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local Details = _G.Details
function Details:TestBarsUpdate()
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local current_combat = Details:GetCombat("current")
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for index, actor in current_combat[1]:ListActors() do
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actor.total = actor.total + (actor.total / 100 * math.random(1, 10))
actor.total = actor.total - (actor.total / 100 * math.random(1, 10))
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end
for index, actor in current_combat[2]:ListActors() do
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actor.total = actor.total + (actor.total / 100 * math.random(1, 10))
actor.total = actor.total - (actor.total / 100 * math.random(1, 10))
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end
current_combat[1].need_refresh = true
current_combat[2].need_refresh = true
end
function Details:StartTestBarUpdate()
if (Details.test_bar_update) then
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Details:CancelTimer(Details.test_bar_update)
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end
Details.test_bar_update = Details:ScheduleRepeatingTimer ("TestBarsUpdate", 0.1)
end
function Details:StopTestBarUpdate()
if (Details.test_bar_update) then
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Details:CancelTimer(Details.test_bar_update)
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end
Details.test_bar_update = nil
end
function Details:CreateTestBars (alphabet, isArena)
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local current_combat = Details:GetCombat("current")
local pclass = select(2, UnitClass("player"))
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local actors_name = {
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{"Spiro", "EVOKER", 1467},
{"Spiro", "EVOKER", 1467},
{"Spiro", "EVOKER", 1467},
{"Spiro", "EVOKER", 1467},
{"Spiro", "EVOKER", 1468},
{"Spiro", "EVOKER", 1468},
{"Spiro", "EVOKER", 1468},
{"Spiro", "EVOKER", 1468},
{"Drakaris", "EVOKER", 1468},
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{"Ragnaros", "MAGE", 63},
{"The Lich King", "DEATHKNIGHT", },
{"Your Neighbor", "SHAMAN", },
{"Your Raid Leader", "MONK", },
{"Huffer", "HUNTER", },
{"Your Internet Girlfriend", "SHAMAN", },
{"Mr. President", "WARRIOR", },
{"Antonidas", "MAGE"},
{"Your Math Teacher", "SHAMAN", },
{"King Djoffrey", "PALADIN", },
{UnitName ("player") .. " Snow", pclass, },
{"A Drunk Dawrf", "MONK", },
{"Low Dps Guy", "MONK", },
{"Helvis Phresley", "DEATHKNIGHT", },
{"Stormwind Guard", "WARRIOR", },
{"A PvP Player", "ROGUE", 260},
{"Bolvar Fordragon", "PALADIN", },
{"Malygos", "MAGE", },
{"Akama", "ROGUE", },
{"Nozdormu", "MAGE", },
{"Lady Blaumeux", "DEATHKNIGHT", },
{"Cairne Bloodhoof", "WARRIOR", },
{"Borivar", "ROGUE", 260},
{"C'Thun", "WARLOCK", },
{"Drek'Thar", "DEATHKNIGHT", },
{"Durotan", "WARRIOR", },
{"Eonar", "DRUID", },
{"Malfurion Stormrage", "DRUID", },
{"Footman Malakai", "WARRIOR", },
{"Bolvar Fordragon", "PALADIN", },
{"Fritz Fizzlesprocket", "HUNTER", },
{"Lisa Gallywix", "ROGUE", },
{"M'uru", "WARLOCK", },
{"Priestess MacDonnell", "PRIEST", },
{"Elune", "PRIEST", },
{"Nazgrel", "WARRIOR", },
{"Ner'zhul", "WARLOCK", },
{"Saria Nightwatcher", "PALADIN", },
{"Kael'thas Sunstrider", "MAGE", 63},
{"Velen", "PRIEST"},
{"Tyrande Whisperwind", "PRIEST", 257},
{"Sargeras", "WARLOCK", 267},
{"Arthas", "PALADIN", },
{"Orman of Stromgarde", "WARRIOR", },
{"General Rajaxx", "WARRIOR", },
{"Baron Rivendare", "DEATHKNIGHT", },
{"Roland", "MAGE", },
{"Archmage Trelane", "MAGE", },
{"Lilian Voss", "ROGUE", },
}
local russian_actors_name = { --arial narrow
{"Экспортировать", "MAGE", 63},
{"Готово", "DEATHKNIGHT", },
{"Создать", "SHAMAN", },
{"Текущий", "MONK", },
{"список команд", "HUNTER", },
{"центр", "SHAMAN", },
{"Разное", "WARRIOR", },
}
local tw_actor_name = { --GBK
{"造成傷害目標", "ROGUE", },
{"怒氣生�", "DEATHKNIGHT", },
{"承受治療", "WARLOCK", },
{"格檔", "PRIEST", },
{"中央", "MAGE", },
{"傷害", "SHAMAN", },
{"建立", "MONK", },
{"編輯", "WARRIOR", },
{"儲存變更", "ROGUE", },
{"刪除", "DEATHKNIGHT", },
{"", "WARLOCK", },
{"吸收", "PRIEST", },
{"加到書籤", "MAGE", },
{"最大化", "SHAMAN", },
{"未命中", "MONK", },
{"�進階", "WARRIOR", },
}
local cn_actor_name = { --GBK
{"打断", "PRIEST"},
{"恢复", "PRIEST", 257},
{"自动射击", "WARLOCK", 267},
{"平均", "PALADIN", },
{"团队", "WARRIOR", },
{"当前", "WARRIOR", },
{"完毕", "DEATHKNIGHT", },
{"存储变更", "MAGE", },
{"闪避", "MAGE", },
{"空的片段", "ROGUE", },
{"删除", "ROGUE", },
{"治疗暴击", "ROGUE", },
}
local korean_actor_name = { --2002
{"적이 받은 피해", "ROGUE", },
