local L = LibStub ( " AceLocale-3.0 " ) : NewLocale ( " Details " , " enUS " , true )
if not L then return end
--------------------------------------------------------------------------------------------------------------------------------------------
L [ " ABILITY_ID " ] = " ability id "
L [ " STRING_ " ] = " "
L [ " STRING_ABSORBED " ] = " Absorbed "
L [ " STRING_ACTORFRAME_NOTHING " ] = " oops, there is no data to report :( "
L [ " STRING_ACTORFRAME_REPORTAT " ] = " at "
L [ " STRING_ACTORFRAME_REPORTOF " ] = " of "
L [ " STRING_ACTORFRAME_REPORTTARGETS " ] = " report for targets of "
L [ " STRING_ACTORFRAME_REPORTTO " ] = " report for "
L [ " STRING_ACTORFRAME_SPELLDETAILS " ] = " Spell details "
L [ " STRING_ACTORFRAME_SPELLSOF " ] = " Spells of "
L [ " STRING_ACTORFRAME_SPELLUSED " ] = " All spells used "
L [ " STRING_AGAINST " ] = " against "
L [ " STRING_ALIVE " ] = " Alive "
L [ " STRING_ALPHA " ] = " Alpha "
L [ " STRING_ANCHOR_BOTTOM " ] = " Bottom "
L [ " STRING_ANCHOR_BOTTOMLEFT " ] = " Bottom Left "
L [ " STRING_ANCHOR_BOTTOMRIGHT " ] = " Bottom Right "
L [ " STRING_ANCHOR_LEFT " ] = " Left "
L [ " STRING_ANCHOR_RIGHT " ] = " Right "
L [ " STRING_ANCHOR_TOP " ] = " Top "
L [ " STRING_ANCHOR_TOPLEFT " ] = " Top Left "
L [ " STRING_ANCHOR_TOPRIGHT " ] = " Top Right "
L [ " STRING_ASCENDING " ] = " Ascending "
L [ " STRING_ATACH_DESC " ] = " Window #%d makes group with the window #%d. "
L [ " STRING_ATTRIBUTE_CUSTOM " ] = " Custom "
L [ " STRING_ATTRIBUTE_DAMAGE " ] = " Damage "
L [ " STRING_ATTRIBUTE_DAMAGE_BYSPELL " ] = " Damage Taken By Spell "
L [ " STRING_ATTRIBUTE_DAMAGE_DEBUFFS " ] = " Auras & Voidzones "
L [ " STRING_ATTRIBUTE_DAMAGE_DEBUFFS_REPORT " ] = " Debuff Damage and Uptime "
L [ " STRING_ATTRIBUTE_DAMAGE_DONE " ] = " Damage Done "
L [ " STRING_ATTRIBUTE_DAMAGE_DPS " ] = " DPS "
L [ " STRING_ATTRIBUTE_DAMAGE_ENEMIES " ] = " Enemy Damage Taken "
L [ " STRING_ATTRIBUTE_DAMAGE_ENEMIES_DONE " ] = " Enemy Damage Done "
L [ " STRING_ATTRIBUTE_DAMAGE_FRAGS " ] = " Frags "
L [ " STRING_ATTRIBUTE_DAMAGE_FRIENDLYFIRE " ] = " Friendly Fire "
L [ " STRING_ATTRIBUTE_DAMAGE_TAKEN " ] = " Damage Taken "
L [ " STRING_ATTRIBUTE_ENERGY " ] = " Resources "
L [ " STRING_ATTRIBUTE_ENERGY_ALTERNATEPOWER " ] = " Alternate Power "
L [ " STRING_ATTRIBUTE_ENERGY_ENERGY " ] = " Energy Generated "
L [ " STRING_ATTRIBUTE_ENERGY_MANA " ] = " Mana Restored "
L [ " STRING_ATTRIBUTE_ENERGY_RAGE " ] = " Rage Generated "
L [ " STRING_ATTRIBUTE_ENERGY_RESOURCES " ] = " Other Resources "
L [ " STRING_ATTRIBUTE_ENERGY_RUNEPOWER " ] = " Runic Power Generated "
L [ " STRING_ATTRIBUTE_HEAL " ] = " Heal "
L [ " STRING_ATTRIBUTE_HEAL_ABSORBED " ] = " Heal Absorbed "
L [ " STRING_ATTRIBUTE_HEAL_DONE " ] = " Healing Done "
L [ " STRING_ATTRIBUTE_HEAL_ENEMY " ] = " Enemy Healing Done "
L [ " STRING_ATTRIBUTE_HEAL_HPS " ] = " HPS "
L [ " STRING_ATTRIBUTE_HEAL_OVERHEAL " ] = " Overhealing "
L [ " STRING_ATTRIBUTE_HEAL_PREVENT " ] = " Damage Prevented "
L [ " STRING_ATTRIBUTE_HEAL_TAKEN " ] = " Healing Taken "
L [ " STRING_ATTRIBUTE_MISC " ] = " Miscellaneous "
L [ " STRING_ATTRIBUTE_MISC_BUFF_UPTIME " ] = " Buff Uptime "
L [ " STRING_ATTRIBUTE_MISC_CCBREAK " ] = " CC Breaks "
L [ " STRING_ATTRIBUTE_MISC_DEAD " ] = " Deaths "
L [ " STRING_ATTRIBUTE_MISC_DEBUFF_UPTIME " ] = " Debuff Uptime "
L [ " STRING_ATTRIBUTE_MISC_DEFENSIVE_COOLDOWNS " ] = " Cooldowns "
L [ " STRING_ATTRIBUTE_MISC_DISPELL " ] = " Dispells "
L [ " STRING_ATTRIBUTE_MISC_INTERRUPT " ] = " Interrupts "
L [ " STRING_ATTRIBUTE_MISC_RESS " ] = " Ress "
L [ " STRING_AUTO " ] = " auto "
L [ " STRING_AUTOSHOT " ] = " Auto Shot "
L [ " STRING_AVERAGE " ] = " Average "
L [ " STRING_BLOCKED " ] = " Blocked "
L [ " STRING_BOTTOM " ] = " bottom "
L [ " STRING_BOTTOM_TO_TOP " ] = " Bottom to Top "
L [ " STRING_CAST " ] = " Casts "
L [ " STRING_CAUGHT " ] = " caught "
L [ " STRING_CCBROKE " ] = " Crowd Control Removed "
L [ " STRING_CENTER " ] = " center "
L [ " STRING_CENTER_UPPER " ] = " Center "
L [ " STRING_CHANGED_TO_CURRENT " ] = " Segment Changed: |cFFFFFF00Current|r "
L [ " STRING_CHANNEL_PRINT " ] = " Observer "
L [ " STRING_CHANNEL_RAID " ] = " Raid "
L [ " STRING_CHANNEL_SAY " ] = " Say "
L [ " STRING_CHANNEL_WHISPER " ] = " Whisper "
L [ " STRING_CHANNEL_WHISPER_TARGET_COOLDOWN " ] = " Whisper Cooldown Target "
L [ " STRING_CHANNEL_YELL " ] = " Yell "
L [ " STRING_CLICK_REPORT_LINE1 " ] = " |cFFFFCC22Click|r: |cFFFFEE00report|r "
L [ " STRING_CLICK_REPORT_LINE2 " ] = " |cFFFFCC22Shift+Click|r: |cFFFFEE00window mode|r "
L [ " STRING_CLOSEALL " ] = " All windows are closed, you may type '/details show' to re-open. "
L [ " STRING_COLOR " ] = " Color "
L [ " STRING_COMMAND_LIST " ] = " command list "
L [ " STRING_CONTEXT " ] = " Context "
L [ " STRING_COOLTIP_NOOPTIONS " ] = " no options "
L [ " STRING_CREATEAURA " ] = " Create Aura "
L [ " STRING_CRITICAL_HITS " ] = " Critical Hits "
L [ " STRING_CRITICAL_ONLY " ] = " critical "
L [ " STRING_CURRENT " ] = " Current "
L [ " STRING_CURRENTFIGHT " ] = " Current Segment "
L [ " STRING_CUSTOM_ACTIVITY_ALL " ] = " Activity Time "
L [ " STRING_CUSTOM_ACTIVITY_ALL_DESC " ] = " Shows the activity results for each player in the raid group. "
L [ " STRING_CUSTOM_ACTIVITY_DPS " ] = " Damage Activity Time "
L [ " STRING_CUSTOM_ACTIVITY_DPS_DESC " ] = " Tells how much time each character spent doing damage. "
L [ " STRING_CUSTOM_ACTIVITY_HPS " ] = " Healing Activity Time "
L [ " STRING_CUSTOM_ACTIVITY_HPS_DESC " ] = " Tells how much time each character spent doing healing. "
L [ " STRING_CUSTOM_ATTRIBUTE_DAMAGE " ] = " Damage "
L [ " STRING_CUSTOM_ATTRIBUTE_HEAL " ] = " Heal "
L [ " STRING_CUSTOM_ATTRIBUTE_SCRIPT " ] = " Custom Script "
L [ " STRING_CUSTOM_AUTHOR " ] = " Author: "
L [ " STRING_CUSTOM_AUTHOR_DESC " ] = " Who created this display. "
L [ " STRING_CUSTOM_CANCEL " ] = " Cancel "
L [ " STRING_CUSTOM_CC_DONE " ] = " Crowd Control Done "
L [ " STRING_CUSTOM_CC_RECEIVED " ] = " Crowd Control Received "
L [ " STRING_CUSTOM_CREATE " ] = " Create "
L [ " STRING_CUSTOM_CREATED " ] = " The new display has been created. "
L [ " STRING_CUSTOM_DAMAGEONANYMARKEDTARGET " ] = " Damage On Other Marked Targets "
L [ " STRING_CUSTOM_DAMAGEONANYMARKEDTARGET_DESC " ] = " Show the amount of damage applied on targets marked with any other mark. "
L [ " STRING_CUSTOM_DAMAGEONSHIELDS " ] = " Damage on Shields "
L [ " STRING_CUSTOM_DAMAGEONSKULL " ] = " Damage On Skull Marked Targets "
L [ " STRING_CUSTOM_DAMAGEONSKULL_DESC " ] = " Show the amount of damage applied on targets marked with skull. "
L [ " STRING_CUSTOM_DESCRIPTION " ] = " Desc: "
L [ " STRING_CUSTOM_DESCRIPTION_DESC " ] = " Description about what this display does. "
L [ " STRING_CUSTOM_DONE " ] = " Done "
L [ " STRING_CUSTOM_DTBS " ] = " Damage Taken By Spell "
L [ " STRING_CUSTOM_DTBS_DESC " ] = " Show the damage of enemy spells against your group. "
L [ " STRING_CUSTOM_DYNAMICOVERAL " ] = " Dynamic Overall Damage "
L [ " STRING_CUSTOM_EDIT " ] = " Edit "
L [ " STRING_CUSTOM_EDIT_SEARCH_CODE " ] = " Edit Search Code "
L [ " STRING_CUSTOM_EDIT_TOOLTIP_CODE " ] = " Edit Tooltip Code "
L [ " STRING_CUSTOM_EDITCODE_DESC " ] = " This is an advanced function where the user can create their own display code. "
L [ " STRING_CUSTOM_EDITTOOLTIP_DESC " ] = " This is the tooltip code, runs when the user hovers over a bar. "
L [ " STRING_CUSTOM_ENEMY_DT " ] = " Damage Taken "
L [ " STRING_CUSTOM_EXPORT " ] = " Export "
L [ " STRING_CUSTOM_FUNC_INVALID " ] = " Custom script is invalid and cannot refresh the window. "
L [ " STRING_CUSTOM_HEALTHSTONE_DEFAULT " ] = " Health Potion & Stone "
L [ " STRING_CUSTOM_HEALTHSTONE_DEFAULT_DESC " ] = " Show who in your raid group used the healthstone or a heal potion. "
L [ " STRING_CUSTOM_ICON " ] = " Icon: "
L [ " STRING_CUSTOM_IMPORT " ] = " Import "
L [ " STRING_CUSTOM_IMPORT_ALERT " ] = " Display loaded, click Import to confirm. "
L [ " STRING_CUSTOM_IMPORT_BUTTON " ] = " Import "
L [ " STRING_CUSTOM_IMPORT_ERROR " ] = " Import failed, invalid string. "
L [ " STRING_CUSTOM_IMPORTED " ] = " The display has been successfully imported. "
L [ " STRING_CUSTOM_LONGNAME " ] = " Name too long, maximum allowed 32 characters. "
L [ " STRING_CUSTOM_MYSPELLS " ] = " My Spells "
L [ " STRING_CUSTOM_MYSPELLS_DESC " ] = " Show your spells in the window. "
L [ " STRING_CUSTOM_NAME " ] = " Name: "
L [ " STRING_CUSTOM_NAME_DESC " ] = " Insert the name of your new custom display. "
L [ " STRING_CUSTOM_NEW " ] = " Manage Custom Displays "
L [ " STRING_CUSTOM_PASTE " ] = " Paste Here: "
L [ " STRING_CUSTOM_POT_DEFAULT " ] = " Potion Used "
L [ " STRING_CUSTOM_POT_DEFAULT_DESC " ] = " Show who in your raid used a potion during the encounter. "
L [ " STRING_CUSTOM_REMOVE " ] = " Remove "
L [ " STRING_CUSTOM_REPORT " ] = " (custom) "
L [ " STRING_CUSTOM_SAVE " ] = " Save Changes "
L [ " STRING_CUSTOM_SAVED " ] = " The display has been saved. "
L [ " STRING_CUSTOM_SHORTNAME " ] = " Name needs at least 5 characters. "
L [ " STRING_CUSTOM_SKIN_TEXTURE " ] = " Custom Skin File "
L [ " STRING_CUSTOM_SKIN_TEXTURE_DESC " ] = [ = [ The name of the . tga file .
It must be placed inside the folder :
| cFFFFFF00WoW / Interface /| r
| cFFFFFF00Important : | r before creating the file , close your game client . After that , a / reload will apply the changes saved on the texture file . ] = ]
L [ " STRING_CUSTOM_SOURCE " ] = " Source: "
L [ " STRING_CUSTOM_SOURCE_DESC " ] = [ = [ Who is triggering the effect .
The button on the right shows a list of npcs from raid encounters . ] = ]
L [ " STRING_CUSTOM_SPELLID " ] = " Spell Id: "
L [ " STRING_CUSTOM_SPELLID_DESC " ] = [ = [ Optional , the spell is used by the source to apply the effect on the target .
The button in the right shows a list of spells from raid encounters . ] = ]
L [ " STRING_CUSTOM_TARGET " ] = " Target: "
L [ " STRING_CUSTOM_TARGET_DESC " ] = [ = [ This is the target of the source .
The button in the right shows a list of npcs from raid encounters . ] = ]
L [ " STRING_CUSTOM_TEMPORARILY " ] = " (|cFFFFC000temporarily|r) "
L [ " STRING_CUSTOM_TEXTURE_GUIDE " ] = [ = [ To load a texture file in the World of Warcraft client you need a file in . TGA format and its width and height must be multiples of 8.
