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do
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local addonId = ...
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local languageTable = DetailsFramework.Language.RegisterLanguage(addonId, "zhCN")
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local L = languageTable
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------------------------------------------------------------
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L["EXPORT"] = "导出"
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L["EXPORT_CAST_COLORS"] = "导出施法条颜色"
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L["EXPORT_CAST_SOUNDS"] = "导出施法条声音"
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L["HIGHLIGHT_HOVEROVER"] = "鼠标悬停高亮"
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L["HIGHLIGHT_HOVEROVER_ALPHA"] = "鼠标悬停高亮透明度"
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L["HIGHLIGHT_HOVEROVER_DESC"] = "鼠标放在姓名版上时的高亮效果."
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L["IMPORT"] = "导入"
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L["IMPORT_CAST_COLORS"] = "导入施法条颜色"
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L["IMPORT_CAST_SOUNDS"] = "导入施法条声音"
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L["OPTIONS_ALPHA"] = "透明度"
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L["OPTIONS_ALPHABYFRAME_ALPHAMULTIPLIER"] = "透明度倍数."
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L["OPTIONS_ALPHABYFRAME_DEFAULT"] = "默认透明度"
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L["OPTIONS_ALPHABYFRAME_DEFAULT_DESC"] = "所有部件的透明度."
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L["OPTIONS_ALPHABYFRAME_ENABLE_ENEMIES"] = "为敌人启用"
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L["OPTIONS_ALPHABYFRAME_ENABLE_ENEMIES_DESC"] = "对敌方单位应用透明度设置."
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L["OPTIONS_ALPHABYFRAME_ENABLE_FRIENDLY"] = "为友方启用"
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L["OPTIONS_ALPHABYFRAME_ENABLE_FRIENDLY_DESC"] = "对友方单位应用透明度设置. "
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L["OPTIONS_ALPHABYFRAME_TARGET_INRANGE"] = "范围内/目标透明度"
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L["OPTIONS_ALPHABYFRAME_TARGET_INRANGE_DESC"] = "目标和范围内单位的框架透明度."
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L["OPTIONS_ALPHABYFRAME_TITLE_ENEMIES"] = "框架透明度 - 敌方"
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L["OPTIONS_ALPHABYFRAME_TITLE_FRIENDLY"] = "框架透明度 - 友方"
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L["OPTIONS_AMOUNT"] = "数值"
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L["OPTIONS_ANCHOR"] = "锚点"
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L["OPTIONS_ANCHOR_BOTTOM"] = "底部"
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L["OPTIONS_ANCHOR_BOTTOMLEFT"] = "左下"
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L["OPTIONS_ANCHOR_BOTTOMRIGHT"] = "右下"
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L["OPTIONS_ANCHOR_CENTER"] = "居中"
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L["OPTIONS_ANCHOR_INNERBOTTOM"] = "底部内侧"
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L["OPTIONS_ANCHOR_INNERLEFT"] = "左边内侧"
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L["OPTIONS_ANCHOR_INNERRIGHT"] = "右边内侧"
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L["OPTIONS_ANCHOR_INNERTOP"] = "顶部内侧"
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L["OPTIONS_ANCHOR_LEFT"] = "左侧"
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L["OPTIONS_ANCHOR_RIGHT"] = "右侧"
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L["OPTIONS_ANCHOR_TARGET_SIDE"] = "这个小组件附着在姓名版的哪一边."
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L["OPTIONS_ANCHOR_TOP"] = "顶部"
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L["OPTIONS_ANCHOR_TOPLEFT"] = "左上"
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L["OPTIONS_ANCHOR_TOPRIGHT"] = "右上"
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L["OPTIONS_AURA_DEBUFF_HEIGHT"] = "Debuff的图标高度."
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L["OPTIONS_AURA_DEBUFF_WITH"] = "Debuff的图标宽度."
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L["OPTIONS_AURA_HEIGHT"] = "Debuff的图标高度."
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L["OPTIONS_AURA_SHOW_BUFFS"] = "个人条显示Buff"
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L["OPTIONS_AURA_SHOW_BUFFS_DESC"] = "在你的个人条上显示Buff"
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L["OPTIONS_AURA_SHOW_DEBUFFS"] = "个人条显示Debuff"
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L["OPTIONS_AURA_SHOW_DEBUFFS_DESC"] = "在你的个人条上显示Debuff"
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L["OPTIONS_AURA_WIDTH"] = "Debuff的图标宽度."
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L["OPTIONS_AURAS_ENABLETEST"] = "启用此选项可隐藏配置时显示的测试光环."
