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local Details = Details
local red = "FFFFAAAA"
local green = "FFAAFFAA"
local _GetSpellInfo = Details.GetSpellInfo
local unpack = unpack
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--~compare
local targetTexture = [[Interface\MINIMAP\TRACKING\Target]]
local emptyText = ""
local plus = red .. "-"
local minor = green .. "+"
local bar_color = {.5, .5, .5, .4} -- bar of the second and 3rd player
local bar_color_on_enter = {.9, .9, .9, .9}
local frame_backdrop = {edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\AddOns\Details\images\background]], tileSize = 64, tile = true}
local frame_backdrop_color = {0, 0, 0, 0.35}
local frame_backdrop_border_color = {0, 0, 0, 0}
local spell_compare_frame_width = {298, 225, 226}
local spell_compare_frame_height = 200
local target_compare_frame_height = 142
local xLocation = 2
local yLocation = -20
local targetBars = 9
local _unpack = unpack
local IconTexCoord = {5/64, 59/64, 5/64, 59/64}
local Loc = LibStub("AceLocale-3.0"):GetLocale( "Details" )
local SharedMedia = LibStub:GetLibrary("LibSharedMedia-3.0")
local breakdownWindowFrame = Details.BreakdownWindowFrame
local fill_compare_targets = function(self, player, other_players, target_pool)
local offset = _G.FauxScrollFrame_GetOffset(self)
local frame2 = _G.DetailsPlayerComparisonTarget2
local frame3 = _G.DetailsPlayerComparisonTarget3
if (not target_pool [1]) then
for i = 1, targetBars do
local bar = self.bars [i]
local bar_2 = frame2.bars [i]
local bar_3 = frame3.bars [i]
bar [1]:SetTexture("")
bar [2].lefttext:SetText(emptyText)
bar [2].lefttext:SetTextColor(.5, .5, .5, 1)
bar [2].righttext:SetText("")
bar [2].righttext2:SetText("")
bar [2]:SetValue(0)
bar [2]:SetBackdropColor(1, 1, 1, 0)
bar [3][4] = nil
bar_2 [1]:SetTexture("")
bar_2 [2].lefttext:SetText(emptyText)
bar_2 [2].lefttext:SetTextColor(.5, .5, .5, 1)
bar_2 [2].righttext:SetText("")
bar_2 [2].righttext2:SetText("")
bar_2 [2]:SetValue(0)
bar_2 [2]:SetBackdropColor(1, 1, 1, 0)
bar_2 [3][4] = nil
bar_3 [1]:SetTexture("")
bar_3 [2].lefttext:SetText(emptyText)
bar_3 [2].lefttext:SetTextColor(.5, .5, .5, 1)
bar_3 [2].righttext:SetText("")
bar_3 [2].righttext2:SetText("")
bar_3 [2]:SetValue(0)
bar_3 [2]:SetBackdropColor(1, 1, 1, 0)
bar_3 [3][4] = nil
end
return
end
local top = target_pool [1] [2]
--player 2
local player_2 = other_players [1]
local player_2_target_pool
local player_2_top
if (player_2) then
local player_2_target = player_2.targets
player_2_target_pool = {}
for target_name, amount in pairs(player_2_target) do
player_2_target_pool [#player_2_target_pool+1] = {target_name, amount}
end
table.sort (player_2_target_pool, Details.Sort2)
if (player_2_target_pool [1]) then
player_2_top = player_2_target_pool [1] [2]
else
player_2_top = 0
end
--1 skill,
end
--player 3
local player_3 = other_players [2]
local player_3_target_pool
local player_3_top
if (player_3) then
local player_3_target = player_3.targets
player_3_target_pool = {}
for target_name, amount in pairs(player_3_target) do
player_3_target_pool [#player_3_target_pool+1] = {target_name, amount}
end
table.sort (player_3_target_pool, Details.Sort2)
if (player_3_target_pool [1]) then
player_3_top = player_3_target_pool [1] [2]
else
player_3_top = 0
end
end
for i = 1, targetBars do
local bar = self.bars [i]
local bar_2 = frame2.bars [i]
local bar_3 = frame3.bars [i]
local index = i + offset
local data = target_pool [index]
if (data) then --[name] [total]
local target_name = data [1]
bar [1]:SetTexture(targetTexture)
bar [1]:SetDesaturated(true)
bar [1]:SetAlpha(.7)
bar [2].lefttext:SetText(index .. ". " .. target_name)
bar [2].lefttext:SetTextColor(1, 1, 1, 1)
bar [2].righttext:SetText(Details:ToK2Min (data [2])) -- .. " (" .. math.floor(data [2] / total * 100) .. "%)"
bar [2]:SetValue(data [2] / top * 100)
--bar [2]:SetValue(100)
bar [3][1] = player.nome --name
bar [3][2] = target_name
bar [3][3] = data [2] --total
bar [3][4] = player
-- 2
if (player_2) then
local player_2_target_total
local player_2_target_index
for index, t in ipairs(player_2_target_pool) do
if (t[1] == target_name) then
player_2_target_total = t[2]
player_2_target_index = index
break
end
end
if (player_2_target_total) then
bar_2 [1]:SetTexture(targetTexture)
bar_2 [1]:SetDesaturated(true)
bar_2 [1]:SetAlpha(.7)
bar_2 [2].lefttext:SetText(player_2_target_index .. ". " .. target_name)
bar_2 [2].lefttext:SetTextColor(1, 1, 1, 1)
if (data [2] > player_2_target_total) then
local diff = data [2] - player_2_target_total
local up = diff / player_2_target_total * 100
up = math.floor(up)
if (up > 999) then
up = "" .. 999
end
bar_2 [2].righttext2:SetText(Details:ToK2Min (player_2_target_total))
bar_2 [2].righttext:SetText(" |c" .. minor .. up .. "%|r")
else
local diff = player_2_target_total - data [2]
local down = diff / data [2] * 100
down = math.floor(down)
if (down > 999) then
down = "" .. 999
end
bar_2 [2].righttext2:SetText(Details:ToK2Min (player_2_target_total))
bar_2 [2].righttext:SetText(" |c" .. plus .. down .. "%|r")
end
--bar_2 [2]:SetValue(player_2_target_total / player_2_top * 100)
bar_2 [2]:SetValue(100)
bar_2 [3][1] = player_2.nome
bar_2 [3][2] = target_name
bar_2 [3][3] = player_2_target_total
bar_2 [3][4] = player_2
else
bar_2 [1]:SetTexture("")
bar_2 [2].lefttext:SetText(emptyText)
bar_2 [2].lefttext:SetTextColor(.5, .5, .5, 1)
bar_2 [2].righttext:SetText("")
bar_2 [2].righttext2:SetText("")
bar_2 [2]:SetValue(0)
bar_2 [2]:SetBackdropColor(1, 1, 1, 0)
bar_2 [3][4] = nil
end
else
bar_2 [1]:SetTexture("")
bar_2 [2].lefttext:SetText(emptyText)
bar_2 [2].lefttext:SetTextColor(.5, .5, .5, 1)
bar_2 [2].righttext:SetText("")
bar_2 [2].righttext2:SetText("")
bar_2 [2]:SetValue(0)
bar_2 [2]:SetBackdropColor(1, 1, 1, 0)
bar_2 [3][4] = nil
end
-- 3
if (player_3) then
local player_3_target_total
local player_3_target_index
for index, t in ipairs(player_3_target_pool) do
if (t[1] == target_name) then
player_3_target_total = t[2]
player_3_target_index = index
break
end
end
if (player_3_target_total) then
bar_3 [1]:SetTexture(targetTexture)
bar_3 [1]:SetDesaturated(true)
bar_3 [1]:SetAlpha(.7)
bar_3 [2].lefttext:SetText(player_3_target_index .. ". " .. target_name)
bar_3 [2].lefttext:SetTextColor(1, 1, 1, 1)
if (data [2] > player_3_target_total) then
local diff = data [2] - player_3_target_total
local up = diff / player_3_target_total * 100
up = math.floor(up)
if (up > 999) then
up = "" .. 999
end
bar_3 [2].righttext2:SetText(Details:ToK2Min (player_3_target_total))
bar_3 [2].righttext:SetText(" |c" .. minor .. up .. "%|r")
else
local diff = player_3_target_total - data [2]
local down = diff / data [2] * 100
down = math.floor(down)
if (down > 999) then
down = "" .. 999
end
bar_3 [2].righttext:SetText(Details:ToK2Min (player_3_target_total))
bar_3 [2].righttext:SetText(" |c" .. plus .. down .. "%|r")
end
--bar_3 [2]:SetValue(player_3_target_total / player_3_top * 100)
bar_3 [2]:SetValue(100)
bar_3 [3][1] = player_3.nome
bar_3 [3][2] = target_name
bar_3 [3][3] = player_3_target_total
bar_3 [3][4] = player_3
else
bar_3 [1]:SetTexture("")
bar_3 [2].lefttext:SetText(emptyText)
bar_3 [2].lefttext:SetTextColor(.5, .5, .5, 1)
bar_3 [2].righttext:SetText("")
bar_3 [2].righttext2:SetText("")
bar_3 [2]:SetValue(0)
bar_3 [2]:SetBackdropColor(1, 1, 1, 0)
bar_3 [3][4] = nil
end
else
bar_3 [1]:SetTexture("")
bar_3 [2].lefttext:SetText(emptyText)
bar_3 [2].lefttext:SetTextColor(.5, .5, .5, 1)
bar_3 [2].righttext:SetText("")
bar_3 [2].righttext2:SetText("")
bar_3 [2]:SetValue(0)