Place the texture inside / WoW Install Folder / retail / Interface / ] = ]
L [ " STRING_DAMAGE " ] = " Damage "
L [ " STRING_DAMAGE_DPS_IN " ] = " DPS received from "
L [ " STRING_DAMAGE_FROM " ] = " Took damage from "
L [ " STRING_DAMAGE_TAKEN_FROM " ] = " Damage Taken From "
L [ " STRING_DAMAGE_TAKEN_FROM2 " ] = " applied damage with "
L [ " STRING_DEFENSES " ] = " Defenses "
L [ " STRING_DESCENDING " ] = " Descending "
L [ " STRING_DETACH_DESC " ] = " Break Window Group "
L [ " STRING_DISCARD " ] = " Discard "
L [ " STRING_DISPELLED " ] = " Buffs/Debuffs Removed "
L [ " STRING_DODGE " ] = " Dodge "
L [ " STRING_DOT " ] = " (DoT) "
L [ " STRING_DPS " ] = " DPS "
L [ " STRING_EMPTY_SEGMENT " ] = " Empty Segment "
L [ " STRING_ENABLED " ] = " Enabled "
L [ " STRING_ENVIRONMENTAL_DROWNING " ] = " Environment (Drowning) "
L [ " STRING_ENVIRONMENTAL_FALLING " ] = " Environment (Falling) "
L [ " STRING_ENVIRONMENTAL_FATIGUE " ] = " Environment (Fatigue) "
L [ " STRING_ENVIRONMENTAL_FIRE " ] = " Environment (Fire) "
L [ " STRING_ENVIRONMENTAL_LAVA " ] = " Environment (Lava) "
L [ " STRING_ENVIRONMENTAL_SLIME " ] = " Environment (Slime) "
L [ " STRING_EQUILIZING " ] = " Sharing encounter data "
L [ " STRING_ERASE " ] = " delete "
L [ " STRING_ERASE_DATA " ] = " Reset All Data "
L [ " STRING_ERASE_DATA_OVERALL " ] = " Reset Overall Data "
L [ " STRING_ERASE_IN_COMBAT " ] = " Scheduled overall wipe after current combat. "
L [ " STRING_EXAMPLE " ] = " Example "
L [ " STRING_EXPLOSION " ] = " explosion "
L [ " STRING_FAIL_ATTACKS " ] = " Attack Failures "
L [ " STRING_FEEDBACK_CURSE_DESC " ] = " Open a ticket or leave a message on Details! page. "
L [ " STRING_FEEDBACK_MMOC_DESC " ] = " Post on our thread at mmo-champion's forum. "
L [ " STRING_FEEDBACK_PREFERED_SITE " ] = " Choose your preferred community site: "
L [ " STRING_FEEDBACK_SEND_FEEDBACK " ] = " Send Feedback "
L [ " STRING_FEEDBACK_WOWI_DESC " ] = " Leave a comment on Details! project page. "
L [ " STRING_FIGHTNUMBER " ] = " Fight # "
L [ " STRING_FORGE_BUTTON_ALLSPELLS " ] = " All Spells "
L [ " STRING_FORGE_BUTTON_ALLSPELLS_DESC " ] = " List all spells from players and npcs. "
L [ " STRING_FORGE_BUTTON_BWTIMERS " ] = " BigWigs Timers "
L [ " STRING_FORGE_BUTTON_BWTIMERS_DESC " ] = " List timers from BigWigs "
L [ " STRING_FORGE_BUTTON_DBMTIMERS " ] = " DBM Timers "
L [ " STRING_FORGE_BUTTON_DBMTIMERS_DESC " ] = " List timers from Deadly Boss Mods "
L [ " STRING_FORGE_BUTTON_ENCOUNTERSPELLS " ] = " Boss Spells "
L [ " STRING_FORGE_BUTTON_ENCOUNTERSPELLS_DESC " ] = " List only spells from raid and dungeon encounters. "
L [ " STRING_FORGE_BUTTON_ENEMIES " ] = " Enemies "
L [ " STRING_FORGE_BUTTON_ENEMIES_DESC " ] = " List enemies from the current combat. "
L [ " STRING_FORGE_BUTTON_PETS " ] = " Pets "
L [ " STRING_FORGE_BUTTON_PETS_DESC " ] = " List pets from the current combat. "
L [ " STRING_FORGE_BUTTON_PLAYERS " ] = " Players "
L [ " STRING_FORGE_BUTTON_PLAYERS_DESC " ] = " List players from the current combat. "
L [ " STRING_FORGE_ENABLEPLUGINS " ] = " \" Please turn on Details! plugins with Raid Names on the Escape Menu > AddOns, e.g. Details: Tomb of Sargeras. \" "
L [ " STRING_FORGE_FILTER_BARTEXT " ] = " Bar Name "
L [ " STRING_FORGE_FILTER_CASTERNAME " ] = " Caster Name "
L [ " STRING_FORGE_FILTER_ENCOUNTERNAME " ] = " Encounter Name "
L [ " STRING_FORGE_FILTER_ENEMYNAME " ] = " Enemy Name "
L [ " STRING_FORGE_FILTER_OWNERNAME " ] = " Owner Name "
L [ " STRING_FORGE_FILTER_PETNAME " ] = " Pet Name "
L [ " STRING_FORGE_FILTER_PLAYERNAME " ] = " Player Name "
L [ " STRING_FORGE_FILTER_SPELLNAME " ] = " Spell Name "
L [ " STRING_FORGE_HEADER_BARTEXT " ] = " Bar Text "
L [ " STRING_FORGE_HEADER_CASTER " ] = " Caster "
L [ " STRING_FORGE_HEADER_CLASS " ] = " Class "
L [ " STRING_FORGE_HEADER_CREATEAURA " ] = " Create Aura "
L [ " STRING_FORGE_HEADER_ENCOUNTERID " ] = " Encounter ID "
L [ " STRING_FORGE_HEADER_ENCOUNTERNAME " ] = " Encounter Name "
L [ " STRING_FORGE_HEADER_EVENT " ] = " Event "
L [ " STRING_FORGE_HEADER_FLAG " ] = " Flag "
L [ " STRING_FORGE_HEADER_GUID " ] = " GUID "
L [ " STRING_FORGE_HEADER_ICON " ] = " Icon "
L [ " STRING_FORGE_HEADER_ID " ] = " ID "
L [ " STRING_FORGE_HEADER_INDEX " ] = " Index "
L [ " STRING_FORGE_HEADER_NAME " ] = " Name "
L [ " STRING_FORGE_HEADER_NPCID " ] = " NpcID "
L [ " STRING_FORGE_HEADER_OWNER " ] = " Owner "
L [ " STRING_FORGE_HEADER_SCHOOL " ] = " School "
L [ " STRING_FORGE_HEADER_SPELLID " ] = " SpellID "
L [ " STRING_FORGE_HEADER_TIMER " ] = " Timer "
L [ " STRING_FORGE_TUTORIAL_DESC " ] = " Browse spells and boss mods timers to create auras by clicking on '|cFFFFFF00Create Aura|r'. "
L [ " STRING_FORGE_TUTORIAL_TITLE " ] = " Welcome to Details! Forge "
L [ " STRING_FORGE_TUTORIAL_VIDEO " ] = " Example of an Aura using boss mods timers: "
L [ " STRING_FREEZE " ] = " This segment is not available at this moment "
L [ " STRING_FROM " ] = " From "
L [ " STRING_GERAL " ] = " General "
L [ " STRING_GLANCING " ] = " Glancing "
L [ " STRING_GUILDDAMAGERANK_BOSS " ] = " Boss "
L [ " STRING_GUILDDAMAGERANK_DATABASEERROR " ] = " Fail to open '|cFFFFFF00Details! Storage|r', maybe the addon is disabled? "
L [ " STRING_GUILDDAMAGERANK_DIFF " ] = " Difficulty "
L [ " STRING_GUILDDAMAGERANK_GUILD " ] = " Guild "
L [ " STRING_GUILDDAMAGERANK_PLAYERBASE " ] = " Player Base "
L [ " STRING_GUILDDAMAGERANK_PLAYERBASE_INDIVIDUAL " ] = " Individual "
L [ " STRING_GUILDDAMAGERANK_PLAYERBASE_PLAYER " ] = " Player "
L [ " STRING_GUILDDAMAGERANK_PLAYERBASE_RAID " ] = " All Players "
L [ " STRING_GUILDDAMAGERANK_RAID " ] = " Raid "
L [ " STRING_GUILDDAMAGERANK_ROLE " ] = " Role "
L [ " STRING_GUILDDAMAGERANK_SHOWHISTORY " ] = " Kill Timeline "
L [ " STRING_GUILDDAMAGERANK_SHOWRANK " ] = " Guild Rank "
L [ " STRING_GUILDDAMAGERANK_SYNCBUTTONTEXT " ] = " Sync With Guild "
L [ " STRING_GUILDDAMAGERANK_TUTORIAL_DESC " ] = " Details! store the damage and healing done for each boss encounter you run with your guild. \\ n \\ nBrowse the history by checking the box '|cFFFFFF00Show History|r', results for all fights will be displayed. \\ n By selecting '|cFFFFFF00Show Guild Rank|r', the top scores for the selected boss is shown. \\ n \\ nIf you are using this tool for the first time or if you lost a day of raiding, click on the '|cFFFFFF00Sync With Guild|r' button. "
L [ " STRING_GUILDDAMAGERANK_WINDOWALERT " ] = " Boss Defeated! Show Ranking "
L [ " STRING_HEAL " ] = " Heal "
L [ " STRING_HEAL_ABSORBED " ] = " Heal absorbed "
L [ " STRING_HEAL_CRIT " ] = " Heal Critical "
L [ " STRING_HEALING_FROM " ] = " Healing received from "
L [ " STRING_HEALING_HPS_FROM " ] = " HPS received from "
L [ " STRING_HITS " ] = " Hits "
L [ " STRING_HPS " ] = " HPS "
L [ " STRING_IMAGEEDIT_ALPHA " ] = " Transparency "
L [ " STRING_IMAGEEDIT_CROPBOTTOM " ] = " Crop Bottom "
L [ " STRING_IMAGEEDIT_CROPLEFT " ] = " Crop Left "
L [ " STRING_IMAGEEDIT_CROPRIGHT " ] = " Crop Right "
L [ " STRING_IMAGEEDIT_CROPTOP " ] = " Crop Top "
L [ " STRING_IMAGEEDIT_DONE " ] = " DONE "
L [ " STRING_IMAGEEDIT_FLIPH " ] = " Flip Horizontal "
L [ " STRING_IMAGEEDIT_FLIPV " ] = " Flip Vertical "
L [ " STRING_INFO_TAB_AVOIDANCE " ] = " Avoidance "
L [ " STRING_INFO_TAB_COMPARISON " ] = " Compare "
L [ " STRING_INFO_TAB_SUMMARY " ] = " Summary "
L [ " STRING_INFO_TUTORIAL_COMPARISON1 " ] = " Click on |cFFFFDD00Compare|r tab to see the comparisons between players of the same class. "
L [ " STRING_INSTANCE_CHAT " ] = " Instance Chat "
L [ " STRING_INSTANCE_LIMIT " ] = " max window amount has been reached, you can modify this limit on options panel. Also you can reopen closed windows from (#) window menu. "
L [ " STRING_INTERFACE_OPENOPTIONS " ] = " Open Options Panel "
L [ " STRING_INVERT_RULE " ] = " Invert Rule "
L [ " STRING_ISA_PET " ] = " This Actor is a Pet "
L [ " STRING_KEYBIND_BOOKMARK " ] = " Bookmark "
L [ " STRING_KEYBIND_BOOKMARK_NUMBER " ] = " Bookmark #%s "
L [ " STRING_KEYBIND_RESET_SEGMENTS " ] = " Reset Segments "
L [ " STRING_KEYBIND_SCROLL_DOWN " ] = " Scroll Down All Windows "
L [ " STRING_KEYBIND_SCROLL_UP " ] = " Scroll Up All Windows "
L [ " STRING_KEYBIND_SCROLLING " ] = " Scrolling "
L [ " STRING_KEYBIND_SEGMENTCONTROL " ] = " Segments "
L [ " STRING_KEYBIND_TOGGLE_WINDOW " ] = " Toggle Window #%s "
L [ " STRING_KEYBIND_TOGGLE_WINDOWS " ] = " Toggle All "
L [ " STRING_KEYBIND_WINDOW_CONTROL " ] = " Windows "
L [ " STRING_KEYBIND_WINDOW_REPORT " ] = " Report data shown on window #%s. "
L [ " STRING_KEYBIND_WINDOW_REPORT_HEADER " ] = " Report Data "
L [ " STRING_KILLED " ] = " Killed "
L [ " STRING_LAST_COOLDOWN " ] = " last cooldown used "
L [ " STRING_LEFT " ] = " left "
L [ " STRING_LEFT_CLICK_SHARE " ] = " Left click to report. "
L [ " STRING_LEFT_TO_RIGHT " ] = " Left to Right "
L [ " STRING_LOCK_DESC " ] = " Lock or unlock the window "
L [ " STRING_LOCK_WINDOW " ] = " lock "
L [ " STRING_MASTERY " ] = " Mastery "
L [ " STRING_MAXIMUM " ] = " Maximum "
L [ " STRING_MAXIMUM_SHORT " ] = " Max "
L [ " STRING_MEDIA " ] = " Media "
L [ " STRING_MELEE " ] = " Melee "
L [ " STRING_MEMORY_ALERT_BUTTON " ] = " I Understand "
L [ " STRING_MEMORY_ALERT_TEXT1 " ] = " Details! uses a lot of memory, but, |cFFFF8800contrary to popular belief|r, memory usage by addons |cFFFF8800doesn't affect|r game performance or your FPS. "
L [ " STRING_MEMORY_ALERT_TEXT2 " ] = " So, if you see Details! using lots of memory, don't panic :D |cFFFF8800It's all fine!|r, A part of this memory is even |cFFFF8800used in caching|r to make the addon faster. "
L [ " STRING_MEMORY_ALERT_TEXT3 " ] = " However, if you wish to know |cFFFF8800which addons are 'heavier'|r or which are decreasing your FPS, install the addon: '|cFFFFFF00AddOns Cpu Usage|r'. "
L [ " STRING_MEMORY_ALERT_TITLE " ] = " Please Read Carefully! "
L [ " STRING_MENU_CLOSE_INSTANCE " ] = " Close This Window "
L [ " STRING_MENU_CLOSE_INSTANCE_DESC " ] = " A closed window is considered inactive and can be reopened at any time using the window control menu. "
L [ " STRING_MENU_CLOSE_INSTANCE_DESC2 " ] = " To fully destroy a window, check out the miscellaneous section in the options panel. "
L [ " STRING_MENU_INSTANCE_CONTROL " ] = " Window Control "
L [ " STRING_MINIMAP_TOOLTIP1 " ] = " |cFFCFCFCFleft click|r: open options panel "
L [ " STRING_MINIMAP_TOOLTIP11 " ] = " |cFFCFCFCFleft click|r: clear all segments "
L [ " STRING_MINIMAP_TOOLTIP12 " ] = " |cFFCFCFCFleft click|r: show/hide windows "
L [ " STRING_MINIMAP_TOOLTIP2 " ] = " |cFFCFCFCFright click|r: quick menu "
L [ " STRING_MINIMAPMENU_CLOSEALL " ] = " Close All "
L [ " STRING_MINIMAPMENU_HIDEICON " ] = " Hide Minimap Icon "
L [ " STRING_MINIMAPMENU_LOCK " ] = " Lock "
L [ " STRING_MINIMAPMENU_NEWWINDOW " ] = " Create New Window "
L [ " STRING_MINIMAPMENU_REOPENALL " ] = " Reopen All "
L [ " STRING_MINIMAPMENU_UNLOCK " ] = " Unlock "
L [ " STRING_MINIMUM " ] = " Minimum "
L [ " STRING_MINIMUM_SHORT " ] = " Min "
L [ " STRING_MINITUTORIAL_BOOKMARK1 " ] = " Right click at any point over the window to open the bookmarks! "
L [ " STRING_MINITUTORIAL_BOOKMARK2 " ] = " Bookmarks give quick access to favorite displays. "
L [ " STRING_MINITUTORIAL_BOOKMARK3 " ] = " Use right click to close the bookmark panel. "
L [ " STRING_MINITUTORIAL_BOOKMARK4 " ] = " Don't show this again. "
L [ " STRING_MINITUTORIAL_CLOSECTRL1 " ] = " |cFFFFFF00Ctrl + Right Click|r closes the window! "
L [ " STRING_MINITUTORIAL_CLOSECTRL2 " ] = " If you want reopen it, go to Mode Menu -> Window Control or Option Panel. "
L [ " STRING_MINITUTORIAL_OPTIONS_PANEL1 " ] = " Which window is being edited. "
L [ " STRING_MINITUTORIAL_OPTIONS_PANEL2 " ] = " When checked, all windows in the group are also changed. "
L [ " STRING_MINITUTORIAL_OPTIONS_PANEL3 " ] = [ = [ To create a group , drag window # 2 near window # 1.
Break a group clicking on | cFFFFFF00ungroup | r button . ] = ]
L [ " STRING_MINITUTORIAL_OPTIONS_PANEL4 " ] = " Test your configuration by creating test bars. "
L [ " STRING_MINITUTORIAL_OPTIONS_PANEL5 " ] = " When Editing Group is enabled, all windows in a group are changed. "
L [ " STRING_MINITUTORIAL_OPTIONS_PANEL6 " ] = " Select here to to choose and change window appearance. "
L [ " STRING_MINITUTORIAL_WINDOWS1 " ] = [ = [ You just created a group of windows .
To break it , click on the padlock icon . ] = ]
L [ " STRING_MINITUTORIAL_WINDOWS2 " ] = [ = [ The window has been locked .
Click on title bar and drag it up to stretch . ] = ]
L [ " STRING_MIRROR_IMAGE " ] = " Mirror Image "
L [ " STRING_MISS " ] = " Miss "
L [ " STRING_MODE_ALL " ] = " Everything "
L [ " STRING_MODE_GROUP " ] = " Standard "
L [ " STRING_MODE_OPENFORGE " ] = " Spell List "
L [ " STRING_MODE_PLUGINS " ] = " plugins "
L [ " STRING_MODE_RAID " ] = " Plugins: Raid "
L [ " STRING_MODE_SELF " ] = " Plugins: Solo Play "
L [ " STRING_MORE_INFO " ] = " See right box for more info. "
L [ " STRING_MULTISTRIKE " ] = " Multistrike "
L [ " STRING_MULTISTRIKE_HITS " ] = " Multistrike Hits "
L [ " STRING_MUSIC_DETAILS_ROBERTOCARLOS " ] = [ = [ There ' s no use trying to forget
For a long time in your life I will live
Details as small of us ] = ]
L [ " STRING_NEWROW " ] = " waiting for refresh... "
L [ " STRING_NEWS_REINSTALL " ] = " Found problems after a update? try '/details reinstall' command. "
L [ " STRING_NEWS_TITLE " ] = " What's New In This Version "
L [ " STRING_NO " ] = " No "
L [ " STRING_NO_DATA " ] = " data already has been cleaned "
L [ " STRING_NO_SPELL " ] = " no spell has been used "
L [ " STRING_NO_TARGET " ] = " No target found. "
L [ " STRING_NO_TARGET_BOX " ] = " No Targets Avaliable "
L [ " STRING_NOCLOSED_INSTANCES " ] = [ = [ There are no closed windows ,
click to open a new one . ] = ]
L [ " STRING_NOLAST_COOLDOWN " ] = " no cooldown used "
L [ " STRING_NOMORE_INSTANCES " ] = [ = [ Max amount of windows reached .
Change the limit in options panel . ] = ]
L [ " STRING_NORMAL_HITS " ] = " Normal Hits "
L [ " STRING_NUMERALSYSTEM " ] = " Numeral System "
L [ " STRING_NUMERALSYSTEM_ARABIC_MYRIAD_EASTASIA " ] = " used by east Asian countries, separate into thousands and myriads. "
L [ " STRING_NUMERALSYSTEM_ARABIC_WESTERN " ] = " Western "
L [ " STRING_NUMERALSYSTEM_ARABIC_WESTERN_DESC " ] = " most common way, separate into thousands and millions. "
L [ " STRING_NUMERALSYSTEM_DESC " ] = " Select which numeral system to use "
L [ " STRING_NUMERALSYSTEM_MYRIAD_EASTASIA " ] = " East Asia "
L [ " STRING_OFFHAND_HITS " ] = " Off Hand "
L [ " STRING_OPTIONS_3D_LALPHA_DESC " ] = [ = [ Adjust the amount of transparency in the lower model .
| cFFFFFF00Important | r : some models ignore the amount of transparency . ] = ]
L [ " STRING_OPTIONS_3D_LANCHOR " ] = " Lower 3D Model: "
L [ " STRING_OPTIONS_3D_LENABLED_DESC " ] = " Enabled or Disable the usage of a 3d model frame behind the bars. "
L [ " STRING_OPTIONS_3D_LSELECT_DESC " ] = " Choose which model will be used on the lower model bar. "
L [ " STRING_OPTIONS_3D_SELECT " ] = " Select Model "
L [ " STRING_OPTIONS_3D_UALPHA_DESC " ] = [ = [ Adjust the amount of transparency in the upper model .
| cFFFFFF00Important | r : some models ignore the amount of transparency . ] = ]
L [ " STRING_OPTIONS_3D_UANCHOR " ] = " Upper 3D Model: "
L [ " STRING_OPTIONS_3D_UENABLED_DESC " ] = " Enabled or Disable the usage of a 3d model frame above the bars. "
L [ " STRING_OPTIONS_3D_USELECT_DESC " ] = " Choose which model will be used on the upper model bar. "
L [ " STRING_OPTIONS_ADVANCED " ] = " Advanced "
L [ " STRING_OPTIONS_ALIGNED_TEXT_COLUMNS " ] = " Aligned Text Columns "
L [ " STRING_OPTIONS_ALIGNED_TEXT_COLUMNS_AUTOALIGN " ] = " Auto Alignment "
L [ " STRING_OPTIONS_ALIGNED_TEXT_COLUMNS_AUTOALIGN_DESC " ] = " The alignment is done automatically based on the length of each text "
L [ " STRING_OPTIONS_ALIGNED_TEXT_COLUMNS_DESC " ] = " Disable brackets and separators and align bars texts in vertical columns "
L [ " STRING_OPTIONS_ALIGNED_TEXT_COLUMNS_OFFSET " ] = " Text %d Offset "
L [ " STRING_OPTIONS_ALIGNED_TEXT_COLUMNS_OFFSET_DESC " ] = " Offset from right border "
L [ " STRING_OPTIONS_ALIGNED_TEXT_COLUMNS_WARNING " ] = " is enabled, separators and brackets aren't used "
L [ " STRING_OPTIONS_ALPHAMOD_ANCHOR " ] = " Auto Hide: "
L [ " STRING_OPTIONS_ALWAYS_USE " ] = " Use On All Characters "
L [ " STRING_OPTIONS_ALWAYS_USE_DESC " ] = " The same profile is used on all characters. You may override this on any character by just selecting another existing profile. "
L [ " STRING_OPTIONS_ALWAYSSHOWPLAYERS " ] = " Show Ungrouped Players "
L [ " STRING_OPTIONS_ALWAYSSHOWPLAYERS_DESC " ] = " When using the default Standard mode, show player characters even if they aren't in group with you. "
L [ " STRING_OPTIONS_ANCHOR " ] = " Side "
L [ " STRING_OPTIONS_ANIMATEBARS " ] = " Animate Bars "
L [ " STRING_OPTIONS_ANIMATEBARS_DESC " ] = " Enable animations for all bars. "
L [ " STRING_OPTIONS_ANIMATESCROLL " ] = " Animate Scroll Bar "
L [ " STRING_OPTIONS_ANIMATESCROLL_DESC " ] = " When enabled, scrollbar uses a animation when showing up or hiding. "
L [ " STRING_OPTIONS_APPEARANCE " ] = " Appearance "
L [ " STRING_OPTIONS_ATTRIBUTE_TEXT " ] = " Title Text Settings "
L [ " STRING_OPTIONS_ATTRIBUTE_TEXT_DESC " ] = " These options control the title text of window. "
L [ " STRING_OPTIONS_AUTO_SWITCH " ] = " All Roles |cFFFFAA00(in combat)|r "
L [ " STRING_OPTIONS_AUTO_SWITCH_COMBAT " ] = " |cFFFFAA00(in combat)|r "
L [ " STRING_OPTIONS_AUTO_SWITCH_DAMAGER_DESC " ] = " When in damager specialization, this window show the selected attribute or plugin. "
L [ " STRING_OPTIONS_AUTO_SWITCH_DESC " ] = [ = [ When you enter into combat , this window show the selected attribute or plugin .
