L.active="Actif"-- When a boss becomes active, after speech finishes
L.general="Général"-- General settings, i.e. things that apply to normal, heroic and mythic mode.
L.duration="%s pendant %s sec."-- Spell for 10 seconds
L.over="%s terminé"-- Spell Over
L.removed="%s enlevé"-- Spell Removed
L.removed_from="%s enlevé de %s"-- Spell removed from Player
L.removed_by="%s enlevé par %s"-- Spell removed by Player
L.incoming="Arrivée |2 %s"-- Spell Incoming
L.interrupted="%s interrompu"-- Spell Interrupted
L.interrupted_by="%s interrompu par %s"-- Spell interrupted by Player
L.no="Sans %s"-- No Spell
L.intermission="Intervalle"
L.percent="%d%% - %s"-- 20% - Spell
L.cancelled="%s annulé"-- Spell Cancelled
-- Add related
L.add_spawned="Add apparu"
L.spawned="%s apparu"
L.spawning="Apparition |2 %s"
L.next_add="Prochain Add"
L.add_killed="Add tué (%d/%d)"
L.add_remaining="Add tué, il en reste %d"
L.add="Add"
L.adds="Adds"
L.big_add="Gros add"-- singular
L.big_adds="Gros adds"-- plural
L.small_add="Petit add"-- singular
L.small_adds="Petits adds"-- plural
-- Mob related
L.mob_killed="%s tué (%d/%d)"
L.mob_remaining="%s tué, il en reste %d"
-- Localizers note:
-- The default mod:Berserk(600) uses spell ID 26662 to get the Berserk name
L.custom_start="%s engagé - %s dans %d min."
L.custom_start_s="%s engagé - %s dans %d sec."
L.custom_end="%s devient %s"
L.custom_min="%s dans %d min."
L.custom_sec="%s dans %d sec."
L.focus_only="|cffff0000Alertes de la cible de focalisation uniquement.|r "
L.trash="Trash"
-- Common raid marking locale
L.marker="Marquage %s"
L.marker_player_desc="Marque les joueurs affectés par %s avec %s. Nécessite d'être assistant ou chef de raid."
L.marker_npc_desc="Marque %s avec %s. Nécessite d'être assistant ou chef de raid."
-- Ability where two players have to move close to each other
L.link="Lien"
L.link_with=(femaleand"Liée"or"Lié").." avec %s"
L.link_with_icon=(femaleand"Liée"or"Lié").." avec |T13700%d:0|t%s"
L.link_short=(femaleand"Liée"or"Lié").." : %s"
L.link_both="%s est "..(femaleand"liée"or"lié").." avec %s"
L.link_removed="Lien enlevé"
-- Abbreviated numbers
L.amount_one="%dB"-- Billions 1,000,000,000
L.amount_two="%dM"-- Millions 1,000,000
L.amount_three="%dK"-- Thousands 1,000
L.seconds="%.1fs"-- 1.1 seconds
-- Common ability name replacements
--L.tank_combo = "Tank Combo" -- Used for tank swap mechanics where the boss casts a sequence of tank buster attacks
L.laser="Laser"-- Used for abilities that act like a laser. Usually from the boss to a player, or, from the boss to a specific area
L.beam="Rayon"-- Similar to "Laser" (a beam from boss to player/boss to area) but can be used to better describe certain abilities that don't look like a Laser
L.beams="Rayons"-- Plural of L.beam
L.bomb="Bombe"-- Used for debuffs that make players explode
L.bombs="Bombes"-- Plural of L.bomb
L.explosion="Explosion"-- When the explosion from a bomb-like ability will occur
L.fixate="Fixer"-- Used when a boss or add is chasing/fixated on a player
L.knockback="Repousser"-- Used when an ability knocks players away from a certain point, like a "smash" type ability that knocks you back 10 meters
L.traps="Pièges"-- Used for abilities that act like traps on the floor e.g. move into it and something bad happens like you die, or are rooted, etc.
L.meteor="Météore"-- This one will probably only ever be used for actual meteors
L.shield="Bouclier"-- Abilities that absorb damage/healing creating a "shield" around the boss/player e.g. "Shield on boss" or "Shield remaining"
L.teleport="Téléportation"-- A boss/add/etc teleported somewhere
L.fear="Peur"-- For abilities that cause you to flee in fear