bar_3 [2]:SetBackdropColor(1, 1, 1, 0)
bar_3 [3][4] = nil
end
else
bar [1]:SetTexture("")
bar [2].lefttext:SetText(emptyText)
bar [2].lefttext:SetTextColor(.5, .5, .5, 1)
bar [2].righttext:SetText("")
bar [2].righttext2:SetText("")
bar [2]:SetValue(0)
bar [2]:SetBackdropColor(1, 1, 1, 0)
bar [3][4] = nil
bar_2 [1]:SetTexture("")
bar_2 [2].lefttext:SetText(emptyText)
bar_2 [2].lefttext:SetTextColor(.5, .5, .5, 1)
bar_2 [2].righttext:SetText("")
bar_2 [2].righttext2:SetText("")
bar_2 [2]:SetValue(0)
bar_2 [2]:SetBackdropColor(1, 1, 1, 0)
bar_2 [3][4] = nil
bar_3 [1]:SetTexture("")
bar_3 [2].lefttext:SetText(emptyText)
bar_3 [2].lefttext:SetTextColor(.5, .5, .5, 1)
bar_3 [2].righttext:SetText("")
bar_3 [2].righttext2:SetText("")
bar_3 [2]:SetValue(0)
bar_3 [2]:SetBackdropColor(1, 1, 1, 0)
bar_3 [3][4] = nil
end
end
end
local fill_compare_actors = function(self, player, other_players)
--main player skills
local spells_sorted = {}
for spellid, spelltable in pairs(player.spells._ActorTable) do
spells_sorted [#spells_sorted+1] = {spelltable, spelltable.total}
end
--main player pets
for petIndex, petName in ipairs(player:Pets()) do
local petActor = breakdownWindowFrame.instancia.showing [player.tipo]:PegarCombatente (nil, petName)
if (petActor) then
for _spellid, _skill in pairs(petActor:GetActorSpells()) do
spells_sorted [#spells_sorted+1] = {_skill, _skill.total, petName}
end
end
end
table.sort (spells_sorted, Details.Sort2)
self.player = player:Name()
local offset = _G.FauxScrollFrame_GetOffset(self)
local total = player.total_without_pet
local top = spells_sorted [1] and spells_sorted [1] [2] or 0
local frame2 = _G.DetailsPlayerComparisonBox2
local frame3 = _G.DetailsPlayerComparisonBox3
local player_2_total
local player_2_spells_sorted
local player_2_top
local player_2_spell_info
if (other_players [1]) then
frame2.player = other_players [1]:Name()
player_2_total = other_players [1].total_without_pet
player_2_spells_sorted = {}
--player 2 spells
for spellid, spelltable in pairs(other_players [1].spells._ActorTable) do
player_2_spells_sorted [#player_2_spells_sorted+1] = {spelltable, spelltable.total}
end
--player 2 pets
for petIndex, petName in ipairs(other_players [1]:Pets()) do
local petActor = breakdownWindowFrame.instancia.showing [player.tipo]:PegarCombatente (nil, petName)
if (petActor) then
for _spellid, _skill in pairs(petActor:GetActorSpells()) do
player_2_spells_sorted [#player_2_spells_sorted+1] = {_skill, _skill.total, petName}
end
end
end
table.sort (player_2_spells_sorted, Details.Sort2)
player_2_top = (player_2_spells_sorted [1] and player_2_spells_sorted [1] [2]) or 0
--se n�o existir uma magia no jogador e o jogador tiver um pet, ele n�o vai encontrar um valor em [1] e dar
-- ~pet
player_2_spell_info = {}
for index, spelltable in ipairs(player_2_spells_sorted) do
player_2_spell_info [spelltable[1].id] = index
end
frame2.NoPLayersToShow:Hide()
frame3.NoPLayersToShow:Hide()
else
frame2.NoPLayersToShow:Show()
frame3.NoPLayersToShow:Show()
end
local player_3_total
local player_3_spells_sorted
local player_3_spell_info
local player_3_top
if (other_players [2]) then
frame3.player = other_players [2] and other_players [2]:Name()
player_3_total = other_players [2] and other_players [2].total_without_pet
player_3_spells_sorted = {}
player_3_spell_info = {}
if (other_players [2]) then
--player 3 spells
for spellid, spelltable in pairs(other_players [2].spells._ActorTable) do
player_3_spells_sorted [#player_3_spells_sorted+1] = {spelltable, spelltable.total}
end
--player 3 pets
for petIndex, petName in ipairs(other_players [2]:Pets()) do
local petActor = breakdownWindowFrame.instancia.showing [player.tipo]:PegarCombatente (nil, petName)
if (petActor) then
for _spellid, _skill in pairs(petActor:GetActorSpells()) do
player_3_spells_sorted [#player_3_spells_sorted+1] = {_skill, _skill.total, petName}
end
end
end
table.sort (player_3_spells_sorted, Details.Sort2)
player_3_top = player_3_spells_sorted [1] [2]
for index, spelltable in ipairs(player_3_spells_sorted) do
player_3_spell_info [spelltable[1].id] = index
end
end
end
for i = 1, 12 do
local bar = self.bars [i]
local index = i + offset
--main player spells
local data = spells_sorted [index]
if (data) then --if exists
--main player - seta no primeiro box
local spellid = data [1].id
local name, _, icon = _GetSpellInfo(spellid)
if (not name) then
--no spell found? - tbc problem
return
end
local petName = data [3]
bar [1]:SetTexture(icon) --bar[1] = spellicon bar[2] = statusbar
bar [1]:SetTexCoord(unpack(IconTexCoord)) --bar[1] = spellicon bar[2] = statusbar
bar [2]:SetBackdropColor(1, 1, 1, 0.1)
if (petName) then
bar [2].lefttext:SetText(index .. ". " .. name .. " (|cFFCCBBBB" .. petName:gsub(" <.*", "") .. "|r)")
else
bar [2].lefttext:SetText(index .. ". " .. name)
end
bar [2].lefttext:SetTextColor(1, 1, 1, 1)
bar [2].righttext:SetText(Details:ToK2Min (data [2])) -- .. " (" .. math.floor(data [2] / total * 100) .. "%)"
bar [2]:SetValue(data [2] / top * 100)
--bar [2]:SetValue(100)
bar [3][1] = data [1].counter --tooltip hits
bar [3][2] = data [2] / math.max(data [1].counter, 0.0001) --tooltip average
bar [3][3] = math.floor(data [1].c_amt / math.max(data [1].counter, 0.0001) * 100) --tooltip critical
bar [3][4] = spellid
--player 2
local player_2 = other_players [1]
local spell = player_2 and player_2.spells._ActorTable [spellid]
if (not spell and petName and player_2) then
for _petIndex, _petName in ipairs(player_2:Pets()) do
if (_petName:gsub(" <.*", "") == petName:gsub(" <.*", "")) then
local petActor = breakdownWindowFrame.instancia.showing [player.tipo]:PegarCombatente (nil, _petName)
spell = petActor and petActor.spells._ActorTable [spellid]
name = name .. " (|cFFCCBBBB" .. _petName:gsub(" <.*", "") .. "|r)"
end
end
end
local bar_2 = frame2 and frame2.bars [i]
-- ~compare
if (spell) then
bar_2 [1]:SetTexture(icon)
bar_2 [1]:SetTexCoord(unpack(IconTexCoord)) --bar[1] = spellicon bar[2] = statusbar
bar_2 [2].lefttext:SetText(player_2_spell_info [spellid] .. ". " .. name)
bar_2 [2].lefttext:SetTextColor(1, 1, 1, 1)
bar_2 [2]:SetStatusBarColor(unpack(bar_color))
bar_2 [2]:SetBackdropColor(1, 1, 1, 0.1)
if (spell.total == 0 and data [2] == 0) then
bar_2 [2].righttext2:SetText("0")
bar_2 [2].righttext:SetText("+0%")
elseif (data [2] > spell.total) then
if (spell.total > 0) then
local diff = data [2] - spell.total
local up = diff / spell.total * 100
up = math.floor(up)
if (up > 999) then
up = "" .. 999
end
bar_2 [2].righttext2:SetText(Details:ToK2Min (spell.total))
bar_2 [2].righttext:SetText(" |c" .. minor .. up .. "%|r")
else
bar_2 [2].righttext2:SetText("0")
bar_2 [2].righttext:SetText("+0%")
end
else
if (data [2] > 0) then
local diff = spell.total - data [2]
local down = diff / data [2] * 100
down = math.floor(down)
if (down > 999) then
down = "" .. 999
end
bar_2 [2].righttext2:SetText(Details:ToK2Min (spell.total))
bar_2 [2].righttext:SetText(" |c" .. plus .. down .. "%|r")
else
bar_2 [2].righttext2:SetText("0")
bar_2 [2].righttext:SetText("+0%")
end
end
bar_2 [2]:SetValue(spell.total / player_2_top * 100)
bar_2 [2]:SetValue(100)
bar_2 [3][1] = spell.counter --tooltip hits
bar_2 [3][2] = spell.total / spell.counter --tooltip average
bar_2 [3][3] = math.floor(spell.c_amt / spell.counter * 100) --tooltip critical
bar_2 [2]:SetBackdropColor(1, 1, 1, 0)
else
bar_2 [1]:SetTexture("")
bar_2 [2].lefttext:SetText(emptyText)
bar_2 [2].lefttext:SetTextColor(.5, .5, .5, 1)
bar_2 [2].righttext:SetText("")
bar_2 [2].righttext2:SetText("")