| cFFFFFF00Important | r : The individual attribute chosen for each role overwrites the attribute selected here . ] = ]
L [ " STRING_OPTIONS_AUTO_SWITCH_HEALER_DESC " ] = " When in healer specialization, this window shows the selected attribute or plugin. "
L [ " STRING_OPTIONS_AUTO_SWITCH_TANK_DESC " ] = " When in tank specialization, this window shows the selected attribute or plugin. "
L [ " STRING_OPTIONS_AUTO_SWITCH_WIPE " ] = " After Wipe "
L [ " STRING_OPTIONS_AUTO_SWITCH_WIPE_DESC " ] = " After a fail attempt or defeat in a raid encounter, this window automatically shows this attribute. "
L [ " STRING_OPTIONS_AVATAR " ] = " Choose Avatar "
L [ " STRING_OPTIONS_AVATAR_ANCHOR " ] = " Identity: "
L [ " STRING_OPTIONS_AVATAR_DESC " ] = " Avatars are also sent to guild members and shown on the top of tooltips and at the player details window. "
L [ " STRING_OPTIONS_BAR_BACKDROP_ANCHOR " ] = " Border: "
L [ " STRING_OPTIONS_BAR_BACKDROP_COLOR_DESC " ] = " Changes the border color. "
L [ " STRING_OPTIONS_BAR_BACKDROP_ENABLED_DESC " ] = " Enable or disable row borders. "
L [ " STRING_OPTIONS_BAR_BACKDROP_SIZE_DESC " ] = " Adjust the border size. "
L [ " STRING_OPTIONS_BAR_BACKDROP_TEXTURE_DESC " ] = " Changes the border appearance. "
L [ " STRING_OPTIONS_BAR_BCOLOR " ] = " Background Color "
L [ " STRING_OPTIONS_BAR_BTEXTURE_DESC " ] = " This texture lies below the top texture and its size is always the same as the window width. "
L [ " STRING_OPTIONS_BAR_COLOR_DESC " ] = [ = [ Color and Transparency for this texture .
| cFFFFFF00Important | r : The color chosen is ignored when using class colors . ] = ]
L [ " STRING_OPTIONS_BAR_COLORBYCLASS " ] = " Color by Player Class "
L [ " STRING_OPTIONS_BAR_COLORBYCLASS_DESC " ] = " When enabled, this texture always uses the color of the player class. "
L [ " STRING_OPTIONS_BAR_FOLLOWING " ] = " Always Show Me "
L [ " STRING_OPTIONS_BAR_FOLLOWING_ANCHOR " ] = " Player Bar: "
L [ " STRING_OPTIONS_BAR_FOLLOWING_DESC " ] = " When enabled, your bar will always be shown even when you aren't one of the top ranked players. "
L [ " STRING_OPTIONS_BAR_GROW " ] = " Bar Growth Direction "
L [ " STRING_OPTIONS_BAR_GROW_DESC " ] = " Bars grow from the top or bottom of the window. "
L [ " STRING_OPTIONS_BAR_HEIGHT " ] = " Bar Height "
L [ " STRING_OPTIONS_BAR_HEIGHT_DESC " ] = " Increase or decrease the bar height. "
L [ " STRING_OPTIONS_BAR_ICONFILE " ] = " Icon File "
L [ " STRING_OPTIONS_BAR_ICONFILE_DESC " ] = [ = [ Path for a custom icon file .
The image needs to be a . tga file , 256 x256 pixels with alpha channel . ] = ]
L [ " STRING_OPTIONS_BAR_ICONFILE_DESC2 " ] = " Select the icon pack to use. "
L [ " STRING_OPTIONS_BAR_ICONFILE1 " ] = " No Icon "
L [ " STRING_OPTIONS_BAR_ICONFILE2 " ] = " Default "
L [ " STRING_OPTIONS_BAR_ICONFILE3 " ] = " Default (black white) "
L [ " STRING_OPTIONS_BAR_ICONFILE4 " ] = " Default (transparent) "
L [ " STRING_OPTIONS_BAR_ICONFILE5 " ] = " Rounded Icons "
L [ " STRING_OPTIONS_BAR_ICONFILE6 " ] = " Default (transparent black white) "
L [ " STRING_OPTIONS_BAR_SPACING " ] = " Spacing "
L [ " STRING_OPTIONS_BAR_SPACING_DESC " ] = " Gap size between each bar. "
L [ " STRING_OPTIONS_BAR_TEXTURE_DESC " ] = " Texture used on the top of the bar. "
L [ " STRING_OPTIONS_BARLEFTTEXTCUSTOM " ] = " Custom Text Enabled "
L [ " STRING_OPTIONS_BARLEFTTEXTCUSTOM_DESC " ] = " Use a custom text, edit the text by clicking the the button below. "
L [ " STRING_OPTIONS_BARLEFTTEXTCUSTOM2 " ] = " "
L [ " STRING_OPTIONS_BARLEFTTEXTCUSTOM2_DESC " ] = [ = [ | cFFFFFF00 { data1 } | r : generally represents the player position number .
| cFFFFFF00 { data2 } | r : is always the player name .
| cFFFFFF00 { data3 } | r : in some cases , this value represents the player ' s faction or role icon.
| cFFFFFF00 { func } | r : runs a customized Lua function adding its return value to the text .
Example :
{ func return ' hello azeroth ' }
| cFFFFFF00Escape Sequences | r : use to change color or add textures . Search ' UI escape sequences ' for more information . ] = ]
L [ " STRING_OPTIONS_BARORIENTATION " ] = " Bar Orientation "
L [ " STRING_OPTIONS_BARORIENTATION_DESC " ] = " Direction which the bars are filled in. "
L [ " STRING_OPTIONS_BARRIGHTTEXTCUSTOM " ] = " Custom Text Enabled "
L [ " STRING_OPTIONS_BARRIGHTTEXTCUSTOM_DESC " ] = " When enabled, right text is formated following the rules in the box. "
L [ " STRING_OPTIONS_BARRIGHTTEXTCUSTOM2 " ] = " "
L [ " STRING_OPTIONS_BARRIGHTTEXTCUSTOM2_DESC " ] = [ = [ | cFFFFFF00 { data1 } | r : is the first number passed , generally this number represents the total done .
| cFFFFFF00 { data2 } | r : is the second number passed , most of the time represents the per second average .
| cFFFFFF00 { data3 } | r : third number passed , normally is the percentage .
| cFFFFFF00 { func } | r : runs a customized Lua function adding its return value to the text .
Example :
{ func return ' hello azeroth ' }
| cFFFFFF00Escape Sequences | r : use to change color or add textures . Search ' UI escape sequences ' for more information . ] = ]
L [ " STRING_OPTIONS_BARS " ] = " General Bar Settings "
L [ " STRING_OPTIONS_BARS_CUSTOM_TEXTURE " ] = " Custom Texture File "
L [ " STRING_OPTIONS_BARS_DESC " ] = " These options control the bar appearance. "
L [ " STRING_OPTIONS_BARSORT " ] = " Bar Rank Sort Order "
L [ " STRING_OPTIONS_BARSORT_DESC " ] = " Sort bars on descending or ascending order. "
L [ " STRING_OPTIONS_BARSTART " ] = " Bar Start After Icon "
L [ " STRING_OPTIONS_BARSTART_DESC " ] = [ = [ When disabled the top texture starts at the icon left side instead of the right
This is useful when using an icon pack with transparent areas . ] = ]
L [ " STRING_OPTIONS_BARUR_ANCHOR " ] = " Fast Updates "
L [ " STRING_OPTIONS_BARUR_DESC " ] = " When enabled, DPS and HPS values are updated just a little bit faster than usual. "
L [ " STRING_OPTIONS_BG_ALL_ALLY " ] = " Battleground Show Enemies "
L [ " STRING_OPTIONS_BG_ALL_ALLY_DESC " ] = [ = [ When enabled , enemy players are also shown when the window is in Group Mode .
| cFFFFFF00Important | r : changes are applied after the next time entering combat . ] = ]
L [ " STRING_OPTIONS_BG_ANCHOR " ] = " Battlegrounds: "
L [ " STRING_OPTIONS_BG_UNIQUE_SEGMENT " ] = " One Segment Battleground "
L [ " STRING_OPTIONS_BG_UNIQUE_SEGMENT_DESC " ] = " One segment is created on the begining of the battleground and last until it ends. "
L [ " STRING_OPTIONS_CAURAS " ] = " Collect Auras "
L [ " STRING_OPTIONS_CAURAS_DESC " ] = [ = [ Enable capture of :
- | cFFFFFF00Buffs Uptime | r
- | cFFFFFF00Debuffs Uptime | r
- | cFFFFFF00Void Zones | r
-| cFFFFFF00 Cooldowns | r ] = ]
L [ " STRING_OPTIONS_CDAMAGE " ] = " Collect Damage "
L [ " STRING_OPTIONS_CDAMAGE_DESC " ] = [ = [ Enable capture of :
- | cFFFFFF00Damage Done | r
- | cFFFFFF00Damage Per Second | r
- | cFFFFFF00Friendly Fire | r
- | cFFFFFF00Damage Taken | r ] = ]
L [ " STRING_OPTIONS_CENERGY " ] = " Collect Energy "
L [ " STRING_OPTIONS_CENERGY_DESC " ] = [ = [ Enable capture of :
- | cFFFFFF00Mana Restored | r
- | cFFFFFF00Rage Generated | r
- | cFFFFFF00Energy Generated | r
- | cFFFFFF00Runic Power Generated | r ] = ]
L [ " STRING_OPTIONS_CHANGE_CLASSCOLORS " ] = " Modify Class Colors "
L [ " STRING_OPTIONS_CHANGE_CLASSCOLORS_DESC " ] = " Select new colors for classes. "
L [ " STRING_OPTIONS_CHANGECOLOR " ] = " Change Color "
L [ " STRING_OPTIONS_CHANGELOG " ] = " Version Notes "
L [ " STRING_OPTIONS_CHART_ADD " ] = " Add Data "
L [ " STRING_OPTIONS_CHART_ADD2 " ] = " Add "
L [ " STRING_OPTIONS_CHART_ADDAUTHOR " ] = " Author: "
L [ " STRING_OPTIONS_CHART_ADDCODE " ] = " Code: "
L [ " STRING_OPTIONS_CHART_ADDICON " ] = " Icon: "
L [ " STRING_OPTIONS_CHART_ADDNAME " ] = " Name: "
L [ " STRING_OPTIONS_CHART_ADDVERSION " ] = " Version: "
L [ " STRING_OPTIONS_CHART_AUTHOR " ] = " Author "
L [ " STRING_OPTIONS_CHART_AUTHORERROR " ] = " Author name is invalid. "
L [ " STRING_OPTIONS_CHART_CANCEL " ] = " Cancel "
L [ " STRING_OPTIONS_CHART_CLOSE " ] = " Close "
L [ " STRING_OPTIONS_CHART_CODELOADED " ] = " The code is already loaded and cannot be displayed. "
L [ " STRING_OPTIONS_CHART_EDIT " ] = " Edit Code "
L [ " STRING_OPTIONS_CHART_EXPORT " ] = " Export "
L [ " STRING_OPTIONS_CHART_FUNCERROR " ] = " Function is invalid. "
L [ " STRING_OPTIONS_CHART_ICON " ] = " Icon "
L [ " STRING_OPTIONS_CHART_IMPORT " ] = " Import "
L [ " STRING_OPTIONS_CHART_IMPORTERROR " ] = " The import string is invalid. "
L [ " STRING_OPTIONS_CHART_NAME " ] = " Name "
L [ " STRING_OPTIONS_CHART_NAMEERROR " ] = " The name is invalid. "
L [ " STRING_OPTIONS_CHART_PLUGINWARNING " ] = " Install Chart Viewer Plugin for display custom charts. "
L [ " STRING_OPTIONS_CHART_REMOVE " ] = " Remove "
L [ " STRING_OPTIONS_CHART_SAVE " ] = " Save "
L [ " STRING_OPTIONS_CHART_VERSION " ] = " Version "
L [ " STRING_OPTIONS_CHART_VERSIONERROR " ] = " Version is invalid. "
L [ " STRING_OPTIONS_CHEAL " ] = " Collect Heal "
L [ " STRING_OPTIONS_CHEAL_DESC " ] = [ = [ Enable capture of :
- | cFFFFFF00Healing Done | r
- | cFFFFFF00Absorbs | r
- | cFFFFFF00Healing Per Second | r
- | cFFFFFF00Overhealing | r
- | cFFFFFF00Healing Taken | r
- | cFFFFFF00Enemy Healed | r
- | cFFFFFF00Damage Prevented | r ] = ]
L [ " STRING_OPTIONS_CLASSCOLOR_MODIFY " ] = " Modify Class Colors "
L [ " STRING_OPTIONS_CLASSCOLOR_RESET " ] = " Right Click to Reset "
L [ " STRING_OPTIONS_CLEANUP " ] = " Auto Erase Trash Segments "
L [ " STRING_OPTIONS_CLEANUP_DESC " ] = " When enabled, trash cleanup segments are removed automatically after two other segments. "
L [ " STRING_OPTIONS_CLICK_TO_OPEN_MENUS " ] = " Click to Open Menus "
L [ " STRING_OPTIONS_CLICK_TO_OPEN_MENUS_DESC " ] = [ = [ Title bar buttons won ' t show their menus when hovering over them.
Instead , you need to click them to open . ] = ]
L [ " STRING_OPTIONS_CLOUD " ] = " Cloud Capture "
L [ " STRING_OPTIONS_CLOUD_DESC " ] = " When enabled, the data of disabled collectors are collected among others raid members. "
L [ " STRING_OPTIONS_CMISC " ] = " Collect Misc "
L [ " STRING_OPTIONS_CMISC_DESC " ] = [ = [ Enable capture of :
- | cFFFFFF00Crowd Control Break | r
- | cFFFFFF00Dispells | r
- | cFFFFFF00Interrupts | r
- | cFFFFFF00Resurrection | r
- | cFFFFFF00Deaths | r ] = ]
L [ " STRING_OPTIONS_COLORANDALPHA " ] = " Color & Alpha "
L [ " STRING_OPTIONS_COLORFIXED " ] = " Fixed Color "
L [ " STRING_OPTIONS_COMBAT_ALPHA " ] = " When "
L [ " STRING_OPTIONS_COMBAT_ALPHA_2 " ] = " While In Combat "
L [ " STRING_OPTIONS_COMBAT_ALPHA_3 " ] = " While Out of Combat "
L [ " STRING_OPTIONS_COMBAT_ALPHA_4 " ] = " While Not in a Group "
L [ " STRING_OPTIONS_COMBAT_ALPHA_5 " ] = " While Not Inside Instance "
L [ " STRING_OPTIONS_COMBAT_ALPHA_6 " ] = " While Inside Instance "
L [ " STRING_OPTIONS_COMBAT_ALPHA_7 " ] = " Raid Debug "
L [ " STRING_OPTIONS_COMBAT_ALPHA_8 " ] = " In Battleground "
L [ " STRING_OPTIONS_COMBAT_ALPHA_9 " ] = " In Mythic+ "
L [ " STRING_OPTIONS_COMBAT_ALPHA_DESC " ] = [ = [ Select how combat affects the window transparency .
| cFFFFFF00No Changes | r : Doesn ' t modify the alpha.
| cFFFFFF00While In Combat | r : When your character enters combat , the alpha chosen is applied to the window .
| cFFFFFF00While Out of Combat | r : The alpha is applied whenever your character isn ' t in combat.
| cFFFFFF00While Not in a Group | r : When you aren ' t in party or a raid group, the window assumes the selected alpha.
| cFFFFFF00Important | r : This option overwrites the alpha determined by Auto Transparency feature . ] = ]
L [ " STRING_OPTIONS_COMBATTWEEKS " ] = " Combat Tweaks "
L [ " STRING_OPTIONS_COMBATTWEEKS_DESC " ] = " Behavioral adjustments on how Details! deal with some combat aspects. "
L [ " STRING_OPTIONS_CONFIRM_ERASE " ] = " Do you want to erase data? "
L [ " STRING_OPTIONS_CUSTOMSPELL_ADD " ] = " Add Spell "
L [ " STRING_OPTIONS_CUSTOMSPELLTITLE " ] = " Edit Spell Settings "
L [ " STRING_OPTIONS_CUSTOMSPELLTITLE_DESC " ] = " This panel alows you modify the name and icon of spells. "
L [ " STRING_OPTIONS_DATABROKER " ] = " Data Broker: "
L [ " STRING_OPTIONS_DATABROKER_TEXT " ] = " Text "
L [ " STRING_OPTIONS_DATABROKER_TEXT_ADD1 " ] = " Player Damage Done "
L [ " STRING_OPTIONS_DATABROKER_TEXT_ADD2 " ] = " Player Effective Dps "
L [ " STRING_OPTIONS_DATABROKER_TEXT_ADD3 " ] = " Damage Position "
L [ " STRING_OPTIONS_DATABROKER_TEXT_ADD4 " ] = " Damage Difference "
L [ " STRING_OPTIONS_DATABROKER_TEXT_ADD5 " ] = " Player Healing Done "
L [ " STRING_OPTIONS_DATABROKER_TEXT_ADD6 " ] = " Player Effective HPS "
L [ " STRING_OPTIONS_DATABROKER_TEXT_ADD7 " ] = " Healing Position "
L [ " STRING_OPTIONS_DATABROKER_TEXT_ADD8 " ] = " Healing Difference "
L [ " STRING_OPTIONS_DATABROKER_TEXT_ADD9 " ] = " Elapsed Combat Time "
L [ " STRING_OPTIONS_DATABROKER_TEXT1_DESC " ] = [ = [ | cFFFFFF00 { dmg } | r : player damage done .
| cFFFFFF00 { dps } | r : player effective damage per second .
| cFFFFFF00 { rdps } | r : raid effective damage per second .
| cFFFFFF00 { dpos } | r : rank position between members of the raid or party group damage .
| cFFFFFF00 { ddiff } | r : damage difference between you and the first place position .
| cFFFFFF00 { heal } | r : player healing done .
