-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
local _detalhes = _G._detalhes
local Loc = LibStub ( " AceLocale-3.0 " ) : GetLocale ( " Details " )
local _tempo = time ( )
local _
local DetailsFramework = DetailsFramework
local isTBC = DetailsFramework.IsTBCWow ( )
local isWOTLK = DetailsFramework.IsWotLKWow ( )
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--local pointers
local UnitAffectingCombat = UnitAffectingCombat
local UnitHealth = UnitHealth
local UnitHealthMax = UnitHealthMax
local UnitGUID = UnitGUID
local IsInRaid = IsInRaid
local IsInGroup = IsInGroup
local GetNumGroupMembers = GetNumGroupMembers
local CombatLogGetCurrentEventInfo = CombatLogGetCurrentEventInfo
local GetTime = GetTime
local tonumber = tonumber
local tinsert = table.insert
local select = select
local bitBand = bit.band
local floor = math.floor
local ipairs = ipairs
local pairs = pairs
local type = type
local ceil = math.ceil
local wipe = table.wipe
local strsplit = strsplit
local _UnitGroupRolesAssigned = DetailsFramework.UnitGroupRolesAssigned
local _GetSpellInfo = _detalhes.getspellinfo
local escudo = _detalhes.escudos --details local
local parser = _detalhes.parser --details local
local absorb_spell_list = _detalhes.AbsorbSpells --details local
local cc_spell_list = DetailsFramework.CrowdControlSpells
local container_habilidades = _detalhes.container_habilidades --details local
--localize the cooldown table from the framework
local defensive_cooldowns = DetailsFramework.CooldownsAllDeffensive
local spell_damage_func = _detalhes.habilidade_dano . Add --details local
local spell_damageMiss_func = _detalhes.habilidade_dano . AddMiss --details local
local spell_heal_func = _detalhes.habilidade_cura . Add --details local
local spell_energy_func = _detalhes.habilidade_e_energy . Add --details local
local spell_misc_func = _detalhes.habilidade_misc . Add --details local
--current combat and overall pointers
local _current_combat = _detalhes.tabela_vigente or { } --placeholder table
local _current_combat_cleu_events = { n = 1 } --placeholder
--total container pointers
local _current_total = _current_combat.totals
local _current_gtotal = _current_combat.totals_grupo
--actors container pointers
local _current_damage_container = _current_combat [ 1 ]
local _current_heal_container = _current_combat [ 2 ]
local _current_energy_container = _current_combat [ 3 ]
local _current_misc_container = _current_combat [ 4 ]
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--cache
--damage
local damage_cache = setmetatable ( { } , _detalhes.weaktable )
local damage_cache_pets = setmetatable ( { } , _detalhes.weaktable )
local damage_cache_petsOwners = setmetatable ( { } , _detalhes.weaktable )
--heaing
local healing_cache = setmetatable ( { } , _detalhes.weaktable )
local banned_healing_spells = {
[ 326514 ] = true , --remove on 10.0 - Forgeborne Reveries - necrolords ability
}
--energy
local energy_cache = setmetatable ( { } , _detalhes.weaktable )
--misc
local misc_cache = setmetatable ( { } , _detalhes.weaktable )
local misc_cache_pets = setmetatable ( { } , _detalhes.weaktable )
local misc_cache_petsOwners = setmetatable ( { } , _detalhes.weaktable )
--party & raid members
local raid_members_cache = setmetatable ( { } , _detalhes.weaktable )
--tanks
local tanks_members_cache = setmetatable ( { } , _detalhes.weaktable )
--auto regen
local auto_regen_cache = setmetatable ( { } , _detalhes.weaktable )
--bitfield swap cache
local bitfield_swap_cache = { }
--damage and heal last events
local last_events_cache = { } --initialize table (placeholder)
--npcId cache
local npcid_cache = { }
--pets
local container_pets = { } --initialize table (placeholder)
--ignore deaths
local ignore_death = { }
--cache
local cacheAnything = {
arenaHealth = { } ,
}
--druids kyrian bounds
local druid_kyrian_bounds = { } --remove on 10.0
--spell containers for special cases
local monk_guard_talent = { } --guard talent for bm monks
--spell reflection
local reflection_damage = { } --self-inflicted damage
local reflection_debuffs = { } --self-inflicted debuffs
local reflection_events = { } --spell_missed reflected events
local reflection_auras = { } --active reflecting auras
local reflection_dispels = { } --active reflecting dispels
local reflection_spellid = {
--we can track which spell caused the reflection
--this is used to credit this aura as the one doing the damage
[ 23920 ] = true , --warrior spell reflection
[ 216890 ] = true , --warrior spell reflection (pvp talent)
[ 213915 ] = true , --warrior mass spell reflection
[ 212295 ] = true , --warlock nether ward
--check pally legendary
}
local reflection_dispelid = {
--some dispels also reflect, and we can track them
[ 122783 ] = true , --monk diffuse magic
--[205604] = true, --demon hunter reverse magic
--this last one is an odd one, like most dh spells is kindy buggy combatlog wise
--for now it doesn't fire SPELL_DISPEL events even when dispelling stuff (thanks blizzard)
--maybe someone can figure out something to track it... but for now it doesnt work
}
local reflection_ignore = {
--common self-harm spells that we know weren't reflected
--this list can be expanded
[ 111400 ] = true , --warlock burning rush
[ 124255 ] = true , --monk stagger
[ 196917 ] = true , --paladin light of the martyr
[ 217979 ] = true , --warlock health funnel
--bugged spells
[ 315197 ] = true , --thing from beyond grand delusions
--this corruption when reflected causes insane amounts of damage to the thing from beyond
--anywhere from a few hundred thousand damage to over 50 millons
--filtering it the best course of action as nobody should care about this damage
}
--army od the dead cache
local dk_pets_cache = {
army = { } ,
apoc = { } ,
}
local buffs_to_other_players = {
[ 10060 ] = true , --power infusion
}
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--constants
local container_misc = _detalhes.container_type . CONTAINER_MISC_CLASS
local _token_ids = _detalhes.TokenID
local OBJECT_TYPE_ENEMY = 0x00000040
local OBJECT_TYPE_PLAYER = 0x00000400
local OBJECT_TYPE_PETS = 0x00003000
local AFFILIATION_GROUP = 0x00000007
local REACTION_FRIENDLY = 0x00000010
local ENVIRONMENTAL_FALLING_NAME = Loc [ " STRING_ENVIRONMENTAL_FALLING " ]
local ENVIRONMENTAL_DROWNING_NAME = Loc [ " STRING_ENVIRONMENTAL_DROWNING " ]
local ENVIRONMENTAL_FATIGUE_NAME = Loc [ " STRING_ENVIRONMENTAL_FATIGUE " ]
local ENVIRONMENTAL_FIRE_NAME = Loc [ " STRING_ENVIRONMENTAL_FIRE " ]
local ENVIRONMENTAL_LAVA_NAME = Loc [ " STRING_ENVIRONMENTAL_LAVA " ]
local ENVIRONMENTAL_SLIME_NAME = Loc [ " STRING_ENVIRONMENTAL_SLIME " ]
local RAID_TARGET_FLAGS = {
[ 128 ] = true , --0x80 skull
[ 64 ] = true , --0x40 cross
[ 32 ] = true , --0x20 square
[ 16 ] = true , --0x10 moon
[ 8 ] = true , --0x8 triangle
[ 4 ] = true , --0x4 diamond
[ 2 ] = true , --0x2 circle
[ 1 ] = true , --0x1 star
}
--spellIds override
local override_spellId
if ( isTBC ) then
override_spellId = { }
elseif ( isWOTLK ) then
override_spellId = {
--Scourge Strike
[ 55090 ] = 55271 ,
[ 55265 ] = 55271 ,
[ 55270 ] = 55271 ,
[ 70890 ] = 55271 , --shadow
--Frost Strike
[ 49143 ] = 55268 ,
[ 51416 ] = 55268 ,
[ 51417 ] = 55268 ,
[ 51418 ] = 55268 ,
[ 51419 ] = 55268 ,
[ 66962 ] = 55268 , --offhand
--Obliterate
[ 49020 ] = 51425 ,
[ 51423 ] = 51425 ,
[ 51424 ] = 51425 ,
[ 66974 ] = 51425 , --offhand
--Death Strike
[ 49998 ] = 49924 ,
[ 49999 ] = 49924 ,
[ 45463 ] = 49924 ,
[ 49923 ] = 49924 ,
[ 66953 ] = 49924 , --offhand
--Blood Strike
[ 45902 ] = 49930 ,
[ 49926 ] = 49930 ,
[ 49927 ] = 49930 ,
[ 49928 ] = 49930 ,
[ 49929 ] = 49930 ,
[ 66979 ] = 49930 , --offhand
--Rune Strike
[ 6621 ] = 56815 , --offhand
--Plague Strike
[ 45462 ] = 49921 ,
[ 49917 ] = 49921 ,
[ 49918 ] = 49921 ,
[ 49919 ] = 49921 ,
[ 49920 ] = 49921 ,
[ 66992 ] = 49921 , --offhand
--Seal of Command
[ 20424 ] = 69403 , --53739 and 53733
}
else --retail
override_spellId = {
[ 184707 ] = 218617 , --warrior rampage
[ 184709 ] = 218617 , --warrior rampage
[ 201364 ] = 218617 , --warrior rampage
[ 201363 ] = 218617 , --warrior rampage
[ 85384 ] = 96103 , --warrior raging blow
[ 85288 ] = 96103 , --warrior raging blow
[ 280849 ] = 5308 , --warrior execute
[ 163558 ] = 5308 , --warrior execute
[ 217955 ] = 5308 , --warrior execute
[ 217956 ] = 5308 , --warrior execute
[ 217957 ] = 5308 , --warrior execute
[ 224253 ] = 5308 , --warrior execute
[ 199850 ] = 199658 , --warrior whirlwind
[ 190411 ] = 199658 , --warrior whirlwind
[ 44949 ] = 199658 , --warrior whirlwind
[ 199667 ] = 199658 , --warrior whirlwind
[ 199852 ] = 199658 , --warrior whirlwind
[ 199851 ] = 199658 , --warrior whirlwind
[ 222031 ] = 199547 , --deamonhunter ChaosStrike
[ 200685 ] = 199552 , --deamonhunter Blade Dance
[ 210155 ] = 210153 , --deamonhunter Death Sweep
[ 227518 ] = 201428 , --deamonhunter Annihilation
[ 187727 ] = 178741 , --deamonhunter Immolation Aura
[ 201789 ] = 201628 , --deamonhunter Fury of the Illidari
[ 225921 ] = 225919 , --deamonhunter Fracture talent
[ 205164 ] = 205165 , --death knight Crystalline Swords
[ 193315 ] = 197834 , --rogue Saber Slash
[ 202822 ] = 202823 , --rogue greed
[ 280720 ] = 282449 , --rogue Secret Technique
[ 280719 ] = 282449 , --rogue Secret Technique
[ 27576 ] = 5374 , --rogue mutilate
[ 233496 ] = 233490 , --warlock Unstable Affliction
[ 233497 ] = 233490 , --warlock Unstable Affliction
[ 233498 ] = 233490 , --warlock Unstable Affliction
[ 233499 ] = 233490 , --warlock Unstable Affliction
[ 261947 ] = 261977 , --monk fist of the white tiger talent
[ 32175 ] = 17364 , -- shaman Stormstrike (from Turkar on github)
[ 32176 ] = 17364 , -- shaman Stormstrike
[ 45284 ] = 188196 , --shaman lightining bolt overloaded
[ 228361 ] = 228360 , --shadow priest void erruption
}
end
local bitfield_debuffs = { }
for _ , spellid in ipairs ( _detalhes.BitfieldSwapDebuffsIDs ) do
local spellname = GetSpellInfo ( spellid )
if ( spellname ) then
bitfield_debuffs [ spellname ] = true
else
bitfield_debuffs [ spellid ] = true
end
end
for spellId in pairs ( _detalhes.BitfieldSwapDebuffsSpellIDs ) do
bitfield_debuffs [ spellId ] = true
end
Details.bitfield_debuffs_table = bitfield_debuffs
--tbc spell caches
local TBC_PrayerOfMendingCache = { }
local TBC_EarthShieldCache = { }
local TBC_LifeBloomLatestHeal
local TBC_JudgementOfLightCache = {
_damageCache = { }
}
--expose the override spells table to external scripts
_detalhes.OverridedSpellIds = override_spellId
--list of ignored npcs by the user
_detalhes.default_ignored_npcs = {
--necrotic wake --remove on 10.0
[ 163126 ] = true , --brittlebone mage
[ 163122 ] = true , --brittlebone warrior
[ 166079 ] = true , --brittlebone crossbowman
--the other side
[ 170147 ] = true , --volatile memory
[ 170483 ] = true , --zul'gurub phantoms (they are already immune to damage)
--plaguefall
[ 168365 ] = true , --fungret shroomtender
[ 168968 ] = true , --plaguebound fallen (at the start of the dungeon)
[ 168891 ] = true , --
--[169265] = true, --creepy crawler (summoned by decaying flesh giant)
--[168747] = true, --venomfang (summon)
--[168837] = true, --stealthlings (summon)
--DH necrolord ability Fodder to the Flame --remove on 10.0
[ 169421 ] = true ,
[ 169425 ] = true ,
[ 168932 ] = true ,
[ 169426 ] = true ,
[ 169429 ] = true ,
[ 169428 ] = true ,
[ 169430 ] = true ,
[ 189706 ] = true , --Chaotic Essence from Fated Affix --Remove on 10.0
}
local ignored_npcids = { }
--ignore soul link (damage from the warlock on his pet - current to demonology only)
local SPELLID_WARLOCK_SOULLINK = 108446
--brewmaster monk guard talent
local SPELLID_MONK_GUARD = 115295
--brewmaster monk stagger mechanics
local SPELLID_MONK_STAGGER = 124255
--restoration shaman spirit link totem
local SPELLID_SHAMAN_SLT = 98021
--holy paladin light of the martyr
--druid kyrian bound spirits
local SPELLID_KYRIAN_DRUID = 326434
--druid kyrian bound damage, heal
local SPELLID_KYRIAN_DRUID_DAMAGE = 338411
local SPELLID_KYRIAN_DRUID_HEAL = 327149
local SPELLID_KYRIAN_DRUID_TANK = 327037
--shaman earth shield (bcc)
local SPELLID_SHAMAN_EARTHSHIELD_HEAL = 379
local SPELLID_SHAMAN_EARTHSHIELD_BUFF_RANK1 = 974
local SPELLID_SHAMAN_EARTHSHIELD_BUFF_RANK2 = 32593
local SPELLID_SHAMAN_EARTHSHIELD_BUFF_RANK3 = 32594
local SHAMAN_EARTHSHIELD_BUFF = {
[ SPELLID_SHAMAN_EARTHSHIELD_BUFF_RANK1 ] = true ,
[ SPELLID_SHAMAN_EARTHSHIELD_BUFF_RANK2 ] = true ,
[ SPELLID_SHAMAN_EARTHSHIELD_BUFF_RANK3 ] = true ,
}
--holy priest prayer of mending (bcc)
local SPELLID_PRIEST_POM_BUFF = 41635
local SPELLID_PRIEST_POM_HEAL = 33110
--druid lifebloom explosion (bcc)
local SPELLID_DRUID_LIFEBLOOM_BUFF = 33763
local SPELLID_DRUID_LIFEBLOOM_HEAL = 33778
local SPELLID_SANGUINE_HEAL = 226510
local SPELLID_BARGAST_DEBUFF = 334695 --REMOVE ON 10.0
local bargastBuffs = { } --remove on 10.0
local SPELLID_NECROMANCER_CHEAT_DEATH = 327676 --REMOVE ON 10.0
local necro_cheat_deaths = { } --REMOVE ON 10.0
local SPELLID_VENTYR_TAME_GARGOYLE = 342171 --REMOVE ON 10.0
--spells with special treatment
local special_damage_spells = {
[ SPELLID_SHAMAN_SLT ] = true , --Spirit Link Toten
[ SPELLID_MONK_STAGGER ] = true , --Stagger
[ 315161 ] = true , --Eye of Corruption --REMOVE ON 9.0
[ 315197 ] = true , --Thing From Beyond --REMOVE ON 9.0
}
--local NPCID_SPIKEDBALL = 176581 --remove on 10.0 --spikeball npcId
--spikeball cache
local spikeball_damage_cache = {
npc_cache = { } ,
ignore_spikeballs = 0 ,
}
--damage spells to ignore
local damage_spells_to_ignore = {
--the damage that the warlock apply to its pet through soullink is ignored
--it is not useful for damage done or friendly fire
[ SPELLID_WARLOCK_SOULLINK ] = true ,
[ 371597 ] = true , --Protoform Barrier gotten from an SPELL_ABSORBED cleu event
[ 371701 ] = true , --Protoform Barrier
}
--expose the ignore spells table to external scripts
_detalhes.SpellsToIgnore = damage_spells_to_ignore
--is parser allowed to replace spellIDs?
local is_using_spellId_override = false
--is this a timewalking exp?
local is_classic_exp = DetailsFramework.IsClassicWow ( )
local is_timewalk_exp = DetailsFramework.IsTimewalkWoW ( )
--recording data options flags
local _recording_self_buffs = false
local _recording_ability_with_buffs = false
local _recording_healing = false
local _recording_buffs_and_debuffs = false
--in combat flag
local _in_combat = false
local _current_encounter_id
local _is_storing_cleu = false
local _in_resting_zone = false
--deathlog
local _death_event_amt = 16
--map type
local _is_in_instance = false
--hooks
local _hook_cooldowns = false
local _hook_deaths = false
local _hook_battleress = false
local _hook_interrupt = false
local _hook_cooldowns_container = _detalhes.hooks [ " HOOK_COOLDOWN " ]
local _hook_deaths_container = _detalhes.hooks [ " HOOK_DEATH " ]
local _hook_battleress_container = _detalhes.hooks [ " HOOK_BATTLERESS " ]
local _hook_interrupt_container = _detalhes.hooks [ " HOOK_INTERRUPT " ]
--encoutner rules
local ignored_npc_ids = { --deprecated to be removed
--amorphous cyst g'huun Uldir - ignore damage done to this npcs
[ " 138185 " ] = true , --boss room mythic
[ " 141264 " ] = true , --trash
[ " 134034 " ] = true , --boss room
[ " 138323 " ] = true ,
[ " 141265 " ] = true ,
}
--regen overflow
local auto_regen_power_specs = {
[ 103 ] = Enum.PowerType . Energy , --druid feral
[ 259 ] = Enum.PowerType . Energy , --rogue ass
[ 260 ] = Enum.PowerType . Energy , --rogue outlaw
[ 261 ] = Enum.PowerType . Energy , --rogue sub
[ 254 ] = Enum.PowerType . Focus , --hunter mm
[ 253 ] = Enum.PowerType . Focus , --hunter bm
[ 255 ] = Enum.PowerType . Focus , --hunter survival
[ 268 ] = Enum.PowerType . Energy , --monk brewmaster
[ 269 ] = Enum.PowerType . Energy , --monk windwalker
}
local _auto_regen_thread
local AUTO_REGEN_PRECISION = 2
--kyrian weapons on necrotic wake --remove on 10.0
--these detect the kyrial weapon actor by the damage spellId
Details.KyrianWeaponSpellIds = {
[ 328128 ] = true , --Forgotten Forgehammer
[ 328351 ] = true , --Bloody Javelin
[ 328406 ] = true , --Discharged Anima
[ 344421 ] = true , --Anima Exhaust (goliaths)
}
Details.KyrianWeaponActorName = " Kyrian Weapons "
Details.KyrianWeaponActorSpellId = 328351 --for the icon
Details.KyrianWeaponColor = { 0.729 , 0.917 , 1 } --color
--cannon weapons on grimrail depot --remove on 10.0
--these detect the cannon weapon actor by the damage spellId
Details.GrimrailDepotCannonWeaponSpellIds = {
[ 160776 ] = true , --Homing Shell
[ 166545 ] = true , --Sharpnel Cannon
[ 161073 ] = true , --Blackrock Grenade
}
Details.GrimrailDepotCannonWeaponActorName = " Cannon "
Details.GrimrailDepotCannonWeaponActorSpellId = 166545 --for the icon
Details.GrimrailDepotCannonWeaponColor = { 1 , 0.353 , 0.082 } --color
--sanguine affix for m+
Details.SanguineHealActorName = GetSpellInfo ( SPELLID_SANGUINE_HEAL )
--create a table with spell names pointing to spellIds
Details.SpecialSpellActorsName = { }
--add sanguine affix
if ( not isTBC ) then
if ( Details.SanguineHealActorName ) then
Details.SpecialSpellActorsName [ Details.SanguineHealActorName ] = SPELLID_SANGUINE_HEAL
end
--add kyrian weapons
Details.SpecialSpellActorsName [ Details.KyrianWeaponActorName ] = Details.KyrianWeaponActorSpellId
for spellId in pairs ( Details.KyrianWeaponSpellIds ) do
local spellName = GetSpellInfo ( spellId )
if ( spellName ) then
Details.SpecialSpellActorsName [ spellName ] = spellId
end
end
--add grimrail depot cannon weapons
Details.SpecialSpellActorsName [ Details.GrimrailDepotCannonWeaponActorName ] = Details.GrimrailDepotCannonWeaponActorSpellId
for spellId in pairs ( Details.GrimrailDepotCannonWeaponSpellIds ) do
local spellName = GetSpellInfo ( spellId )
if ( spellName ) then
Details.SpecialSpellActorsName [ spellName ] = spellId
end
end
end
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--internal functions
-----------------------------------------------------------------------------------------------------------------------------------------
--DAMAGE serach key: ~damage |
-----------------------------------------------------------------------------------------------------------------------------------------
function parser : swing ( token , time , who_serial , who_name , who_flags , alvo_serial , alvo_name , alvo_flags , alvo_flags2 , amount , overkill , school , resisted , blocked , absorbed , critical , glacing , crushing , isoffhand )
return parser : spell_dmg ( token , time , who_serial , who_name , who_flags , alvo_serial , alvo_name , alvo_flags , alvo_flags2 , 1 , _G [ " MELEE " ] , 00000001 , amount , overkill , school , resisted , blocked , absorbed , critical , glacing , crushing , isoffhand ) --localize-me
--spellid, spellname, spelltype
end
function parser : range ( token , time , who_serial , who_name , who_flags , alvo_serial , alvo_name , alvo_flags , alvo_flags2 , spellid , spellname , spelltype , amount , overkill , school , resisted , blocked , absorbed , critical , glacing , crushing , isoffhand )
return parser : spell_dmg ( token , time , who_serial , who_name , who_flags , alvo_serial , alvo_name , alvo_flags , alvo_flags2 , spellid , spellname , spelltype , amount , overkill , school , resisted , blocked , absorbed , critical , glacing , crushing , isoffhand ) --localize-me
end
-- /run local f=CreateFrame("frame");f:RegisterAllEvents();f:SetScript("OnEvent", function(self, ...)print(...);end)
-- /run local f=CreateFrame("frame");f:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED");f:SetScript("OnEvent", function(self, ...) print(...) end)
-- /run local f=CreateFrame("frame");f:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED");f:SetScript("OnE
-- /run local f=CreateFrame("frame");f:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED");f:SetScript("OnEvent", function(self, ...)print(...);end)
-- /run local f=CreateFrame("frame");f:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED");f:SetScript("OnEvent",function(self, ...) local a = select(6, ...);if (a=="<chr name>")then print(...) end end)
-- /run local f=CreateFrame("frame");f:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED");f:SetScript("OnEvent",function(self, ...) local a = select(3, ...);print(a);if (a=="SPELL_CAST_SUCCESS")then print(...) end end)
local who_aggro = function ( self )
if ( ( _detalhes.LastPullMsg or 0 ) + 30 > time ( ) ) then
_detalhes.WhoAggroTimer = nil
return
end
_detalhes.LastPullMsg = time ( )
local hitLine = self.HitBy or " |cFFFFBB00First Hit|r: *?* "
local targetLine = " "
for i = 1 , 5 do
local boss = UnitExists ( " boss " .. i )
if ( boss ) then
local target = UnitName ( " boss " .. i .. " target " )
if ( target and type ( target ) == " string " ) then
targetLine = " |cFFFFBB00Boss First Target|r: " .. target
break
end
end
end
_detalhes : Msg ( hitLine .. targetLine )
_detalhes.WhoAggroTimer = nil
end
local lastRecordFound = { id = 0 , diff = 0 , combatTime = 0 }
_detalhes.PrintEncounterRecord = function ( self )
--this block won't execute if the storage isn't loaded
--self is a timer reference from C_Timer
local encounterID = self.Boss
local diff = self.Diff
if ( diff == 15 or diff == 16 ) then
local value , rank , combatTime = 0 , 0 , 0
if ( encounterID == lastRecordFound.id and diff == lastRecordFound.diff ) then
--is the same encounter, no need to find the value again.
value , rank , combatTime = lastRecordFound.value , lastRecordFound.rank , lastRecordFound.combatTime
else
local db = _detalhes.GetStorage ( )
local role = _UnitGroupRolesAssigned ( " player " )
local isDamage = ( role == " DAMAGER " ) or ( role == " TANK " ) --or true
local bestRank , encounterTable = _detalhes.storage : GetBestFromPlayer ( diff , encounterID , isDamage and " damage " or " healing " , _detalhes.playername , true )
if ( bestRank ) then
local playerTable , onEncounter , rankPosition = _detalhes.storage : GetPlayerGuildRank ( diff , encounterID , isDamage and " damage " or " healing " , _detalhes.playername , true )
value = bestRank [ 1 ] or 0
rank = rankPosition or 0
combatTime = encounterTable.elapsed
--if found the result, cache the values so no need to search again next pull
lastRecordFound.value = value
lastRecordFound.rank = rank
lastRecordFound.id = encounterID
lastRecordFound.diff = diff
lastRecordFound.combatTime = combatTime
else
--if didn't found, no reason to search again on next pull
lastRecordFound.value = 0
lastRecordFound.rank = 0
lastRecordFound.combatTime = 0
lastRecordFound.id = encounterID
lastRecordFound.diff = diff
end
end
if ( value and combatTime and value > 0 and combatTime > 0 ) then
_detalhes : Msg ( " |cFFFFBB00Your Best Score|r: " , _detalhes : ToK2 ( ( value ) / combatTime ) .. " [|cFFFFFF00Guild Rank: " .. rank .. " |r] " ) --localize-me
end
if ( ( not combatTime or combatTime == 0 ) and not _detalhes.SyncWarning ) then
_detalhes : Msg ( " |cFFFF3300you may need sync the rank within the guild, type '|cFFFFFF00/details rank|r'|r " ) --localize-me
_detalhes.SyncWarning = true
end
end
end
function parser : spell_dmg ( token , time , who_serial , who_name , who_flags , alvo_serial , alvo_name , alvo_flags , alvo_flags2 , spellid , spellname , spelltype , amount , overkill , school , resisted , blocked , absorbed , critical , glacing , crushing , isoffhand , isreflected )
------------------------------------------------------------------------------------------------
--early checks and fixes
if ( who_serial == " " ) then
if ( who_flags and bitBand ( who_flags , OBJECT_TYPE_PETS ) ~= 0 ) then --� um pet
--pets must have a serial
return
end
end
if ( not alvo_name ) then
--no target name, just quit
return
elseif ( not who_name ) then
--no actor name, use spell name instead
who_name = " [*] " .. spellname
who_flags = 0xa48
who_serial = " "
end
--check if the spell isn't in the backlist
if ( damage_spells_to_ignore [ spellid ] ) then
return
end
if ( is_classic_exp ) then
spellid = spellname
else --retail
--REMOVE ON 10.0
if ( spellid == SPELLID_KYRIAN_DRUID_DAMAGE ) then
local ownerTable = druid_kyrian_bounds [ who_name ]
if ( ownerTable ) then
who_serial , who_name , who_flags = unpack ( ownerTable )
end
end
end
--kyrian weapons
if ( Details.KyrianWeaponSpellIds [ spellid ] ) then
who_name = Details.KyrianWeaponActorName
who_flags = 0x514
who_serial = " Creature-0-3134-2289-28065- " .. spellid .. " -000164C698 "
end
--grimail depot cannon
if ( Details.GrimrailDepotCannonWeaponSpellIds [ spellid ] ) then
who_name = Details.GrimrailDepotCannonWeaponActorName
who_flags = 0x514
who_serial = " Creature-0-3134-2289-28065- " .. spellid .. " -000164C698 "
end
------------------------------------------------------------------------------------------------
--spell reflection
if ( who_serial == alvo_serial and not reflection_ignore [ spellid ] ) then --~reflect
--this spell could've been reflected, check it
if ( reflection_events [ who_serial ] and reflection_events [ who_serial ] [ spellid ] and time - reflection_events [ who_serial ] [ spellid ] . time > 3.5 and ( not reflection_debuffs [ who_serial ] or ( reflection_debuffs [ who_serial ] and not reflection_debuffs [ who_serial ] [ spellid ] ) ) ) then
--here we check if we have to filter old reflection data
--we check for two conditions
--the first is to see if this is an old reflection
--if more than 3.5 seconds have past then we can say that it is old... but!
