---@class DBMCoreNamespace
local private = select ( 2 , ... )
local isRetail = WOW_PROJECT_ID == ( WOW_PROJECT_MAINLINE or 1 )
local GetTime = GetTime
local tinsert , tsort = table.insert , table.sort
local UnitIsUnit , UnitExists , UnitIsVisible , SetRaidTarget , GetRaidTargetIndex =
UnitIsUnit , UnitExists , UnitIsVisible , SetRaidTarget , GetRaidTargetIndex
local playerName = UnitName ( " player " )
--These still need to exist in private since they are heavily intertwined with DBM-Core
--Do not move these to local/OnModuleEnd
private.canSetIcons = { }
private.enableIcons = true -- Set to false when a raid leader or a promoted player has a newer version of DBM
--Common variables
local eventsRegistered = false
local scansActive = 0
--Mob Scanning Variables
local scanExpires = { }
local addsIcon = { }
local addsIconSet = { }
local addsGUIDs = { }
local iconVariables = { }
--Player setting variables
local iconUnitTable = { }
local iconSet = { }
---@class DBMMod
local bossModPrototype = private : GetPrototype ( " DBMMod " )
local test = private : GetPrototype ( " DBMTest " )
---@class IconsModule: DBMModule
local module = private : NewModule ( " IconsModule " )
function module : OnModuleEnd ( )
table.wipe ( addsGUIDs )
end
--Utility functions used by multiple player methods
local function clearIconTable ( scanId )
iconUnitTable [ scanId ] = nil
iconSet [ scanId ] = nil
end
---Set icon on a target
---@param target string accepts unitID or unitname
---@param icon number 0-8
---@param timer number? auto removes icon after set time
---@param ignoreOld boolean? doesn't attempt to restore previous icon on removal
function bossModPrototype : SetIcon ( target , icon , timer , ignoreOld )
if not target then return end --Fix a rare bug where target becomes nil at last second (end combat fires and clears targets)
if DBM.Options . DontSetIcons or not private.enableIcons or private.raidIconsDisabled or DBM : GetRaidRank ( playerName ) == 0 then
return
end
self : UnscheduleMethod ( " SetIcon " , target )
if type ( icon ) ~= " number " or type ( target ) ~= " string " then --icon/target probably backwards.
DBM : Debug ( " |cffff0000SetIcon is being used impropperly. Check icon/target order|r " )
return --Fail silently instead of spamming icon lua errors if we screw up
end
if not icon or icon > 8 or icon < 0 then
DBM : Debug ( " |cffff0000SetIcon is being used impropperly. Icon value must be between 0 and 8 (16 if extended)|r " )
return
end
local uId = DBM : GetRaidUnitId ( target ) or UnitExists ( target ) and target
if uId and UnitIsUnit ( uId , " player " ) and DBM : GetNumRealGroupMembers ( ) < 2 then return end --Solo raid, no reason to put icon on yourself.
if uId then --target accepts uid, unitname both.
--save previous icon into a table.
local oldIcon = self : GetIcon ( uId ) or 0
if not self.iconRestore [ uId ] and not ignoreOld then
self.iconRestore [ uId ] = oldIcon
end
--set icon
if ignoreOld then
SetRaidTarget ( uId , icon )
elseif ( oldIcon ~= icon ) then --Don't set icon if it's already set to what we're setting it to
SetRaidTarget ( uId , self.iconRestore [ uId ] and icon == 0 and self.iconRestore [ uId ] or icon )
end
--schedule restoring old icon if timer enabled.
if timer then
self : ScheduleMethod ( timer , " SetIcon " , target , 0 )
end
end
end
do
local function SetIconByTable ( mod , startIcon , descendingIcon , returnFunc , scanId )
local icon , CustomIcons
if startIcon and type ( startIcon ) == " table " then --Specific gapped icons
CustomIcons = true
icon = 1
else
icon = startIcon or 1
end
for _ , v in ipairs ( iconUnitTable [ scanId ] ) do
if not mod.iconRestore [ v ] then
mod.iconRestore [ v ] = mod : GetIcon ( v ) or 0
end
if CustomIcons then
SetRaidTarget ( v , startIcon [ icon ] ) --do not use SetIcon function again. It already checked in SetSortedIcon function.
if returnFunc then
mod [ returnFunc ] ( mod , v , startIcon [ icon ] ) --Send icon and target to returnFunc. (Generally used by announce icon targets to raid chat feature)
end
icon = icon + 1
else
SetRaidTarget ( v , icon ) --do not use SetIcon function again. It already checked in SetSortedIcon function.
