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local MDT = MDT
local L = MDT.L
local db
3 years ago
local tinsert, slen, pairs, tremove, twipe = table.insert, string.len, pairs, table.remove, table.wipe
local points = {}
function MDT:POI_CreateFramePools()
3 years ago
MDT.poi_framePools = MDT.poi_framePools or CreateFramePoolCollection()
MDT.poi_framePools:CreatePool("Button", MDT.main_frame.mapPanelFrame, "MapLinkPinTemplate")
MDT.poi_framePools:CreatePool("Button", MDT.main_frame.mapPanelFrame, "DeathReleasePinTemplate")
MDT.poi_framePools:CreatePool("Button", MDT.main_frame.mapPanelFrame, "VignettePinTemplate")
MDT.poi_framePools:CreatePool("Frame", MDT.main_frame.mapPanelFrame, "MDTAnimatedLineTemplate")
end
3 years ago
local function formatPoiString(formattedText)
local localizedString = L[formattedText[1]]
return string.format(localizedString, unpack(formattedText, 2))
end
3 years ago
--devMode
local mechagonBotTypeIndexCounter = {
[1] = 0,
[2] = 0,
[3] = 0,
}
local function POI_SetDevOptions(frame, poi)
frame:SetMovable(true)
frame:EnableMouse(true)
frame:SetScript("OnMouseDown", function(self, button)
if IsControlKeyDown() and poi.type == "mechagonBot" then
if poi.botTypeIndex then return end
local pois = MDT.mapPOIs[db.currentDungeonIdx][MDT:GetCurrentSubLevel()]
local poiData = pois[frame.poiIdx]
mechagonBotTypeIndexCounter[poi.botType] = mechagonBotTypeIndexCounter[poi.botType] + 1
poiData.botTypeIndex = mechagonBotTypeIndexCounter[poi.botType]
MDT:UpdateMap()
return
end
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if button == "LeftButton" and not self.isMoving then
self:StartMoving()
self.isMoving = true
end
if button == "RightButton" then
local pois = MDT.mapPOIs[db.currentDungeonIdx][MDT:GetCurrentSubLevel()]
tremove(pois, self.poiIdx)
MDT:UpdateMap()
end
end)
frame:SetScript("OnMouseUp", function(self, button)
if button == "LeftButton" and self.isMoving then
self.isMoving = false
self:StopMovingOrSizing()
local newx, newy = MDT:GetCursorPosition()
local scale = MDT:GetScale()
newx = newx * (1 / scale)
newy = newy * (1 / scale)
local pois = MDT.mapPOIs[db.currentDungeonIdx][MDT:GetCurrentSubLevel()]
pois[self.poiIdx].x = newx
pois[self.poiIdx].y = newy
self:ClearAllPoints()
MDT:UpdateMap()
end
end)
frame:SetScript("OnClick", nil)
end
local function POI_SetOptions(frame, type, poi)
frame.teeming = nil
frame.isSpire = nil
frame.poi = nil
frame.spireIndex = nil
frame.defaultHidden = nil
frame:SetMovable(false)
frame:SetScript("OnMouseDown", nil)
frame:SetScript("OnMouseUp", nil)
frame.weeks = poi.weeks
frame:SetFrameLevel(4)
frame.defaultSublevel = nil
frame.animatedLine = nil
frame.npcId = nil
if frame.HighlightTexture then
frame.HighlightTexture:SetDrawLayer("HIGHLIGHT")
frame.HighlightTexture:Show()
frame.Texture:SetVertexColor(1, 1, 1, 1)
frame.HighlightTexture:SetVertexColor(1, 1, 1, 1)
end
if frame.textString then frame.textString:Hide() end
if type == "mapLink" then
local poiScale = poi.scale or 1
frame:SetSize(22 * poiScale, 22 * poiScale)
frame.Texture:SetSize(22 * poiScale, 22 * poiScale)
frame.HighlightTexture:SetSize(22 * poiScale, 22 * poiScale)
frame.HighlightTexture:SetDrawLayer("ARTWORK")
frame.HighlightTexture:Hide()
frame.target = poi.target
frame.poi = poi
local directionToAtlas = {
[-1] = "poi-door-down",
[1] = "poi-door-up",
[-2] = "poi-door-left",
[2] = "poi-door-right",
}
frame.HighlightTexture:SetAtlas(directionToAtlas[poi.direction])
frame.Texture:SetAtlas(directionToAtlas[poi.direction])
frame:SetScript("OnClick", function()
MDT:SetCurrentSubLevel(poi.target)
MDT:UpdateMap()
MDT:ZoomMapToDefault()
end)
frame:SetScript("OnEnter", function()
GameTooltip:SetOwner(UIParent, "ANCHOR_CURSOR")
GameTooltip:AddLine(MDT:GetDungeonSublevels()[db.currentDungeonIdx][poi.target], 1, 1, 1, 1)
if db.devMode then GameTooltip:AddLine(frame.poi.connectionIndex, 1, 1, 1, 1) end
GameTooltip:Show()
frame.HighlightTexture:Show()
end)
frame:SetScript("OnLeave", function()
GameTooltip:Hide()
frame.HighlightTexture:Hide()
end)
end
if type == "nyalothaSpire" then
local poiScale = poi.scale or 1
frame.poiScale = poiScale
frame:SetSize(12 * poiScale, 12 * poiScale)
frame.Texture:SetSize(12 * poiScale, 12 * poiScale)
frame.Texture:SetAtlas("poi-rift1")