--the second condition is to see if there is an active debuff with the same spellid
--if there is one then we ignore the timer and skip this
--this should be cleared afterwards somehow... don't know how...
reflection_events [ who_serial ] [ spellid ] = nil
if ( next ( reflection_events [ who_serial ] ) == nil ) then
--there should be some better way of handling this kind of filtering, any suggestion?
reflection_events [ who_serial ] = nil
end
end
local reflection = reflection_events [ who_serial ] and reflection_events [ who_serial ] [ spellid ]
if ( reflection ) then
--if we still have the reflection data then we conclude it was reflected
--extend the duration of the timer to catch the rare channelling spells
reflection_events [ who_serial ] [ spellid ] . time = time
--crediting the source of the reflection aura
who_serial = reflection.who_serial
who_name = reflection.who_name
who_flags = reflection.who_flags
--data of the aura that caused the reflection
--print("2", spellid, GetSpellInfo(spellid))
isreflected = spellid --which spell was reflected
spellid = reflection.spellid --which spell made the reflection
spellname = reflection.spellname
spelltype = reflection.spelltype
return parser : spell_dmg ( token , time , who_serial , who_name , who_flags , alvo_serial , alvo_name , alvo_flags , alvo_flags2 , spellid , spellname , 0x400 , amount , - 1 , nil , nil , nil , nil , false , false , false , false , isreflected )
else
--saving information about this damage because it may occurred before a reflect event
reflection_damage [ who_serial ] = reflection_damage [ who_serial ] or { }
reflection_damage [ who_serial ] [ spellid ] = {
amount = amount ,
time = time ,
}
end
end
--if the parser are allowed to replace spellIDs
if ( is_using_spellId_override ) then
spellid = override_spellId [ spellid ] or spellid
end
--REMOVE ON 10.0
if ( _current_encounter_id == 2422 ) then --kel'thuzad
if ( raid_members_cache [ who_serial ] ) then --attacker is a player
if ( who_flags and bitBand ( who_flags , 0xa60 ) ~= 0 ) then --neutral or hostile and contorlled by npc
who_name = who_name .. " * "
who_flags = 0xa48
end
elseif ( raid_members_cache [ alvo_serial ] ) then --defender is a player
if ( alvo_flags and bitBand ( alvo_flags , 0xa60 ) ~= 0 ) then --neutral or hostile and contorlled by npc
alvo_name = alvo_name .. " * "
alvo_flags = 0xa48
end
end
end
--Jailer
if ( _current_encounter_id == 2537 ) then
end
--npcId check for ignored npcs
local npcId = npcid_cache [ alvo_serial ]
--target
if ( not npcId ) then
npcId = tonumber ( select ( 6 , strsplit ( " - " , alvo_serial ) ) or 0 )
npcid_cache [ alvo_serial ] = npcId
end
if ( ignored_npcids [ npcId ] ) then
return
end
if ( npcId == 176703 ) then --remove on 10.0 --kelthuzad
alvo_flags = 0xa48
end
if ( npcId == 176605 ) then --remove on 10.0 --NPCID_KELTHUZAD_ADDMIMICPLAYERS
alvo_name = " Tank Add "
end
if ( npcId == 176581 ) then --remove on 10.0, all this IF block -- NPCID_SPIKEDBALL
if ( spikeball_damage_cache.ignore_spikeballs ) then
if ( spikeball_damage_cache.ignore_spikeballs > GetTime ( ) ) then
return
end
end
local npcDamage = spikeball_damage_cache.npc_cache [ alvo_serial ]
if ( not npcDamage ) then
npcDamage = { }
spikeball_damage_cache.npc_cache [ alvo_serial ] = npcDamage
end
amount = ( amount - overkill )
local damageTable = npcDamage [ who_serial ]
if ( not damageTable ) then
damageTable = { total = 0 , spells = { } }
npcDamage [ who_serial ] = damageTable
end
damageTable.total = damageTable.total + amount
damageTable.spells [ spellid ] = ( damageTable.spells [ spellid ] or 0 ) + amount
--check if this spike ball is a winner
if ( overkill > - 1 ) then
--cooldown to kill another spikeball again
spikeball_damage_cache.ignore_spikeballs = GetTime ( ) + 20
local playerNames = { }
local totalDamageTaken = 0
--award the damage of the spikeball dead to all players which have done damage to it
for playerSerial , damageTable in pairs ( npcDamage ) do
local actorObject = damage_cache [ playerSerial ]
if ( actorObject ) then
playerNames [ actorObject.nome ] = true
totalDamageTaken = totalDamageTaken + damageTable.total
actorObject.total = actorObject.total + damageTable.total
actorObject.targets [ alvo_name ] = ( actorObject.targets [ alvo_name ] or 0 ) + damageTable.total
for spellid , damageDone in pairs ( damageTable.spells ) do
local spellObject = actorObject.spells . _ActorTable [ spellid ]
if ( not spellObject ) then
spellObject = actorObject.spells : PegaHabilidade ( spellid , true , token )
end
if ( spellObject ) then
spellObject.total = spellObject.total + damageDone
spellObject.targets [ alvo_name ] = ( spellObject.targets [ alvo_name ] or 0 ) + damageDone
end
end
end
end
--get or create the spikeball object; add the damage_from and damage taken
local spikeBall = damage_cache [ alvo_serial ]
if ( not spikeBall ) then
spikeBall = _current_damage_container : PegarCombatente ( alvo_serial , alvo_name , alvo_flags , true )
damage_cache [ alvo_serial ] = spikeBall
end
if ( spikeBall ) then
spikeBall.damage_taken = spikeBall.damage_taken + totalDamageTaken
for playerName in pairs ( playerNames ) do
spikeBall.damage_from [ playerName ] = true
end
end
Details : RefreshMainWindow ( - 1 , true )
end
return
end
--source
npcId = npcid_cache [ who_serial ]
if ( not npcId ) then
npcId = tonumber ( select ( 6 , strsplit ( " - " , who_serial ) ) or 0 )
npcid_cache [ who_serial ] = npcId
end
if ( ignored_npcids [ npcId ] ) then
return
end
if ( npcId == 176703 ) then --remove on 10.0 --kelthuzad
who_flags = 0xa48
end
if ( npcId == 176605 ) then --remove on 10.0 --NPCID_KELTHUZAD_ADDMIMICPLAYERS
who_name = " Tank Add "
end
if ( npcId == 24207 ) then --army of the dead
--check if this is a army or apoc pet
if ( dk_pets_cache.army [ who_serial ] ) then
--who_name = who_name .. " (army)"
who_name = who_name .. " |T237511:0|t "
else
--who_name = who_name .. " (apoc)"
who_name = who_name .. " |T1392565:0|t "
end
end
--avoid doing spellID checks on each iteration
--if (special_damage_spells [spellid]) then --remove this IF due to have hit 60 local variables
--stagger
if ( spellid == SPELLID_MONK_STAGGER ) then
return parser : MonkStagger_damage ( token , time , who_serial , who_name , who_flags , alvo_serial , alvo_name , alvo_flags , spellid , spellname , spelltype , amount , overkill , school , resisted , blocked , absorbed , critical , glacing , crushing , isoffhand )
--spirit link toten
elseif ( spellid == SPELLID_SHAMAN_SLT ) then
return parser : SLT_damage ( token , time , who_serial , who_name , who_flags , alvo_serial , alvo_name , alvo_flags , spellid , spellname , spelltype , amount , overkill , school , resisted , blocked , absorbed , critical , glacing , crushing , isoffhand )
--Light of the Martyr - paladin spell which causes damage to the caster it self
elseif ( spellid == 196917 ) then -- or spellid == 183998 < healing part
return parser : LOTM_damage ( token , time , who_serial , who_name , who_flags , alvo_serial , alvo_name , alvo_flags , spellid , spellname , spelltype , amount , overkill , school , resisted , blocked , absorbed , critical , glacing , crushing , isoffhand )
end
--end
if ( isTBC or isWOTLK ) then
--is the target an enemy with judgement of light?
if ( TBC_JudgementOfLightCache [ alvo_name ] and false ) then
--store the player name which just landed a damage
TBC_JudgementOfLightCache._damageCache [ who_name ] = { time , alvo_name }
end
end
------------------------------------------------------------------------------------------------
--check if need start an combat
if ( not _in_combat ) then --~startcombat ~combatstart
if ( token ~= " SPELL_PERIODIC_DAMAGE " and
(
( who_flags and bitBand ( who_flags , AFFILIATION_GROUP ) ~= 0 and UnitAffectingCombat ( who_name ) )
or
( alvo_flags and bitBand ( alvo_flags , AFFILIATION_GROUP ) ~= 0 and UnitAffectingCombat ( alvo_name ) )
or
( not _detalhes.in_group and who_flags and bitBand ( who_flags , AFFILIATION_GROUP ) ~= 0 )
)
) then
if ( _detalhes.encounter_table . id and _detalhes.encounter_table [ " start " ] >= GetTime ( ) - 3 and _detalhes.announce_firsthit . enabled ) then
local link
if ( spellid <= 10 ) then
link = GetSpellInfo ( spellid )
else
link = GetSpellLink ( spellid )
end
if ( _detalhes.WhoAggroTimer ) then
_detalhes.WhoAggroTimer : Cancel ( )
end
_detalhes.WhoAggroTimer = C_Timer.NewTimer ( 0.5 , who_aggro )
_detalhes.WhoAggroTimer . HitBy = " |cFFFFFF00First Hit|r: " .. ( link or " " ) .. " from " .. ( who_name or " Unknown " )
end
_detalhes : EntrarEmCombate ( who_serial , who_name , who_flags , alvo_serial , alvo_name , alvo_flags )
else
--entrar em combate se for dot e for do jogador e o ultimo combate ter sido a mais de 10 segundos atr�s
if ( token == " SPELL_PERIODIC_DAMAGE " and who_name == _detalhes.playername ) then
--ignora burning rush se o jogador estiver fora de combate
--111400 warlock's burning rush
--368637 is buff from trinket "Scars of Fraternal Strife" which make the player bleed even out-of-combat
if ( spellid == 111400 or spellid == 368637 ) then
return
end
--faz o calculo dos 10 segundos
if ( _detalhes.last_combat_time + 10 < _tempo ) then
_detalhes : EntrarEmCombate ( who_serial , who_name , who_flags , alvo_serial , alvo_name , alvo_flags )
end
end
end
end
--[[statistics]] -- _detalhes.statistics.damage_calls = _detalhes.statistics.damage_calls + 1
_current_damage_container.need_refresh = true
------------------------------------------------------------------------------------------------
--get actors
--source damager
local este_jogador , meu_dono = damage_cache [ who_serial ] or damage_cache_pets [ who_serial ] or damage_cache [ who_name ] , damage_cache_petsOwners [ who_serial ]
if ( not este_jogador ) then --pode ser um desconhecido ou um pet
este_jogador , meu_dono , who_name = _current_damage_container : PegarCombatente ( who_serial , who_name , who_flags , true )
if ( meu_dono ) then --� um pet
if ( who_serial ~= " " ) then
damage_cache_pets [ who_serial ] = este_jogador
damage_cache_petsOwners [ who_serial ] = meu_dono
end
--conferir se o dono j� esta no cache
if ( not damage_cache [ meu_dono.serial ] and meu_dono.serial ~= " " ) then
damage_cache [ meu_dono.serial ] = meu_dono
end
else
if ( who_flags ) then --ter certeza que n�o � um pet
if ( who_serial ~= " " ) then
damage_cache [ who_serial ] = este_jogador
else
if ( who_name : find ( " %[ " ) ) then
damage_cache [ who_name ] = este_jogador
local _ , _ , icon = _GetSpellInfo ( spellid or 1 )
este_jogador.spellicon = icon
else
--_detalhes:Msg("Unknown actor with unknown serial ", spellname, who_name)
end
end
end
end
elseif ( meu_dono ) then
--� um pet
who_name = who_name .. " < " .. meu_dono.nome .. " > "
end
if ( not este_jogador ) then
return
end
if ( Details.KyrianWeaponSpellIds [ spellid ] ) then
este_jogador.grupo = true
end
--his target
local jogador_alvo , alvo_dono = damage_cache [ alvo_serial ] or damage_cache_pets [ alvo_serial ] or damage_cache [ alvo_name ] , damage_cache_petsOwners [ alvo_serial ]
if ( not jogador_alvo ) then
jogador_alvo , alvo_dono , alvo_name = _current_damage_container : PegarCombatente ( alvo_serial , alvo_name , alvo_flags , true )
if ( alvo_dono ) then
if ( alvo_serial ~= " " ) then
damage_cache_pets [ alvo_serial ] = jogador_alvo
damage_cache_petsOwners [ alvo_serial ] = alvo_dono
end
--conferir se o dono j� esta no cache
if ( not damage_cache [ alvo_dono.serial ] and alvo_dono.serial ~= " " ) then
damage_cache [ alvo_dono.serial ] = alvo_dono
end
else
if ( alvo_flags and alvo_serial ~= " " ) then --ter certeza que n�o � um pet
damage_cache [ alvo_serial ] = jogador_alvo
end
end
elseif ( alvo_dono ) then
--� um pet
alvo_name = alvo_name .. " < " .. alvo_dono.nome .. " > "
end
if ( not jogador_alvo ) then
local instanceName , _ , _ , _ , _ , _ , _ , instanceId = GetInstanceInfo ( )
Details : Msg ( " D! Report 0x885488 " , alvo_name , instanceName , instanceId , damage_cache [ alvo_serial ] and " true " )
return
end
--last event
este_jogador.last_event = _tempo
------------------------------------------------------------------------------------------------
--group checks and avoidance
if ( absorbed ) then
amount = absorbed + ( amount or 0 )
end
if ( _is_in_instance ) then
if ( overkill and overkill > 0 ) then
overkill = overkill + 1
--if enabled it'll cut the amount of overkill from the last hit (which killed the actor)
--when disabled it'll show the total damage done for the latest hit
amount = amount - overkill
end
end
if ( bargastBuffs [ alvo_serial ] ) then --REMOVE ON 10.0
local stacks = bargastBuffs [ alvo_serial ]
if ( stacks ) then
local newDamage = amount / stacks
amount = newDamage
end
end
if ( este_jogador.grupo and not este_jogador.arena_enemy and not este_jogador.enemy and not jogador_alvo.arena_enemy ) then --source = friendly player and not an enemy player
--dano to adversario estava caindo aqui por nao estar checando .enemy
_current_gtotal [ 1 ] = _current_gtotal [ 1 ] + amount
elseif ( jogador_alvo.grupo ) then --source = arena enemy or friendly player
if ( jogador_alvo.arena_enemy ) then
_current_gtotal [ 1 ] = _current_gtotal [ 1 ] + amount
end
--record avoidance only for tank actors
if ( tanks_members_cache [ alvo_serial ] ) then
--monk's stagger
if ( jogador_alvo.classe == " MONK " ) then
if ( absorbed ) then
--the absorbed amount was staggered and should not be count as damage taken now
--this absorbed will hit the player with the stagger debuff
amount = ( amount or 0 ) - absorbed
end
else
--advanced damage taken
--if advanced damage taken is enabled, the damage taken to tanks acts like the monk stuff above
if ( _detalhes.damage_taken_everything ) then
if ( absorbed ) then
amount = ( amount or 0 ) - absorbed
end
end
end
--avoidance
local avoidance = jogador_alvo.avoidance
if ( not avoidance ) then
jogador_alvo.avoidance = _detalhes : CreateActorAvoidanceTable ( )
avoidance = jogador_alvo.avoidance
end
local overall = avoidance.overall
local mob = avoidance [ who_name ]
if ( not mob ) then --if isn't in the table, build on the fly
mob = _detalhes : CreateActorAvoidanceTable ( true )
avoidance [ who_name ] = mob
end
overall [ " ALL " ] = overall [ " ALL " ] + 1 --qualtipo de hit ou absorb
mob [ " ALL " ] = mob [ " ALL " ] + 1 --qualtipo de hit ou absorb
if ( spellid < 3 ) then
--overall
overall [ " HITS " ] = overall [ " HITS " ] + 1
mob [ " HITS " ] = mob [ " HITS " ] + 1
end
if ( blocked and blocked > 0 ) then
overall [ " BLOCKED_HITS " ] = overall [ " BLOCKED_HITS " ] + 1
mob [ " BLOCKED_HITS " ] = mob [ " BLOCKED_HITS " ] + 1
overall [ " BLOCKED_AMT " ] = overall [ " BLOCKED_AMT " ] + blocked
mob [ " BLOCKED_AMT " ] = mob [ " BLOCKED_AMT " ] + blocked
end
--absorbs status
if ( absorbed ) then
--aqui pode ser apenas absorb parcial
overall [ " ABSORB " ] = overall [ " ABSORB " ] + 1
overall [ " PARTIAL_ABSORBED " ] = overall [ " PARTIAL_ABSORBED " ] + 1
overall [ " PARTIAL_ABSORB_AMT " ] = overall [ " PARTIAL_ABSORB_AMT " ] + absorbed
overall [ " ABSORB_AMT " ] = overall [ " ABSORB_AMT " ] + absorbed
mob [ " ABSORB " ] = mob [ " ABSORB " ] + 1
mob [ " PARTIAL_ABSORBED " ] = mob [ " PARTIAL_ABSORBED " ] + 1
mob [ " PARTIAL_ABSORB_AMT " ] = mob [ " PARTIAL_ABSORB_AMT " ] + absorbed
mob [ " ABSORB_AMT " ] = mob [ " ABSORB_AMT " ] + absorbed
else
--adicionar aos hits sem absorbs
overall [ " FULL_HIT " ] = overall [ " FULL_HIT " ] + 1
overall [ " FULL_HIT_AMT " ] = overall [ " FULL_HIT_AMT " ] + amount
mob [ " FULL_HIT " ] = mob [ " FULL_HIT " ] + 1
mob [ " FULL_HIT_AMT " ] = mob [ " FULL_HIT_AMT " ] + amount
end
end
--record death log
local t = last_events_cache [ alvo_name ]
if ( not t ) then
t = _current_combat : CreateLastEventsTable ( alvo_name )
end
if ( not necro_cheat_deaths [ alvo_serial ] ) then --remove on 10.0
local i = t.n
local this_event = t [ i ]
this_event [ 1 ] = true --true if this is a damage || false for healing
this_event [ 2 ] = spellid --spellid || false if this is a battle ress line
this_event [ 3 ] = amount --amount of damage or healing
this_event [ 4 ] = time --parser time
--current unit heal
if ( jogador_alvo.arena_enemy ) then
--this is an arena enemy, get the heal with the unit Id
local unitId = _detalhes.arena_enemies [ alvo_name ]
if ( not unitId ) then
unitId = Details : GuessArenaEnemyUnitId ( alvo_name )
end
if ( unitId ) then
this_event [ 5 ] = UnitHealth ( unitId )
else
this_event [ 5 ] = cacheAnything.arenaHealth [ alvo_name ] or 100000
end
cacheAnything.arenaHealth [ alvo_name ] = this_event [ 5 ]
else
this_event [ 5 ] = UnitHealth ( alvo_name )
end
this_event [ 6 ] = who_name --source name
this_event [ 7 ] = absorbed
this_event [ 8 ] = spelltype or school
this_event [ 9 ] = false
this_event [ 10 ] = overkill
this_event [ 11 ] = critical
this_event [ 12 ] = crushing
i = i + 1
if ( i == _death_event_amt + 1 ) then
t.n = 1
else
t.n = i
end
end
end
------------------------------------------------------------------------------------------------
--time start
if ( not este_jogador.dps_started ) then
este_jogador : Iniciar ( true ) --registra na timemachine
if ( meu_dono and not meu_dono.dps_started ) then
meu_dono : Iniciar ( true )
if ( meu_dono.end_time ) then
meu_dono.end_time = nil
else
--meu_dono:IniciarTempo (_tempo)
meu_dono.start_time = _tempo
end
end
if ( este_jogador.end_time ) then
este_jogador.end_time = nil
else
--este_jogador:IniciarTempo (_tempo)
este_jogador.start_time = _tempo
end
if ( este_jogador.nome == _detalhes.playername and token ~= " SPELL_PERIODIC_DAMAGE " ) then --iniciando o dps do "PLAYER"
if ( _detalhes.solo ) then
--save solo attributes
_detalhes : UpdateSolo ( )
end
if ( UnitAffectingCombat ( " player " ) ) then
_detalhes : SendEvent ( " COMBAT_PLAYER_TIMESTARTED " , nil , _current_combat , este_jogador )
end
end
end
------------------------------------------------------------------------------------------------
--firendly fire ~friendlyfire
local is_friendly_fire = false
if ( _is_in_instance ) then
if ( bitfield_swap_cache [ who_serial ] or meu_dono and bitfield_swap_cache [ meu_dono.serial ] ) then
if ( jogador_alvo.grupo or alvo_dono and alvo_dono.grupo ) then
is_friendly_fire = true
end
else
if ( bitfield_swap_cache [ alvo_serial ] or alvo_dono and bitfield_swap_cache [ alvo_dono.serial ] ) then
else
if ( ( jogador_alvo.grupo or alvo_dono and alvo_dono.grupo ) and ( este_jogador.grupo or meu_dono and meu_dono.grupo ) ) then
is_friendly_fire = true
end
end
end
if ( _current_encounter_id == 2543 ) then --malganis REMOVE ON 10.0
if ( bitfield_swap_cache [ who_serial ] or ( meu_dono and bitfield_swap_cache [ meu_dono.serial ] ) ) then
is_friendly_fire = false
elseif ( bitfield_swap_cache [ alvo_serial ] or ( alvo_dono and bitfield_swap_cache [ alvo_dono.serial ] ) ) then
is_friendly_fire = false
end
end
else
if (
( bitBand ( alvo_flags , REACTION_FRIENDLY ) ~= 0 and bitBand ( who_flags , REACTION_FRIENDLY ) ~= 0 ) or --ajdt d' brx
( raid_members_cache [ alvo_serial ] and raid_members_cache [ who_serial ] and alvo_serial : find ( " Player " ) and who_serial : find ( " Player " ) ) --amrl
) then
is_friendly_fire = true
end
end
if ( is_friendly_fire and spellid ~= SPELLID_KYRIAN_DRUID_TANK ) then --kyrian spell remove on 10.0
if ( este_jogador.grupo ) then --se tiver ele n�o adiciona o evento l� em cima
local t = last_events_cache [ alvo_name ]
if ( not t ) then
t = _current_combat : CreateLastEventsTable ( alvo_name )
end
local i = t.n
local this_event = t [ i ]
this_event [ 1 ] = true --true if this is a damage || false for healing
this_event [ 2 ] = spellid --spellid || false if this is a battle ress line
this_event [ 3 ] = amount --amount of damage or healing
this_event [ 4 ] = time --parser time
this_event [ 5 ] = UnitHealth ( alvo_name ) --current unit heal
this_event [ 6 ] = who_name --source name
this_event [ 7 ] = absorbed
this_event [ 8 ] = spelltype or school
this_event [ 9 ] = true
this_event [ 10 ] = overkill
i = i + 1
if ( i == _death_event_amt + 1 ) then
t.n = 1
else
t.n = i
end
end
este_jogador.friendlyfire_total = este_jogador.friendlyfire_total + amount
local friend = este_jogador.friendlyfire [ alvo_name ] or este_jogador : CreateFFTable ( alvo_name )
friend.total = friend.total + amount
friend.spells [ spellid ] = ( friend.spells [ spellid ] or 0 ) + amount
------------------------------------------------------------------------------------------------
--damage taken
--target
jogador_alvo.damage_taken = jogador_alvo.damage_taken + amount - ( absorbed or 0 ) --adiciona o dano tomado
if ( not jogador_alvo.damage_from [ who_name ] ) then --adiciona a pool de dano tomado de quem
jogador_alvo.damage_from [ who_name ] = true
end
return true
else
_current_total [ 1 ] = _current_total [ 1 ] + amount
------------------------------------------------------------------------------------------------
--damage taken
--target
jogador_alvo.damage_taken = jogador_alvo.damage_taken + amount --adiciona o dano tomado
if ( not jogador_alvo.damage_from [ who_name ] ) then --adiciona a pool de dano tomado de quem
jogador_alvo.damage_from [ who_name ] = true
end
end
------------------------------------------------------------------------------------------------
--amount add
--actor owner (if any)
if ( meu_dono ) then --se for dano de um Pet
meu_dono.total = meu_dono.total + amount --e adiciona o dano ao pet
--add owner targets
meu_dono.targets [ alvo_name ] = ( meu_dono.targets [ alvo_name ] or 0 ) + amount
meu_dono.last_event = _tempo
if ( RAID_TARGET_FLAGS [ alvo_flags2 ] ) then
--add the amount done for the owner
meu_dono.raid_targets [ alvo_flags2 ] = ( meu_dono.raid_targets [ alvo_flags2 ] or 0 ) + amount
end
end
--raid targets
if ( RAID_TARGET_FLAGS [ alvo_flags2 ] ) then
este_jogador.raid_targets [ alvo_flags2 ] = ( este_jogador.raid_targets [ alvo_flags2 ] or 0 ) + amount
end
--actor
este_jogador.total = este_jogador.total + amount
--actor without pets
este_jogador.total_without_pet = este_jogador.total_without_pet + amount
--actor targets
este_jogador.targets [ alvo_name ] = ( este_jogador.targets [ alvo_name ] or 0 ) + amount
--actor spells table
local spell = este_jogador.spells . _ActorTable [ spellid ]
if ( not spell ) then
spell = este_jogador.spells : PegaHabilidade ( spellid , true , token )
spell.spellschool = spelltype or school
if ( _current_combat.is_boss and who_flags and bitBand ( who_flags , OBJECT_TYPE_ENEMY ) ~= 0 ) then
_detalhes.spell_school_cache [ spellname ] = spelltype or school
end
if ( isreflected ) then
spell.isReflection = true
end
end
if ( _is_storing_cleu ) then
_current_combat_cleu_events [ _current_combat_cleu_events.n ] = { _tempo , _token_ids [ token ] or 0 , who_name , alvo_name or " " , spellid , amount }
_current_combat_cleu_events.n = _current_combat_cleu_events.n + 1
end
return spell_damage_func ( spell , alvo_serial , alvo_name , alvo_flags , amount , who_name , resisted , blocked , absorbed , critical , glacing , token , isoffhand , isreflected )
end
function parser : MonkStagger_damage ( token , time , who_serial , who_name , who_flags , alvo_serial , alvo_name , alvo_flags , spellid , spellname , spelltype , amount , overkill , school , resisted , blocked , absorbed , critical , glacing , crushing , isoffhand )
--special behavior for monk stagger debuff periodic damage
--tag the container to refresh
_current_damage_container.need_refresh = true
--get the monk damage object
local este_jogador , meu_dono = damage_cache [ who_serial ] or damage_cache_pets [ who_serial ] or damage_cache [ who_name ] , damage_cache_petsOwners [ who_serial ]
if ( not este_jogador ) then --pode ser um desconhecido ou um pet
este_jogador , meu_dono , who_name = _current_damage_container : PegarCombatente ( who_serial , who_name , who_flags , true )
if ( meu_dono ) then --� um pet
if ( who_serial ~= " " ) then
damage_cache_pets [ who_serial ] = este_jogador
damage_cache_petsOwners [ who_serial ] = meu_dono
end
--conferir se o dono j� esta no cache
if ( not damage_cache [ meu_dono.serial ] and meu_dono.serial ~= " " ) then
damage_cache [ meu_dono.serial ] = meu_dono
end
else
if ( who_flags ) then --ter certeza que n�o � um pet
if ( who_serial ~= " " ) then
damage_cache [ who_serial ] = este_jogador
else
if ( who_name : find ( " %[ " ) ) then
damage_cache [ who_name ] = este_jogador
local _ , _ , icon = _GetSpellInfo ( spellid or 1 )
este_jogador.spellicon = icon
end
end
end
end
elseif ( meu_dono ) then
--� um pet
who_name = who_name .. " < " .. meu_dono.nome .. " > "
end
--last event
este_jogador.last_event = _tempo
--amount
amount = ( amount or 0 )
local total_amount = amount + ( absorbed or 0 )
--damage taken
este_jogador.damage_taken = este_jogador.damage_taken + amount
if ( not este_jogador.damage_from [ who_name ] ) then --adiciona a pool de dano tomado de quem
este_jogador.damage_from [ who_name ] = true
end
--friendly fire
--total
este_jogador.friendlyfire_total = este_jogador.friendlyfire_total + amount
--from who
local friend = este_jogador.friendlyfire [ who_name ] or este_jogador : CreateFFTable ( who_name )
friend.total = friend.total + amount
friend.spells [ spellid ] = ( friend.spells [ spellid ] or 0 ) + amount
--record death log
local t = last_events_cache [ who_name ]
if ( not t ) then
t = _current_combat : CreateLastEventsTable ( who_name )
end
local i = t.n
local this_event = t [ i ]
if ( not this_event ) then
return print ( " Parser Event Error -> Set to 16 DeathLogs and /reload " , i , _death_event_amt )
end
this_event [ 1 ] = true --true if this is a damage || false for healing
this_event [ 2 ] = spellid --spellid || false if this is a battle ress line
this_event [ 3 ] = amount --amount of damage or healing
this_event [ 4 ] = time --parser time
this_event [ 5 ] = UnitHealth ( who_name ) --current unit heal
this_event [ 6 ] = who_name --source name
this_event [ 7 ] = absorbed
this_event [ 8 ] = school
this_event [ 9 ] = true --friendly fire
this_event [ 10 ] = overkill
i = i + 1
if ( i == _death_event_amt + 1 ) then
t.n = 1
else
t.n = i
end
--avoidance
local avoidance = este_jogador.avoidance
if ( not avoidance ) then
este_jogador.avoidance = _detalhes : CreateActorAvoidanceTable ( )
avoidance = este_jogador.avoidance
end
local overall = avoidance.overall
local mob = avoidance [ who_name ]
if ( not mob ) then --if isn't in the table, build on the fly
mob = _detalhes : CreateActorAvoidanceTable ( true )
avoidance [ who_name ] = mob
end
overall [ " ALL " ] = overall [ " ALL " ] + 1 --qualtipo de hit ou absorb
mob [ " ALL " ] = mob [ " ALL " ] + 1 --qualtipo de hit ou absorb
if ( blocked and blocked > 0 ) then
overall [ " BLOCKED_HITS " ] = overall [ " BLOCKED_HITS " ] + 1
mob [ " BLOCKED_HITS " ] = mob [ " BLOCKED_HITS " ] + 1
overall [ " BLOCKED_AMT " ] = overall [ " BLOCKED_AMT " ] + blocked
mob [ " BLOCKED_AMT " ] = mob [ " BLOCKED_AMT " ] + blocked
end
--absorbs status
if ( absorbed ) then
--aqui pode ser apenas absorb parcial
overall [ " ABSORB " ] = overall [ " ABSORB " ] + 1
overall [ " PARTIAL_ABSORBED " ] = overall [ " PARTIAL_ABSORBED " ] + 1
overall [ " PARTIAL_ABSORB_AMT " ] = overall [ " PARTIAL_ABSORB_AMT " ] + absorbed
overall [ " ABSORB_AMT " ] = overall [ " ABSORB_AMT " ] + absorbed
mob [ " ABSORB " ] = mob [ " ABSORB " ] + 1
mob [ " PARTIAL_ABSORBED " ] = mob [ " PARTIAL_ABSORBED " ] + 1
mob [ " PARTIAL_ABSORB_AMT " ] = mob [ " PARTIAL_ABSORB_AMT " ] + absorbed
mob [ " ABSORB_AMT " ] = mob [ " ABSORB_AMT " ] + absorbed
else
--adicionar aos hits sem absorbs
overall [ " FULL_HIT " ] = overall [ " FULL_HIT " ] + 1
overall [ " FULL_HIT_AMT " ] = overall [ " FULL_HIT_AMT " ] + amount
mob [ " FULL_HIT " ] = mob [ " FULL_HIT " ] + 1
mob [ " FULL_HIT_AMT " ] = mob [ " FULL_HIT_AMT " ] + amount
end
end
--special rule for LOTM
function parser : LOTM_damage ( token , time , who_serial , who_name , who_flags , alvo_serial , alvo_name , alvo_flags , spellid , spellname , spelltype , amount , overkill , school , resisted , blocked , absorbed , critical , glacing , crushing , isoffhand )
if ( absorbed ) then
amount = absorbed + ( amount or 0 )
end
local healingActor = healing_cache [ who_serial ]
if ( healingActor and healingActor.spells ) then
healingActor.total = healingActor.total - ( amount or 0 )
local spellTable = healingActor.spells : GetSpell ( 183998 )
if ( spellTable ) then
spellTable.anti_heal = ( spellTable.anti_heal or 0 ) + amount
end
end
local t = last_events_cache [ who_name ]
if ( not t ) then
t = _current_combat : CreateLastEventsTable ( who_name )
