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---@class detailsframework
local detailsFramework = _G.DetailsFramework
if (not detailsFramework or not DetailsFrameworkCanLoad) then
return
end
local CreateFrame = CreateFrame
local defaultRed, defaultGreen, defaultBlue = detailsFramework:GetDefaultBackdropColor()
--local defaultColorTable = {defaultRed, defaultGreen, defaultBlue, 1}
local defaultColorTable = {0.98, 0.98, 0.98, 1}
local defaultBorderColorTable = {0.1, 0.1, 0.1, 1}
---@type edgenames[]
local cornerNames = {"TopLeft", "TopRight", "BottomLeft", "BottomRight"}
---@param self df_roundedpanel
---@param textures cornertextures
---@param width number|nil
---@param height number|nil
---@param xOffset number|nil
---@param yOffset number|nil
---@param bIsBorder boolean|nil
local setCornerPoints = function(self, textures, width, height, xOffset, yOffset, bIsBorder)
for cornerName, thisTexture in pairs(textures) do
thisTexture:SetSize(width or 16, height or 16)
thisTexture:SetTexture(self.options.corner_texture)
--set the mask
if (not thisTexture.MaskTexture and bIsBorder) then
thisTexture.MaskTexture = self:CreateMaskTexture(nil, "background")
thisTexture.MaskTexture:SetSize(74, 64)
thisTexture:AddMaskTexture(thisTexture.MaskTexture)
thisTexture.MaskTexture:SetTexture([[Interface\Azerite\AzeriteGoldRingRank2]]) --1940690
--thisTexture.MaskTexture:Hide()
end
xOffset = xOffset or 0
yOffset = yOffset or 0
--todo: adjust the other corners setpoint offset
--todo (done): use mask when the alpha is below 0.98, disable the mask when the alpha is above 0.98
if (cornerName == "TopLeft") then
thisTexture:SetTexCoord(0, 0.5, 0, 0.5)
thisTexture:SetPoint(cornerName, self, cornerName, -xOffset, yOffset)
if (thisTexture.MaskTexture) then
thisTexture.MaskTexture:SetPoint(cornerName, self, cornerName, -18-xOffset, 16+yOffset)
end
elseif (cornerName == "TopRight") then
thisTexture:SetTexCoord(0.5, 1, 0, 0.5)
thisTexture:SetPoint(cornerName, self, cornerName, xOffset, yOffset)
if (thisTexture.MaskTexture) then
thisTexture.MaskTexture:SetPoint(cornerName, self, cornerName, -18+xOffset, 16+yOffset)
end
elseif (cornerName == "BottomLeft") then
thisTexture:SetTexCoord(0, 0.5, 0.5, 1)
thisTexture:SetPoint(cornerName, self, cornerName, -xOffset, -yOffset)
if (thisTexture.MaskTexture) then
thisTexture.MaskTexture:SetPoint(cornerName, self, cornerName, -18-xOffset, 16-yOffset)
end
elseif (cornerName == "BottomRight") then
thisTexture:SetTexCoord(0.5, 1, 0.5, 1)
thisTexture:SetPoint(cornerName, self, cornerName, xOffset, -yOffset)
if (thisTexture.MaskTexture) then
thisTexture.MaskTexture:SetPoint(cornerName, self, cornerName, -18+xOffset, 16-yOffset)
end
end
end
end
detailsFramework.RoundedCornerPanelMixin = {
RoundedCornerConstructor = function(self)
self.CornerTextures = {}
self.CenterTextures = {}
self.BorderCornerTextures = {}
self.BorderEdgeTextures = {}
self.cornerRoundness = 0
for i = 1, #cornerNames do
---@type texture
local newCornerTexture = self:CreateTexture(nil, "border", nil, 0)
self.CornerTextures[cornerNames[i]] = newCornerTexture
self[cornerNames[i]] = newCornerTexture
end
--create the top texture which connects the top corners with a horizontal line
---@type texture
local topHorizontalEdge = self:CreateTexture(nil, "border", nil, 0)
topHorizontalEdge:SetPoint("topleft", self.CornerTextures["TopLeft"], "topright", 0, 0)
topHorizontalEdge:SetPoint("bottomleft", self.CornerTextures["TopLeft"], "bottomright", 0, 0)
topHorizontalEdge:SetPoint("topright", self.CornerTextures["TopRight"], "topleft", 0, 0)
topHorizontalEdge:SetPoint("bottomright", self.CornerTextures["TopRight"], "bottomleft", 0, 0)
topHorizontalEdge:SetColorTexture(unpack(defaultColorTable))
--create the bottom texture which connects the bottom corners with a horizontal line
---@type texture
