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4 years ago
--default values for instances (windows)
--if a new value is added here and it does not exists (nil) in the instance, it'll be copied into it
--the value added can be overwritten in the skins.lua file or /run Details:GetWindow(1).<value> =
--or thought a new option in the options panel
--values added into 'instance_skin_ignored_values' won't be passed when the user exports the profile or exports the skin individually.
local _detalhes = _G.Details
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local SharedMedia = LibStub:GetLibrary("LibSharedMedia-3.0")
local addonName, Details222 = ...
local _ = nil
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function _detalhes:ResetInstanceConfig (maintainsnap)
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for key, value in pairs(_detalhes.instance_defaults) do
if (type(value) == "table") then
self [key] = Details.CopyTable(value)
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else
self [key] = value
end
end
if (not maintainsnap) then
self.snap = {}
self.horizontalSnap = nil
self.verticalSnap = nil
self:LockInstance (false)
end
end
_detalhes.instance_skin_ignored_values = {
["menu_icons"] = true,
["auto_hide"] = true,
["scale"] = true,
["following"] = true,
["auto_current"] = true,
["bars_grow_direction"] = true,
["bars_sort_direction"] = true,
["auto_hide_menu"] = true,
["menu_alpha"] = true,
["total_bar"] = true,
["hide_in_combat"] = true,
["hide_out_of_combat"] = true,
["hide_in_combat_type"] = true,
["hide_in_combat_alpha"] = true,
["switch_all_roles_in_combat"] = true,
["switch_all_roles_after_wipe"] = true,
["switch_damager"] = true,
["switch_damager_in_combat"] = true,
["switch_healer"] = true,
["switch_healer_in_combat"] = true,
["switch_tank"] = true,
["switch_tank_in_combat"] = true,
["strata"] = true,
["grab_on_top"] = true,
["libwindow"] = true,
["ignore_mass_showhide"] = true,
["window_scale"] = true,
}
function _detalhes:ResetInstanceConfigKeepingValues (maintainsnap)
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for key, value in pairs(_detalhes.instance_defaults) do
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if (not _detalhes.instance_skin_ignored_values [key]) then
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if (type(value) == "table") then
self [key] = Details.CopyTable(value)
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else
self [key] = value
end
end
end
if (not maintainsnap) then
self.snap = {}
self.horizontalSnap = nil
self.verticalSnap = nil
self:LockInstance (false)
end
end
function _detalhes:LoadInstanceConfig()
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for key, value in pairs(_detalhes.instance_defaults) do
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if (self [key] == nil) then
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if (type(value) == "table") then
self [key] = Details.CopyTable(_detalhes.instance_defaults [key])
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else
self [key] = value
end
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elseif (type(value) == "table") then
for key2, value2 in pairs(value) do
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if (self [key] [key2] == nil) then
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if (type(value2) == "table") then
self [key] [key2] = Details.CopyTable(_detalhes.instance_defaults [key] [key2])
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else
self [key] [key2] = value2
end
end
end
end
end
end
_detalhes.instance_defaults = {
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--click through settings
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clickthrough_toolbaricons = false,
clickthrough_rows = false,
clickthrough_window = false,
clickthrough_incombatonly = true,
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--window settings
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ignore_mass_showhide = false,
--skin
skin = _detalhes.default_skin_to_use,
skin_custom = "",
--scale
window_scale = 1.0,
libwindow = {},
--following
following = {enabled = false, bar_color = {1, 1, 1}, text_color = {1, 1, 1}},
--baseframe backdrop
bg_alpha = 0.7,
bg_r = 0.0941,
bg_g = 0.0941,
bg_b = 0.0941,
backdrop_texture = "Details Ground",
--auto current
auto_current = true,
--show sidebars
show_sidebars = true,
--show bottom statusbar
show_statusbar = true,
statusbar_info = {alpha = 1, overlay = {1, 1, 1}},
--hide main window attribute icon