end
local i = t.n
local this_event = t [ i ]
if ( not this_event ) then
return print ( " Parser Event Error -> Set to 16 DeathLogs and /reload " , i , _death_event_amt )
end
this_event [ 1 ] = true --true if this is a damage || false for healing
this_event [ 2 ] = spellid --spellid || false if this is a battle ress line
this_event [ 3 ] = amount --amount of damage or healing
this_event [ 4 ] = time --parser time
this_event [ 5 ] = UnitHealth ( who_name ) --current unit heal
this_event [ 6 ] = who_name --source name
this_event [ 7 ] = absorbed
this_event [ 8 ] = school
this_event [ 9 ] = true --friendly fire
this_event [ 10 ] = overkill
i = i + 1
if ( i == _death_event_amt + 1 ) then
t.n = 1
else
t.n = i
end
local damageActor = damage_cache [ who_serial ]
if ( damageActor ) then
--damage taken
damageActor.damage_taken = damageActor.damage_taken + amount
if ( not damageActor.damage_from [ who_name ] ) then --adiciona a pool de dano tomado de quem
damageActor.damage_from [ who_name ] = true
end
--friendly fire
damageActor.friendlyfire_total = damageActor.friendlyfire_total + amount
local friend = damageActor.friendlyfire [ who_name ] or damageActor : CreateFFTable ( who_name )
friend.total = friend.total + amount
friend.spells [ spellid ] = ( friend.spells [ spellid ] or 0 ) + amount
end
end
--special rule of SLT
function parser : SLT_damage ( token , time , who_serial , who_name , who_flags , alvo_serial , alvo_name , alvo_flags , spellid , spellname , spelltype , amount , overkill , school , resisted , blocked , absorbed , critical , glacing , crushing , isoffhand )
--damager
local este_jogador , meu_dono = damage_cache [ who_serial ] or damage_cache_pets [ who_serial ] or damage_cache [ who_name ] , damage_cache_petsOwners [ who_serial ]
if ( not este_jogador ) then --pode ser um desconhecido ou um pet
este_jogador , meu_dono , who_name = _current_damage_container : PegarCombatente ( who_serial , who_name , who_flags , true )
if ( meu_dono ) then --� um pet
if ( who_serial ~= " " ) then
damage_cache_pets [ who_serial ] = este_jogador
damage_cache_petsOwners [ who_serial ] = meu_dono
end
--conferir se o dono j� esta no cache
if ( not damage_cache [ meu_dono.serial ] and meu_dono.serial ~= " " ) then
damage_cache [ meu_dono.serial ] = meu_dono
end
else
if ( who_flags ) then --ter certeza que n�o � um pet
if ( who_serial ~= " " ) then
damage_cache [ who_serial ] = este_jogador
else
if ( who_name : find ( " %[ " ) ) then
damage_cache [ who_name ] = este_jogador
local _ , _ , icon = _GetSpellInfo ( spellid or 1 )
este_jogador.spellicon = icon
else
--_detalhes:Msg("Unknown actor with unknown serial ", spellname, who_name)
end
end
end
end
elseif ( meu_dono ) then
--� um pet
who_name = who_name .. " < " .. meu_dono.nome .. " > "
end
--his target
local jogador_alvo , alvo_dono = damage_cache [ alvo_serial ] or damage_cache_pets [ alvo_serial ] or damage_cache [ alvo_name ] , damage_cache_petsOwners [ alvo_serial ]
if ( not jogador_alvo ) then
jogador_alvo , alvo_dono , alvo_name = _current_damage_container : PegarCombatente ( alvo_serial , alvo_name , alvo_flags , true )
if ( alvo_dono ) then
if ( alvo_serial ~= " " ) then
damage_cache_pets [ alvo_serial ] = jogador_alvo
damage_cache_petsOwners [ alvo_serial ] = alvo_dono
end
--conferir se o dono j� esta no cache
if ( not damage_cache [ alvo_dono.serial ] and alvo_dono.serial ~= " " ) then
damage_cache [ alvo_dono.serial ] = alvo_dono
end
else
if ( alvo_flags and alvo_serial ~= " " ) then --ter certeza que n�o � um pet
damage_cache [ alvo_serial ] = jogador_alvo
end
end
elseif ( alvo_dono ) then
--� um pet
alvo_name = alvo_name .. " < " .. alvo_dono.nome .. " > "
end
--last event
este_jogador.last_event = _tempo
--record death log
local t = last_events_cache [ alvo_name ]
if ( not t ) then
t = _current_combat : CreateLastEventsTable ( alvo_name )
end
local i = t.n
local this_event = t [ i ]
if ( not this_event ) then
return print ( " Parser Event Error -> Set to 16 DeathLogs and /reload " , i , _death_event_amt )
end
this_event [ 1 ] = true --true if this is a damage || false for healing
this_event [ 2 ] = spellid --spellid || false if this is a battle ress line
this_event [ 3 ] = amount --amount of damage or healing
this_event [ 4 ] = time --parser time
this_event [ 5 ] = UnitHealth ( alvo_name ) --current unit heal
this_event [ 6 ] = who_name --source name
this_event [ 7 ] = absorbed
this_event [ 8 ] = spelltype or school
this_event [ 9 ] = false
this_event [ 10 ] = overkill
i = i + 1
if ( i == _death_event_amt + 1 ) then
t.n = 1
else
t.n = i
end
end
--extra attacks
function parser : spell_dmg_extra_attacks ( token , time , who_serial , who_name , who_flags , _ , _ , _ , _ , spellid , spellName , spelltype , arg1 )
local este_jogador = damage_cache [ who_serial ]
if ( not este_jogador ) then
local meu_dono
este_jogador , meu_dono , who_name = _current_damage_container : PegarCombatente ( who_serial , who_name , who_flags , true )
if ( not este_jogador ) then
return --just return if actor doen't exist yet
end
end
--/dump Details:GetCurrentCombat():GetPlayer("Hetdor").spells:GetSpell(1).extra["extra_attack"]
--actor spells table
local spell = este_jogador.spells . _ActorTable [ 1 ] --melee damage
if ( not spell ) then
return
end
spell.extra [ " extra_attack " ] = ( spell.extra [ " extra_attack " ] or 0 ) + 1
end
--function parser:swingmissed (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, missType, isOffHand, amountMissed)
function parser : swingmissed ( token , time , who_serial , who_name , who_flags , alvo_serial , alvo_name , alvo_flags , alvo_flags2 , missType , isOffHand , amountMissed ) --, isOffHand, amountMissed, arg1
return parser : missed ( token , time , who_serial , who_name , who_flags , alvo_serial , alvo_name , alvo_flags , alvo_flags2 , 1 , " Corpo-a-Corpo " , 00000001 , missType , isOffHand , amountMissed ) --, isOffHand, amountMissed, arg1
end
function parser : rangemissed ( token , time , who_serial , who_name , who_flags , alvo_serial , alvo_name , alvo_flags , alvo_flags2 , spellid , spellname , spelltype , missType , isOffHand , amountMissed ) --, isOffHand, amountMissed, arg1
return parser : missed ( token , time , who_serial , who_name , who_flags , alvo_serial , alvo_name , alvo_flags , alvo_flags2 , 2 , " Tiro-Autom�tico " , 00000001 , missType , isOffHand , amountMissed ) --, isOffHand, amountMissed, arg1
end
-- ~miss
function parser : missed ( token , time , who_serial , who_name , who_flags , alvo_serial , alvo_name , alvo_flags , alvo_flags2 , spellid , spellname , spelltype , missType , isOffHand , amountMissed , arg1 , arg2 , arg3 )
--print(spellid, spellname, missType, amountMissed) --MISS
------------------------------------------------------------------------------------------------
--early checks and fixes
if ( not alvo_name ) then
--no target name, just quit
return
elseif ( not who_name ) then
--no actor name, use spell name instead
who_name = " [*] " .. spellname
who_flags = 0xa48
who_serial = " "
end
------------------------------------------------------------------------------------------------
--get actors
--todo tbc seems to not have misses? need further investigation
--print("MISS", "|", missType, "|", isOffHand, "|", amountMissed, "|", arg1)
--print(missType, who_name, spellname, amountMissed)
--'misser'
local este_jogador = damage_cache [ who_serial ]
if ( not este_jogador ) then
--este_jogador, meu_dono, who_name = _current_damage_container:PegarCombatente (nil, who_name)
local meu_dono
este_jogador , meu_dono , who_name = _current_damage_container : PegarCombatente ( who_serial , who_name , who_flags , true )
if ( not este_jogador ) then
return --just return if actor doen't exist yet
end
end
este_jogador.last_event = _tempo
if ( tanks_members_cache [ alvo_serial ] ) then --only track tanks
local TargetActor = damage_cache [ alvo_serial ]
if ( TargetActor ) then
local avoidance = TargetActor.avoidance
if ( not avoidance ) then
TargetActor.avoidance = _detalhes : CreateActorAvoidanceTable ( )
avoidance = TargetActor.avoidance
end
local missTable = avoidance.overall [ missType ]
if ( missTable ) then
--overall
local overall = avoidance.overall
overall [ missType ] = missTable + 1 --adicionado a quantidade do miss
--from this mob
local mob = avoidance [ who_name ]
if ( not mob ) then --if isn't in the table, build on the fly
mob = _detalhes : CreateActorAvoidanceTable ( true )
avoidance [ who_name ] = mob
end
mob [ missType ] = mob [ missType ] + 1
if ( missType == " ABSORB " ) then --full absorb
overall [ " ALL " ] = overall [ " ALL " ] + 1 --qualtipo de hit ou absorb
overall [ " FULL_ABSORBED " ] = overall [ " FULL_ABSORBED " ] + 1 --amount
overall [ " ABSORB_AMT " ] = overall [ " ABSORB_AMT " ] + ( amountMissed or 0 )
overall [ " FULL_ABSORB_AMT " ] = overall [ " FULL_ABSORB_AMT " ] + ( amountMissed or 0 )
mob [ " ALL " ] = mob [ " ALL " ] + 1 --qualtipo de hit ou absorb
mob [ " FULL_ABSORBED " ] = mob [ " FULL_ABSORBED " ] + 1 --amount
mob [ " ABSORB_AMT " ] = mob [ " ABSORB_AMT " ] + ( amountMissed or 0 )
mob [ " FULL_ABSORB_AMT " ] = mob [ " FULL_ABSORB_AMT " ] + ( amountMissed or 0 )
end
end
end
end
------------------------------------------------------------------------------------------------
--amount add
if ( missType == " ABSORB " ) then
if ( token == " SWING_MISSED " ) then
este_jogador.totalabsorbed = este_jogador.totalabsorbed + amountMissed
return parser : swing ( " SWING_DAMAGE " , time , who_serial , who_name , who_flags , alvo_serial , alvo_name , alvo_flags , alvo_flags2 , amountMissed , - 1 , 1 , nil , nil , nil , false , false , false , false )
elseif ( token == " RANGE_MISSED " ) then
este_jogador.totalabsorbed = este_jogador.totalabsorbed + amountMissed
return parser : range ( " RANGE_DAMAGE " , time , who_serial , who_name , who_flags , alvo_serial , alvo_name , alvo_flags , alvo_flags2 , spellid , spellname , spelltype , amountMissed , - 1 , 1 , nil , nil , nil , false , false , false , false )
else
este_jogador.totalabsorbed = este_jogador.totalabsorbed + amountMissed
return parser : spell_dmg ( token , time , who_serial , who_name , who_flags , alvo_serial , alvo_name , alvo_flags , alvo_flags2 , spellid , spellname , spelltype , amountMissed , - 1 , 1 , nil , nil , nil , false , false , false , false )
end
------------------------------------------------------------------------------------------------
--spell reflection
elseif ( missType == " REFLECT " and reflection_auras [ alvo_serial ] ) then --~reflect
--a reflect event and we have the reflecting aura data
if ( reflection_damage [ who_serial ] and reflection_damage [ who_serial ] [ spellid ] and time - reflection_damage [ who_serial ] [ spellid ] . time > 3.5 and ( not reflection_debuffs [ who_serial ] or ( reflection_debuffs [ who_serial ] and not reflection_debuffs [ who_serial ] [ spellid ] ) ) ) then
--here we check if we have to filter old damage data
--we check for two conditions
--the first is to see if this is an old damage
--if more than 3.5 seconds have past then we can say that it is old... but!
--the second condition is to see if there is an active debuff with the same spellid
--if there is one then we ignore the timer and skip this
--this should be cleared afterwards somehow... don't know how...
reflection_damage [ who_serial ] [ spellid ] = nil
if ( next ( reflection_damage [ who_serial ] ) == nil ) then
--there should be some better way of handling this kind of filtering, any suggestion?
reflection_damage [ who_serial ] = nil
end
end
local damage = reflection_damage [ who_serial ] and reflection_damage [ who_serial ] [ spellid ]
local reflection = reflection_auras [ alvo_serial ]
if ( damage ) then
--damage ocurred first, so we have its data
local amount = reflection_damage [ who_serial ] [ spellid ] . amount
local isreflected = spellid --which spell was reflected
alvo_serial = reflection.who_serial
alvo_name = reflection.who_name
alvo_flags = reflection.who_flags
spellid = reflection.spellid
spellname = reflection.spellname
spelltype = reflection.spelltype
--crediting the source of the aura that caused the reflection
--also saying that the damage came from the aura that reflected the spell
reflection_damage [ who_serial ] [ spellid ] = nil
if next ( reflection_damage [ who_serial ] ) == nil then
--this is so bad at clearing, there should be a better way of handling this
reflection_damage [ who_serial ] = nil
end
return parser : spell_dmg ( token , time , alvo_serial , alvo_name , alvo_flags , who_serial , who_name , who_flags , nil , spellid , spellname , spelltype , amount , - 1 , nil , nil , nil , nil , false , false , false , false , isreflected )
else
--saving information about this reflect because it occurred before the damage event
reflection_events [ who_serial ] = reflection_events [ who_serial ] or { }
reflection_events [ who_serial ] [ spellid ] = reflection
reflection_events [ who_serial ] [ spellid ] . time = time
end
else
--colocando aqui apenas pois ele confere o override dentro do damage
if ( is_using_spellId_override ) then
spellid = override_spellId [ spellid ] or spellid
end
--actor spells table
local spell = este_jogador.spells . _ActorTable [ spellid ]
if ( not spell ) then
spell = este_jogador.spells : PegaHabilidade ( spellid , true , token )
spell.spellschool = spelltype
if ( _current_combat.is_boss and who_flags and bitBand ( who_flags , OBJECT_TYPE_ENEMY ) ~= 0 ) then
_detalhes.spell_school_cache [ spellname ] = spelltype
end
end
return spell_damageMiss_func ( spell , alvo_serial , alvo_name , alvo_flags , who_name , missType )
end
end
-----------------------------------------------------------------------------------------------------------------------------------------
--SUMMON serach key: ~summon |
-----------------------------------------------------------------------------------------------------------------------------------------
function parser : summon ( token , time , who_serial , who_name , who_flags , alvo_serial , alvo_name , alvo_flags , alvo_flags2 , spellid , spellName )
--[[statistics]] -- _detalhes.statistics.pets_summons = _detalhes.statistics.pets_summons + 1
if ( not _detalhes.capture_real [ " damage " ] and not _detalhes.capture_real [ " heal " ] ) then
return
end
if ( not who_name ) then
who_name = " [*] " .. spellName
end
local npcId = tonumber ( select ( 6 , strsplit ( " - " , alvo_serial ) ) or 0 )
--kel'thuzad encounter --remove on 10.0
if ( npcId == 176703 ) then --kelthuzad
return
elseif ( spellid == 358108 ) then --Restore Health
return
elseif ( spellid == 352092 ) then --March of the Forsaken
return
elseif ( spellid == 352094 ) then --March of the Forsaken
return
end
--
--differenciate army and apoc pets for DK
if ( spellid == 42651 ) then --army of the dead
dk_pets_cache.army [ alvo_serial ] = who_name
--elseif (spellid == 42651) then --apoc
-- dk_pets_cache.apoc[alvo_serial] = who_name
end
--rename monk's "Storm, Earth, and Fire" adds
--desligado pois poderia estar causando problemas
if ( npcId == 69792 ) then
--alvo_name = "Earth Spirit"
elseif ( npcId == 69791 ) then
--alvo_name = "Fire Spirit"
end
--pet summon another pet
local sou_pet = container_pets [ who_serial ]
if ( sou_pet ) then --okey, ja � um pet
who_name , who_serial , who_flags = sou_pet [ 1 ] , sou_pet [ 2 ] , sou_pet [ 3 ]
end
local alvo_pet = container_pets [ alvo_serial ]
if ( alvo_pet ) then
who_name , who_serial , who_flags = alvo_pet [ 1 ] , alvo_pet [ 2 ] , alvo_pet [ 3 ]
end
_detalhes.tabela_pets : Adicionar ( alvo_serial , alvo_name , alvo_flags , who_serial , who_name , who_flags )
return
end
-----------------------------------------------------------------------------------------------------------------------------------------
--HEALING serach key: ~healing |
-----------------------------------------------------------------------------------------------------------------------------------------
local ignored_shields = {
[ 142862 ] = true , -- Ancient Barrier (Malkorok)
[ 114556 ] = true , -- Purgatory (DK)
[ 115069 ] = true , -- Stance of the Sturdy Ox (Monk)
[ 20711 ] = true , -- Spirit of Redemption (Priest)
[ 184553 ] = true , --Soul Capacitor
}
local ignored_overheal = { --during refresh, some shield does not replace the old value for the new one
[ 47753 ] = true , -- Divine Aegis
[ 86273 ] = true , -- Illuminated Healing
[ 114908 ] = true , --Spirit Shell
[ 152118 ] = true , --Clarity of Will
}
function parser : heal_denied ( token , time , who_serial , who_name , who_flags , alvo_serial , alvo_name , alvo_flags , alvo_flags2 , spellidAbsorb , spellnameAbsorb , spellschoolAbsorb , serialHealer , nameHealer , flagsHealer , flags2Healer , spellidHeal , spellnameHeal , typeHeal , amountDenied )
if ( not _in_combat ) then
return
end
--check invalid serial against pets
if ( who_serial == " " ) then
if ( who_flags and bitBand ( who_flags , OBJECT_TYPE_PETS ) ~= 0 ) then --� um pet
return
end
end
--no name, use spellname
if ( not who_name ) then
who_name = " [*] " .. ( spellnameHeal or " --unknown spell-- " )
end
--no target, just ignore
if ( not alvo_name ) then
return
end
--if no spellid
if ( not spellidAbsorb ) then
spellidAbsorb = 1
spellnameAbsorb = " unknown "
spellschoolAbsorb = 1
end
if ( is_using_spellId_override ) then
spellidAbsorb = override_spellId [ spellidAbsorb ] or spellidAbsorb
spellidHeal = override_spellId [ spellidHeal ] or spellidHeal
end
------------------------------------------------------------------------------------------------
--get actors
local este_jogador , meu_dono = healing_cache [ who_serial ]
if ( not este_jogador ) then --pode ser um desconhecido ou um pet
este_jogador , meu_dono , who_name = _current_heal_container : PegarCombatente ( who_serial , who_name , who_flags , true )
if ( not meu_dono and who_flags and who_serial ~= " " ) then --se n�o for um pet, adicionar no cache
healing_cache [ who_serial ] = este_jogador
end
end
local jogador_alvo , alvo_dono = healing_cache [ alvo_serial ]
if ( not jogador_alvo ) then
jogador_alvo , alvo_dono , alvo_name = _current_heal_container : PegarCombatente ( alvo_serial , alvo_name , alvo_flags , true )
if ( not alvo_dono and alvo_flags and also_serial ~= " " ) then
healing_cache [ alvo_serial ] = jogador_alvo
end
end
este_jogador.last_event = _tempo
------------------------------------------------
este_jogador.totaldenied = este_jogador.totaldenied + amountDenied
--actor spells table
local spell = este_jogador.spells . _ActorTable [ spellidAbsorb ]
if ( not spell ) then
spell = este_jogador.spells : PegaHabilidade ( spellidAbsorb , true , token )
if ( _current_combat.is_boss and who_flags and bitBand ( who_flags , OBJECT_TYPE_ENEMY ) ~= 0 ) then
_detalhes.spell_school_cache [ spellnameAbsorb ] = spellschoolAbsorb or 1
end
end
--return spell:Add (alvo_serial, alvo_name, alvo_flags, cura_efetiva, who_name, absorbed, critical, overhealing)
return spell_heal_func ( spell , alvo_serial , alvo_name , alvo_flags , amountDenied , spellidHeal , token , nameHealer , overhealing )
end
function parser : heal_absorb ( token , time , who_serial , who_name , who_flags , alvo_serial , alvo_name , alvo_flags , alvo_flags2 , spellid , spellname , spellschool , owner_serial , owner_name , owner_flags , owner_flags2 , shieldid , shieldname , shieldtype , amount )
--[[statistics]] -- _detalhes.statistics.absorbs_calls = _detalhes.statistics.absorbs_calls + 1
if ( is_timewalk_exp ) then
if ( not amount ) then
--melee
owner_serial , owner_name , owner_flags , owner_flags2 , shieldid , shieldname , shieldtype , amount = spellid , spellname , spellschool , owner_serial , owner_name , owner_flags , owner_flags2 , shieldid
end
--normal: is this for melee?
--token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, playerGUID, playerName, flag, flag2, AbsorbedSpellId, AbsorbedSpellName, school, absorbedAmount, nil, nil, nil
--new: is this for spells?
--token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellId?, spellName, "32", playerGUID, playerName, flag, flag2, AbsorbedSpellId, AbsorbedSpellName, school, absorbedAmount
--17 parameters on tbc beta on april 1st, shieldname isn't boolean but the parameters need to be arranged
--owner_serial, owner_name, owner_flags, owner_flags2, shieldid, shieldname, shieldtype, amount = spellid, spellname, spellschool, owner_serial, owner_name, owner_flags, owner_flags2, shieldid
--spellid = spellname --not necessary anymore on tbc beta
--shieldid = shieldname
parser : heal ( token , time , owner_serial , owner_name , owner_flags , alvo_serial , alvo_name , alvo_flags , alvo_flags2 , shieldid , shieldname , shieldtype , amount , 0 , 0 , nil , true )
return
else
--retail
if ( type ( shieldname ) == " boolean " ) then
owner_serial , owner_name , owner_flags , owner_flags2 , shieldid , shieldname , shieldtype , amount = spellid , spellname , spellschool , owner_serial , owner_name , owner_flags , owner_flags2 , shieldid
end
end
if ( ignored_shields [ shieldid ] ) then
return
elseif ( shieldid == 110913 ) then
--dark bargain
local max_health = UnitHealthMax ( owner_name )
if ( ( amount or 0 ) > ( max_health or 1 ) * 4 ) then
return
end
end
--diminuir o escudo nas tabelas de escudos
local shields_on_target = escudo [ alvo_name ]
if ( shields_on_target ) then
local shields_by_spell = shields_on_target [ shieldid ]
if ( shields_by_spell ) then
local owner_shield = shields_by_spell [ owner_name ]
if ( owner_shield ) then
shields_by_spell [ owner_name ] = owner_shield - amount
end
end
end
--chamar a fun��o de cura pra contar a cura
parser : heal ( token , time , owner_serial , owner_name , owner_flags , alvo_serial , alvo_name , alvo_flags , alvo_flags2 , shieldid , shieldname , shieldtype , amount , 0 , 0 , nil , true )
end
function parser : heal ( token , time , who_serial , who_name , who_flags , alvo_serial , alvo_name , alvo_flags , alvo_flags2 , spellid , spellname , spelltype , amount , overhealing , absorbed , critical , is_shield )
------------------------------------------------------------------------------------------------
--early checks and fixes
--only capture heal if is in combat
if ( not _in_combat ) then
if ( not _in_resting_zone ) then
return
end
end
--check invalid serial against pets
if ( who_serial == " " ) then
if ( who_flags and bitBand ( who_flags , OBJECT_TYPE_PETS ) ~= 0 ) then --� um pet
return
end
--who_serial = nil
end
--no name, use spellname
if ( not who_name ) then
--who_name = "[*] " .. (spellname or "--unknown spell--")
who_name = " [*] " .. spellname
end
--no target, just ignore
if ( not alvo_name ) then
return
end
--check for banned spells
if ( banned_healing_spells [ spellid ] ) then
return
end
if ( is_classic_exp ) then
spellid = spellname
end
--spirit link toten
if ( spellid == SPELLID_SHAMAN_SLT ) then
return parser : SLT_healing ( token , time , who_serial , who_name , who_flags , alvo_serial , alvo_name , alvo_flags , spellid , spellname , spelltype , amount , overhealing , absorbed , critical , is_shield )
end
if ( is_using_spellId_override ) then
spellid = override_spellId [ spellid ] or spellid
end
--sanguine ichor mythic dungeon affix (heal enemies)
if ( spellid == SPELLID_SANGUINE_HEAL ) then
who_name = Details.SanguineHealActorName
who_flags = 0x518
who_serial = " Creature-0-3134-2289-28065- " .. SPELLID_SANGUINE_HEAL .. " -000164C698 "
end
--[[statistics]] -- _detalhes.statistics.heal_calls = _detalhes.statistics.heal_calls + 1
local cura_efetiva = absorbed
if ( is_shield ) then
--o shield ja passa o numero exato da cura e o overheal
cura_efetiva = amount
else
--cura_efetiva = absorbed + amount - overhealing
cura_efetiva = cura_efetiva + amount - overhealing
end
if ( isTBC or isWOTLK ) then
--earth shield
if ( spellid == SPELLID_SHAMAN_EARTHSHIELD_HEAL ) then
--get the information of who placed the buff into this actor
local sourceData = TBC_EarthShieldCache [ who_name ]
if ( sourceData ) then
who_serial , who_name , who_flags = unpack ( sourceData )
end
--prayer of mending
elseif ( spellid == SPELLID_PRIEST_POM_HEAL ) then
local sourceData = TBC_PrayerOfMendingCache [ who_name ]
if ( sourceData ) then
who_serial , who_name , who_flags = unpack ( sourceData )
TBC_PrayerOfMendingCache [ who_name ] = nil
end
--life bloom explosion (second part of the heal)
elseif ( spellid == SPELLID_DRUID_LIFEBLOOM_HEAL ) then
TBC_LifeBloomLatestHeal = cura_efetiva
return
elseif ( spellid == 27163 and false ) then --Judgement of Light (paladin) --disabled on 25 September 2022
--check if the hit was landed in the same cleu tick
local hitCache = TBC_JudgementOfLightCache._damageCache [ who_name ]
if ( hitCache ) then
local timeLanded = hitCache [ 1 ]
local targetHit = hitCache [ 2 ]
if ( timeLanded and timeLanded == time ) then
local sourceData = TBC_JudgementOfLightCache [ targetHit ]
if ( sourceData ) then
--change the source of the healing
who_serial , who_name , who_flags = unpack ( sourceData )
--erase the hit time information
TBC_JudgementOfLightCache._damageCache [ who_name ] = nil
end
end
end
end
end
_current_heal_container.need_refresh = true
if ( spellid == SPELLID_KYRIAN_DRUID_HEAL ) then
local ownerTable = druid_kyrian_bounds [ who_name ]
if ( ownerTable ) then
who_serial , who_name , who_flags = unpack ( ownerTable )
end
end
------------------------------------------------------------------------------------------------
--get actors
local este_jogador , meu_dono = healing_cache [ who_serial ]
if ( not este_jogador ) then --pode ser um desconhecido ou um pet
este_jogador , meu_dono , who_name = _current_heal_container : PegarCombatente ( who_serial , who_name , who_flags , true )
if ( not meu_dono and who_flags and who_serial ~= " " ) then --se n�o for um pet, adicionar no cache
healing_cache [ who_serial ] = este_jogador
end
end
local jogador_alvo , alvo_dono = healing_cache [ alvo_serial ]
if ( not jogador_alvo ) then
jogador_alvo , alvo_dono , alvo_name = _current_heal_container : PegarCombatente ( alvo_serial , alvo_name , alvo_flags , true )
if ( not alvo_dono and alvo_flags and alvo_serial ~= " " ) then
healing_cache [ alvo_serial ] = jogador_alvo
end
end
este_jogador.last_event = _tempo
------------------------------------------------------------------------------------------------
--an enemy healing enemy or an player actor healing a enemy
if ( spellid == SPELLID_SANGUINE_HEAL ) then --sanguine ichor (heal enemies)
este_jogador.grupo = true
elseif ( bitBand ( alvo_flags , REACTION_FRIENDLY ) == 0 and not _detalhes.is_in_arena and not _detalhes.is_in_battleground ) then
if ( not este_jogador.heal_enemy [ spellid ] ) then
este_jogador.heal_enemy [ spellid ] = cura_efetiva
else
este_jogador.heal_enemy [ spellid ] = este_jogador.heal_enemy [ spellid ] + cura_efetiva
end
este_jogador.heal_enemy_amt = este_jogador.heal_enemy_amt + cura_efetiva
return
end
------------------------------------------------------------------------------------------------
--group checks
if ( este_jogador.grupo and not jogador_alvo.arena_enemy ) then
--_current_combat.totals_grupo[2] = _current_combat.totals_grupo[2] + cura_efetiva
_current_gtotal [ 2 ] = _current_gtotal [ 2 ] + cura_efetiva
end
if ( jogador_alvo.grupo ) then
if ( not necro_cheat_deaths [ alvo_serial ] ) then --remove on 10.0
local t = last_events_cache [ alvo_name ]
if ( not t ) then
t = _current_combat : CreateLastEventsTable ( alvo_name )
end
local i = t.n
local this_event = t [ i ]
this_event [ 1 ] = false --true if this is a damage || false for healing
this_event [ 2 ] = spellid --spellid || false if this is a battle ress line
this_event [ 3 ] = amount --amount of damage or healing
this_event [ 4 ] = time --parser time
--current unit heal
if ( jogador_alvo.arena_enemy ) then
--this is an arena enemy, get the heal with the unit Id
local unitId = _detalhes.arena_enemies [ alvo_name ]
if ( not unitId ) then
unitId = Details : GuessArenaEnemyUnitId ( alvo_name )
end
if ( unitId ) then
this_event [ 5 ] = UnitHealth ( unitId )
else
this_event [ 5 ] = 0
end
else
this_event [ 5 ] = UnitHealth ( alvo_name )
end
this_event [ 6 ] = who_name --source name
this_event [ 7 ] = is_shield
this_event [ 8 ] = absorbed
i = i + 1
if ( i == _death_event_amt + 1 ) then
t.n = 1
else
t.n = i
end
end
end
------------------------------------------------------------------------------------------------
--timer
if ( not este_jogador.iniciar_hps ) then
este_jogador : Iniciar ( true ) --inicia o hps do jogador