bar_2 [2]:SetValue(0)
bar_2 [2]:SetBackdropColor(1, 1, 1, 0)
end
--player 3
local bar_3 = frame3 and frame3.bars [i]
if (player_3_total) then
local player_3 = other_players [2]
local spell = player_3 and player_3.spells._ActorTable [spellid]
if (not spell and petName and player_3) then
for _petIndex, _petName in ipairs(player_3:Pets()) do
if (_petName:gsub(" <.*", "") == petName:gsub(" <.*", "")) then
local petActor = breakdownWindowFrame.instancia.showing [player.tipo]:PegarCombatente (nil, _petName)
spell = petActor and petActor.spells._ActorTable [spellid]
local name, _, icon = _GetSpellInfo(spellid)
name = name .. " (|cFFCCBBBB" .. _petName:gsub(" <.*", "") .. "|r)"
end
end
end
if (spell) then
bar_3 [1]:SetTexture(icon)
bar_3 [1]:SetTexCoord(unpack(IconTexCoord)) --bar[1] = spellicon bar[2] = statusbar
bar_3 [2].lefttext:SetText(player_3_spell_info [spellid] .. ". " .. name)
bar_3 [2].lefttext:SetTextColor(1, 1, 1, 1)
bar_3 [2]:SetStatusBarColor(unpack(bar_color))
bar_3 [2]:SetBackdropColor(1, 1, 1, 0.1)
if (spell.total == 0 and data [2] == 0) then
bar_3 [2].righttext2:SetText("0")
bar_3 [2].righttext:SetText("+0%")
elseif (data [2] > spell.total) then
if (spell.total > 0) then
local diff = data [2] - spell.total
local up = diff / spell.total * 100
up = math.floor(up)
if (up > 999) then
up = "" .. 999
end
bar_3 [2].righttext2:SetText(Details:ToK2Min (spell.total))
bar_3 [2].righttext:SetText(" |c" .. minor .. up .. "%|r")
else
bar_3 [2].righttext2:SetText("0")
bar_3 [2].righttext:SetText("0%")
end
else
if (data [2] > 0) then
local diff = spell.total - data [2]
local down = diff / data [2] * 100
down = math.floor(down)
if (down > 999) then
down = "" .. 999
end
bar_3 [2].righttext2:SetText(Details:ToK2Min (spell.total))
bar_3 [2].righttext:SetText(" |c" .. plus .. down .. "%|r")
else
bar_3 [2].righttext:SetText("0")
bar_3 [2].righttext:SetText("+0%")
end
end
bar_3 [2]:SetValue(spell.total / player_3_top * 100)
bar_3 [2]:SetValue(100)
bar_3 [3][1] = spell.counter --tooltip hits
bar_3 [3][2] = spell.total / spell.counter --tooltip average
bar_3 [3][3] = math.floor(spell.c_amt / spell.counter * 100) --tooltip critical
else
bar_3 [1]:SetTexture("")
bar_3 [2].lefttext:SetText(emptyText)
bar_3 [2].lefttext:SetTextColor(.5, .5, .5, 1)
bar_3 [2].righttext:SetText("")
bar_3 [2].righttext2:SetText("")
bar_3 [2]:SetValue(0)
bar_3 [2]:SetBackdropColor(1, 1, 1, 0)
end
else
bar_3 [1]:SetTexture("")
bar_3 [2].lefttext:SetText(emptyText)
bar_3 [2].lefttext:SetTextColor(.5, .5, .5, 1)
bar_3 [2].righttext:SetText("")
bar_3 [2].righttext2:SetText("")
bar_3 [2]:SetValue(0)
bar_3 [2]:SetBackdropColor(1, 1, 1, 0)
end
else
bar [1]:SetTexture("")
bar [2].lefttext:SetText(emptyText)
bar [2].lefttext:SetTextColor(.5, .5, .5, 1)
bar [2].righttext:SetText("")
bar [2]:SetValue(0)
bar [2]:SetBackdropColor(1, 1, 1, 0)
local bar_2 = frame2.bars [i]
bar_2 [1]:SetTexture("")
bar_2 [2].lefttext:SetText(emptyText)
bar_2 [2].lefttext:SetTextColor(.5, .5, .5, 1)
bar_2 [2].righttext:SetText("")
bar_2 [2].righttext2:SetText("")
bar_2 [2]:SetValue(0)
bar_2 [2]:SetBackdropColor(1, 1, 1, 0)
local bar_3 = frame3.bars [i]
bar_3 [1]:SetTexture("")
bar_3 [2].lefttext:SetText(emptyText)
bar_3 [2].lefttext:SetTextColor(.5, .5, .5, 1)
bar_3 [2].righttext:SetText("")
bar_3 [2].righttext2:SetText("")
bar_3 [2]:SetValue(0)
bar_3 [2]:SetBackdropColor(1, 1, 1, 0)
end
end
for index, spelltable in ipairs(spells_sorted) do
end
end
local refresh_comparison_box = function(self)
--atualiza a scroll
fill_compare_actors (self, self.tab.player, self.tab.players)
FauxScrollFrame_Update (self, self.tab.spells_amt, 12, 15)
self:Show()
end
local refresh_target_box = function(self)
--player 1 targets
local my_targets = self.tab.player.targets
local target_pool = {}
for target_name, amount in pairs(my_targets) do
target_pool [#target_pool+1] = {target_name, amount}
end
table.sort (target_pool, Details.Sort2)
FauxScrollFrame_Update (self, #target_pool, targetBars, 14)
self:Show()
fill_compare_targets (self, self.tab.player, self.tab.players, target_pool)
end
local compare_fill = function(tab, player, combat)
local players_to_compare = tab.players
local defaultPlayerName = Details:GetOnlyName(player:Name())
DetailsPlayerComparisonBox1.name_label:SetText(defaultPlayerName)
local label2 = _G ["DetailsPlayerComparisonBox2"].name_label
local label3 = _G ["DetailsPlayerComparisonBox3"].name_label
local label2_percent = _G ["DetailsPlayerComparisonBox2"].name_label_percent
local label3_percent = _G ["DetailsPlayerComparisonBox3"].name_label_percent
if (players_to_compare [1]) then
local playerName = Details:GetOnlyName(players_to_compare [1]:Name())
label2:SetText(playerName)
label2_percent:SetText(defaultPlayerName .. " %")
else
label2:SetText("")
label2_percent:SetText("")
end
if (players_to_compare [2]) then
local playerName = Details:GetOnlyName(players_to_compare [2]:Name())
label3:SetText(playerName)
label3_percent:SetText(defaultPlayerName .. " %")
else
label3:SetText("")
label3_percent:SetText("")
end
refresh_comparison_box (DetailsPlayerComparisonBox1)
refresh_target_box (DetailsPlayerComparisonTarget1)
end
local on_enter_target = function(self)
local frame1 = DetailsPlayerComparisonTarget1
local frame2 = DetailsPlayerComparisonTarget2
local frame3 = DetailsPlayerComparisonTarget3
local bar1 = frame1.bars [self.index]
local bar2 = frame2.bars [self.index]
local bar3 = frame3.bars [self.index]
local player_1 = bar1 [3] [4]
if (not player_1) then
return
end
local player_2 = bar2 [3] [4]
local player_3 = bar3 [3] [4]
local target_name = bar1 [3] [2]
frame1.tooltip:SetPoint("bottomleft", bar1[2], "topleft", -18, 5)
frame2.tooltip:SetPoint("bottomleft", bar2[2], "topleft", -18, 5)
frame3.tooltip:SetPoint("bottomleft", bar3[2], "topleft", -18, 5)
-- player 1
local player_1_skills = {}
for spellid, spell in pairs(player_1.spells._ActorTable) do
for name, amount in pairs(spell.targets) do
if (name == target_name) then
player_1_skills [#player_1_skills+1] = {spellid, amount}
end
end
end
table.sort (player_1_skills, Details.Sort2)
-- ~pet
local player_1_top = player_1_skills [1] and player_1_skills [1][2] or 0
bar1 [2]:SetStatusBarColor(1, 1, 1, 1)
-- player 2
local player_2_skills = {}
local player_2_top
if (player_2) then
for spellid, spell in pairs(player_2.spells._ActorTable) do
for name, amount in pairs(spell.targets) do
if (name == target_name) then
player_2_skills [#player_2_skills+1] = {spellid, amount}
end
end
end
table.sort (player_2_skills, Details.Sort2)
player_2_top = player_2_skills [1] and player_2_skills [1][2] or 0
bar2 [2]:SetStatusBarColor(unpack(bar_color_on_enter))
end
-- player 3
local player_3_skills = {}
local player_3_top
if (player_3) then
for spellid, spell in pairs(player_3.spells._ActorTable) do
for name, amount in pairs(spell.targets) do
if (name == target_name) then
player_3_skills [#player_3_skills+1] = {spellid, amount}
end
end
end
table.sort (player_3_skills, Details.Sort2)
player_3_top = player_3_skills [1] and player_3_skills [1][2] or 0
bar3 [2]:SetStatusBarColor(unpack(bar_color_on_enter))
end
-- build tooltip
frame1.tooltip:Reset()
frame2.tooltip:Reset()
frame3.tooltip:Reset()
frame1.tooltip:Show()
frame2.tooltip:Show()
frame3.tooltip:Show()
local frame2_gotresults = false
local frame3_gotresults = false
for index, spell in ipairs(player_1_skills) do
local bar = frame1.tooltip.bars [index]
if (not bar) then
bar = frame1.tooltip:CreateBar()
end
local name, _, icon = _GetSpellInfo(spell[1])
bar [1]:SetTexture(icon)
