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-- Customized for OmniCD by permission of the copyright owner.
-- no img, label
---------------------------------------------------------------------------------
--[[-----------------------------------------------------------------------------
Checkbox Widget
-------------------------------------------------------------------------------]]
--[[ s r
local Type, Version = "CheckBox", 26
]]
local Type, Version = "InlineGroupListCheckBox-OmniCD", 1 --26 by OA, 28 backdrop 29 text right align -- v30: temp
-- e
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
local OmniCDC = LibStub("OmniCDC", true)
-- Lua APIs
local select, pairs = select, pairs
-- WoW APIs
local PlaySound = PlaySound
local CreateFrame, UIParent = CreateFrame, UIParent
local IMAGED_CHECKBOX_SIZE = 14
--[[-----------------------------------------------------------------------------
Support functions
-------------------------------------------------------------------------------]]
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function Control_OnEnter(frame)
frame.obj:Fire("OnEnter")
frame.obj.checkbg.border:SetColorTexture(0.5, 0.5, 0.5)
end
local function Control_OnLeave(frame)
frame.obj:Fire("OnLeave")
frame.obj.checkbg.border:SetColorTexture(0.2, 0.2, 0.25)
end
local function CheckBox_OnMouseDown(frame)
AceGUI:ClearFocus()
end
local function CheckBox_OnMouseUp(frame)
local self = frame.obj
if not self.disabled and frame:IsMouseMotionFocus() then
self:ToggleChecked()
if self.checked then
PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
else -- for both nil and false (tristate)
PlaySound(857) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_OFF
end
self:Fire("OnValueChanged", self.checked)
end
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self:SetValue(false)
-- height is calculated from the width and required space for the description
self:SetHeight(24)
self:SetWidth(200)
self:SetDisabled(nil)
end,
-- ["OnRelease"] = nil,
["SetDisabled"] = function(self, disabled)
self.disabled = disabled
if disabled then
self.frame:Disable()
self.text:SetTextColor(0.5, 0.5, 0.5)
--SetDesaturation(self.check, true)
self.check:SetAtlas("checkmark-minimal-disabled", true)
if self.desc then
self.desc:SetTextColor(0.5, 0.5, 0.5)
end
self.checkbg.bg:SetColorTexture(0.5, 0.5, 0.5)
else
self.frame:Enable()
self.text:SetTextColor(1, 1, 1)
--SetDesaturation(self.check, false)
self.check:SetAtlas("checkmark-minimal", true)
if self.desc then
self.desc:SetTextColor(1, 1, 1)
end
self.checkbg.bg:SetColorTexture(0, 0, 0)
end
end,
["SetValue"] = function(self, value)
self.checked = value
if value then
--SetDesaturation(self.check, false)
self.check:Show()
else
--SetDesaturation(self.check, false)
self.check:Hide()
end
self:SetDisabled(self.disabled)
end,
["GetValue"] = function(self)
return self.checked
end,
["ToggleChecked"] = function(self)
self:SetValue(not self:GetValue())
end,
["SetLabel"] = function(self, label)
self.text:SetText(label)
end,
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
local frame = CreateFrame("Button", nil, UIParent)
frame:Hide()
frame:EnableMouse(true)
frame:SetScript("OnEnter", Control_OnEnter)
frame:SetScript("OnLeave", Control_OnLeave)
frame:SetScript("OnMouseDown", CheckBox_OnMouseDown)
frame:SetScript("OnMouseUp", CheckBox_OnMouseUp)
frame:SetHitRectInsets(0, 10, 0, 0) -- s a (avoid misclicking) -- v27 20>10
local checkbg = CreateFrame("Frame", nil, frame)
checkbg:SetWidth(IMAGED_CHECKBOX_SIZE)
checkbg:SetHeight(IMAGED_CHECKBOX_SIZE)
checkbg:SetPoint("LEFT")
checkbg.border = checkbg:CreateTexture(nil, "BACKGROUND")
checkbg.border:SetTexelSnappingBias(0.0)
checkbg.border:SetSnapToPixelGrid(false)
checkbg.border:SetAllPoints()
checkbg.border:SetColorTexture(0.2, 0.2, 0.25)
checkbg.bg = checkbg:CreateTexture(nil, "BORDER")
checkbg.bg:SetTexelSnappingBias(0.0)
checkbg.bg:SetSnapToPixelGrid(false)
checkbg.bg:SetColorTexture(0, 0, 0)
local edgeSize = OmniCDC.ACDPixelMult
checkbg.bg:SetPoint("TOPLEFT", checkbg, "TOPLEFT", edgeSize, -edgeSize)
checkbg.bg:SetPoint("BOTTOMRIGHT", checkbg, "BOTTOMRIGHT", -edgeSize, edgeSize)
local check = checkbg:CreateTexture(nil, "OVERLAY")
check:SetPoint("TOPLEFT", -5, 5)
check:SetPoint("BOTTOMRIGHT", 5, -5)
--check:SetTexture(130751) -- Interface\\Buttons\\UI-CheckBox-Check
--check:SetTexCoord(0, 1, 0, 1)
check:SetAtlas("checkmark-minimal", true)
check:SetBlendMode("BLEND")
local text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight-OmniCD")
text:SetJustifyH("LEFT")
text:SetHeight(18)
text:SetPoint("LEFT", checkbg, "RIGHT")
text:SetPoint("RIGHT", -10, 0) -- v29 done in AlignImage
local widget = {
checkbg = checkbg,
check = check,
text = text,
frame = frame,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
return AceGUI:RegisterAsWidget(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)