if ( meu_dono and not meu_dono.iniciar_hps ) then
meu_dono : Iniciar ( true )
if ( meu_dono.end_time ) then
meu_dono.end_time = nil
else
--meu_dono:IniciarTempo (_tempo)
meu_dono.start_time = _tempo
end
end
if ( este_jogador.end_time ) then --o combate terminou, reabrir o tempo
este_jogador.end_time = nil
else
--este_jogador:IniciarTempo (_tempo)
este_jogador.start_time = _tempo
end
end
------------------------------------------------------------------------------------------------
--add amount
--actor target
if ( cura_efetiva > 0 ) then
--combat total
_current_total [ 2 ] = _current_total [ 2 ] + cura_efetiva
--actor healing amount
este_jogador.total = este_jogador.total + cura_efetiva
este_jogador.total_without_pet = este_jogador.total_without_pet + cura_efetiva
--healing taken
jogador_alvo.healing_taken = jogador_alvo.healing_taken + cura_efetiva --adiciona o dano tomado
if ( not jogador_alvo.healing_from [ who_name ] ) then --adiciona a pool de dano tomado de quem
jogador_alvo.healing_from [ who_name ] = true
end
if ( is_shield ) then
este_jogador.totalabsorb = este_jogador.totalabsorb + cura_efetiva
este_jogador.targets_absorbs [ alvo_name ] = ( este_jogador.targets_absorbs [ alvo_name ] or 0 ) + cura_efetiva
end
--pet
if ( meu_dono ) then
meu_dono.total = meu_dono.total + cura_efetiva --heal do pet
meu_dono.targets [ alvo_name ] = ( meu_dono.targets [ alvo_name ] or 0 ) + cura_efetiva
end
--target amount
este_jogador.targets [ alvo_name ] = ( este_jogador.targets [ alvo_name ] or 0 ) + cura_efetiva
end
if ( meu_dono ) then
meu_dono.last_event = _tempo
end
if ( overhealing > 0 ) then
este_jogador.totalover = este_jogador.totalover + overhealing
este_jogador.targets_overheal [ alvo_name ] = ( este_jogador.targets_overheal [ alvo_name ] or 0 ) + overhealing
if ( meu_dono ) then
meu_dono.totalover = meu_dono.totalover + overhealing
end
end
--actor spells table
local spell = este_jogador.spells . _ActorTable [ spellid ]
if ( not spell ) then
spell = este_jogador.spells : PegaHabilidade ( spellid , true , token )
if ( is_shield ) then
spell.is_shield = true
end
if ( _current_combat.is_boss and who_flags and bitBand ( who_flags , OBJECT_TYPE_ENEMY ) ~= 0 ) then
_detalhes.spell_school_cache [ spellname ] = spelltype or school
end
end
if ( _is_storing_cleu ) then
_current_combat_cleu_events [ _current_combat_cleu_events.n ] = { _tempo , _token_ids [ token ] or 0 , who_name , alvo_name or " " , spellid , amount }
_current_combat_cleu_events.n = _current_combat_cleu_events.n + 1
end
if ( is_shield ) then
--return spell:Add (alvo_serial, alvo_name, alvo_flags, cura_efetiva, who_name, 0, nil, overhealing, true)
return spell_heal_func ( spell , alvo_serial , alvo_name , alvo_flags , cura_efetiva , who_name , 0 , nil , overhealing , true )
else
--return spell:Add (alvo_serial, alvo_name, alvo_flags, cura_efetiva, who_name, absorbed, critical, overhealing)
return spell_heal_func ( spell , alvo_serial , alvo_name , alvo_flags , cura_efetiva , who_name , absorbed , critical , overhealing )
end
end
function parser : SLT_healing ( token , time , who_serial , who_name , who_flags , alvo_serial , alvo_name , alvo_flags , spellid , spellname , spelltype , amount , overhealing , absorbed , critical , is_shield )
--get actors
local este_jogador , meu_dono = healing_cache [ who_serial ]
if ( not este_jogador ) then --pode ser um desconhecido ou um pet
este_jogador , meu_dono , who_name = _current_heal_container : PegarCombatente ( who_serial , who_name , who_flags , true )
if ( not meu_dono and who_flags and who_serial ~= " " ) then --se n�o for um pet, adicionar no cache
healing_cache [ who_serial ] = este_jogador
end
end
local jogador_alvo , alvo_dono = healing_cache [ alvo_serial ]
if ( not jogador_alvo ) then
jogador_alvo , alvo_dono , alvo_name = _current_heal_container : PegarCombatente ( alvo_serial , alvo_name , alvo_flags , true )
if ( not alvo_dono and alvo_flags and alvo_serial ~= " " ) then
healing_cache [ alvo_serial ] = jogador_alvo
end
end
este_jogador.last_event = _tempo
local t = last_events_cache [ alvo_name ]
if ( not t ) then
t = _current_combat : CreateLastEventsTable ( alvo_name )
end
local i = t.n
local this_event = t [ i ]
this_event [ 1 ] = false --true if this is a damage || false for healing
this_event [ 2 ] = spellid --spellid || false if this is a battle ress line
this_event [ 3 ] = amount --amount of damage or healing
this_event [ 4 ] = time --parser time
this_event [ 5 ] = UnitHealth ( alvo_name ) --current unit heal
this_event [ 6 ] = who_name --source name
this_event [ 7 ] = is_shield
this_event [ 8 ] = absorbed
i = i + 1
if ( i == _death_event_amt + 1 ) then
t.n = 1
else
t.n = i
end
local spell = este_jogador.spells . _ActorTable [ spellid ]
if ( not spell ) then
spell = este_jogador.spells : PegaHabilidade ( spellid , true , token )
spell.neutral = true
end
return spell_heal_func ( spell , alvo_serial , alvo_name , alvo_flags , absorbed + amount - overhealing , who_name , absorbed , critical , overhealing , nil )
end
-----------------------------------------------------------------------------------------------------------------------------------------
--BUFFS & DEBUFFS search key: ~buff ~aura ~shield |
-----------------------------------------------------------------------------------------------------------------------------------------
function parser : buff ( token , time , who_serial , who_name , who_flags , alvo_serial , alvo_name , alvo_flags , alvo_flags2 , spellid , spellname , spellschool , tipo , amount , arg1 , arg2 , arg3 )
--not yet well know about unnamed buff casters
if ( not alvo_name ) then
alvo_name = " [*] Unknown shield target "
elseif ( not who_name ) then
--no actor name, use spell name instead
who_name = " [*] " .. spellname
who_flags = 0xa48
who_serial = " "
end
------------------------------------------------------------------------------------------------
--spell reflection
if ( reflection_spellid [ spellid ] ) then --~reflect
--this is a spell reflect aura
--we save the info on who received this aura and from whom
--this will be used to credit this spell as the one doing the damage
reflection_auras [ alvo_serial ] = {
who_serial = who_serial ,
who_name = who_name ,
who_flags = who_flags ,
spellid = spellid ,
spellname = spellname ,
spelltype = spellschool ,
}
end
------------------------------------------------------------------------------------------------
--handle shields
if ( tipo == " BUFF " ) then
------------------------------------------------------------------------------------------------
--buff uptime
if ( LIB_OPEN_RAID_BLOODLUST and LIB_OPEN_RAID_BLOODLUST [ spellid ] ) then
if ( _detalhes.playername == alvo_name ) then
_current_combat.bloodlust = _current_combat.bloodlust or { }
_current_combat.bloodlust [ # _current_combat.bloodlust + 1 ] = _current_combat : GetCombatTime ( )
end
end
if ( spellid == 27827 ) then --spirit of redemption (holy ~priest) ~spirit
--C_Timer.After(0.1, function()
parser : dead ( " UNIT_DIED " , time , who_serial , who_name , who_flags , alvo_serial , alvo_name , alvo_flags )
ignore_death [ who_name ] = true
--end)
return
elseif ( spellid == SPELLID_MONK_GUARD ) then
--BfA monk talent
monk_guard_talent [ who_serial ] = amount
elseif ( spellid == SPELLID_NECROMANCER_CHEAT_DEATH ) then
necro_cheat_deaths [ who_serial ] = true
end
if ( isTBC or isWOTLK ) then
if ( SHAMAN_EARTHSHIELD_BUFF [ spellid ] ) then
TBC_EarthShieldCache [ alvo_name ] = { who_serial , who_name , who_flags }
elseif ( spellid == SPELLID_PRIEST_POM_BUFF ) then
TBC_PrayerOfMendingCache [ alvo_name ] = { who_serial , who_name , who_flags }
elseif ( spellid == 27163 and false ) then --Judgement Of Light
TBC_JudgementOfLightCache [ alvo_name ] = { who_serial , who_name , who_flags }
end
end
if ( _recording_buffs_and_debuffs ) then
if ( who_name == alvo_name and raid_members_cache [ who_serial ] and _in_combat ) then
--call record buffs uptime
parser : add_buff_uptime ( token , time , who_serial , who_name , who_flags , alvo_serial , alvo_name , alvo_flags , alvo_flags2 , spellid , spellname , " BUFF_UPTIME_IN " )
elseif ( container_pets [ who_serial ] and container_pets [ who_serial ] [ 2 ] == alvo_serial ) then
--um pet colocando uma aura do dono
parser : add_buff_uptime ( token , time , alvo_serial , alvo_name , alvo_flags , alvo_serial , alvo_name , alvo_flags , alvo_flags2 , spellid , spellname , " BUFF_UPTIME_IN " )
elseif ( buffs_to_other_players [ spellid ] ) then
parser : add_buff_uptime ( token , time , alvo_serial , alvo_name , alvo_flags , alvo_serial , alvo_name , alvo_flags , alvo_flags2 , spellid , spellname , " BUFF_UPTIME_IN " )
end
end
------------------------------------------------------------------------------------------------
--healing done absorbs
if ( absorb_spell_list [ spellid ] and _recording_healing and amount ) then
if ( not escudo [ alvo_name ] ) then
escudo [ alvo_name ] = { }
escudo [ alvo_name ] [ spellid ] = { }
escudo [ alvo_name ] [ spellid ] [ who_name ] = amount
elseif ( not escudo [ alvo_name ] [ spellid ] ) then
escudo [ alvo_name ] [ spellid ] = { }
escudo [ alvo_name ] [ spellid ] [ who_name ] = amount
else
escudo [ alvo_name ] [ spellid ] [ who_name ] = amount
end
end
------------------------------------------------------------------------------------------------
--recording debuffs applied by player
elseif ( tipo == " DEBUFF " ) then
--Eye of Corruption 8.3 REMOVE ON 9.0
if ( spellid == 315161 ) then
local enemyName = GetSpellInfo ( 315161 )
who_serial , who_name , who_flags = " " , enemyName , 0xa48
elseif ( spellid == SPELLID_VENTYR_TAME_GARGOYLE ) then --ventyr tame gargoyle on halls of atonement --remove on 10.0
_detalhes.tabela_pets : Adicionar ( alvo_serial , alvo_name , alvo_flags , who_serial , who_name , 0x00000417 )
end
if ( isTBC or isWOTLK ) then --buff applied
if ( spellid == 27162 and false ) then --Judgement Of Light
--which player applied the judgement of light on this mob
TBC_JudgementOfLightCache [ alvo_name ] = { who_serial , who_name , who_flags }
end
end
------------------------------------------------------------------------------------------------
--spell reflection
if ( who_serial == alvo_serial and not reflection_ignore [ spellid ] ) then
--self-inflicted debuff that could've been reflected
--just saving it as a boolean to check for reflections
reflection_debuffs [ who_serial ] = reflection_debuffs [ who_serial ] or { }
reflection_debuffs [ who_serial ] [ spellid ] = true
end
if ( spellid == SPELLID_BARGAST_DEBUFF ) then --REMOVE ON 10.0
bargastBuffs [ alvo_serial ] = ( bargastBuffs [ alvo_serial ] or 0 ) + 1
end
if ( _in_combat ) then
------------------------------------------------------------------------------------------------
--buff uptime
if ( _recording_buffs_and_debuffs ) then
if ( cc_spell_list [ spellid ] ) then
parser : add_cc_done ( token , time , who_serial , who_name , who_flags , alvo_serial , alvo_name , alvo_flags , alvo_flags2 , spellid , spellname )
end
if ( ( bitfield_debuffs [ spellname ] or bitfield_debuffs [ spellid ] ) and raid_members_cache [ alvo_serial ] ) then
bitfield_swap_cache [ alvo_serial ] = true
end
if ( raid_members_cache [ who_serial ] ) then
--call record debuffs uptime
parser : add_debuff_uptime ( token , time , who_serial , who_name , who_flags , alvo_serial , alvo_name , alvo_flags , alvo_flags2 , spellid , spellname , " DEBUFF_UPTIME_IN " )
elseif ( raid_members_cache [ alvo_serial ] and not raid_members_cache [ who_serial ] ) then --alvo � da raide e who � alguem de fora da raide
parser : add_bad_debuff_uptime ( token , time , who_serial , who_name , who_flags , alvo_serial , alvo_name , alvo_flags , alvo_flags2 , spellid , spellname , spellschool , " DEBUFF_UPTIME_IN " )
end
end
if ( _recording_ability_with_buffs ) then
if ( who_name == _detalhes.playername ) then
--record debuff uptime
local SoloDebuffUptime = _current_combat.SoloDebuffUptime
if ( not SoloDebuffUptime ) then
SoloDebuffUptime = { }
_current_combat.SoloDebuffUptime = SoloDebuffUptime
end
local ThisDebuff = SoloDebuffUptime [ spellid ]
if ( not ThisDebuff ) then
ThisDebuff = { name = spellname , duration = 0 , start = _tempo , castedAmt = 1 , refreshAmt = 0 , droppedAmt = 0 , Active = true }
SoloDebuffUptime [ spellid ] = ThisDebuff
else
ThisDebuff.castedAmt = ThisDebuff.castedAmt + 1
ThisDebuff.start = _tempo
ThisDebuff.Active = true
end
--record debuff spell and attack power
local SoloDebuffPower = _current_combat.SoloDebuffPower
if ( not SoloDebuffPower ) then
SoloDebuffPower = { }
_current_combat.SoloDebuffPower = SoloDebuffPower
end
local ThisDebuff = SoloDebuffPower [ spellid ]
if ( not ThisDebuff ) then
ThisDebuff = { }
SoloDebuffPower [ spellid ] = ThisDebuff
end
local ThisDebuffOnTarget = ThisDebuff [ alvo_serial ]
local base , posBuff , negBuff = UnitAttackPower ( " player " )
local AttackPower = base + posBuff + negBuff
local base , posBuff , negBuff = UnitRangedAttackPower ( " player " )
local RangedAttackPower = base + posBuff + negBuff
local SpellPower = GetSpellBonusDamage ( 3 )
--record buffs active on player when the debuff was applied
local BuffsOn = { }
for BuffName , BuffTable in pairs ( _detalhes.Buffs . BuffsTable ) do
if ( BuffTable.active ) then
BuffsOn [ # BuffsOn + 1 ] = BuffName
end
end
if ( not ThisDebuffOnTarget ) then --apply
ThisDebuff [ alvo_serial ] = { power = math.max ( AttackPower , RangedAttackPower , SpellPower ) , onTarget = true , buffs = BuffsOn }
else --re applying
ThisDebuff [ alvo_serial ] . power = math.max ( AttackPower , RangedAttackPower , SpellPower )
ThisDebuff [ alvo_serial ] . buffs = BuffsOn
ThisDebuff [ alvo_serial ] . onTarget = true
end
--send event for plugins
_detalhes : SendEvent ( " BUFF_UPDATE_DEBUFFPOWER " )
end
end
end
end
end
-- ~crowd control ~ccdone
function parser : add_cc_done ( token , time , who_serial , who_name , who_flags , alvo_serial , alvo_name , alvo_flags , alvo_flags2 , spellid , spellname )
------------------------------------------------------------------------------------------------
--early checks and fixes
_current_misc_container.need_refresh = true
------------------------------------------------------------------------------------------------
--get actors
--main actor
local este_jogador , meu_dono = misc_cache [ who_name ]
if ( not este_jogador ) then --pode ser um desconhecido ou um pet
este_jogador , meu_dono , who_name = _current_misc_container : PegarCombatente ( who_serial , who_name , who_flags , true )
if ( not meu_dono ) then --se n�o for um pet, adicionar no cache
misc_cache [ who_name ] = este_jogador
end
end
------------------------------------------------------------------------------------------------
--build containers on the fly
if ( not este_jogador.cc_done ) then
este_jogador.cc_done = _detalhes : GetOrderNumber ( )
este_jogador.cc_done_spells = container_habilidades : NovoContainer ( container_misc )
este_jogador.cc_done_targets = { }
end
------------------------------------------------------------------------------------------------
--add amount
--update last event
este_jogador.last_event = _tempo
--add amount
este_jogador.cc_done = este_jogador.cc_done + 1
este_jogador.cc_done_targets [ alvo_name ] = ( este_jogador.cc_done_targets [ alvo_name ] or 0 ) + 1
--actor spells table
local spell = este_jogador.cc_done_spells . _ActorTable [ spellid ]
if ( not spell ) then
spell = este_jogador.cc_done_spells : PegaHabilidade ( spellid , true )
end
spell.targets [ alvo_name ] = ( spell.targets [ alvo_name ] or 0 ) + 1
spell.counter = spell.counter + 1
--add the crowd control for the pet owner
if ( meu_dono ) then
if ( not meu_dono.cc_done ) then
meu_dono.cc_done = _detalhes : GetOrderNumber ( )
meu_dono.cc_done_spells = container_habilidades : NovoContainer ( container_misc )
meu_dono.cc_done_targets = { }
end
--add amount
meu_dono.cc_done = meu_dono.cc_done + 1
meu_dono.cc_done_targets [ alvo_name ] = ( meu_dono.cc_done_targets [ alvo_name ] or 0 ) + 1
--actor spells table
local spell = meu_dono.cc_done_spells . _ActorTable [ spellid ]
if ( not spell ) then
spell = meu_dono.cc_done_spells : PegaHabilidade ( spellid , true )
end
spell.targets [ alvo_name ] = ( spell.targets [ alvo_name ] or 0 ) + 1
spell.counter = spell.counter + 1
end
--verifica a classe
if ( who_flags and bitBand ( who_flags , OBJECT_TYPE_PLAYER ) ~= 0 ) then
if ( este_jogador.classe == " UNKNOW " or este_jogador.classe == " UNGROUPPLAYER " ) then
local damager_object = damage_cache [ who_serial ]
if ( damager_object and ( damager_object.classe ~= " UNKNOW " and damager_object.classe ~= " UNGROUPPLAYER " ) ) then
este_jogador.classe = damager_object.classe
else
local healing_object = healing_cache [ who_serial ]
if ( healing_object and ( healing_object.classe ~= " UNKNOW " and healing_object.classe ~= " UNGROUPPLAYER " ) ) then
este_jogador.classe = healing_object.classe
end
end
end
end
end
function parser : buff_refresh ( token , time , who_serial , who_name , who_flags , alvo_serial , alvo_name , alvo_flags , alvo_flags2 , spellid , spellname , spellschool , tipo , amount )
------------------------------------------------------------------------------------------------
--handle shields
if ( tipo == " BUFF " ) then
------------------------------------------------------------------------------------------------
--buff uptime
if ( _recording_buffs_and_debuffs ) then
if ( who_name == alvo_name and raid_members_cache [ who_serial ] and _in_combat ) then
--call record buffs uptime
parser : add_buff_uptime ( token , time , who_serial , who_name , who_flags , alvo_serial , alvo_name , alvo_flags , alvo_flags2 , spellid , spellname , " BUFF_UPTIME_REFRESH " )
elseif ( container_pets [ who_serial ] and container_pets [ who_serial ] [ 2 ] == alvo_serial ) then
--um pet colocando uma aura do dono
parser : add_buff_uptime ( token , time , alvo_serial , alvo_name , alvo_flags , alvo_serial , alvo_name , alvo_flags , alvo_flags2 , spellid , spellname , " BUFF_UPTIME_REFRESH " )
elseif ( buffs_to_other_players [ spellid ] ) then
parser : add_buff_uptime ( token , time , alvo_serial , alvo_name , alvo_flags , alvo_serial , alvo_name , alvo_flags , alvo_flags2 , spellid , spellname , " BUFF_UPTIME_REFRESH " )
end
end
------------------------------------------------------------------------------------------------
--healing done (shields)
if ( absorb_spell_list [ spellid ] and _recording_healing and amount ) then
if ( escudo [ alvo_name ] and escudo [ alvo_name ] [ spellid ] and escudo [ alvo_name ] [ spellid ] [ who_name ] ) then
if ( ignored_overheal [ spellid ] ) then
escudo [ alvo_name ] [ spellid ] [ who_name ] = amount -- refresh j� vem o valor atualizado
return
end
--escudo antigo � dropado, novo � posto
local overheal = escudo [ alvo_name ] [ spellid ] [ who_name ]
escudo [ alvo_name ] [ spellid ] [ who_name ] = amount
if ( overheal > 0 ) then
return parser : heal ( token , time , who_serial , who_name , who_flags , alvo_serial , alvo_name , alvo_flags , alvo_flags2 , spellid , spellname , nil , 0 , ceil ( overheal ) , 0 , nil , true )
end
end
--buff refresh
if ( isTBC ) then
if ( SHAMAN_EARTHSHIELD_BUFF [ spellid ] ) then
TBC_EarthShieldCache [ alvo_name ] = { who_serial , who_name , who_flags }
elseif ( spellid == SPELLID_PRIEST_POM_BUFF ) then
TBC_PrayerOfMendingCache [ alvo_name ] = { who_serial , who_name , who_flags }
end
end
------------------------------------------------------------------------------------------------
--recording buffs
elseif ( _recording_self_buffs ) then
if ( who_name == _detalhes.playername or alvo_name == _detalhes.playername ) then --foi colocado pelo player
local bufftable = _detalhes.Buffs . BuffsTable [ spellname ]
if ( bufftable ) then
return bufftable : UpdateBuff ( " refresh " )
else
return false
end
end
end
------------------------------------------------------------------------------------------------
--recording debuffs applied by player
elseif ( tipo == " DEBUFF " ) then
--Eye of Corruption 8.3 REMOVE ON 9.0
if ( spellid == 315161 ) then
local enemyName = GetSpellInfo ( 315161 )
who_serial , who_name , who_flags = " " , enemyName , 0xa48
end
if ( spellid == SPELLID_BARGAST_DEBUFF ) then
bargastBuffs [ alvo_serial ] = ( bargastBuffs [ alvo_serial ] or 0 ) + 1
end
if ( isTBC or isWOTLK ) then --buff refresh
if ( spellid == 27162 and false ) then --Judgement Of Light
--which player applied the judgement of light on this mob
TBC_JudgementOfLightCache [ alvo_name ] = { who_serial , who_name , who_flags }
end
end
if ( _in_combat ) then
------------------------------------------------------------------------------------------------
--buff uptime
if ( _recording_buffs_and_debuffs ) then
if ( raid_members_cache [ who_serial ] ) then
--call record debuffs uptime
parser : add_debuff_uptime ( token , time , who_serial , who_name , who_flags , alvo_serial , alvo_name , alvo_flags , alvo_flags2 , spellid , spellname , " DEBUFF_UPTIME_REFRESH " )
elseif ( raid_members_cache [ alvo_serial ] and not raid_members_cache [ who_serial ] ) then --alvo � da raide e o caster � inimigo
parser : add_bad_debuff_uptime ( token , time , who_serial , who_name , who_flags , alvo_serial , alvo_name , alvo_flags , alvo_flags2 , spellid , spellname , spellschool , " DEBUFF_UPTIME_REFRESH " , amount )
end
end
if ( _recording_ability_with_buffs ) then
if ( who_name == _detalhes.playername ) then
--record debuff uptime
local SoloDebuffUptime = _current_combat.SoloDebuffUptime
if ( SoloDebuffUptime ) then
local ThisDebuff = SoloDebuffUptime [ spellid ]
if ( ThisDebuff and ThisDebuff.Active ) then
ThisDebuff.refreshAmt = ThisDebuff.refreshAmt + 1
ThisDebuff.duration = ThisDebuff.duration + ( _tempo - ThisDebuff.start )
ThisDebuff.start = _tempo
--send event for plugins
_detalhes : SendEvent ( " BUFF_UPDATE_DEBUFFPOWER " )
end
end
--record debuff spell and attack power
local SoloDebuffPower = _current_combat.SoloDebuffPower
if ( SoloDebuffPower ) then
local ThisDebuff = SoloDebuffPower [ spellid ]
if ( ThisDebuff ) then
local ThisDebuffOnTarget = ThisDebuff [ alvo_serial ]
if ( ThisDebuffOnTarget ) then
local base , posBuff , negBuff = UnitAttackPower ( " player " )
local AttackPower = base + posBuff + negBuff
local base , posBuff , negBuff = UnitRangedAttackPower ( " player " )
local RangedAttackPower = base + posBuff + negBuff
local SpellPower = GetSpellBonusDamage ( 3 )
local BuffsOn = { }
for BuffName , BuffTable in pairs ( _detalhes.Buffs . BuffsTable ) do
if ( BuffTable.active ) then
BuffsOn [ # BuffsOn + 1 ] = BuffName
end
end
ThisDebuff [ alvo_serial ] . power = math.max ( AttackPower , RangedAttackPower , SpellPower )
ThisDebuff [ alvo_serial ] . buffs = BuffsOn
--send event for plugins
_detalhes : SendEvent ( " BUFF_UPDATE_DEBUFFPOWER " )
end
end
end
end
end
end
end
end
-- ~unbuff
function parser : unbuff ( token , time , who_serial , who_name , who_flags , alvo_serial , alvo_name , alvo_flags , alvo_flags2 , spellid , spellname , spellschool , tipo , amount )
------------------------------------------------------------------------------------------------
--handle shields
if ( tipo == " BUFF " ) then
------------------------------------------------------------------------------------------------
--buff uptime
if ( _recording_buffs_and_debuffs ) then
if ( who_name == alvo_name and raid_members_cache [ who_serial ] and _in_combat ) then
--call record buffs uptime
parser : add_buff_uptime ( token , time , who_serial , who_name , who_flags , alvo_serial , alvo_name , alvo_flags , alvo_flags2 , spellid , spellname , " BUFF_UPTIME_OUT " )
elseif ( container_pets [ who_serial ] and container_pets [ who_serial ] [ 2 ] == alvo_serial ) then
--um pet colocando uma aura do dono
parser : add_buff_uptime ( token , time , alvo_serial , alvo_name , alvo_flags , alvo_serial , alvo_name , alvo_flags , alvo_flags2 , spellid , spellname , " BUFF_UPTIME_OUT " )
elseif ( buffs_to_other_players [ spellid ] ) then
parser : add_buff_uptime ( token , time , alvo_serial , alvo_name , alvo_flags , alvo_serial , alvo_name , alvo_flags , alvo_flags2 , spellid , spellname , " BUFF_UPTIME_OUT " )
end
end
if ( spellid == SPELLID_MONK_GUARD ) then
--BfA monk talent
if ( monk_guard_talent [ who_serial ] ) then
local damage_prevented = monk_guard_talent [ who_serial ] - ( amount or 0 )
parser : heal ( token , time , who_serial , who_name , who_flags , alvo_serial , alvo_name , alvo_flags , alvo_flags2 , spellid , spellname , spellschool , damage_prevented , ceil ( amount or 0 ) , 0 , 0 , true )
end
elseif ( spellid == SPELLID_NECROMANCER_CHEAT_DEATH ) then --remove on 10.0
necro_cheat_deaths [ who_serial ] = nil
end
if ( isTBC ) then
--shaman earth shield
if ( SHAMAN_EARTHSHIELD_BUFF [ spellid ] ) then
TBC_EarthShieldCache [ alvo_name ] = nil
end
--druid life bloom
if ( spellid == SPELLID_DRUID_LIFEBLOOM_BUFF ) then
local healAmount = TBC_LifeBloomLatestHeal
if ( healAmount ) then
--award the heal to the buff caster name
parser : heal ( " SPELL_HEAL " , time , who_serial , who_name , who_flags , alvo_serial , alvo_name , alvo_flags , alvo_flags2 , spellid , spellname , spellschool , healAmount , 0 , 0 , false , false )
TBC_LifeBloomLatestHeal = nil
end
end
end
--druid kyrian empower bounds (9.0 kyrian covenant - probably remove on 10.0)
if ( spellid == SPELLID_KYRIAN_DRUID and alvo_name ) then
druid_kyrian_bounds [ alvo_name ] = nil
end
------------------------------------------------------------------------------------------------
--healing done (shields)
if ( absorb_spell_list [ spellid ] and _recording_healing ) then
local spellName = GetSpellInfo ( spellid )
if ( escudo [ alvo_name ] and escudo [ alvo_name ] [ spellid ] and escudo [ alvo_name ] [ spellid ] [ who_name ] ) then
if ( amount ) then
-- o amount � o que sobrou do escudo
--local overheal = escudo [alvo_name][spellid][who_name] --usando o 'amount' passado pela função
--overheal não esta dando refresh quando um valor é adicionado ao escudo
escudo [ alvo_name ] [ spellid ] [ who_name ] = 0
--can't use monk guard since its overheal is computed inside the unbuff
if ( amount > 0 and spellid ~= SPELLID_MONK_GUARD ) then
--removing the nil at the end before true for is_shield, I have no documentation change about it, not sure the reason why it was addded
return parser : heal ( token , time , who_serial , who_name , who_flags , alvo_serial , alvo_name , alvo_flags , alvo_flags2 , spellid , spellname , nil , 0 , ceil ( amount ) , 0 , 0 , true ) --0, 0, nil, true
else
return
end
end
escudo [ alvo_name ] [ spellid ] [ who_name ] = 0
end
------------------------------------------------------------------------------------------------
--recording buffs
elseif ( _recording_self_buffs ) then
if ( who_name == _detalhes.playername or alvo_name == _detalhes.playername ) then --foi colocado pelo player
local bufftable = _detalhes.Buffs . BuffsTable [ spellname ]
if ( bufftable ) then
return bufftable : UpdateBuff ( " remove " )
else
return false
end
end
end
------------------------------------------------------------------------------------------------
--recording debuffs applied by player
elseif ( tipo == " DEBUFF " ) then
--Eye of Corruption 8.3 REMOVE ON 9.0
if ( spellid == 315161 ) then
local enemyName = GetSpellInfo ( 315161 )
who_serial , who_name , who_flags = " " , enemyName , 0xa48
end
if ( isTBC or isWOTLK ) then --buff removed
if ( spellid == 27162 and false ) then --Judgement Of Light
TBC_JudgementOfLightCache [ alvo_name ] = nil
end
end
------------------------------------------------------------------------------------------------
--spell reflection
if ( reflection_dispels [ alvo_serial ] and reflection_dispels [ alvo_serial ] [ spellid ] ) then
--debuff was dispelled by a reflecting dispel and could've been reflected
--save the data about whom dispelled who and the spell that was dispelled
local reflection = reflection_dispels [ alvo_serial ] [ spellid ]
reflection_events [ who_serial ] = reflection_events [ who_serial ] or { }
reflection_events [ who_serial ] [ spellid ] = {
who_serial = reflection.who_serial ,
who_name = reflection.who_name ,
who_flags = reflection.who_flags ,
spellid = reflection.spellid ,
spellname = reflection.spellname ,
spelltype = reflection.spelltype ,
time = time ,
}
reflection_dispels [ alvo_serial ] [ spellid ] = nil
if ( next ( reflection_dispels [ alvo_serial ] ) == nil ) then
--suggestion on how to make this better?