bar [1]:SetTexCoord(unpack(IconTexCoord)) --bar[1] = spellicon bar[2] = statusbar
bar [2].lefttext:SetText(index .. ". " .. name)
bar [2].righttext:SetText(Details:ToK2Min (spell [2]))
bar [2]:SetValue(spell [2]/player_1_top*100)
--bar [2]:SetValue(100)
bar [2].bg:Show()
if (player_2) then
local player_2_skill
local found_skill = false
for this_index, this_spell in ipairs(player_2_skills) do
if (spell [1] == this_spell[1]) then
local bar = frame2.tooltip.bars [index]
if (not bar) then
bar = frame2.tooltip:CreateBar (index)
end
bar [1]:SetTexture(icon)
bar [1]:SetTexCoord(unpack(IconTexCoord)) --bar[1] = spellicon bar[2] = statusbar
bar [2].lefttext:SetText(this_index .. ". " .. name)
bar [2].bg:Show()
if (spell [2] > this_spell [2]) then
local diff = spell [2] - this_spell [2]
local up = diff / this_spell [2] * 100
up = math.floor(up)
if (up > 999) then
up = "" .. 999
end
bar [2].righttext2:SetText(Details:ToK2Min (this_spell [2]))
bar [2].righttext:SetText(" |c" .. minor .. up .. "%|r")
else
local diff = this_spell [2] - spell [2]
local down = diff / spell [2] * 100
down = math.floor(down)
if (down > 999) then
down = "" .. 999
end
bar [2].righttext2:SetText(Details:ToK2Min (this_spell [2]))
bar [2].righttext:SetText(" |c" .. plus .. down .. "%|r")
end
--bar [2]:SetValue(this_spell [2]/player_2_top*100)
bar [2]:SetValue(100)
found_skill = true
frame2_gotresults = true
break
end
end
if (not found_skill) then
local bar = frame2.tooltip.bars [index]
if (not bar) then
bar = frame2.tooltip:CreateBar (index)
end
bar [1]:SetTexture("")
bar [2].lefttext:SetText("")
bar [2].righttext:SetText("")
bar [2].righttext2:SetText("")
bar [2].bg:Hide()
end
end
if (player_3) then
local player_3_skill
local found_skill = false
for this_index, this_spell in ipairs(player_3_skills) do
if (spell [1] == this_spell[1]) then
local bar = frame3.tooltip.bars [index]
if (not bar) then
bar = frame3.tooltip:CreateBar (index)
end
bar [1]:SetTexture(icon)
bar [1]:SetTexCoord(unpack(IconTexCoord)) --bar[1] = spellicon bar[2] = statusbar
bar [2].lefttext:SetText(this_index .. ". " .. name)
bar [2].bg:Show()
if (spell [2] > this_spell [2]) then
local diff = spell [2] - this_spell [2]
local up = diff / this_spell [2] * 100
up = math.floor(up)
if (up > 999) then
up = "" .. 999
end
bar [2].righttext:SetText(Details:ToK2Min (this_spell [2]) .. " |c" .. minor .. up .. "%|r")
else
local diff = this_spell [2] - spell [2]
local down = diff / spell [2] * 100
down = math.floor(down)
if (down > 999) then
down = "" .. 999
end
bar [2].righttext2:SetText(Details:ToK2Min (this_spell [2]))
bar [2].righttext:SetText(" |c" .. plus .. down .. "%|r")
end
--bar [2]:SetValue(this_spell [2]/player_3_top*100)
bar [2]:SetValue(100)
found_skill = true
frame3_gotresults = true
break
end
end
if (not found_skill) then
local bar = frame3.tooltip.bars [index]
if (not bar) then
bar = frame3.tooltip:CreateBar (index)
end
bar [1]:SetTexture("")
bar [2].lefttext:SetText("")
bar [2].righttext:SetText("")
bar [2].righttext2:SetText("")
bar [2].bg:Hide()
end
end
end
frame1.tooltip:SetHeight( (#player_1_skills*15) + 2)
frame2.tooltip:SetHeight( (#player_1_skills*15) + 2)
frame3.tooltip:SetHeight( (#player_1_skills*15) + 2)
if (not frame2_gotresults) then
frame2.tooltip:Hide()
end
if (not frame3_gotresults) then
frame3.tooltip:Hide()
end
end
local on_leave_target = function(self)
local frame1 = DetailsPlayerComparisonTarget1
local frame2 = DetailsPlayerComparisonTarget2
local frame3 = DetailsPlayerComparisonTarget3
local bar1 = frame1.bars [self.index]
local bar2 = frame2.bars [self.index]
local bar3 = frame3.bars [self.index]
bar1[2]:SetStatusBarColor(.5, .5, .5, 1)
bar1[2].icon:SetTexCoord(0, 1, 0, 1)
bar2[2]:SetStatusBarColor(unpack(bar_color))
bar2[2].icon:SetTexCoord(0, 1, 0, 1)
bar3[2]:SetStatusBarColor(unpack(bar_color))
bar3[2].icon:SetTexCoord(0, 1, 0, 1)
frame1.tooltip:Hide()
frame2.tooltip:Hide()
frame3.tooltip:Hide()
end
local on_enter = function(self)
local frame1 = DetailsPlayerComparisonBox1
local frame2 = DetailsPlayerComparisonBox2
local frame3 = DetailsPlayerComparisonBox3
local bar1 = frame1.bars [self.index]
local bar2 = frame2.bars [self.index]
local bar3 = frame3.bars [self.index]
frame1.tooltip:SetPoint("bottomleft", bar1[2], "topleft", -18, 5)
frame2.tooltip:SetPoint("bottomleft", bar2[2], "topleft", -18, 5)
frame3.tooltip:SetPoint("bottomleft", bar3[2], "topleft", -18, 5)
local spellid = bar1[3][4]
--these are player names
local player1 = frame1.player
local player2 = frame2.player
local player3 = frame3.player
local hits = bar1[3][1]
local average = bar1[3][2]
local critical = bar1[3][3]
---@type combat
local combatObject = breakdownWindowFrame.instancia.showing
local player1_misc = combatObject(4, player1)
local player2_misc = combatObject(4, player2)
local player3_misc = combatObject(4, player3)
local player1_uptime
local player1_casts
local COMPARE_FIRSTPLAYER_PERCENT = "100%"
local COMPARE_UNKNOWNDATA = "-"
if (bar1[2].righttext:GetText()) then
bar1[2]:SetStatusBarColor(1, 1, 1, 1)
bar1[2].icon:SetTexCoord(.1, .9, .1, .9)
frame1.tooltip.hits_label3:SetText(hits)
frame1.tooltip.average_label3:SetText(Details:ToK2Min (average))
frame1.tooltip.crit_label3:SetText(critical .. "%")
--2 = far left text (percent comparison)
--3 = total in numbers
Details.gump:SetFontColor(frame1.tooltip.hits_label2, "gray")
Details.gump:SetFontColor(frame1.tooltip.average_label2, "gray")
Details.gump:SetFontColor(frame1.tooltip.crit_label2, "gray")
Details.gump:SetFontColor(frame1.tooltip.casts_label2, "gray")
Details.gump:SetFontColor(frame1.tooltip.uptime_label2, "gray")
frame1.tooltip.hits_label2:SetText(COMPARE_FIRSTPLAYER_PERCENT)
frame1.tooltip.average_label2:SetText(COMPARE_FIRSTPLAYER_PERCENT)
frame1.tooltip.crit_label2:SetText(COMPARE_FIRSTPLAYER_PERCENT)
if (player1_misc) then
--uptime
local spell = player1_misc.debuff_uptime_spells and player1_misc.debuff_uptime_spells._ActorTable and player1_misc.debuff_uptime_spells._ActorTable [spellid]
if (spell) then
local minutos, segundos = math.floor(spell.uptime/60), math.floor(spell.uptime%60)
player1_uptime = spell.uptime
frame1.tooltip.uptime_label3:SetText(minutos .. "m" .. segundos .. "s")
frame1.tooltip.uptime_label2:SetText(COMPARE_FIRSTPLAYER_PERCENT)
Details.gump:SetFontColor(frame1.tooltip.uptime_label2, "gray")
Details.gump:SetFontColor(frame1.tooltip.uptime_label3, "white")
else
frame1.tooltip.uptime_label3:SetText(COMPARE_UNKNOWNDATA)
frame1.tooltip.uptime_label2:SetText(COMPARE_UNKNOWNDATA)
Details.gump:SetFontColor(frame1.tooltip.uptime_label2, "gray")
Details.gump:SetFontColor(frame1.tooltip.uptime_label3, "gray")
end
--total casts
local amountOfCasts = combatObject:GetSpellCastAmount(player1, GetSpellInfo(spellid))
if (amountOfCasts) then
frame1.tooltip.casts_label3:SetText(amountOfCasts)
frame1.tooltip.casts_label2:SetText(COMPARE_FIRSTPLAYER_PERCENT)
Details.gump:SetFontColor(frame1.tooltip.casts_label3, "white")
player1_casts = amountOfCasts
else
frame1.tooltip.casts_label3:SetText("?")
frame1.tooltip.casts_label2:SetText("?")
Details.gump:SetFontColor(frame1.tooltip.casts_label3, "silver")
Details.gump:SetFontColor(frame1.tooltip.casts_label2, "silver")
end
else
frame1.tooltip.uptime_label3:SetText(COMPARE_UNKNOWNDATA)
frame1.tooltip.uptime_label2:SetText(COMPARE_UNKNOWNDATA)
Details.gump:SetFontColor(frame1.tooltip.uptime_label2, "gray")
Details.gump:SetFontColor(frame1.tooltip.uptime_label3, "gray")
frame1.tooltip.casts_label3:SetText("?")
frame1.tooltip.casts_label2:SetText("?")