local bottomHorizontalEdge = self:CreateTexture(nil, "border", nil, 0)
bottomHorizontalEdge:SetPoint("topleft", self.CornerTextures["BottomLeft"], "topright", 0, 0)
bottomHorizontalEdge:SetPoint("bottomleft", self.CornerTextures["BottomLeft"], "bottomright", 0, 0)
bottomHorizontalEdge:SetPoint("topright", self.CornerTextures["BottomRight"], "topleft", 0, 0)
bottomHorizontalEdge:SetPoint("bottomright", self.CornerTextures["BottomRight"], "bottomleft", 0, 0)
bottomHorizontalEdge:SetColorTexture(unpack(defaultColorTable))
--create the center block which connects the bottom left of the topleft corner with the top right of the bottom right corner
---@type texture
local centerBlock = self:CreateTexture(nil, "border", nil, 0)
centerBlock:SetPoint("topleft", self.CornerTextures["TopLeft"], "bottomleft", 0, 0)
centerBlock:SetPoint("bottomleft", self.CornerTextures["BottomLeft"], "topleft", 0, 0)
centerBlock:SetPoint("topright", self.CornerTextures["BottomRight"], "topright", 0, 0)
centerBlock:SetPoint("bottomright", self.CornerTextures["BottomRight"], "topright", 0, 0)
centerBlock:SetColorTexture(unpack(defaultColorTable))
self.CenterTextures[#self.CenterTextures+1] = topHorizontalEdge
self.CenterTextures[#self.CenterTextures+1] = bottomHorizontalEdge
self.CenterTextures[#self.CenterTextures+1] = centerBlock
self.TopHorizontalEdge = topHorizontalEdge
self.BottomHorizontalEdge = bottomHorizontalEdge
self.CenterBlock = centerBlock
---@type width
local width = self.options.width
---@type height
local height = self.options.height
self:SetSize(width, height)
--fill the corner and edge textures table
setCornerPoints(self, self.CornerTextures)
end,
---get the highest frame level of the rounded panel and its children
---@param self df_roundedpanel
---@return framelevel
GetMaxFrameLevel = function(self)
---@type framelevel
local maxFrameLevel = 0
local children = {self:GetChildren()}
for i = 1, #children do
local thisChild = children[i]
---@cast thisChild frame
if (thisChild:GetFrameLevel() > maxFrameLevel) then
maxFrameLevel = thisChild:GetFrameLevel()
end
end
return maxFrameLevel
end,
---create a frame placed at the top side of the rounded panel, this frame has a member called 'Text' which is a fontstring for the title
---@param self df_roundedpanel
---@return df_roundedpanel
CreateTitleBar = function(self)
---@type df_roundedpanel
local titleBar = detailsFramework:CreateRoundedPanel(self, "$parentTitleBar", {width = self.options.width - 6, height = 16})
titleBar:SetPoint("top", self, "top", 0, -4)
titleBar:SetRoundness(5)
titleBar:SetFrameLevel(9500)
titleBar.bIsTitleBar = true
self.TitleBar = titleBar
self.bHasTitleBar = true
local textFontString = titleBar:CreateFontString("$parentText", "overlay", "GameFontNormal")
textFontString:SetPoint("center", titleBar, "center", 0, 0)
titleBar.Text = textFontString
local closeButton = detailsFramework:CreateCloseButton(titleBar, "$parentCloseButton")
closeButton:SetPoint("right", titleBar, "right", -3, 0)
closeButton:SetSize(10, 10)
closeButton:SetAlpha(0.3)
closeButton:SetScript("OnClick", function(self)
self:GetParent():GetParent():Hide()
end)
detailsFramework:SetButtonTexture(closeButton, "common-search-clearbutton")
return titleBar
end,
---return the width and height of the corner textures
---@param self df_roundedpanel
---@return number, number
GetCornerSize = function(self)
return self.CornerTextures["TopLeft"]:GetSize()
end,
---set how rounded the corners should be
---@param self df_roundedpanel
---@param roundness number
SetRoundness = function(self, roundness)
self.cornerRoundness = roundness
self:OnSizeChanged()
end,
---adjust the size of the corner textures and the border edge textures
---@param self df_roundedpanel
OnSizeChanged = function(self)
--if the frame has a titlebar, need to adjust the size of the titlebar
if (self.bHasTitleBar) then