reflection_dispels [ alvo_serial ] = nil
end
end
------------------------------------------------------------------------------------------------
--spell reflection
if ( reflection_debuffs [ who_serial ] and reflection_debuffs [ who_serial ] [ spellid ] ) then
--self-inflicted debuff was removed, so we just clear this data
reflection_debuffs [ who_serial ] [ spellid ] = nil
if ( next ( reflection_debuffs [ who_serial ] ) == nil ) then
--better way of doing this? accepting suggestions
reflection_debuffs [ who_serial ] = nil
end
end
if ( _in_combat ) then
------------------------------------------------------------------------------------------------
--buff uptime
if ( _recording_buffs_and_debuffs ) then
if ( raid_members_cache [ who_serial ] ) then
--call record debuffs uptime
parser : add_debuff_uptime ( token , time , who_serial , who_name , who_flags , alvo_serial , alvo_name , alvo_flags , alvo_flags2 , spellid , spellname , " DEBUFF_UPTIME_OUT " )
elseif ( raid_members_cache [ alvo_serial ] and not raid_members_cache [ who_serial ] ) then --alvo � da raide e o caster � inimigo
parser : add_bad_debuff_uptime ( token , time , who_serial , who_name , who_flags , alvo_serial , alvo_name , alvo_flags , alvo_flags2 , spellid , spellname , spellschool , " DEBUFF_UPTIME_OUT " )
end
end
if ( ( bitfield_debuffs [ spellname ] or bitfield_debuffs [ spellid ] ) and alvo_serial ) then
bitfield_swap_cache [ alvo_serial ] = nil
end
if ( _recording_ability_with_buffs ) then
if ( who_name == _detalhes.playername ) then
--record debuff uptime
local SoloDebuffUptime = _current_combat.SoloDebuffUptime
local sendevent = false
if ( SoloDebuffUptime ) then
local ThisDebuff = SoloDebuffUptime [ spellid ]
if ( ThisDebuff and ThisDebuff.Active ) then
ThisDebuff.duration = ThisDebuff.duration + ( _tempo - ThisDebuff.start )
ThisDebuff.droppedAmt = ThisDebuff.droppedAmt + 1
ThisDebuff.start = nil
ThisDebuff.Active = false
sendevent = true
end
end
--record debuff spell and attack power
local SoloDebuffPower = _current_combat.SoloDebuffPower
if ( SoloDebuffPower ) then
local ThisDebuff = SoloDebuffPower [ spellid ]
if ( ThisDebuff ) then
ThisDebuff [ alvo_serial ] = nil
sendevent = true
end
end
if ( sendevent ) then
_detalhes : SendEvent ( " BUFF_UPDATE_DEBUFFPOWER " )
end
end
end
end
end
end
-----------------------------------------------------------------------------------------------------------------------------------------
--MISC search key: ~buffuptime ~buffsuptime |
-----------------------------------------------------------------------------------------------------------------------------------------
function parser : add_bad_debuff_uptime ( token , time , who_serial , who_name , who_flags , alvo_serial , alvo_name , alvo_flags , alvo_flags2 , spellid , spellname , spellschool , in_out , stack_amount )
if ( not alvo_name ) then
--no target name, just quit
return
elseif ( not who_name ) then
--no actor name, use spell name instead
who_name = " [*] " .. spellname
end
------------------------------------------------------------------------------------------------
--get actors
--nome do debuff ser� usado para armazenar o nome do ator
local este_jogador = misc_cache [ spellname ]
if ( not este_jogador ) then --pode ser um desconhecido ou um pet
este_jogador = _current_misc_container : PegarCombatente ( who_serial , spellname , who_flags , true )
misc_cache [ spellname ] = este_jogador
end
------------------------------------------------------------------------------------------------
--build containers on the fly
if ( not este_jogador.debuff_uptime ) then
este_jogador.boss_debuff = true
este_jogador.damage_twin = who_name
este_jogador.spellschool = spellschool
este_jogador.damage_spellid = spellid
este_jogador.debuff_uptime = 0
este_jogador.debuff_uptime_spells = container_habilidades : NovoContainer ( container_misc )
este_jogador.debuff_uptime_targets = { }
end
------------------------------------------------------------------------------------------------
--add amount
--update last event
este_jogador.last_event = _tempo
--actor target
local este_alvo = este_jogador.debuff_uptime_targets [ alvo_name ]
if ( not este_alvo ) then
este_alvo = _detalhes.atributo_misc : CreateBuffTargetObject ( )
este_jogador.debuff_uptime_targets [ alvo_name ] = este_alvo
end
if ( in_out == " DEBUFF_UPTIME_IN " ) then
este_alvo.actived = true
este_alvo.activedamt = este_alvo.activedamt + 1
if ( este_alvo.actived_at and este_alvo.actived ) then
este_alvo.uptime = este_alvo.uptime + _tempo - este_alvo.actived_at
este_jogador.debuff_uptime = este_jogador.debuff_uptime + _tempo - este_alvo.actived_at
end
este_alvo.actived_at = _tempo
--death log
--record death log
if ( not necro_cheat_deaths [ alvo_serial ] ) then --remove on 10.0
local t = last_events_cache [ alvo_name ]
if ( not t ) then
t = _current_combat : CreateLastEventsTable ( alvo_name )
end
local i = t.n
local this_event = t [ i ]
if ( not this_event ) then
return print ( " Parser Event Error -> Set to 16 DeathLogs and /reload " , i , _death_event_amt )
end
this_event [ 1 ] = 4 --4 = debuff aplication
this_event [ 2 ] = spellid --spellid
this_event [ 3 ] = 1
this_event [ 4 ] = time --parser time
this_event [ 5 ] = UnitHealth ( alvo_name ) --current unit heal
this_event [ 6 ] = who_name --source name
this_event [ 7 ] = false
this_event [ 8 ] = false
this_event [ 9 ] = false
this_event [ 10 ] = false
i = i + 1
if ( i == _death_event_amt + 1 ) then
t.n = 1
else
t.n = i
end
end
elseif ( in_out == " DEBUFF_UPTIME_REFRESH " ) then
if ( este_alvo.actived_at and este_alvo.actived ) then
este_alvo.uptime = este_alvo.uptime + _tempo - este_alvo.actived_at
este_jogador.debuff_uptime = este_jogador.debuff_uptime + _tempo - este_alvo.actived_at
end
este_alvo.actived_at = _tempo
este_alvo.actived = true
--death log
--local name, texture, count, debuffType, duration, expirationTime, caster, canStealOrPurge, nameplateShowPersonal, spellId = UnitAura (alvo_name, spellname, nil, "HARMFUL")
--UnitAura ("Kastfall", "Gulp Frog Toxin", nil, "HARMFUL")
--record death log
if ( not necro_cheat_deaths [ alvo_serial ] ) then --remove on 10.0
local t = last_events_cache [ alvo_name ]
if ( not t ) then
t = _current_combat : CreateLastEventsTable ( alvo_name )
end
local i = t.n
local this_event = t [ i ]
if ( not this_event ) then
return print ( " Parser Event Error -> Set to 16 DeathLogs and /reload " , i , _death_event_amt )
end
this_event [ 1 ] = 4 --4 = debuff aplication
this_event [ 2 ] = spellid --spellid
this_event [ 3 ] = stack_amount or 1
this_event [ 4 ] = time --parser time
this_event [ 5 ] = UnitHealth ( alvo_name ) --current unit heal
this_event [ 6 ] = who_name --source name
this_event [ 7 ] = false
this_event [ 8 ] = false
this_event [ 9 ] = false
this_event [ 10 ] = false
i = i + 1
if ( i == _death_event_amt + 1 ) then
t.n = 1
else
t.n = i
end
end
elseif ( in_out == " DEBUFF_UPTIME_OUT " ) then
if ( este_alvo.actived_at and este_alvo.actived ) then
este_alvo.uptime = este_alvo.uptime + _detalhes._tempo - este_alvo.actived_at
este_jogador.debuff_uptime = este_jogador.debuff_uptime + _tempo - este_alvo.actived_at --token = actor misc object
end
este_alvo.activedamt = este_alvo.activedamt - 1
if ( este_alvo.activedamt == 0 ) then
este_alvo.actived = false
este_alvo.actived_at = nil
else
este_alvo.actived_at = _tempo
end
end
end
-- ~debuff
function parser : add_debuff_uptime ( token , time , who_serial , who_name , who_flags , alvo_serial , alvo_name , alvo_flags , alvo_flags2 , spellid , spellname , in_out )
------------------------------------------------------------------------------------------------
--early checks and fixes
_current_misc_container.need_refresh = true
------------------------------------------------------------------------------------------------
--get actors
local este_jogador = misc_cache [ who_name ]
if ( not este_jogador ) then --pode ser um desconhecido ou um pet
este_jogador = _current_misc_container : PegarCombatente ( who_serial , who_name , who_flags , true )
misc_cache [ who_name ] = este_jogador
end
------------------------------------------------------------------------------------------------
--build containers on the fly
if ( not este_jogador.debuff_uptime ) then
este_jogador.debuff_uptime = 0
este_jogador.debuff_uptime_spells = container_habilidades : NovoContainer ( container_misc )
este_jogador.debuff_uptime_targets = { }
end
------------------------------------------------------------------------------------------------
--add amount
--update last event
este_jogador.last_event = _tempo
--actor spells table
local spell = este_jogador.debuff_uptime_spells . _ActorTable [ spellid ]
if ( not spell ) then
spell = este_jogador.debuff_uptime_spells : PegaHabilidade ( spellid , true , " DEBUFF_UPTIME " )
end
return spell_misc_func ( spell , alvo_serial , alvo_name , alvo_flags , who_name , este_jogador , " BUFF_OR_DEBUFF " , in_out )
end
function parser : add_buff_uptime ( token , time , who_serial , who_name , who_flags , alvo_serial , alvo_name , alvo_flags , alvo_flags2 , spellid , spellname , in_out )
------------------------------------------------------------------------------------------------
--early checks and fixes
_current_misc_container.need_refresh = true
------------------------------------------------------------------------------------------------
--get actors
local este_jogador = misc_cache [ who_name ]
if ( not este_jogador ) then --pode ser um desconhecido ou um pet
este_jogador = _current_misc_container : PegarCombatente ( who_serial , who_name , who_flags , true )
misc_cache [ who_name ] = este_jogador
end
------------------------------------------------------------------------------------------------
--build containers on the fly
if ( not este_jogador.buff_uptime ) then
este_jogador.buff_uptime = 0
este_jogador.buff_uptime_spells = container_habilidades : NovoContainer ( container_misc )
este_jogador.buff_uptime_targets = { }
end
------------------------------------------------------------------------------------------------
--add amount
--update last event
este_jogador.last_event = _tempo
--actor spells table
local spell = este_jogador.buff_uptime_spells . _ActorTable [ spellid ]
if ( not spell ) then
spell = este_jogador.buff_uptime_spells : PegaHabilidade ( spellid , true , " BUFF_UPTIME " )
end
return spell_misc_func ( spell , alvo_serial , alvo_name , alvo_flags , who_name , este_jogador , " BUFF_OR_DEBUFF " , in_out )
end
-----------------------------------------------------------------------------------------------------------------------------------------
--ENERGY serach key: ~energy |
-----------------------------------------------------------------------------------------------------------------------------------------
local PowerEnum = Enum and Enum.PowerType
local SPELL_POWER_MANA = SPELL_POWER_MANA or ( PowerEnum and PowerEnum.Mana ) or 0
local SPELL_POWER_RAGE = SPELL_POWER_RAGE or ( PowerEnum and PowerEnum.Rage ) or 1
local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS or ( PowerEnum and PowerEnum.Focus ) or 2
local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY or ( PowerEnum and PowerEnum.Energy ) or 3
local SPELL_POWER_COMBO_POINTS2 = SPELL_POWER_COMBO_POINTS or ( PowerEnum and PowerEnum.ComboPoints ) or 4
local SPELL_POWER_RUNES = SPELL_POWER_RUNES or ( PowerEnum and PowerEnum.Runes ) or 5
local SPELL_POWER_RUNIC_POWER = SPELL_POWER_RUNIC_POWER or ( PowerEnum and PowerEnum.RunicPower ) or 6
local SPELL_POWER_SOUL_SHARDS = SPELL_POWER_SOUL_SHARDS or ( PowerEnum and PowerEnum.SoulShards ) or 7
local SPELL_POWER_LUNAR_POWER = SPELL_POWER_LUNAR_POWER or ( PowerEnum and PowerEnum.LunarPower ) or 8
local SPELL_POWER_HOLY_POWER = SPELL_POWER_HOLY_POWER or ( PowerEnum and PowerEnum.HolyPower ) or 9
local SPELL_POWER_ALTERNATE_POWER = SPELL_POWER_ALTERNATE_POWER or ( PowerEnum and PowerEnum.Alternate ) or 10
local SPELL_POWER_MAELSTROM = SPELL_POWER_MAELSTROM or ( PowerEnum and PowerEnum.Maelstrom ) or 11
local SPELL_POWER_CHI = SPELL_POWER_CHI or ( PowerEnum and PowerEnum.Chi ) or 12
local SPELL_POWER_INSANITY = SPELL_POWER_INSANITY or ( PowerEnum and PowerEnum.Insanity ) or 13
local SPELL_POWER_OBSOLETE = SPELL_POWER_OBSOLETE or ( PowerEnum and PowerEnum.Obsolete ) or 14
local SPELL_POWER_OBSOLETE2 = SPELL_POWER_OBSOLETE2 or ( PowerEnum and PowerEnum.Obsolete2 ) or 15
local SPELL_POWER_ARCANE_CHARGES = SPELL_POWER_ARCANE_CHARGES or ( PowerEnum and PowerEnum.ArcaneCharges ) or 16
local SPELL_POWER_FURY = SPELL_POWER_FURY or ( PowerEnum and PowerEnum.Fury ) or 17
local SPELL_POWER_PAIN = SPELL_POWER_PAIN or ( PowerEnum and PowerEnum.Pain ) or 18
local energy_types = {
[ SPELL_POWER_MANA ] = true ,
[ SPELL_POWER_RAGE ] = true ,
[ SPELL_POWER_ENERGY ] = true ,
[ SPELL_POWER_RUNIC_POWER ] = true ,
}
local resource_types = {
[ SPELL_POWER_INSANITY ] = true , --shadow priest
[ SPELL_POWER_CHI ] = true , --monk
[ SPELL_POWER_HOLY_POWER ] = true , --paladins
[ SPELL_POWER_LUNAR_POWER ] = true , --balance druids
[ SPELL_POWER_SOUL_SHARDS ] = true , --warlock affliction
[ SPELL_POWER_COMBO_POINTS2 ] = true , --combo points
[ SPELL_POWER_MAELSTROM ] = true , --shamans
[ SPELL_POWER_PAIN ] = true , --demonhunter tank
[ SPELL_POWER_RUNES ] = true , --dk
[ SPELL_POWER_ARCANE_CHARGES ] = true , --mage
[ SPELL_POWER_FURY ] = true , --warrior demonhunter dps
}
local resource_power_type = {
[ SPELL_POWER_COMBO_POINTS2 ] = SPELL_POWER_ENERGY , --combo points
[ SPELL_POWER_SOUL_SHARDS ] = SPELL_POWER_MANA , --warlock
[ SPELL_POWER_LUNAR_POWER ] = SPELL_POWER_MANA , --druid
[ SPELL_POWER_HOLY_POWER ] = SPELL_POWER_MANA , --paladin
[ SPELL_POWER_INSANITY ] = SPELL_POWER_MANA , --shadowpriest
[ SPELL_POWER_MAELSTROM ] = SPELL_POWER_MANA , --shaman
[ SPELL_POWER_CHI ] = SPELL_POWER_MANA , --monk
[ SPELL_POWER_PAIN ] = SPELL_POWER_ENERGY , --demonhuinter
[ SPELL_POWER_RUNES ] = SPELL_POWER_RUNIC_POWER , --dk
[ SPELL_POWER_ARCANE_CHARGES ] = SPELL_POWER_MANA , --mage
[ SPELL_POWER_FURY ] = SPELL_POWER_RAGE , --warrior
}
_detalhes.resource_strings = {
[ SPELL_POWER_COMBO_POINTS2 ] = " Combo Point " ,
[ SPELL_POWER_SOUL_SHARDS ] = " Soul Shard " ,
[ SPELL_POWER_LUNAR_POWER ] = " Lunar Power " ,
[ SPELL_POWER_HOLY_POWER ] = " Holy Power " ,
[ SPELL_POWER_INSANITY ] = " Insanity " ,
[ SPELL_POWER_MAELSTROM ] = " Maelstrom " ,
[ SPELL_POWER_CHI ] = " Chi " ,
[ SPELL_POWER_PAIN ] = " Pain " ,
[ SPELL_POWER_RUNES ] = " Runes " ,
[ SPELL_POWER_ARCANE_CHARGES ] = " Arcane Charge " ,
[ SPELL_POWER_FURY ] = " Rage " ,
}
_detalhes.resource_icons = {
[ SPELL_POWER_COMBO_POINTS2 ] = { file = [[Interface\PLAYERFRAME\ClassOverlayComboPoints]] , coords = { 58 / 128 , 74 / 128 , 25 / 64 , 39 / 64 } } ,
[ SPELL_POWER_SOUL_SHARDS ] = { file = [[Interface\PLAYERFRAME\UI-WARLOCKSHARD]] , coords = { 3 / 64 , 17 / 64 , 2 / 128 , 16 / 128 } } ,
[ SPELL_POWER_LUNAR_POWER ] = { file = [[Interface\PLAYERFRAME\DruidEclipse]] , coords = { 117 / 256 , 140 / 256 , 83 / 128 , 115 / 128 } } ,
[ SPELL_POWER_HOLY_POWER ] = { file = [[Interface\PLAYERFRAME\PALADINPOWERTEXTURES]] , coords = { 75 / 256 , 94 / 256 , 87 / 128 , 100 / 128 } } ,
[ SPELL_POWER_INSANITY ] = { file = [[Interface\PLAYERFRAME\Priest-ShadowUI]] , coords = { 119 / 256 , 150 / 256 , 61 / 128 , 94 / 128 } } ,
[ SPELL_POWER_MAELSTROM ] = { file = [[Interface\PLAYERFRAME\MonkNoPower]] , coords = { 0 , 1 , 0 , 1 } } ,
[ SPELL_POWER_CHI ] = { file = [[Interface\PLAYERFRAME\MonkLightPower]] , coords = { 0 , 1 , 0 , 1 } } ,
[ SPELL_POWER_PAIN ] = { file = [[Interface\PLAYERFRAME\Deathknight-Energize-Blood]] , coords = { 0 , 1 , 0 , 1 } } ,
[ SPELL_POWER_RUNES ] = { file = [[Interface\PLAYERFRAME\UI-PlayerFrame-Deathknight-SingleRune]] , coords = { 0 , 1 , 0 , 1 } } ,
[ SPELL_POWER_ARCANE_CHARGES ] = { file = [[Interface\PLAYERFRAME\MageArcaneCharges]] , coords = { 68 / 256 , 90 / 256 , 68 / 128 , 91 / 128 } } ,
[ SPELL_POWER_FURY ] = { file = [[Interface\PLAYERFRAME\UI-PlayerFrame-Deathknight-Blood-On]] , coords = { 0 , 1 , 0 , 1 } } ,
}
local AlternatePowerEnableFrame = CreateFrame ( " frame " )
local AlternatePowerMonitorFrame = CreateFrame ( " frame " )
AlternatePowerEnableFrame : RegisterEvent ( " UNIT_POWER_BAR_SHOW " )
--AlternatePowerEnableFrame:RegisterEvent ("UNIT_POWER_BAR_HIDE")
AlternatePowerEnableFrame : RegisterEvent ( " ENCOUNTER_END " )
--AlternatePowerEnableFrame:RegisterEvent ("PLAYER_REGEN_ENABLED")
AlternatePowerEnableFrame.IsRunning = false
AlternatePowerEnableFrame : SetScript ( " OnEvent " , function ( self , event )
if ( event == " UNIT_POWER_BAR_SHOW " ) then
AlternatePowerMonitorFrame : RegisterEvent ( " UNIT_POWER_UPDATE " ) -- 8.0
AlternatePowerEnableFrame.IsRunning = true
elseif ( AlternatePowerEnableFrame.IsRunning and ( event == " ENCOUNTER_END " or event == " PLAYER_REGEN_ENABLED " ) ) then -- and not InCombatLockdown()
AlternatePowerMonitorFrame : UnregisterEvent ( " UNIT_POWER_UPDATE " )
AlternatePowerEnableFrame.IsRunning = false
end
end )
AlternatePowerMonitorFrame : SetScript ( " OnEvent " , function ( self , event , unitID , powerType )
if ( powerType == " ALTERNATE " ) then
local actorName = _detalhes : GetCLName ( unitID )
if ( actorName ) then
local power = _current_combat.alternate_power [ actorName ]
if ( not power ) then
power = _current_combat : CreateAlternatePowerTable ( actorName )
end
local currentPower = UnitPower ( unitID , 10 )
if ( currentPower and currentPower > power.last ) then
local addPower = currentPower - power.last
power.total = power.total + addPower
--main actor
local este_jogador = energy_cache [ actorName ]
if ( not este_jogador ) then --pode ser um desconhecido ou um pet
este_jogador , meu_dono , actorName = _current_energy_container : PegarCombatente ( UnitGUID ( unitID ) , actorName , 0x514 , true )
energy_cache [ actorName ] = este_jogador
end
este_jogador.alternatepower = este_jogador.alternatepower + addPower
_current_energy_container.need_refresh = true
end
power.last = currentPower or 0
end
end
end )
local regen_power_overflow_check = function ( )
if ( not _in_combat ) then
return
end
for playerName , powerType in pairs ( auto_regen_cache ) do
local currentPower = UnitPower ( playerName , powerType ) or 0
local maxPower = UnitPowerMax ( playerName , powerType ) or 1
if ( currentPower == maxPower ) then
--power overflow
local energyObject = energy_cache [ playerName ]
if ( energyObject ) then
energyObject.passiveover = energyObject.passiveover + AUTO_REGEN_PRECISION
end
end
end
end
-- ~energy ~resource
function parser : energize ( token , time , who_serial , who_name , who_flags , alvo_serial , alvo_name , alvo_flags , alvo_flags2 , spellid , spellname , spelltype , amount , overpower , powertype , altpower )
------------------------------------------------------------------------------------------------
--early checks and fixes
if ( not who_name ) then
who_name = " [*] " .. spellname
elseif ( not alvo_name ) then
return
end
------------------------------------------------------------------------------------------------
--check if is energy or resource
--Details:Dump({token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, spelltype, amount, overpower, powertype, altpower})
--get resource type
local is_resource , resource_amount , resource_id = resource_power_type [ powertype ] , amount , powertype
--check if is valid
if ( not energy_types [ powertype ] and not is_resource ) then
return
elseif ( is_resource ) then
powertype = is_resource
amount = 0
end
overpower = overpower or 0
--[[statistics]] -- _detalhes.statistics.energy_calls = _detalhes.statistics.energy_calls + 1
_current_energy_container.need_refresh = true
------------------------------------------------------------------------------------------------
--get actors
--main actor
local este_jogador , meu_dono = energy_cache [ who_name ]
if ( not este_jogador ) then --pode ser um desconhecido ou um pet
este_jogador , meu_dono , who_name = _current_energy_container : PegarCombatente ( who_serial , who_name , who_flags , true )
este_jogador.powertype = powertype
if ( meu_dono ) then
meu_dono.powertype = powertype
end
if ( not meu_dono ) then --se n�o for um pet, adicionar no cache
energy_cache [ who_name ] = este_jogador
end
end
if ( not este_jogador.powertype ) then
este_jogador.powertype = powertype
end
--target
local jogador_alvo , alvo_dono = energy_cache [ alvo_name ]
if ( not jogador_alvo ) then
jogador_alvo , alvo_dono , alvo_name = _current_energy_container : PegarCombatente ( alvo_serial , alvo_name , alvo_flags , true )
jogador_alvo.powertype = powertype
if ( alvo_dono ) then
alvo_dono.powertype = powertype
end
if ( not alvo_dono ) then
energy_cache [ alvo_name ] = jogador_alvo
end
end
if ( jogador_alvo.powertype ~= este_jogador.powertype ) then
--print("error: different power types: who -> ", este_jogador.powertype, " target -> ", jogador_alvo.powertype)
return
end
este_jogador.last_event = _tempo
------------------------------------------------------------------------------------------------
--amount add
if ( not is_resource ) then
--amount = amount - overpower
--add to targets
este_jogador.targets [ alvo_name ] = ( este_jogador.targets [ alvo_name ] or 0 ) + amount
--add to combat total
_current_total [ 3 ] [ powertype ] = _current_total [ 3 ] [ powertype ] + amount
if ( este_jogador.grupo ) then
_current_gtotal [ 3 ] [ powertype ] = _current_gtotal [ 3 ] [ powertype ] + amount
end
--regen produced amount
este_jogador.total = este_jogador.total + amount
este_jogador.totalover = este_jogador.totalover + overpower
--target regenerated amount
jogador_alvo.received = jogador_alvo.received + amount
--owner
if ( meu_dono ) then
meu_dono.total = meu_dono.total + amount
end
--actor spells table
local spell = este_jogador.spells . _ActorTable [ spellid ]
if ( not spell ) then
spell = este_jogador.spells : PegaHabilidade ( spellid , true , token )
end
--return spell:Add (alvo_serial, alvo_name, alvo_flags, amount, who_name, powertype)
return spell_energy_func ( spell , alvo_serial , alvo_name , alvo_flags , amount , who_name , powertype , overpower )
else
--is a resource
este_jogador.resource = este_jogador.resource + resource_amount
este_jogador.resource_type = resource_id
end
end
-----------------------------------------------------------------------------------------------------------------------------------------
--MISC search key: ~cooldown |
-----------------------------------------------------------------------------------------------------------------------------------------
function parser : add_defensive_cooldown ( token , time , who_serial , who_name , who_flags , alvo_serial , alvo_name , alvo_flags , alvo_flags2 , spellid , spellname )
------------------------------------------------------------------------------------------------
--early checks and fixes
_current_misc_container.need_refresh = true
------------------------------------------------------------------------------------------------
--get actors
--main actor
local este_jogador , meu_dono = misc_cache [ who_name ]
if ( not este_jogador ) then --pode ser um desconhecido ou um pet
este_jogador , meu_dono , who_name = _current_misc_container : PegarCombatente ( who_serial , who_name , who_flags , true )
if ( not meu_dono ) then --se n�o for um pet, adicionar no cache
misc_cache [ who_name ] = este_jogador
end
end
------------------------------------------------------------------------------------------------
--build containers on the fly
if ( not este_jogador.cooldowns_defensive ) then
este_jogador.cooldowns_defensive = _detalhes : GetOrderNumber ( who_name )
este_jogador.cooldowns_defensive_targets = { }
este_jogador.cooldowns_defensive_spells = container_habilidades : NovoContainer ( container_misc ) --cria o container das habilidades
end
------------------------------------------------------------------------------------------------
--add amount
--actor cooldowns used
este_jogador.cooldowns_defensive = este_jogador.cooldowns_defensive + 1
--combat totals
_current_total [ 4 ] . cooldowns_defensive = _current_total [ 4 ] . cooldowns_defensive + 1
if ( este_jogador.grupo ) then
_current_gtotal [ 4 ] . cooldowns_defensive = _current_gtotal [ 4 ] . cooldowns_defensive + 1
if ( who_name == alvo_name ) then
local damage_actor = damage_cache [ who_serial ]
if ( not damage_actor ) then --pode ser um desconhecido ou um pet
damage_actor = _current_damage_container : PegarCombatente ( who_serial , who_name , who_flags , true )
if ( who_flags ) then --se n�o for um pet, adicionar no cache
damage_cache [ who_serial ] = damage_actor
end
end
--last events
local t = last_events_cache [ who_name ]
if ( not t ) then
t = _current_combat : CreateLastEventsTable ( who_name )
end
local i = t.n
local this_event = t [ i ]
this_event [ 1 ] = 1 --true if this is a damage || false for healing || 1 for cooldown
this_event [ 2 ] = spellid --spellid || false if this is a battle ress line
this_event [ 3 ] = 1 --amount of damage or healing
this_event [ 4 ] = time --parser time
this_event [ 5 ] = UnitHealth ( who_name ) --current unit heal
this_event [ 6 ] = who_name --source name
i = i + 1
if ( i == _death_event_amt + 1 ) then
t.n = 1
else
t.n = i
end
este_jogador.last_cooldown = { time , spellid }
end
end
--update last event
este_jogador.last_event = _tempo
--actor targets
este_jogador.cooldowns_defensive_targets [ alvo_name ] = ( este_jogador.cooldowns_defensive_targets [ alvo_name ] or 0 ) + 1
--actor spells table
local spell = este_jogador.cooldowns_defensive_spells . _ActorTable [ spellid ]
if ( not spell ) then
spell = este_jogador.cooldowns_defensive_spells : PegaHabilidade ( spellid , true , token )
end
if ( _hook_cooldowns ) then
--send event to registred functions
for _ , func in ipairs ( _hook_cooldowns_container ) do
func ( nil , token , time , who_serial , who_name , who_flags , alvo_serial , alvo_name , alvo_flags , spellid , spellname )
end
end
return spell_misc_func ( spell , alvo_serial , alvo_name , alvo_flags , who_name , token , " BUFF_OR_DEBUFF " , " COOLDOWN " )
end
--serach key: ~interrupts
function parser : interrupt ( token , time , who_serial , who_name , who_flags , alvo_serial , alvo_name , alvo_flags , alvo_flags2 , spellid , spellname , spelltype , extraSpellID , extraSpellName , extraSchool )
------------------------------------------------------------------------------------------------
--early checks and fixes
--quake affix from mythic+
if ( spellid == 240448 ) then
return
end
if ( not who_name ) then
who_name = " [*] " .. spellname
elseif ( not alvo_name ) then
return
end
--development honey pot for interrupt spells
if ( TrackerCleuDB and TrackerCleuDB.honey_pot ) then
TrackerCleuDB.honey_pot [ spellid ] = true
end
_current_misc_container.need_refresh = true
------------------------------------------------------------------------------------------------
--get actors
--main actor
local este_jogador , meu_dono = misc_cache [ who_name ]
if ( not este_jogador ) then --pode ser um desconhecido ou um pet
este_jogador , meu_dono , who_name = _current_misc_container : PegarCombatente ( who_serial , who_name , who_flags , true )
if ( not meu_dono ) then --se n�o for um pet, adicionar no cache
misc_cache [ who_name ] = este_jogador
end
end
------------------------------------------------------------------------------------------------
--build containers on the fly
if ( not este_jogador.interrupt ) then
este_jogador.interrupt = _detalhes : GetOrderNumber ( who_name )
este_jogador.interrupt_targets = { }
este_jogador.interrupt_spells = container_habilidades : NovoContainer ( container_misc )
este_jogador.interrompeu_oque = { }
end
------------------------------------------------------------------------------------------------
--add amount
--actor interrupt amount
este_jogador.interrupt = este_jogador.interrupt + 1
--combat totals
_current_total [ 4 ] . interrupt = _current_total [ 4 ] . interrupt + 1
if ( este_jogador.grupo ) then
_current_gtotal [ 4 ] . interrupt = _current_gtotal [ 4 ] . interrupt + 1
end
--update last event
este_jogador.last_event = _tempo
--spells interrupted
este_jogador.interrompeu_oque [ extraSpellID ] = ( este_jogador.interrompeu_oque [ extraSpellID ] or 0 ) + 1
--actor targets
este_jogador.interrupt_targets [ alvo_name ] = ( este_jogador.interrupt_targets [ alvo_name ] or 0 ) + 1
--actor spells table
local spell = este_jogador.interrupt_spells . _ActorTable [ spellid ]
if ( not spell ) then
spell = este_jogador.interrupt_spells : PegaHabilidade ( spellid , true , token )
end
spell_misc_func ( spell , alvo_serial , alvo_name , alvo_flags , who_name , token , extraSpellID , extraSpellName )
--verifica se tem dono e adiciona o interrupt para o dono
if ( meu_dono ) then
if ( not meu_dono.interrupt ) then
meu_dono.interrupt = _detalhes : GetOrderNumber ( who_name )
meu_dono.interrupt_targets = { }
meu_dono.interrupt_spells = container_habilidades : NovoContainer ( container_misc )
meu_dono.interrompeu_oque = { }
end
-- adiciona ao total
meu_dono.interrupt = meu_dono.interrupt + 1
-- adiciona aos alvos
meu_dono.interrupt_targets [ alvo_name ] = ( meu_dono.interrupt_targets [ alvo_name ] or 0 ) + 1
-- update last event
meu_dono.last_event = _tempo
-- spells interrupted
meu_dono.interrompeu_oque [ extraSpellID ] = ( meu_dono.interrompeu_oque [ extraSpellID ] or 0 ) + 1
--pet interrupt
if ( _hook_interrupt ) then
for _ , func in ipairs ( _hook_interrupt_container ) do
func ( nil , token , time , meu_dono.serial , meu_dono.nome , meu_dono.flag_original , alvo_serial , alvo_name , alvo_flags , spellid , spellname , spelltype , extraSpellID , extraSpellName , extraSchool )
end
end
else
--player interrupt
if ( _hook_interrupt ) then
for _ , func in ipairs ( _hook_interrupt_container ) do
func ( nil , token , time , who_serial , who_name , who_flags , alvo_serial , alvo_name , alvo_flags , spellid , spellname , spelltype , extraSpellID , extraSpellName , extraSchool )
end
end
end
end
--search key: ~spellcast ~castspell ~cast
function parser : spellcast ( token , time , who_serial , who_name , who_flags , alvo_serial , alvo_name , alvo_flags , alvo_flags2 , spellid , spellname , spelltype )
------------------------------------------------------------------------------------------------
--early checks and fixes
--only capture if is in combat
if ( not _in_combat ) then
return
end
if ( not who_name ) then
who_name = " [*] " .. spellname
end
--druid kyrian empower bounds (9.0 kyrian covenant - probably remove on 10.0)
if ( spellid == SPELLID_KYRIAN_DRUID and alvo_name and who_serial and who_name and who_flags ) then
druid_kyrian_bounds [ alvo_name ] = { who_serial , who_name , who_flags }
end
------------------------------------------------------------------------------------------------
--get actors
--main actor
local este_jogador , meu_dono = misc_cache [ who_serial ] or misc_cache_pets [ who_serial ] or misc_cache [ who_name ] , misc_cache_petsOwners [ who_serial ]
--local este_jogador = misc_cache [who_name]
if ( not este_jogador ) then
este_jogador , meu_dono , who_name = _current_misc_container : PegarCombatente ( who_serial , who_name , who_flags , true )
if ( meu_dono ) then --� um pet
if ( who_serial ~= " " ) then
misc_cache_pets [ who_serial ] = este_jogador
misc_cache_petsOwners [ who_serial ] = meu_dono
end
--conferir se o dono j� esta no cache
if ( not misc_cache [ meu_dono.serial ] and meu_dono.serial ~= " " ) then
misc_cache [ meu_dono.serial ] = meu_dono
end
else
if ( who_flags ) then
misc_cache [ who_name ] = este_jogador
end
end
end
------------------------------------------------------------------------------------------------
--build containers on the fly
local spell_cast = este_jogador.spell_cast
if ( not spell_cast ) then
este_jogador.spell_cast = { [ spellid ] = 1 }
else
spell_cast [ spellid ] = ( spell_cast [ spellid ] or 0 ) + 1
end
------------------------------------------------------------------------------------------------
--record cooldowns cast which can't track with buff applyed.