Details.gump:SetFontColor(frame1.tooltip.casts_label3, "gray")
Details.gump:SetFontColor(frame1.tooltip.casts_label2, "gray")
end
frame1.tooltip:Show()
end
if (bar2[2].righttext:GetText()) then
bar2 [2]:SetStatusBarColor(unpack(bar_color_on_enter))
bar2[2].icon:SetTexCoord(.1, .9, .1, .9)
-- hits
if (hits > bar2[3][1]) then
local diff = hits - bar2[3][1]
local up = diff / bar2[3][1] * 100
up = math.floor(up)
if (up > 999) then
up = "" .. 999
end
frame2.tooltip.hits_label3:SetText(bar2[3][1])
frame2.tooltip.hits_label2:SetText(" |c" .. minor .. up .. "%|r")
else
local diff = bar2[3][1] - hits
local down = diff / hits * 100
down = math.floor(down)
if (down > 999) then
down = "" .. 999
end
frame2.tooltip.hits_label3:SetText(bar2[3][1])
frame2.tooltip.hits_label2:SetText(" |c" .. plus .. down .. "%|r")
end
--average
if (average > bar2[3][2]) then
local diff = average - bar2[3][2]
local up = diff / bar2[3][2] * 100
up = math.floor(up)
if (up > 999) then
up = "" .. 999
end
frame2.tooltip.average_label3:SetText(Details:ToK2Min (bar2[3][2]))
frame2.tooltip.average_label2:SetText(" |c" .. minor .. up .. "%|r")
else
local diff = bar2[3][2] - average
local down = diff / average * 100
down = math.floor(down)
if (down > 999) then
down = "" .. 999
end
frame2.tooltip.average_label3:SetText(Details:ToK2Min (bar2[3][2]))
frame2.tooltip.average_label2:SetText(" |c" .. plus .. down .. "%|r")
end
--criticals
if (critical > bar2[3][3]) then
--[[
local percent = abs((bar2[3][3] / critical * 100) -100)
percent = math.floor(percent)
if (percent > 999) then
up = "" .. 999
end
frame2.tooltip.crit_label3:SetText(bar2[3][3] .. "%")
frame2.tooltip.crit_label2:SetText(" |c" .. minor .. percent .. "%|r")
--]]
local diff = critical - bar2[3][3]
diff = diff / bar2[3][3] * 100
diff = math.floor(diff)
if (diff > 999) then
diff = "" .. 999
end
frame2.tooltip.crit_label3:SetText(bar2[3][3] .. "%")
frame2.tooltip.crit_label2:SetText(" |c" .. minor .. diff .. "%|r")
else
local diff = bar2[3][3] - critical
local down = diff / math.max(critical, 0.1) * 100
--bar2[3][3] = 62 critical = 53 diff = 9
--print(diff, bar2[3][3], critical)
--print(math.max(critical * 100, 0.1))
down = math.floor(down)
if (down > 999) then
down = "" .. 999
end
frame2.tooltip.crit_label3:SetText(bar2[3][3] .. "%")
frame2.tooltip.crit_label2:SetText(" |c" .. plus .. down .. "%|r")
end
--update and total casts
if (player2_misc) then
--uptime
local spell = player2_misc.debuff_uptime_spells and player2_misc.debuff_uptime_spells._ActorTable and player2_misc.debuff_uptime_spells._ActorTable [spellid]
if (spell and spell.uptime) then
local minutos, segundos = math.floor(spell.uptime/60), math.floor(spell.uptime%60)
if (not player1_uptime) then
frame2.tooltip.uptime_label3:SetText(minutos .. "m" .. segundos .. "s")
frame2.tooltip.uptime_label2:SetText("0%|r")
elseif (player1_uptime > spell.uptime) then
local diff = player1_uptime - spell.uptime
local up = diff / spell.uptime * 100
up = math.floor(up)
if (up > 999) then
up = "" .. 999
end
frame2.tooltip.uptime_label3:SetText(minutos .. "m" .. segundos .. "s")
frame2.tooltip.uptime_label2:SetText("|c" .. minor .. up .. "%|r")
else
local diff = spell.uptime - player1_uptime
local down = diff / player1_uptime * 100
down = math.floor(down)
if (down > 999) then
down = "" .. 999
end
frame2.tooltip.uptime_label3:SetText(minutos .. "m" .. segundos .. "s")
frame2.tooltip.uptime_label2:SetText("|c" .. plus .. down .. "%|r")
end
Details.gump:SetFontColor(frame2.tooltip.uptime_label3, "white")
Details.gump:SetFontColor(frame2.tooltip.uptime_label2, "white")
else
frame2.tooltip.uptime_label3:SetText(COMPARE_UNKNOWNDATA)
frame2.tooltip.uptime_label2:SetText(COMPARE_UNKNOWNDATA)
Details.gump:SetFontColor(frame2.tooltip.uptime_label3, "gray")
Details.gump:SetFontColor(frame2.tooltip.uptime_label2, "gray")
end
--total casts
local amt_casts = combatObject:GetSpellCastAmount(player2_misc:Name(), GetSpellInfo(spellid))
if (amt_casts) then
if (not player1_casts) then
frame2.tooltip.casts_label3:SetText(amt_casts)
frame2.tooltip.casts_label2:SetText(COMPARE_UNKNOWNDATA)
elseif (player1_casts > amt_casts) then
local diff = player1_casts - amt_casts
local up = diff / amt_casts * 100
up = math.floor(up)
if (up > 999) then
up = "" .. 999
end
frame2.tooltip.casts_label3:SetText(amt_casts)
frame2.tooltip.casts_label2:SetText("|c" .. minor .. up .. "%|r")
else
local diff = amt_casts - player1_casts
local down = diff / player1_casts * 100
down = math.floor(down)
if (down > 999) then
down = "" .. 999
end
frame2.tooltip.casts_label3:SetText(amt_casts)
frame2.tooltip.casts_label2:SetText("|c" .. plus .. down .. "%|r")
end
Details.gump:SetFontColor(frame2.tooltip.casts_label3, "white")
Details.gump:SetFontColor(frame2.tooltip.casts_label2, "white")
else
frame2.tooltip.casts_label2:SetText("?")
frame2.tooltip.casts_label3:SetText("?")
Details.gump:SetFontColor(frame2.tooltip.casts_label3, "gray")
Details.gump:SetFontColor(frame2.tooltip.casts_label2, "gray")
end
else
frame2.tooltip.casts_label2:SetText(COMPARE_UNKNOWNDATA)
frame2.tooltip.casts_label2:SetText(COMPARE_UNKNOWNDATA)
frame2.tooltip.uptime_label3:SetText(COMPARE_UNKNOWNDATA)
frame2.tooltip.uptime_label2:SetText(COMPARE_UNKNOWNDATA)
end
frame2.tooltip:Show()
end
---------------------------------------------------
if (bar3[2].righttext:GetText()) then
bar3 [2]:SetStatusBarColor(unpack(bar_color_on_enter))
bar3[2].icon:SetTexCoord(.1, .9, .1, .9)
--hits
if (hits > bar3[3][1]) then
local diff = hits - bar3[3][1]
local up = diff / bar3[3][1] * 100
up = math.floor(up)
if (up > 999) then
up = "" .. 999
end
frame3.tooltip.hits_label3:SetText(bar3[3][1])
frame3.tooltip.hits_label2:SetText(" |c" .. minor .. up .. "%|r")
else
local diff = bar3[3][1] - hits
local down = diff / hits * 100
down = math.floor(down)
if (down > 999) then
down = "" .. 999
end
frame3.tooltip.hits_label3:SetText(bar3[3][1])
frame3.tooltip.hits_label2:SetText(" |c" .. plus .. down .. "%|r")
end
--average
if (average > bar3[3][2]) then
local diff = average - bar3[3][2]
local up = diff / bar3[3][2] * 100
up = math.floor(up)
if (up > 999) then
up = "" .. 999
end
frame3.tooltip.average_label3:SetText(Details:ToK2Min (bar3[3][2]))
frame3.tooltip.average_label2:SetText(" |c" .. minor .. up .. "%|r")
else
local diff = bar3[3][2] - average
local down = diff / average * 100
down = math.floor(down)
if (down > 999) then
down = "" .. 999
end
frame3.tooltip.average_label3:SetText(Details:ToK2Min (bar3[3][2]))
frame3.tooltip.average_label2:SetText(" |c" .. plus .. down .. "%|r")
end
--critical
if (critical > bar3[3][3]) then
local diff = critical - bar3[3][3]
diff = diff / bar3[3][3] * 100
diff = math.floor(diff)
if (diff > 999) then
diff = "" .. 999
end
frame3.tooltip.crit_label3:SetText(bar3[3][3] .. "%")
frame3.tooltip.crit_label2:SetText(" |c" .. minor .. diff .. "%|r")
else
local diff = bar3[3][3] - critical
local down = diff / math.max(critical, 0.1) * 100
down = math.floor(down)
if (down > 999) then
down = "" .. 999
end
frame3.tooltip.crit_label3:SetText(bar3[3][3] .. "%")
frame3.tooltip.crit_label2:SetText(" |c" .. plus .. down .. "%|r")
end
--uptime and casts
if (player3_misc) then
--uptime
local spell = player3_misc.debuff_uptime_spells and player3_misc.debuff_uptime_spells._ActorTable and player3_misc.debuff_uptime_spells._ActorTable [spellid]
if (spell and spell.uptime) then
local minutos, segundos = math.floor(spell.uptime/60), math.floor(spell.uptime%60)
if (not player1_uptime) then
frame3.tooltip.uptime_label3:SetText(minutos .. "m" .. segundos .. "s")
frame3.tooltip.uptime_label2:SetText("0%|r")
elseif (player1_uptime > spell.uptime) then
local diff = player1_uptime - spell.uptime
local up = diff / spell.uptime * 100
up = math.floor(up)
if (up > 999) then
up = "" .. 999
end
frame3.tooltip.uptime_label3:SetText(minutos .. "m" .. segundos .. "s")
frame3.tooltip.uptime_label2:SetText("|c" .. minor .. up .. "%|r")
else
local diff = spell.uptime - player1_uptime
local down = diff / player1_uptime * 100
down = math.floor(down)
if (down > 999) then
down = "" .. 999
end
frame3.tooltip.uptime_label3:SetText(minutos .. "m" .. segundos .. "s")
frame3.tooltip.uptime_label2:SetText("|c" .. plus .. down .. "%|r")
end
Details.gump:SetFontColor(frame3.tooltip.uptime_label3, "white")
Details.gump:SetFontColor(frame3.tooltip.uptime_label2, "white")
else
frame3.tooltip.uptime_label3:SetText(COMPARE_UNKNOWNDATA)
frame3.tooltip.uptime_label2:SetText(COMPARE_UNKNOWNDATA)
Details.gump:SetFontColor(frame3.tooltip.uptime_label3, "gray")
Details.gump:SetFontColor(frame3.tooltip.uptime_label2, "gray")
end
--total casts
local amt_casts = combatObject:GetSpellCastAmount(player3_misc:Name(), GetSpellInfo(spellid))
if (amt_casts) then
if (not player1_casts) then
frame3.tooltip.casts_label2:SetText(amt_casts)
elseif (player1_casts > amt_casts) then
local diff = player1_casts - amt_casts
local up = diff / amt_casts * 100
up = math.floor(up)
if (up > 999) then
up = "" .. 999
end
frame3.tooltip.casts_label3:SetText(amt_casts)
frame3.tooltip.casts_label2:SetText(" |c" .. minor .. up .. "%|r")
else
local diff = amt_casts - player1_casts
local down = diff / player1_casts * 100
down = math.floor(down)
if (down > 999) then
down = "" .. 999
end
frame3.tooltip.casts_label3:SetText(amt_casts)
frame3.tooltip.casts_label2:SetText(" |c" .. plus .. down .. "%|r")
end
Details.gump:SetFontColor(frame3.tooltip.casts_label3, "white")
Details.gump:SetFontColor(frame3.tooltip.casts_label2, "white")
else
frame3.tooltip.casts_label2:SetText("?")