self.TitleBar:SetWidth(self:GetWidth() - 14)
end
--if the frame height is below 32, need to recalculate the size of the corners
---@type height
local frameHeight = self:GetHeight()
if (frameHeight < 32) then
local newCornerSize = frameHeight / 2
--set the new size of the corners on all corner textures
for _, thisTexture in pairs(self.CornerTextures) do
thisTexture:SetSize(newCornerSize - (self.cornerRoundness - 2), newCornerSize)
end
--check if the frame has border and set the size of the border corners as well
if (self.bHasBorder) then
for _, thisTexture in pairs(self.BorderCornerTextures) do
thisTexture:SetSize(newCornerSize-2, newCornerSize+2)
end
--hide the left and right edges as the corner textures already is enough to fill the frame
self.BorderEdgeTextures["Left"]:Hide()
self.BorderEdgeTextures["Right"]:Hide()
local horizontalEdgesNewSize = self:CalculateBorderEdgeSize("horizontal")
self.BorderEdgeTextures["Top"]:SetSize(horizontalEdgesNewSize + (self.options.horizontal_border_size_offset or 0), 1)
self.BorderEdgeTextures["Bottom"]:SetSize(horizontalEdgesNewSize + (self.options.horizontal_border_size_offset or 0), 1)
end
self.CenterBlock:Hide()
else
if (self.bHasBorder) then
self.BorderEdgeTextures["Left"]:Show()
self.BorderEdgeTextures["Right"]:Show()
end
---@type width, height
local cornerWidth, cornerHeight = 16, 16
self.CenterBlock:Show()
for _, thisTexture in pairs(self.CornerTextures) do
thisTexture:SetSize(cornerWidth-self.cornerRoundness, cornerHeight-self.cornerRoundness)
end
if (self.bHasBorder) then
for _, thisTexture in pairs(self.BorderCornerTextures) do
thisTexture:SetSize(cornerWidth-self.cornerRoundness, cornerHeight-self.cornerRoundness)
thisTexture.MaskTexture:SetSize(74-(self.cornerRoundness*0.75), 64-self.cornerRoundness)
end
local horizontalEdgesNewSize = self:CalculateBorderEdgeSize("horizontal")
self.BorderEdgeTextures["Top"]:SetSize(horizontalEdgesNewSize, 1)
self.BorderEdgeTextures["Bottom"]:SetSize(horizontalEdgesNewSize, 1)
local verticalEdgesNewSize = self:CalculateBorderEdgeSize("vertical")
self.BorderEdgeTextures["Left"]:SetSize(1, verticalEdgesNewSize)
self.BorderEdgeTextures["Right"]:SetSize(1, verticalEdgesNewSize)
end
end
end,
---get the size of the edge texture
---@param self df_roundedpanel
---@param alignment "vertical"|"horizontal"
---@return number edgeSize
CalculateBorderEdgeSize = function(self, alignment)
---@type string
local borderCornerName = next(self.BorderCornerTextures)
if (not borderCornerName) then
return 0
end
---@type texture
local borderTexture = self.BorderCornerTextures[borderCornerName]
alignment = alignment:lower()
if (alignment == "vertical") then
return self:GetHeight() - (borderTexture:GetHeight() * 2) + 2
elseif (alignment == "horizontal") then
return self:GetWidth() - (borderTexture:GetHeight() * 2) + 2
end
error("df_roundedpanel:CalculateBorderEdgeSize(self, alignment) alignment must be 'vertical' or 'horizontal'")
end,
---@param self df_roundedpanel
CreateBorder = function(self)
local r, g, b, a = 0, 0, 0, 0.8
--create the corner edges
for i = 1, #cornerNames do
---@type texture
local newBorderTexture = self:CreateTexture(nil, "background", nil, 0)
self.BorderCornerTextures[cornerNames[i]] = newBorderTexture
newBorderTexture:SetColorTexture(unpack(defaultColorTable))
newBorderTexture:SetVertexColor(r, g, b, a)
self[cornerNames[i] .. "Border"] = newBorderTexture
end
setCornerPoints(self, self.BorderCornerTextures, 16, 16, 1, 1, true)
--create the top, left, bottom and right edges, the edge has 1pixel width and connects the corners
---@type texture
local topEdge = self:CreateTexture(nil, "background", nil, 0)
topEdge:SetPoint("bottom", self, "top", 0, 0)
self.BorderEdgeTextures["Top"] = topEdge
---@type texture
local leftEdge = self:CreateTexture(nil, "background", nil, 0)
