if GetLocale ( ) ~= " itIT " then return end
if not DBM_COMMON_L then DBM_COMMON_L = { } end
local CL = DBM_COMMON_L
--General
--CL.NONE = "None"
--CL.RANDOM = "Random"
CL.UNKNOWN = " sconosciuto " --UNKNOWN which is "Unknown" (does u vs U matter?)
CL.NEXT = " Avanti %s "
CL.COOLDOWN = " %s CD "
CL.INCOMING = " %s in Arrivo "
CL.INTERMISSION = " Interfase " --No blizz global for this, and will probably be used in most end tier fights with intermission phases
CL.NO_DEBUFF = " No %s " --For use in places like info frame where you put "Not Spellname"
CL.ALLY = " Alleato " --Such as "Move to Ally"
--CL.ALLIES = "Allies"--Such as "Move to Allies"
--CL.TANK = "Tank"--Such as "Move to Tank"
--CL.CLEAR = "Clear"
CL.SAFE = " Sicuro "
CL.NOTSAFE = " Non Sicuro "
--CL.SEASONAL = "Seasonal"--Used for option headers to label options that apply to seasonal mechanics (Such as season of mastery on classic era)
--CL.FULLENERGY = "Full Energy"
--Movements/Places
--CL.UP = "Up"
--CL.DOWN = "Down"
CL.LEFT = " Sinistra "
CL.RIGHT = " Destra "
--CL.CENTER = "Center"
CL.BOTH = " Entrambi "
--CL.BEHIND = "Behind"
CL.BACK = " Indietro " --Back as in back of the room, not back as in body part
CL.SIDE = " Lato " --Side as in move to the side
CL.TOP = " Cima "
CL.BOTTOM = " Fondo "
CL.MIDDLE = " Mezzo "
CL.FRONT = " Fronte "
CL.EAST = " Est "
CL.WEST = " Ovest "
CL.NORTH = " Nord "
CL.SOUTH = " Sud "
--CL.NORTHEAST = "North-East"
--CL.SOUTHEAST = "South-East"
--CL.SOUTHWEST = "South-West"
--CL.NORTHWEST = "North-West"
CL.SHIELD = " Scudo " --Usually auto localized but kept around in case it needs to be used in a place that's not auto localized such as MoveTo or Use alert
--CL.PILLAR = "Pillar"
--CL.SHELTER = "Shelter"
CL.EDGE = " Bordo Stanza "
CL.FAR_AWAY = " Lontano "
--CL.PIT = "Pit"--Pit, as in hole in ground
--CL.TOTEM = "Totem"
--CL.TOTEMS = "Totems"
--CL.HORIZONTAL = "Horizontal"
--CL.VERTICAL = "Vertical"
--Mechanics
--CL.BOMB = "Bomb"--Usually auto localized but kept around in case it needs to be used in a place that's not auto localized such as MoveTo or Use alert
--CL.BOMBS = "Bombs"--Usually auto localized but kept around in case it needs to be used in a place that's not auto localized such as MoveTo or Use alert
CL.ORB = " Sfera " --Usually auto localized but kept around in case it needs to be used in a place that's not auto localized such as MoveTo or Use alert
--CL.ORBS = "Orbs"--Doesn't have a direct auto localize so has to be manually localized, unlike non plural version
--CL.RING = "Ring"
--CL.RINGS = "Rings"
CL.CHEST = " Cassa " --As in Treasure 'Chest'. Not Chest as in body part.
CL.ADD = " Add " --A fight Add as in "boss spawned extra adds"
CL.ADDS = " Adds "
--CL.ADDCOUNT = "Add %s"
--CL.BIG_ADD = "Big Add"
CL.BOSS = " Boss "
--CL.ENEMIES = "Enemies"
CL.BREAK_LOS = " Interrompi LOS "
CL.RESTORE_LOS = " Ripristina/Mantieni LOS "
CL.BOSSTOGETHER = " Bosses Together "
CL.BOSSAPART = " Bosses Apart "
--CL.MINDCONTROL = "Mind Control"
--CL.TANKCOMBO = "Tank Combo"
--CL.AOEDAMAGE = "AOE Damage"
--CL.GROUPSOAK = "Soak"
--CL.GROUPSOAKS = "Soaks"
--CL.HEALABSORB = "Heal Absorb"
--CL.HEALABSORBS = "Heal Absorbs"
--CL.DODGES = "Dodges"
--CL.POOL = "Pool"
--CL.POOLS = "Pools"
--CL.DEBUFFS = "Debuffs"
--CL.DISPELS = "Dispels"
--CL.PUSHBACK = "Pushback"
--CL.FRONTAL = "Frontal"
--CL.LASER = "Laser"
--CL.LASERS = "Lasers"
--CL.RIFT = "Rift"--Often has auto localized alternatives, but still translated for BW aura matching when needed
--CL.RIFTS = "Rifts"--Often has auto localized alternatives, but still translated for BW aura matching when needed
--CL.TRAPS = "Traps"--Doesn't have a direct auto localize so has to be manually localized, unlike non plural version
--CL.ROOTS = "Roots"
--CL.MARK = "Mark"--As in short text for all the encounter mechanics that start or end in "Mark"
--CL.MARKS = "Marks"--Plural of above
--CL.CURSE = "Curse"
--CL.CURSES = "Curses"
--CL.SWIRLS = "Swirls"--Plural of Swirl