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L["OPTIONS_AURAS_SORT"] = "光环排序"
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L["OPTIONS_AURAS_SORT_DESC"] = "按剩余时间排序 (默认)."
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L["OPTIONS_BACKGROUND_ALWAYSSHOW"] = "总是显示背景"
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L["OPTIONS_BACKGROUND_ALWAYSSHOW_DESC"] = "启用一个显示可点击区域的背景."
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L["OPTIONS_BORDER_COLOR"] = "姓名板边框颜色"
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L["OPTIONS_BORDER_THICKNESS"] = "姓名板边框厚度"
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L["OPTIONS_BUFFFRAMES"] = "Buff框架"
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L["OPTIONS_CANCEL"] = "取消"
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L["OPTIONS_CAST_COLOR_CHANNELING"] = "引导施法条"
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L["OPTIONS_CAST_COLOR_INTERRUPTED"] = "可打断施法条"
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L["OPTIONS_CAST_COLOR_REGULAR"] = "常规施法条"
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L["OPTIONS_CAST_COLOR_SUCCESS"] = "施法成功"
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L["OPTIONS_CAST_COLOR_UNINTERRUPTIBLE"] = "无法打断施法条"
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L["OPTIONS_CAST_SHOW_TARGETNAME"] = "显示目标名字"
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L["OPTIONS_CAST_SHOW_TARGETNAME_DESC"] = "显示当前施法条的目标(如果目标存在)"
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L["OPTIONS_CAST_SHOW_TARGETNAME_TANK"] = "[坦克] 不要显示你的名字"
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L["OPTIONS_CAST_SHOW_TARGETNAME_TANK_DESC"] = "如果你是坦克, 当施法目标是你时不要显示名字."
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L["OPTIONS_CASTBAR_APPEARANCE"] = "施法条外观"
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L["OPTIONS_CASTBAR_BLIZZCASTBAR"] = "暴雪施法条"
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L["OPTIONS_CASTBAR_COLORS"] = "施法条颜色"
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L["OPTIONS_CASTBAR_FADE_ANIM_ENABLED"] = "使用渐隐动画"
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L["OPTIONS_CASTBAR_FADE_ANIM_ENABLED_DESC"] = "施法开始和结束有渐隐动画."
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L["OPTIONS_CASTBAR_FADE_ANIM_TIME_END"] = "淡出时间"
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L["OPTIONS_CASTBAR_FADE_ANIM_TIME_END_DESC"] = "当施法结束, 这是施法条从100%透明度到完全不可见的时间."
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L["OPTIONS_CASTBAR_FADE_ANIM_TIME_START"] = "淡入时间"
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L["OPTIONS_CASTBAR_FADE_ANIM_TIME_START_DESC"] = "当施法开始时, 施法条从完全透明变为完全不透明所花费的时间."
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L["OPTIONS_CASTBAR_HEIGHT"] = "施法条高度"
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L["OPTIONS_CASTBAR_HIDE_ENEMY"] = "隐藏敌方施法条"
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L["OPTIONS_CASTBAR_HIDE_FRIENDLY"] = "隐藏友方施法条"
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L["OPTIONS_CASTBAR_HIDEBLIZZARD"] = "隐藏暴雪玩家施法条"
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L["OPTIONS_CASTBAR_ICON_CUSTOM_ENABLE"] = "启用图标自定义"
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L["OPTIONS_CASTBAR_ICON_CUSTOM_ENABLE_DESC"] = "如果这个选项被禁用, Plater就不会修改法术图标而是留给脚本来做."
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L["OPTIONS_CASTBAR_NO_SPELLNAME_LIMIT"] = "不受法术名称长度限制"
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L["OPTIONS_CASTBAR_NO_SPELLNAME_LIMIT_DESC"] = "法术名字的文本不会被切割成适合于施法条的宽度."
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L["OPTIONS_CASTBAR_QUICKHIDE"] = "快速隐藏施法条"
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L["OPTIONS_CASTBAR_QUICKHIDE_DESC"] = "当施法结束,立即隐藏施法条"
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L["OPTIONS_CASTBAR_SPARK_HALF"] = "半宽火花"
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L["OPTIONS_CASTBAR_SPARK_HALF_DESC"] = "火花纹理的一半."
