L["Add a line to the tooltip, showing how much count a mob will award upon death"]="添加怪物死亡后将获得的进度到鼠标提示中"
L["Bar height"]="条高度"
L["Bar width"]="条宽度"
L["Bars"]="条"
L["Bolstering"]="激励"
L["Can't enable demo mode while in an active challenge!"]="正在进行钥石地下城, 无法启用测试模式!"
L["Choose how count will be displayed in the tooltip"]="选择怪物死亡后将获得的进度显示方式"
L["Choose how players deaths will be displayed in the tooltip. Hover the deaths text while in demo mode for a preview."]="选择鼠标提示中玩家死亡的显示方式. 在测试模式下鼠标悬停死亡文本可以预览效果."
L["Choose how your current pull count will be displayed"]="选择你当前波怪物的进度显示方式"
L["Choose how your forces progress will be displayed"]="选择你的进度显示方式"
L["Completed forces color"]="进度完成颜色"
L["Completed objective color"]="目标完成颜色"
L["Current pull bar color"]="当前波怪物的进度条颜色"
L["Current pull bar texture"]="当前波怪物的进度条材质"
L["Current pull text format"]="当前波怪物的进度文本格式"
L["Custom"]="自定义"
L["Custom current pull text format"]="自定义当前波怪物的进度文本格式"
L["Disabling demo mode because a challenge has started."]="钥石地下城已开启, 正在禁用测试模式."
L["Enables the demo mode, used for configuring the timer"]="启用测试模式, 用于设置计时器"
L["Forces"]="进度"
L["Forces Display"]="进度显示"
L["Forces bar color"]="进度条颜色"
L["Forces bar texture"]="进度条材质"
L["Forces color"]="进度颜色"
L["Forces count in tooltip"]="进度数量在鼠标提示中"
L["Forces current"]="当前进度"
L["Forces font"]="进度字体名称"
L["Forces font flags"]="进度字体风格"
L["Forces font size"]="进度字体大小"
L["Forces pull"]="怪物进度"
L["Forces text format"]="进度文本格式"
L["Forces total"]="总进度"
L["General"]="一般"
L["Glow color"]="发光颜色"
L["Insert keystone automatically"]="自动插入钥石"
L["Install MDT to enable this functionality."]="安装 MDT 来启用此功能."
L["Key Details"]="钥石详情"
L["Key color"]="钥石颜色"
L["Key details color"]="钥石详情颜色"
L["Key details font"]="钥石详情字体名称"
L["Key details font flags"]="钥石详情字体风格"
L["Key details font size"]="钥石详情字体大小"
L["Key font"]="钥石字体名称"
L["Key font flags"]="钥石字体风格"
L["Key font size"]="钥石字体大小"
L["MONOCHROME"]="黑白"
L["Main Timer"]="主计时器"
L["Mythic Dungeon Tools (MDT) is not installed."]="未安装 Mythic Dungeon Tools (MDT)"
L["NONE"]="无"
L["NOTE: This will only record deaths that happen while you're online. If you disconnect and/or reconnect, this will not show deaths that happened previously."]="注意: 这将只记录当你在线时发生的死亡. 如果你断开连接并/或重新连接, 这将不会显示之前发生的死亡."
L["No Recorded Player Deaths"]="尚无玩家死亡记录"
L["OUTLINE"]="轮廓"
L["Objectives"]="目标"
L["Objectives color"]="目标颜色"
L["Objectives font"]="目标字体名称"
L["Objectives font flags"]="目标字体风格"
L["Objectives font size"]="目标字体大小"
L["Overall amount of deaths by player"]="玩家死亡总数"
L["Player Deaths"]="玩家死亡"
L["Recent deaths with timestamps"]="最近的死亡时间戳"
L["Show death log when hovering deaths text"]="鼠标悬停死亡文本时显示死亡记录"
L["Show forces count in tooltip"]="在鼠标提示中显示进度数量"
L["Shows the count the enemy will award (e.g. 4)"]="显示击杀敌方所获得的进度 (例如: 4)"
L["Shows the current forces count (e.g. 198)"]="显示当前进度 (例如: 198)"
L["Shows the current forces percentage (e.g. 82.52%)"]="显示当前进度百分比 (例如: 82.52%)"
L["Shows the forces percentage the enemy will award (e.g. 1.4%)"]="显示击杀敌方所获得的进度百分比 (例如: 1.4%)"
L["Shows the total forces count (e.g. 240)"]="显示总进度 (例如: 240)"
L["Size"]="大小"
L["Spiteful"]="怨毒"
L["THICKOUTLINE"]="厚轮廓"
L["Test Boss Name"]="测试首领名称"
L["Texts"]="文本"
L["Textures and Colors"]="材质和颜色"
L["These colors are used for both the main timer, as well as the bar texts."]="这些颜色用于主计时器和进度条文本."
L["Timer Colors"]="计时器颜色"
L["Timer color"]="计时器颜色"
L["Timer current (Minutes)"]="当前计时器 (分钟)"
L["Timer expired color"]="计时器过期颜色"
L["Timer font"]="计时器字体名称"
L["Timer font flags"]="计时器字体风格"
L["Timer font size"]="计时器字体大小"
L["Timer limit (Minutes)"]="计时器限制 (分钟)"
L["Timer success color"]="计时器成功颜色"
L["Tooltip forces text format"]="鼠标提示进度文本格式"
L["Tyrannical"]="残暴"
L["Unlocked"]="解锁"
L["Unlocks the timer window and allows it to be moved around"]="解锁计时器窗口并允许移动"
L["Use the following tags to set your custom format"]="使用以下标签设置自定义格式"