{"초과 치유", "DEATHKNIGHT", },
{"자동 사격", "WARLOCK", },
{"시전", "PRIEST", },
{"현재", "MAGE", },
{"취소", "SHAMAN", },
{"내보내기", "MONK", },
{"(사용자 설정)", "WARRIOR", },
{"방어", "ROGUE", },
{"예제", "DEATHKNIGHT", },
{"특화", "WARLOCK", },
{"최소", "PRIEST", },
{"미러 이미지", "MAGE", },
{"가장자리", "SHAMAN", },
{"외형", "MONK", },
{"아바타 선택", "WARRIOR", },
}
if (not alphabet or alphabet == "en") then
actors_name = actors_name
elseif (alphabet == "ru") then
actors_name = russian_actors_name
elseif (alphabet == "cn") then
actors_name = cn_actor_name
elseif (alphabet == "ko") then
actors_name = korean_actor_name
elseif (alphabet == "tw") then
actors_name = tw_actor_name
end
local actors_classes = CLASS_SORT_ORDER
local total_damage = 0
local total_heal = 0
for i = 1, 10 do
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local who = actors_name [math.random(1, #actors_name)]
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local robot = current_combat[1]:PegarCombatente ("0x0000-0000-0000", who[1], 0x114, true)
robot.grupo = true
robot.classe = who [2]
robot.flag_original = "0x514"
if (isArena) then
if (math.random() > 0.5) then
robot.arena_ally = true
robot.arena_team = 0
else
robot.arena_enemy = true
robot.arena_team = 1
robot.enemy = true
end
end
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if (who[3]) then
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robot:SetSpecId(who[3])
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elseif (robot.classe == "DEATHKNIGHT") then
local specs = {250, 251, 252}
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robot:SetSpecId(specs [math.random(1, #specs)])
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elseif (robot.classe == "DRUID") then
local specs = {102, 103, 104, 105}
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robot:SetSpecId(specs [math.random(1, #specs)])
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elseif (robot.classe == "HUNTER") then
local specs = {253, 254, 255}
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robot:SetSpecId(specs [math.random(1, #specs)])
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elseif (robot.classe == "MAGE") then
local specs = {62, 63, 64}
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robot:SetSpecId(specs [math.random(1, #specs)])
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elseif (robot.classe == "MONK") then
local specs = {268, 269, 270}
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robot:SetSpecId(specs [math.random(1, #specs)])
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elseif (robot.classe == "PALADIN") then
local specs = {65, 66, 70}
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robot:SetSpecId(specs [math.random(1, #specs)])
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elseif (robot.classe == "PRIEST") then
local specs = {256, 257, 258}
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robot:SetSpecId(specs [math.random(1, #specs)])
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elseif (robot.classe == "ROGUE") then
local specs = {259, 260, 261}
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robot:SetSpecId(specs [math.random(1, #specs)])
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elseif (robot.classe == "SHAMAN") then
local specs = {262, 263, 264}
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robot:SetSpecId(specs [math.random(1, #specs)])
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elseif (robot.classe == "WARLOCK") then
local specs = {265, 266, 267}
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robot:SetSpecId(specs [math.random(1, #specs)])
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elseif (robot.classe == "WARRIOR") then
local specs = {71, 72, 73}
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robot:SetSpecId(specs [math.random(1, #specs)])
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end
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robot.total = math.random(10000000, 60000000)
robot.damage_taken = math.random(10000000, 60000000)
robot.friendlyfire_total = math.random(10000000, 60000000)
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total_damage = total_damage + robot.total
if (robot.nome == "King Djoffrey") then
local robot_death = current_combat[4]:PegarCombatente ("0x0000-0000-0000", robot.nome, 0x114, true)
robot_death.grupo = true
robot_death.classe = robot.classe
