L.active="활성화"-- When a boss becomes active, after speech finishes
L.general="일반"-- General settings, i.e. things that apply to normal, heroic and mythic mode.
L.duration="%s %s초 남음"-- Spell for 10 seconds
L.over="%s 종료"-- Spell Over
L.removed="%s 제거됨"-- Spell Removed
L.removed_from="%2$s의 %1$s 제거됨"-- Spell removed from Player
L.removed_by="%2$s|1이;가; %1$s 제거함"-- Spell removed by Player
L.incoming="곧 %s"-- Spell Incoming
L.interrupted="%s 시전 방해됨"-- Spell Interrupted
L.interrupted_by="%s 를 %s 가 차단"-- Spell interrupted by Player
L.no="%s 없음"-- No Spell
L.intermission="사잇단계"
L.percent="%d%% - %s"-- 20% - Spell
--L.cancelled = "%s Cancelled" -- Spell Cancelled
-- Add related
L.add_spawned="추가 몹 생성"
L.spawned="%s 생성"
L.spawning="%s 생성"
L.next_add="다음 몹 추가"
L.add_killed="추가 몹 처치 (%d/%d)"
L.add_remaining="추가 몹 처치, %d 남음"
L.add="추가 몹"
L.adds="추가 몹들"
L.big_add="큰 추가 몹"-- singular
L.big_adds="큰 추가 몹들"-- plural
L.small_add="작은 추가 몹"-- singular
L.small_adds="작은 추가 몹들"-- plural
-- Mob related
L.mob_killed="%s 처치 (%d/%d)"
L.mob_remaining="%s 처치, %d 남음"
-- Localizers note:
-- The default mod:Berserk(600) uses spell ID 26662 to get the Berserk name
L.custom_start="%1$s 전투 개시 - %3$d분 후 %2$s"
L.custom_start_s="%1$s 전투 개시 - %3$d초 후 %2$s"
L.custom_end="%s - %s"
L.custom_min="%2$d분 후 %1$s"
L.custom_sec="%2$d초 후 %1$s"
L.focus_only="|cffff0000주시 대상만 경고합니다.|r "
L.trash="일반몹"
-- Common raid marking locale
L.marker="%s 징표 표시"
L.marker_player_desc="%s에 영향받는 플레이어를 %s|1으로;로; 징표 표시합니다, 부공격대장 이상의 권한이 필요합니다."
L.marker_npc_desc="%s|1을;를; %s|1으로;로; 징표 표시합니다, 부공격대장 이상의 권한이 필요합니다."
-- Ability where two players have to move close to each other
L.link="연결"
L.link_with="%s|1과;와; 연결됨"
L.link_with_icon="|T13700%d:0|t%s|1과;와; 연결됨"
L.link_short="연결됨: %s"
L.link_both="%s|1과;와; %s|1이;가; 연결됨"
L.link_removed="연결 사라짐"
-- Abbreviated numbers
L.amount_one="%.2f억"-- Billions 1,000,000,000
L.amount_two="%.1f만"-- Millions 1,000,000
L.amount_three="%d천"-- Thousands 1,000
L.seconds="%.1f초"-- 1.1 seconds
-- Common ability name replacements
--L.tank_combo = "Tank Combo" -- Used for tank swap mechanics where the boss casts a sequence of tank buster attacks
L.laser="레이저"-- Used for abilities that act like a laser. Usually from the boss to a player, or, from the boss to a specific area
L.beam="광선"-- Similar to "Laser" (a beam from boss to player/boss to area) but can be used to better describe certain abilities that don't look like a Laser
L.beams="광선"-- Plural of L.beam
L.bomb="폭탄"-- Used for debuffs that make players explode
L.bombs="폭탄"-- Plural of L.bomb
L.explosion="폭발"-- When the explosion from a bomb-like ability will occur
L.fixate="시선 고정"-- Used when a boss or add is chasing/fixated on a player
L.knockback="넉백"-- Used when an ability knocks players away from a certain point, like a "smash" type ability that knocks you back 10 meters
L.traps="덫"-- Used for abilities that act like traps on the floor e.g. move into it and something bad happens like you die, or are rooted, etc.
L.meteor="유성"-- This one will probably only ever be used for actual meteors
L.shield="보호막"-- Abilities that absorb damage/healing creating a "shield" around the boss/player e.g. "Shield on boss" or "Shield remaining"
L.teleport="순간이동"-- A boss/add/etc teleported somewhere
L.fear="공포"-- For abilities that cause you to flee in fear