if returnFunc then
mod [ returnFunc ] ( mod , v , icon ) --Send unitId and icon to returnFunc. (Generally used by announce icon targets to raid chat feature)
end
if descendingIcon then
icon = icon - 1
else
icon = icon + 1
end
end
end
mod : Schedule ( 1.5 , clearIconTable , scanId ) --Table wipe delay so if icons go out too early do to low fps or bad latency, when they get new target on table, resort and reapplying should auto correct teh icon within .2-.4 seconds at most.
end
---Method for auto setting icons on multiple targets in order recieved (usually CLEU order)
---@param delay number? amount of time that must pass since last target before method finishes
---@param target string accepts unitID or unitname
---@param startIcon number? icon method starts on
---@param maxIcon number? Max number of targets being searched for
---@param descendingIcon boolean? icons count down instead of up
---@param returnFunc any allows specifying return function such as auto announcing icons being set
---@param scanId number? Default 1, since sorted defaults to 2, this allows both objects to be used while omitting on a single mod (but need to be numbered if 2 of same object used)
function bossModPrototype : SetUnsortedIcon ( delay , target , startIcon , maxIcon , descendingIcon , returnFunc , scanId )
if not target then return end
if DBM.Options . DontSetIcons or not private.enableIcons or private.raidIconsDisabled or DBM : GetRaidRank ( playerName ) == 0 then
return
end
scanId = scanId or 1
if not startIcon then startIcon = 1 end
local uId = DBM : GetRaidUnitId ( target )
if uId or UnitExists ( target ) then --target accepts uid, unitname both.
uId = uId or target
if not iconUnitTable [ scanId ] then iconUnitTable [ scanId ] = { } end
if not iconSet [ scanId ] then iconSet [ scanId ] = 0 end
local foundDuplicate = false
for i = # iconUnitTable [ scanId ] , 1 , - 1 do
if iconUnitTable [ scanId ] [ i ] == uId then
foundDuplicate = true
break
end
end
if not foundDuplicate then
iconSet [ scanId ] = iconSet [ scanId ] + 1
tinsert ( iconUnitTable [ scanId ] , uId )
end
self : Unschedule ( SetIconByTable )
if maxIcon and iconSet [ scanId ] == maxIcon then
SetIconByTable ( self , startIcon , descendingIcon , returnFunc , scanId )
elseif self : LatencyCheck ( ) then --lag can fail the icons so we check it before allowing.
self : Schedule ( delay or 0.5 , SetIconByTable , self , startIcon , descendingIcon , returnFunc , scanId )
end
end
end
end
---Basically just a DBM wrapper for GetRaidTargetIndex but also supports target name
---@param uIdOrTarget string
function bossModPrototype : GetIcon ( uIdOrTarget )
local uId = DBM : GetRaidUnitId ( uIdOrTarget ) or uIdOrTarget
return UnitExists ( uId ) and GetRaidTargetIndex ( uId )
end
---Alias for SetIcon(target, 0)
function bossModPrototype : RemoveIcon ( target )
return self : SetIcon ( target , 0 )
end
function bossModPrototype : ClearIcons ( )
if IsInRaid ( ) then
for i = 1 , GetNumGroupMembers ( ) do
if UnitExists ( " raid " .. i ) and GetRaidTargetIndex ( " raid " .. i ) then
SetRaidTarget ( " raid " .. i , 0 )
end
end
else
for i = 1 , GetNumSubgroupMembers ( ) do
if UnitExists ( " party " .. i ) and GetRaidTargetIndex ( " party " .. i ) then
SetRaidTarget ( " party " .. i , 0 )
end
end
end
end
function bossModPrototype : CanSetIcon ( optionName )
return private.canSetIcons [ optionName ] or false
end
--Special Icon Methods
do
local function SetIconBySortedTable ( mod , sortType , startIcon , descendingIcon , returnFunc , scanId )
if sortType == " tankalpha " then
tsort ( iconUnitTable [ scanId ] , DBM.SortByTankAlpha )
elseif sortType == " tankroster " then
tsort ( iconUnitTable [ scanId ] , DBM.SortByTankRoster )
elseif sortType == " meleealpha " then
tsort ( iconUnitTable [ scanId ] , DBM.SortByMeleeAlpha )
elseif sortType == " meleeroster " then
tsort ( iconUnitTable [ scanId ] , DBM.SortByMeleeRoster )
elseif sortType == " rangedalpha " then
tsort ( iconUnitTable [ scanId ] , DBM.SortByRangedAlpha )
elseif sortType == " rangedroster " then
tsort ( iconUnitTable [ scanId ] , DBM.SortByRangedRoster )
elseif sortType == " roster " then
tsort ( iconUnitTable [ scanId ] , DBM.SortByGroup )
else --Just generic "alpha" sort
tsort ( iconUnitTable [ scanId ] )
end
local icon , CustomIcons
if startIcon and type ( startIcon ) == " table " then --Specific gapped icons
CustomIcons = true
icon = 1
else
icon = startIcon or 1
end
for _ , v in ipairs ( iconUnitTable [ scanId ] ) do
if not mod.iconRestore [ v ] then
mod.iconRestore [ v ] = mod : GetIcon ( v ) or 0
end
if CustomIcons then
SetRaidTarget ( v , startIcon [ icon ] ) --do not use SetIcon function again. It already checked in SetSortedIcon function.