frame.HighlightTexture:SetSize(12 * poiScale, 12 * poiScale)
frame.HighlightTexture:SetAtlas("poi-rift1")
frame.HighlightTexture:SetDrawLayer("ARTWORK")
frame.HighlightTexture:Hide()
frame.isSpire = true
frame.spireIndex = poi.index
frame.npcId = poi.npcId
if not frame.textString then
frame.textString = frame:CreateFontString()
frame.textString:SetPoint("BOTTOM", frame, "BOTTOM", 0, 4)
frame.textString:SetJustifyH("CENTER")
frame.textString:SetTextColor(0.5, 1, 0, 1)
end
3 years ago
local scale = MDT:GetScale()
frame.textString:SetFontObject("GameFontNormal")
frame.textString:SetFont(frame.textString:GetFont(), 5 * poiScale * scale, "OUTLINE")
frame.textString:SetPoint("BOTTOM", frame, "BOTTOM", 0, 4 * scale)
frame.textString:SetText("")
frame:SetScript("OnMouseUp", function(self, button)
if button == "RightButton" then
--reset npc location
MDT:GetRiftOffsets()[self.npcId] = nil
MDT:UpdateMap()
if MDT.liveSessionActive and MDT:GetCurrentPreset().uid == MDT.livePresetUID then
MDT:LiveSession_SendCorruptedPositions(MDT:GetCurrentPreset().value.riftOffsets)
end
3 years ago
end
if button == "LeftButton" then
local _, connections = MDT:FindConnectedDoor(frame.npcId, 1)
if connections then
MDT:SetCurrentSubLevel(connections[#connections].target)
MDT:UpdateMap()
end
end
end)
local blipFrame
frame:SetScript("OnEnter", function()
GameTooltip:SetOwner(UIParent, "ANCHOR_CURSOR")
GameTooltip:AddLine(L[poi.tooltipText], 1, 1, 1)
GameTooltip:AddLine(L["Right-Click to reset NPC position"], 1, 1, 1)
frame.HighlightTexture:Show()
--highlight associated npc
local blips = MDT:GetDungeonEnemyBlips()
if frame.isSpire then
for _, blip in pairs(blips) do
if blip.data.id == poi.npcId then
local isBlipSameWeek
for weekIdx, _ in pairs(poi.weeks) do
isBlipSameWeek = isBlipSameWeek or blip.clone.week[weekIdx]
end
3 years ago
if isBlipSameWeek then
blipFrame = blip
blipFrame.fontstring_Text1:Show()
--display animated line between poi and npc frame
frame.animatedLine = MDT:ShowAnimatedLine(MDT.main_frame.mapPanelFrame, frame, blipFrame, nil, nil, nil,
nil, nil, not frame.isSpire, frame.animatedLine)
blipFrame.animatedLine = frame.animatedLine
break
end
3 years ago
end
end
end
3 years ago
local connectedDoor, connections = MDT:FindConnectedDoor(frame.npcId, 1)
if connectedDoor then
if frame.isSpire then
frame.animatedLine = MDT:ShowAnimatedLine(MDT.main_frame.mapPanelFrame, frame, connectedDoor, nil, nil, nil,
nil, nil, not frame.isSpire, frame.animatedLine)
end
3 years ago
local sublevelName = MDT:GetSublevelName(nil, connections[#connections].target)
local npcName = MDT:GetNPCNameById(frame.npcId)
GameTooltip:AddLine("\n" .. string.format(L["%s is in sublevel: %s"], npcName, sublevelName), 1, 1, 1)
GameTooltip:AddLine(string.format(L["Click to go to %s"], sublevelName), 1, 1, 1)
end
GameTooltip:Show()
end)
frame:SetScript("OnLeave", function()
GameTooltip:Hide()
frame.HighlightTexture:Hide()
if blipFrame then
blipFrame.fontstring_Text1:Hide()
end
if frame.isSpire then
MDT:HideAnimatedLine(frame.animatedLine)
end
end)
--check expanded status
if MDT:IsNPCInPulls(poi) then
frame.Texture:SetSize(10 * poiScale, 10 * poiScale)
frame.Texture:SetAtlas("poi-rift1")
frame.HighlightTexture:SetSize(10 * poiScale, 10 * poiScale)
frame.HighlightTexture:SetAtlas("poi-rift1")
frame.isSpire = false
frame.textString:Show()
else
frame.Texture:SetSize(12 * poiScale, 16 * poiScale)
frame.Texture:SetAtlas("poi-nzothpylon")
frame.HighlightTexture:SetSize(12 * poiScale, 16 * poiScale)
frame.HighlightTexture:SetAtlas("poi-nzothpylon")
frame.isSpire = true
frame.textString:Hide()
end
3 years ago
end
if type == "door" then
frame:SetSize(22, 22)
frame.Texture:SetSize(22, 22)
frame.HighlightTexture:SetSize(22, 22)
frame.HighlightTexture:SetAtlas("map-icon-SuramarDoor.tga")
frame.Texture:SetAtlas("map-icon-SuramarDoor.tga")
frame:SetScript("OnClick", nil)
frame:SetScript("OnEnter", function()
GameTooltip:SetOwner(UIParent, "ANCHOR_CURSOR")
local doorName = poi.doorName and L[poi.doorName] or ""
local doorDescription = poi.doorDescription and L[poi.doorDescription] or ""
if poi.formattedDoorDescription then
doorDescription = formatPoiString(poi.formattedDoorDescription)
end
GameTooltip:AddLine(doorName ..
