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-- damage ability file
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local _detalhes = _G._detalhes
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local _
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--local pointers
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local ipairs = ipairs--lua local
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local pairs = pairs--lua local
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local _UnitAura = UnitAura--api local
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--constants
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local alvo_da_habilidade = _detalhes.alvo_da_habilidade
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local habilidade_dano = _detalhes.habilidade_dano
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local container_combatentes = _detalhes.container_combatentes
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local container_damage_target = _detalhes.container_type.CONTAINER_DAMAGETARGET_CLASS
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local container_playernpc = _detalhes.container_type.CONTAINER_PLAYERNPC
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local _recording_ability_with_buffs = false
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--internals
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function habilidade_dano:NovaTabela (id, link, token)
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local _newDamageSpell = {
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total = 0, --total damage
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counter = 0, --counter
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id = id, --spellid
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successful_casted = 0, --successful casted times (only for enemies)
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--normal hits
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n_min = 0,
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n_max = 0,
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n_amt = 0,
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n_dmg = 0,
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--critical hits
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c_min = 0,
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c_max = 0,
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c_amt = 0,
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c_dmg = 0,
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--glacing hits
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g_amt = 0,
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g_dmg = 0,
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--resisted
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r_amt = 0,
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r_dmg = 0,
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--blocked
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b_amt = 0,
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b_dmg = 0,
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--obsorved
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a_amt = 0,
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a_dmg = 0,
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targets = {},
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extra = {}
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}
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if (token == "SPELL_PERIODIC_DAMAGE") then
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_detalhes:SpellIsDot (id)
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end
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return _newDamageSpell
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end
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function habilidade_dano:AddMiss (serial, nome, flags, who_nome, missType)
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self.counter = self.counter + 1
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self [missType] = (self [missType] or 0) + 1
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self.targets [nome] = self.targets [nome] or 0
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end
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function habilidade_dano:Add (serial, nome, flag, amount, who_nome, resisted, blocked, absorbed, critical, glacing, token, isoffhand, isreflected)
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self.total = self.total + amount
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--if is reflected add the spellId into the extra table
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--this is too show which spells has been reflected
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if (isreflected) then
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self.extra [isreflected] = (self.extra [isreflected] or 0) + amount
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end
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self.targets [nome] = (self.targets [nome] or 0) + amount
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self.counter = self.counter + 1
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if (resisted and resisted > 0) then
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self.r_dmg = self.r_dmg+amount --tabela.total � o total de dano
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self.r_amt = self.r_amt+1 --tabela.total � o total de dano
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end
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if (blocked and blocked > 0) then
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self.b_dmg = self.b_dmg+amount --amount � o total de dano
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self.b_amt = self.b_amt+1 --amount � o total de dano
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end
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if (absorbed and absorbed > 0) then
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self.a_dmg = self.a_dmg+amount --amount � o total de dano
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self.a_amt = self.a_amt+1 --amount � o total de dano
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end
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if (glacing) then
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self.g_dmg = self.g_dmg+amount --amount � o total de dano
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self.g_amt = self.g_amt+1 --amount � o total de dano
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elseif (critical) then
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self.c_dmg = self.c_dmg+amount --amount � o total de dano
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self.c_amt = self.c_amt+1 --amount � o total de dano
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if (amount > self.c_max) then
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self.c_max = amount
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end
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if (self.c_min > amount or self.c_min == 0) then
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self.c_min = amount
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end
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else
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self.n_dmg = self.n_dmg+amount
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self.n_amt = self.n_amt+1
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if (amount > self.n_max) then
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self.n_max = amount
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end
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if (self.n_min > amount or self.n_min == 0) then
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self.n_min = amount
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end
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end
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if (_recording_ability_with_buffs) then
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if (who_nome == _detalhes.playername) then --aqui ele vai detalhar tudo sobre a magia usada
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local buffsNames = _detalhes.SoloTables.BuffsTableNameCache
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local SpellBuffDetails = self.BuffTable
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if (not SpellBuffDetails) then
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self.BuffTable = {}
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SpellBuffDetails = self.BuffTable
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end
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if (token == "SPELL_PERIODIC_DAMAGE") then
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--precisa ver se ele tinha na hora que aplicou
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local SoloDebuffPower = _detalhes.tabela_vigente.SoloDebuffPower
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if (SoloDebuffPower) then
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local ThisDebuff = SoloDebuffPower [self.id]
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if (ThisDebuff) then
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local ThisDebuffOnTarget = ThisDebuff [serial]
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if (ThisDebuffOnTarget) then
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for index, buff_name in ipairs(ThisDebuffOnTarget.buffs) do
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local buff_info = SpellBuffDetails [buff_name] or {["counter"] = 0, ["total"] = 0, ["critico"] = 0, ["critico_dano"] = 0}
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buff_info.counter = buff_info.counter+1
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buff_info.total = buff_info.total+amount
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if (critical ~= nil) then
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buff_info.critico = buff_info.critico+1
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buff_info.critico_dano = buff_info.critico_dano+amount
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end
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SpellBuffDetails [buff_name] = buff_info
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end
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end
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end
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end
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else
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for BuffName, _ in pairs(_detalhes.Buffs.BuffsTable) do
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local name = _UnitAura ("player", BuffName)
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if (name ~= nil) then
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local buff_info = SpellBuffDetails [name] or {["counter"] = 0, ["total"] = 0, ["critico"] = 0, ["critico_dano"] = 0}
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buff_info.counter = buff_info.counter+1
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buff_info.total = buff_info.total+amount
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if (critical ~= nil) then
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buff_info.critico = buff_info.critico+1
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buff_info.critico_dano = buff_info.critico_dano+amount
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end
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SpellBuffDetails [name] = buff_info
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end
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end
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end
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end
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end
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end
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--core
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function _detalhes:UpdateDamageAbilityGears()
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_recording_ability_with_buffs = _detalhes.RecordPlayerAbilityWithBuffs
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end
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--[[
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if (isoffhand) then
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self.off_amt = self.off_amt + 1
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self.off_dmg = self.off_dmg + amount
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else
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self.main_amt = self.main_amt + 1
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end
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--]]
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