if returnFunc then
mod [ returnFunc ] ( mod , v , startIcon [ icon ] ) --Send icon and target to returnFunc. (Generally used by announce icon targets to raid chat feature)
end
icon = icon + 1
else
SetRaidTarget ( v , icon ) --do not use SetIcon function again. It already checked in SetSortedIcon function.
if returnFunc then
mod [ returnFunc ] ( mod , v , icon ) --Send unitId and icon to returnFunc. (Generally used by announce icon targets to raid chat feature)
end
if descendingIcon then
icon = icon - 1
else
icon = icon + 1
end
end
end
mod : Schedule ( 1.5 , clearIconTable , scanId ) --Table wipe delay so if icons go out too early do to low fps or bad latency, when they get new target on table, resort and reapplying should auto correct teh icon within .2-.4 seconds at most.
end
---Icon method with many auto sorting options
---@param sortType string tankalpha, tankroster, meleealpha, meleeroster, rangedalpha, rangedroster, roster, alpha
---@param delay number? amount of time that must pass since last target before method finishes
---@param target string accepts unitID or unitname
---@param startIcon number|table? icon method starts on. If passed as table, then it defines completely custom icon order
---@param maxIcon number? Max number of targets being searched for
---@param descendingIcon boolean? icons count down instead of up
---@param returnFunc string? allows specifying return function such as auto announcing icons being set
---@param scanId number? Default 2, since unsorted defaults to 1, this allows both objects to be used while omitting on a single mod (but need to be numbered if 2 of same object used)
function bossModPrototype : SetSortedIcon ( sortType , delay , target , startIcon , maxIcon , descendingIcon , returnFunc , scanId )
if type ( sortType ) ~= " string " then
DBM : AddMsg ( " SetSortedIcon tried to call invalid type, please update your encounter modules for this zone. If error persists, report this issue " )
return
end
if not target then return end
if DBM.Options . DontSetIcons or not private.enableIcons or private.raidIconsDisabled or DBM : GetRaidRank ( playerName ) == 0 then
return
end
scanId = scanId or 2
if not startIcon then startIcon = 1 end
local uId = DBM : GetRaidUnitId ( target )
if uId or UnitExists ( target ) then --target accepts uid, unitname both.
uId = uId or target
if not iconUnitTable [ scanId ] then iconUnitTable [ scanId ] = { } end
if not iconSet [ scanId ] then iconSet [ scanId ] = 0 end
local foundDuplicate = false
for i = # iconUnitTable [ scanId ] , 1 , - 1 do
if iconUnitTable [ scanId ] [ i ] == uId then
foundDuplicate = true
break
end
end
if not foundDuplicate then
iconSet [ scanId ] = iconSet [ scanId ] + 1
tinsert ( iconUnitTable [ scanId ] , uId )
end
self : Unschedule ( SetIconBySortedTable )
if maxIcon and iconSet [ scanId ] == maxIcon then
SetIconBySortedTable ( self , sortType , startIcon , descendingIcon , returnFunc , scanId )
elseif self : LatencyCheck ( ) then --lag can fail the icons so we check it before allowing.