(slen(doorDescription) > 0 and "\n" .. doorDescription or "") ..
(poi.lockpick and "\n|cFF32CD32" .. L["Locked"] or ""), 1, 1, 1, 1)
GameTooltip:Show()
end)
frame:SetScript("OnLeave", function()
GameTooltip:Hide()
end)
end
if type == "graveyard" then
local scale = poi.scale or 1
frame:SetSize(12 * scale, 12 * scale)
frame:SetScript("OnClick", nil)
frame:SetScript("OnEnter", function()
local text = poi.graveyardDescription and L[poi.graveyardDescription] or ""
GameTooltip:SetOwner(UIParent, "ANCHOR_CURSOR")
GameTooltip:AddLine(L["Graveyard"] ..
(slen(text) > 0 and "\n" .. text or
""), 1, 1, 1, 1)
GameTooltip:Show()
end)
frame:SetScript("OnLeave", function()
GameTooltip:Hide()
end)
end
if type == "tdprisonkey" then
frame:SetSize(10, 10)
frame.Texture:SetSize(10, 10)
frame.HighlightTexture:SetSize(10, 10)
frame.HighlightTexture:SetAtlas("QuestNormal")
frame.Texture:SetAtlas("QuestNormal")
frame:SetScript("OnClick", function()
end)
frame:SetScript("OnEnter", function()
GameTooltip:SetOwner(UIParent, "ANCHOR_CURSOR")
GameTooltip:AddLine(string.format(L["TDPrisonKeyText"], "\n", "\n", "\n"), 1, 1, 1, 1)
GameTooltip:Show()
end)
frame:SetScript("OnLeave", function()
GameTooltip:Hide()
end)
end
if type == "wmMaggotNote" then
frame:SetSize(10, 10)
frame.Texture:SetSize(10, 10)
frame.HighlightTexture:SetSize(10, 10)
frame.HighlightTexture:SetAtlas("QuestNormal")
frame.Texture:SetAtlas("QuestNormal")
frame:SetScript("OnClick", function()
3 years ago
end)
frame:SetScript("OnEnter", function()
GameTooltip:SetOwner(UIParent, "ANCHOR_CURSOR")
GameTooltip:AddLine(string.format(L["MaggotNote"], "\n", "\n", "\n", "\n", "\n", "\n", "\n"), 1, 1, 1, 1)
GameTooltip:Show()
end)
frame:SetScript("OnLeave", function()
GameTooltip:Hide()
end)
end
if type == "heavyCannon" then
frame:SetSize(20, 20)
frame.Texture:SetSize(20, 20)
frame.HighlightTexture:SetSize(20, 20)
frame.HighlightTexture:SetAtlas("TaxiNode_Continent_Horde")
frame.Texture:SetAtlas("TaxiNode_Continent_Horde")
frame:SetScript("OnClick", function()
end)
frame:SetScript("OnEnter", function()
GameTooltip:SetOwner(UIParent, "ANCHOR_CURSOR")
GameTooltip:AddLine(string.format(L["CannonNote"], "\n", "\n"), 1, 1, 1, 1)
GameTooltip:Show()
end)
frame:SetScript("OnLeave", function()
GameTooltip:Hide()
end)
end
if type == "mlFrackingTotem" then
frame:SetSize(12, 12)
frame.Texture:SetSize(12, 12)
frame.HighlightTexture:SetSize(12, 12)
frame.HighlightTexture:SetAtlas("TaxiNode_Continent_Horde")
frame.Texture:SetAtlas("TaxiNode_Continent_Horde")
frame:SetScript("OnClick", function()
end)
frame:SetScript("OnEnter", function()
GameTooltip:SetOwner(UIParent, "ANCHOR_CURSOR")
GameTooltip:AddLine(string.format(L["frackingNote"], "\n", "\n"), 1, 1, 1, 1)
GameTooltip:Show()
end)
frame:SetScript("OnLeave", function()
GameTooltip:Hide()
end)
end
if type == "mlMineCart" then
frame:SetSize(12, 12)
frame.Texture:SetSize(12, 12)
frame.HighlightTexture:SetSize(12, 12)
frame.HighlightTexture:SetAtlas("TaxiNode_Continent_Horde")
frame.Texture:SetAtlas("TaxiNode_Continent_Horde")
frame:SetScript("OnClick", function()
end)
frame:SetScript("OnEnter", function()
GameTooltip:SetOwner(UIParent, "ANCHOR_CURSOR")
GameTooltip:AddLine(string.format(L["minecartNote"], "\n"), 1, 1, 1, 1)
GameTooltip:Show()
end)
frame:SetScript("OnLeave", function()
GameTooltip:Hide()
end)
end
if type == "tuSkip" then
frame:SetSize(12, 12)
frame.Texture:SetSize(12, 12)
frame.HighlightTexture:SetSize(12, 12)
frame.HighlightTexture:SetAtlas("TaxiNode_Continent_Horde")
frame.Texture:SetAtlas("TaxiNode_Continent_Horde")