leftEdge:SetPoint("right", self, "left", 0, 0)
self.BorderEdgeTextures["Left"] = leftEdge
---@type texture
local bottomEdge = self:CreateTexture(nil, "background", nil, 0)
bottomEdge:SetPoint("top", self, "bottom", 0, 0)
self.BorderEdgeTextures["Bottom"] = bottomEdge
---@type texture
local rightEdge = self:CreateTexture(nil, "background", nil, 0)
rightEdge:SetPoint("left", self, "right", 0, 0)
self.BorderEdgeTextures["Right"] = rightEdge
---@type width
local horizontalEdgeSize = self:CalculateBorderEdgeSize("horizontal")
---@type height
local verticalEdgeSize = self:CalculateBorderEdgeSize("vertical")
--set the edges size
topEdge:SetSize(horizontalEdgeSize, 1)
leftEdge:SetSize(1, verticalEdgeSize)
bottomEdge:SetSize(horizontalEdgeSize, 1)
rightEdge:SetSize(1, verticalEdgeSize)
for edgeName, thisTexture in pairs(self.BorderEdgeTextures) do
---@cast thisTexture texture
thisTexture:SetColorTexture(unpack(defaultColorTable))
thisTexture:SetVertexColor(r, g, b, a)
end
self.TopEdgeBorder = topEdge
self.BottomEdgeBorder = bottomEdge
self.LeftEdgeBorder = leftEdge
self.RightEdgeBorder = rightEdge
self.bHasBorder = true
end,
---@param self df_roundedpanel
---@param red any
---@param green number|nil
---@param blue number|nil
---@param alpha number|nil
SetTitleBarColor = function(self, red, green, blue, alpha)
if (self.bHasTitleBar) then
red, green, blue, alpha = detailsFramework:ParseColors(red, green, blue, alpha)
self.TitleBar:SetColor(red, green, blue, alpha)
end
end,
---@param self df_roundedpanel
---@param red any
---@param green number|nil
---@param blue number|nil
---@param alpha number|nil
SetBorderCornerColor = function(self, red, green, blue, alpha)
if (not self.bHasBorder) then
self:CreateBorder()
end
red, green, blue, alpha = detailsFramework:ParseColors(red, green, blue, alpha)
for _, thisTexture in pairs(self.BorderCornerTextures) do
thisTexture:SetVertexColor(red, green, blue, alpha)
end
for _, thisTexture in pairs(self.BorderEdgeTextures) do
thisTexture:SetVertexColor(red, green, blue, alpha)
end
end,
---@param self df_roundedpanel
---@param red any
---@param green number|nil
---@param blue number|nil
---@param alpha number|nil
SetColor = function(self, red, green, blue, alpha)
red, green, blue, alpha = detailsFramework:ParseColors(red, green, blue, alpha)
for _, thisTexture in pairs(self.CornerTextures) do
thisTexture:SetVertexColor(red, green, blue, alpha)
end
for _, thisTexture in pairs(self.CenterTextures) do
thisTexture:SetVertexColor(red, green, blue, alpha)
end
if (self.bHasBorder) then
if (alpha < 0.98) then
--if using borders, the two border textures overlaps making the alpha be darker than it should
for _, thisTexture in pairs(self.BorderCornerTextures) do
thisTexture.MaskTexture:Show()
end
else
for _, thisTexture in pairs(self.BorderCornerTextures) do
thisTexture.MaskTexture:Hide()
end
end
end
end,
}
local defaultOptions = {
width = 200,
height = 200,
use_titlebar = false,
use_scalebar = false,
title = "",
scale = 1,
roundness = 0,
color = defaultColorTable,
border_color = defaultColorTable,
corner_texture = [[Interface\CHARACTERFRAME\TempPortraitAlphaMaskSmall]],
}
local defaultPreset = {
border_color = {.1, .1, .1, 0.834},
color = {defaultRed, defaultGreen, defaultBlue},
roundness = 3,
}
---create a regular panel with rounded corner
---@param parent frame
---@param name string|nil
---@param optionsTable table|nil
---@return df_roundedpanel
function detailsFramework:CreateRoundedPanel(parent, name, optionsTable)
---@type df_roundedpanel
local newRoundedPanel = CreateFrame("frame", name, parent, "BackdropTemplate")
newRoundedPanel:EnableMouse(true)
newRoundedPanel.__dftype = "df_roundedpanel"
newRoundedPanel.__rcorners = true
detailsFramework:Mixin(newRoundedPanel, detailsFramework.RoundedCornerPanelMixin)
detailsFramework:Mixin(newRoundedPanel, detailsFramework.OptionsFunctions)