| cFFFFFF00 { hps } | r : player effective healing per second .
| cFFFFFF00 { rhps } | r : raid effective healing per second .
| cFFFFFF00 { hpos } | r : rank position between members of the raid or party group healing .
| cFFFFFF00 { hdiff } | r : healing difference between you and the first place .
| cFFFFFF00 { time } | r : fight elapsed time . ] = ]
L [ " STRING_OPTIONS_DATACHARTTITLE " ] = " Create Timed Data for Charts "
L [ " STRING_OPTIONS_DATACHARTTITLE_DESC " ] = " This panel alows you to create customized data capture for charts creation. "
L [ " STRING_OPTIONS_DATACOLLECT_ANCHOR " ] = " Data Types: "
L [ " STRING_OPTIONS_DEATHLIMIT " ] = " Death Events Amount "
L [ " STRING_OPTIONS_DEATHLIMIT_DESC " ] = [ = [ Set the amount of events to show on death display .
| cFFFFFF00Important | r : only applies to new deaths after change . ] = ]
L [ " STRING_OPTIONS_DEATHLOG_MINHEALING " ] = " DeathLog Min Healing "
L [ " STRING_OPTIONS_DEATHLOG_MINHEALING_DESC " ] = [ = [ Death log won ' t show heals below this threshold.
| cFFFFFF00Tip | r : right click to manually enter the value . ] = ]
L [ " STRING_OPTIONS_DESATURATE_MENU " ] = " Desaturated "
L [ " STRING_OPTIONS_DESATURATE_MENU_DESC " ] = " Enabling this option, all menu icons on toolbar become black and white. "
L [ " STRING_OPTIONS_DISABLE_ALLDISPLAYSWINDOW " ] = " Disable 'All Displays' Menu "
L [ " STRING_OPTIONS_DISABLE_ALLDISPLAYSWINDOW_DESC " ] = " If enabled, right clicking on title bar shows your bookmark instead. "
L [ " STRING_OPTIONS_DISABLE_BARHIGHLIGHT " ] = " Disable Bar Highlight "
L [ " STRING_OPTIONS_DISABLE_BARHIGHLIGHT_DESC " ] = " Hovering over a bar won't make it brighter. "
L [ " STRING_OPTIONS_DISABLE_GROUPS " ] = " Disable Grouping "
L [ " STRING_OPTIONS_DISABLE_GROUPS_DESC " ] = " Windows won't make groups anymore when placed near each other. "
L [ " STRING_OPTIONS_DISABLE_LOCK_RESIZE " ] = " Disable Resize Buttons "
L [ " STRING_OPTIONS_DISABLE_LOCK_RESIZE_DESC " ] = " Resize, lock/unlock and ungroup buttons won't show up when you hover over a window. "
L [ " STRING_OPTIONS_DISABLE_RESET " ] = " Disable Reset Button Click "
L [ " STRING_OPTIONS_DISABLE_RESET_DESC " ] = " When enabled, clicking on reset button won't work, must select to reset data from its tooltip menu. "
L [ " STRING_OPTIONS_DISABLE_STRETCH_BUTTON " ] = " Disable Stretch Button "
L [ " STRING_OPTIONS_DISABLE_STRETCH_BUTTON_DESC " ] = " Stretch button won't be shown when this option is enabled. "
L [ " STRING_OPTIONS_DISABLED_RESET " ] = " Reset through this button is currently disabled, select it on the tooltip menu. "
L [ " STRING_OPTIONS_DTAKEN_EVERYTHING " ] = " Advanced Damage Taken "
L [ " STRING_OPTIONS_DTAKEN_EVERYTHING_DESC " ] = " Damage taken is always shown in '|cFFFFFF00Everything|r' Mode. "
L [ " STRING_OPTIONS_ED " ] = " Erase Data "
L [ " STRING_OPTIONS_ED_DESC " ] = [ = [ | cFFFFFF00Manually | r : the user needs to click on the reset button .
| cFFFFFF00Prompt | r : ask to reset on entering a new instance .
| cFFFFFF00Auto | r : clear data after entering a new instance . ] = ]
L [ " STRING_OPTIONS_ED1 " ] = " Manually "
L [ " STRING_OPTIONS_ED2 " ] = " Prompt "
L [ " STRING_OPTIONS_ED3 " ] = " Auto "
L [ " STRING_OPTIONS_EDIT_CUSTOM_TEXT " ] = " Edit Custom Text "
L [ " STRING_OPTIONS_EDITIMAGE " ] = " Edit Image "
L [ " STRING_OPTIONS_EDITINSTANCE " ] = " Editing Window: "
L [ " STRING_OPTIONS_ERASECHARTDATA " ] = " Erase Charts "
L [ " STRING_OPTIONS_ERASECHARTDATA_DESC " ] = " During logout, all combat data gathered to create charts is erased. "
L [ " STRING_OPTIONS_EXPORT_PROFILE " ] = " Export Profile "
L [ " STRING_OPTIONS_EXTERNALS_TITLE " ] = " Externals Widgets "
L [ " STRING_OPTIONS_EXTERNALS_TITLE2 " ] = " These options control the behavior of many foreign widgets. "
L [ " STRING_OPTIONS_GENERAL " ] = " General Settings "
L [ " STRING_OPTIONS_GENERAL_ANCHOR " ] = " General: "
L [ " STRING_OPTIONS_HIDE_ICON " ] = " Hide Icon "
L [ " STRING_OPTIONS_HIDE_ICON_DESC " ] = [ = [ When enabled , the icon representing the selected display isn ' t shown.
| cFFFFFF00Important | r : after enabling the icon , it ' s recommended to adjust the title text placement.]=]
L [ " STRING_OPTIONS_HIDECOMBATALPHA_DESC " ] = [ = [ Changes the transparency to this value when your character matches with the chosen rule .
| cFFFFFF00Zero | r : fully hidden , can ' t interact within the window.
| cFFFFFF001 - 100 | r : not hidden , only the transparency is changed , you can interact with the window . ] = ]
L [ " STRING_OPTIONS_HOTCORNER " ] = " Show button "
L [ " STRING_OPTIONS_HOTCORNER_ACTION " ] = " On Click "
L [ " STRING_OPTIONS_HOTCORNER_ACTION_DESC " ] = " Select what to do when the button on the Hotcorner bar is clicked with the left mouse button. "
L [ " STRING_OPTIONS_HOTCORNER_ANCHOR " ] = " Hotcorner: "
L [ " STRING_OPTIONS_HOTCORNER_DESC " ] = " Show or hide the button over Hotcorner panel. "
L [ " STRING_OPTIONS_HOTCORNER_QUICK_CLICK " ] = " Enable Quick Click "
L [ " STRING_OPTIONS_HOTCORNER_QUICK_CLICK_DESC " ] = [ = [ Enable oe disable the Quick Click feature for Hotcorners .
Quick button is localized at the furthest top left pixel , moving your mouse all the way to there , activates the top left hot corner and if clicked , an action is performed . ] = ]
L [ " STRING_OPTIONS_HOTCORNER_QUICK_CLICK_FUNC " ] = " Quick Click On Click "
L [ " STRING_OPTIONS_HOTCORNER_QUICK_CLICK_FUNC_DESC " ] = " Select what to do when the Quick Click button on Hotcorner is clicked. "
L [ " STRING_OPTIONS_IGNORENICKNAME " ] = " Ignore Nicknames and Avatars "
L [ " STRING_OPTIONS_IGNORENICKNAME_DESC " ] = " When enabled, nicknames and avatars set by other guild members are ignored. "
L [ " STRING_OPTIONS_ILVL_TRACKER " ] = " Item Level Tracker: "
L [ " STRING_OPTIONS_ILVL_TRACKER_DESC " ] = [ = [ When enabled and out of combat , the addon queries and tracks the item level of players in the raid .
If disabled , it still reads item level from queries of other addons or when you manually inspect another player . ] = ]
L [ " STRING_OPTIONS_ILVL_TRACKER_TEXT " ] = " Enabled "
L [ " STRING_OPTIONS_IMPORT_PROFILE " ] = " Import Profile "
L [ " STRING_OPTIONS_IMPORT_PROFILE_NAME " ] = " Insert a Name for the New Profile "
L [ " STRING_OPTIONS_IMPORT_PROFILE_PASTE " ] = " Details! Import Profile (paste string) "
L [ " STRING_OPTIONS_INSTANCE_BACKDROP " ] = " Background Texture "
L [ " STRING_OPTIONS_INSTANCE_BACKDROP_DESC " ] = [ = [ Select the background texture used by this window .
| cFFFFFF00Default | r : Details Background . ] = ]
L [ " STRING_OPTIONS_INSTANCE_CURRENT " ] = " Auto Switch To Current "
L [ " STRING_OPTIONS_INSTANCE_CURRENT_DESC " ] = " Whenever a combat starts, this window automatically switches to current segment. "
L [ " STRING_OPTIONS_INSTANCE_DELETE " ] = " Delete "
L [ " STRING_OPTIONS_INSTANCE_DELETE_DESC " ] = [ = [ Remove a window permanently .
Your game screen may reload during the erase process . ] = ]
L [ " STRING_OPTIONS_INSTANCE_SKIN " ] = " Skin "
L [ " STRING_OPTIONS_INSTANCE_SKIN_DESC " ] = " Modify window appearance based on a skin theme. "
L [ " STRING_OPTIONS_INSTANCE_STATUSBAR_ANCHOR " ] = " Statusbar "
L [ " STRING_OPTIONS_INSTANCE_STATUSBARCOLOR " ] = " Color and Transparency "
L [ " STRING_OPTIONS_INSTANCE_STATUSBARCOLOR_DESC " ] = [ = [ Select the color used by the statusbar .
| cFFFFFF00Important | r : this option overwrites the color and transparency chosen over Window Color . ] = ]
L [ " STRING_OPTIONS_INSTANCE_STRATA " ] = " Layer Strata "
L [ " STRING_OPTIONS_INSTANCE_STRATA_DESC " ] = [ = [ Selects the layer height that the frame will be placed on .
Low layer is the default and makes the window stay behind most other interface panels .
Using high layer the window might stay in front of the other major panels .
When changing the layer height you may find some conflicts with other panels overlapping each other . ] = ]
L [ " STRING_OPTIONS_INSTANCES " ] = " Windows: "
L [ " STRING_OPTIONS_INTERFACEDIT " ] = " Interface Edit Mode "
L [ " STRING_OPTIONS_LOCKSEGMENTS " ] = " Segments Locked "
L [ " STRING_OPTIONS_LOCKSEGMENTS_DESC " ] = " When enabled, changing the segment makes all other windows also switch to the selected section. "
L [ " STRING_OPTIONS_MANAGE_BOOKMARKS " ] = " Manage Bookmarks "
L [ " STRING_OPTIONS_MAXINSTANCES " ] = " Window Amount "
L [ " STRING_OPTIONS_MAXINSTANCES_DESC " ] = [ = [ Limit the amount of windows that can be created .
You may manage your windows through Window Control menu . ] = ]
L [ " STRING_OPTIONS_MAXSEGMENTS " ] = " Segments Amount "
L [ " STRING_OPTIONS_MAXSEGMENTS_DESC " ] = " Controls how many segments you want to maintain. "
L [ " STRING_OPTIONS_MENU_ALPHA " ] = " Mouse Interaction: "
L [ " STRING_OPTIONS_MENU_ALPHAENABLED_DESC " ] = [ = [ When enabled , the transparency changes automatically when you hover and leave the window .
| cFFFFFF00Important | r : This settings overwrites the alpha selected on Window Color option under Window Settings section . ] = ]
L [ " STRING_OPTIONS_MENU_ALPHAENTER " ] = " On Hover Over "
L [ " STRING_OPTIONS_MENU_ALPHAENTER_DESC " ] = " When you have the mouse over the window, the transparency changes to this value. "
L [ " STRING_OPTIONS_MENU_ALPHALEAVE " ] = " No Interaction "
L [ " STRING_OPTIONS_MENU_ALPHALEAVE_DESC " ] = " When you don't have the mouse over the window, the transparency changes to this value. "
L [ " STRING_OPTIONS_MENU_ALPHAWARNING " ] = " Mouse Interaction is enabled, alpha may not be affected. "
L [ " STRING_OPTIONS_MENU_ANCHOR " ] = " Buttons Attach on Right "
L [ " STRING_OPTIONS_MENU_ANCHOR_DESC " ] = " When checked, buttons are attached to the right side of the window. "
L [ " STRING_OPTIONS_MENU_ATTRIBUTE_ANCHORX " ] = " Position X "
L [ " STRING_OPTIONS_MENU_ATTRIBUTE_ANCHORX_DESC " ] = " Adjust the attribute text location on the X axis. "
L [ " STRING_OPTIONS_MENU_ATTRIBUTE_ANCHORY " ] = " Position Y "
L [ " STRING_OPTIONS_MENU_ATTRIBUTE_ANCHORY_DESC " ] = " Adjust the attribute text location on the Y axis. "
L [ " STRING_OPTIONS_MENU_ATTRIBUTE_ENABLED_DESC " ] = " Active shows the display name currently shown in the window. "
L [ " STRING_OPTIONS_MENU_ATTRIBUTE_ENCOUNTERTIMER " ] = " Encounter Timer "
L [ " STRING_OPTIONS_MENU_ATTRIBUTE_ENCOUNTERTIMER_DESC " ] = " When enabled, a stopwatch is shown on the left side of the text. "
--[[Translation missing --]]
--[[ L["STRING_OPTIONS_MENU_ATTRIBUTE_FONT"] = ""--]]
L [ " STRING_OPTIONS_MENU_ATTRIBUTE_FONT_DESC " ] = " Select the text font for attribute text. "
L [ " STRING_OPTIONS_MENU_ATTRIBUTE_SHADOW_DESC " ] = " Enable or disable the shadow on the text. "
L [ " STRING_OPTIONS_MENU_ATTRIBUTE_SIDE " ] = " Attach to Top Side "
L [ " STRING_OPTIONS_MENU_ATTRIBUTE_SIDE_DESC " ] = " Choose where the text is anchored. "
L [ " STRING_OPTIONS_MENU_ATTRIBUTE_TEXTCOLOR " ] = " Text Color "
L [ " STRING_OPTIONS_MENU_ATTRIBUTE_TEXTCOLOR_DESC " ] = " Change the attribute text color. "
--[[Translation missing --]]
--[[ L["STRING_OPTIONS_MENU_ATTRIBUTE_TEXTSIZE"] = ""--]]
L [ " STRING_OPTIONS_MENU_ATTRIBUTE_TEXTSIZE_DESC " ] = " Adjust the size of attribute text. "
L [ " STRING_OPTIONS_MENU_ATTRIBUTESETTINGS_ANCHOR " ] = " Settings: "
L [ " STRING_OPTIONS_MENU_AUTOHIDE_DESC " ] = " Hide buttons automatically when the mouse leaves the window and shows up when you back to interact within the window again. "
L [ " STRING_OPTIONS_MENU_AUTOHIDE_LEFT " ] = " Auto Hide Buttons "
L [ " STRING_OPTIONS_MENU_BUTTONSSIZE_DESC " ] = " Choose the buttons size. This also modify the buttons added by plugins. "
L [ " STRING_OPTIONS_MENU_FONT_FACE " ] = " Menus Text Font "
L [ " STRING_OPTIONS_MENU_FONT_FACE_DESC " ] = " Modify the font used on all menus. "
L [ " STRING_OPTIONS_MENU_FONT_SIZE " ] = " Menus Text Size "
L [ " STRING_OPTIONS_MENU_FONT_SIZE_DESC " ] = " Modify the font size on all menus. "
L [ " STRING_OPTIONS_MENU_IGNOREBARS " ] = " Ignore Bars "
L [ " STRING_OPTIONS_MENU_IGNOREBARS_DESC " ] = " When enabled, all rows on this window aren't affected by this mechanism. "
L [ " STRING_OPTIONS_MENU_SHOWBUTTONS " ] = " Show Buttons "
L [ " STRING_OPTIONS_MENU_SHOWBUTTONS_DESC " ] = " Choose which buttons are shown on title bar. "
L [ " STRING_OPTIONS_MENU_X " ] = " Position X "
L [ " STRING_OPTIONS_MENU_X_DESC " ] = " Changes the X axis position. "
L [ " STRING_OPTIONS_MENU_Y " ] = " Position Y "
L [ " STRING_OPTIONS_MENU_Y_DESC " ] = " Changes the Y axis position "
L [ " STRING_OPTIONS_MENUS_SHADOW " ] = " Shadow "
L [ " STRING_OPTIONS_MENUS_SHADOW_DESC " ] = " Adds a thin shadow border on all buttons. "
L [ " STRING_OPTIONS_MENUS_SPACEMENT " ] = " Spacing "
L [ " STRING_OPTIONS_MENUS_SPACEMENT_DESC " ] = " Controls how much distance the buttons have between each other. "
L [ " STRING_OPTIONS_MICRODISPLAY_ANCHOR " ] = " Micro Displays: "
L [ " STRING_OPTIONS_MICRODISPLAY_LOCK " ] = " Lock Micro Displays "
L [ " STRING_OPTIONS_MICRODISPLAY_LOCK_DESC " ] = " When locked, they won't interact with mouse over and clicks. "
L [ " STRING_OPTIONS_MICRODISPLAYS_DROPDOWN_TOOLTIP " ] = " Select the micro display you want to show on this side. "
L [ " STRING_OPTIONS_MICRODISPLAYS_OPTION_TOOLTIP " ] = " Set the config for this micro display. "
L [ " STRING_OPTIONS_MICRODISPLAYS_SHOWHIDE_TOOLTIP " ] = " Show or Hide this Micro Display "
L [ " STRING_OPTIONS_MICRODISPLAYS_WARNING " ] = [ = [ | cFFFFFF00Note | r : micro displays can ' t be shown because
they are anchored on bottom
side and the statusbar is disabled . ] = ]
L [ " STRING_OPTIONS_MICRODISPLAYSSIDE " ] = " Micro Displays on Top Side "
L [ " STRING_OPTIONS_MICRODISPLAYSSIDE_DESC " ] = " Place the micro displays on the top of the window or on the bottom side. "
L [ " STRING_OPTIONS_MICRODISPLAYWARNING " ] = " Micro displays isn't shown because statusbar is disabled. "
L [ " STRING_OPTIONS_MINIMAP " ] = " Show Icon "
L [ " STRING_OPTIONS_MINIMAP_ACTION " ] = " On Click "
L [ " STRING_OPTIONS_MINIMAP_ACTION_DESC " ] = " Select what to do when the icon on the minimap is clicked with the left mouse button. "
L [ " STRING_OPTIONS_MINIMAP_ACTION1 " ] = " Open Options Panel "
L [ " STRING_OPTIONS_MINIMAP_ACTION2 " ] = " Reset Segments "
L [ " STRING_OPTIONS_MINIMAP_ACTION3 " ] = " Show/Hide Windows "
L [ " STRING_OPTIONS_MINIMAP_ANCHOR " ] = " Minimap: "
L [ " STRING_OPTIONS_MINIMAP_DESC " ] = " Show or Hide minimap icon. "
L [ " STRING_OPTIONS_MISCTITLE " ] = " Miscellaneous Settings "
L [ " STRING_OPTIONS_MISCTITLE2 " ] = " These control several options. "
L [ " STRING_OPTIONS_NICKNAME " ] = " Nickname "
L [ " STRING_OPTIONS_NICKNAME_DESC " ] = [ = [ Set a nickname for you .