frame:SetScript("OnClick", function()
end)
frame:SetScript("OnEnter", function()
GameTooltip:SetOwner(UIParent, "ANCHOR_CURSOR")
GameTooltip:AddLine(string.format(L["underrotSkipNote"], "\n"), 1, 1, 1, 1)
GameTooltip:Show()
end)
frame:SetScript("OnLeave", function()
GameTooltip:Hide()
end)
end
if type == "shrineSkip" then
frame:SetSize(12, 12)
frame.Texture:SetSize(12, 12)
frame.HighlightTexture:SetSize(12, 12)
frame.HighlightTexture:SetAtlas("TaxiNode_Continent_Horde")
frame.Texture:SetAtlas("TaxiNode_Continent_Horde")
frame:SetScript("OnClick", function()
end)
frame:SetScript("OnEnter", function()
GameTooltip:SetOwner(UIParent, "ANCHOR_CURSOR")
GameTooltip:AddLine(L["Shortcut"], 1, 1, 1, 1)
GameTooltip:Show()
end)
frame:SetScript("OnLeave", function()
GameTooltip:Hide()
end)
end
if type == "templeEye" then
frame:SetSize(20, 20)
frame.Texture:SetSize(20, 20)
frame.HighlightTexture:SetSize(20, 20)
frame.HighlightTexture:SetAtlas("TaxiNode_Continent_Horde")
frame.Texture:SetAtlas("TaxiNode_Continent_Horde")
frame:SetScript("OnClick", function()
end)
frame:SetScript("OnEnter", function()
GameTooltip:SetOwner(UIParent, "ANCHOR_CURSOR")
GameTooltip:AddLine(string.format(L["templeEyeNote"], "\n", "\n"), 1, 1, 1, 1)
GameTooltip:Show()
end)
frame:SetScript("OnLeave", function()
GameTooltip:Hide()
end)
end
if type == "krSpiritGuide" then
frame:SetSize(20, 20)
frame.Texture:SetSize(20, 20)
frame.HighlightTexture:SetSize(20, 20)
frame.HighlightTexture:SetAtlas("TaxiNode_Continent_Horde")
frame.Texture:SetAtlas("TaxiNode_Continent_Horde")
frame:SetScript("OnClick", function()
end)
frame:SetScript("OnEnter", function()
GameTooltip:SetOwner(UIParent, "ANCHOR_CURSOR")
GameTooltip:AddLine(string.format(L["krSkipNote"], "\n"), 1, 1, 1, 1)
GameTooltip:Show()
end)
frame:SetScript("OnLeave", function()
GameTooltip:Hide()
end)
end
if type == "sobGutters" then
frame:SetSize(10, 10)
frame.Texture:SetSize(10, 10)
frame.HighlightTexture:SetSize(10, 10)
frame.HighlightTexture:SetAtlas("QuestNormal")
frame.Texture:SetAtlas("QuestNormal")
frame:SetScript("OnClick", function()
end)
frame:SetScript("OnEnter", function()
GameTooltip:SetOwner(UIParent, "ANCHOR_CURSOR")
GameTooltip:AddLine(string.format(L["siegeGuttersNote"], "\n"), 1, 1, 1, 1)
GameTooltip:Show()
end)
frame:SetScript("OnLeave", function()
GameTooltip:Hide()
end)
end
if type == "generalNote" then
frame:SetSize(10 * (poi.scale or 1), 10 * (poi.scale or 1))
frame.Texture:SetSize(10 * (poi.scale or 1), 10 * (poi.scale or 1))
frame.HighlightTexture:SetSize(10 * (poi.scale or 1), 10 * (poi.scale or 1))
frame.HighlightTexture:SetAtlas("QuestNormal")
frame.Texture:SetAtlas("QuestNormal")
frame:SetScript("OnClick", function()
end)
frame:SetScript("OnEnter", function()
GameTooltip:SetOwner(UIParent, "ANCHOR_CURSOR")
local text = (poi.text and L[poi.text]) or (poi.formattedText and formatPoiString(poi.formattedText)) or ""
GameTooltip:AddLine(text, 1, 1, 1, 1)
GameTooltip:Show()
end)
frame:SetScript("OnLeave", function()
GameTooltip:Hide()
end)
end
if type == "mechagonBot" then
frame:SetSize(3, 3)
frame.Texture:SetSize(6, 6)
frame.HighlightTexture:SetSize(6, 6)
frame.HighlightTexture:SetAtlas("Warfronts-BaseMapIcons-Empty-Workshop-Minimap-small")
frame.Texture:SetAtlas("Warfronts-BaseMapIcons-Empty-Workshop-Minimap-small")
local botOptions = {
[1] = { text = L["Welding Bot"], color = { r = 0, g = 1, b = 0, a = 0.8 }, spellId = 303952, textureId = 134952 }, --green
[2] = { text = L["Grease Bot"], color = { r = 1, g = 0, b = 0, a = 0.8 }, spellId = 303924, textureId = 252178 }, --red