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L["OPTIONS_CASTBAR_SPARK_HIDE_INTERRUPT"] = "打断时隐藏火花"
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L["OPTIONS_CASTBAR_SPARK_SETTINGS"] = "火花设置"
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L["OPTIONS_CASTBAR_SPELLICON"] = "法术图标"
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L["OPTIONS_CASTBAR_TOGGLE_TEST"] = "施法条测试开关"
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L["OPTIONS_CASTBAR_TOGGLE_TEST_DESC"] = "点一次开始测试, 再点一次停止."
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L["OPTIONS_CASTBAR_WIDTH"] = "施法条宽度"
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L["OPTIONS_CASTCOLORS_DISABLECOLORS"] = "禁用所有颜色"
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L["OPTIONS_CLICK_SPACE_HEIGHT"] = "接受鼠标点击以选择目标的区域的高度"
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L["OPTIONS_CLICK_SPACE_WIDTH"] = "接受鼠标点击来选择目标的区域的宽度"
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L["OPTIONS_COLOR"] = "颜色"
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L["OPTIONS_COLOR_BACKGROUND"] = "施法条背景色"
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L["OPTIONS_CVAR_ENABLE_PERSONAL_BAR"] = "个人生命条和法力条|cFFFF7700*|r"
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L["OPTIONS_CVAR_ENABLE_PERSONAL_BAR_DESC"] = [=[在你的角色下显示一个迷你生命和法力条.
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|cFFFF7700[*]|r |cFFa0a0a0CVar, 保存在Plater配置文件中并在加载配置文件时恢复.|r]=]
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L["OPTIONS_CVAR_NAMEPLATES_ALWAYSSHOW"] = "始终显示姓名版|cFFFF7700*|r"
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L["OPTIONS_CVAR_NAMEPLATES_ALWAYSSHOW_DESC"] = [=[始终显示附近所有单位的姓名版. 如果禁用则仅在战斗中才显示姓名版.
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|cFFFF7700[*]|r |cFFa0a0a0CVar, 保存在Plater配置文件中并在加载配置文件时恢复.|r]=]
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L["OPTIONS_ENABLED"] = "启用"
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L["OPTIONS_ERROR_CVARMODIFY"] = "cvars参数无法在战斗中修改。"
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L["OPTIONS_ERROR_EXPORTSTRINGERROR"] = "导出失败"
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L["OPTIONS_EXECUTERANGE"] = "斩杀范围"
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L["OPTIONS_EXECUTERANGE_DESC"] = "当单位处于斩杀区间的时候显示一个指示器."
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L["OPTIONS_EXECUTERANGE_HIGH_HEALTH"] = "斩杀范围(高生命值)"
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L["OPTIONS_EXECUTERANGE_HIGH_HEALTH_DESC"] = "当单位处于斩杀区间的时候显示一个指示器."
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L["OPTIONS_FONT"] = "字体"
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L["OPTIONS_FORMAT_NUMBER"] = "数字格式"
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L["OPTIONS_FRIENDLY"] = "友方"
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L["OPTIONS_GENERALSETTINGS_HEALTHBAR_ANCHOR_TITLE"] = "生命条外观"
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L["OPTIONS_GENERALSETTINGS_HEALTHBAR_BGCOLOR"] = "生命条背景颜色和透明度"
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L["OPTIONS_GENERALSETTINGS_HEALTHBAR_BGTEXTURE"] = "生命条背景材质"
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L["OPTIONS_GENERALSETTINGS_HEALTHBAR_TEXTURE"] = "生命条材质"
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L["OPTIONS_GENERALSETTINGS_TRANSPARENCY_ANCHOR_TITLE"] = "透明度控制"
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L["OPTIONS_GENERALSETTINGS_TRANSPARENCY_RANGECHECK"] = "范围检查"
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L["OPTIONS_GENERALSETTINGS_TRANSPARENCY_RANGECHECK_ALPHA"] = "超出范围之后的透明度"
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L["OPTIONS_GENERALSETTINGS_TRANSPARENCY_RANGECHECK_SPEC_DESC"] = "适用于此专精的范围检测技能。"
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L["OPTIONS_HEALTHBAR"] = "血条"
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L["OPTIONS_HEALTHBAR_HEIGHT"] = "血条高度"
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L["OPTIONS_HEALTHBAR_SIZE_GLOBAL_DESC"] = "改变战斗中和非战斗的玩家和NPC的敌方和友方姓名版的大小. 这些选项中的每一个都可以在敌对Npc, 敌对玩家选项卡上单独更改."