--foi um jogador que castou
if ( raid_members_cache [ who_serial ] ) then
--check if is a cooldown :D
if ( defensive_cooldowns [ spellid ] ) then
--usou cooldown
if ( not alvo_name ) then
if ( DetailsFramework.CooldownsDeffense [ spellid ] ) then
alvo_name = who_name
elseif ( DetailsFramework.CooldownsRaid [ spellid ] ) then
alvo_name = Loc [ " STRING_RAID_WIDE " ]
else
alvo_name = " --x--x-- "
end
end
return parser : add_defensive_cooldown ( token , time , who_serial , who_name , who_flags , alvo_serial , alvo_name , alvo_flags , alvo_flags2 , spellid , spellname )
end
else
--enemy successful casts (not interrupted)
if ( bitBand ( who_flags , 0x00000040 ) ~= 0 and who_name ) then --byte 2 = 4 (enemy)
--damager
local este_jogador = damage_cache [ who_serial ]
if ( not este_jogador ) then
este_jogador = _current_damage_container : PegarCombatente ( who_serial , who_name , who_flags , true )
end
if ( este_jogador ) then
--actor spells table
local spell = este_jogador.spells . _ActorTable [ spellid ] --line where the actor was nil
if ( not spell ) then
spell = este_jogador.spells : PegaHabilidade ( spellid , true , token )
end
spell.successful_casted = spell.successful_casted + 1
end
end
return
end
end
--serach key: ~dispell
function parser : dispell ( token , time , who_serial , who_name , who_flags , alvo_serial , alvo_name , alvo_flags , alvo_flags2 , spellid , spellname , spelltype , extraSpellID , extraSpellName , extraSchool , auraType )
------------------------------------------------------------------------------------------------
--early checks and fixes
--esta dando erro onde o nome � NIL, fazendo um fix para isso
if ( not who_name ) then
who_name = " [*] " .. extraSpellName
end
if ( not alvo_name ) then
alvo_name = " [*] " .. spellid
end
_current_misc_container.need_refresh = true
------------------------------------------------------------------------------------------------
--get actors]
local este_jogador , meu_dono = misc_cache [ who_name ]
if ( not este_jogador ) then --pode ser um desconhecido ou um pet
este_jogador , meu_dono , who_name = _current_misc_container : PegarCombatente ( who_serial , who_name , who_flags , true )
if ( not meu_dono ) then --se n�o for um pet, adicionar no cache
misc_cache [ who_name ] = este_jogador
end
end
------------------------------------------------------------------------------------------------
--build containers on the fly
if ( not este_jogador.dispell ) then
--constr�i aqui a tabela dele
este_jogador.dispell = _detalhes : GetOrderNumber ( who_name )
este_jogador.dispell_targets = { }
este_jogador.dispell_spells = container_habilidades : NovoContainer ( container_misc )
este_jogador.dispell_oque = { }
end
------------------------------------------------------------------------------------------------
--spell reflection
if ( reflection_dispelid [ spellid ] ) then
--this aura could've been reflected to the caster after the dispel
--save data about whom was dispelled by who and what spell it was
reflection_dispels [ alvo_serial ] = reflection_dispels [ alvo_serial ] or { }
reflection_dispels [ alvo_serial ] [ extraSpellID ] = {
who_serial = who_serial ,
who_name = who_name ,
who_flags = who_flags ,
spellid = spellid ,
spellname = spellname ,
spelltype = spelltype ,
}
end
------------------------------------------------------------------------------------------------
--add amount
--last event update
este_jogador.last_event = _tempo
--total dispells in combat
_current_total [ 4 ] . dispell = _current_total [ 4 ] . dispell + 1
if ( este_jogador.grupo ) then
_current_gtotal [ 4 ] . dispell = _current_gtotal [ 4 ] . dispell + 1
end
--actor dispell amount
este_jogador.dispell = este_jogador.dispell + 1
--dispell what
if ( extraSpellID ) then
este_jogador.dispell_oque [ extraSpellID ] = ( este_jogador.dispell_oque [ extraSpellID ] or 0 ) + 1
end
--actor targets
este_jogador.dispell_targets [ alvo_name ] = ( este_jogador.dispell_targets [ alvo_name ] or 0 ) + 1
--actor spells table
local spell = este_jogador.dispell_spells . _ActorTable [ spellid ]
if ( not spell ) then
spell = este_jogador.dispell_spells : PegaHabilidade ( spellid , true , token )
end
spell_misc_func ( spell , alvo_serial , alvo_name , alvo_flags , who_name , token , extraSpellID , extraSpellName )
--verifica se tem dono e adiciona o interrupt para o dono
if ( meu_dono ) then
if ( not meu_dono.dispell ) then
meu_dono.dispell = _detalhes : GetOrderNumber ( who_name )
meu_dono.dispell_targets = { }
meu_dono.dispell_spells = container_habilidades : NovoContainer ( container_misc )
meu_dono.dispell_oque = { }
end
meu_dono.dispell = meu_dono.dispell + 1
meu_dono.dispell_targets [ alvo_name ] = ( meu_dono.dispell_targets [ alvo_name ] or 0 ) + 1
meu_dono.last_event = _tempo
if ( extraSpellID ) then
meu_dono.dispell_oque [ extraSpellID ] = ( meu_dono.dispell_oque [ extraSpellID ] or 0 ) + 1
end
end
end
--serach key: ~ress
function parser : ress ( token , time , who_serial , who_name , who_flags , alvo_serial , alvo_name , alvo_flags , alvo_flags2 , spellid , spellname )
------------------------------------------------------------------------------------------------
--early checks and fixes
if ( bitBand ( who_flags , AFFILIATION_GROUP ) == 0 ) then
return
end
--do not register ress if not in combat
if ( not Details.in_combat ) then
return
end
_current_misc_container.need_refresh = true
------------------------------------------------------------------------------------------------
--get actors
--main actor
local este_jogador , meu_dono = misc_cache [ who_name ]
if ( not este_jogador ) then --pode ser um desconhecido ou um pet
este_jogador , meu_dono , who_name = _current_misc_container : PegarCombatente ( who_serial , who_name , who_flags , true )
if ( not meu_dono ) then --se n�o for um pet, adicionar no cache
misc_cache [ who_name ] = este_jogador
end
end
------------------------------------------------------------------------------------------------
--build containers on the fly
if ( not este_jogador.ress ) then
este_jogador.ress = _detalhes : GetOrderNumber ( who_name )
este_jogador.ress_targets = { }
este_jogador.ress_spells = container_habilidades : NovoContainer ( container_misc ) --cria o container das habilidades usadas para interromper
end
------------------------------------------------------------------------------------------------
--add amount
--update last event
este_jogador.last_event = _tempo
--combat ress total
_current_total [ 4 ] . ress = _current_total [ 4 ] . ress + 1
if ( este_jogador.grupo ) then
_current_combat.totals_grupo [ 4 ] . ress = _current_combat.totals_grupo [ 4 ] . ress + 1
end
--add ress amount
este_jogador.ress = este_jogador.ress + 1
--add battle ress
if ( UnitAffectingCombat ( who_name ) ) then
--procura a �ltima morte do alvo na tabela do combate:
for i = 1 , # _current_combat.last_events_tables do
if ( _current_combat.last_events_tables [ i ] [ 3 ] == alvo_name ) then
local deadLog = _current_combat.last_events_tables [ i ] [ 1 ]
local jaTem = false
for _ , evento in ipairs ( deadLog ) do
if ( evento [ 1 ] and not evento [ 3 ] ) then
jaTem = true
end
end
if ( not jaTem ) then
tinsert ( _current_combat.last_events_tables [ i ] [ 1 ] , 1 , {
2 ,
spellid ,
1 ,
time ,
UnitHealth ( alvo_name ) ,
who_name
} )
break
end
end
end
if ( _hook_battleress ) then
for _ , func in ipairs ( _hook_battleress_container ) do
func ( nil , token , time , who_serial , who_name , who_flags , alvo_serial , alvo_name , alvo_flags , spellid , spellname )
end
end
end
--actor targets
este_jogador.ress_targets [ alvo_name ] = ( este_jogador.ress_targets [ alvo_name ] or 0 ) + 1
--actor spells table
local spell = este_jogador.ress_spells . _ActorTable [ spellid ]
if ( not spell ) then
spell = este_jogador.ress_spells : PegaHabilidade ( spellid , true , token )
end
return spell_misc_func ( spell , alvo_serial , alvo_name , alvo_flags , who_name , token , extraSpellID , extraSpellName )
end
--serach key: ~cc
function parser : break_cc ( token , time , who_serial , who_name , who_flags , alvo_serial , alvo_name , alvo_flags , alvo_flags2 , spellid , spellname , spelltype , extraSpellID , extraSpellName , extraSchool , auraType )
------------------------------------------------------------------------------------------------
--early checks and fixes
if ( not cc_spell_list [ spellid ] ) then
return
--print("NO CC:", spellid, spellname, extraSpellID, extraSpellName)
end
if ( bitBand ( who_flags , AFFILIATION_GROUP ) == 0 ) then
return
end
if ( not spellname ) then
spellname = " Melee "
end
if ( not alvo_name ) then
--no target name, just quit
return
elseif ( not who_name ) then
--no actor name, use spell name instead
who_name = " [*] " .. spellname
who_flags = 0xa48
who_serial = " "
end
_current_misc_container.need_refresh = true
------------------------------------------------------------------------------------------------
--get actors
local este_jogador , meu_dono = misc_cache [ who_name ]
if ( not este_jogador ) then --pode ser um desconhecido ou um pet
este_jogador , meu_dono , who_name = _current_misc_container : PegarCombatente ( who_serial , who_name , who_flags , true )
if ( not meu_dono ) then --se n�o for um pet, adicionar no cache
misc_cache [ who_name ] = este_jogador
end
end
------------------------------------------------------------------------------------------------
--build containers on the fly
if ( not este_jogador.cc_break ) then
--constr�i aqui a tabela dele
este_jogador.cc_break = _detalhes : GetOrderNumber ( who_name )
este_jogador.cc_break_targets = { }
este_jogador.cc_break_spells = container_habilidades : NovoContainer ( container_misc )
este_jogador.cc_break_oque = { }
end
------------------------------------------------------------------------------------------------
--add amount
--update last event
este_jogador.last_event = _tempo
--combat cc break total
_current_total [ 4 ] . cc_break = _current_total [ 4 ] . cc_break + 1
if ( este_jogador.grupo ) then
_current_combat.totals_grupo [ 4 ] . cc_break = _current_combat.totals_grupo [ 4 ] . cc_break + 1
end
--add amount
este_jogador.cc_break = este_jogador.cc_break + 1
--broke what
este_jogador.cc_break_oque [ spellid ] = ( este_jogador.cc_break_oque [ spellid ] or 0 ) + 1
--actor targets
este_jogador.cc_break_targets [ alvo_name ] = ( este_jogador.cc_break_targets [ alvo_name ] or 0 ) + 1
--actor spells table
local spell = este_jogador.cc_break_spells . _ActorTable [ extraSpellID ]
if ( not spell ) then
spell = este_jogador.cc_break_spells : PegaHabilidade ( extraSpellID , true , token )
end
return spell_misc_func ( spell , alvo_serial , alvo_name , alvo_flags , who_name , token , spellid , spellname )
end
--serach key: ~dead ~death ~morte
function parser : dead ( token , time , who_serial , who_name , who_flags , alvo_serial , alvo_name , alvo_flags )
------------------------------------------------------------------------------------------------
--early checks and fixes
if ( not alvo_name ) then
return
end
------------------------------------------------------------------------------------------------
--build dead
local damageActor = _current_damage_container : GetActor ( alvo_name )
--check for outsiders
if ( _in_combat and alvo_flags and ( not damageActor or ( bitBand ( alvo_flags , 0x00000008 ) ~= 0 and not damageActor.grupo ) ) ) then
--outsider death while in combat
--rules for specific encounters
if ( _current_encounter_id == 2412 ) then --The Council of Blood --REMOVE ON v10.0
if ( not Details.exp90temp . delete_damage_TCOB ) then
return
end
--what boss died
local bossDeadNpcId = Details : GetNpcIdFromGuid ( alvo_serial )
if ( bossDeadNpcId ~= 166969 and bossDeadNpcId ~= 166970 and bossDeadNpcId ~= 166971 ) then
return
end
--[[
local unitId_BaronessFrieda = alvo_serial : match ( " 166969%-%w+$ " )
local unitId_LordStavros = alvo_serial : match ( " 166970%-%w+$ " )
local unitId_CastellanNiklaus = alvo_serial : match ( " 166971%-%w+$ " )
--]]
if ( bossDeadNpcId ) then
--iterate among boss unit ids
for i = 1 , 5 do
local unitId = " boss " .. i
if ( _G.UnitExists ( unitId ) ) then
local bossHealth = _G.UnitHealth ( unitId )
local bossName = _G.UnitName ( unitId )
local bossSerial = _G.UnitGUID ( unitId )
if ( bossHealth and bossHealth > 100000 ) then
if ( bossSerial ) then
local bossNpcId = Details : GetNpcIdFromGuid ( bossSerial )
if ( bossNpcId and bossNpcId ~= bossDeadNpcId ) then
--remove the damage done
local currentCombat = Details : GetCurrentCombat ( )
currentCombat : DeleteActor ( DETAILS_ATTRIBUTE_DAMAGE , bossName , false )
end
end
end
end
end
end
end
--frags
if ( _detalhes.only_pvp_frags and ( bitBand ( alvo_flags , 0x00000400 ) == 0 or ( bitBand ( alvo_flags , 0x00000040 ) == 0 and bitBand ( alvo_flags , 0x00000020 ) == 0 ) ) ) then --byte 2 = 4 (HOSTILE) byte 3 = 4 (OBJECT_TYPE_PLAYER)
return
end
if ( not _current_combat.frags [ alvo_name ] ) then
_current_combat.frags [ alvo_name ] = 1
else
_current_combat.frags [ alvo_name ] = _current_combat.frags [ alvo_name ] + 1
end
_current_combat.frags_need_refresh = true
--player death
elseif ( not UnitIsFeignDeath ( alvo_name ) ) then
if (
--player in your group
( bitBand ( alvo_flags , AFFILIATION_GROUP ) ~= 0 or ( damageActor and damageActor.grupo ) ) and
--must be a player
bitBand ( alvo_flags , OBJECT_TYPE_PLAYER ) ~= 0 and
--must be in combat
_in_combat
) then
if ( ignore_death [ alvo_name ] ) then
ignore_death [ alvo_name ] = nil
return
end
_current_misc_container.need_refresh = true
--combat totals
_current_total [ 4 ] . dead = _current_total [ 4 ] . dead + 1
_current_gtotal [ 4 ] . dead = _current_gtotal [ 4 ] . dead + 1
--main actor no container de misc que ir� armazenar a morte
local thisPlayer , meu_dono = misc_cache [ alvo_name ]
if ( not thisPlayer ) then --pode ser um desconhecido ou um pet
thisPlayer , meu_dono , who_name = _current_misc_container : PegarCombatente ( alvo_serial , alvo_name , alvo_flags , true )
if ( not meu_dono ) then --se n�o for um pet, adicionar no cache
misc_cache [ alvo_name ] = thisPlayer
end
end
--objeto da morte
local esta_morte = { }
--add events
local t = last_events_cache [ alvo_name ]
if ( not t ) then
t = _current_combat : CreateLastEventsTable ( alvo_name )
end
--lesses index = older / higher index = newer
local last_index = t.n --or 'next index'
if ( last_index < _death_event_amt + 1 and not t [ last_index ] [ 4 ] ) then
for i = 1 , last_index - 1 do
if ( t [ i ] [ 4 ] and t [ i ] [ 4 ] + _death_event_amt > time ) then
tinsert ( esta_morte , t [ i ] )
end
end
else
for i = last_index , _death_event_amt do --next index to 16
if ( t [ i ] [ 4 ] and t [ i ] [ 4 ] + _death_event_amt > time ) then
tinsert ( esta_morte , t [ i ] )
end
end
for i = 1 , last_index - 1 do --1 to latest index
if ( t [ i ] [ 4 ] and t [ i ] [ 4 ] + _death_event_amt > time ) then
tinsert ( esta_morte , t [ i ] )
end
end
end
if ( thisPlayer.last_cooldown ) then
local t = { }
t [ 1 ] = 3 --true if this is a damage || false for healing || 1 for cooldown usage || 2 for last cooldown
t [ 2 ] = thisPlayer.last_cooldown [ 2 ] --spellid || false if this is a battle ress line
t [ 3 ] = 1 --amount of damage or healing
t [ 4 ] = thisPlayer.last_cooldown [ 1 ] --parser time
t [ 5 ] = 0 --current unit heal
t [ 6 ] = alvo_name --source name
esta_morte [ # esta_morte + 1 ] = t
else
local t = { }
t [ 1 ] = 3 --true if this is a damage || false for healing || 1 for cooldown usage || 2 for last cooldown
t [ 2 ] = 0 --spellid || false if this is a battle ress line
t [ 3 ] = 0 --amount of damage or healing
t [ 4 ] = 0 --parser time
t [ 5 ] = 0 --current unit heal
t [ 6 ] = alvo_name --source name
esta_morte [ # esta_morte + 1 ] = t
end
local decorrido = GetTime ( ) - _current_combat : GetStartTime ( )
local minutos , segundos = floor ( decorrido / 60 ) , floor ( decorrido % 60 )
local maxHealth
if ( thisPlayer.arena_enemy ) then
--this is an arena enemy, get the heal with the unit Id
local unitId = _detalhes.arena_enemies [ thisPlayer.nome ]
if ( not unitId ) then
unitId = Details : GuessArenaEnemyUnitId ( thisPlayer.nome )
end
if ( unitId ) then
maxHealth = UnitHealthMax ( unitId )
end
if ( not maxHealth ) then
maxHealth = 0
end
else
maxHealth = UnitHealthMax ( thisPlayer.nome )
end
local t = { esta_morte , time , thisPlayer.nome , thisPlayer.classe , maxHealth , minutos .. " m " .. segundos .. " s " , [ " dead " ] = true , [ " last_cooldown " ] = thisPlayer.last_cooldown , [ " dead_at " ] = decorrido }
tinsert ( _current_combat.last_events_tables , # _current_combat.last_events_tables + 1 , t )
if ( _hook_deaths ) then
--send event to registred functions
local deathTime = GetTime ( ) - _current_combat : GetStartTime ( )
for _ , func in ipairs ( _hook_deaths_container ) do
local copiedDeathTable = Details.CopyTable ( t )
local successful , errortext = pcall ( func , nil , token , time , who_serial , who_name , who_flags , alvo_serial , alvo_name , alvo_flags , copiedDeathTable , thisPlayer.last_cooldown , deathTime , maxHealth )
if ( not successful ) then
_detalhes : Msg ( " error occurred on a death hook function: " , errortext )
end
end
end
--check if this is a mythic+ run for overall deaths
local mythicLevel = C_ChallengeMode and C_ChallengeMode.GetActiveKeystoneInfo ( ) --classic wow doesn't not have C_ChallengeMode API
if ( mythicLevel and type ( mythicLevel ) == " number " and mythicLevel >= 2 ) then --several checks to be future proof
--more checks for integrity
if ( _detalhes.tabela_overall and _detalhes.tabela_overall . last_events_tables ) then
--this is a mythic dungeon run, add the death to overall data
--need to adjust the time of death, since this will show all deaths in the mythic run
--first copy the table
local overallDeathTable = DetailsFramework.table . copy ( { } , t )
--get the elapsed time
local timeElapsed = GetTime ( ) - _detalhes.tabela_overall : GetStartTime ( )
local minutos , segundos = floor ( timeElapsed / 60 ) , floor ( timeElapsed % 60 )
overallDeathTable [ 6 ] = minutos .. " m " .. segundos .. " s "
overallDeathTable.dead_at = timeElapsed
tinsert ( _detalhes.tabela_overall . last_events_tables , # _detalhes.tabela_overall . last_events_tables + 1 , overallDeathTable )
end
end
--remove the player death events from the cache
last_events_cache [ alvo_name ] = nil
end
end
end
function parser : environment ( token , time , who_serial , who_name , who_flags , alvo_serial , alvo_name , alvo_flags , alvo_flags2 , env_type , amount )
local spelid
if ( env_type == " Falling " ) then
who_name = ENVIRONMENTAL_FALLING_NAME
spelid = 3
elseif ( env_type == " Drowning " ) then
who_name = ENVIRONMENTAL_DROWNING_NAME
spelid = 4
elseif ( env_type == " Fatigue " ) then
who_name = ENVIRONMENTAL_FATIGUE_NAME
spelid = 5
elseif ( env_type == " Fire " ) then
who_name = ENVIRONMENTAL_FIRE_NAME
spelid = 6
elseif ( env_type == " Lava " ) then
who_name = ENVIRONMENTAL_LAVA_NAME
spelid = 7
elseif ( env_type == " Slime " ) then
who_name = ENVIRONMENTAL_SLIME_NAME
spelid = 8
end
return parser : spell_dmg ( token , time , who_serial , who_name , who_flags , alvo_serial , alvo_name , alvo_flags , alvo_flags2 , spelid or 1 , env_type , 00000003 , amount , - 1 , 1 ) --localize-me
end
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--core
function parser : WipeSourceCache ( )
wipe ( monk_guard_talent )
end
local token_list = {
-- neutral
[ " SPELL_SUMMON " ] = parser.summon ,
--["SPELL_CAST_FAILED"] = parser.spell_fail
}
--serach key: ~capture
_detalhes.capture_types = { " damage " , " heal " , " energy " , " miscdata " , " aura " , " spellcast " }
_detalhes.capture_schedules = { }
function _detalhes : CaptureIsAllEnabled ( )
for _ , _thisType in ipairs ( _detalhes.capture_types ) do
if ( not _detalhes.capture_real [ _thisType ] ) then
return false
end
end
return true
end
function _detalhes : CaptureIsEnabled ( capture )
if ( _detalhes.capture_real [ capture ] ) then
return true
end
return false
end
function _detalhes : CaptureRefresh ( )
for _ , _thisType in ipairs ( _detalhes.capture_types ) do
if ( _detalhes.capture_current [ _thisType ] ) then
_detalhes : CaptureEnable ( _thisType )
else
_detalhes : CaptureDisable ( _thisType )
end
end
end
function _detalhes : CaptureGet ( capture_type )
return _detalhes.capture_real [ capture_type ]
end
function _detalhes : CaptureSet ( on_off , capture_type , real , time )
if ( on_off == nil ) then
on_off = _detalhes.capture_real [ capture_type ]
end
if ( real ) then
--hard switch
_detalhes.capture_real [ capture_type ] = on_off
_detalhes.capture_current [ capture_type ] = on_off
else
--soft switch
_detalhes.capture_current [ capture_type ] = on_off
if ( time ) then
local schedule_id = math.random ( 1 , 10000000 )
local new_schedule = _detalhes : ScheduleTimer ( " CaptureTimeout " , time , { capture_type , schedule_id } )
tinsert ( _detalhes.capture_schedules , { new_schedule , schedule_id } )
end
end
_detalhes : CaptureRefresh ( )
end
function _detalhes : CancelAllCaptureSchedules ( )
for i = 1 , # _detalhes.capture_schedules do
local schedule_table , schedule_id = unpack ( _detalhes.capture_schedules [ i ] )
_detalhes : CancelTimer ( schedule_table )
end
wipe ( _detalhes.capture_schedules )
end
function _detalhes : CaptureTimeout ( table )
local capture_type , schedule_id = unpack ( table )
_detalhes.capture_current [ capture_type ] = _detalhes.capture_real [ capture_type ]
_detalhes : CaptureRefresh ( )
for index , table in ipairs ( _detalhes.capture_schedules ) do
local id = table [ 2 ]
if ( schedule_id == id ) then
tremove ( _detalhes.capture_schedules , index )
break
end
end
end
function _detalhes : CaptureDisable ( capture_type )
capture_type = string.lower ( capture_type )
if ( capture_type == " damage " ) then
token_list [ " SPELL_PERIODIC_DAMAGE " ] = nil
token_list [ " SPELL_EXTRA_ATTACKS " ] = nil
token_list [ " SPELL_DAMAGE " ] = nil
token_list [ " SWING_DAMAGE " ] = nil
token_list [ " RANGE_DAMAGE " ] = nil
token_list [ " DAMAGE_SHIELD " ] = nil
token_list [ " DAMAGE_SPLIT " ] = nil
token_list [ " RANGE_MISSED " ] = nil
token_list [ " SWING_MISSED " ] = nil
token_list [ " SPELL_MISSED " ] = nil
token_list [ " SPELL_BUILDING_MISSED " ] = nil
token_list [ " SPELL_PERIODIC_MISSED " ] = nil
token_list [ " DAMAGE_SHIELD_MISSED " ] = nil
token_list [ " ENVIRONMENTAL_DAMAGE " ] = nil
token_list [ " SPELL_BUILDING_DAMAGE " ] = nil
elseif ( capture_type == " heal " ) then
token_list [ " SPELL_HEAL " ] = nil
token_list [ " SPELL_PERIODIC_HEAL " ] = nil
token_list [ " SPELL_HEAL_ABSORBED " ] = nil
token_list [ " SPELL_ABSORBED " ] = nil
_recording_healing = false
elseif ( capture_type == " aura " ) then
token_list [ " SPELL_AURA_APPLIED " ] = parser.buff
token_list [ " SPELL_AURA_REMOVED " ] = parser.unbuff
token_list [ " SPELL_AURA_REFRESH " ] = parser.buff_refresh
token_list [ " SPELL_AURA_APPLIED_DOSE " ] = parser.buff_refresh
_recording_buffs_and_debuffs = false
elseif ( capture_type == " energy " ) then
token_list [ " SPELL_ENERGIZE " ] = nil
token_list [ " SPELL_PERIODIC_ENERGIZE " ] = nil
elseif ( capture_type == " spellcast " ) then
token_list [ " SPELL_CAST_SUCCESS " ] = nil
elseif ( capture_type == " miscdata " ) then
-- dispell
token_list [ " SPELL_DISPEL " ] = nil
token_list [ " SPELL_STOLEN " ] = nil
-- cc broke
token_list [ " SPELL_AURA_BROKEN " ] = nil
token_list [ " SPELL_AURA_BROKEN_SPELL " ] = nil
-- ress
token_list [ " SPELL_RESURRECT " ] = nil
-- interrupt
token_list [ " SPELL_INTERRUPT " ] = nil
-- dead
token_list [ " UNIT_DIED " ] = nil
token_list [ " UNIT_DESTROYED " ] = nil
end
end
--SPELL_DRAIN --need research
--SPELL_LEECH --need research
--SPELL_PERIODIC_DRAIN --need research
--SPELL_PERIODIC_LEECH --need research
--SPELL_DISPEL_FAILED --need research
--SPELL_BUILDING_HEAL --need research
function _detalhes : CaptureEnable ( capture_type )
capture_type = string.lower ( capture_type )
--retail
if ( capture_type == " damage " ) then
token_list [ " SPELL_PERIODIC_DAMAGE " ] = parser.spell_dmg
token_list [ " SPELL_EXTRA_ATTACKS " ] = parser.spell_dmg_extra_attacks
token_list [ " SPELL_DAMAGE " ] = parser.spell_dmg
token_list [ " SPELL_BUILDING_DAMAGE " ] = parser.spell_dmg
token_list [ " SWING_DAMAGE " ] = parser.swing
token_list [ " RANGE_DAMAGE " ] = parser.range
token_list [ " DAMAGE_SHIELD " ] = parser.spell_dmg
token_list [ " DAMAGE_SPLIT " ] = parser.spell_dmg
token_list [ " RANGE_MISSED " ] = parser.rangemissed
token_list [ " SWING_MISSED " ] = parser.swingmissed
token_list [ " SPELL_MISSED " ] = parser.missed
token_list [ " SPELL_PERIODIC_MISSED " ] = parser.missed
token_list [ " SPELL_BUILDING_MISSED " ] = parser.missed
token_list [ " DAMAGE_SHIELD_MISSED " ] = parser.missed
token_list [ " ENVIRONMENTAL_DAMAGE " ] = parser.environment
elseif ( capture_type == " heal " ) then
token_list [ " SPELL_HEAL " ] = parser.heal
token_list [ " SPELL_PERIODIC_HEAL " ] = parser.heal
token_list [ " SPELL_HEAL_ABSORBED " ] = parser.heal_denied
token_list [ " SPELL_ABSORBED " ] = parser.heal_absorb
_recording_healing = true
elseif ( capture_type == " aura " ) then
token_list [ " SPELL_AURA_APPLIED " ] = parser.buff
token_list [ " SPELL_AURA_REMOVED " ] = parser.unbuff
token_list [ " SPELL_AURA_REFRESH " ] = parser.buff_refresh
token_list [ " SPELL_AURA_APPLIED_DOSE " ] = parser.buff_refresh
_recording_buffs_and_debuffs = true
elseif ( capture_type == " energy " ) then
token_list [ " SPELL_ENERGIZE " ] = parser.energize
token_list [ " SPELL_PERIODIC_ENERGIZE " ] = parser.energize
elseif ( capture_type == " spellcast " ) then
token_list [ " SPELL_CAST_SUCCESS " ] = parser.spellcast
