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-- spells container file
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local _detalhes = _G.Details
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local _
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local addonName, Details222 = ...
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local setmetatable = setmetatable --lua local
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local spellContainerClass = _detalhes.container_habilidades
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local classDamage = _detalhes.container_type.CONTAINER_DAMAGE_CLASS
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local classHeal = _detalhes.container_type.CONTAINER_HEAL_CLASS
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local classEnergy = _detalhes.container_type.CONTAINER_ENERGY_CLASS
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local classUtility = _detalhes.container_type.CONTAINER_MISC_CLASS
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local classDamageSpellTable = Details.habilidade_dano
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local habilidade_cura = _detalhes.habilidade_cura
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local habilidade_e_energy = _detalhes.habilidade_e_energy
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local habilidade_misc = _detalhes.habilidade_misc
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---return a function from the class responsible for creating the new spelltable
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---@param containerType number @the container type to be created (1 damage 2 heal 3 resources 4 utility)
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---@return fun() : spelltable
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function spellContainerClass:GetSpellTableFuncCreator(containerType)
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if (containerType == classDamage) then
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return classDamageSpellTable.NovaTabela
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elseif (containerType == classHeal) then
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return habilidade_cura.NovaTabela
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elseif (containerType == classEnergy) then
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return habilidade_e_energy.NovaTabela
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elseif (containerType == classUtility) then
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return habilidade_misc.NovaTabela
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end
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error("GetSpellTableFuncCreator: containerType is invalid: " .. tostring(containerType))
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end
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---create a new spellcontainer
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---@param containerType number @the container type to be created (1 damage 2 heal 3 resources 4 utility)
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---@return spellcontainer
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function spellContainerClass:NovoContainer(containerType)
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local spellContainer = {
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funcao_de_criacao = spellContainerClass:GetSpellTableFuncCreator(containerType),
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tipo = containerType,
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_ActorTable = {}
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}
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setmetatable(spellContainer, spellContainerClass)
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return spellContainer
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end
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function spellContainerClass:CreateSpellContainer(containerType)
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return self:NovoContainer(containerType)
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end
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---get the spellTable for the passed spellId
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---@param spellId number
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---@return table
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function spellContainerClass:GetSpell(spellId)
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return self._ActorTable[spellId]
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end
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---return a table containing keys as spellid and value as spelltable
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---@return table<number, table>
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function spellContainerClass:GetRawSpellTable()
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return self._ActorTable
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end
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---return the value of the spellTable[key] for the passed spellId
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---@param spellId number
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---@param key string
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---@return any
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function spellContainerClass:GetAmount(spellId, key)
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local spell = self._ActorTable[spellId]
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if (spell) then
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return spell[key]
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end
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end
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---return an iterator for all spellTables in this container
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---@param self spellcontainer
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---@return fun(table: table<<K>, <V>>, index?: <K>):<K>, <V>
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function spellContainerClass:ListActors()
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return pairs(self._ActorTable)
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end
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--same as the function above, just an alias
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function spellContainerClass:ListSpells()
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return pairs(self._ActorTable)
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end
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---return (boolean) if the container two or more spells within
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---@return boolean
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function spellContainerClass:HasTwoOrMoreSpells()
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local count = 0
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for _ in pairs(self._ActorTable) do
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count = count + 1
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if (count >= 2) then
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return true
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end
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end
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return false
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end
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function spellContainerClass:PegaHabilidade(spellId, bCanCreateSpellIfMissing, cleuToken)
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return self:GetOrCreateSpell(spellId, bCanCreateSpellIfMissing, cleuToken)
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end
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---create a new spelltable for the passed spellId
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---@param self any
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---@param spellId number
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---@param bCanCreateSpellIfMissing boolean
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---@param cleuToken string
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---@return spelltable|nil
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function spellContainerClass:GetOrCreateSpell(spellId, bCanCreateSpellIfMissing, cleuToken)
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---@type spelltable
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local spellTable = self._ActorTable[spellId]
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if (spellTable) then
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return spellTable
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else
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if (bCanCreateSpellIfMissing) then
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---@type spelltable
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local newSpellTable = self.funcao_de_criacao(nil, spellId, nil, cleuToken)
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self._ActorTable[spellId] = newSpellTable
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return newSpellTable
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else
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return nil
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end
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end
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end
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function _detalhes.refresh:r_container_habilidades(container)
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setmetatable(container, _detalhes.container_habilidades)
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container.__index = _detalhes.container_habilidades
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local func_criacao = spellContainerClass:GetSpellTableFuncCreator(container.tipo)
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container.funcao_de_criacao = func_criacao
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end
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function _detalhes.clear:c_container_habilidades(container)
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container.__index = nil
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container.funcao_de_criacao = nil
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end
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