[3] = { text = L["Shock Bot"], color = { r = 0, g = .8, b = 1, a = 0.8 }, spellId = 304063, textureId = 136099 }, --blue
}
frame.Texture:SetVertexColor(botOptions[poi.botType].color.r, botOptions[poi.botType].color.g,
botOptions[poi.botType].color.b, botOptions[poi.botType].color.a)
-- if db.devMode and poi.botTypeIndex then
-- frame.Texture:SetVertexColor(0.45,0.45,0.45,0.6)
-- end
frame.HighlightTexture:SetVertexColor(botOptions[poi.botType].color.r, botOptions[poi.botType].color.g,
botOptions[poi.botType].color.b, botOptions[poi.botType].color.a)
frame.playerAssignmentString = frame.playerAssignmentString or frame:CreateFontString()
frame.playerAssignmentString:ClearAllPoints()
frame.playerAssignmentString:SetFontObject("GameFontNormalSmall")
frame.playerAssignmentString:SetJustifyH(poi.textAnchor or "LEFT")
frame.playerAssignmentString:SetJustifyV("CENTER")
frame.playerAssignmentString:SetPoint(poi.textAnchor or "LEFT", frame, poi.textAnchorTo or "RIGHT", 0, 0)
frame.playerAssignmentString:SetTextColor(1, 1, 1, 1)
frame.playerAssignmentString:SetText(MDT:POI_GetPOIAssignment(MDT:GetCurrentSubLevel(), frame.poiIdx))
frame.playerAssignmentString:SetScale(0.25)
frame.playerAssignmentString:Show()
frame:SetScript("OnClick", function()
local menu = {
{ text = L["dropdownAssignPlayer"], isTitle = true, notCheckable = true },
}
local group = MDT.U.GetGroupMembers()
for _, player in pairs(group) do
table.insert(menu, { text = player, func = function()
frame.playerAssignmentString:SetText(player)
MDT:POI_SetPOIAssignment(MDT:GetCurrentSubLevel(), frame.poiIdx, player)
end, checked = player == frame.playerAssignmentString:GetText() })
end
table.insert(menu, { text = L["dropdownClear"], func = function()
frame.playerAssignmentString:SetText()
MDT:POI_SetPOIAssignment(MDT:GetCurrentSubLevel(), frame.poiIdx, nil)
end, notCheckable = true })
EasyMenu(menu, MDT.main_frame.poiDropDown, "cursor", 0, -15, "MENU")
end)
frame:SetScript("OnEnter", function()
GameTooltip:SetOwner(UIParent, "ANCHOR_CURSOR")
GameTooltip_SetTitle(GameTooltip, botOptions[poi.botType].text .. " " .. poi.botTypeIndex)
GameTooltip:AddTexture(botOptions[poi.botType].textureId)
GameTooltip:AddSpellByID(botOptions[poi.botType].spellId)
GameTooltip:Show()
frame.HighlightTexture:Show()
end)
frame:SetScript("OnLeave", function()
GameTooltip:Hide()
frame.HighlightTexture:Hide()
end)
end
if type == "ironDocksIronStar" then
frame:SetSize(18, 18)
frame.Texture:SetSize(18, 18)
frame.HighlightTexture:SetSize(18, 18)
frame.HighlightTexture:SetAtlas("mechagon-projects")
frame.Texture:SetAtlas("mechagon-projects")
frame.Texture:SetVertexColor(1, 1, 1, 1)
frame.HighlightTexture:SetVertexColor(1, 1, 1, 1)
frame.playerAssignmentString = frame.playerAssignmentString or frame:CreateFontString()
frame.playerAssignmentString:ClearAllPoints()
frame.playerAssignmentString:SetFontObject("GameFontNormalSmall")
frame.playerAssignmentString:SetJustifyH(poi.textAnchor or "LEFT")
frame.playerAssignmentString:SetJustifyV("CENTER")
frame.playerAssignmentString:SetPoint(poi.textAnchor or "LEFT", frame, poi.textAnchorTo or "RIGHT", 0, 0)
frame.playerAssignmentString:SetTextColor(1, 1, 1, 1)
frame.playerAssignmentString:SetText(MDT:POI_GetPOIAssignment(MDT:GetCurrentSubLevel(), frame.poiIdx))
frame.playerAssignmentString:SetScale(0.4)
frame.playerAssignmentString:Show()
frame:SetScript("OnClick", function()
local menu = {
{ text = L["dropdownAssignPlayer"], isTitle = true, notCheckable = true },
}
local group = MDT.U.GetGroupMembers()
for _, player in pairs(group) do