hide_icon = false,
--attribute icon is desaturated
icon_desaturated = false,
--anchor side of main window toolbar (1 = top 2 = bottom)
toolbar_side = 1,
--micro displays side
micro_displays_side = 2,
micro_displays_locked = true,
--stretch button anchor side (1 = top 2 = bottom)
stretch_button_side = 1,
--where plugins icon will be placed on main window toolbar (1 = left 2 = right)
plugins_grow_direction = 2,
--grow direction of main window bars (1 = top to bottom 2 = bottom to top)
bars_grow_direction = 1,
--sort direction is the direction of results on bars (1 = top to bottom 2 = bottom to top)
bars_sort_direction = 1,
--left to right or right to left bars
bars_inverted = false,
--toolbar icons file
--toolbar_icon_file = [[Interface\AddOns\Details\images\toolbar_icons_grayscale]],
toolbar_icon_file = [[Interface\AddOns\Details\images\toolbar_icons]],
--menus:
--anchor store the anchor point of main menu
menu_anchor = {5, 1, side = 1}, --mode segment attribute report on top position
menu_anchor_down = {5, 1}, --mode segment attribute report on bottom position
menu_icons_alpha = 1,
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--blackwhiite icons
desaturated_menu = false, --mode segment attribute report
--menu icons color
menu_icons_color = {1, 1, 1},
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--icons on menu
menu_icons = {true, true, true, true, true, false, space = -2, shadow = false}, --mode segment attribute report reset close
--menu icons size multiplicator factor
menu_icons_size = 1.0, --mode segment attribute report
--auto hide menu buttons
auto_hide_menu = {left = false, right = false},
--attribute text
attribute_text = {
enabled = false,
anchor = {5, 1},
text_face = "Friz Quadrata TT",
text_size = 12,
text_color = {1, 1, 1, 1},
side = 1,
shadow = false,
enable_custom_text = false,
custom_text = "{name}",
show_timer = true,
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show_timer_always = false, --show the timer even when not in an encounter
show_timer_bg = true, --show the timer within battleground, the timer is the elapsed battleground time
show_timer_arena = true, ---show the timer within arena, the timer is the elapsed time of the arena match
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},
--attribute icon size
attribute_icon_size = 0,
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--auto hide window borders statusbar main menu
menu_alpha = {enabled = false, iconstoo = true, onenter = 1, onleave = 1, ignorebars = false},
--instance button anchor store the anchor point of instance and delete button
instance_button_anchor = {-27, 1},
--total bar
total_bar = {enabled = false, color = {1, 1, 1}, only_in_group = true, icon = [[Interface\ICONS\INV_Sigil_Thorim]]},
--row animation when show
row_show_animation = {anim = "Fade", options = {}},
rounded_corner_enabled = false,
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--use one fontstring for each value in the lines, e.g. one fontstring to damage done, another fontstring to dps and another to percent amount
use_multi_fontstrings = true,
use_auto_align_multi_fontstrings = true,
fontstrings_text_limit_offset = -10,
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fontstrings_text4_anchor = 0,
fontstrings_text3_anchor = 38,
fontstrings_text2_anchor = 73,
--title bar
titlebar_shown = false,
titlebar_height = 16,
titlebar_texture = "Details Serenity",
titlebar_texture_color = {.2, .2, .2, 0.8},
--full border
fullborder_shown = false,
fullborder_color = {0, 0, 0, 1},
fullborder_size = 0.5,
--row area border
rowareaborder_shown = false,
rowareaborder_color = {0, 0, 0, 1},
rowareaborder_size = 0.5,
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--row info
row_info = {
--if true the texture of the bars will have the color of his actor class
texture_class_colors = true,
--if texture class color are false, this color will be used
fixed_texture_color = {0, 0, 0},
--row alpha
alpha = 1,
--left text class color
textL_class_colors = false,
--right text class color
textR_class_colors = false,
--left text customization
textL_enable_custom_text = false,
textL_custom_text = "{data1}. {data3}{data2}",
--right text customization
textR_enable_custom_text = false,
textR_custom_text = "{data1} ({data2}, {data3}%)",
--right text show which infos
textR_show_data = {true, true, true},
textR_bracket = "(",
textR_separator = ",",
--left text bar number
textL_show_number = true,
--translit text by Vardex (https://github.com/Vardex May 22, 2019)
