L["Always show the aura, highlight it if debuffed."]="总是显示光环,存在减益时高亮。"
L["Always show the aura, turns grey if on cooldown."]="总是显示光环,冷却中时变灰。"
L["Always show the aura, turns grey if the debuff not active."]="总是显示光环,无减益时变灰。"
L["Always shows highlights if enchant missing."]="如果附魔缺失,总是显示发光"
L["Always shows the aura, grey if buff not active."]="总是显示光环,无增益时变灰。"
L["Always shows the aura, highlight it if buffed."]="总是显示光环,有增益时高亮。"
L["Always shows the aura, highlight when active, turns blue on insufficient resources."]="总是显示光环,激活时高亮,资源不足时变蓝。"
L["Always shows the aura, highlight while proc is active, blue on insufficient resources."]="总是显示光环,激活时高亮,资源不足时变蓝。"
L["Always shows the aura, highlight while proc is active, blue when not usable."]="总是显示光环,激活时高亮,不可用时变蓝。"
L["Always shows the aura, highlight while proc is active, turns red when out of range, blue on insufficient resources."]="总是显示光环,激活时高亮,超出距离时变红,资源不足时变蓝。"
L["Always shows the aura, turns blue on insufficient resources."]="总是显示光环,资源不足时变蓝。"
L["Always shows the aura, turns blue when not usable."]="总是显示光环,不可用时变蓝。"
L["Always shows the aura, turns grey if on cooldown."]="总是显示光环,冷却中时变灰。"
L["Always shows the aura, turns grey if the ability is not usable and red when out of range."]="总是显示光环,不可用时变灰,超出距离时变红。"
L["Always shows the aura, turns grey if the ability is not usable."]="总是显示光环,不可用时变灰。"
L["Always shows the aura, turns red when out of range, blue on insufficient resources."]="总是显示光环,超出距离时变红,资源不足时变蓝。"
L["Always shows the aura, turns red when out of range."]="总是显示光环,超出距离时变红。"
L["Always shows the aura."]="总是显示光环。"
L["Back"]="返回"
L["Basic Show On Cooldown"]="仅在冷却中显示"
L["Basic Show On Ready"]="仅在可用时显示"
L["Bloodlust/Heroism"]="嗜血/英勇"
L["Bonded Buff"]="羁绊增益效果"
L["Buff"]="增益效果"
L["buff"]="增益效果"
L["Buff on Other"]="其他单位的增益效果"
L["Buffs"]="增益效果"
L["Build Up"]="准备"
L["Cancel"]="取消"
L["Cast"]="施放"
L["Charge and Buff Tracking"]="可用次数充能和增益效果追踪"
L["Charge and Debuff Tracking"]="可用次数充能和减益效果追踪"
L["Charge and Duration Tracking"]="充能和持续时间追踪"
L["Charge Tracking"]="可用次数充能追踪"
L["Combustion Ready"]="燃烧就绪"
L["Conduits"]="导灵器"
L["Cooldown"]="冷却"
L["cooldown"]="冷却"
L["Cooldown Tracking"]="冷却追踪"
L["Create Auras"]="创建光环"
L["Debuff"]="减益效果"
L["debuff"]="减益效果"
L["Debuffs"]="减益"
L["Empowered Buff"]="强化增益效果"
L["Fire"]="火焰"
L["Frost"]="冰霜"
L["General"]="一般"
L["Health"]="生命值"
L["Highlight while action is queued."]="动作在队列中时高亮"
L["Highlight while active, red when out of range."]="激活时高亮,超出距离时变红"
L["Highlight while active."]="激活时高亮"
L["Highlight while buffed, red when out of range."]="获得增益效果时高亮,超出范围变红显示"
L["Highlight while buffed."]="获得增益效果时高亮"
L["Highlight while debuffed, red when out of range."]="获得减益效果时高亮,超出范围变红显示"
L["Highlight while debuffed."]="获得减益效果时高亮"
L["Highlight while spell is active."]="当法术激活时高亮"
L["Hold CTRL to create multiple auras at once"]="按住 CTRL 键来一次性创建多个光环"
L["Initial Buff"]="初始增益效果"
L["Keeps existing triggers intact"]="保持现存触发器完整"
L["Legendaries"]="传说装备"
L["Meteor Ready"]="流星就绪"
L["Nature"]="自然"
L["Next"]="下一个"
L["Only show the aura if the target has the debuff."]="只有在目标拥有减益效果时才显示此光环"
L["Only show the aura when the item is on cooldown."]="只有当物品在冷却中时才显示此光环"