table.insert(menu, { text = player, func = function()
frame.playerAssignmentString:SetText(player)
MDT:POI_SetPOIAssignment(MDT:GetCurrentSubLevel(), frame.poiIdx, player)
end, checked = player == frame.playerAssignmentString:GetText() })
end
table.insert(menu, { text = L["dropdownClear"], func = function()
frame.playerAssignmentString:SetText()
MDT:POI_SetPOIAssignment(MDT:GetCurrentSubLevel(), frame.poiIdx, nil)
end, notCheckable = true })
EasyMenu(menu, MDT.main_frame.poiDropDown, "cursor", 0, -15, "MENU")
end)
frame:SetScript("OnEnter", function()
GameTooltip:SetOwner(UIParent, "ANCHOR_CURSOR")
GameTooltip_SetTitle(GameTooltip, L["ironDocksIronStar"] .. " " .. poi.starIndex)
GameTooltip:AddTexture(450907)
GameTooltip:AddSpellByID(167299)
GameTooltip:Show()
frame.HighlightTexture:Show()
end)
frame:SetScript("OnLeave", function()
GameTooltip:Hide()
frame.HighlightTexture:Hide()
end)
end
--fullscreen sizes
local scale = MDT:GetScale()
frame:SetSize(frame:GetWidth() * scale, frame:GetHeight() * scale)
if frame.Texture then frame.Texture:SetSize(frame.Texture:GetWidth() * scale, frame.Texture:GetHeight() * scale) end
if frame.HighlightTexture then frame.HighlightTexture:SetSize(frame.HighlightTexture:GetWidth() * scale,
frame.HighlightTexture:GetHeight() * scale)
end
if db.devMode then POI_SetDevOptions(frame, poi) end
end
---POI_HideAllPoints
---Used to hide all POIs during scaling changes to the map
function MDT:POI_HideAllPoints()
3 years ago
for _, poiFrame in pairs(points) do
poiFrame:Hide()
end
end
---POI_UpdateAll
function MDT:POI_UpdateAll()
3 years ago
twipe(points)
db = MDT:GetDB()
local framePools = MDT.poi_framePools
framePools:GetPool("MapLinkPinTemplate"):ReleaseAll()
framePools:GetPool("DeathReleasePinTemplate"):ReleaseAll()
framePools:GetPool("VignettePinTemplate"):ReleaseAll()
if not MDT.mapPOIs[db.currentDungeonIdx] then return end
local currentSublevel = MDT:GetCurrentSubLevel()
local pois = MDT.mapPOIs[db.currentDungeonIdx][currentSublevel]
if not pois then return end
local preset = MDT:GetCurrentPreset()
local teeming = MDT:IsPresetTeeming(preset)
local scale = MDT:GetScale()
local week = MDT:GetEffectivePresetWeek(preset)
for poiIdx, poi in pairs(pois) do
if (not (poi.type == "nyalothaSpire" and (db.currentSeason ~= 4 or db.currentDifficulty < 10)))
and ((not poi.weeks) or poi.weeks[week])
and (not poi.season or poi.season == db.currentSeason)
and (not poi.difficulty or poi.difficulty <= db.currentDifficulty)
then
local poiFrame = framePools:Acquire(poi.template)
if poiFrame.playerAssignmentString then poiFrame.playerAssignmentString:Hide() end
poiFrame.poiIdx = poiIdx
POI_SetOptions(poiFrame, poi.type, poi)
poiFrame.x = poi.x
poiFrame.y = poi.y
poiFrame:ClearAllPoints()
poiFrame:SetPoint("CENTER", MDT.main_frame.mapPanelTile1, "TOPLEFT", poi.x * scale, poi.y * scale)
if not poiFrame.defaultHidden or db.devMode then poiFrame:Show() end
if not teeming and poiFrame.teeming then
poiFrame:Hide()
end
tinsert(points, poiFrame)
end
3 years ago
end
end
function MDT:POI_GetFrameForPOI(poiIdx)
for _, poiFrame in pairs(points) do
if poiFrame.poiIdx == poiIdx then
return poiFrame
end
end
end
---Animated Lines
---Credit to Grimonja for this part
local texturePool
3 years ago
local function getPointAlongALine(parent, p1x, p1y, p2x, p2y, d)
local tX = (((1 - d) * p1x) + (d * p2x)) - ((parent:GetWidth() / 2))
local tY = (((1 - d) * p1y) + (d * p2y)) - ((parent:GetHeight() / 2))
return tX, tY
end
local function createLineSegment(parent)
3 years ago
local tex = texturePool:Acquire()
tex:SetParent(parent)
