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9.1 KiB

4 years ago
local E, L, V, P, G = unpack(ElvUI)
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local S = E:GetModule('Skins')
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local LCG = E.Libs.CustomGlow
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local _G = _G
local unpack, select = unpack, select
local hooksecurefunc = hooksecurefunc
local CreateFrame = CreateFrame
local GetLootSlotInfo = GetLootSlotInfo
local UnitIsDead = UnitIsDead
local UnitIsFriend = UnitIsFriend
local UnitName = UnitName
local IsFishingLoot = IsFishingLoot
local C_LootHistory_GetNumItems = C_LootHistory.GetNumItems
local ITEM_QUALITY_COLORS = ITEM_QUALITY_COLORS
local LOOT, ITEMS = LOOT, ITEMS
local function UpdateLoots()
local numItems = C_LootHistory_GetNumItems()
for i=1, numItems do
local frame = _G.LootHistoryFrame.itemFrames[i]
if frame and not frame.isSkinned then
local Icon = frame.Icon:GetTexture()
frame:StripTextures()
frame.Icon:SetTexture(Icon)
frame.Icon:SetTexCoord(unpack(E.TexCoords))
-- create a backdrop around the icon
frame:CreateBackdrop()
frame.backdrop:SetOutside(frame.Icon)
frame.Icon:SetParent(frame.backdrop)
frame.isSkinned = true
end
end
end
function S:LootFrame()
if not (E.private.skins.blizzard.enable and E.private.skins.blizzard.loot) then return end
-- Loot history frame
local LootHistoryFrame = _G.LootHistoryFrame
LootHistoryFrame:StripTextures()
S:HandleCloseButton(LootHistoryFrame.CloseButton)
LootHistoryFrame:StripTextures()
LootHistoryFrame:SetTemplate('Transparent')
LootHistoryFrame.ResizeButton:StripTextures()
LootHistoryFrame.ResizeButton.text = LootHistoryFrame.ResizeButton:CreateFontString(nil, 'OVERLAY')
LootHistoryFrame.ResizeButton.text:FontTemplate(nil, 16, 'OUTLINE')
LootHistoryFrame.ResizeButton.text:SetJustifyH('CENTER')
LootHistoryFrame.ResizeButton.text:Point('CENTER', LootHistoryFrame.ResizeButton)
LootHistoryFrame.ResizeButton.text:SetText('v v v v')
LootHistoryFrame.ResizeButton:SetTemplate()
LootHistoryFrame.ResizeButton:Width(LootHistoryFrame:GetWidth())
LootHistoryFrame.ResizeButton:Height(19)
LootHistoryFrame.ResizeButton:ClearAllPoints()
LootHistoryFrame.ResizeButton:Point('TOP', LootHistoryFrame, 'BOTTOM', 0, -2)
_G.LootHistoryFrameScrollFrame:StripTextures()
S:HandleScrollBar(_G.LootHistoryFrameScrollFrameScrollBar)
hooksecurefunc('LootHistoryFrame_FullUpdate', UpdateLoots)
-- Master Loot
local MasterLooterFrame = _G.MasterLooterFrame
MasterLooterFrame:StripTextures()
MasterLooterFrame:SetTemplate()
hooksecurefunc('MasterLooterFrame_Show', function()
local b = MasterLooterFrame.Item
if b then
local i = b.Icon
local icon = i:GetTexture()
local c = ITEM_QUALITY_COLORS[_G.LootFrame.selectedQuality]
i:SetTexture(icon)
i:SetTexCoord(unpack(E.TexCoords))
b:StripTextures()
b:SetTemplate()
b:SetBackdropBorderColor(c.r, c.g, c.b)
end
for i=1, MasterLooterFrame:GetNumChildren() do
local child = select(i, MasterLooterFrame:GetChildren())
if child and not child.isSkinned and not child:GetName() then
if child:IsObjectType('Button') then
if child:GetPushedTexture() then
S:HandleCloseButton(child)
else
child:SetTemplate()