self : Schedule ( delay or 0.5 , SetIconBySortedTable , self , sortType , startIcon , descendingIcon , returnFunc , scanId )
end
end
end
--Backwards compat for old mods using this method, which is now merged into SetSortedIcon
function bossModPrototype : SetAlphaIcon ( delay , target , maxIcon , returnFunc , scanId )
return self : SetSortedIcon ( " alpha " , delay , target , 1 , maxIcon , false , returnFunc , scanId )
end
end
do
local function expireScan ( scanId , wipeGUID )
--clear variables
scanExpires [ scanId ] = nil
addsIcon [ scanId ] = nil
addsIconSet [ scanId ] = nil
iconVariables [ scanId ] = nil
scansActive = scansActive - 1
--Do not wipe adds GUID table here unless explicitely requested by mod, it's wiped by :Stop() which is called by EndCombat
if wipeGUID then
addsGUIDs [ scanId ] = nil
end
if eventsRegistered and scansActive == 0 then --No remaining icon scans
eventsRegistered = false
module : UnregisterShortTermEvents ( )
DBM : Debug ( " Target events Unregistered " , 2 )
end
end
local function executeMarking ( scanId , unitId )
if not iconVariables [ scanId ] then
--Scan already expired
return
end
local guid = UnitGUID ( unitId )
local cid = DBM : GetCIDFromGUID ( guid )
local isFriend = UnitIsFriend ( " player " , unitId )
local isFiltered = false
local success = false
if ( not iconVariables [ scanId ] . allowFriendly and isFriend ) or ( iconVariables [ scanId ] . skipMarked and GetRaidTargetIndex ( unitId ) ) then
isFiltered = true
DBM : Debug ( unitId .. " was skipped because it's a filtered mob. Friend Flag: " .. ( isFriend and " true " or " false " ) , 3 )
end
if not isFiltered then
--Table based scanning, used if applying to multiple creature Ids in a single scan
--Can be used in both ascending/descending icon assignment or even specific icons per Id
if guid and iconVariables [ scanId ] . scanTable and type ( iconVariables [ scanId ] . scanTable ) == " table " and iconVariables [ scanId ] . scanTable [ cid ] and not addsGUIDs [ guid ] then
DBM : Debug ( " Match found in mobUids, SHOULD be setting table icon on " .. unitId , 1 )
if type ( iconVariables [ scanId ] . scanTable [ cid ] ) == " number " then --CID in table is assigned a specific icon number
SetRaidTarget ( unitId , iconVariables [ scanId ] . scanTable [ cid ] )
DBM : Debug ( " DBM called SetRaidTarget on " .. unitId .. " with icon value of " .. iconVariables [ scanId ] . scanTable [ cid ] , 2 )
success = true
else --Incremental Icon method (ie the table value for the cid was true not a number)
SetRaidTarget ( unitId , addsIcon [ scanId ] )
DBM : Debug ( " DBM called SetRaidTarget on " .. unitId .. " with icon value of " .. addsIcon [ scanId ] , 2 )
success = true
if iconVariables [ scanId ] . iconSetMethod == 1 then
addsIcon [ scanId ] = addsIcon [ scanId ] + 1
else
addsIcon [ scanId ] = addsIcon [ scanId ] - 1
end
end
elseif guid and ( guid == scanId or cid == scanId ) and not addsGUIDs [ guid ] then
DBM : Debug ( " Match found in mobUids, SHOULD be setting icon on " .. unitId , 1 )
if iconVariables [ scanId ] . iconSetMethod == 2 then --Fixed Icon
SetRaidTarget ( unitId , addsIcon [ scanId ] )
DBM : Debug ( " DBM called SetRaidTarget on " .. unitId .. " with icon value of " .. addsIcon [ scanId ] , 2 )
success = true
else --Incremental Icon method
SetRaidTarget ( unitId , addsIcon [ scanId ] )
DBM : Debug ( " DBM called SetRaidTarget on " .. unitId .. " with icon value of " .. addsIcon [ scanId ] , 2 )
success = true
if iconVariables [ scanId ] . iconSetMethod == 1 then --Asscending
addsIcon [ scanId ] = addsIcon [ scanId ] + 1
else --Descending
addsIcon [ scanId ] = addsIcon [ scanId ] - 1
end
end
end
end
if success and guid then
addsGUIDs [ guid ] = true
addsIconSet [ scanId ] = addsIconSet [ scanId ] + 1
DBM : Debug ( " SetRaidTarget succeeded. Total set " .. ( addsIconSet [ scanId ] or " unknown " ) .. " of " .. ( iconVariables [ scanId ] . maxIcon or " unknown " ) , 2 )
if addsIconSet [ scanId ] >= iconVariables [ scanId ] . maxIcon then --stop scan immediately to save cpu
DBM : Unschedule ( expireScan , scanId )
DBM : Debug ( " Stopping Successful ScanForMobs for: " .. ( scanId or " nil " ) , 2 )
expireScan ( scanId , iconVariables [ scanId ] . wipeGUID )
return
end
end
if GetTime ( ) > scanExpires [ scanId ] then --scan for limited time.