frame3.tooltip.casts_label3:SetText("?")
Details.gump:SetFontColor(frame3.tooltip.casts_label3, "gray")
Details.gump:SetFontColor(frame3.tooltip.casts_label2, "gray")
end
else
frame3.tooltip.casts_label3:SetText(COMPARE_UNKNOWNDATA)
frame3.tooltip.casts_label2:SetText(COMPARE_UNKNOWNDATA)
frame3.tooltip.uptime_label3:SetText(COMPARE_UNKNOWNDATA)
frame3.tooltip.uptime_label2:SetText(COMPARE_UNKNOWNDATA)
end
frame3.tooltip:Show()
end
end
local on_leave = function(self)
local frame1 = DetailsPlayerComparisonBox1
local frame2 = DetailsPlayerComparisonBox2
local frame3 = DetailsPlayerComparisonBox3
local bar1 = frame1.bars [self.index]
local bar2 = frame2.bars [self.index]
local bar3 = frame3.bars [self.index]
bar1[2]:SetStatusBarColor(.5, .5, .5, 1)
bar1[2].icon:SetTexCoord(0, 1, 0, 1)
bar2[2]:SetStatusBarColor(unpack(bar_color))
bar2[2].icon:SetTexCoord(0, 1, 0, 1)
bar3[2]:SetStatusBarColor(unpack(bar_color))
bar3[2].icon:SetTexCoord(0, 1, 0, 1)
frame1.tooltip:Hide()
frame2.tooltip:Hide()
frame3.tooltip:Hide()
end
local compare_create = function(tab, frame)
local create_bar = function(name, parent, index, main, is_target)
local y = ((index-1) * -15) - 7
local spellicon = parent:CreateTexture(nil, "overlay")
spellicon:SetSize(14, 14)
spellicon:SetPoint("topleft", parent, "topleft", 4, y)
spellicon:SetTexture([[Interface\InventoryItems\WoWUnknownItem01]])
local bar = CreateFrame("StatusBar", name, parent,"BackdropTemplate")
bar.index = index
bar:SetPoint("topleft", spellicon, "topright", 0, 0)
bar:SetPoint("topright", parent, "topright", -4, y)
bar:SetStatusBarTexture([[Interface\AddOns\Details\images\bar_serenity]])
bar:SetStatusBarColor(.5, .5, .5, 1)
bar:SetAlpha(ALPHA_BLEND_AMOUNT)
bar:SetBackdrop({bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true})
bar:SetBackdropColor(1, 1, 1, 0.1)
bar:SetMinMaxValues(0, 100)
bar:SetValue(100)
bar:SetHeight(14)
bar.icon = spellicon
if (is_target) then
bar:SetScript("OnEnter", on_enter_target)
bar:SetScript("OnLeave", on_leave_target)
else
bar:SetScript("OnEnter", on_enter)
bar:SetScript("OnLeave", on_leave)
end
bar.lefttext = bar:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
local _, size, flags = bar.lefttext:GetFont()
local font = SharedMedia:Fetch ("font", "Arial Narrow")
bar.lefttext:SetFont(font, 11)
bar.lefttext:SetPoint("left", bar, "left", 4, 0)
bar.lefttext:SetJustifyH("left")
bar.lefttext:SetTextColor(1, 1, 1, 1)
bar.lefttext:SetNonSpaceWrap (true)
bar.lefttext:SetWordWrap (false)
if (main) then
bar.lefttext:SetWidth(180)
else
bar.lefttext:SetWidth(110)
end
bar.righttext = bar:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
local _, size, flags = bar.righttext:GetFont()
local font = SharedMedia:Fetch ("font", "Arial Narrow")
bar.righttext:SetFont(font, 11)
bar.righttext:SetPoint("right", bar, "right", -2, 0)
bar.righttext:SetJustifyH("right")
bar.righttext:SetTextColor(1, 1, 1, 1)
bar.righttext2 = bar:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
local _, size, flags = bar.righttext2:GetFont()
local font = SharedMedia:Fetch ("font", "Arial Narrow")
bar.righttext2:SetFont(font, 11)
bar.righttext2:SetPoint("right", bar, "right", -42, 0)
bar.righttext2:SetJustifyH("right")
bar.righttext2:SetTextColor(1, 1, 1, 1)
table.insert(parent.bars, {spellicon, bar, {0, 0, 0}})
end
local create_tooltip = function(name)
local tooltip = CreateFrame("frame", name, UIParent,"BackdropTemplate")
Details.gump:CreateBorder (tooltip)
tooltip:SetBackdrop({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\AddOns\Details\images\background]], tileSize = 64, tile = true})
tooltip:SetBackdropColor(0, 0, 0, 1)
tooltip:SetBackdropBorderColor(0, 0, 0, 1)
tooltip:SetSize(275, 77)
tooltip:SetFrameStrata("tooltip")
local y = -3
local x_start = 2
local background = tooltip:CreateTexture(nil, "border")
background:SetTexture([[Interface\SPELLBOOK\Spellbook-Page-1]])
background:SetTexCoord(.6, 0.1, 0, 0.64453125)
background:SetVertexColor(0, 0, 0, 0.2)
background:SetPoint("topleft", tooltip, "topleft", 0, 0)
background:SetPoint("bottomright", tooltip, "bottomright", 0, 0)
tooltip.casts_label = tooltip:CreateFontString(nil, "overlay", "GameFontHighlightSmall")
tooltip.casts_label:SetPoint("topleft", tooltip, "topleft", x_start, -2 + (y*0))
tooltip.casts_label:SetText("Total Casts:")
tooltip.casts_label:SetJustifyH("left")
tooltip.casts_label2 = tooltip:CreateFontString(nil, "overlay", "GameFontHighlightSmall")
tooltip.casts_label2:SetPoint("topright", tooltip, "topright", -x_start, -2 + (y*0))
tooltip.casts_label2:SetText("0")
tooltip.casts_label2:SetJustifyH("right")
tooltip.casts_label3 = tooltip:CreateFontString(nil, "overlay", "GameFontHighlightSmall")
tooltip.casts_label3:SetPoint("topright", tooltip, "topright", -x_start - 46, -2 + (y*0))
tooltip.casts_label3:SetText("0")
tooltip.casts_label3:SetJustifyH("right")
tooltip.hits_label = tooltip:CreateFontString(nil, "overlay", "GameFontHighlightSmall")
tooltip.hits_label:SetPoint("topleft", tooltip, "topleft", x_start, -14 + (y*1))
tooltip.hits_label:SetText("Total Hits:")
tooltip.hits_label:SetJustifyH("left")
tooltip.hits_label2 = tooltip:CreateFontString(nil, "overlay", "GameFontHighlightSmall")
tooltip.hits_label2:SetPoint("topright", tooltip, "topright", -x_start, -14 + (y*1))
tooltip.hits_label2:SetText("0")
tooltip.hits_label2:SetJustifyH("right")
tooltip.hits_label3 = tooltip:CreateFontString(nil, "overlay", "GameFontHighlightSmall")
tooltip.hits_label3:SetPoint("topright", tooltip, "topright", -x_start - 46, -14 + (y*1))
tooltip.hits_label3:SetText("0")
tooltip.hits_label3:SetJustifyH("right")
tooltip.average_label = tooltip:CreateFontString(nil, "overlay", "GameFontHighlightSmall")
tooltip.average_label:SetPoint("topleft", tooltip, "topleft", x_start, -26 + (y*2))
tooltip.average_label:SetText("Average:")
tooltip.average_label:SetJustifyH("left")
tooltip.average_label2 = tooltip:CreateFontString(nil, "overlay", "GameFontHighlightSmall")
tooltip.average_label2:SetPoint("topright", tooltip, "topright", -x_start, -26 + (y*2))
tooltip.average_label2:SetText("0")
tooltip.average_label2:SetJustifyH("right")
tooltip.average_label3 = tooltip:CreateFontString(nil, "overlay", "GameFontHighlightSmall")
tooltip.average_label3:SetPoint("topright", tooltip, "topright", -x_start - 46, -26 + (y*2))
tooltip.average_label3:SetText("0")
tooltip.average_label3:SetJustifyH("right")
tooltip.crit_label = tooltip:CreateFontString(nil, "overlay", "GameFontHighlightSmall")
tooltip.crit_label:SetPoint("topleft", tooltip, "topleft", x_start, -38 + (y*3))
tooltip.crit_label:SetText("Critical:")
tooltip.crit_label:SetJustifyH("left")
tooltip.crit_label2 = tooltip:CreateFontString(nil, "overlay", "GameFontHighlightSmall")
tooltip.crit_label2:SetPoint("topright", tooltip, "topright", -x_start, -38 + (y*3))
tooltip.crit_label2:SetText("0")
tooltip.crit_label2:SetJustifyH("right")
tooltip.crit_label3 = tooltip:CreateFontString(nil, "overlay", "GameFontHighlightSmall")
tooltip.crit_label3:SetPoint("topright", tooltip, "topright", -x_start - 46, -38 + (y*3))
tooltip.crit_label3:SetText("0")
tooltip.crit_label3:SetJustifyH("right")
tooltip.uptime_label = tooltip:CreateFontString(nil, "overlay", "GameFontHighlightSmall")
tooltip.uptime_label:SetPoint("topleft", tooltip, "topleft", x_start, -50 + (y*4))
tooltip.uptime_label:SetText("Uptime:")
tooltip.uptime_label:SetJustifyH("left")
tooltip.uptime_label2 = tooltip:CreateFontString(nil, "overlay", "GameFontHighlightSmall")