elseif ( capture_type == " miscdata " ) then
-- dispell
token_list [ " SPELL_DISPEL " ] = parser.dispell
token_list [ " SPELL_STOLEN " ] = parser.dispell
-- cc broke
token_list [ " SPELL_AURA_BROKEN " ] = parser.break_cc
token_list [ " SPELL_AURA_BROKEN_SPELL " ] = parser.break_cc
-- ress
token_list [ " SPELL_RESURRECT " ] = parser.ress
-- interrupt
token_list [ " SPELL_INTERRUPT " ] = parser.interrupt
-- dead
token_list [ " UNIT_DIED " ] = parser.dead
token_list [ " UNIT_DESTROYED " ] = parser.dead
end
end
parser.original_functions = {
[ " spell_dmg " ] = parser.spell_dmg ,
[ " spell_dmg_extra_attacks " ] = parser.spell_dmg_extra_attacks ,
[ " swing " ] = parser.swing ,
[ " range " ] = parser.range ,
[ " rangemissed " ] = parser.rangemissed ,
[ " swingmissed " ] = parser.swingmissed ,
[ " missed " ] = parser.missed ,
[ " environment " ] = parser.environment ,
[ " heal " ] = parser.heal ,
[ " heal_absorb " ] = parser.heal_absorb ,
[ " heal_denied " ] = parser.heal_denied ,
[ " buff " ] = parser.buff ,
[ " unbuff " ] = parser.unbuff ,
[ " buff_refresh " ] = parser.buff_refresh ,
[ " energize " ] = parser.energize ,
[ " spellcast " ] = parser.spellcast ,
[ " dispell " ] = parser.dispell ,
[ " break_cc " ] = parser.break_cc ,
[ " ress " ] = parser.ress ,
[ " interrupt " ] = parser.interrupt ,
[ " dead " ] = parser.dead ,
}
function parser : SetParserFunction ( token , func )
if ( parser.original_functions [ token ] ) then
if ( type ( func ) == " function " ) then
parser [ token ] = func
else
parser [ token ] = parser.original_functions [ token ]
end
parser : RefreshFunctions ( )
else
return _detalhes : Msg ( " Invalid Token for SetParserFunction. " )
end
end
local all_parser_tokens = {
[ " SPELL_PERIODIC_DAMAGE " ] = " spell_dmg " ,
[ " SPELL_EXTRA_ATTACKS " ] = " spell_dmg_extra_attacks " ,
[ " SPELL_DAMAGE " ] = " spell_dmg " ,
[ " SPELL_BUILDING_DAMAGE " ] = " spell_dmg " ,
[ " SWING_DAMAGE " ] = " swing " ,
[ " RANGE_DAMAGE " ] = " range " ,
[ " DAMAGE_SHIELD " ] = " spell_dmg " ,
[ " DAMAGE_SPLIT " ] = " spell_dmg " ,
[ " RANGE_MISSED " ] = " rangemissed " ,
[ " SWING_MISSED " ] = " swingmissed " ,
[ " SPELL_MISSED " ] = " missed " ,
[ " SPELL_PERIODIC_MISSED " ] = " missed " ,
[ " SPELL_BUILDING_MISSED " ] = " missed " ,
[ " DAMAGE_SHIELD_MISSED " ] = " missed " ,
[ " ENVIRONMENTAL_DAMAGE " ] = " environment " ,
[ " SPELL_HEAL " ] = " heal " ,
[ " SPELL_PERIODIC_HEAL " ] = " heal " ,
[ " SPELL_HEAL_ABSORBED " ] = " heal_denied " ,
[ " SPELL_ABSORBED " ] = " heal_absorb " ,
[ " SPELL_AURA_APPLIED " ] = " buff " ,
[ " SPELL_AURA_REMOVED " ] = " unbuff " ,
[ " SPELL_AURA_REFRESH " ] = " buff_refresh " ,
[ " SPELL_AURA_APPLIED_DOSE " ] = " buff_refresh " ,
[ " SPELL_ENERGIZE " ] = " energize " ,
[ " SPELL_PERIODIC_ENERGIZE " ] = " energize " ,
[ " SPELL_CAST_SUCCESS " ] = " spellcast " ,
[ " SPELL_DISPEL " ] = " dispell " ,
[ " SPELL_STOLEN " ] = " dispell " ,
[ " SPELL_AURA_BROKEN " ] = " break_cc " ,
[ " SPELL_AURA_BROKEN_SPELL " ] = " break_cc " ,
[ " SPELL_RESURRECT " ] = " ress " ,
[ " SPELL_INTERRUPT " ] = " interrupt " ,
[ " UNIT_DIED " ] = " dead " ,
[ " UNIT_DESTROYED " ] = " dead " ,
}
function parser : RefreshFunctions ( )
for CLUE_ID , token in pairs ( all_parser_tokens ) do
if ( token_list [ CLUE_ID ] ) then --not disabled
token_list [ CLUE_ID ] = parser [ token ]
end
end
end
function _detalhes : CallWipe ( from_slash )
if ( _detalhes.wipe_called ) then
if ( from_slash ) then
return _detalhes : Msg ( Loc [ " STRING_WIPE_ERROR1 " ] )
else
return
end
elseif ( not _detalhes.encounter_table . id ) then
if ( from_slash ) then
return _detalhes : Msg ( Loc [ " STRING_WIPE_ERROR2 " ] )
else
return
end
end
local eTable = _detalhes.encounter_table
--finish the encounter
local successful_ended = _detalhes.parser_functions : ENCOUNTER_END ( eTable.id , eTable.name , eTable.diff , eTable.size , 0 )
if ( successful_ended ) then
--we wiped
_detalhes.wipe_called = true
--cancel the on going captures schedules
_detalhes : CancelAllCaptureSchedules ( )
--disable it
_detalhes : CaptureSet ( false , " damage " , false )
_detalhes : CaptureSet ( false , " energy " , false )
_detalhes : CaptureSet ( false , " aura " , false )
_detalhes : CaptureSet ( false , " energy " , false )
_detalhes : CaptureSet ( false , " spellcast " , false )
if ( from_slash ) then
if ( UnitIsGroupLeader ( " player " ) ) then
_detalhes : SendHomeRaidData ( " WI " )
end
end
local lower_instance = _detalhes : GetLowerInstanceNumber ( )
if ( lower_instance ) then
lower_instance = _detalhes : GetInstance ( lower_instance )
lower_instance : InstanceAlert ( Loc [ " STRING_WIPE_ALERT " ] , { [[Interface\CHARACTERFRAME\UI-StateIcon]] , 18 , 18 , false , 0.5 , 1 , 0 , 0.5 } , 4 )
end
else
if ( from_slash ) then
return _detalhes : Msg ( Loc [ " STRING_WIPE_ERROR3 " ] )
else
return
end
end
end
-- PARSER
--serach key: ~parser ~events ~start ~inicio
function _detalhes : FlagCurrentCombat ( )
if ( _detalhes.is_in_battleground ) then
_detalhes.tabela_vigente . pvp = true
_detalhes.tabela_vigente . is_pvp = { name = _detalhes.zone_name , mapid = _detalhes.zone_id }
elseif ( _detalhes.is_in_arena ) then
_detalhes.tabela_vigente . arena = true
_detalhes.tabela_vigente . is_arena = { name = _detalhes.zone_name , zone = _detalhes.zone_name , mapid = _detalhes.zone_id }
end
end
function _detalhes : GetZoneType ( )
return _detalhes.zone_type
end
function _detalhes . parser_functions : ZONE_CHANGED_NEW_AREA ( ... )
return Details.Schedules . After ( 1 , Details.Check_ZONE_CHANGED_NEW_AREA )
end
--~zone ~area
function _detalhes : Check_ZONE_CHANGED_NEW_AREA ( )
local zoneName , zoneType , _ , _ , _ , _ , _ , zoneMapID = GetInstanceInfo ( )
_detalhes.zone_type = zoneType
_detalhes.zone_id = zoneMapID
_detalhes.zone_name = zoneName
_in_resting_zone = IsResting ( )
parser : WipeSourceCache ( )
_is_in_instance = false
if ( zoneType == " party " or zoneType == " raid " ) then
_is_in_instance = true
if ( DetailsFramework.IsDragonflight ( ) ) then
Details : Msg ( " friendly reminder to enabled combat logs (/combatlog) if you're recording them (Dragonflight Beta). " )
Details : Msg ( " and if you wanna help, you may post them on Details! discord as well. " )
end
end
if ( _detalhes.last_zone_type ~= zoneType ) then
_detalhes : SendEvent ( " ZONE_TYPE_CHANGED " , nil , zoneType )
_detalhes.last_zone_type = zoneType
for index , instancia in ipairs ( _detalhes.tabela_instancias ) do
if ( instancia.ativa ) then
instancia : AdjustAlphaByContext ( true )
end
end
end
_detalhes.time_type = _detalhes.time_type_original
if ( _detalhes.debug ) then
_detalhes : Msg ( " (debug) zone change: " , _detalhes.zone_name , " is a " , _detalhes.zone_type , " zone. " )
end
if ( _detalhes.is_in_arena and zoneType ~= " arena " ) then
_detalhes : LeftArena ( )
end
--check if the player left a battleground
if ( _detalhes.is_in_battleground and zoneType ~= " pvp " ) then
_detalhes.pvp_parser_frame : StopBgUpdater ( )
_detalhes.is_in_battleground = nil
_detalhes.time_type = _detalhes.time_type_original
end
if ( zoneType == " pvp " ) then --battlegrounds
if ( _detalhes.debug ) then
_detalhes : Msg ( " (debug) zone type is now 'pvp'. " )
end
if ( not _detalhes.is_in_battleground and _detalhes.overall_clear_pvp ) then
_detalhes.tabela_historico : resetar_overall ( )
end
_detalhes.is_in_battleground = true
if ( _in_combat and not _current_combat.pvp ) then
_detalhes : SairDoCombate ( )
end
if ( not _in_combat ) then
_detalhes : EntrarEmCombate ( )
end
_current_combat.pvp = true
_current_combat.is_pvp = { name = zoneName , mapid = zoneMapID }
if ( _detalhes.use_battleground_server_parser ) then
if ( _detalhes.time_type == 1 ) then
_detalhes.time_type_original = 1
_detalhes.time_type = 2
end
_detalhes.pvp_parser_frame : StartBgUpdater ( )
else
if ( _detalhes.force_activity_time_pvp ) then
_detalhes.time_type_original = _detalhes.time_type
_detalhes.time_type = 1
end
end
Details.lastBattlegroundStartTime = GetTime ( )
elseif ( zoneType == " arena " ) then
if ( _detalhes.debug ) then
_detalhes : Msg ( " (debug) zone type is now 'arena'. " )
end
if ( _detalhes.force_activity_time_pvp ) then
_detalhes.time_type_original = _detalhes.time_type
_detalhes.time_type = 1
end
if ( not _detalhes.is_in_arena ) then
if ( _detalhes.overall_clear_pvp ) then
_detalhes.tabela_historico : resetar_overall ( )
end
--reset spec cache if broadcaster requested
if ( _detalhes.streamer_config . reset_spec_cache ) then
wipe ( _detalhes.cached_specs )
end
end
_detalhes.is_in_arena = true
_detalhes : EnteredInArena ( )
else
local inInstance = IsInInstance ( )
if ( ( zoneType == " raid " or zoneType == " party " ) and inInstance ) then
_detalhes : CheckForAutoErase ( zoneMapID )
--if the current raid is current tier raid, pre-load the storage database
if ( zoneType == " raid " ) then
if ( _detalhes.InstancesToStoreData [ zoneMapID ] ) then
_detalhes.ScheduleLoadStorage ( )
end
end
end
if ( _detalhes : IsInInstance ( ) ) then
_detalhes.last_instance = zoneMapID
end
--if (_current_combat.pvp) then
-- _current_combat.pvp = false
--end
end
_detalhes : DispatchAutoRunCode ( " on_zonechanged " )
_detalhes : SchedulePetUpdate ( 7 )
_detalhes : CheckForPerformanceProfile ( )
end
function _detalhes . parser_functions : PLAYER_ENTERING_WORLD ( )
return _detalhes.parser_functions : ZONE_CHANGED_NEW_AREA ( )
end
-- ~encounter
--ENCOUNTER START
function _detalhes . parser_functions : ENCOUNTER_START ( ... )
if ( _detalhes.debug ) then
_detalhes : Msg ( " (debug) |cFFFFFF00ENCOUNTER_START|r event triggered. " )
end
_detalhes.latest_ENCOUNTER_END = _detalhes.latest_ENCOUNTER_END or 0
if ( _detalhes.latest_ENCOUNTER_END + 10 > GetTime ( ) ) then
return
end
--leave the current combat when the encounter start, if is doing a mythic plus dungeons, check if the options allows to create a dedicated segment for the boss fight
if ( ( _in_combat and not _detalhes.tabela_vigente . is_boss ) and ( not _detalhes.MythicPlus . Started or _detalhes.mythic_plus . boss_dedicated_segment ) ) then
_detalhes : SairDoCombate ( )
end
local encounterID , encounterName , difficultyID , raidSize = select ( 1 , ... )
local zoneName , _ , _ , _ , _ , _ , _ , zoneMapID = GetInstanceInfo ( )
if ( _detalhes.InstancesToStoreData [ zoneMapID ] ) then
Details.current_exp_raid_encounters [ encounterID ] = true
end
if ( not _detalhes.WhoAggroTimer and _detalhes.announce_firsthit . enabled ) then
_detalhes.WhoAggroTimer = C_Timer.NewTimer ( 0.5 , who_aggro )
end
if ( IsInGuild ( ) and IsInRaid ( ) and _detalhes.announce_damagerecord . enabled and _detalhes.StorageLoaded ) then
_detalhes.TellDamageRecord = C_Timer.NewTimer ( 0.6 , _detalhes.PrintEncounterRecord )
_detalhes.TellDamageRecord . Boss = encounterID
_detalhes.TellDamageRecord . Diff = difficultyID
end
_current_encounter_id = encounterID
_detalhes.boss1_health_percent = 1
local dbm_mod , dbm_time = _detalhes.encounter_table . DBM_Mod , _detalhes.encounter_table . DBM_ModTime
wipe ( _detalhes.encounter_table )
_detalhes.encounter_table . phase = 1
--remove on 10.0
--if (encounterID == 2430) then --Painsmith Raznal
spikeball_damage_cache = {
npc_cache = { } ,
ignore_spikeballs = 0 ,
}
--end
--
--store the encounter time inside the encounter table for the encounter plugin
_detalhes.encounter_table . start = GetTime ( )
_detalhes.encounter_table [ " end " ] = nil
-- local encounterID = Details.encounter_table.id
_detalhes.encounter_table . id = encounterID
_detalhes.encounter_table . name = encounterName
_detalhes.encounter_table . diff = difficultyID
_detalhes.encounter_table . size = raidSize
_detalhes.encounter_table . zone = zoneName
_detalhes.encounter_table . mapid = zoneMapID
if ( dbm_mod and dbm_time == time ( ) ) then --pode ser time() � usado no start pra saber se foi no mesmo segundo.
_detalhes.encounter_table . DBM_Mod = dbm_mod
end
local encounter_start_table = _detalhes : GetEncounterStartInfo ( zoneMapID , encounterID )
if ( encounter_start_table ) then
if ( encounter_start_table.delay ) then
if ( type ( encounter_start_table.delay ) == " function " ) then
local delay = encounter_start_table.delay ( )
if ( delay ) then
--_detalhes.encounter_table ["start"] = time() + delay
_detalhes.encounter_table [ " start " ] = GetTime ( ) + delay
end
else
--_detalhes.encounter_table ["start"] = time() + encounter_start_table.delay
_detalhes.encounter_table [ " start " ] = GetTime ( ) + encounter_start_table.delay
end
end
if ( encounter_start_table.func ) then
encounter_start_table : func ( )
end
end
local encounter_table , boss_index = _detalhes : GetBossEncounterDetailsFromEncounterId ( zoneMapID , encounterID )
if ( encounter_table ) then
_detalhes.encounter_table . index = boss_index
end
_detalhes : SendEvent ( " COMBAT_ENCOUNTER_START " , nil , ... )
end
--ENCOUNRTER_END
function _detalhes . parser_functions : ENCOUNTER_END ( ... )
if ( _detalhes.debug ) then
_detalhes : Msg ( " (debug) |cFFFFFF00ENCOUNTER_END|r event triggered. " )
end
_current_encounter_id = nil
local _ , instanceType = GetInstanceInfo ( ) --let's make sure it isn't a dungeon
if ( _detalhes.zone_type == " party " or instanceType == " party " ) then
if ( _detalhes.debug ) then
_detalhes : Msg ( " (debug) the zone type is 'party', ignoring ENCOUNTER_END. " )
end
end
local encounterID , encounterName , difficultyID , raidSize , endStatus = select ( 1 , ... )
if ( not _detalhes.encounter_table . start ) then
Details : Msg ( " encounter table without start time. " )
return
end
_detalhes.latest_ENCOUNTER_END = _detalhes.latest_ENCOUNTER_END or 0
if ( _detalhes.latest_ENCOUNTER_END + 15 > GetTime ( ) ) then
return
end
_detalhes.latest_ENCOUNTER_END = GetTime ( )
_detalhes.encounter_table [ " end " ] = GetTime ( ) -- 0.351
local _ , _ , _ , _ , _ , _ , _ , zoneMapID = GetInstanceInfo ( )
if ( _in_combat ) then
if ( endStatus == 1 ) then
_detalhes.encounter_table . kill = true
_detalhes : SairDoCombate ( true , { encounterID , encounterName , difficultyID , raidSize , endStatus } ) --killed
else
_detalhes.encounter_table . kill = false
_detalhes : SairDoCombate ( false , { encounterID , encounterName , difficultyID , raidSize , endStatus } ) --wipe
end
else
if ( ( _detalhes.tabela_vigente : GetEndTime ( ) or 0 ) + 2 >= _detalhes.encounter_table [ " end " ] ) then
_detalhes.tabela_vigente : SetStartTime ( _detalhes.encounter_table [ " start " ] )
_detalhes.tabela_vigente : SetEndTime ( _detalhes.encounter_table [ " end " ] )
_detalhes : RefreshMainWindow ( - 1 , true )
end
end
_detalhes : SendEvent ( " COMBAT_ENCOUNTER_END " , nil , ... )
wipe ( _detalhes.encounter_table )
wipe ( bargastBuffs ) --remove on 10.0
wipe ( necro_cheat_deaths ) --remove on 10.0
wipe ( dk_pets_cache.army )
wipe ( dk_pets_cache.apoc )
--remove on 10.0 spikeball from painsmith
spikeball_damage_cache = {
npc_cache = { } ,
ignore_spikeballs = 0 ,
}
return true
end
function _detalhes . parser_functions : UNIT_PET ( ... )
_detalhes.container_pets : Unpet ( ... )
_detalhes : SchedulePetUpdate ( 1 )
end
function _detalhes . parser_functions : PLAYER_REGEN_DISABLED ( ... )
if ( _detalhes.zone_type == " pvp " and not _detalhes.use_battleground_server_parser ) then
if ( _in_combat ) then
_detalhes : SairDoCombate ( )
end
_detalhes : EntrarEmCombate ( )
end
if ( not _detalhes : CaptureGet ( " damage " ) ) then
_detalhes : EntrarEmCombate ( )
end
--essa parte do solo mode ainda sera usada?
if ( _detalhes.solo and _detalhes.PluginCount . SOLO > 0 ) then --solo mode
local esta_instancia = _detalhes.tabela_instancias [ _detalhes.solo ]
esta_instancia.atualizando = true
end
for index , instancia in ipairs ( _detalhes.tabela_instancias ) do
if ( instancia.ativa ) then --1 = none, we doesn't need to call
instancia : AdjustAlphaByContext ( true )
end
end
_detalhes : DispatchAutoRunCode ( " on_entercombat " )
_detalhes.tabela_vigente . CombatStartedAt = GetTime ( )
end
--in case the player left the raid during the encounter
local check_for_encounter_end = function ( )
if ( not _current_encounter_id ) then
return
end
if ( IsInRaid ( ) ) then
--raid
local inCombat = false
for i = 1 , GetNumGroupMembers ( ) do
if ( UnitAffectingCombat ( " raid " .. i ) ) then
inCombat = true
break
end
end
if ( not inCombat ) then
_current_encounter_id = nil
end
elseif ( IsInGroup ( ) ) then
--party (dungeon)
local inCombat = false
for i = 1 , GetNumGroupMembers ( ) - 1 do
if ( UnitAffectingCombat ( " party " .. i ) ) then
inCombat = true
break
end
end
if ( not inCombat ) then
_current_encounter_id = nil
end
else
_current_encounter_id = nil
end
end
--this function is guaranteed to run after a combat is done
--can also run when the player leaves combat state (regen enabled)
function _detalhes : RunScheduledEventsAfterCombat ( OnRegenEnabled )
if ( _detalhes.debug ) then
_detalhes : Msg ( " (debug) running scheduled events after combat end. " )
end
TBC_JudgementOfLightCache = {
_damageCache = { }
}
--when the user requested data from the storage but is in combat lockdown
if ( _detalhes.schedule_storage_load ) then
_detalhes.schedule_storage_load = nil
_detalhes.ScheduleLoadStorage ( )
end
--store a boss encounter when out of combat since it might need to load the storage
if ( _detalhes.schedule_store_boss_encounter ) then
if ( not _detalhes.logoff_saving_data ) then
local successful , errortext = pcall ( Details.Database . StoreEncounter )
if ( not successful ) then
_detalhes : Msg ( " error occurred on Details.Database.StoreEncounter(): " , errortext )
end
end
_detalhes.schedule_store_boss_encounter = nil
end
if ( Details.schedule_store_boss_encounter_wipe ) then
if ( not _detalhes.logoff_saving_data ) then
local successful , errortext = pcall ( Details.Database . StoreWipe )
if ( not successful ) then
_detalhes : Msg ( " error occurred on Details.Database.StoreWipe(): " , errortext )
end
end
Details.schedule_store_boss_encounter_wipe = nil
end
--when a large amount of data has been removed and the player is in combat, schedule to run the hard garbage collector (the blizzard one, not the details! internal)
if ( _detalhes.schedule_hard_garbage_collect ) then
if ( _detalhes.debug ) then
_detalhes : Msg ( " (debug) found schedule collectgarbage(). " )
end
_detalhes.schedule_hard_garbage_collect = false
collectgarbage ( )
end
for index , instancia in ipairs ( _detalhes.tabela_instancias ) do
if ( instancia.ativa ) then --1 = none, we doesn't need to call
instancia : AdjustAlphaByContext ( true )
end
end
if ( not OnRegenEnabled ) then
wipe ( bitfield_swap_cache )
_detalhes : DispatchAutoRunCode ( " on_leavecombat " )
end
if ( _detalhes.solo and _detalhes.PluginCount . SOLO > 0 ) then --code too old and I don't have documentation for it
if ( _detalhes.SoloTables . Plugins [ _detalhes.SoloTables . Mode ] . Stop ) then
_detalhes.SoloTables . Plugins [ _detalhes.SoloTables . Mode ] . Stop ( )
end
end
--[=[ code maintenance: disabled deprecated code Feb 2022
--deprecated shcedules
do
if ( _detalhes.schedule_add_to_overall and # _detalhes.schedule_add_to_overall > 0 ) then --deprecated (combat are now added immediatelly since there's no script run too long)
if ( _detalhes.debug ) then
_detalhes : Msg ( " (debug) adding " , # _detalhes.schedule_add_to_overall , " combats in queue to overall data. " )
end
for i = # _detalhes.schedule_add_to_overall , 1 , - 1 do
local CombatToAdd = tremove ( _detalhes.schedule_add_to_overall , i )
if ( CombatToAdd ) then
_detalhes.historico : adicionar_overall ( CombatToAdd )
end
end
end
if ( _detalhes.schedule_mythicdungeon_trash_merge ) then --deprecated (combat are now added immediatelly since there's no script run too long)
_detalhes.schedule_mythicdungeon_trash_merge = nil
DetailsMythicPlusFrame.MergeTrashCleanup ( true )
end
if ( _detalhes.schedule_mythicdungeon_endtrash_merge ) then --deprecated (combat are now added immediatelly since there's no script run too long)
_detalhes.schedule_mythicdungeon_endtrash_merge = nil
DetailsMythicPlusFrame.MergeRemainingTrashAfterAllBossesDone ( )
end
if ( _detalhes.schedule_mythicdungeon_overallrun_merge ) then --deprecated (combat are now added immediatelly since there's no script run too long)
_detalhes.schedule_mythicdungeon_overallrun_merge = nil
DetailsMythicPlusFrame.MergeSegmentsOnEnd ( )
end
if ( _detalhes.schedule_flag_boss_components ) then --deprecated (combat are now added immediatelly since there's no script run too long)
_detalhes.schedule_flag_boss_components = false
_detalhes : FlagActorsOnBossFight ( )
end
if ( _detalhes.schedule_remove_overall ) then --deprecated (combat are now added immediatelly since there's no script run too long)
if ( _detalhes.debug ) then
_detalhes : Msg ( " (debug) found schedule overall data clean up. " )
end
_detalhes.schedule_remove_overall = false
_detalhes.tabela_historico : resetar_overall ( )
end
if ( _detalhes.wipe_called and false ) then --disabled
_detalhes.wipe_called = nil
_detalhes : CaptureSet ( nil , " damage " , true )
_detalhes : CaptureSet ( nil , " energy " , true )
_detalhes : CaptureSet ( nil , " aura " , true )
_detalhes : CaptureSet ( nil , " energy " , true )
_detalhes : CaptureSet ( nil , " spellcast " , true )
_detalhes : CaptureSet ( false , " damage " , false , 10 )
_detalhes : CaptureSet ( false , " energy " , false , 10 )
_detalhes : CaptureSet ( false , " aura " , false , 10 )
_detalhes : CaptureSet ( false , " energy " , false , 10 )
_detalhes : CaptureSet ( false , " spellcast " , false , 10 )
end
end
--]=]
end
function _detalhes . parser_functions : CHALLENGE_MODE_START ( ... )
--send mythic dungeon start event
print ( " parser event " , " CHALLENGE_MODE_START " , ... )
local zoneName , instanceType , difficultyID , difficultyName , maxPlayers , dynamicDifficulty , isDynamic , instanceMapID , instanceGroupSize = GetInstanceInfo ( )
if ( difficultyID == 8 ) then
_detalhes : SendEvent ( " COMBAT_MYTHICDUNGEON_START " )
end
end
function _detalhes . parser_functions : CHALLENGE_MODE_COMPLETED ( ... )
--send mythic dungeon end event
local zoneName , instanceType , difficultyID , difficultyName , maxPlayers , dynamicDifficulty , isDynamic , instanceMapID , instanceGroupSize = GetInstanceInfo ( )
if ( difficultyID == 8 ) then
_detalhes : SendEvent ( " COMBAT_MYTHICDUNGEON_END " )
end
end
function _detalhes . parser_functions : PLAYER_REGEN_ENABLED ( ... )
if ( _detalhes.debug ) then
_detalhes : Msg ( " (debug) |cFFFFFF00PLAYER_REGEN_ENABLED|r event triggered. " )
print ( " combat lockdown: " , InCombatLockdown ( ) )
print ( " affecting combat: " , UnitAffectingCombat ( " player " ) )
if ( _current_encounter_id and IsInInstance ( ) ) then
print ( " has a encounter ID " )
print ( " player is dead: " , UnitHealth ( " player " ) < 1 )
end
end
--elapsed combat time
_detalhes.LatestCombatDone = GetTime ( )
_detalhes.tabela_vigente . CombatEndedAt = GetTime ( )
_detalhes.tabela_vigente . TotalElapsedCombatTime = _detalhes.tabela_vigente . CombatEndedAt - ( _detalhes.tabela_vigente . CombatStartedAt or 0 )
C_Timer.After ( 10 , check_for_encounter_end )
--playing alone, just finish the combat right now
if ( not IsInGroup ( ) and not IsInRaid ( ) ) then
_detalhes.tabela_vigente . playing_solo = true
_detalhes : SairDoCombate ( )
else
--is in a raid or party group
C_Timer.After ( 1 , function ( )
local inCombat
if ( IsInRaid ( ) ) then
--raid
local inCombat = false
for i = 1 , GetNumGroupMembers ( ) do
if ( UnitAffectingCombat ( " raid " .. i ) ) then
inCombat = true
break
end
end
if ( not inCombat ) then
_detalhes : RunScheduledEventsAfterCombat ( true )
end
elseif ( IsInGroup ( ) ) then
--party (dungeon)
local inCombat = false
for i = 1 , GetNumGroupMembers ( ) - 1 do
if ( UnitAffectingCombat ( " party " .. i ) ) then
inCombat = true
break
end
end
if ( not inCombat ) then
_detalhes : RunScheduledEventsAfterCombat ( true )
end
end
end )
end
end
function _detalhes . parser_functions : PLAYER_TALENT_UPDATE ( )
if ( IsInGroup ( ) or IsInRaid ( ) ) then
if ( _detalhes.SendTalentTimer and not _detalhes.SendTalentTimer : IsCancelled ( ) ) then
_detalhes.SendTalentTimer : Cancel ( )
end
_detalhes.SendTalentTimer = C_Timer.NewTimer ( 11 , function ( )
_detalhes : SendCharacterData ( )
end )
end
end
function _detalhes . parser_functions : PLAYER_SPECIALIZATION_CHANGED ( )
--some parts of details! does call this function, check first for past expansions
if ( DetailsFramework.IsTimewalkWoW ( ) ) then
return
end
local specIndex = DetailsFramework.GetSpecialization ( )
if ( specIndex ) then
local specID = DetailsFramework.GetSpecializationInfo ( specIndex )
if ( specID and specID ~= 0 ) then
local guid = UnitGUID ( " player " )
if ( guid ) then
_detalhes.cached_specs [ guid ] = specID
end
end
end
if ( IsInGroup ( ) or IsInRaid ( ) ) then
if ( _detalhes.SendTalentTimer and not _detalhes.SendTalentTimer : IsCancelled ( ) ) then
_detalhes.SendTalentTimer : Cancel ( )
end
_detalhes.SendTalentTimer = C_Timer.NewTimer ( 11 , function ( )
_detalhes : SendCharacterData ( )
end )
end
end
--this is mostly triggered when the player enters in a dual against another player
function _detalhes . parser_functions : UNIT_FACTION ( unit )
if ( true ) then
--disable until figure out how to make this work properlly
--at the moment this event is firing at bgs, arenas, etc making horde icons to show at random
return
end
--check if outdoors
--unit was nil, nameplate might bug here, it should track after the event
if ( _detalhes.zone_type == " none " and unit ) then
local serial = UnitGUID ( unit )
--the serial is valid and isn't THE player and the serial is from a player?