tex:SetTexture([[Interface\BUTTONS\WHITE8X8]])
tex:SetTexCoord(0, 1, 0, 1)
tex:SetDrawLayer("OVERLAY", 7)
tex:Show()
return tex
end
local function animateLine(self, elapsed)
3 years ago
local totalDistance = math.sqrt(math.pow(self.frameTwoX - self.frameOneX, 2) +
math.pow(self.frameTwoY - self.frameOneY, 2))
local rotation = math.atan2(self.frameTwoY - self.frameOneY, self.frameTwoX - self.frameOneX)
local numLines = math.max(1, math.floor(totalDistance / (self.sizeX + self.gap)))
local lineLength = (totalDistance / (numLines * 2))
local tX, tY, t, tex
for i = 1, numLines + 1 do
tex = self.frames[i]
if (not tex) then
tex = createLineSegment(self:GetParent())
table.insert(self.frames, tex)
end
3 years ago
t = self.phase + (((lineLength * 2) * (i - 1)) / totalDistance)
if (t > 1) then
t = t - 1
end
3 years ago
tX, tY = getPointAlongALine(self:GetParent(), self.frameOneX, self.frameOneY, self.frameTwoX, self.frameTwoY, t)
tex:SetPoint("TOPLEFT", MDT.main_frame.mapPanelTile1, "TOPLEFT", tX - (self.sizeX / 2), tY - (self.sizeY / 2))
tex:SetPoint("BOTTOMRIGHT", MDT.main_frame.mapPanelTile1, "TOPLEFT", tX + (self.sizeX / 2), tY + (self.sizeY / 2))
tex:SetPoint("CENTER", tX, tY)
tex:SetRotation(rotation)
tex:SetVertexColor(self.color[1], self.color[2], self.color[3], self.color[4])
tex:Show()
end
3 years ago
if (#self.frames > numLines + 1) then
for i = numLines + 1, #self.frames do
self.frames[i]:Hide()
end
3 years ago
end
self.phase = self.phase + (self.speed * elapsed)
if (self.phase > 1) then
self.phase = self.phase - 1
end
end
local function createAnimatedLine(parent)
3 years ago
local animatedLine = MDT.poi_framePools:Acquire("MDTAnimatedLineTemplate")
animatedLine:Show()
animatedLine.phase = 0
animatedLine.frames = {}
return animatedLine
end
function MDT:ShowAnimatedLine(parent, frame1, frame2, sizeX, sizeY, gap, color, speed, selected, animatedLine)
3 years ago
if not (frame1 and frame2 and (not frame1:IsForbidden()) and (not frame1:IsForbidden())) then
return nil
end
texturePool = texturePool or CreateTexturePool(MDT.main_frame.mapPanelFrame, "OVERLAY", 7, nil)
animatedLine = animatedLine or createAnimatedLine(parent)
animatedLine.frame1 = frame1
animatedLine.frame2 = frame2
animatedLine.speed = speed and speed or 15
animatedLine.sizeX = sizeX and sizeX or 7
animatedLine.sizeY = sizeY and sizeY or 2
animatedLine.gap = gap and gap or 5
animatedLine.color = color and color or { 1, 0, 1, 0.8, 0.2 } --corrupted color
if selected then animatedLine.color = { 0.5, 1, 0.1, 1 } end
local scale = MDT:GetScale()
local mapSizex, mapSizey = MDT:GetDefaultMapPanelSize()
animatedLine.frameOneX = ((mapSizex / 2) + frame1.x) * scale
animatedLine.frameOneY = ((mapSizey / 2) + frame1.y) * scale
animatedLine.frameTwoX = ((mapSizex / 2) + (frame2.adjustedX or frame2.x)) * scale
animatedLine.frameTwoY = ((mapSizey / 2) + (frame2.adjustedY or frame2.y)) * scale
local totalDistance = math.sqrt(math.pow(animatedLine.frameTwoX - animatedLine.frameOneX, 2) +
math.pow(animatedLine.frameTwoY - animatedLine.frameOneY, 2))
animatedLine.speed = animatedLine.speed / totalDistance
animatedLine:SetScript("onUpdate", animateLine)
animatedLine:Show()
return animatedLine
end
function MDT:KillAllAnimatedLines()
3 years ago
local linePool = self.poi_framePools:GetPool("MDTAnimatedLineTemplate")
local _, activeLines = linePool:EnumerateActive()
for animatedLine, _ in pairs(activeLines) do
animatedLine:SetScript("onUpdate", nil)
for i = 1, #animatedLine.frames do
animatedLine.frames[i]:ClearAllPoints()
animatedLine.frames[i]:Hide()
end
table.wipe(animatedLine.frames)
