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4 years ago
if (true) then
return
end
local Details = _G.Details
local DF = _G.DetailsFramework
local libwindow = LibStub("LibWindow-1.1")
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--this function isn't in use
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function Details.OpenDpsBenchmark()
--main frame
local DF = _detalhes.gump
local _ = nil
--declaration
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local f = CreateFrame("frame", "DetailsBenchmark", UIParent,"BackdropTemplate")
f:SetSize(800, 600)
f:SetPoint("left", UIParent, "left")
f:SetFrameStrata("LOW")
f:EnableMouse(true)
f:SetMovable(true)
f:SetBackdrop({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true})
f:SetBackdropColor(0, 0, 0, 0.9)
f:SetBackdropBorderColor(0, 0, 0, 1)
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--register to libwindow
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local LibWindow = LibStub("LibWindow-1.1")
LibWindow.RegisterConfig(f, _detalhes.benchmark_db.frame)
LibWindow.RestorePosition(f)
LibWindow.MakeDraggable(f)
LibWindow.SavePosition(f)
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--titlebar
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f.TitleBar = CreateFrame("frame", "$parentTitleBar", f,"BackdropTemplate")
f.TitleBar:SetPoint("topleft", f, "topleft", 2, -3)
f.TitleBar:SetPoint("topright", f, "topright", -2, -3)
f.TitleBar:SetHeight(20)
f.TitleBar:SetBackdrop({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true})
f.TitleBar:SetBackdropColor(.2, .2, .2, 1)
f.TitleBar:SetBackdropBorderColor(0, 0, 0, 1)
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--close button
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f.Close = CreateFrame("button", "$parentCloseButton", f,"BackdropTemplate")
f.Close:SetPoint("right", f.TitleBar, "right", -2, 0)
f.Close:SetSize(16, 16)
f.Close:SetNormalTexture(_detalhes.gump.folder .. "icons")
f.Close:SetHighlightTexture(_detalhes.gump.folder .. "icons")
f.Close:SetPushedTexture(_detalhes.gump.folder .. "icons")
f.Close:GetNormalTexture():SetTexCoord(0, 16/128, 0, 1)
f.Close:GetHighlightTexture():SetTexCoord(0, 16/128, 0, 1)
f.Close:GetPushedTexture():SetTexCoord(0, 16/128, 0, 1)
f.Close:SetAlpha(0.7)
f.Close:SetScript("OnClick", function() f:Hide() end)
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--title
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f.Title = f.TitleBar:CreateFontString("$parentTitle", "overlay", "GameFontNormal")
f.Title:SetPoint("center", f.TitleBar, "center")
f.Title:SetTextColor(.8, .8, .8, 1)
f.Title:SetText("Details! Benchmark")
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DF:InstallTemplate("font", "DETAILS_BENCHMARK_NORMAL", {color = "white", size = 10, font = "Friz Quadrata TT"})
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function f.CreateCombatObject()
local t = {}
return t
end
function f.StartNewBenchmark()
end
function f.StopCurrentBenchmark()
end
f.OnTickInterval = 0
function f.UpdateOnTick (self, deltaTime)
f.OnTickInterval = f.OnTickInterval + deltaTime
if (f.OnTickInterval >= 0.024) then
--do the update
--reset the interval
f.OnTickInterval = 0
end
end
function f.StartUpdateOnTick()
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f:SetScript("OnUpdate", f.UpdateOnTick)
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end
--events
f:RegisterEvent("PLAYER_REGEN_DISABLED")
f:RegisterEvent("PLAYER_REGEN_ENABLED")
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f:SetScript("OnEvent", function(self, event, ...)
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if (event == "PLAYER_REGEN_DISABLED") then
f.StartNewBenchmark()
elseif (event == "PLAYER_REGEN_ENABLED") then
f.StopCurrentBenchmark()
end
end)
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local normal_text_template = DF:GetTemplate("font", "DETAILS_BENCHMARK_NORMAL")
local options_dropdown_template = DF:GetTemplate("dropdown", "OPTIONS_DROPDOWN_TEMPLATE")
local options_switch_template = DF:GetTemplate("switch", "OPTIONS_CHECKBOX_TEMPLATE")
local options_slider_template = DF:GetTemplate("slider", "OPTIONS_SLIDER_TEMPLATE")
local options_button_template = DF:GetTemplate("button", "OPTIONS_BUTTON_TEMPLATE")
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--locations
f.FrameLocations = {
summary = {10, -30},
auras = {10, -120},
spells = {10, -180},
history = {10, -280},
}
f.FrameSizes = {
default = {300, 200},
}
--summary block
--declaration
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local summaryFrame = CreateFrame("frame", "$parentSummaryFrame", f,"BackdropTemplate")
summaryFrame:SetPoint("topleft", f, "topleft", unpack(f.FrameLocations.summary))
summaryFrame:SetSize(unpack(f.FrameSizes.default))
summaryFrame:SetBackdrop({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true})
summaryFrame:SetBackdropColor(0, 0, 0, 0.9)
summaryFrame:SetBackdropBorderColor(0, 0, 0, 1)
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--time to test string and dropdown
local build_time_list = function()
local t = {
{value = 40, label = "40 seconds"},
{value = 60, label = "60 seconds"},
{value = 90, label = "90 seconds"},
{value = 120, label = "2 minutes"},
{value = 180, label = "3 minutes"},
{value = 300, label = "5 minutes"},
}
return t
end
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summaryFrame.TimeToTestLabel = DF:CreateLabel(summaryFrame, "Amount of Time", normal_text_template)
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summaryFrame.TimeToTestDropdown = DF:CreateDropDown (summaryFrame, build_time_list, default, 150, 20, _, _, options_dropdown_template)
--description string and text entry
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summaryFrame.DescriptionLabel = DF:CreateLabel(summaryFrame, "Description", normal_text_template)
summaryFrame.DescriptionEntry = DF:CreateTextEntry(summaryFrame, function()end, 120, 20, nil, _, nil, options_dropdown_template)
