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local _, Cell = ...
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local F = Cell.funcs
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local B = Cell.bFuncs
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local P = Cell.pixelPerfectFuncs
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local soloFrame = CreateFrame("Frame", "CellSoloFrame", Cell.frames.mainFrame, "SecureFrameTemplate")
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Cell.frames.soloFrame = soloFrame
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soloFrame:SetAllPoints(Cell.frames.mainFrame)
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local playerButton = CreateFrame("Button", soloFrame:GetName().."Player", soloFrame, "CellUnitButtonTemplate")
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-- playerButton.type = "main" -- layout setup
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playerButton:SetAttribute("unit", "player")
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playerButton:SetPoint("TOPLEFT")
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playerButton:Show()
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Cell.unitButtons.solo["player"] = playerButton
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local petButton = CreateFrame("Button", soloFrame:GetName().."Pet", soloFrame, "CellUnitButtonTemplate")
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-- petButton.type = "pet" -- layout setup
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petButton:SetAttribute("unit", "pet")
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RegisterAttributeDriver(petButton, "state-visibility", "[nopet] hide; [vehicleui] hide; show")
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Cell.unitButtons.solo["pet"] = petButton
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local init, previousLayout
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local function SoloFrame_UpdateLayout(layout, which)
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if Cell.vars.groupType ~= "solo" and init then return end
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init = true
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-- if layout == "hide" then
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-- UnregisterAttributeDriver(soloFrame, "state-visibility")
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-- soloFrame:Hide()
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-- return
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-- else
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-- RegisterAttributeDriver(soloFrame, "state-visibility", "[@raid1,exists] hide;[@party1,exists] hide;[group] hide;show")
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-- end
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-- if previousLayout == layout and not which then return end
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-- previousLayout = layout
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layout = CellDB["layouts"][layout]
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if not which or strfind(which, "size$") then
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local width, height = unpack(layout["main"]["size"])
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P:Size(playerButton, width, height)
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if layout["pet"]["sameSizeAsMain"] then
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P:Size(petButton, width, height)
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else
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P:Size(petButton, layout["pet"]["size"][1], layout["pet"]["size"][2])
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end
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end
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-- NOTE: SetOrientation BEFORE SetPowerSize
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if not which or which == "barOrientation" then
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B:SetOrientation(playerButton, layout["barOrientation"][1], layout["barOrientation"][2])
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B:SetOrientation(petButton, layout["barOrientation"][1], layout["barOrientation"][2])
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end
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if not which or strfind(which, "power$") or which == "barOrientation" or which == "powerFilter" then
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B:SetPowerSize(playerButton, layout["main"]["powerSize"])
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if layout["pet"]["sameSizeAsMain"] then
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B:SetPowerSize(petButton, layout["main"]["powerSize"])
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else
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B:SetPowerSize(petButton, layout["pet"]["powerSize"])
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end
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end
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if not which or which == "main-arrangement" then
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petButton:ClearAllPoints()
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if layout["main"]["orientation"] == "vertical" then
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-- anchor
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local point, anchorPoint, unitSpacing
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if layout["main"]["anchor"] == "BOTTOMLEFT" then
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point, anchorPoint = "BOTTOMLEFT", "TOPLEFT"
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unitSpacing = layout["main"]["spacingY"]
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elseif layout["main"]["anchor"] == "BOTTOMRIGHT" then
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point, anchorPoint = "BOTTOMRIGHT", "TOPRIGHT"
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unitSpacing = layout["main"]["spacingY"]
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elseif layout["main"]["anchor"] == "TOPLEFT" then
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point, anchorPoint = "TOPLEFT", "BOTTOMLEFT"
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unitSpacing = -layout["main"]["spacingY"]
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elseif layout["main"]["anchor"] == "TOPRIGHT" then
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point, anchorPoint = "TOPRIGHT", "BOTTOMRIGHT"
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unitSpacing = -layout["main"]["spacingY"]
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end
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petButton:SetPoint(point, playerButton, anchorPoint, 0, unitSpacing)
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else
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-- anchor
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local point, anchorPoint, unitSpacing
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if layout["main"]["anchor"] == "BOTTOMLEFT" then
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point, anchorPoint = "BOTTOMLEFT", "BOTTOMRIGHT"
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unitSpacing = layout["main"]["spacingX"]
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elseif layout["main"]["anchor"] == "BOTTOMRIGHT" then
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point, anchorPoint = "BOTTOMRIGHT", "BOTTOMLEFT"
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unitSpacing = -layout["main"]["spacingX"]
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elseif layout["main"]["anchor"] == "TOPLEFT" then
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point, anchorPoint = "TOPLEFT", "TOPRIGHT"
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unitSpacing = layout["main"]["spacingX"]
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elseif layout["main"]["anchor"] == "TOPRIGHT" then
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point, anchorPoint = "TOPRIGHT", "TOPLEFT"
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unitSpacing = -layout["main"]["spacingX"]
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end
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petButton:SetPoint(point, playerButton, anchorPoint, unitSpacing, 0)
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end
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end
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end
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Cell:RegisterCallback("UpdateLayout", "SoloFrame_UpdateLayout", SoloFrame_UpdateLayout)
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local function SoloFrame_UpdateVisibility(which)
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F:Debug("|cffff7fffUpdateVisibility:|r "..(which or "all"))
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if not which or which == "solo" then
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if CellDB["general"]["showSolo"] then
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RegisterAttributeDriver(soloFrame, "state-visibility", "[@raid1,exists] hide;[@party1,exists] hide;[group] hide;show")
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else
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UnregisterAttributeDriver(soloFrame, "state-visibility")
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soloFrame:Hide()
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end
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end
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end
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Cell:RegisterCallback("UpdateVisibility", "SoloFrame_UpdateVisibility", SoloFrame_UpdateVisibility)
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