DBM : Unschedule ( expireScan , scanId )
DBM : Debug ( " Stopping Expired ScanForMobs for: " .. ( scanId or " nil " ) , 2 )
expireScan ( scanId , iconVariables [ scanId ] . wipeGUID )
end
end
function module : UPDATE_MOUSEOVER_UNIT ( )
for scanId , _ in pairs ( scanExpires ) do
executeMarking ( scanId , " mouseover " )
--executeMarking(scanId, "mouseovertarget")
end
end
function module : NAME_PLATE_UNIT_ADDED ( unitId )
for scanId , _ in pairs ( scanExpires ) do
executeMarking ( scanId , unitId )
end
end
function module : FORBIDDEN_NAME_PLATE_UNIT_ADDED ( unitId )
for scanId , _ in pairs ( scanExpires ) do
executeMarking ( scanId , unitId )
end
end
function module : UNIT_TARGET_UNFILTERED ( unitId )
for scanId , _ in pairs ( scanExpires ) do
executeMarking ( scanId , unitId .. " target " )
end
end
--If this continues to throw errors because SetRaidTarget fails even after IEEU has fired for a unit, then this will be scrapped
function module : INSTANCE_ENCOUNTER_ENGAGE_UNIT ( )
for i = 1 , 10 do
local unitId = " boss " .. i
if UnitExists ( unitId ) and UnitIsVisible ( unitId ) then --Hopefully enough failsafe against icons failing
for _ , scanId in ipairs ( scanExpires ) do
executeMarking ( scanId , unitId )
end
end
end
end
--Initial scan Ids. These exclude boss unit Ids because them existing doessn't mean they are valid yet. They are not valid until they are added to boss health frame
--Attempting to SetRaidTarget on a non visible valid boss id actually just silently fails
local mobUids = {
" nameplate1 " , " nameplate2 " , " nameplate3 " , " nameplate4 " , " nameplate5 " , " nameplate6 " , " nameplate7 " , " nameplate8 " , " nameplate9 " , " nameplate10 " ,
" nameplate11 " , " nameplate12 " , " nameplate13 " , " nameplate14 " , " nameplate15 " , " nameplate16 " , " nameplate17 " , " nameplate18 " , " nameplate19 " , " nameplate20 " ,
" nameplate21 " , " nameplate22 " , " nameplate23 " , " nameplate24 " , " nameplate25 " , " nameplate26 " , " nameplate27 " , " nameplate28 " , " nameplate29 " , " nameplate30 " ,
" nameplate31 " , " nameplate32 " , " nameplate33 " , " nameplate34 " , " nameplate35 " , " nameplate36 " , " nameplate37 " , " nameplate38 " , " nameplate39 " , " nameplate40 " ,
" raid1target " , " raid2target " , " raid3target " , " raid4target " , " raid5target " , " raid6target " , " raid7target " , " raid8target " , " raid9target " , " raid10target " ,
" raid11target " , " raid12target " , " raid13target " , " raid14target " , " raid15target " , " raid16target " , " raid17target " , " raid18target " , " raid19target " , " raid20target " ,
" raid21target " , " raid22target " , " raid23target " , " raid24target " , " raid25target " , " raid26target " , " raid27target " , " raid28target " , " raid29target " , " raid30target " ,
" raid31target " , " raid32target " , " raid33target " , " raid34target " , " raid35target " , " raid36target " , " raid37target " , " raid38target " , " raid39target " , " raid40target " ,
" party1target " , " party2target " , " party3target " , " party4target " ,
" mouseover " , " target " , " focus " , " targettarget " , " mouseovertarget "
}
---Auto marking enemies/npcs with a large variety of options and filterss
---@param scanId string|number Accepts cid and guid
---@param iconSetMethod number? 0: Descending / 1:Ascending / 2: Force Set / 9:Force Stop
---@param mobIcon number? Start or fixed icon being set by method
---@param maxIcon number? Max number of targets being searched for
---@param scanTable table? allows sending a custom table for icon setting
---@param scanningTime number? amount of time to scan before aborting
---@param optionName string? Put option name here if more than 1 ScanForMobs is called in a single mod
---@param allowFriendly boolean? Allows marking friendly targets
---@param skipMarked boolean? Doesn't mark units if they already have an icon present
---@param allAllowed boolean? Bypasses elect feature and lets ANY assist set icons
---@param wipeGUID boolean? Allows ScanForMobs to be used on same unit multiple times during a single pull
function bossModPrototype : ScanForMobs ( scanId , iconSetMethod , mobIcon , maxIcon , scanTable , scanningTime , optionName , allowFriendly , skipMarked , allAllowed , wipeGUID )
-- TODO: it would be much nicer to trace actually attempting to set an icon, but that requires faking target scanning
test : Trace ( self , " ScanForMobs " , scanId , iconSetMethod , mobIcon , maxIcon , scanTable , scanningTime , optionName , allowFriendly , skipMarked , allAllowed , wipeGUID )
if not optionName then optionName = self.findFastestComputer [ 1 ] end
if private.canSetIcons [ optionName ] or ( allAllowed and not DBM.Options . DontSetIcons ) then
--Declare variables.