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L["OPTIONS_HEALTHBAR_WIDTH"] = "血条宽度"
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L["OPTIONS_HEIGHT"] = "高度"
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L["OPTIONS_HOSTILE"] = "敌对"
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L["OPTIONS_ICON_ELITE"] = "精英图标"
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L["OPTIONS_ICON_ENEMYCLASS"] = "敌对职业图标"
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L["OPTIONS_ICON_ENEMYFACTION"] = "敌对阵营图标"
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L["OPTIONS_ICON_ENEMYSPEC"] = "敌方专精图标"
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L["OPTIONS_ICON_FRIENDLY_SPEC"] = "友方专精图标"
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L["OPTIONS_ICON_FRIENDLYCLASS"] = "友方职业"
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L["OPTIONS_ICON_FRIENDLYFACTION"] = "友方阵营图标"
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L["OPTIONS_ICON_PET"] = "宠物图标"
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L["OPTIONS_ICON_QUEST"] = "任务图标"
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L["OPTIONS_ICON_RARE"] = "稀有图标"
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L["OPTIONS_ICON_SHOW"] = "显示图标"
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L["OPTIONS_ICON_SIDE"] = "图标侧"
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L["OPTIONS_ICON_SIZE"] = "图标大小"
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L["OPTIONS_ICON_WORLDBOSS"] = "世界Boss图标"
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L["OPTIONS_ICONROWSPACING"] = "图标行间距"
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L["OPTIONS_ICONSPACING"] = "图标间距"
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L["OPTIONS_INDICATORS"] = "指示器"
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L["OPTIONS_INTERRUPT_FILLBAR"] = "打断时填充施法条"
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L["OPTIONS_INTERRUPT_SHOW_ANIM"] = "播放打断动画"
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L["OPTIONS_INTERRUPT_SHOW_AUTHOR"] = "显示打断者名字"
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L["OPTIONS_MINOR_SCALE_DESC"] = "显示次要单位时略微调整血条的大小(默认情况下这些单位的血条较小)."
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L["OPTIONS_MINOR_SCALE_HEIGHT"] = "次要单位高度比例"
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L["OPTIONS_MINOR_SCALE_WIDTH"] = "次要单位宽度比例"
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L["OPTIONS_MOVE_HORIZONTAL"] = "略微水平移动"
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L["OPTIONS_MOVE_VERTICAL"] = "略微垂直移动"
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L["OPTIONS_NAMEPLATE_HIDE_FRIENDLY_HEALTH"] = "隐藏友方生命条|cFFFF7700*|r"
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L["OPTIONS_NAMEPLATE_HIDE_FRIENDLY_HEALTH_DESC"] = [=[在地下城和团本中如果启用了友方姓名版, 它将只显示玩家的名字.\n如果任何Plater模块被禁用这也将影响这些姓名版.
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|cFFFF7700[*]|r |cFFa0a0a0CVar, 保存在Plater配置文件中并在加载配置文件时恢复.|r
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|cFFa0a0a0A /reload后生效.|r]=]
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L["OPTIONS_NAMEPLATE_OFFSET"] = "稍微调整整个姓名版"
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L["OPTIONS_NAMEPLATE_SHOW_ENEMY"] = "显示敌方铭牌|cFFFF7700*|r"
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L["OPTIONS_NAMEPLATE_SHOW_ENEMY_DESC"] = "显示敌方和中立单位姓名版|cFFFF7700[*]|r|cFFa0a0CVar,保存在Plater配置文件中,并在加载配置文件时恢复|r"
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L["OPTIONS_NAMEPLATE_SHOW_FRIENDLY"] = "显示友方姓名版|cFFFF7700*|r"
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L["OPTIONS_NAMEPLATE_SHOW_FRIENDLY_DESC"] = "为友好玩家展示铭牌|cFFFF7700[*]|r|cFFa0a0CVar,保存在Plater配置文件中,并在加载配置文件时恢复|r"
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L["OPTIONS_NAMEPLATES_OVERLAP"] = "铭牌重叠(V)|cFFFF7700*|r"
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L["OPTIONS_NAMEPLATES_OVERLAP_DESC"] = [=[启用堆叠时每个铭牌之间的垂直间距|cFFFFFFFF默认值:1.10|r|cFFFF7700[*]|r|c FFa0a0CVar,保存在Plater配置文件中,加载配置文件时恢复|r|cFFFFFF00重要|r:如果发现此设置有问题,请使用:|cFFFFF/run SetCVar('nameplateOverlapV','1.6')|r
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]=]
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L["OPTIONS_NAMEPLATES_STACKING"] = "叠堆姓名版|cFFFF7700*|r"
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L["OPTIONS_NAMEPLATES_STACKING_DESC"] = "如果启用,铭牌将不会相互重叠|cFFFF7700[*]|r|cFFa0a0CVar,保存在Plater配置文件中,并在加载配置文件时恢复|r|cFFFFFF00重要|r:要设置每个铭牌之间的间距,请参阅下面的“|cFFFFF铭牌垂直填充|r”选项。请检查“自动”选项卡设置以设置此选项的自动切换。"
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L["OPTIONS_NEUTRAL"] = "中立"
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L["OPTIONS_NOCOMBATALPHA_AMOUNT_DESC"] = "应用'非战斗'特性所需要的透明度."