local esta_morte = {{true, 96648, 100000, time(), 0, "Lady Holenna"}, {true, 96648, 100000, time()-52, 100000, "Lady Holenna"}, {true, 96648, 100000, time()-86, 200000, "Lady Holenna"}, {true, 96648, 100000, time()-101, 300000, "Lady Holenna"}, {false, 55296, 400000, time()-54, 400000, "King Djoffrey"}, {true, 14185, 0, time()-59, 400000, "Lady Holenna"}, {false, 87351, 400000, time()-154, 400000, "King Djoffrey"}, {false, 56236, 400000, time()-158, 400000, "King Djoffrey"} }
local t = {esta_morte, time(), robot.nome, robot.classe, 400000, "52m 12s", ["dead"] = true}
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table.insert(current_combat.last_events_tables, #current_combat.last_events_tables+1, t)
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elseif (robot.nome == "Mr. President") then
rawset (Details.spellcache, 56488, {"Nuke", 56488, [[Interface\ICONS\inv_gizmo_supersappercharge]]})
robot.spells:PegaHabilidade (56488, true, "SPELL_DAMAGE")
robot.spells._ActorTable [56488].total = robot.total
end
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local who = actors_name [math.random(1, #actors_name)]
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local robot = current_combat[2]:PegarCombatente ("0x0000-0000-0000", who[1], 0x114, true)
robot.grupo = true
robot.classe = who[2]
if (who[3]) then
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robot:SetSpecId(who[3])
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elseif (robot.classe == "DEATHKNIGHT") then
local specs = {250, 251, 252}
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robot:SetSpecId(specs [math.random(1, #specs)])
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elseif (robot.classe == "DRUID") then
local specs = {102, 103, 104, 105}
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robot:SetSpecId(specs [math.random(1, #specs)])
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elseif (robot.classe == "HUNTER") then
local specs = {253, 254, 255}
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robot:SetSpecId(specs [math.random(1, #specs)])
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elseif (robot.classe == "MAGE") then
local specs = {62, 63, 64}
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robot:SetSpecId(specs [math.random(1, #specs)])
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elseif (robot.classe == "MONK") then
local specs = {268, 269, 270}
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robot:SetSpecId(specs [math.random(1, #specs)])
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elseif (robot.classe == "PALADIN") then
local specs = {65, 66, 70}
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robot:SetSpecId(specs [math.random(1, #specs)])
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elseif (robot.classe == "PRIEST") then
local specs = {256, 257, 258}
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robot:SetSpecId(specs [math.random(1, #specs)])
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elseif (robot.classe == "ROGUE") then
local specs = {259, 260, 261}
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robot:SetSpecId(specs [math.random(1, #specs)])
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elseif (robot.classe == "SHAMAN") then
local specs = {262, 263, 264}
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robot:SetSpecId(specs [math.random(1, #specs)])
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elseif (robot.classe == "WARLOCK") then
local specs = {265, 266, 267}
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robot:SetSpecId(specs [math.random(1, #specs)])
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elseif (robot.classe == "WARRIOR") then
local specs = {71, 72, 73}
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robot:SetSpecId(specs [math.random(1, #specs)])
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end
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robot.total = math.random(10000000, 60000000)
robot.totalover = math.random(10000000, 60000000)
robot.totalabsorb = math.random(10000000, 60000000)
robot.healing_taken = math.random(10000000, 60000000)
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total_heal = total_heal + robot.total
end
--current_combat.start_time = time()-360
current_combat.start_time = GetTime() - 360
--current_combat.end_time = time()
current_combat.end_time = GetTime()
current_combat.totals_grupo [1] = total_damage
current_combat.totals_grupo [2] = total_heal
current_combat.totals [1] = total_damage
current_combat.totals [2] = total_heal
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for _, instance in ipairs(Details.tabela_instancias) do
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if (instance:IsEnabled()) then
instance:InstanceReset()
end
end
current_combat.enemy = "Illidan Stormrage"
end