Nicknames are sent to guild members and Details ! uses it instead of your character name . ] = ]
L [ " STRING_OPTIONS_OPEN_ROWTEXT_EDITOR " ] = " Row Text Editor "
L [ " STRING_OPTIONS_OPEN_TEXT_EDITOR " ] = " Open Text Editor "
L [ " STRING_OPTIONS_OPENBROKER " ] = " Open Broker Text Editor "
L [ " STRING_OPTIONS_OVERALL_ALL " ] = " All Segments "
L [ " STRING_OPTIONS_OVERALL_ALL_DESC " ] = " All segments are added to overall data. "
L [ " STRING_OPTIONS_OVERALL_ANCHOR " ] = " Overall Data: "
L [ " STRING_OPTIONS_OVERALL_DUNGEONBOSS " ] = " Dungeon Bosses "
L [ " STRING_OPTIONS_OVERALL_DUNGEONBOSS_DESC " ] = " Segments with dungeon bosses are added to overall data. "
L [ " STRING_OPTIONS_OVERALL_DUNGEONCLEAN " ] = " Dungeon Trash "
L [ " STRING_OPTIONS_OVERALL_DUNGEONCLEAN_DESC " ] = " Segments with dungeon trash mobs cleanup are added to overall data. "
L [ " STRING_OPTIONS_OVERALL_LOGOFF " ] = " Clear On Logoff "
L [ " STRING_OPTIONS_OVERALL_LOGOFF_DESC " ] = " When enabled, overall data is automatically wiped when you logoff the character. "
L [ " STRING_OPTIONS_OVERALL_MYTHICPLUS " ] = " Clear On Start Mythic+ "
L [ " STRING_OPTIONS_OVERALL_MYTHICPLUS_DESC " ] = " When enabled, overall data is automatically wiped when a new mythic+ run begins. "
L [ " STRING_OPTIONS_OVERALL_NEWBOSS " ] = " Clear On New Raid Boss "
L [ " STRING_OPTIONS_OVERALL_NEWBOSS_DESC " ] = " When enabled, overall data is automatically wiped when facing a different raid boss. "
L [ " STRING_OPTIONS_OVERALL_RAIDBOSS " ] = " Raid Bosses "
L [ " STRING_OPTIONS_OVERALL_RAIDBOSS_DESC " ] = " Segments with raid encounters are added to overall data. "
L [ " STRING_OPTIONS_OVERALL_RAIDCLEAN " ] = " Raid Trash "
L [ " STRING_OPTIONS_OVERALL_RAIDCLEAN_DESC " ] = " Segments with raid trash mobs cleanup are added to overall data. "
L [ " STRING_OPTIONS_PANIMODE " ] = " Panic Mode "
L [ " STRING_OPTIONS_PANIMODE_DESC " ] = " When enabled and you get dropped from the game (by a disconnect, for instance) and you are fighting against a boss encounter, all segments are erased, this make your logoff process faster. "
L [ " STRING_OPTIONS_PDW_ANCHOR " ] = " Panels: "
L [ " STRING_OPTIONS_PDW_SKIN_DESC " ] = [ = [ Skin to be used on Player Detail Window , Report Window and Options Panel .
Some changes require / reload . ] = ]
L [ " STRING_OPTIONS_PERCENT_TYPE " ] = " Percentage Type "
L [ " STRING_OPTIONS_PERCENT_TYPE_DESC " ] = [ = [ Changes the percentage method :
| cFFFFFF00Relative Total | r : the percentage shows the active fraction of the total amount made by all raid members .
| cFFFFFF00Relative Top Player | r : the percentage is relative within the amount of the score of the top player . ] = ]
L [ " STRING_OPTIONS_PERFORMANCE " ] = " Performance "
L [ " STRING_OPTIONS_PERFORMANCE_ANCHOR " ] = " General: "
L [ " STRING_OPTIONS_PERFORMANCE_ARENA " ] = " Arena "
L [ " STRING_OPTIONS_PERFORMANCE_BG15 " ] = " Battleground 15 "
L [ " STRING_OPTIONS_PERFORMANCE_BG40 " ] = " Battleground 40 "
L [ " STRING_OPTIONS_PERFORMANCE_DUNGEON " ] = " Dungeon "
L [ " STRING_OPTIONS_PERFORMANCE_ENABLE_DESC " ] = " If enabled, this settings is applied when your raid matches with the raid type selected. "
L [ " STRING_OPTIONS_PERFORMANCE_ERASEWORLD " ] = " Auto Erase World Segments "
L [ " STRING_OPTIONS_PERFORMANCE_ERASEWORLD_DESC " ] = " Auto erase segments when in combat outdoors. "
L [ " STRING_OPTIONS_PERFORMANCE_MYTHIC " ] = " Mythic "
L [ " STRING_OPTIONS_PERFORMANCE_PROFILE_LOAD " ] = " Performance Profile Changed: "
L [ " STRING_OPTIONS_PERFORMANCE_RAID15 " ] = " Raid 10-15 "
L [ " STRING_OPTIONS_PERFORMANCE_RAID30 " ] = " Raid 16-30 "
L [ " STRING_OPTIONS_PERFORMANCE_RF " ] = " Raid Finder "
L [ " STRING_OPTIONS_PERFORMANCE_TYPES " ] = " Type "
L [ " STRING_OPTIONS_PERFORMANCE_TYPES_DESC " ] = " This is the type of raid where different options can automatically change. "
L [ " STRING_OPTIONS_PERFORMANCE1 " ] = " Performance Tweaks "
L [ " STRING_OPTIONS_PERFORMANCE1_DESC " ] = " These options can help save some cpu usage. "
L [ " STRING_OPTIONS_PERFORMANCECAPTURES " ] = " Data Collector "
L [ " STRING_OPTIONS_PERFORMANCECAPTURES_DESC " ] = " These options are responsible for analysis and collection of combat data. "
L [ " STRING_OPTIONS_PERFORMANCEPROFILES_ANCHOR " ] = " Performance Profiles: "
L [ " STRING_OPTIONS_PICONS_DIRECTION " ] = " Plugins Attach on Right "
L [ " STRING_OPTIONS_PICONS_DIRECTION_DESC " ] = " When checked, plugin buttons are shown on right side of the menu buttons. "
L [ " STRING_OPTIONS_PLUGINS " ] = " Plugins "
L [ " STRING_OPTIONS_PLUGINS_AUTHOR " ] = " Author "
L [ " STRING_OPTIONS_PLUGINS_NAME " ] = " Name "
L [ " STRING_OPTIONS_PLUGINS_OPTIONS " ] = " Options "
L [ " STRING_OPTIONS_PLUGINS_RAID_ANCHOR " ] = " Raid Plugins "
L [ " STRING_OPTIONS_PLUGINS_SOLO_ANCHOR " ] = " Solo Plugins "
L [ " STRING_OPTIONS_PLUGINS_TOOLBAR_ANCHOR " ] = " Titlebar Plugins "
L [ " STRING_OPTIONS_PLUGINS_VERSION " ] = " Version "
L [ " STRING_OPTIONS_PRESETNONAME " ] = " Give a name to your preset. "
L [ " STRING_OPTIONS_PRESETTOOLD " ] = " This preset is too old and cannot be loaded with this version of Details!. "
L [ " STRING_OPTIONS_PROFILE_COPYOKEY " ] = " Profile successful copied. "
L [ " STRING_OPTIONS_PROFILE_FIELDEMPTY " ] = " Name field is empty. "
L [ " STRING_OPTIONS_PROFILE_GLOBAL " ] = " Select the profile to use on all characters. "
L [ " STRING_OPTIONS_PROFILE_LOADED " ] = " Profile loaded: "
L [ " STRING_OPTIONS_PROFILE_NOTCREATED " ] = " Profile not created. "
L [ " STRING_OPTIONS_PROFILE_OVERWRITTEN " ] = " you have selected a specific profile for this character "
L [ " STRING_OPTIONS_PROFILE_POSSIZE " ] = " Save Size and Position "
L [ " STRING_OPTIONS_PROFILE_POSSIZE_DESC " ] = " Save the window's positioning and size within the profile. When disabled each character has its own values. "
L [ " STRING_OPTIONS_PROFILE_REMOVEOKEY " ] = " Profile successful removed. "
L [ " STRING_OPTIONS_PROFILE_SELECT " ] = " select a profile. "
L [ " STRING_OPTIONS_PROFILE_SELECTEXISTING " ] = " Select an existing profile or continue using a new one for this character: "
L [ " STRING_OPTIONS_PROFILE_USENEW " ] = " Use New Profile "
L [ " STRING_OPTIONS_PROFILES_ANCHOR " ] = " Settings: "
L [ " STRING_OPTIONS_PROFILES_COPY " ] = " Copy Profile From "
L [ " STRING_OPTIONS_PROFILES_COPY_DESC " ] = " Copy all settings from the selected profile to current profile overwriting all values. "
L [ " STRING_OPTIONS_PROFILES_CREATE " ] = " Create Profile "
L [ " STRING_OPTIONS_PROFILES_CREATE_DESC " ] = " Create a new profile. "
L [ " STRING_OPTIONS_PROFILES_CURRENT " ] = " Current Profile: "
L [ " STRING_OPTIONS_PROFILES_CURRENT_DESC " ] = " This is the name of the current actived profile. "
L [ " STRING_OPTIONS_PROFILES_ERASE " ] = " Remove Profile "
L [ " STRING_OPTIONS_PROFILES_ERASE_DESC " ] = " Remove the selected profile. "
L [ " STRING_OPTIONS_PROFILES_RESET " ] = " Reset Current Profile "
L [ " STRING_OPTIONS_PROFILES_RESET_DESC " ] = " Reset all settings of the selected profile to default values. "
L [ " STRING_OPTIONS_PROFILES_SELECT " ] = " Select Profile "
L [ " STRING_OPTIONS_PROFILES_SELECT_DESC " ] = " Load an existing profile. If you are using the same profile o all characters (Use on All Characters option), an exception is created for this character. "
L [ " STRING_OPTIONS_PROFILES_TITLE " ] = " Profiles "
L [ " STRING_OPTIONS_PROFILES_TITLE_DESC " ] = " These options allow you share the same settings between different characters. "
L [ " STRING_OPTIONS_PS_ABBREVIATE " ] = " Number Format "
L [ " STRING_OPTIONS_PS_ABBREVIATE_COMMA " ] = " Comma "
L [ " STRING_OPTIONS_PS_ABBREVIATE_DESC " ] = [ = [ Choose the abbreviation method .
| cFFFFFF00ToK I | r :
520600 = 520.6 K
19530000 = 19.53 M
| cFFFFFF00ToK II | r :
520600 = 520 K
19530000 = 19.53 M
| cFFFFFF00ToM I | r :
520600 = 520.6 K
19530000 = 19 M
| cFFFFFF00Comma | r :
19530000 = 19.530 .000
| cFFFFFF00Lower | r and | cFFFFFF00Upper | r : are references to ' K ' and ' M ' letters if lowercase or uppercase . ] = ]
L [ " STRING_OPTIONS_PS_ABBREVIATE_NONE " ] = " None "
L [ " STRING_OPTIONS_PS_ABBREVIATE_TOK " ] = " ToK I Upper "
L [ " STRING_OPTIONS_PS_ABBREVIATE_TOK0 " ] = " ToM I Upper "
L [ " STRING_OPTIONS_PS_ABBREVIATE_TOK0MIN " ] = " ToM I Lower "
L [ " STRING_OPTIONS_PS_ABBREVIATE_TOK2 " ] = " ToK II Upper "
L [ " STRING_OPTIONS_PS_ABBREVIATE_TOK2MIN " ] = " ToK II Lower "
L [ " STRING_OPTIONS_PS_ABBREVIATE_TOKMIN " ] = " ToK I Lower "
L [ " STRING_OPTIONS_PVPFRAGS " ] = " Only Pvp Frags "
L [ " STRING_OPTIONS_PVPFRAGS_DESC " ] = " When enabled, only kills against enemy players count on |cFFFFFF00damage > frags|r display. "
L [ " STRING_OPTIONS_REALMNAME " ] = " Remove Realm Name "
L [ " STRING_OPTIONS_REALMNAME_DESC " ] = [ = [ When enabled , the character realm name isn ' t displayed.
| cFFFFFF00Disabled | r : Charles - Netherwing
| cFFFFFF00Enabled | r : Charles ] = ]
L [ " STRING_OPTIONS_REPORT_ANCHOR " ] = " Report: "
L [ " STRING_OPTIONS_REPORT_HEALLINKS " ] = " Healing Spell Links "
L [ " STRING_OPTIONS_REPORT_HEALLINKS_DESC " ] = [ = [ When sending a report and this option is enabled , | cFF55FF55helpful | r spells are reported with the spell link instead of its name .
| cFFFF5555Harmful | r spells are reported with links by default . ] = ]
L [ " STRING_OPTIONS_REPORT_SCHEMA " ] = " Format "
L [ " STRING_OPTIONS_REPORT_SCHEMA_DESC " ] = " Select the text format for the text linked on the chat channel. "
L [ " STRING_OPTIONS_REPORT_SCHEMA1 " ] = " Total / Per Second / Percent "
L [ " STRING_OPTIONS_REPORT_SCHEMA2 " ] = " Percent / Per Second / Total "
L [ " STRING_OPTIONS_REPORT_SCHEMA3 " ] = " Percent / Total / Per Second "
L [ " STRING_OPTIONS_RESET_TO_DEFAULT " ] = " Reset to Default "
L [ " STRING_OPTIONS_ROWADV_TITLE " ] = " Row Advanced Settings "
L [ " STRING_OPTIONS_ROWADV_TITLE_DESC " ] = " These options allow you modify the rows more deeply. "
L [ " STRING_OPTIONS_RT_COOLDOWN1 " ] = " %s used on %s! "
L [ " STRING_OPTIONS_RT_COOLDOWN2 " ] = " %s used! "
L [ " STRING_OPTIONS_RT_COOLDOWNS_ANCHOR " ] = " Announce Cooldowns: "
L [ " STRING_OPTIONS_RT_COOLDOWNS_CHANNEL " ] = " Channel "
L [ " STRING_OPTIONS_RT_COOLDOWNS_CHANNEL_DESC " ] = [ = [ Which chat channel is used to send the alert message .
If | cFFFFFF00Observer | r is selected , all cooldowns are printed to your chat , except individual cooldowns . ] = ]
L [ " STRING_OPTIONS_RT_COOLDOWNS_CUSTOM " ] = " Custom Text "
L [ " STRING_OPTIONS_RT_COOLDOWNS_CUSTOM_DESC " ] = [ = [ Type your own phrase to send .
Use | cFFFFFF00 { spell } | r to add the cooldown spell name .
Use | cFFFFFF00 { target } | r to add the player target name . ] = ]
L [ " STRING_OPTIONS_RT_COOLDOWNS_ONOFF_DESC " ] = " When you use a cooldown, a message is sent through the selected channel. "
L [ " STRING_OPTIONS_RT_COOLDOWNS_SELECT " ] = " Ignored Cooldown List "
L [ " STRING_OPTIONS_RT_COOLDOWNS_SELECT_DESC " ] = " Choose which cooldowns should be ignored. "
L [ " STRING_OPTIONS_RT_DEATH_MSG " ] = " Details! %s's Death "
L [ " STRING_OPTIONS_RT_DEATHS_ANCHOR " ] = " Announce Deaths: "
L [ " STRING_OPTIONS_RT_DEATHS_FIRST " ] = " Only First "
L [ " STRING_OPTIONS_RT_DEATHS_FIRST_DESC " ] = " Make it only annouce the first X deaths during the encounter. "
L [ " STRING_OPTIONS_RT_DEATHS_HITS " ] = " Hits Amount "
L [ " STRING_OPTIONS_RT_DEATHS_HITS_DESC " ] = " When annoucing the death, show how many hits. "
L [ " STRING_OPTIONS_RT_DEATHS_ONOFF_DESC " ] = " When a raid member dies, it sends to raid channel what killed that player. "
L [ " STRING_OPTIONS_RT_DEATHS_WHERE " ] = " Instances "
L [ " STRING_OPTIONS_RT_DEATHS_WHERE_DESC " ] = [ = [ Select where deaths can be reported .
| cFFFFFF00Important | r for raids / raid channel is used , / p while in dungeons .
If | cFFFFFF00Observer | r is selected , deaths are shown only for you in the chat . ] = ]
L [ " STRING_OPTIONS_RT_DEATHS_WHERE1 " ] = " Raid & Dungeon "
L [ " STRING_OPTIONS_RT_DEATHS_WHERE2 " ] = " Only Raid "
L [ " STRING_OPTIONS_RT_DEATHS_WHERE3 " ] = " Only Dungeon "
L [ " STRING_OPTIONS_RT_FIRST_HIT " ] = " First Hit "
L [ " STRING_OPTIONS_RT_FIRST_HIT_DESC " ] = " Prints over chat panel (|cFFFFFF00only for you|r) who delivered the first hit, usually is who started the fight. "
L [ " STRING_OPTIONS_RT_IGNORE_TITLE " ] = " Ignore Cooldowns "
L [ " STRING_OPTIONS_RT_INFOS " ] = " Extra Informations: "
L [ " STRING_OPTIONS_RT_INFOS_PREPOTION " ] = " Pre Potion Usage "
L [ " STRING_OPTIONS_RT_INFOS_PREPOTION_DESC " ] = " When enabled and after a raid encounter, prints in your chat (|cFFFFFF00only for you|r) who used a potion before the pull. "
L [ " STRING_OPTIONS_RT_INTERRUPT " ] = " %s interrupted! "
L [ " STRING_OPTIONS_RT_INTERRUPT_ANCHOR " ] = " Announce Interrupts: "
L [ " STRING_OPTIONS_RT_INTERRUPT_NEXT " ] = " Next: %s "
L [ " STRING_OPTIONS_RT_INTERRUPTS_CHANNEL " ] = " Channel "
L [ " STRING_OPTIONS_RT_INTERRUPTS_CHANNEL_DESC " ] = [ = [ Which chat channel is used to send the alert message .
If | cFFFFFF00Observer | r is selected , all interrupts are printed only to you in the chat . ] = ]
L [ " STRING_OPTIONS_RT_INTERRUPTS_CUSTOM " ] = " Custom Text "
L [ " STRING_OPTIONS_RT_INTERRUPTS_CUSTOM_DESC " ] = [ = [ Type your own phrase to send .
Use | cFFFFFF00 { spell } | r to add the interrupted spell name .