child:StyleButton()
end
child.isSkinned = true
end
end
end
end)
-- Bonus Roll Frame
local BonusRollFrame = _G.BonusRollFrame
BonusRollFrame:StripTextures()
BonusRollFrame:SetTemplate('Transparent')
BonusRollFrame.SpecRing:SetTexture()
BonusRollFrame.CurrentCountFrame.Text:FontTemplate()
BonusRollFrame.PromptFrame.Icon:SetTexCoord(unpack(E.TexCoords))
BonusRollFrame.PromptFrame.IconBackdrop = CreateFrame('Frame', nil, BonusRollFrame.PromptFrame)
BonusRollFrame.PromptFrame.IconBackdrop:SetFrameLevel(BonusRollFrame.PromptFrame.IconBackdrop:GetFrameLevel() - 1)
BonusRollFrame.PromptFrame.IconBackdrop:SetOutside(BonusRollFrame.PromptFrame.Icon)
BonusRollFrame.PromptFrame.IconBackdrop:SetTemplate()
BonusRollFrame.PromptFrame.Timer:SetStatusBarTexture(E.media.normTex)
BonusRollFrame.PromptFrame.Timer:SetStatusBarColor(unpack(E.media.rgbvaluecolor))
BonusRollFrame.BlackBackgroundHoist.Background:Hide()
BonusRollFrame.BlackBackgroundHoist.b = CreateFrame('Frame', nil, BonusRollFrame)
BonusRollFrame.BlackBackgroundHoist.b:SetTemplate()
BonusRollFrame.BlackBackgroundHoist.b:SetOutside(BonusRollFrame.PromptFrame.Timer)
BonusRollFrame.SpecIcon.b = CreateFrame('Frame', nil, BonusRollFrame)
BonusRollFrame.SpecIcon.b:SetTemplate()
BonusRollFrame.SpecIcon.b:Point('BOTTOMRIGHT', BonusRollFrame, -2, 2)
BonusRollFrame.SpecIcon.b:Size(BonusRollFrame.SpecIcon:GetSize())
BonusRollFrame.SpecIcon.b:SetFrameLevel(6)
BonusRollFrame.SpecIcon:SetParent(BonusRollFrame.SpecIcon.b)
BonusRollFrame.SpecIcon:SetTexCoord(unpack(E.TexCoords))
BonusRollFrame.SpecIcon:SetInside()
hooksecurefunc(BonusRollFrame.SpecIcon, 'Hide', function(specIcon)
if specIcon.b and specIcon.b:IsShown() then
BonusRollFrame.CurrentCountFrame:ClearAllPoints()
BonusRollFrame.CurrentCountFrame:Point('BOTTOMRIGHT', BonusRollFrame, -2, 1)
specIcon.b:Hide()
end
end)
hooksecurefunc(BonusRollFrame.SpecIcon, 'Show', function(specIcon)
if specIcon.b and not specIcon.b:IsShown() and specIcon:GetTexture() ~= nil then
BonusRollFrame.CurrentCountFrame:ClearAllPoints()
BonusRollFrame.CurrentCountFrame:Point('RIGHT', BonusRollFrame.SpecIcon.b, 'LEFT', -2, -2)
specIcon.b:Show()
end
end)
hooksecurefunc('BonusRollFrame_StartBonusRoll', function()
--keep the status bar a frame above but its increased 1 extra beacuse mera has a grid layer
local BonusRollFrameLevel = BonusRollFrame:GetFrameLevel()
BonusRollFrame.PromptFrame.Timer:SetFrameLevel(BonusRollFrameLevel+2)
if BonusRollFrame.BlackBackgroundHoist.b then
BonusRollFrame.BlackBackgroundHoist.b:SetFrameLevel(BonusRollFrameLevel+1)
end
--set currency icons position at bottom right (or left of the spec icon, on the bottom right)
BonusRollFrame.CurrentCountFrame:ClearAllPoints()
if BonusRollFrame.SpecIcon.b then
BonusRollFrame.SpecIcon.b:SetShown(BonusRollFrame.SpecIcon:IsShown() and BonusRollFrame.SpecIcon:GetTexture() ~= nil)
if BonusRollFrame.SpecIcon.b:IsShown() then
BonusRollFrame.CurrentCountFrame:Point('RIGHT', BonusRollFrame.SpecIcon.b, 'LEFT', -2, -2)
else
BonusRollFrame.CurrentCountFrame:Point('BOTTOMRIGHT', BonusRollFrame, -2, 1)
end
else
BonusRollFrame.CurrentCountFrame:Point('BOTTOMRIGHT', BonusRollFrame, -2, 1)
end