tooltip.uptime_label2:SetPoint("topright", tooltip, "topright", -x_start, -50 + (y*4))
tooltip.uptime_label2:SetText("0")
tooltip.uptime_label2:SetJustifyH("right")
tooltip.uptime_label3 = tooltip:CreateFontString(nil, "overlay", "GameFontHighlightSmall")
tooltip.uptime_label3:SetPoint("topright", tooltip, "topright", -x_start - 46, -50 + (y*4))
tooltip.uptime_label3:SetText("0")
tooltip.uptime_label3:SetJustifyH("right")
local bg_color = {0.5, 0.5, 0.5}
local bg_texture = [[Interface\AddOns\Details\images\bar_background]]
local bg_alpha = 1
local bg_height = 12
local colors = {{26/255, 26/255, 26/255}, {19/255, 19/255, 19/255}, {26/255, 26/255, 26/255}, {34/255, 39/255, 42/255}, {42/255, 51/255, 60/255}}
for i = 1, 5 do
local bg_line1 = tooltip:CreateTexture(nil, "artwork")
bg_line1:SetTexture(bg_texture)
bg_line1:SetPoint("topleft", tooltip, "topleft", 0, -2 + (((i-1) * 12) * -1) + (y * (i-1)) + 2)
bg_line1:SetPoint("topright", tooltip, "topright", -0, -2 + (((i-1) * 12) * -1) + (y * (i-1)) + 2)
bg_line1:SetHeight(bg_height + 4)
bg_line1:SetAlpha(bg_alpha)
bg_line1:SetVertexColor(unpack(colors[i]))
end
return tooltip
end
local create_tooltip_target = function(name)
local tooltip = CreateFrame("frame", name, UIParent,"BackdropTemplate")
tooltip:SetBackdrop({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\AddOns\Details\images\background]], tileSize = 64, tile = true})
tooltip:SetBackdropColor(0, 0, 0, 1)
tooltip:SetBackdropBorderColor(0, 0, 0, 1)
tooltip:SetSize(175, 67)
tooltip:SetFrameStrata("tooltip")
tooltip.bars = {}
Details.gump:CreateBorder (tooltip)
function tooltip:Reset()
for index, bar in ipairs(tooltip.bars) do
bar [1]:SetTexture("")
bar [2].lefttext:SetText("")
bar [2].righttext:SetText("")
bar [2].righttext2:SetText("")
bar [2]:SetValue(0)
bar [2].bg:Hide()
end
end
local bars_colors = {{19/255, 19/255, 19/255}, {26/255, 26/255, 26/255}}
function tooltip:CreateBar(index)
if (index) then
if (index > #tooltip.bars+1) then
for i = #tooltip.bars+1, index-1 do
tooltip:CreateBar()
end
end
end
local index = #tooltip.bars + 1
local y = ((index-1) * -15) - 2
local parent = tooltip
local spellicon = parent:CreateTexture(nil, "overlay")
spellicon:SetSize(14, 14)
spellicon:SetPoint("topleft", parent, "topleft", 1, y)
spellicon:SetTexture([[Interface\InventoryItems\WoWUnknownItem01]])
local bar = CreateFrame("StatusBar", name .. "Bar" .. index, parent, "BackdropTemplate")
bar.index = index
bar:SetPoint("topleft", spellicon, "topright", 0, 0)
bar:SetPoint("topright", parent, "topright", -1, y)
bar:SetStatusBarTexture([[Interface\AddOns\Details\images\bar_serenity]])
bar:SetStatusBarColor(unpack(bar_color))
bar:SetMinMaxValues(0, 100)
bar:SetValue(0)
bar:SetHeight(14)
bar.icon = spellicon
bar.lefttext = bar:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
local _, size, flags = bar.lefttext:GetFont()
local font = SharedMedia:Fetch ("font", "Arial Narrow")
bar.lefttext:SetFont(font, 11)
bar.lefttext:SetPoint("left", bar, "left", 2, 0)
bar.lefttext:SetJustifyH("left")
bar.lefttext:SetTextColor(1, 1, 1, 1)
bar.lefttext:SetNonSpaceWrap (true)
bar.lefttext:SetWordWrap (false)
if (name:find("1")) then
bar.lefttext:SetWidth(110)
else
bar.lefttext:SetWidth(80)
end
bar.righttext = bar:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
local _, size, flags = bar.righttext:GetFont()
local font = SharedMedia:Fetch ("font", "Arial Narrow")
bar.righttext:SetFont(font, 11)
bar.righttext:SetPoint("right", bar, "right", -2, 0)
bar.righttext:SetJustifyH("right")
bar.righttext:SetTextColor(1, 1, 1, 1)
bar.righttext2 = bar:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
local _, size, flags = bar.righttext2:GetFont()
local font = SharedMedia:Fetch ("font", "Arial Narrow")
bar.righttext2:SetFont(font, 11)
bar.righttext2:SetPoint("right", bar, "right", -46, 0)
bar.righttext2:SetJustifyH("right")
bar.righttext2:SetTextColor(1, 1, 1, 1)
local bg_line1 = bar:CreateTexture(nil, "artwork")
bg_line1:SetTexture([[Interface\AddOns\Details\images\bar_background]])
bg_line1:SetAllPoints()
bg_line1:SetAlpha(0.7)
if (index % 2 == 0) then
bg_line1:SetVertexColor(_unpack(bars_colors [2]))
else
bg_line1:SetVertexColor(_unpack(bars_colors [2]))
end
bar.bg = bg_line1
local object = {spellicon, bar}
table.insert(tooltip.bars, object)
return object
end
local background = tooltip:CreateTexture(nil, "artwork")
background:SetTexture([[Interface\SPELLBOOK\Spellbook-Page-1]])
background:SetTexCoord(.6, 0.1, 0, 0.64453125)
background:SetVertexColor(0, 0, 0, 0.6)
background:SetPoint("topleft", tooltip, "topleft", 2, -4)
background:SetPoint("bottomright", tooltip, "bottomright", -4, 2)
return tooltip
end
local frame1 = CreateFrame("scrollframe", "DetailsPlayerComparisonBox1", frame, "FauxScrollFrameTemplate,BackdropTemplate")
frame1:SetScript("OnVerticalScroll", function(self, offset) FauxScrollFrame_OnVerticalScroll (self, offset, 14, refresh_comparison_box) end)
frame1:SetSize(spell_compare_frame_width[1], spell_compare_frame_height)
frame1:SetPoint("topleft", frame, "topleft", xLocation, yLocation)
Details.gump:ReskinSlider(frame1)
frame1:SetBackdrop(frame_backdrop)
frame1:SetBackdropColor(unpack(frame_backdrop_color))
frame1:SetBackdropBorderColor(unpack(frame_backdrop_border_color))
--override backdrop settings and use the framework defaults
Details.gump:ApplyStandardBackdrop(frame1)
frame1.bars = {}
frame1.tab = tab
frame1.tooltip = create_tooltip ("DetailsPlayerComparisonBox1Tooltip")
frame1.tooltip:SetWidth(spell_compare_frame_width[1])
local playername1 = frame1:CreateFontString(nil, "overlay", "GameFontNormal")
playername1:SetPoint("bottomleft", frame1, "topleft", 2, 0)
playername1:SetText("Player 1")
frame1.name_label = playername1
--criar as barras do frame1
for i = 1, 12 do
create_bar ("DetailsPlayerComparisonBox1Bar"..i, frame1, i, true)
end
--cria o box dos targets
local target1 = CreateFrame("scrollframe", "DetailsPlayerComparisonTarget1", frame, "FauxScrollFrameTemplate,BackdropTemplate")
target1:SetScript("OnVerticalScroll", function(self, offset) FauxScrollFrame_OnVerticalScroll (self, offset, 14, refresh_target_box) end)
target1:SetSize(spell_compare_frame_width[1], target_compare_frame_height)
target1:SetPoint("topleft", frame1, "bottomleft", 0, -10)
Details.gump:ReskinSlider(target1)
target1:SetBackdrop(frame_backdrop)
target1:SetBackdropColor(unpack(frame_backdrop_color))
target1:SetBackdropBorderColor(unpack(frame_backdrop_border_color))
target1.bars = {}
target1.tab = tab
target1.tooltip = create_tooltip_target ("DetailsPlayerComparisonTarget1Tooltip")
target1.tooltip:SetWidth(spell_compare_frame_width[1])
--override backdrop settings and use the framework defaults
Details.gump:ApplyStandardBackdrop(target1)
--criar as barras do target1
for i = 1, targetBars do
create_bar ("DetailsPlayerComparisonTarget1Bar"..i, target1, i, true, true)
end
--------------------------------------------
local frame2 = CreateFrame("frame", "DetailsPlayerComparisonBox2", frame,"BackdropTemplate")
local frame3 = CreateFrame("frame", "DetailsPlayerComparisonBox3", frame,"BackdropTemplate")
frame2:SetPoint("topleft", frame1, "topright", 27, 0)
frame2:SetSize(spell_compare_frame_width[2], spell_compare_frame_height)
frame2:SetBackdrop(frame_backdrop)
frame2:SetBackdropColor(unpack(frame_backdrop_color))
frame2:SetBackdropBorderColor(unpack(frame_backdrop_border_color))
--override backdrop settings and use the framework defaults
Details.gump:ApplyStandardBackdrop(frame2)