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--DPS Amount string
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summaryFrame.DPSLabel = DF:CreateLabel(summaryFrame, "100K", normal_text_template)
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--TIME ELAPSED string
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summaryFrame.TimeElapsedLabel = DF:CreateLabel(summaryFrame, "01:00", normal_text_template)
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--boss simulation string and dropdown
local build_bosssimulation_list, default = function()
local t = {
{value = "patchwerk", label = "Patchwerk"},
}
return t
end
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summaryFrame.BossSimulationLabel = DF:CreateLabel(summaryFrame, "Boss Simulation", normal_text_template)
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summaryFrame.BossSimulationDropdown = DF:CreateDropDown (summaryFrame, build_bosssimulation_list, default, 150, 20, _, _, options_dropdown_template)
--boss records line with a tooltip importing data from the storage
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summaryFrame.BossRecordsFrame = CreateFrame("frame", nil, summaryFrame,"BackdropTemplate")
summaryFrame.BossRecordsFrame:SetSize(f.FrameSizes.default[1]-20, 20)
summaryFrame.BossRecordsFrame:SetBackdropColor(0, 0, 0, 0.3)
summaryFrame.BossRecordsFrame:SetScript("OnEnter", function()
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end)
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summaryFrame.BossRecordsFrame:SetScript("OnLeave", function()
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end)
--set the points
do
local x, y = 10, -10
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summaryFrame.TimeToTestLabel:SetPoint("topleft", summaryFrame, "topleft", x, y)
summaryFrame.TimeToTestDropdown:SetPoint("topleft", summaryFrame.TimeToTestLabel, "bottomleft", 0, -2)
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--y = y - 40
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summaryFrame.DescriptionLabel:SetPoint("topleft", summaryFrame, "topleft", x+160, y)
summaryFrame.DescriptionEntry:SetPoint("topleft", summaryFrame.DescriptionLabel, "bottomleft", 0, -2)
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y = y - 40
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summaryFrame.DPSLabel:SetPoint("topleft", summaryFrame, "topleft", x, y)
summaryFrame.TimeElapsedLabel:SetPoint("topleft", summaryFrame, "topleft", x + 100, y)
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y = y - 40
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summaryFrame.BossSimulationLabel:SetPoint("topleft", summaryFrame, "topleft", x, y)
summaryFrame.BossSimulationDropdown:SetPoint("topleft", summaryFrame.BossSimulationLabel, "bottomleft", 0, -2)
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y = y - 40
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summaryFrame.BossRecordsFrame:SetPoint("topleft", summaryFrame, "topleft", 0, 0)
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end
--spells block
--declaration
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local spellsFrame = CreateFrame("frame", "$parentSpellsFrame", f,"BackdropTemplate")
spellsFrame:SetPoint("topleft", f, "topleft", unpack(f.FrameLocations.spells))
spellsFrame:SetSize(unpack(f.FrameSizes.default))
spellsFrame:SetBackdrop({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true})
spellsFrame:SetBackdropColor(0, 0, 0, 0.9)
spellsFrame:SetBackdropBorderColor(0, 0, 0, 1)
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--header with the string titles:
--Spell Icon | DPS | Damage | Casts | Criticals | Highest Damage
--scrollpanel
--each line with:
--Texture for the icon
--5 strings for the data
--hover over scripts
--auras block
--declaration
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local aurasFrame = CreateFrame("frame", "$parentAurasFrame", f,"BackdropTemplate")
aurasFrame:SetPoint("topleft", f, "topleft", unpack(f.FrameLocations.auras))
aurasFrame:SetSize(unpack(f.FrameSizes.default))
aurasFrame:SetBackdrop({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true})
aurasFrame:SetBackdropColor(0, 0, 0, 0.9)
aurasFrame:SetBackdropBorderColor(0, 0, 0, 1)
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--will be 9 blocks?
--each block with:
--Texture for the icon
--3 strings for Total Update, Applications and Refreshes
--history block
--declaration
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local historyFrame = CreateFrame("frame", "$parentHistoryFrame", f,"BackdropTemplate")
historyFrame:SetPoint("topleft", f, "topleft", unpack(f.FrameLocations.history))
historyFrame:SetSize(unpack(f.FrameSizes.default))
historyFrame:SetBackdrop({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true})
historyFrame:SetBackdropColor(0, 0, 0, 0.9)
historyFrame:SetBackdropBorderColor(0, 0, 0, 1)
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--header with the string titles:
--Spec | ILevel | DPS | Time | Talents | Crit | Haste | Versatility | Mastery | Int | Description
--scrollpanel
--each line with:
--7 Textures for talent icons
--10 strings for the data
--hover over scripts
--mechanics
--to open the window
--on target a training dummy
--need to be on a specific map / sanctuary
--on start a new combat:
--start the timer
--start the boss script if not patchwerk
--create the graphic tables for *player total damage and *spell damage
--create aura tables / grab auras already applied to the player / auras with no duration wont be added
--on tick:
--*check if the time is gone *update the time string *update the graphic *update the spells *upate the auras
--on finishes:
--stop the timer and check if the elapsed time is done
--create a new benchmark object to store the test
--export the data to this new object
--add this new object to the benchmark storage table
--update the history scrollbar
end