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L["OPTIONS_NOCOMBATALPHA_ENABLED"] = "使用非战斗透明度"
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L["OPTIONS_NOCOMBATALPHA_ENABLED_DESC"] = [=[当你在战斗中但单位没有时改变姓名版的透明度.
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|cFFFFFF00 重要 |r: 如果单位不在战斗中, 它将覆盖范围检查的透明度.]=]
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L["OPTIONS_NOESSENTIAL_DESC"] = "在更新 Plater 时,新版本通常也会从脚本选项页更新脚本. \\n这可能会覆盖配置文件创建者所做的更改. 下面的选项可防止 Plater 修改插件收到更新时的脚本。\\n\\n注意:Plater的主要补丁和错误修复仍可能会更新脚本"
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L["OPTIONS_NOESSENTIAL_NAME"] = "在 Plater 版本升级期间禁用非必要的脚本更新."
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L["OPTIONS_NOESSENTIAL_SKIP_ALERT"] = "跳过非必要的补丁:"
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L["OPTIONS_NOESSENTIAL_TITLE"] = "跳过非必要的脚本Script补丁"
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L["OPTIONS_NOTHING_TO_EXPORT"] = "没有什么可导出的。"
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L["OPTIONS_OKAY"] = "确定"
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L["OPTIONS_OUTLINE"] = "轮廓"
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L["OPTIONS_PERSONAL_HEALTHBAR_HEIGHT"] = "血条的高度"
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L["OPTIONS_PERSONAL_HEALTHBAR_WIDTH"] = "血条的宽度"
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L["OPTIONS_PERSONAL_SHOW_HEALTHBAR"] = "显示血条"
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L["OPTIONS_PET_SCALE_DESC"] = "当展示宠物时,稍微调整铭牌的大小"
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L["OPTIONS_PET_SCALE_HEIGHT"] = "宠物高度"
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L["OPTIONS_PET_SCALE_WIDTH"] = "宠物宽度"
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L["OPTIONS_PLEASEWAIT"] = "可能需要等待几秒钟..."
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L["OPTIONS_POWERBAR"] = "能量条"
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L["OPTIONS_POWERBAR_HEIGHT"] = "能量条高度"
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L["OPTIONS_POWERBAR_WIDTH"] = "能量条宽度"
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L["OPTIONS_PROFILE_CONFIG_EXPORTINGTASK"] = "Plater正在导出当前配置......"
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L["OPTIONS_PROFILE_CONFIG_EXPORTPROFILE"] = "导出配置"
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L["OPTIONS_PROFILE_CONFIG_IMPORTPROFILE"] = "导入配置"
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L["OPTIONS_PROFILE_CONFIG_MOREPROFILES"] = "在Wago.io上获取更多的配置"
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L["OPTIONS_PROFILE_CONFIG_OPENSETTINGS"] = "打开配置设置"
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L["OPTIONS_PROFILE_CONFIG_PROFILENAME"] = "新的配置名称"
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L["OPTIONS_PROFILE_CONFIG_PROFILENAME_DESC"] = [=[使用导入的字符串创建新配置文件。
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如果有相同名字的配置文件,将会被覆盖。]=]
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L["OPTIONS_PROFILE_ERROR_PROFILENAME"] = "配置名称无效"
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L["OPTIONS_PROFILE_ERROR_STRINGINVALID"] = "无效的配置文件。"
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L["OPTIONS_PROFILE_ERROR_WRONGTAB"] = [=[无效的配置文件.
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在脚本或模组选项页面导入脚本或者模组的字符串.]=]
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L["OPTIONS_PROFILE_IMPORT_OVERWRITE"] = "配置 '%s' 已经存在, 确定要覆盖吗?"
