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local SLE, T, E, L, V, P, G = unpack(ElvUI_SLE)
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local Q = SLE.Quests
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local IsResting = IsResting
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local C_Item_GetItemInfo = C_Item.GetItemInfo
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local _G = _G
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local HeaderMenuMinimizeButton = _G.ObjectiveTrackerFrame.Header.MinimizeButton
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local QuestHeaderMinimizeButton = _G.QuestObjectiveTracker.Header.MinimizeButton
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local statedriver = {
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FULL = function(frame)
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ObjectiveTrackerFrame:SetCollapsed(false)
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if E.private.skins.blizzard.enable and E.private.skins.blizzard.objectiveTracker then HeaderMenuMinimizeButton.tex:SetTexture([[Interface\AddOns\ElvUI\Core\Media\Textures\MinusButton]]) end
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-- if _G.QuestObjectiveTracker.Header.module.collapsed then
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-- ObjectiveTracker_MinimizeModuleButton_OnClick(QuestHeaderMinimizeButton)
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-- end
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frame:Show()
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end,
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COLLAPSED = function(frame)
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ObjectiveTrackerFrame:SetCollapsed(true)
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if E.private.skins.blizzard.enable and E.private.skins.blizzard.objectiveTracker then HeaderMenuMinimizeButton.tex:SetTexture([[Interface\AddOns\ElvUI\Core\Media\Textures\PlusButton]]) end
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frame:Show()
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end,
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COLLAPSED_QUESTS = function(frame)
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-- if not _G.QuestObjectiveTracker.Header.module.collapsed then
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-- ObjectiveTracker_MinimizeModuleButton_OnClick(QuestHeaderMinimizeButton)
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-- end
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frame:Show()
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end,
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HIDE = function(frame)
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frame:Hide()
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end,
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}
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function Q:ChangeState(event)
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if not Q.db or not Q.db.visibility or not Q.db.visibility.enable then return end
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if InCombatLockdown() and event ~= 'PLAYER_REGEN_DISABLED' then return end
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local inCombat = event == 'PLAYER_REGEN_DISABLED' and true or false
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if inCombat and Q.db.visibility.combat ~= 'NONE' then
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statedriver[Q.db.visibility.combat](Q.frame)
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elseif C_Garrison.IsPlayerInGarrison(2) then
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statedriver[Q.db.visibility.garrison](Q.frame)
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elseif C_Garrison.IsPlayerInGarrison(3) then --here be order halls
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statedriver[Q.db.visibility.orderhall](Q.frame)
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elseif IsResting() then
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statedriver[Q.db.visibility.rested](Q.frame)
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else
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local instance, instanceType = IsInInstance()
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if instance then
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if instanceType == 'pvp' then
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statedriver[Q.db.visibility.bg](Q.frame)
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elseif instanceType == 'arena' then
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statedriver[Q.db.visibility.arena](Q.frame)
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elseif instanceType == 'party' then
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statedriver[Q.db.visibility.dungeon](Q.frame)
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elseif instanceType == 'scenario' then
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statedriver[Q.db.visibility.scenario](Q.frame)
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elseif instanceType == 'raid' then
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statedriver[Q.db.visibility.raid](Q.frame)
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end
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else
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statedriver['FULL'](Q.frame)
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end
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end
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if WorldQuestTrackerAddon and SLE._Compatibility['WorldQuestTracker'] then -- and WorldQuestTrackerAddon then
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local y = 0
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for i = 1, #ObjectiveTrackerFrame.MODULES do
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local module = ObjectiveTrackerFrame.MODULES[i]
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if (module.Header:IsShown()) then
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y = y + module.contentsHeight
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end
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end
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if (ObjectiveTrackerFrame.collapsed) then
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WorldQuestTrackerAddon.TrackerHeight = 20
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else
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WorldQuestTrackerAddon.TrackerHeight = y
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end
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WorldQuestTrackerAddon.RefreshTrackerAnchor()
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end
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end
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function Q:SelectQuestReward(index)
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local frame = QuestInfoFrame.rewardsFrame
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local button = QuestInfo_GetRewardButton(frame, index)
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if (button.type == 'choice') then
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QuestInfoItemHighlight:ClearAllPoints()
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QuestInfoItemHighlight:SetOutside(button.Icon)
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if E.private.skins.blizzard.enable ~= true or E.private.skins.blizzard.quest ~= true then
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QuestInfoItemHighlight:SetPoint('TOPLEFT', button, 'TOPLEFT', -8, 7)
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else
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button.Name:SetTextColor(1, 1, 0)
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end
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QuestInfoItemHighlight:Show()
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-- Set Choice
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_G.QuestInfoFrame.itemChoice = button:GetID()
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end
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end
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function Q:QUEST_COMPLETE()
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if not Q.db.autoReward then return end
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local choice, highest = 1, 0
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local num = GetNumQuestChoices()
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if num <= 0 then return end -- no choices
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for index = 1, num do
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local link = GetQuestItemLink('choice', index)
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if link then
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local price = select(11, C_Item_GetItemInfo(link))
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if price and price > highest then
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highest = price
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choice = index
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end
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end
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end
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Q:SelectQuestReward(choice)
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end
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function Q:Initialize()
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if not SLE.initialized then return end
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Q.db = E.db.sle.quests
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Q.frame = ObjectiveTrackerFrame
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Q:RegisterEvent('LOADING_SCREEN_DISABLED', 'ChangeState')
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Q:RegisterEvent('PLAYER_UPDATE_RESTING', 'ChangeState')
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Q:RegisterEvent('ZONE_CHANGED_NEW_AREA', 'ChangeState')
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Q:RegisterEvent('PLAYER_REGEN_ENABLED', 'ChangeState')
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Q:RegisterEvent('PLAYER_REGEN_DISABLED', 'ChangeState')
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Q:RegisterEvent('QUEST_COMPLETE')
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function Q:ForUpdateAll()
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Q.db = E.db.sle.quests
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Q:ChangeState()
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end
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end
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SLE:RegisterModule(Q:GetName())
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