if animatedLine.frame1 then animatedLine.frame1.animatedLine = nil end
if animatedLine.frame2 then
animatedLine.frame1.animatedLine = nil
animatedLine.frame1.spireFrame = nil
end
3 years ago
animatedLine:Hide()
end
if texturePool then texturePool:ReleaseAll() end
linePool:ReleaseAll()
end
---draws all lines from active npcs to spires/doors
function MDT:DrawAllAnimatedLines()
3 years ago
local week = self:GetEffectivePresetWeek()
for _, blip in pairs(MDT:GetDungeonEnemyBlips()) do
if not blip:IsShown() and blip.data.corrupted then
MDT:HideAnimatedLine(blip.animatedLine)
elseif blip.data.corrupted and blip.selected then
local connectedFrame
local _, active = MDT.poi_framePools:GetPool("VignettePinTemplate"):EnumerateActive()
for poiFrame, _ in pairs(active) do
if poiFrame.spireIndex and poiFrame.npcId and poiFrame.npcId == blip.data.id then
connectedFrame = poiFrame
break
end
3 years ago
end
local connectedDoor = MDT:FindConnectedDoor(blip.data.id)
connectedFrame = connectedDoor or connectedFrame
blip.animatedLine = MDT:ShowAnimatedLine(MDT.main_frame.mapPanelFrame, connectedFrame, blip, nil, nil, nil, nil,
nil, blip.selected)
blip.spireFrame = connectedFrame
connectedFrame.animatedLine = blip.animatedLine
end
3 years ago
end
--draw lines from active spires to doors when their associated npc is dragged into other sublevel
local _, activeSpires = MDT.poi_framePools:GetPool("VignettePinTemplate"):EnumerateActive()
for poiFrame, _ in pairs(activeSpires) do
if poiFrame.spireIndex and poiFrame.npcId and not poiFrame.isSpire and not poiFrame.animatedLine then
local connectedDoor = MDT:FindConnectedDoor(poiFrame.npcId, 1)
if connectedDoor then
poiFrame.animatedLine = MDT:ShowAnimatedLine(MDT.main_frame.mapPanelFrame, poiFrame, connectedDoor, nil, nil, nil
, nil, nil, not poiFrame.isSpire)
end
end
3 years ago
end
end
function MDT:HideAnimatedLine(animatedLine)
3 years ago
if not animatedLine then return end
for i = 1, #animatedLine.frames do
animatedLine.frames[i]:ClearAllPoints()
animatedLine.frames[i]:Hide()
end
animatedLine:Hide()
end
function MDT:FindConnectedDoor(npcId, numConnection)
3 years ago
local riftOffsets = self:GetRiftOffsets()
local connection = riftOffsets and riftOffsets[npcId] and riftOffsets[npcId].connections and
riftOffsets[npcId].connections[numConnection or #riftOffsets[npcId].connections] or nil
if connection then
local _, activeDoors = MDT.poi_framePools:GetPool("MapLinkPinTemplate"):EnumerateActive()
for poiFrame, _ in pairs(activeDoors) do
if poiFrame.poi and poiFrame.poi.connectionIndex == connection.connectionIndex then
return poiFrame, riftOffsets[npcId].connections
end
end
3 years ago
end
end
function MDT:POI_CreateDropDown(frame)
frame.poiDropDown = CreateFrame("frame", "MDTPullButtonsOptionsDropDown", nil, "UIDropDownMenuTemplate")
end
function MDT:POI_SetPOIAssignment(sublevel, poiIdx, value)
MDT:GetCurrentPreset().value.poiAssignments = MDT:GetCurrentPreset().value.poiAssignments or {}
MDT:GetCurrentPreset().value.poiAssignments[sublevel] = MDT:GetCurrentPreset().value.poiAssignments[sublevel] or {}
MDT:GetCurrentPreset().value.poiAssignments[sublevel][poiIdx] = value
if MDT.liveSessionActive and MDT:GetCurrentPreset().uid == MDT.livePresetUID then
MDT:LiveSession_SendPOIAssignment(sublevel, poiIdx, value)
end
end
function MDT:POI_GetPOIAssignment(sublevelIdx, poiIdx)
local sublevels = MDT:GetCurrentPreset().value.poiAssignments
if not sublevels then return end
local assignments = sublevels[sublevelIdx]
if not assignments then return end
return assignments[poiIdx]
end