if ( serial and serial ~= UnitGUID ( " player " ) and serial : find ( " Player " ) ) then
_detalhes.duel_candidates [ serial ] = GetTime ( )
local playerName = _detalhes : GetCLName ( unit )
--check if the player is inside the current combat and flag the objects
if ( playerName and _current_combat ) then
local enemyPlayer1 = _current_combat : GetActor ( 1 , playerName )
local enemyPlayer2 = _current_combat : GetActor ( 2 , playerName )
local enemyPlayer3 = _current_combat : GetActor ( 3 , playerName )
local enemyPlayer4 = _current_combat : GetActor ( 4 , playerName )
if ( enemyPlayer1 ) then
--set to show when the player is solo play
enemyPlayer1.grupo = true
enemyPlayer1.enemy = true
if ( IsInGroup ( ) ) then
--broadcast the enemy to group members so they can "watch" the damage
end
end
if ( enemyPlayer2 ) then
enemyPlayer2.grupo = true
enemyPlayer2.enemy = true
end
if ( enemyPlayer3 ) then
enemyPlayer3.grupo = true
enemyPlayer3.enemy = true
end
if ( enemyPlayer4 ) then
enemyPlayer4.grupo = true
enemyPlayer4.enemy = true
end
end
end
end
end
function _detalhes . parser_functions : ROLE_CHANGED_INFORM ( ... )
if ( _detalhes.last_assigned_role ~= _UnitGroupRolesAssigned ( " player " ) ) then
_detalhes : CheckSwitchOnLogon ( true )
_detalhes.last_assigned_role = _UnitGroupRolesAssigned ( " player " )
end
end
function _detalhes . parser_functions : PLAYER_ROLES_ASSIGNED ( ... )
if ( _detalhes.last_assigned_role ~= _UnitGroupRolesAssigned ( " player " ) ) then
_detalhes : CheckSwitchOnLogon ( true )
_detalhes.last_assigned_role = _UnitGroupRolesAssigned ( " player " )
end
end
function _detalhes : InGroup ( )
return _detalhes.in_group
end
function _detalhes . parser_functions : GROUP_ROSTER_UPDATE ( ... )
if ( not _detalhes.in_group ) then
_detalhes.in_group = IsInGroup ( ) or IsInRaid ( )
if ( _detalhes.in_group ) then
--entrou num grupo
_detalhes : IniciarColetaDeLixo ( true )
_detalhes : WipePets ( )
_detalhes : SchedulePetUpdate ( 1 )
_detalhes : InstanceCall ( _detalhes.AdjustAlphaByContext )
_detalhes : CheckSwitchOnLogon ( )
_detalhes : CheckVersion ( )
_detalhes : SendEvent ( " GROUP_ONENTER " )
_detalhes : DispatchAutoRunCode ( " on_groupchange " )
wipe ( _detalhes.trusted_characters )
C_Timer.After ( 5 , _detalhes.ScheduleSyncPlayerActorData )
end
else
_detalhes.in_group = IsInGroup ( ) or IsInRaid ( )
if ( not _detalhes.in_group ) then
--saiu do grupo
_detalhes : IniciarColetaDeLixo ( true )
_detalhes : WipePets ( )
_detalhes : SchedulePetUpdate ( 1 )
wipe ( _detalhes.details_users )
_detalhes : InstanceCall ( _detalhes.AdjustAlphaByContext )
_detalhes : CheckSwitchOnLogon ( )
_detalhes : SendEvent ( " GROUP_ONLEAVE " )
_detalhes : DispatchAutoRunCode ( " on_groupchange " )
wipe ( _detalhes.trusted_characters )
else
--ainda esta no grupo
_detalhes : SchedulePetUpdate ( 2 )
--send char data
if ( _detalhes.SendCharDataOnGroupChange and not _detalhes.SendCharDataOnGroupChange : IsCancelled ( ) ) then
return
end
_detalhes.SendCharDataOnGroupChange = C_Timer.NewTimer ( 11 , function ( )
_detalhes : SendCharacterData ( )
_detalhes.SendCharDataOnGroupChange = nil
end )
end
end
_detalhes : SchedulePetUpdate ( 6 )
end
function _detalhes . parser_functions : START_TIMER ( ... ) --~timer
if ( _detalhes.debug ) then
_detalhes : Msg ( " (debug) found a timer. " )
end
local _ , zoneType = GetInstanceInfo ( )
--check if the player is inside an arena
if ( zoneType == " arena " ) then
if ( _detalhes.debug ) then
_detalhes : Msg ( " (debug) timer is an arena countdown. " )
end
_detalhes : StartArenaSegment ( ... )
--check if the player is inside a battleground
elseif ( zoneType == " battleground " ) then
if ( Details.debug ) then
Details : Msg ( " (debug) timer is a battleground countdown. " )
end
local _ , timeSeconds = select ( 1 , ... )
if ( Details.start_battleground ) then
Details.Schedules . Cancel ( Details.start_battleground )
end
--create new schedule
Details.start_battleground = Details.Schedules . NewTimer ( timeSeconds , Details.CreateBattlegroundSegment )
Details.Schedules . SetName ( Details.start_battleground , " Battleground Start Timer " )
end
end
function Details : CreateBattlegroundSegment ( )
if ( _in_combat ) then
_detalhes.tabela_vigente . discard_segment = true
Details : EndCombat ( )
end
Details.lastBattlegroundStartTime = GetTime ( )
Details : StartCombat ( )
if ( Details.debug ) then
Details : Msg ( " (debug) a battleground has started. " )
end
end
--~load
local start_details = function ( )
if ( not _detalhes.gump ) then
--failed to load the framework
if ( not _detalhes.instance_load_failed ) then
_detalhes : CreatePanicWarning ( )
end
_detalhes.instance_load_failed . text : SetText ( " Framework for Details! isn't loaded. \n If you just updated the addon, please reboot the game client. \n We apologize for the inconvenience and thank you for your comprehension. " )
return
end
--cooltip
if ( not _G.GameCooltip ) then
_detalhes.popup = _G.GameCooltip
else
_detalhes.popup = _G.GameCooltip
end
--check group
_detalhes.in_group = IsInGroup ( ) or IsInRaid ( )
--write into details object all basic keys and default profile
_detalhes : ApplyBasicKeys ( )
--check if is first run, update keys for character and global data
_detalhes : LoadGlobalAndCharacterData ( )
--details updated and not reopened the game client
if ( _detalhes.FILEBROKEN ) then
return
end
--load all the saved combats
_detalhes : LoadCombatTables ( )
--load the profiles
_detalhes : LoadConfig ( )
_detalhes : UpdateParserGears ( )
--load auto run code
Details : StartAutoRun ( )
Details.isLoaded = true
end
function Details . IsLoaded ( )
return Details.isLoaded
end
function _detalhes . parser_functions : ADDON_LOADED ( ... )
local addon_name = select ( 1 , ... )
if ( addon_name == " Details " ) then
start_details ( )
end
end
local playerLogin = CreateFrame ( " frame " )
playerLogin : RegisterEvent ( " PLAYER_LOGIN " )
playerLogin : SetScript ( " OnEvent " , function ( )
Details : StartMeUp ( )
end )
function _detalhes . parser_functions : PET_BATTLE_OPENING_START ( ... )
_detalhes.pet_battle = true
for index , instance in ipairs ( _detalhes.tabela_instancias ) do
if ( instance.ativa ) then
if ( _detalhes.debug ) then
_detalhes : Msg ( " (debug) hidding windows for Pet Battle. " )
end
instance : SetWindowAlphaForCombat ( true , true , 0 )
end
end
end
function _detalhes . parser_functions : PET_BATTLE_CLOSE ( ... )
_detalhes.pet_battle = false
for index , instance in ipairs ( _detalhes.tabela_instancias ) do
if ( instance.ativa ) then
if ( _detalhes.debug ) then
_detalhes : Msg ( " (debug) Pet Battle finished, calling AdjustAlphaByContext(). " )
end
instance : AdjustAlphaByContext ( true )
end
end
end
function _detalhes . parser_functions : UNIT_NAME_UPDATE ( ... )
_detalhes : SchedulePetUpdate ( 5 )
end
local parser_functions = _detalhes.parser_functions
function _detalhes : OnEvent ( event , ... )
local func = parser_functions [ event ]
if ( func ) then
return func ( nil , ... )
end
end
_detalhes.listener : SetScript ( " OnEvent " , _detalhes.OnEvent )
--logout function ~save ~logout
local saver = CreateFrame ( " frame " , nil , UIParent )
saver : RegisterEvent ( " PLAYER_LOGOUT " )
saver : SetScript ( " OnEvent " , function ( ... )
--save the time played on this class, run protected
pcall ( function ( )
local className = select ( 2 , UnitClass ( " player " ) )
if ( className ) then
Details.class_time_played [ className ] = ( Details.class_time_played [ className ] or 0 ) + GetTime ( ) - Details.GetStartupTime ( )
end
end )
local currentStep = 0
--SAVINGDATA = true
_detalhes_global.exit_log = { }
_detalhes_global.exit_errors = _detalhes_global.exit_errors or { }
currentStep = " Checking the framework integrity "
if ( not _detalhes.gump ) then
--failed to load the framework
tinsert ( _detalhes_global.exit_log , " The framework wasn't in Details member 'gump'. " )
tinsert ( _detalhes_global.exit_errors , 1 , currentStep .. " | " .. date ( ) .. " | " .. _detalhes.userversion .. " |Framework wasn't loaded| " )
return
end
local saver_error = function ( errortext )
_detalhes_global = _detalhes_global or { }
tinsert ( _detalhes_global.exit_errors , 1 , currentStep .. " | " .. date ( ) .. " | " .. _detalhes.userversion .. " | " .. errortext .. " | " .. debugstack ( ) )
tremove ( _detalhes_global.exit_errors , 6 )
end
_detalhes.saver_error_func = saver_error
_detalhes.logoff_saving_data = true
--close info window
if ( _detalhes.FechaJanelaInfo ) then
tinsert ( _detalhes_global.exit_log , " 1 - Closing Janela Info. " )
currentStep = " Fecha Janela Info "
xpcall ( _detalhes.FechaJanelaInfo , saver_error )
end
--do not save window pos
if ( _detalhes.tabela_instancias ) then
currentStep = " Dealing With Instances "
tinsert ( _detalhes_global.exit_log , " 2 - Clearing user place from instances. " )
for id , instance in _detalhes : ListInstances ( ) do
if ( id ) then
tinsert ( _detalhes_global.exit_log , " - " .. id .. " has baseFrame: " .. ( instance.baseframe and " yes " or " no " ) .. " . " )
if ( instance.baseframe ) then
instance.baseframe : SetUserPlaced ( false )
instance.baseframe : SetDontSavePosition ( true )
end
end
end
end
--leave combat start save tables
if ( _detalhes.in_combat and _detalhes.tabela_vigente ) then
tinsert ( _detalhes_global.exit_log , " 3 - Leaving current combat. " )
currentStep = " Leaving Current Combat "
xpcall ( _detalhes.SairDoCombate , saver_error )
_detalhes.can_panic_mode = true
end
if ( _detalhes.CheckSwitchOnLogon and _detalhes.tabela_instancias [ 1 ] and _detalhes.tabela_instancias and getmetatable ( _detalhes.tabela_instancias [ 1 ] ) ) then
tinsert ( _detalhes_global.exit_log , " 4 - Reversing switches. " )
currentStep = " Check Switch on Logon "
xpcall ( _detalhes.CheckSwitchOnLogon , saver_error )
end
if ( _detalhes.wipe_full_config ) then
tinsert ( _detalhes_global.exit_log , " 5 - Is a full config wipe. " )
_detalhes_global = nil
_detalhes_database = nil
return
end
--save the config
tinsert ( _detalhes_global.exit_log , " 6 - Saving Config. " )
currentStep = " Saving Config "
xpcall ( _detalhes.SaveConfig , saver_error )
tinsert ( _detalhes_global.exit_log , " 7 - Saving Profiles. " )
currentStep = " Saving Profile "
xpcall ( _detalhes.SaveProfile , saver_error )
--save the nicktag cache
tinsert ( _detalhes_global.exit_log , " 8 - Saving nicktag cache. " )
local saveNicktabCache = function ( )
_detalhes_database.nick_tag_cache = Details.CopyTable ( _detalhes_database.nick_tag_cache )
end
xpcall ( saveNicktabCache , saver_error )
end )
-- ~parserstart ~startparser ~cleu
function _detalhes . OnParserEvent ( )
local time , token , hidding , who_serial , who_name , who_flags , who_flags2 , target_serial , target_name , target_flags , target_flags2 , A1 , A2 , A3 , A4 , A5 , A6 , A7 , A8 , A9 , A10 , A11 , A12 = CombatLogGetCurrentEventInfo ( )
local func = token_list [ token ]
if ( func ) then
return func ( nil , token , time , who_serial , who_name , who_flags , target_serial , target_name , target_flags , target_flags2 , A1 , A2 , A3 , A4 , A5 , A6 , A7 , A8 , A9 , A10 , A11 , A12 )
else
return
end
end
_detalhes.parser_frame : SetScript ( " OnEvent " , _detalhes.OnParserEvent )
function _detalhes : UpdateParser ( )
_tempo = _detalhes._tempo
end
function _detalhes : UpdatePetsOnParser ( )
container_pets = _detalhes.tabela_pets . pets
end
function _detalhes : PrintParserCacheIndexes ( )
local amount = 0
for n , nn in pairs ( damage_cache ) do
amount = amount + 1
end
print ( " parser damage_cache " , amount )
amount = 0
for n , nn in pairs ( damage_cache_pets ) do
amount = amount + 1
end
print ( " parser damage_cache_pets " , amount )
amount = 0
for n , nn in pairs ( damage_cache_petsOwners ) do
amount = amount + 1
end
print ( " parser damage_cache_petsOwners " , amount )
amount = 0
for n , nn in pairs ( healing_cache ) do
amount = amount + 1
end
print ( " parser healing_cache " , amount )
amount = 0
for n , nn in pairs ( energy_cache ) do
amount = amount + 1
end
print ( " parser energy_cache " , amount )
amount = 0
for n , nn in pairs ( misc_cache ) do
amount = amount + 1
end
print ( " parser misc_cache " , amount )
print ( " group damage " , # _detalhes.cache_damage_group )
print ( " group damage " , # _detalhes.cache_healing_group )
end
function _detalhes : GetActorsOnDamageCache ( )
return _detalhes.cache_damage_group
end
function _detalhes : GetActorsOnHealingCache ( )
return _detalhes.cache_healing_group
end
function _detalhes : ClearParserCache ( )
wipe ( damage_cache )
wipe ( damage_cache_pets )
wipe ( damage_cache_petsOwners )
wipe ( healing_cache )
wipe ( energy_cache )
wipe ( misc_cache )
wipe ( misc_cache_pets )
wipe ( misc_cache_petsOwners )
wipe ( npcid_cache )
wipe ( ignore_death )
wipe ( reflection_damage )
wipe ( reflection_debuffs )
wipe ( reflection_events )
wipe ( reflection_auras )
wipe ( reflection_dispels )
wipe ( dk_pets_cache.army )
wipe ( dk_pets_cache.apoc )
damage_cache = setmetatable ( { } , _detalhes.weaktable )
damage_cache_pets = setmetatable ( { } , _detalhes.weaktable )
damage_cache_petsOwners = setmetatable ( { } , _detalhes.weaktable )
healing_cache = setmetatable ( { } , _detalhes.weaktable )
energy_cache = setmetatable ( { } , _detalhes.weaktable )
misc_cache = setmetatable ( { } , _detalhes.weaktable )
misc_cache_pets = setmetatable ( { } , _detalhes.weaktable )
misc_cache_petsOwners = setmetatable ( { } , _detalhes.weaktable )
end
function parser : RevomeActorFromCache ( actor_serial , actor_name )
if ( actor_name ) then
damage_cache [ actor_name ] = nil
damage_cache_pets [ actor_name ] = nil
damage_cache_petsOwners [ actor_name ] = nil
healing_cache [ actor_serial ] = nil
energy_cache [ actor_name ] = nil
misc_cache [ actor_name ] = nil
misc_cache_pets [ actor_name ] = nil
misc_cache_petsOwners [ actor_name ] = nil
end
if ( actor_serial ) then
damage_cache [ actor_serial ] = nil
damage_cache_pets [ actor_serial ] = nil
damage_cache_petsOwners [ actor_serial ] = nil
healing_cache [ actor_serial ] = nil
energy_cache [ actor_serial ] = nil
misc_cache [ actor_serial ] = nil
misc_cache_pets [ actor_serial ] = nil
misc_cache_petsOwners [ actor_serial ] = nil
end
end
function _detalhes : UptadeRaidMembersCache ( )
wipe ( raid_members_cache )
wipe ( tanks_members_cache )
wipe ( auto_regen_cache )
wipe ( bitfield_swap_cache )
local roster = _detalhes.tabela_vigente . raid_roster
if ( IsInRaid ( ) ) then
for i = 1 , GetNumGroupMembers ( ) do
local name = GetUnitName ( " raid " .. i , true )
raid_members_cache [ UnitGUID ( " raid " .. i ) ] = true
roster [ name ] = true
local role = _UnitGroupRolesAssigned ( name )
if ( role == " TANK " ) then
tanks_members_cache [ UnitGUID ( " raid " .. i ) ] = true
end
if ( auto_regen_power_specs [ _detalhes.cached_specs [ UnitGUID ( " raid " .. i ) ] ] ) then
auto_regen_cache [ name ] = auto_regen_power_specs [ _detalhes.cached_specs [ UnitGUID ( " raid " .. i ) ] ]
end
end
elseif ( IsInGroup ( ) ) then
--party
for i = 1 , GetNumGroupMembers ( ) - 1 do
local name = GetUnitName ( " party " .. i , true )
raid_members_cache [ UnitGUID ( " party " .. i ) ] = true
roster [ name ] = true
local role = _UnitGroupRolesAssigned ( name )
if ( role == " TANK " ) then
tanks_members_cache [ UnitGUID ( " party " .. i ) ] = true
end
if ( auto_regen_power_specs [ _detalhes.cached_specs [ UnitGUID ( " party " .. i ) ] ] ) then
auto_regen_cache [ name ] = auto_regen_power_specs [ _detalhes.cached_specs [ UnitGUID ( " party " .. i ) ] ]
end
end
--player
local name = GetUnitName ( " player " , true )
raid_members_cache [ UnitGUID ( " player " ) ] = true
roster [ name ] = true
local role = _UnitGroupRolesAssigned ( name )
if ( role == " TANK " ) then
tanks_members_cache [ UnitGUID ( " player " ) ] = true
end
if ( auto_regen_power_specs [ _detalhes.cached_specs [ UnitGUID ( " player " ) ] ] ) then
auto_regen_cache [ name ] = auto_regen_power_specs [ _detalhes.cached_specs [ UnitGUID ( " player " ) ] ]
end
else
local name = GetUnitName ( " player " , true )
raid_members_cache [ UnitGUID ( " player " ) ] = true
roster [ name ] = true
local role = _UnitGroupRolesAssigned ( name )
if ( role == " TANK " ) then
tanks_members_cache [ UnitGUID ( " player " ) ] = true
else
local spec = DetailsFramework.GetSpecialization ( )
if ( spec and spec ~= 0 ) then
if ( DetailsFramework.GetSpecializationRole ( spec ) == " TANK " ) then
tanks_members_cache [ UnitGUID ( " player " ) ] = true
end
end
end
if ( auto_regen_power_specs [ _detalhes.cached_specs [ UnitGUID ( " player " ) ] ] ) then
auto_regen_cache [ name ] = auto_regen_power_specs [ _detalhes.cached_specs [ UnitGUID ( " player " ) ] ]
end
end
local orderNames = { }
for playerName in pairs ( roster ) do
orderNames [ # orderNames + 1 ] = playerName
end
table.sort ( orderNames , function ( name1 , name2 )
return string.len ( name1 ) > string.len ( name2 )
end )
_detalhes.tabela_vigente . raid_roster_indexed = orderNames
if ( _detalhes.iam_a_tank ) then
tanks_members_cache [ UnitGUID ( " player " ) ] = true
end
end
function _detalhes : IsATank ( playerguid )
return tanks_members_cache [ playerguid ]
end
function _detalhes : IsInCache ( playerguid )
return raid_members_cache [ playerguid ]
end
function _detalhes : GetParserPlayerCache ( )
return raid_members_cache
end
--serach key: ~cache
function _detalhes : UpdateParserGears ( )
--refresh combat tables
_current_combat = _detalhes.tabela_vigente
_current_combat_cleu_events = _current_combat and _current_combat.cleu_events
--last events pointer
last_events_cache = _current_combat.player_last_events
_death_event_amt = _detalhes.deadlog_events
--refresh total containers
_current_total = _current_combat.totals
_current_gtotal = _current_combat.totals_grupo
--refresh actors containers
_current_damage_container = _current_combat [ 1 ]
_current_heal_container = _current_combat [ 2 ]
_current_energy_container = _current_combat [ 3 ]
_current_misc_container = _current_combat [ 4 ]
--refresh data capture options
_recording_self_buffs = _detalhes.RecordPlayerSelfBuffs
--_recording_healing = _detalhes.RecordHealingDone
--_recording_took_damage = _detalhes.RecordRealTimeTookDamage
_recording_ability_with_buffs = _detalhes.RecordPlayerAbilityWithBuffs
_in_combat = _detalhes.in_combat
wipe ( ignored_npcids )
--fill it with the default npcs ignored
for npcId in pairs ( _detalhes.default_ignored_npcs ) do
ignored_npcids [ npcId ] = true
end
--fill it with the npcs the user ignored
for npcId in pairs ( _detalhes.npcid_ignored ) do
ignored_npcids [ npcId ] = true
end
if ( _in_combat ) then
if ( not _auto_regen_thread or _auto_regen_thread : IsCancelled ( ) ) then
_auto_regen_thread = C_Timer.NewTicker ( AUTO_REGEN_PRECISION / 10 , regen_power_overflow_check )
end
else
if ( _auto_regen_thread and not _auto_regen_thread : IsCancelled ( ) ) then
_auto_regen_thread : Cancel ( )
_auto_regen_thread = nil
end
end
if ( _detalhes.hooks [ " HOOK_COOLDOWN " ] . enabled ) then
_hook_cooldowns = true
else
_hook_cooldowns = false
end
if ( _detalhes.hooks [ " HOOK_DEATH " ] . enabled ) then
_hook_deaths = true
else
_hook_deaths = false
end
if ( _detalhes.hooks [ " HOOK_BATTLERESS " ] . enabled ) then
_hook_battleress = true
else
_hook_battleress = false
end
if ( _detalhes.hooks [ " HOOK_INTERRUPT " ] . enabled ) then
_hook_interrupt = true
else
_hook_interrupt = false
end
is_using_spellId_override = _detalhes.override_spellids
return _detalhes : ClearParserCache ( )
end
function _detalhes . DumpIgnoredNpcs ( )
return ignored_npcids
end
--serach key: ~api
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--details api functions
--number of combat
function _detalhes : GetCombatId ( )
return _detalhes.combat_id
end
--if in combat
function _detalhes : IsInCombat ( )
return _in_combat
end
function _detalhes : IsInEncounter ( )
return _detalhes.encounter_table . id and true or false
end
--get combat
function _detalhes : GetCombat ( combat )
if ( not combat ) then
return _current_combat
elseif ( type ( combat ) == " number " ) then
if ( combat == - 1 ) then --overall
return _detalhes.tabela_overall
elseif ( combat == 0 ) then --current
return _current_combat
else
return _detalhes.tabela_historico . tabelas [ combat ]
end
elseif ( type ( combat ) == " string " ) then
if ( combat == " overall " ) then
return _detalhes.tabela_overall
elseif ( combat == " current " ) then
return _current_combat
end
end
return nil
end
function _detalhes : GetAllActors ( _combat , _actorname )
return _detalhes : GetActor ( _combat , 1 , _actorname ) , _detalhes : GetActor ( _combat , 2 , _actorname ) , _detalhes : GetActor ( _combat , 3 , _actorname ) , _detalhes : GetActor ( _combat , 4 , _actorname )
end
--get player
function _detalhes : GetPlayer ( _actorname , _combat , _attribute )
return _detalhes : GetActor ( _combat , _attribute , _actorname )
end
--get an actor
function _detalhes : GetActor ( combat , attribute , actorName )
if ( not combat ) then
combat = " current " --current combat
end
if ( not attribute ) then
attribute = 1 --damage
end
if ( not actorName ) then
actorName = _detalhes.playername
end
if ( combat == 0 or combat == " current " ) then
local actor = _detalhes.tabela_vigente ( attribute , actorName )
if ( actor ) then
return actor
else
return nil
end
elseif ( combat == - 1 or combat == " overall " ) then
local actor = _detalhes.tabela_overall ( attribute , actorName )
if ( actor ) then
return actor
else
return nil
end
elseif ( type ( combat ) == " number " ) then
local combatTables = _detalhes.tabela_historico . tabelas [ combat ]
if ( combatTables ) then
local actor = combatTables ( attribute , actorName )
if ( actor ) then
return actor
else
return nil
end
else
return nil
end
else
return nil
end
end
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--battleground parser
_detalhes.pvp_parser_frame : SetScript ( " OnEvent " , function ( self , event )
self : ReadPvPData ( )
end )
function _detalhes : BgScoreUpdate ( )
RequestBattlefieldScoreData ( )
end
--start the virtual parser
function _detalhes . pvp_parser_frame : StartBgUpdater ( )
_detalhes.pvp_parser_frame : RegisterEvent ( " UPDATE_BATTLEFIELD_SCORE " )
if ( _detalhes.pvp_parser_frame . ticker ) then
Details.Schedules . Cancel ( _detalhes.pvp_parser_frame . ticker )
end
_detalhes.pvp_parser_frame . ticker = Details.Schedules . NewTicker ( 10 , Details.BgScoreUpdate )
Details.Schedules . SetName ( _detalhes.pvp_parser_frame . ticker , " Battleground Updater " )
end
--stop the virtual parser
function _detalhes . pvp_parser_frame : StopBgUpdater ( )
_detalhes.pvp_parser_frame : UnregisterEvent ( " UPDATE_BATTLEFIELD_SCORE " )
Details.Schedules . Cancel ( _detalhes.pvp_parser_frame . ticker )
_detalhes.pvp_parser_frame . ticker = nil
end
function _detalhes . pvp_parser_frame : ReadPvPData ( )
local players = GetNumBattlefieldScores ( )
for i = 1 , players do
local name , killingBlows , honorableKills , deaths , honorGained , faction , race , rank , class , classToken , damageDone , healingDone , bgRating , ratingChange , preMatchMMR , mmrChange , talentSpec
if ( isTBC or isWOTLK ) then
name , killingBlows , honorableKills , deaths , honorGained , faction , rank , race , class , classToken , damageDone , healingDone , bgRating , ratingChange , preMatchMMR , mmrChange , talentSpec = GetBattlefieldScore ( i )
else
name , killingBlows , honorableKills , deaths , honorGained , faction , race , class , classToken , damageDone , healingDone , bgRating , ratingChange , preMatchMMR , mmrChange , talentSpec = GetBattlefieldScore ( i )
end
--damage done
local actor = _detalhes.tabela_vigente ( 1 , name )
if ( actor ) then
if ( damageDone == 0 ) then
damageDone = damageDone + _detalhes : GetOrderNumber ( )
end
actor.total = damageDone
actor.classe = classToken or " UNKNOW "
elseif ( name ~= " Unknown " and type ( name ) == " string " and string.len ( name ) > 1 ) then
local guid = UnitGUID ( name )
if ( guid ) then
local flag
if ( _detalhes.faction_id == faction ) then --is from the same faction
flag = 0x514
else
flag = 0x548
end
actor = _current_damage_container : PegarCombatente ( guid , name , flag , true )
actor.total = _detalhes : GetOrderNumber ( )
actor.classe = classToken or " UNKNOW "
if ( flag == 0x548 ) then
--oponent
actor.enemy = true
end
end
end
--healing done
local actor = _detalhes.tabela_vigente ( 2 , name )
if ( actor ) then
if ( healingDone == 0 ) then
healingDone = healingDone + _detalhes : GetOrderNumber ( )
end
actor.total = healingDone
actor.classe = classToken or " UNKNOW "
elseif ( name ~= " Unknown " and type ( name ) == " string " and string.len ( name ) > 1 ) then
local guid = UnitGUID ( name )
if ( guid ) then
local flag
if ( _detalhes.faction_id == faction ) then --is from the same faction
flag = 0x514
else
flag = 0x548
end
actor = _current_heal_container : PegarCombatente ( guid , name , flag , true )
actor.total = _detalhes : GetOrderNumber ( )
actor.classe = classToken or " UNKNOW "
if ( flag == 0x548 ) then
--oponent
actor.enemy = true
end
end
end
end
end