CL.UNKNOWN="Desconhecido"--UNKNOWN which is "Unknown" (does u vs U matter?)
CL.NEXT="Próximo %s"
CL.COOLDOWN="%s CD"
CL.INCOMING="%s a caminho"
CL.INTERMISSION="Intervalo"--No blizz global for this, and will probably be used in most end tier fights with intermission phases
CL.NO_DEBUFF="Não %s"--For use in places like info frame where you put "Not Spellname"
CL.ALLY="Aliado"--Such as "Move to Ally"
CL.ALLIES="Aliados"--Such as "Move to Allies"
CL.TANK="Tanque"--Such as "Move to Tank"
CL.CLEAR="Limpar"
CL.SAFE="Seguro"
CL.NOTSAFE="Não seguro"
CL.SEASONAL="Sazonal"--Used for option headers to label options that apply to seasonal mechanics (Such as season of mastery on classic era)
CL.FULLENERGY="Energia cheia"
--Movements/Places
CL.UP="Cima"
CL.DOWN="Baixo"
CL.LEFT="Esquerda"
CL.RIGHT="Direita"
CL.CENTER="Meio"
CL.BOTH="Ambos"
CL.BEHIND="Atrás"
CL.BACK="De trás"--Back as in back of the room, not back as in body part
CL.SIDE="Lado"--Side as in move to the side
CL.TOP="Topo"
CL.BOTTOM="Fundo"
CL.MIDDLE="Meio"
CL.FRONT="A frente"
CL.EAST="Leste"
CL.WEST="Oeste"
CL.NORTH="Norte"
CL.SOUTH="Sul"
CL.NORTHEAST="Nordeste"
CL.SOUTHEAST="Sudeste"
CL.SOUTHWEST="Sudoeste"
CL.NORTHWEST="Noroeste"
CL.SHIELD="Escudo"--Usually auto localized but kept around in case it needs to be used in a place that's not auto localized such as MoveTo or Use alert
CL.PILLAR="Pilar"
CL.SHELTER="Abrigar"
CL.EDGE="Borda da sala"
CL.FAR_AWAY="Longe"
CL.PIT="Buraco"--Pit, as in hole in ground
CL.TOTEM="Totem"
CL.TOTEMS="Totens"
CL.HORIZONTAL="Horizontal"
CL.VERTICAL="Vertical"
--Mechanics
CL.BOMB="Bomba"--Usually auto localized but kept around in case it needs to be used in a place that's not auto localized such as MoveTo or Use alert
CL.BOMBS="Bombas"--Usually auto localized but kept around in case it needs to be used in a place that's not auto localized such as MoveTo or Use alert
CL.ORB="Orbe"--Usually auto localized but kept around in case it needs to be used in a place that's not auto localized such as MoveTo or Use alert
CL.ORBS="Orbes"--Doesn't have a direct auto localize so has to be manually localized, unlike non plural version
CL.RING="Anel"
CL.RINGS="Anéis "
CL.CHEST="Cofre"--As in Treasure 'Chest'. Not Chest as in body part.
CL.ADD="Add"--A fight Add as in "boss spawned extra adds"
CL.ADDS="Adds"
CL.ADDCOUNT="Add %s"
CL.BIG_ADD="Add grande"
CL.BOSS="Chefe"
CL.ENEMIES="Inimigos"
CL.BREAK_LOS="Quebrar campo de visão"
CL.RESTORE_LOS="Manter campo de visão"
CL.BOSSTOGETHER="Chefes juntos"
CL.BOSSAPART="Chefes separados"
CL.MINDCONTROL="Controle mental"
CL.TANKCOMBO="Combo de tanque"
CL.AOEDAMAGE="Dano em área"
CL.GROUPSOAK="Absorção"
CL.GROUPSOAKS="Absorções"
CL.HEALABSORB="Absorção de cura"
CL.HEALABSORBS="Absorções de cura"
CL.DODGES="Esquivas"
CL.POOL="Poça"
CL.POOLS="Poças"
CL.DEBUFFS="Penalidade"
CL.DISPELS="Dissipações"
CL.PUSHBACK="Repulsão"
CL.FRONTAL="Frontal"
CL.LASER="Laser"
CL.LASERS="Lasers"
CL.RIFT="Fenda"--Often has auto localized alternatives, but still translated for BW aura matching when needed
CL.RIFTS="Fendas"--Often has auto localized alternatives, but still translated for BW aura matching when needed
CL.TRAPS="Armadilhas"--Doesn't have a direct auto localize so has to be manually localized, unlike non plural version
CL.ROOTS="Enraizamento"
CL.MARK="Marca"--As in short text for all the encounter mechanics that start or end in "Mark"