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L["OPTIONS_RANGECHECK_NONE"] = "无关"
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L["OPTIONS_RANGECHECK_NONE_DESC"] = "不应用alpha修改。"
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L["OPTIONS_RANGECHECK_NOTMYTARGET"] = "不是你目标的单位"
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L["OPTIONS_RANGECHECK_NOTMYTARGET_DESC"] = "当铭牌不是您当前的目标时,alpha会减少。"
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L["OPTIONS_RANGECHECK_NOTMYTARGETOUTOFRANGE"] = "超出范围+不是你的目标"
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L["OPTIONS_RANGECHECK_NOTMYTARGETOUTOFRANGE_DESC"] = "减少非目标单位的阿尔法值。如果单位超出范围,则会减少更多"
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L["OPTIONS_RANGECHECK_OUTOFRANGE"] = "超出范围的单位"
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L["OPTIONS_RANGECHECK_OUTOFRANGE_DESC"] = "当铭牌超出范围时,alpha会减小。"
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L["OPTIONS_RESOURCES_TARGET"] = "显示目标上的资源"
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L["OPTIONS_RESOURCES_TARGET_DESC"] = "显示您的资源,例如当前目标上方的组合点。使用暴雪默认资源并禁用Platers自己的资源。角色特定设置!"
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L["OPTIONS_SCALE"] = "缩放"
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--[[Translation missing --]]
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L["OPTIONS_SCRIPTING_ADDOPTION"] = "Select which option to add"
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L["OPTIONS_SCRIPTING_REAPPLY"] = "重新应用默认值"
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L["OPTIONS_SETTINGS_COPIED"] = "设置已经拷贝"
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L["OPTIONS_SETTINGS_FAIL_COPIED"] = "从当前选择的标签页获取设置失败"
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L["OPTIONS_SHADOWCOLOR"] = "阴影颜色"
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L["OPTIONS_SHIELD_BAR"] = "吸收盾"
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L["OPTIONS_SHOW_CASTBAR"] = "显示cast条"
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L["OPTIONS_SHOW_POWERBAR"] = "显示能量条"
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L["OPTIONS_SHOWOPTIONS"] = "显示选项"
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L["OPTIONS_SHOWSCRIPTS"] = "显示脚本"
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L["OPTIONS_SHOWTOOLTIP"] = "显示工具提示"
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L["OPTIONS_SHOWTOOLTIP_DESC"] = "悬停在光环图标上时显示工具提示"
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L["OPTIONS_SIZE"] = "大小"
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L["OPTIONS_STACK_AURATIME"] = "显示叠加光环的最短时间"
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L["OPTIONS_STACK_AURATIME_DESC"] = "禁用时显示叠加光环的最短时间或最长时间。"
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L["OPTIONS_STACK_SIMILAR_AURAS"] = "叠加相似光环"
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L["OPTIONS_STACK_SIMILAR_AURAS_DESC"] = "同名光环(例如术士的不稳定痛苦debuff)叠加在一起。"
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L["OPTIONS_STATUSBAR_TEXT"] = "你现在能够从|cFFFFAA00http://wago.io|r导入配置文件,模组,脚本,动画和颜色表。"
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L["OPTIONS_TABNAME_ADVANCED"] = "高级配置"
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L["OPTIONS_TABNAME_ANIMATIONS"] = "动画面板"
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L["OPTIONS_TABNAME_AUTO"] = "自动选项"
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L["OPTIONS_TABNAME_BUFF_LIST"] = "BUFF 列表"
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L["OPTIONS_TABNAME_BUFF_SETTINGS"] = "BUFF 设置"
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L["OPTIONS_TABNAME_BUFF_SPECIAL"] = "BUFF 特殊"
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L["OPTIONS_TABNAME_BUFF_TRACKING"] = "BUFF 跟踪"
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L["OPTIONS_TABNAME_CASTBAR"] = "施法条"
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L["OPTIONS_TABNAME_CASTCOLORS"] = "施法颜色和名称 "
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L["OPTIONS_TABNAME_COMBOPOINTS"] = "连击点"
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L["OPTIONS_TABNAME_GENERALSETTINGS"] = "常规设置"
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L["OPTIONS_TABNAME_MODDING"] = "模组"
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L["OPTIONS_TABNAME_NPC_COLORNAME"] = "NPC颜色和名称"
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L["OPTIONS_TABNAME_NPCENEMY"] = "敌对怪物/NPC"
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L["OPTIONS_TABNAME_NPCFRIENDLY"] = "友方怪物/NPC"
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L["OPTIONS_TABNAME_PERSONAL"] = "个人条"
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L["OPTIONS_TABNAME_PLAYERENEMY"] = "敌对玩家"
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L["OPTIONS_TABNAME_PLAYERFRIENDLY"] = "友方玩家"
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L["OPTIONS_TABNAME_PROFILES"] = "配置文件"
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L["OPTIONS_TABNAME_SCRIPTING"] = "脚本"
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L["OPTIONS_TABNAME_SEARCH"] = "搜索"
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L["OPTIONS_TABNAME_STRATA"] = "层级&层次"
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L["OPTIONS_TABNAME_TARGET"] = "目标"
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L["OPTIONS_TABNAME_THREAT"] = "仇恨颜色"
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L["OPTIONS_TEXT_COLOR"] = "文字颜色."