--skin currency icons
local ccf, pfifc = BonusRollFrame.CurrentCountFrame.Text, BonusRollFrame.PromptFrame.InfoFrame.Cost
local text1, text2 = ccf and ccf:GetText(), pfifc and pfifc:GetText()
if text1 and text1:find('|t') then ccf:SetText(text1:gsub('|T(.-):.-|t', '|T%1:16:16:0:0:64:64:5:59:5:59|t')) end
if text2 and text2:find('|t') then pfifc:SetText(text2:gsub('|T(.-):.-|t', '|T%1:16:16:0:0:64:64:5:59:5:59|t')) end
end)
local LootFrame = _G.LootFrame
S:HandlePortraitFrame(LootFrame)
LootFrame:Height(LootFrame:GetHeight() - 30)
_G.LootFramePortraitOverlay:SetParent(E.HiddenFrame)
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for i = 1, LootFrame:GetNumRegions() do
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local region = select(i, LootFrame:GetRegions())
if region:IsObjectType('FontString') then
if region:GetText() == ITEMS then
LootFrame.Title = region
end
end
end
LootFrame.Title:ClearAllPoints()
LootFrame.Title:Point('TOPLEFT', LootFrame, 'TOPLEFT', 4, -4)
LootFrame.Title:SetJustifyH('LEFT')
for i=1, _G.LOOTFRAME_NUMBUTTONS do
local button = _G['LootButton'..i]
_G['LootButton'..i..'NameFrame']:Hide()
_G['LootButton'..i..'IconQuestTexture']:SetParent(E.HiddenFrame)
S:HandleItemButton(button, true)
S:HandleIconBorder(button.IconBorder)
local point, attachTo, point2, x, y = button:GetPoint()
button:ClearAllPoints()
button:Point(point, attachTo, point2, x, y+30)
end
hooksecurefunc('LootFrame_UpdateButton', function(index)
local numLootItems = LootFrame.numLootItems
--Logic to determine how many items to show per page
local numLootToShow = _G.LOOTFRAME_NUMBUTTONS
if LootFrame.AutoLootTable then
numLootItems = #LootFrame.AutoLootTable
end
if numLootItems > _G.LOOTFRAME_NUMBUTTONS then
numLootToShow = numLootToShow - 1 -- make space for the page buttons
end
local button = _G['LootButton'..index]
local slot = (numLootToShow * (LootFrame.page - 1)) + index
if button and button:IsShown() then
local texture, _, isQuestItem, questId, isActive
if LootFrame.AutoLootTable then
local entry = LootFrame.AutoLootTable[slot]
if entry.hide then
button:Hide()
return
else
texture = entry.texture
isQuestItem = entry.isQuestItem
questId = entry.questId
isActive = entry.isActive
end
else
texture, _, _, _, _, isQuestItem, questId, isActive = GetLootSlotInfo(slot)
end
if texture then
if questId and not isActive then
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LCG.ShowOverlayGlow(button)
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elseif questId or isQuestItem then
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LCG.ShowOverlayGlow(button)
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else
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LCG.HideOverlayGlow(button)
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end
end
end
end)
LootFrame:HookScript('OnShow', function(s)
if IsFishingLoot() then
s.Title:SetText(L["Fishy Loot"])
elseif not UnitIsFriend('player', 'target') and UnitIsDead('target') then
s.Title:SetText(UnitName('target'))
else
s.Title:SetText(LOOT)
end
end)
S:HandleNextPrevButton(_G.LootFrameDownButton)
S:HandleNextPrevButton(_G.LootFrameUpButton)
end
S:AddCallback('LootFrame')