Use | cFFFFFF00 { next } | r to add the name of the next player filled in the ' next ' box . ] = ]
L [ " STRING_OPTIONS_RT_INTERRUPTS_NEXT " ] = " Next Player "
L [ " STRING_OPTIONS_RT_INTERRUPTS_NEXT_DESC " ] = " When exists, an interrupt sequence, place the player name responsible for the next interrupt. "
L [ " STRING_OPTIONS_RT_INTERRUPTS_ONOFF_DESC " ] = " When you successfully interrupt a spell cast, a message is sent. "
L [ " STRING_OPTIONS_RT_INTERRUPTS_WHISPER " ] = " Whisper To "
L [ " STRING_OPTIONS_RT_OTHER_ANCHOR " ] = " General: "
L [ " STRING_OPTIONS_RT_TITLE " ] = " Tools for Raiders "
L [ " STRING_OPTIONS_RT_TITLE_DESC " ] = " In this panel you can activate several mechanisms to help you during raids. "
L [ " STRING_OPTIONS_SAVELOAD " ] = " Save and Load "
L [ " STRING_OPTIONS_SAVELOAD_APPLYALL " ] = " The current skin has been applied to all other windows. "
L [ " STRING_OPTIONS_SAVELOAD_APPLYALL_DESC " ] = " Apply the current skin on all windows created. "
L [ " STRING_OPTIONS_SAVELOAD_APPLYTOALL " ] = " Apply to all Windows "
L [ " STRING_OPTIONS_SAVELOAD_CREATE_DESC " ] = " Save the current skin as a preset, you may export or maintain it as a backup. "
L [ " STRING_OPTIONS_SAVELOAD_DESC " ] = " These options allow you to save or load predefined settings. "
L [ " STRING_OPTIONS_SAVELOAD_ERASE_DESC " ] = " This option erases a previous saved skin. "
L [ " STRING_OPTIONS_SAVELOAD_EXPORT " ] = " Export "
L [ " STRING_OPTIONS_SAVELOAD_EXPORT_COPY " ] = " Press CTRL + C "
L [ " STRING_OPTIONS_SAVELOAD_EXPORT_DESC " ] = " Saves the skin in text format. "
L [ " STRING_OPTIONS_SAVELOAD_IMPORT " ] = " Import Custom Skin "
L [ " STRING_OPTIONS_SAVELOAD_IMPORT_DESC " ] = " Import a skin in text format. "
L [ " STRING_OPTIONS_SAVELOAD_IMPORT_OKEY " ] = " Skin successfully imported to your saved skins list. You can now apply it through the 'Apply' dropbox. "
L [ " STRING_OPTIONS_SAVELOAD_LOAD " ] = " Apply "
L [ " STRING_OPTIONS_SAVELOAD_LOAD_DESC " ] = " Choose one of the previous saved skins to apply on the current selected window. "
L [ " STRING_OPTIONS_SAVELOAD_MAKEDEFAULT " ] = " Set Standard "
L [ " STRING_OPTIONS_SAVELOAD_PNAME " ] = " Name "
L [ " STRING_OPTIONS_SAVELOAD_REMOVE " ] = " Erase "
L [ " STRING_OPTIONS_SAVELOAD_RESET " ] = " Load Default Skin "
L [ " STRING_OPTIONS_SAVELOAD_SAVE " ] = " save "
L [ " STRING_OPTIONS_SAVELOAD_SKINCREATED " ] = " skin saved. "
L [ " STRING_OPTIONS_SAVELOAD_STD_DESC " ] = [ = [ Set the current appearance as Standard Skin .
This skin is applied on all new windows created . ] = ]
L [ " STRING_OPTIONS_SAVELOAD_STDSAVE " ] = " Standard Skin has been saved, new windows will be using this skin by default. "
L [ " STRING_OPTIONS_SCROLLBAR " ] = " Scroll Bar "
L [ " STRING_OPTIONS_SCROLLBAR_DESC " ] = [ = [ Enable or Disable the scroll bar .
By default , Details ! scroll bars are replaced by a mechanism that stretches the window .
The | cFFFFFF00stretch handle | r is outside over the window button / menu ( left of close button ) . ] = ]
L [ " STRING_OPTIONS_SEGMENTSSAVE " ] = " Segments Saved "
L [ " STRING_OPTIONS_SEGMENTSSAVE_DESC " ] = [ = [ How many segments you want to save between game sessions .
High values may increase the time your character takes to logoff . ] = ]
L [ " STRING_OPTIONS_SENDFEEDBACK " ] = " Feedback "
L [ " STRING_OPTIONS_SHOW_SIDEBARS " ] = " Show Skin Border "
L [ " STRING_OPTIONS_SHOW_SIDEBARS_DESC " ] = " Show the border of the window from the skin file, use the same color as the 'Window Color'. "
L [ " STRING_OPTIONS_SHOW_STATUSBAR " ] = " Show Statusbar "
L [ " STRING_OPTIONS_SHOW_STATUSBAR_DESC " ] = " Show or hide the bottom statusbar. "
L [ " STRING_OPTIONS_SHOW_TOTALBAR_COLOR_DESC " ] = " Select the color. The transparency value follows the row alpha value. "
L [ " STRING_OPTIONS_SHOW_TOTALBAR_DESC " ] = " Show or hide the total bar. "
L [ " STRING_OPTIONS_SHOW_TOTALBAR_ICON " ] = " Icon "
L [ " STRING_OPTIONS_SHOW_TOTALBAR_ICON_DESC " ] = " Select the icon shown on the total bar. "
L [ " STRING_OPTIONS_SHOW_TOTALBAR_INGROUP " ] = " Only in Group "
L [ " STRING_OPTIONS_SHOW_TOTALBAR_INGROUP_DESC " ] = " Total bar isn't shown if you aren't in a group. "
L [ " STRING_OPTIONS_SIZE " ] = " Size "
L [ " STRING_OPTIONS_SKIN_A " ] = " Skin Settings "
L [ " STRING_OPTIONS_SKIN_A_DESC " ] = " These options allow you to change the skin. "
L [ " STRING_OPTIONS_SKIN_ELVUI_BUTTON1 " ] = " Align Within Right Chat "
L [ " STRING_OPTIONS_SKIN_ELVUI_BUTTON1_DESC " ] = " Move and resize the windows |cFFFFFF00#1|r and |cFFFFFF00#2|r place over the right chat window. "
L [ " STRING_OPTIONS_SKIN_ELVUI_BUTTON2 " ] = " Set Tooltip Border to Black "
L [ " STRING_OPTIONS_SKIN_ELVUI_BUTTON2_DESC " ] = [ = [ Modify tooltip ' s:
Border Color to : | cFFFFFF00Black | r .
Border Size to : | cFFFFFF0016 | r .
Texture to : | cFFFFFF00Blizzard Tooltip | r . ] = ]
L [ " STRING_OPTIONS_SKIN_ELVUI_BUTTON3 " ] = " Remove Tooltip Border "
L [ " STRING_OPTIONS_SKIN_ELVUI_BUTTON3_DESC " ] = [ = [ Modify tooltip ' s:
Border Color to : | cFFFFFF00Transparent | r . ] = ]
L [ " STRING_OPTIONS_SKIN_EXTRA_OPTIONS_ANCHOR " ] = " Skin Options: "
L [ " STRING_OPTIONS_SKIN_LOADED " ] = " skin successfully loaded. "
L [ " STRING_OPTIONS_SKIN_PRESETS_ANCHOR " ] = " Save Skin: "
L [ " STRING_OPTIONS_SKIN_PRESETSCONFIG_ANCHOR " ] = " Saved Skins: "
L [ " STRING_OPTIONS_SKIN_REMOVED " ] = " skin removed. "
L [ " STRING_OPTIONS_SKIN_RESET_TOOLTIP " ] = " Reset Tooltip Border "
L [ " STRING_OPTIONS_SKIN_RESET_TOOLTIP_DESC " ] = " Set the tooltip's border color and texture to default. "
L [ " STRING_OPTIONS_SKIN_SELECT " ] = " select a skin "
L [ " STRING_OPTIONS_SKIN_SELECT_ANCHOR " ] = " Skin Selection: "
L [ " STRING_OPTIONS_SOCIAL " ] = " Social "
L [ " STRING_OPTIONS_SOCIAL_DESC " ] = " Tell how you want to be known in your guild environment. "
L [ " STRING_OPTIONS_SPELL_ADD " ] = " Add "
L [ " STRING_OPTIONS_SPELL_ADDICON " ] = " New Icon: "
L [ " STRING_OPTIONS_SPELL_ADDNAME " ] = " New Name: "
L [ " STRING_OPTIONS_SPELL_ADDSPELL " ] = " Add Spell "
L [ " STRING_OPTIONS_SPELL_ADDSPELLID " ] = " SpellId: "
L [ " STRING_OPTIONS_SPELL_CLOSE " ] = " Close "
L [ " STRING_OPTIONS_SPELL_ICON " ] = " Icon "
L [ " STRING_OPTIONS_SPELL_IDERROR " ] = " Invalid spell id. "
L [ " STRING_OPTIONS_SPELL_INDEX " ] = " Index "
L [ " STRING_OPTIONS_SPELL_NAME " ] = " Name "
L [ " STRING_OPTIONS_SPELL_NAMEERROR " ] = " Invalid spell name. "
L [ " STRING_OPTIONS_SPELL_NOTFOUND " ] = " Spell not found. "
L [ " STRING_OPTIONS_SPELL_REMOVE " ] = " Remove "
L [ " STRING_OPTIONS_SPELL_RESET " ] = " Reset "
L [ " STRING_OPTIONS_SPELL_SPELLID " ] = " Spell ID "
L [ " STRING_OPTIONS_STRETCH " ] = " Stretch Button on Top Side "
L [ " STRING_OPTIONS_STRETCH_DESC " ] = " Places the stretch button at the top of the window. "
L [ " STRING_OPTIONS_STRETCHTOP " ] = " Stretch Button Always On Top "
L [ " STRING_OPTIONS_STRETCHTOP_DESC " ] = [ = [ The stretch button will be placed on the FULLSCREEN strata and always stay higher than the others frames .
| cFFFFFF00Important | r : Moving the grab for a high layer , it might stay in front of others frames like backpacks , use only if you really need . ] = ]
L [ " STRING_OPTIONS_SWITCH_ANCHOR " ] = " Switches: "
L [ " STRING_OPTIONS_SWITCHINFO " ] = " |cFFF79F81 LEFT DISABLED|r |cFF81BEF7 RIGHT ENABLED|r "
L [ " STRING_OPTIONS_TABEMB_ANCHOR " ] = " Chat Tab Embed "
L [ " STRING_OPTIONS_TABEMB_ENABLED_DESC " ] = " When enabled, one or more windows are attached on a chat tab. "
L [ " STRING_OPTIONS_TABEMB_SINGLE " ] = " Single Window "
L [ " STRING_OPTIONS_TABEMB_SINGLE_DESC " ] = " When enabled, will only attach one window instead of two. "
L [ " STRING_OPTIONS_TABEMB_TABNAME " ] = " Tab Name "
L [ " STRING_OPTIONS_TABEMB_TABNAME_DESC " ] = " The name of the tab where the windows will be attached to. "
L [ " STRING_OPTIONS_TESTBARS " ] = " Create Test Bars "
L [ " STRING_OPTIONS_TEXT " ] = " Bar Text Settings "
L [ " STRING_OPTIONS_TEXT_DESC " ] = " These options control the appearance of the window row texts. "
L [ " STRING_OPTIONS_TEXT_FIXEDCOLOR " ] = " Text Color "
L [ " STRING_OPTIONS_TEXT_FIXEDCOLOR_DESC " ] = [ = [ Change the text color of both left and right texts .
Ignored if | cFFFFFFFFcolor by class | r is enabled . ] = ]
L [ " STRING_OPTIONS_TEXT_FONT " ] = " Text Font "
L [ " STRING_OPTIONS_TEXT_FONT_DESC " ] = " Change the font of both left and right texts. "
L [ " STRING_OPTIONS_TEXT_LCLASSCOLOR_DESC " ] = " When enabled, the text always uses the color of the player class. "
L [ " STRING_OPTIONS_TEXT_LEFT_ANCHOR " ] = " Left Text: "
L [ " STRING_OPTIONS_TEXT_LOUTILINE " ] = " Text Shadow "
L [ " STRING_OPTIONS_TEXT_LOUTILINE_DESC " ] = " Enable or disable the outline for left text. "
L [ " STRING_OPTIONS_TEXT_LPOSITION " ] = " Show Number "
L [ " STRING_OPTIONS_TEXT_LPOSITION_DESC " ] = " Show position number on the player's name left side. "
L [ " STRING_OPTIONS_TEXT_LTRANSLIT " ] = " Translit "
L [ " STRING_OPTIONS_TEXT_LTRANSLIT_DESC " ] = " Make those russian letters that no one understand to be presented as western letters. "
L [ " STRING_OPTIONS_TEXT_RIGHT_ANCHOR " ] = " Right Text: "
L [ " STRING_OPTIONS_TEXT_ROUTILINE_DESC " ] = " Enable or disable the outline for right text. "
L [ " STRING_OPTIONS_TEXT_ROWICONS_ANCHOR " ] = " Icons: "
L [ " STRING_OPTIONS_TEXT_SHOW_BRACKET " ] = " Bracket "
L [ " STRING_OPTIONS_TEXT_SHOW_BRACKET_DESC " ] = " Choose which character is used to open and close the per second and percent block. "
L [ " STRING_OPTIONS_TEXT_SHOW_PERCENT " ] = " Show Percent "
L [ " STRING_OPTIONS_TEXT_SHOW_PERCENT_DESC " ] = [ = [ Show the percentage .
When disabling the percent , you might want to set ' Separator ' to ' none ' to avoid an extra comma after the DPS . ] = ]
L [ " STRING_OPTIONS_TEXT_SHOW_PS " ] = " Show Per Second "
L [ " STRING_OPTIONS_TEXT_SHOW_PS_DESC " ] = " Show Damage per Second and Healing per Second. "
L [ " STRING_OPTIONS_TEXT_SHOW_SEPARATOR " ] = " Separator "
L [ " STRING_OPTIONS_TEXT_SHOW_SEPARATOR_DESC " ] = " Choose which character is used to separate the per second amount from percent amount. "
L [ " STRING_OPTIONS_TEXT_SHOW_TOTAL " ] = " Show Total "
L [ " STRING_OPTIONS_TEXT_SHOW_TOTAL_DESC " ] = [ = [ Show the total done by the actor .
For example : total damage , total heal received . ] = ]
L [ " STRING_OPTIONS_TEXT_SIZE " ] = " Text Size "
L [ " STRING_OPTIONS_TEXT_SIZE_DESC " ] = " Change the size of both left and right texts. "
L [ " STRING_OPTIONS_TEXT_TEXTUREL_ANCHOR " ] = " Background: "
L [ " STRING_OPTIONS_TEXT_TEXTUREU_ANCHOR " ] = " Appearance: "
L [ " STRING_OPTIONS_TEXTEDITOR_CANCEL " ] = " Cancel "
L [ " STRING_OPTIONS_TEXTEDITOR_CANCEL_TOOLTIP " ] = " Finish the editing and ignore any change in the code. "
L [ " STRING_OPTIONS_TEXTEDITOR_COLOR_TOOLTIP " ] = " Select the text and then click on the color button to change selected text color. "
L [ " STRING_OPTIONS_TEXTEDITOR_COMMA " ] = " Comma "
L [ " STRING_OPTIONS_TEXTEDITOR_COMMA_TOOLTIP " ] = [ = [ Add a function to format numbers , separating with commas .
Example : 1000000 to 1.000 .000 . ] = ]
L [ " STRING_OPTIONS_TEXTEDITOR_DATA " ] = " [Data %s] "
L [ " STRING_OPTIONS_TEXTEDITOR_DATA_TOOLTIP " ] = [ = [ Add a data feed :
| cFFFFFF00Data 1 | r : normaly represents the total done by the actor or the position number .
| cFFFFFF00Data 2 | r : in most cases represents the DPS , HPS or player ' s name.
| cFFFFFF00Data 3 | r : represents the percent done by the actor , spec or faction icon . ] = ]
L [ " STRING_OPTIONS_TEXTEDITOR_DONE " ] = " Done "
L [ " STRING_OPTIONS_TEXTEDITOR_DONE_TOOLTIP " ] = " Finish the editing and save the code. "
L [ " STRING_OPTIONS_TEXTEDITOR_FUNC " ] = " Function "
L [ " STRING_OPTIONS_TEXTEDITOR_FUNC_TOOLTIP " ] = [ = [ Add an empty function .
Functions must always return a number . ] = ]
L [ " STRING_OPTIONS_TEXTEDITOR_RESET " ] = " Reset "
L [ " STRING_OPTIONS_TEXTEDITOR_RESET_TOOLTIP " ] = " Clear all code and add the default code. "
L [ " STRING_OPTIONS_TEXTEDITOR_TOK " ] = " ToK "
L [ " STRING_OPTIONS_TEXTEDITOR_TOK_TOOLTIP " ] = [ = [ Add a function to format numbers abbreviating its values .
Example : 1500000 to 1.5 kk . ] = ]
L [ " STRING_OPTIONS_TIMEMEASURE " ] = " Time Measure "
L [ " STRING_OPTIONS_TIMEMEASURE_DESC " ] = [ = [ | cFFFFFF00Activity | r : the timer of each raid member is put on hold if their activity is ceased and back again to count when resumed , common way of measuring DPS and HPS .
| cFFFFFF00Effective | r : used on rankings , this method uses the elapsed combat time to measure the DPS and HPS of all raid members . ] = ]
L [ " STRING_OPTIONS_TITLEBAR_MENUBUTTONS_HEADER " ] = " Buttons and Menu Settings "
L [ " STRING_OPTIONS_TOOLBAR_SETTINGS " ] = " Title Bar Button Settings "
L [ " STRING_OPTIONS_TOOLBAR_SETTINGS_DESC " ] = " These options change the main menu on the top of the window. "
L [ " STRING_OPTIONS_TOOLBARSIDE " ] = " Title Bar on Top Side "
L [ " STRING_OPTIONS_TOOLBARSIDE_DESC " ] = [ = [ Places the title bar on the top of the window .