L["Only shows if the weapon is enchanted."]="只有当武器被附魔时才显示"
L["Only shows if the weapon is not enchanted."]="只有当武器没有被附魔时才显示"
L["Only shows the aura if the target has the buff."]="只有当目标拥有增益效果是才显示此光环"
L["Only shows the aura when the ability is on cooldown."]="只有当技能在冷却中时才显示此光环"
L["Only shows the aura when the ability is ready to use."]="只有当技能可用时才显示此光环"
L["Other cooldown"]="其他冷却"
L["Pet alive"]="宠物存活"
L["Pet Behavior"]="宠物行为"
L["Preparation"]="准备"
L["PvP Talents"]="PvP 天赋"
L["Replace all existing triggers"]="替换所有现存的触发器"
L["Replace Triggers"]="替换触发器"
L["Resources"]="资源"
L["Resources and Shapeshift Form"]="资源和变形形态"
L["Rogue cooldown"]="潜行者冷却"
L["Root"]="定身"
L["Runes"]="符文编号"
L["Shapeshift Form"]="变形形态"
L["Shards Of Domination"]="统御碎片"
L["Show Always, Glow on Missing"]="总是显示,缺失时发光"
L["Show Charges and Check Usable"]="显示可用次数充能并检查可用性"
L["Show Charges with Proc Tracking"]="显示可用次数充能和触发追踪"
L["Show Charges with Range Tracking"]="显示可用次数充能和距离追踪"
L["Show Charges with Usable Check"]="显示可用次数充能和可用性检测结果"
L["Show Cooldown and Action Queued"]="显示冷却和动作队列中"
L["Show Cooldown and Buff"]="显示冷却和增益效果"
L["Show Cooldown and Buff and Check for Target"]="显示冷却和增益效果并检查是否有选中的目标"
L["Show Cooldown and Buff and Check Usable"]="显示冷却和增益效果并检查可用性"
L["Show Cooldown and Check for Target"]="显示冷却并检查是否有选中的目标"
L["Show Cooldown and Check for Target & Proc Tracking"]="显示冷却并检查是否有选中的目标并追踪触发"
L["Show Cooldown and Check Usable"]="显示冷却并检查可用性"
L["Show Cooldown and Check Usable & Target"]="显示冷却并检查可用性和是否有选中的目标"
L["Show Cooldown and Check Usable, Proc Tracking"]="显示冷却并检查可用性和追踪触发"
L["Show Cooldown and Check Usable, Target & Proc Tracking"]="显示冷却并检查可用性,是否有选中的目标和追踪触发"
L["Show Cooldown and Debuff"]="显示冷却和减益效果"
L["Show Cooldown and Debuff and Check for Target"]="显示冷却和减益效果并检查是否有选中的目标"
L["Show Cooldown and Duration"]="显示冷却和持续时间"
L["Show Cooldown and Duration and Check for Target"]="显示冷却和持续时间并检查是否有选中的目标"
L["Show Cooldown and Duration and Check Usable"]="显示冷却和持续时间并检查可用性"
L["Show Cooldown and Proc Tracking"]="显示冷却并追踪触发"
L["Show Cooldown and Totem Information"]="显示冷却和图腾信息"
L["Show if Enchant Missing"]="当附魔缺失时显示"
L["Show on Ready"]="仅在可用时显示"
L["Show Only if Buffed"]="仅在获得增益效果时显示"
L["Show Only if Debuffed"]="仅在获得减益效果时显示"
L["Show Only if Enchanted"]="仅在已附魔时显示"
L["Show Only if on Cooldown"]="仅在冷却中显示"
L["Show Totem and Charge Information"]="显示图腾和可用次数充能信息"
L["Slow"]="减速"
L["slow debuff"]="减速"
L["Sprint"]="冲刺"
L["Stance"]="姿态"
L["stun debuff"]="眩晕"
L["Stun Debuff"]="击晕减益效果"
L["Totem"]="图腾"
L["Track the charge and proc, highlight while proc is active, turns red when out of range, blue on insufficient resources."]="追踪可用次数充能和触发,当触发时高亮显示,超出距离时变红显示,资源不足时变蓝显示"
L["Tracks the charge and the buff, highlight while the buff is active, blue on insufficient resources."]="追踪可用次数和增益效果,当增益效果激活时高亮,当没有足够资源是变蓝显示"
L["Tracks the charge and the debuff, highlight while the debuff is active, blue on insufficient resources."]="追踪可用次数和减益效果,当减益效果激活时高亮,当没有足够资源是变蓝显示"
L["Tracks the charge and the duration of spell, highlight while the spell is active, blue on insufficient resources."]="追踪法术的充能和持续时间,当法术激活时高亮,没有足够的能量时变蓝。"