textL_translit_text = false,
--if text class color are false, this color will be used
fixed_text_color = {1, 1, 1},
--left text outline effect
textL_outline = true,
textL_outline_small = true,
textL_outline_small_color = {0, 0, 0, 1},
--right text outline effect
textR_outline = false,
textR_outline_small = true,
textR_outline_small_color = {0, 0, 0, 1},
-- left text offset
textL_offset = 0,
-- text y offset
text_yoffset = 0,
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--bar height
height = 14,
--font size
font_size = 10,
--font face (name)
font_face = "Arial Narrow",
--font face (file)
font_face_file = SharedMedia:Fetch ("font", "Arial Narrow"),
--bar texture
texture = "Details D'ictum",
texture_custom = "",
--bar texture name
texture_file = [[Interface\AddOns\Details\images\bar4]],
texture_custom_file = "Interface\\",
--bar overlay texture file
overlay_texture = "Details D'ictum",
overlay_color = {.7, .7, .7, 0},
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--bar texture on mouse over
texture_highlight = [[Interface\FriendsFrame\UI-FriendsList-Highlight]],
--bar background texture
texture_background = "Details D'ictum",
--bar background file
texture_background_file = [[Interface\AddOns\Details\images\bar4]],
--bar background class color
texture_background_class_color = true,
--fixed texture color for background texture
fixed_texture_background_color = {0, 0, 0, 0},
--space between bars
space = {left = 3, right = -5, between = 1},
row_offsets = {left = 0, right = 0, top = 0, bottom = 0},
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--icon file
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icon_size_offset = 0,
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icon_file = [[Interface\AddOns\Details\images\classes_small]],
no_icon = false,
start_after_icon = true,
icon_grayscale = false,
icon_mask = "",
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--icon offset
icon_offset = {0, 0}, --x y
--percent type
percent_type = 1,
--backdrop
backdrop = {
enabled = false,
size = 12,
color = {1, 1, 1, 1},
use_class_colors = false,
},
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--model
models = {
upper_enabled = false,
upper_model = [[Spells\AcidBreath_SuperGreen.M2]],
upper_alpha = 0.50,
lower_enabled = false,
lower_model = [[World\EXPANSION02\DOODADS\Coldarra\COLDARRALOCUS.m2]],
lower_alpha = 0.10,
},
--fast hps/dps updates
fast_ps_update = false,
--show spec icons
use_spec_icons = false,
spec_file = [[Interface\AddOns\Details\images\spec_icons_normal]],
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--show faction icon
show_faction_icon = true,
faction_icon_size_offset = -10,
--show arena role icon
show_arena_role_icon = false,
arena_role_icon_size_offset = -10,
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},
--instance window color
color = {1, 1, 1, 1},
color_buttons = {1, 1, 1, 1},
--hide in combat
hide_in_combat = false,
hide_out_of_combat = false,
hide_in_combat_type = 1, --deprecated
hide_in_combat_alpha = 0, --deprecated
--hide or show the window by context
hide_on_context = {
{
enabled = false,
inverse = false,
value = 100,
},
{
enabled = false,
inverse = false,
value = 100,
},
{
enabled = false,
inverse = false,
value = 100,
},
{
enabled = false,
inverse = false,
value = 100,
},
{
enabled = false,
inverse = false,
value = 100,
},
{
enabled = false,
inverse = false,
value = 100,
},
{
enabled = false,
inverse = false,
value = 100,
},
{
enabled = false,
inverse = false,
value = 100,
},
{
enabled = false,
inverse = false,
value = 100,
},
{
enabled = false,
inverse = false,
value = 100,
},
{
enabled = false,
inverse = false,
value = 100,
},
{
enabled = false,
inverse = false,
value = 100,
},
{
enabled = false,
inverse = false,
value = 100,
},
{
enabled = false,
inverse = false,
value = 100,
},
{
enabled = false,
inverse = false,
value = 100,
},
},
--switches
switch_all_roles_in_combat = false,
switch_all_roles_after_wipe = false,
switch_damager = false,
switch_damager_in_combat = false,
switch_healer = false,
switch_healer_in_combat = false,
switch_tank = false,
switch_tank_in_combat = false,
--strata
strata = "LOW",
grab_on_top = false,
--wallpaper
wallpaper = {
enabled = false,
texture = nil,
anchor = "all",
alpha = 0.5,
texcoord = {0, 1, 0, 1},
width = 0,
height = 0,
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overlay = {1, 1, 1, 1},
level = 2,
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},
--tooltip amounts
tooltip = {
["n_abilities"] = 3,
["n_enemies"] = 3
}
}