| cFFFFFF00Important | r : when alternating the position , title text won ' t change, check out |cFFFFFF00Title Bar: Text|r section for more options.]=]
L [ " STRING_OPTIONS_TOOLS_ANCHOR " ] = " Tools: "
L [ " STRING_OPTIONS_TOOLTIP_ANCHOR " ] = " Settings: "
L [ " STRING_OPTIONS_TOOLTIP_ANCHORTEXTS " ] = " Texts: "
L [ " STRING_OPTIONS_TOOLTIPS_ABBREVIATION " ] = " Abbreviation Type "
L [ " STRING_OPTIONS_TOOLTIPS_ABBREVIATION_DESC " ] = " Choose how the numbers displayed on tooltips are formated. "
L [ " STRING_OPTIONS_TOOLTIPS_ANCHOR_ATTACH " ] = " Tooltip Side "
L [ " STRING_OPTIONS_TOOLTIPS_ANCHOR_ATTACH_DESC " ] = " Which side of tooltip is used to fit with the anchor attach side. "
L [ " STRING_OPTIONS_TOOLTIPS_ANCHOR_BORDER " ] = " Border: "
L [ " STRING_OPTIONS_TOOLTIPS_ANCHOR_POINT " ] = " Anchor: "
L [ " STRING_OPTIONS_TOOLTIPS_ANCHOR_RELATIVE " ] = " Anchor Side "
L [ " STRING_OPTIONS_TOOLTIPS_ANCHOR_RELATIVE_DESC " ] = " Which side of the anchor the tooltip will be placed. "
L [ " STRING_OPTIONS_TOOLTIPS_ANCHOR_TEXT " ] = " Tooltip Anchor "
L [ " STRING_OPTIONS_TOOLTIPS_ANCHOR_TEXT_DESC " ] = " right click to lock. "
L [ " STRING_OPTIONS_TOOLTIPS_ANCHOR_TO " ] = " Anchor "
L [ " STRING_OPTIONS_TOOLTIPS_ANCHOR_TO_CHOOSE " ] = " Move Anchor Point "
L [ " STRING_OPTIONS_TOOLTIPS_ANCHOR_TO_CHOOSE_DESC " ] = " Move the anchor position when Anchor is set to |cFFFFFF00Point on Screen|r. "
L [ " STRING_OPTIONS_TOOLTIPS_ANCHOR_TO_DESC " ] = " Tooltips attaches on the hovered row or on a chosen point in the game screen. "
L [ " STRING_OPTIONS_TOOLTIPS_ANCHOR_TO1 " ] = " Window Row "
L [ " STRING_OPTIONS_TOOLTIPS_ANCHOR_TO2 " ] = " Point on Screen "
L [ " STRING_OPTIONS_TOOLTIPS_ANCHORCOLOR " ] = " header "
L [ " STRING_OPTIONS_TOOLTIPS_BACKGROUNDCOLOR " ] = " Background Color "
L [ " STRING_OPTIONS_TOOLTIPS_BACKGROUNDCOLOR_DESC " ] = " Choose the color used on the background. "
L [ " STRING_OPTIONS_TOOLTIPS_BORDER_COLOR_DESC " ] = " Change the border color. "
L [ " STRING_OPTIONS_TOOLTIPS_BORDER_SIZE_DESC " ] = " Change the border size. "
L [ " STRING_OPTIONS_TOOLTIPS_BORDER_TEXTURE_DESC " ] = " Modify the border texture file. "
L [ " STRING_OPTIONS_TOOLTIPS_FONTCOLOR " ] = " Text Color "
L [ " STRING_OPTIONS_TOOLTIPS_FONTCOLOR_DESC " ] = " Change the color used on tooltip texts. "
--[[Translation missing --]]
--[[ L["STRING_OPTIONS_TOOLTIPS_FONTFACE"] = ""--]]
L [ " STRING_OPTIONS_TOOLTIPS_FONTFACE_DESC " ] = " Choose the font used on tooltip texts. "
L [ " STRING_OPTIONS_TOOLTIPS_FONTSHADOW_DESC " ] = " Enable or disable the shadow in the text. "
--[[Translation missing --]]
--[[ L["STRING_OPTIONS_TOOLTIPS_FONTSIZE"] = ""--]]
L [ " STRING_OPTIONS_TOOLTIPS_FONTSIZE_DESC " ] = " Increase or decrease the size of tooltip texts "
L [ " STRING_OPTIONS_TOOLTIPS_IGNORESUBWALLPAPER " ] = " Sub Menu Wallpaper "
L [ " STRING_OPTIONS_TOOLTIPS_IGNORESUBWALLPAPER_DESC " ] = " When enabled, some menus may use their own wallpaper on sub menus. "
L [ " STRING_OPTIONS_TOOLTIPS_MAXIMIZE " ] = " Maximize Method "
L [ " STRING_OPTIONS_TOOLTIPS_MAXIMIZE_DESC " ] = [ = [ Select the method used to expand the information shown on the tooltip .
| cFFFFFF00 On Control Keys | r : tooltip box is expanded when Shift , Ctrl or Alt keys is pressed .
| cFFFFFF00 Always Maximized | r : the tooltip always show all information without any amount limitations .
| cFFFFFF00 Only Shift Block | r : the first block on the tooltip is always expanded by default .
| cFFFFFF00 Only Ctrl Block | r : the second block is always expanded by default .
| cFFFFFF00 Only Alt Block | r : the third block is always expanded by default . ] = ]
L [ " STRING_OPTIONS_TOOLTIPS_MAXIMIZE1 " ] = " On Shift Ctrl Alt "
L [ " STRING_OPTIONS_TOOLTIPS_MAXIMIZE2 " ] = " Always Maximized "
L [ " STRING_OPTIONS_TOOLTIPS_MAXIMIZE3 " ] = " Only Shift Block "
L [ " STRING_OPTIONS_TOOLTIPS_MAXIMIZE4 " ] = " Only Ctrl Block "
L [ " STRING_OPTIONS_TOOLTIPS_MAXIMIZE5 " ] = " Only Alt Block "
L [ " STRING_OPTIONS_TOOLTIPS_MENU_WALLP " ] = " Edit Menu Wallpaper "
L [ " STRING_OPTIONS_TOOLTIPS_MENU_WALLP_DESC " ] = " Change the aspects of the wallpaper for title bar menus. "
L [ " STRING_OPTIONS_TOOLTIPS_OFFSETX " ] = " Distance X "
L [ " STRING_OPTIONS_TOOLTIPS_OFFSETX_DESC " ] = " How far horizontally the tooltip is placed from its anchor. "
L [ " STRING_OPTIONS_TOOLTIPS_OFFSETY " ] = " Distance Y "
L [ " STRING_OPTIONS_TOOLTIPS_OFFSETY_DESC " ] = " How far vertically the tooltip is placed from its anchor. "
L [ " STRING_OPTIONS_TOOLTIPS_SHOWAMT " ] = " Show Amount "
L [ " STRING_OPTIONS_TOOLTIPS_SHOWAMT_DESC " ] = " Shows a number indicating how many spells, targets and pets have in the tooltip. "
L [ " STRING_OPTIONS_TOOLTIPS_TITLE " ] = " Tooltips "
L [ " STRING_OPTIONS_TOOLTIPS_TITLE_DESC " ] = " These options controls the appearance of tooltips. "
L [ " STRING_OPTIONS_TOTALBAR_ANCHOR " ] = " Total Bar: "
L [ " STRING_OPTIONS_TRASH_SUPPRESSION " ] = " Trash Suppression "
L [ " STRING_OPTIONS_TRASH_SUPPRESSION_DESC " ] = " For |cFFFFFF00X|r seconds, suppress auto switching to show trash segments (|cFFFFFF00only after defeating a boss encounter|r). "
L [ " STRING_OPTIONS_WALLPAPER_ALPHA " ] = " Alpha: "
L [ " STRING_OPTIONS_WALLPAPER_ANCHOR " ] = " Wallpaper Selection: "
L [ " STRING_OPTIONS_WALLPAPER_BLUE " ] = " Blue: "
L [ " STRING_OPTIONS_WALLPAPER_CBOTTOM " ] = " Crop (|cFFC0C0C0bottom|r): "
L [ " STRING_OPTIONS_WALLPAPER_CLEFT " ] = " Crop (|cFFC0C0C0left|r): "
L [ " STRING_OPTIONS_WALLPAPER_CRIGHT " ] = " Crop (|cFFC0C0C0right|r): "
L [ " STRING_OPTIONS_WALLPAPER_CTOP " ] = " Crop (|cFFC0C0C0top|r): "
L [ " STRING_OPTIONS_WALLPAPER_FILE " ] = " File: "
L [ " STRING_OPTIONS_WALLPAPER_GREEN " ] = " Green: "
L [ " STRING_OPTIONS_WALLPAPER_LOAD " ] = " Load Image "
L [ " STRING_OPTIONS_WALLPAPER_LOAD_DESC " ] = " Select a image from your hard drive to use as wallpaper. "
L [ " STRING_OPTIONS_WALLPAPER_LOAD_EXCLAMATION " ] = [ = [ How to load an image :
- The width and height must be 128 , 256 or 512 pixels ( 512 x 256 as an example ) .
- Save the image as a . TGA inside the folder WOW / _retail_ / Interface /
- Close and reopen the game . ] = ]
L [ " STRING_OPTIONS_WALLPAPER_LOAD_FILENAME " ] = " File Name: "
L [ " STRING_OPTIONS_WALLPAPER_LOAD_FILENAME_DESC " ] = " Insert only the name of the file, excluding path and extension. "
L [ " STRING_OPTIONS_WALLPAPER_LOAD_OKEY " ] = " Load "
L [ " STRING_OPTIONS_WALLPAPER_LOAD_TITLE " ] = " Your Custom Wallpaper "
L [ " STRING_OPTIONS_WALLPAPER_LOAD_TROUBLESHOOT " ] = " Troubleshoot "
L [ " STRING_OPTIONS_WALLPAPER_LOAD_TROUBLESHOOT_TEXT " ] = [ = [ If the wallpaper displays full green color :
- Restart the wow client .
- Make sure the image is 256 width and 256 height .
- Check if the image is in . TGA format and make sure it ' s saved with 32 bits/pixel.
- Is inside Interface folder , for example : C : / Program Files / World of Warcraft / _retail_ / Interface / ] = ]
L [ " STRING_OPTIONS_WALLPAPER_RED " ] = " Red: "
L [ " STRING_OPTIONS_WC_ANCHOR " ] = " Quick Window Control (#%s): "
L [ " STRING_OPTIONS_WC_BOOKMARK " ] = " Manage Bookmarks "
L [ " STRING_OPTIONS_WC_BOOKMARK_DESC " ] = " Open config panel for bookmarks. "
L [ " STRING_OPTIONS_WC_CLOSE " ] = " Close "
L [ " STRING_OPTIONS_WC_CLOSE_DESC " ] = [ = [ Close the window .
When closed , the window is considered inactive and can be reopened at any time using the Window Control menu .
| cFFFFFF00Important : | r to completely remove a window , go to ' Window Body ' section . ] = ]
L [ " STRING_OPTIONS_WC_CREATE " ] = " Create Window "
L [ " STRING_OPTIONS_WC_CREATE_DESC " ] = " Create a new window. "
L [ " STRING_OPTIONS_WC_LOCK " ] = " Lock "
L [ " STRING_OPTIONS_WC_LOCK_DESC " ] = [ = [ Lock or Unlock the window .
When locked , the window can not be moved . ] = ]
L [ " STRING_OPTIONS_WC_REOPEN " ] = " Reopen "
L [ " STRING_OPTIONS_WC_UNLOCK " ] = " Unlock "
L [ " STRING_OPTIONS_WC_UNSNAP " ] = " Ungroup "
L [ " STRING_OPTIONS_WC_UNSNAP_DESC " ] = " Remove this window from the window group. "
L [ " STRING_OPTIONS_WHEEL_SPEED " ] = " Wheel Speed "
L [ " STRING_OPTIONS_WHEEL_SPEED_DESC " ] = " Changes how fast the scroll goes when rolling the mouse wheel over a window. "
L [ " STRING_OPTIONS_WINDOW " ] = " Options Panel "
L [ " STRING_OPTIONS_WINDOW_ANCHOR_ANCHORS " ] = " Anchors: "
L [ " STRING_OPTIONS_WINDOW_IGNOREMASSTOGGLE " ] = " Ignore Mass Toggle "
L [ " STRING_OPTIONS_WINDOW_IGNOREMASSTOGGLE_DESC " ] = " When enabled, this window is not affected when hiding, showing, or toggling all windows. "
L [ " STRING_OPTIONS_WINDOW_ROWAREA_COLOR " ] = " \" Row's Area Color \" "
L [ " STRING_OPTIONS_WINDOW_ROWAREA_COLOR_DESC " ] = " Set the background color of the area when the rows are shown. "
L [ " STRING_OPTIONS_WINDOW_SCALE " ] = " Scale "
L [ " STRING_OPTIONS_WINDOW_SCALE_DESC " ] = [ = [ Adjust the scale of the window .
| cFFFFFF00Tip | r : right click to type the value .
| cFFFFFF00Current | r : % s ] = ]
L [ " STRING_OPTIONS_WINDOW_SKIN_COLOR " ] = " Skin Color "
L [ " STRING_OPTIONS_WINDOW_SKIN_COLOR_DESC " ] = [ = [ Modifies the color of the skin applied into this window .
| cFFFFFF00Important | r : the alpha chosen here is overwritten with | cFFFFFF00Auto Transparency | r values when enabled .
| cFFFFFF00Important | r : selecting the skin color overwrites any color customization applied to statusbar . ] = ]
L [ " STRING_OPTIONS_WINDOW_TITLE " ] = " General Window Settings "
L [ " STRING_OPTIONS_WINDOW_TITLE_DESC " ] = " These options control the window appearance of selected window. "
L [ " STRING_OPTIONS_WINDOWSPEED " ] = " Update Interval "
L [ " STRING_OPTIONS_WINDOWSPEED_DESC " ] = [ = [ Time interval between each update .
| cFFFFFF000 .05 | r : real time update .
| cFFFFFF000 .3 | r : update about 3 times each second .
| cFFFFFF003 .0 | r : update once every 3 seconds . ] = ]
L [ " STRING_OPTIONS_WP " ] = " Wallpaper Settings "
L [ " STRING_OPTIONS_WP_ALIGN " ] = " Align "
L [ " STRING_OPTIONS_WP_ALIGN_DESC " ] = [ = [ How the wallpaper will align within the window .
- | cFFFFFF00Fill | r : auto resize and align with all corners .
- | cFFFFFF00Center | r : doesn ` t resize and align with the center of the window .
-| cFFFFFF00Stretch | r : auto resize on vertical or horizontal and align with left - right or top - bottom sides .
-| cFFFFFF00Four Corners | r : align with specified corner , no auto resize is made . ] = ]
L [ " STRING_OPTIONS_WP_DESC " ] = " These options control the wallpaper of window. "
L [ " STRING_OPTIONS_WP_EDIT " ] = " Edit Image "
L [ " STRING_OPTIONS_WP_EDIT_DESC " ] = " Open the image editor to change some aspects of the selected image. "
L [ " STRING_OPTIONS_WP_ENABLE_DESC " ] = " Show wallpaper. "
L [ " STRING_OPTIONS_WP_GROUP " ] = " Category "
L [ " STRING_OPTIONS_WP_GROUP_DESC " ] = " Select the image group. "
L [ " STRING_OPTIONS_WP_GROUP2 " ] = " Wallpaper "
L [ " STRING_OPTIONS_WP_GROUP2_DESC " ] = " The image which will be used as wallpaper. "
L [ " STRING_OPTIONSMENU_AUTOMATIC " ] = " Automation "
L [ " STRING_OPTIONSMENU_AUTOMATIC_TITLE " ] = " Window Automatization Settings "
L [ " STRING_OPTIONSMENU_AUTOMATIC_TITLE_DESC " ] = " These settings controls the automatic behaviors the window has, such as auto hide and auto switch. "
L [ " STRING_OPTIONSMENU_COMBAT " ] = " PvE PvP "
L [ " STRING_OPTIONSMENU_DATACHART " ] = " Data for Charts "
L [ " STRING_OPTIONSMENU_DATACOLLECT " ] = " Data Collector "
L [ " STRING_OPTIONSMENU_DATAFEED " ] = " Data Feed "
L [ " STRING_OPTIONSMENU_DISPLAY " ] = " Display "
L [ " STRING_OPTIONSMENU_DISPLAY_DESC " ] = " Overall basic adjustments and quick window control. "
L [ " STRING_OPTIONSMENU_LEFTMENU " ] = " Title Bar "
L [ " STRING_OPTIONSMENU_MISC " ] = " Miscellaneous "
L [ " STRING_OPTIONSMENU_PERFORMANCE " ] = " Performance Tweaks "
L [ " STRING_OPTIONSMENU_PLUGINS " ] = " Plugins "
L [ " STRING_OPTIONSMENU_PROFILES " ] = " Profiles "
L [ " STRING_OPTIONSMENU_RAIDTOOLS " ] = " Raid Tools "
L [ " STRING_OPTIONSMENU_RIGHTMENU " ] = " -- x -- x -- "
L [ " STRING_OPTIONSMENU_ROWMODELS " ] = " Bars: Advanced "
L [ " STRING_OPTIONSMENU_ROWSETTINGS " ] = " Bars: General "
L [ " STRING_OPTIONSMENU_ROWTEXTS " ] = " Bars: Texts "
L [ " STRING_OPTIONSMENU_SKIN " ] = " Skins "
L [ " STRING_OPTIONSMENU_SPELLS " ] = " Rename Spells "
L [ " STRING_OPTIONSMENU_SPELLS_CONSOLIDATE " ] = " Merge Spells With the Same Name "
L [ " STRING_OPTIONSMENU_TITLEBAR " ] = " Title Bar "
L [ " STRING_OPTIONSMENU_TITLETEXT " ] = " Title Bar: Text "
L [ " STRING_OPTIONSMENU_TOOLTIP " ] = " Tooltips "
L [ " STRING_OPTIONSMENU_WALLPAPER " ] = " Wallpaper "
L [ " STRING_OPTIONSMENU_WINDOW " ] = " Window: General "
L [ " STRING_OPTIONSMENU_WINDOWBODY " ] = " Window Body "
L [ " STRING_OVERALL " ] = " Overall "
L [ " STRING_OVERHEAL " ] = " Overheal "
L [ " STRING_OVERHEALED " ] = " Overhealed "
L [ " STRING_PARRY " ] = " Parry "
L [ " STRING_PERCENTAGE " ] = " Percentage "
L [ " STRING_PET " ] = " Pet "
L [ " STRING_PETS " ] = " Pets "
L [ " STRING_PLAYER_DETAILS " ] = " Player Details! Breakdown "
L [ " STRING_PLAYERS " ] = " Players "
L [ " STRING_PLEASE_WAIT " ] = " Please wait "
L [ " STRING_PLUGIN_CLEAN " ] = " None "
L [ " STRING_PLUGIN_CLOCKNAME " ] = " Encounter Time "
L [ " STRING_PLUGIN_CLOCKTYPE " ] = " Clock Type "
L [ " STRING_PLUGIN_DURABILITY " ] = " Durability "
L [ " STRING_PLUGIN_FPS " ] = " Framerate "
L [ " STRING_PLUGIN_GOLD " ] = " Gold "
L [ " STRING_PLUGIN_LATENCY " ] = " Latency "
L [ " STRING_PLUGIN_MINSEC " ] = " Minutes & Seconds "
L [ " STRING_PLUGIN_NAMEALREADYTAKEN " ] = " Details! can't install plugin because name already has been taken "
L [ " STRING_PLUGIN_PATTRIBUTENAME " ] = " Attribute "
L [ " STRING_PLUGIN_PDPSNAME " ] = " Raid DPS "
L [ " STRING_PLUGIN_PSEGMENTNAME " ] = " Segment "
L [ " STRING_PLUGIN_SECONLY " ] = " Seconds Only "
L [ " STRING_PLUGIN_SEGMENTTYPE " ] = " Segment Type "
L [ " STRING_PLUGIN_SEGMENTTYPE_1 " ] = " Fight #X "
L [ " STRING_PLUGIN_SEGMENTTYPE_2 " ] = " Encounter Name "
L [ " STRING_PLUGIN_SEGMENTTYPE_3 " ] = " Encounter Name Plus Segment "
L [ " STRING_PLUGIN_THREATNAME " ] = " My Threat "
L [ " STRING_PLUGIN_TIME " ] = " Clock "
L [ " STRING_PLUGIN_TIMEDIFF " ] = " Last Combat Difference "
L [ " STRING_PLUGIN_TOOLTIP_LEFTBUTTON " ] = " Config current plugin "
L [ " STRING_PLUGIN_TOOLTIP_RIGHTBUTTON " ] = " Choose another plugin "
L [ " STRING_PLUGINOPTIONS_ABBREVIATE " ] = " Abbreviate "