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L["OPTIONS_TEXT_FONT"] = "文字字体."
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L["OPTIONS_TEXT_SIZE"] = "文字大小."
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L["OPTIONS_TEXTURE"] = "材质"
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L["OPTIONS_TEXTURE_BACKGROUND"] = "施法条背景材质"
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L["OPTIONS_THREAT_AGGROSTATE_ANOTHERTANK"] = "[坦克] 仇恨在副坦上"
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L["OPTIONS_THREAT_AGGROSTATE_HIGHTHREAT"] = "[输出 / 治疗] 高威胁"
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L["OPTIONS_THREAT_AGGROSTATE_NOAGGRO"] = "丢失仇恨"
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L["OPTIONS_THREAT_AGGROSTATE_NOTANK"] = "[输出 / 治疗] 无坦克仇恨"
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L["OPTIONS_THREAT_AGGROSTATE_NOTINCOMBAT"] = "[坦克] 没进战斗"
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L["OPTIONS_THREAT_AGGROSTATE_ONYOU_LOWAGGRO"] = "[坦克] 仇恨降低"
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L["OPTIONS_THREAT_AGGROSTATE_ONYOU_LOWAGGRO_DESC"] = "该单位正在攻击你,但其他人的仇恨即将超过你。"
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L["OPTIONS_THREAT_AGGROSTATE_ONYOU_SOLID"] = "仇恨在你身上"
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L["OPTIONS_THREAT_AGGROSTATE_TAPPED"] = "丢失拾取权(灰怪)"
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L["OPTIONS_THREAT_CLASSIC_USE_TANK_COLORS"] = "使用坦克仇恨颜色"
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L["OPTIONS_THREAT_COLOR_DPS_ANCHOR_TITLE"] = "仇恨颜色[输出/治疗]"
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L["OPTIONS_THREAT_COLOR_DPS_HIGHTHREAT_DESC"] = "该单位将要开始攻击你。"
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L["OPTIONS_THREAT_COLOR_DPS_NOAGGRO_DESC"] = "该单位没有攻击你。"
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L["OPTIONS_THREAT_COLOR_DPS_NOTANK_DESC"] = "该单位没有攻击你或者坦克,应该正在攻击你队伍或团队中的治疗或者输出。"
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L["OPTIONS_THREAT_COLOR_DPS_ONYOU_SOLID_DESC"] = "该单位在攻击你"
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L["OPTIONS_THREAT_COLOR_OVERRIDE_ANCHOR_TITLE"] = "覆盖默认的颜色"
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L["OPTIONS_THREAT_COLOR_OVERRIDE_DESC"] = [=[修改默认的中立,敌对和友方的颜色。
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在战斗中,如果使用仇恨血条颜色,那么这些颜色也同样会被覆盖。]=]
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L["OPTIONS_THREAT_COLOR_TANK_ANCHOR_TITLE"] = "仇恨颜色[坦克]"
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L["OPTIONS_THREAT_COLOR_TANK_ANOTHERTANK_DESC"] = "该单位被队伍中的其他坦克拉住了。"
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L["OPTIONS_THREAT_COLOR_TANK_NOAGGRO_DESC"] = "该单位对你没有仇恨。"
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L["OPTIONS_THREAT_COLOR_TANK_NOTINCOMBAT_DESC"] = "该单位没有在战斗中。"
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L["OPTIONS_THREAT_COLOR_TANK_ONYOU_SOLID_DESC"] = "该单位正在攻击你,你的仇恨很稳定。"
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L["OPTIONS_THREAT_COLOR_TAPPED_DESC"] = "其他人先摸了怪(也就是这个怪死了你是无法摸尸体的)。"
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L["OPTIONS_THREAT_DPS_CANCHECKNOTANK"] = "没有坦克仇恨时的检查"
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L["OPTIONS_THREAT_DPS_CANCHECKNOTANK_DESC"] = "作为输出或者治疗没有仇恨时,检查该单位是否正在攻击队伍或团队中另一个不是坦克的玩家。"
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L["OPTIONS_THREAT_MODIFIERS_ANCHOR_TITLE"] = "仇恨颜色修改"
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L["OPTIONS_THREAT_MODIFIERS_BORDERCOLOR"] = "边框颜色"
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L["OPTIONS_THREAT_MODIFIERS_HEALTHBARCOLOR"] = "血条颜色"
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L["OPTIONS_THREAT_MODIFIERS_NAMECOLOR"] = "姓名颜色"
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L["OPTIONS_THREAT_PULL_FROM_ANOTHER_TANK"] = "仇恨在其他Tank身上."