DBM : Debug ( " canSetIcons or allAllowed true for " .. ( optionName or " nil " ) , 2 )
if not scanId then
error ( " DBM:ScanForMobs calld without scanId " )
return
end
--Initialize icon method variables for event handlers
scansActive = scansActive + 1
if not addsIcon [ scanId ] then addsIcon [ scanId ] = mobIcon or 8 end
if not addsIconSet [ scanId ] then addsIconSet [ scanId ] = 0 end
if not iconVariables [ scanId ] then iconVariables [ scanId ] = { } end
iconVariables [ scanId ] . iconSetMethod = iconSetMethod or 0 --Set IconSetMethod -- 0: Descending / 1:Ascending / 2: Force Set / 9:Force Stop
iconVariables [ scanId ] . maxIcon = maxIcon or 8 --We only have 8 icons.
iconVariables [ scanId ] . allowFriendly = allowFriendly and true or false
iconVariables [ scanId ] . skipMarked = skipMarked and true or false
iconVariables [ scanId ] . wipeGUID = wipeGUID and true or false
if not scanExpires [ scanId ] then
scanExpires [ scanId ] = GetTime ( ) + ( scanningTime or 8 )
DBM : Schedule ( ( scanningTime or 8 ) + 2 , expireScan , scanId , iconVariables [ scanId ] . wipeGUID )
end
if scanTable and type ( scanTable ) == " table " then
iconVariables [ scanId ] . scanTable = scanTable
end
if ( iconSetMethod or 0 ) == 9 then --Force stop scanning
DBM : Unschedule ( expireScan , scanId )
expireScan ( scanId , iconVariables [ scanId ] . wipeGUID )
return
end
--Do initial scan now to see if unit we're scaning for already exists (ie they wouldn't fire nameplate added or IEEU for example.
--Caveat, if all expected units are found before it finishes going over mobUids table, it'll still finish goingg through table
for _ , unitId in ipairs ( mobUids ) do
executeMarking ( scanId , unitId )
end
--Hopefully we found all units with initial scan and scanExpires has already been emptied in the executeMarking calls
--But if not, we Register listeners to watch for the units we seek to appear
if not eventsRegistered and scansActive > 0 then
eventsRegistered = true
if isRetail then
module : RegisterShortTermEvents ( " UPDATE_MOUSEOVER_UNIT " , " UNIT_TARGET_UNFILTERED " , " NAME_PLATE_UNIT_ADDED " , " FORBIDDEN_NAME_PLATE_UNIT_ADDED " , " INSTANCE_ENCOUNTER_ENGAGE_UNIT " )
else
module : RegisterShortTermEvents ( " UPDATE_MOUSEOVER_UNIT " , " UNIT_TARGET_UNFILTERED " , " NAME_PLATE_UNIT_ADDED " , " FORBIDDEN_NAME_PLATE_UNIT_ADDED " )
end
DBM : Debug ( " Target events Registered " , 2 )
end
else
DBM : Debug ( " Not elected to set icons for " .. ( optionName or " nil " ) , 2 )
if wipeGUID then
addsGUIDs [ scanId ] = nil
end
end
end
end