L [ " STRING_PLUGINOPTIONS_COMMA " ] = " Comma "
L [ " STRING_PLUGINOPTIONS_FONTFACE " ] = " Select Font "
L [ " STRING_PLUGINOPTIONS_NOFORMAT " ] = " None "
L [ " STRING_PLUGINOPTIONS_TEXTALIGN " ] = " Text Align "
L [ " STRING_PLUGINOPTIONS_TEXTALIGN_X " ] = " Text Align X "
L [ " STRING_PLUGINOPTIONS_TEXTALIGN_Y " ] = " Text Align Y "
L [ " STRING_PLUGINOPTIONS_TEXTCOLOR " ] = " Text Color "
L [ " STRING_PLUGINOPTIONS_TEXTSIZE " ] = " Font Size "
L [ " STRING_PLUGINOPTIONS_TEXTSTYLE " ] = " Text Style "
L [ " STRING_QUERY_INSPECT " ] = " retrieve talents and item level. "
L [ " STRING_QUERY_INSPECT_FAIL1 " ] = " can't query while in combat. "
L [ " STRING_QUERY_INSPECT_REFRESH " ] = " need refresh "
L [ " STRING_RAID_WIDE " ] = " [*] raid wide cooldown "
L [ " STRING_RAIDCHECK_PLUGIN_DESC " ] = " While inside a raid instance, shows icon on Details! title bar showing flask, food, pre-potion usage. "
L [ " STRING_RAIDCHECK_PLUGIN_NAME " ] = " Raid Check "
L [ " STRING_REPORT " ] = " for "
L [ " STRING_REPORT_BUTTON_TOOLTIP " ] = " Click to open Report Dialog "
L [ " STRING_REPORT_FIGHT " ] = " fight "
L [ " STRING_REPORT_FIGHTS " ] = " fights "
L [ " STRING_REPORT_INVALIDTARGET " ] = " Whisper target not found "
L [ " STRING_REPORT_LAST " ] = " Last "
L [ " STRING_REPORT_LASTFIGHT " ] = " last fight "
L [ " STRING_REPORT_LEFTCLICK " ] = " Click to open report dialog "
L [ " STRING_REPORT_PREVIOUSFIGHTS " ] = " previous fights "
L [ " STRING_REPORT_SINGLE_BUFFUPTIME " ] = " buff uptime for "
L [ " STRING_REPORT_SINGLE_COOLDOWN " ] = " cooldowns used by "
L [ " STRING_REPORT_SINGLE_DEATH " ] = " Death of "
L [ " STRING_REPORT_SINGLE_DEBUFFUPTIME " ] = " debuff uptime for "
L [ " STRING_REPORT_TOOLTIP " ] = " Report Results "
L [ " STRING_REPORTFRAME_COPY " ] = " Copy & Paste "
L [ " STRING_REPORTFRAME_CURRENT " ] = " Current "
L [ " STRING_REPORTFRAME_CURRENTINFO " ] = " Display only data which are currently being shown (if supported). "
L [ " STRING_REPORTFRAME_GUILD " ] = " Guild "
L [ " STRING_REPORTFRAME_INSERTNAME " ] = " insert player name "
L [ " STRING_REPORTFRAME_LINES " ] = " Lines "
L [ " STRING_REPORTFRAME_OFFICERS " ] = " Officer Channel "
L [ " STRING_REPORTFRAME_PARTY " ] = " Party "
L [ " STRING_REPORTFRAME_RAID " ] = " Raid "
L [ " STRING_REPORTFRAME_REVERT " ] = " Reverse "
L [ " STRING_REPORTFRAME_REVERTED " ] = " reversed "
L [ " STRING_REPORTFRAME_REVERTINFO " ] = " send in ascending order. "
L [ " STRING_REPORTFRAME_SAY " ] = " Say "
L [ " STRING_REPORTFRAME_SEND " ] = " Send "
L [ " STRING_REPORTFRAME_WHISPER " ] = " Whisper "
L [ " STRING_REPORTFRAME_WHISPERTARGET " ] = " Whisper Target "
L [ " STRING_REPORTFRAME_WINDOW_TITLE " ] = " Link Details! "
L [ " STRING_REPORTHISTORY " ] = " Last Reports "
L [ " STRING_RESISTED " ] = " Resisted "
L [ " STRING_RESIZE_ALL " ] = " Freely resize all windows "
L [ " STRING_RESIZE_COMMON " ] = [ = [ Resize
] = ]
L [ " STRING_RESIZE_HORIZONTAL " ] = [ = [ Resize the width of all
windows in the group ] = ]
L [ " STRING_RESIZE_VERTICAL " ] = [ = [ Resize the heigth of all
windows in the group ] = ]
L [ " STRING_RIGHT " ] = " right "
L [ " STRING_RIGHT_TO_LEFT " ] = " Right to Left "
L [ " STRING_RIGHTCLICK_CLOSE_LARGE " ] = " Click with right mouse button to close this window. "
L [ " STRING_RIGHTCLICK_CLOSE_MEDIUM " ] = " Use right click to close this window. "
L [ " STRING_RIGHTCLICK_CLOSE_SHORT " ] = " Right click to close. "
L [ " STRING_RIGHTCLICK_TYPEVALUE " ] = " right click to type the value "
L [ " STRING_SCORE_BEST " ] = " you scored |cFFFFFF00%s|r, this is your best score, congratulations! "
L [ " STRING_SCORE_NOTBEST " ] = " you scored |cFFFFFF00%s|r, your best score is |cFFFFFF00%s|r on %s with %d item level. "
L [ " STRING_SCRIPTS_TITLE " ] = " Scripts "
L [ " STRING_SEE_BELOW " ] = " see below "
L [ " STRING_SEGMENT " ] = " Segment "
L [ " STRING_SEGMENT_EMPTY " ] = " this segment is empty "
L [ " STRING_SEGMENT_END " ] = " End "
L [ " STRING_SEGMENT_ENEMY " ] = " Enemy "
L [ " STRING_SEGMENT_LOWER " ] = " segment "
L [ " STRING_SEGMENT_OVERALL " ] = " Overall Data "
L [ " STRING_SEGMENT_START " ] = " Start "
L [ " STRING_SEGMENT_TRASH " ] = " Trash Cleanup "
L [ " STRING_SEGMENTS " ] = " Segments "
L [ " STRING_SEGMENTS_LIST_BOSS " ] = " boss fight "
L [ " STRING_SEGMENTS_LIST_COMBATTIME " ] = " Combat Time "
L [ " STRING_SEGMENTS_LIST_OVERALL " ] = " overall "
L [ " STRING_SEGMENTS_LIST_TIMEINCOMBAT " ] = " Time in Combat "
L [ " STRING_SEGMENTS_LIST_TOTALTIME " ] = " Total Time "
L [ " STRING_SEGMENTS_LIST_TRASH " ] = " trash "
L [ " STRING_SEGMENTS_LIST_WASTED_TIME " ] = " Not In Combat "
L [ " STRING_SHIELD_HEAL " ] = " Prevented "
L [ " STRING_SHIELD_OVERHEAL " ] = " Wasted "
L [ " STRING_SHORTCUT_RIGHTCLICK " ] = " right click to close "
L [ " STRING_SLASH_API_DESC " ] = " open the API panel for build plugins, custom displays, auras, etc. "
L [ " STRING_SLASH_CAPTURE_DESC " ] = " turn on or off all captures of data. "
L [ " STRING_SLASH_CAPTUREOFF " ] = " all captures has been turned off. "
L [ " STRING_SLASH_CAPTUREON " ] = " all captures has been turned on. "
L [ " STRING_SLASH_CHANGES " ] = " updates "
L [ " STRING_SLASH_CHANGES_ALIAS1 " ] = " news "
L [ " STRING_SLASH_CHANGES_ALIAS2 " ] = " changes "
L [ " STRING_SLASH_CHANGES_DESC " ] = " shows what's new, what changed in Details!. "
L [ " STRING_SLASH_DISABLE " ] = " disable "
L [ " STRING_SLASH_ENABLE " ] = " enable "
L [ " STRING_SLASH_HIDE " ] = " hide "
L [ " STRING_SLASH_HIDE_ALIAS1 " ] = " close "
L [ " STRING_SLASH_HISTORY " ] = " history "
L [ " STRING_SLASH_NEW " ] = " new "
L [ " STRING_SLASH_NEW_DESC " ] = " create a new window. "
L [ " STRING_SLASH_OPTIONS " ] = " options "
L [ " STRING_SLASH_OPTIONS_DESC " ] = " open the options panel. "
L [ " STRING_SLASH_RESET " ] = " reset "
L [ " STRING_SLASH_RESET_ALIAS1 " ] = " clear "
L [ " STRING_SLASH_RESET_DESC " ] = " clear all segments. "
L [ " STRING_SLASH_SHOW " ] = " show "
L [ " STRING_SLASH_SHOW_ALIAS1 " ] = " open "
L [ " STRING_SLASH_SHOWHIDETOGGLE_DESC " ] = " all windows if <window number> isn't passed. "
L [ " STRING_SLASH_TOGGLE " ] = " toggle "
L [ " STRING_SLASH_WIPE " ] = " wipe "
L [ " STRING_SLASH_WIPECONFIG " ] = " reinstall "
L [ " STRING_SLASH_WIPECONFIG_CONFIRM " ] = " Click To Continue With The Reinstall "
L [ " STRING_SLASH_WIPECONFIG_DESC " ] = " set all configurations to default, use this if Details! isn't working properly. "
L [ " STRING_SLASH_WORLDBOSS " ] = " worldboss "
L [ " STRING_SLASH_WORLDBOSS_DESC " ] = " run a macro showing which boss you killed this week. "
L [ " STRING_SPELL_INTERRUPTED " ] = " Spells interrupted "
L [ " STRING_SPELLLIST " ] = " Spell List "
L [ " STRING_SPELLS " ] = " Spells "
L [ " STRING_SPIRIT_LINK_TOTEM " ] = " Health Exchange "
L [ " STRING_SPIRIT_LINK_TOTEM_DESC " ] = [ = [ Amount of health exchanged between
players inside the totem ' s circle.
This healing isn ' t added on the
player ' s healing done total.]=]
L [ " STRING_STATISTICS " ] = " Statistics "
L [ " STRING_STATUSBAR_NOOPTIONS " ] = " This widget doesn't have options. "
L [ " STRING_SWITCH_CLICKME " ] = " add bookmark "
L [ " STRING_SWITCH_SELECTMSG " ] = " Select the display for Bookmark #%d. "
L [ " STRING_SWITCH_TO " ] = " Switch To "
L [ " STRING_SWITCH_WARNING " ] = " Role changed. Switching: |cFFFFAA00%s|r "
L [ " STRING_TARGET " ] = " Target "
L [ " STRING_TARGETS " ] = " Targets "
L [ " STRING_TARGETS_OTHER1 " ] = " Pets and Other Targets "
L [ " STRING_TEXTURE " ] = " Texture "
L [ " STRING_TIME_OF_DEATH " ] = " Death "
L [ " STRING_TOOOLD " ] = " could not be installed because your Details! version is too old. "
L [ " STRING_TOP " ] = " top "
L [ " STRING_TOP_TO_BOTTOM " ] = " Top to Bottom "
L [ " STRING_TOTAL " ] = " Total "
L [ " STRING_TRANSLATE_LANGUAGE " ] = " Help Translate Details! "
L [ " STRING_TUTORIAL_FULLY_DELETE_WINDOW " ] = [ = [ You closed a window and you may reopen it at any time .
To fully delete a window , go to Options -> Window : General -> Delete . ] = ]
L [ " STRING_TUTORIAL_OVERALL1 " ] = [ = [ Overall data only updates when the combat is done , if you want regular updates right click the title bar and select ' Dynamic Overall Data ' .
] = ]
L [ " STRING_UNKNOW " ] = " Unknown "
L [ " STRING_UNKNOWSPELL " ] = " Unknow Spell "
L [ " STRING_UNLOCK " ] = [ = [ Ungroup windows
in this button ] = ]
L [ " STRING_UNLOCK_WINDOW " ] = " unlock "
L [ " STRING_UPTADING " ] = " updating "
L [ " STRING_VERSION_AVAILABLE " ] = " a new version is available, download it from Curse Forge app or website. "
L [ " STRING_VERSION_UPDATE " ] = " new version: what's changed? click here "
L [ " STRING_VOIDZONE_TOOLTIP " ] = " Damage and Time "
L [ " STRING_WAITPLUGIN " ] = [ = [ Plugin not Available , Please Check :
- Esc > Addons > if is enabled there .
- Plugins page in Details ! options .
- Plugin opened in another window .
- Plugin in use in a closed window .
] = ]
L [ " STRING_WAVE " ] = " wave "
L [ " STRING_WELCOME_1 " ] = [ = [ | cFFFFFFFFWelcome to Details ! Quick Setup Wizard | r
Use the arrows in the bottom right to navigate . ] = ]
L [ " STRING_WELCOME_11 " ] = " if you change your mind, you can always modify again through options panel "
L [ " STRING_WELCOME_12 " ] = " Choose how fast the window get updated, you may also enable animations and real time updates for Hps and Dps numbers. "
--[[Translation missing --]]
--[[ L["STRING_WELCOME_13"] = ""--]]
--[[Translation missing --]]
--[[ L["STRING_WELCOME_14"] = ""--]]
L [ " STRING_WELCOME_15 " ] = " Tooltip for the update speed in the welcome window. "
--[[Translation missing --]]
--[[ L["STRING_WELCOME_16"] = ""--]]
--[[Translation missing --]]
--[[ L["STRING_WELCOME_17"] = ""--]]
L [ " STRING_WELCOME_2 " ] = " if you change your mind, you can always modify again through options panel "
L [ " STRING_WELCOME_26 " ] = " Using the Interface: Stretch "
L [ " STRING_WELCOME_27 " ] = [ = [ The highlighted button is the Stretcher . | cFFFFFF00Click | r and | cFFFFFF00drag up ! | r .
If the window is locked , the entire title bar becomes a stretch button . ] = ]
L [ " STRING_WELCOME_28 " ] = " Using the Interface: Window Control "
L [ " STRING_WELCOME_29 " ] = [ = [ Window Control basically does two things :
- open a | cFFFFFF00new window | r .
- show a menu with | cFFFFFF00closed windows | r which can be reopened at any time . ] = ]
L [ " STRING_WELCOME_3 " ] = " Choose your DPS and HPS prefered method: "
L [ " STRING_WELCOME_30 " ] = " Using the Interface: Bookmarks "
L [ " STRING_WELCOME_31 " ] = [ = [ | cFFFFFF00Right clicking | r anywhere in the window shows the | cFFFFAA00Bookmark | r panel .
| cFFFFFF00Right click again | r closes the panel or chooses another display if clicked on a icon .
| cFFFFFF00Right click | r on title bar to open the ' All Displays ' panel .
| TInterface \ AddOns \ Details \ images \ key_ctrl : 14 : 30 : 0 : 0 : 64 : 64 : 0 : 64 : 0 : 40 | t + Right Click to close the window . ] = ]
L [ " STRING_WELCOME_32 " ] = " Using the Interface: Group Windows "
L [ " STRING_WELCOME_34 " ] = " Using the Interface: Expand Tooltip "
L [ " STRING_WELCOME_36 " ] = " Using the Interface: Plugins "
L [ " STRING_WELCOME_38 " ] = " Ready to Raid! "
L [ " STRING_WELCOME_39 " ] = [ = [ Thank you for choosing Details !
Feel free to always send feedbacks and bug reports to us .
| cFFFFAA00 / details feedback | r ] = ]
L [ " STRING_WELCOME_4 " ] = " Activity Time: "
L [ " STRING_WELCOME_41 " ] = " Interface Entertainment Tweaks: "
L [ " STRING_WELCOME_42 " ] = " Quick Appearance Settings "
L [ " STRING_WELCOME_43 " ] = " Choose your prefered skin: "
--[[Translation missing --]]
--[[ L["STRING_WELCOME_44"] = ""--]]
L [ " STRING_WELCOME_45 " ] = " For more customization options, check the options panel. "
--[[Translation missing --]]
--[[ L["STRING_WELCOME_46"] = ""--]]
L [ " STRING_WELCOME_5 " ] = " Effective Time: "
--[[Translation missing --]]
--[[ L["STRING_WELCOME_57"] = ""--]]
L [ " STRING_WELCOME_58 " ] = [ = [ Predefined sets of appearance configurations .
| cFFFFFF00Important | r : all settings can be modified later on the options panel . ] = ]
--[[Translation missing --]]
--[[ L["STRING_WELCOME_59"] = ""--]]
L [ " STRING_WELCOME_6 " ] = " the timer of each raid member is put on hold if their activity is ceased and back again to count when resumed. "
--[[Translation missing --]]
--[[ L["STRING_WELCOME_60"] = ""--]]
--[[Translation missing --]]
--[[ L["STRING_WELCOME_61"] = ""--]]
--[[Translation missing --]]
--[[ L["STRING_WELCOME_62"] = ""--]]
L [ " STRING_WELCOME_63 " ] = " Update DPS/HPS on Real Time "
--[[Translation missing --]]
--[[ L["STRING_WELCOME_64"] = ""--]]
L [ " STRING_WELCOME_65 " ] = " Press Right Button! "
L [ " STRING_WELCOME_66 " ] = [ = [ Drag a window near other to create a group .
Grouped windows stretch and resize together .
They also live happier as a couple . ] = ]
L [ " STRING_WELCOME_67 " ] = [ = [ Press shift to expand player ' s tooltip to show all spells used.
Ctrl for targets and Alt for Pets . ] = ]
L [ " STRING_WELCOME_68 " ] = [ = [ Details ! is infested by
a plague called ' Plugins ' .
They are everywhere and
helps you with many tasks .
Examples are : threat meter , dps analysis , encounter summary , charts creation , and more . ] = ]
L [ " STRING_WELCOME_69 " ] = " Skip "
L [ " STRING_WELCOME_7 " ] = " used for rankings, this method uses the elapsed combat time for measure the DPS and HPS of all raid members. "
--[[Translation missing --]]
--[[ L["STRING_WELCOME_70"] = ""--]]
--[[Translation missing --]]
--[[ L["STRING_WELCOME_71"] = ""--]]
--[[Translation missing --]]
--[[ L["STRING_WELCOME_72"] = ""--]]
L [ " STRING_WELCOME_73 " ] = " Select the Alphabet or Region: "
L [ " STRING_WELCOME_74 " ] = " Latin Alphabet "
L [ " STRING_WELCOME_75 " ] = " Cyrillic Alphabet "
L [ " STRING_WELCOME_76 " ] = " China "
L [ " STRING_WELCOME_77 " ] = " Korea "
L [ " STRING_WELCOME_78 " ] = " Taiwan "
L [ " STRING_WELCOME_79 " ] = " Create 2nd Window "
L [ " STRING_WINDOW_NOTFOUND " ] = " No window found. "
L [ " STRING_WINDOW_NUMBER " ] = " window number "
L [ " STRING_WINDOW1ATACH_DESC " ] = " To create a group of windows, drag window #2 near window #1. "
L [ " STRING_WIPE_ALERT " ] = " Raid Leader Call: Wipe! "
L [ " STRING_WIPE_ERROR1 " ] = " a wipe already has been call. "
L [ " STRING_WIPE_ERROR2 " ] = " we aren't in a raid encounter. "
L [ " STRING_WIPE_ERROR3 " ] = " couldn't end the encounter. "
L [ " STRING_YES " ] = " Yes "