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L["OPTIONS_THREAT_PULL_FROM_ANOTHER_TANK_TANK"] = "该单位对另一个TANK产生了仇恨,而你正要拉它。"
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L["OPTIONS_THREAT_USE_AGGRO_FLASH"] = "启用仇恨闪光"
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L["OPTIONS_THREAT_USE_AGGRO_FLASH_DESC"] = "当以 dps 获得仇恨时,启用铭牌上的 -AGGRO- 闪光动画"
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L["OPTIONS_THREAT_USE_AGGRO_GLOW"] = "启用仇恨发光"
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L["OPTIONS_THREAT_USE_AGGRO_GLOW_DESC"] = "当作为 DPS 获得仇恨或作为坦克失去仇恨时,使铭牌上的生命条发光。"
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L["OPTIONS_THREAT_USE_SOLO_COLOR"] = "单一颜色"
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L["OPTIONS_THREAT_USE_SOLO_COLOR_DESC"] = "不在团体中时使用“单一”颜色。"
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L["OPTIONS_THREAT_USE_SOLO_COLOR_ENABLE"] = "使用“单一”颜色"
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L["OPTIONS_TOGGLE_TO_CHANGE"] = "|cFFFFFF00 重要 |r:隐藏和显示铭牌以查看更改。"
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L["OPTIONS_WIDTH"] = "宽度"
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L["OPTIONS_XOFFSET"] = "X 偏移"
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L["OPTIONS_XOFFSET_DESC"] = [=[调整X轴上的位置.
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|
右键输入数值.]=]
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L["OPTIONS_YOFFSET"] = "Y 偏移"
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L["OPTIONS_YOFFSET_DESC"] = [=[调整Y轴上的位置.
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右键输入数值.]=]
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L["TARGET_CVAR_ALWAYSONSCREEN"] = "目标始终在屏幕上|cFFFF7700*|r"
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L["TARGET_CVAR_ALWAYSONSCREEN_DESC"] = "启用后,即使敌人不在屏幕中,也会始终显示目标的铭牌。 |cFFFF7700[*]|r |cFFa0a0a0CVar,保存在 Plater 配置文件中并在加载配置文件时恢复。|r"
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L["TARGET_CVAR_LOCKTOSCREEN"] = "锁定屏幕(顶部)|cFFFF7700*|r"
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L["TARGET_CVAR_LOCKTOSCREEN_DESC"] = "铭牌与屏幕顶部之间的最小间距。 如果铭牌的某些部分超出屏幕,请增加此值。 |cFFFFFFFFDefault: 0.065|r |cFFFFFF00 重要 |r:如果遇到问题,请使用以下宏手动设置: /run SetCVar ('nameplateOtherTopInset', '0.065') /run SetCVar ('nameplateLargeTopInset', '0.065') | cFFFFFF00 重要 |r:设置为 0 将禁用此功能。 |cFFFF7700[*]|r |cFFa0a0a0CVar,保存在 Plater 配置文件中并在加载配置文件时恢复。|r"
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L["TARGET_HIGHLIGHT"] = "目标高亮"
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L["TARGET_HIGHLIGHT_ALPHA"] = "目标高亮透明度"
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L["TARGET_HIGHLIGHT_COLOR"] = "目标高亮颜色"
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L["TARGET_HIGHLIGHT_DESC"] = "当前目标的姓名版上的高亮效果."
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L["TARGET_HIGHLIGHT_SIZE"] = "目标高亮大小"
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L["TARGET_HIGHLIGHT_TEXTURE"] = "目标高亮材质"
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L["TARGET_OVERLAY_ALPHA"] = "目标血条透明度"
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L["TARGET_OVERLAY_TEXTURE"] = "目标血条材质"
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|
L["TARGET_OVERLAY_TEXTURE_DESC"] = "在当前目标的血条上使用."
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end
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