frame2.bars = {}
frame2.tooltip = create_tooltip ("DetailsPlayerComparisonBox2Tooltip")
frame2.tooltip:SetWidth(spell_compare_frame_width[2])
local playername2 = frame2:CreateFontString(nil, "overlay", "GameFontNormal")
playername2:SetPoint("bottomleft", frame2, "topleft", 2, 0)
playername2:SetText("Player 2")
frame2.name_label = playername2
local playername2_percent = frame2:CreateFontString(nil, "overlay", "GameFontHighlightSmall")
playername2_percent:SetPoint("bottomright", frame2, "topright", -2, 0)
playername2_percent:SetText("Player 1 %")
playername2_percent:SetTextColor(.6, .6, .6)
local noPLayersToShow = frame2:CreateFontString(nil, "overlay", "GameFontHighlightSmall")
noPLayersToShow:SetPoint("center")
noPLayersToShow:SetText("There's no more players to compare (with the same class/spec)")
noPLayersToShow:SetSize(spell_compare_frame_width[2] - 10, spell_compare_frame_height)
noPLayersToShow:SetJustifyH("center")
noPLayersToShow:SetJustifyV ("middle")
Details.gump:SetFontSize(noPLayersToShow, 14)
Details.gump:SetFontColor(noPLayersToShow, "gray")
frame2.NoPLayersToShow = noPLayersToShow
frame2.name_label_percent = playername2_percent
--criar as barras do frame2
for i = 1, 12 do
create_bar ("DetailsPlayerComparisonBox2Bar"..i, frame2, i)
end
--cria o box dos targets
local target2 = CreateFrame("frame", "DetailsPlayerComparisonTarget2", frame,"BackdropTemplate")
target2:SetSize(spell_compare_frame_width[2], target_compare_frame_height)
target2:SetPoint("topleft", frame2, "bottomleft", 0, -10)
target2:SetBackdrop(frame_backdrop)
target2:SetBackdropColor(unpack(frame_backdrop_color))
target2:SetBackdropBorderColor(unpack(frame_backdrop_border_color))
target2.bars = {}
target2.tooltip = create_tooltip_target ("DetailsPlayerComparisonTarget2Tooltip")
target2.tooltip:SetWidth(spell_compare_frame_width[2])
--override backdrop settings and use the framework defaults
Details.gump:ApplyStandardBackdrop(target2)
--criar as barras do target2
for i = 1, targetBars do
create_bar ("DetailsPlayerComparisonTarget2Bar"..i, target2, i, nil, true)
end
-----------------------------------------------------------------------
frame3:SetPoint("topleft", frame2, "topright", 5, 0)
frame3:SetSize(spell_compare_frame_width[3], spell_compare_frame_height)
frame3:SetBackdrop(frame_backdrop)
frame3:SetBackdropColor(unpack(frame_backdrop_color))
frame3:SetBackdropBorderColor(unpack(frame_backdrop_border_color))
--override backdrop settings and use the framework defaults
Details.gump:ApplyStandardBackdrop(frame3)
frame3.bars = {}
frame3.tooltip = create_tooltip ("DetailsPlayerComparisonBox3Tooltip")
frame3.tooltip:SetWidth(spell_compare_frame_width[3])
local playername3 = frame3:CreateFontString(nil, "overlay", "GameFontNormal")
playername3:SetPoint("bottomleft", frame3, "topleft", 2, 0)
playername3:SetText("Player 3")
frame3.name_label = playername3
local playername3_percent = frame3:CreateFontString(nil, "overlay", "GameFontHighlightSmall")
playername3_percent:SetPoint("bottomright", frame3, "topright", -2, 0)
playername3_percent:SetText("Player 1 %")
playername3_percent:SetTextColor(.6, .6, .6)
frame3.name_label_percent = playername3_percent
local noPLayersToShow = frame3:CreateFontString(nil, "overlay", "GameFontHighlightSmall")
noPLayersToShow:SetPoint("center")
noPLayersToShow:SetText("There's no more players to compare (with the same class/spec)")
noPLayersToShow:SetSize(spell_compare_frame_width[2] - 10, spell_compare_frame_height)
noPLayersToShow:SetJustifyH("center")
noPLayersToShow:SetJustifyV ("middle")
Details.gump:SetFontSize(noPLayersToShow, 14)
Details.gump:SetFontColor(noPLayersToShow, "gray")
frame3.NoPLayersToShow = noPLayersToShow
--criar as barras do frame3
for i = 1, 12 do
create_bar ("DetailsPlayerComparisonBox3Bar"..i, frame3, i)
end
--cria o box dos targets
local target3 = CreateFrame("frame", "DetailsPlayerComparisonTarget3", frame,"BackdropTemplate")
target3:SetSize(spell_compare_frame_width[3], target_compare_frame_height)
target3:SetPoint("topleft", frame3, "bottomleft", 0, -10)
target3:SetBackdrop(frame_backdrop)
target3:SetBackdropColor(unpack(frame_backdrop_color))
target3:SetBackdropBorderColor(unpack(frame_backdrop_border_color))
target3.bars = {}
target3.tooltip = create_tooltip_target ("DetailsPlayerComparisonTarget3Tooltip")
target3.tooltip:SetWidth(spell_compare_frame_width[3])
--override backdrop settings and use the framework defaults
Details.gump:ApplyStandardBackdrop(target3)
--criar as barras do target1
for i = 1, targetBars do
create_bar ("DetailsPlayerComparisonTarget3Bar"..i, target3, i, nil, true)
end
end
-- ~compare
local iconTableCompare = {
texture = [[Interface\AddOns\Details\images\icons]],
--coords = {363/512, 381/512, 0/512, 17/512},
coords = {383/512, 403/512, 0/512, 15/512},
width = 16,
height = 14,
}
function Details:InitializeCompareTab()
--check if the tab is already created
for i = 1, #Details.player_details_tabs do
local tabButton = Details.player_details_tabs[i]
if (tabButton.tabname == "Compare" or tabButton.tabname == "New Compare") then
return
end
end
for i = 1, #Details.player_details_tabs do
local tabButton = Details.player_details_tabs[i]
if (tabButton.replaces) then
if (tabButton.replaces.bIsCompareTab) then
return
end
end
end
Details:CreatePlayerDetailsTab ("Compare", --[1] tab name
Loc ["STRING_INFO_TAB_COMPARISON"], --[2] localized name
function(tabOBject, playerObject) --[3] condition
if (breakdownWindowFrame.atributo > 2) then
return false
end
local same_class = {}
local class = playerObject.classe
local my_spells = {}
local my_spells_total = 0
--build my spell list
for spellid, _ in pairs(playerObject.spells._ActorTable) do
my_spells [spellid] = true
my_spells_total = my_spells_total + 1
end
tabOBject.players = {}
tabOBject.player = playerObject
tabOBject.spells_amt = my_spells_total
if (not breakdownWindowFrame.instancia.showing) then
return false
end
for index, actor in ipairs(breakdownWindowFrame.instancia.showing [breakdownWindowFrame.atributo]._ActorTable) do
if (actor.classe == class and actor ~= playerObject) then
local same_spells = 0
for spellid, _ in pairs(actor.spells._ActorTable) do
if (my_spells [spellid]) then
same_spells = same_spells + 1
end
end
local match_percentage = same_spells / math.max(my_spells_total, 0.000001) * 100
if (match_percentage > 30) then
table.insert(tabOBject.players, actor)
end
end
end
if (#tabOBject.players > 0) then
--tutorial flash
local blink = Details:GetTutorialCVar("DETAILS_INFO_TUTORIAL2") or 0
if (type(blink) == "number" and blink < 10) then
if (not tabOBject.FlashAnimation) then
local flashAnimation = tabOBject:CreateTexture(nil, "overlay")
flashAnimation:SetPoint("topleft", tabOBject.widget, "topleft", 1, -1)
flashAnimation:SetPoint("bottomright", tabOBject.widget, "bottomright", -1, 1)
flashAnimation:SetColorTexture(1, 1, 1)
local flashHub = DetailsFramework:CreateAnimationHub (flashAnimation, function() flashAnimation:Show() end, function() flashAnimation:Hide() end)
DetailsFramework:CreateAnimation(flashHub, "alpha", 1, 1, 0, 0.3)
DetailsFramework:CreateAnimation(flashHub, "alpha", 2, 1, 0.45, 0)
flashHub:SetLooping ("REPEAT")
tabOBject.FlashAnimation = flashHub
end
Details:SetTutorialCVar ("DETAILS_INFO_TUTORIAL2", blink+1)
tabOBject.FlashAnimation:Play()
end
return true
end
--return false
return true --debug?
end,
compare_fill, --[4] fill function
nil, --[5] onclick
compare_create, --[6] oncreate
iconTableCompare --icon table
)
end