newRoundedPanel:BuildOptionsTable(defaultOptions, optionsTable or {})
newRoundedPanel:RoundedCornerConstructor()
newRoundedPanel:SetScript("OnSizeChanged", newRoundedPanel.OnSizeChanged)
if (newRoundedPanel.options.use_titlebar) then
---@type df_roundedpanel
local titleBar = detailsFramework:CreateRoundedPanel(newRoundedPanel, "$parentTitleBar", {height = 26})
titleBar:SetPoint("top", newRoundedPanel, "top", 0, -7)
newRoundedPanel.TitleBar = titleBar
titleBar:SetRoundness(5)
newRoundedPanel.bHasTitleBar = true
end
if (newRoundedPanel.options.use_scalebar) then
detailsFramework:CreateScaleBar(newRoundedPanel.TitleBar or newRoundedPanel, newRoundedPanel.options)
newRoundedPanel:SetScale(newRoundedPanel.options.scale)
end
newRoundedPanel:SetRoundness(newRoundedPanel.options.roundness)
newRoundedPanel:SetColor(newRoundedPanel.options.color)
newRoundedPanel:SetBorderCornerColor(newRoundedPanel.options.border_color)
return newRoundedPanel
end
local applyPreset = function(frame, preset)
if (preset.border_color) then
frame:SetBorderCornerColor(preset.border_color)
end
if (preset.color) then
frame:SetColor(preset.color)
end
if (preset.roundness) then
frame:SetRoundness(preset.roundness)
else
frame:SetRoundness(1)
end
if (preset.use_titlebar) then
frame:CreateTitleBar()
end
end
---set a frame to have rounded corners following the settings passed by the preset table
---@param frame frame
---@param preset df_roundedpanel_preset?
function detailsFramework:AddRoundedCornersToFrame(frame, preset)
frame = frame and frame.widget or frame
assert(frame and frame.GetObjectType and frame.SetPoint, "AddRoundedCornersToFrame(frame): frame must be a frame object.")
if (frame.__rcorners) then
return
end
if (frame.GetBackdropBorderColor) then
local red, green, blue, alpha = frame:GetBackdropBorderColor()
if (alpha and alpha > 0) then
detailsFramework:MsgWarning("AddRoundedCornersToFrame() applyed to a frame with a backdrop border.")
detailsFramework:Msg(debugstack(2, 1, 0))
end
end
---@cast frame +df_roundedcornermixin
detailsFramework:Mixin(frame, detailsFramework.RoundedCornerPanelMixin)
if (not frame["BuildOptionsTable"]) then
---@cast frame +df_optionsmixin
detailsFramework:Mixin(frame, detailsFramework.OptionsFunctions)
end
frame:BuildOptionsTable(defaultOptions, {})
frame.options.width = frame:GetWidth()
frame.options.height = frame:GetHeight()
frame:RoundedCornerConstructor()
frame:HookScript("OnSizeChanged", frame.OnSizeChanged)
frame.__rcorners = true
--handle preset
if (preset and type(preset) == "table") then
frame.options.horizontal_border_size_offset = preset.horizontal_border_size_offset
applyPreset(frame, preset)
else
applyPreset(frame, defaultPreset)
end
end
---test case:
C_Timer.After(1, function()
if true then return end
local DF = DetailsFramework
local parent = UIParent
local name = "NewRoundedCornerFrame"
local optionsTable = {
use_titlebar = true,
use_scalebar = true,
title = "Test",
scale = 1.0,
}
---@type df_roundedpanel
local frame = _G[name] or DF:CreateRoundedPanel(parent, name, optionsTable)
frame:SetSize(800, 600)
frame:SetPoint("center", parent, "center", 0, 0)
frame:SetColor(.1, .1, .1, 1)
frame:SetTitleBarColor(.2, .2, .2, .5)
frame:SetBorderCornerColor(.2, .2, .2, .5)
frame:SetRoundness(0)
local radiusSlider = DF:CreateSlider(frame, 120, 14, 0, 15, 1, frame.cornerRoundness, false, "RadiusBar", nil, nil, DF:GetTemplate("slider", "OPTIONS_SLIDER_TEMPLATE"))
radiusSlider:SetHook("OnValueChange", function(self, fixedValue, value)
value = floor(value)
if (frame.cornerRoundness == value) then
return
end
frame:SetRoundness(value)
end)
local radiusText = frame:CreateFontString(nil, "overlay", "GameFontNormal")
radiusText:SetText("Radius:")
radiusText:SetPoint("bottomleft", radiusSlider.widget, "topleft", 0, 0)
radiusSlider:SetPoint(10, -100)
end)