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4 years ago
local mod = DBM:NewMod("ArtifactHealer", "DBM-Challenges", 3)
local L = mod:GetLocalizedStrings()
mod.statTypes = "normal,timewalker"
mod:SetRevision("20211226023423")
mod:SetCreatureID(118488)--Lord Erdris Thorn
mod.soloChallenge = true
mod:RegisterCombat("combat")
mod:SetWipeTime(600)--This mod lets you leave combat for as long as you want, so basically have to hard disable auto wipe detection
mod:RegisterEvents(
"INSTANCE_ENCOUNTER_ENGAGE_UNIT"
)
mod:RegisterEventsInCombat(
"SPELL_CAST_START 235823",
"SPELL_AURA_APPLIED 235984 237188",
"SPELL_AURA_APPLIED_DOSE 235833",
"UNIT_DIED",
"ZONE_CHANGED_NEW_AREA"
)
--mod.noStatistics = true
--Notes:
--TODO, all. mapids, mob iDs, win event to stop timers (currently only death event stops them)
--Healer
-- Need ignite soul equiv name/ID.
-- Need fear name/Id
local warnArcaneBlitz = mod:NewStackAnnounce(235833, 2)
local specWarnManaSting = mod:NewSpecialWarningMoveTo(235984, nil, nil, nil, 1, 2)
local specWarnArcaneBlitz = mod:NewSpecialWarningStack(235833, nil, 4, nil, nil, 1, 6)--Fine tune the numbers
local specWarnIgniteSoul = mod:NewSpecialWarningYou(237188, nil, nil, nil, 3, 2)
local specWarnKnifeDance = mod:NewSpecialWarningInterrupt(235823, nil, nil, nil, 1, 2)
--local timerEarthquakeCD = mod:NewNextTimer(60, 237950, nil, nil, nil, 2)
local timerIgniteSoulCD = mod:NewAITimer(18, 237188, nil, nil, nil, 3, nil, DBM_COMMON_L.DEADLY_ICON, nil, 3, 4)
function mod:OnCombatStart(delay)
self:SetStage(1)
end
function mod:SPELL_AURA_APPLIED(args)
local spellId = args.spellId
if spellId == 235833 then
local amount = args.amount or 1
if amount % 2 == 0 then
if amount >= 4 then
specWarnArcaneBlitz:Show(amount)
specWarnArcaneBlitz:Play("stackhigh")
else
warnArcaneBlitz:Show(args.destName, amount)
end
end
elseif spellId == 235984 and args:IsPlayer() then
specWarnManaSting:Show(DBM_COMMON_L.ALLY)
specWarnManaSting:Play("findshelter")
elseif spellId == 237188 then
specWarnIgniteSoul:Show()
specWarnIgniteSoul:Play("targetyou")
timerIgniteSoulCD:Start()
end
end
mod.SPELL_AURA_APPLIED_DOSE = mod.SPELL_AURA_APPLIED
function mod:SPELL_CAST_START(args)
if args.spellId == 235823 then
specWarnKnifeDance:Show(args.sourceName)
specWarnKnifeDance:Play("kickcast")
end
end
local friendlyNPCS = {
[118447] = true,--Commander Jarod Shadowsong
[118448] = true,--Granny Marl
[118451] = true--Callie Carrington
}
function mod:UNIT_DIED(args)
local cid = self:GetCIDFromGUID(args.destGUID)
if friendlyNPCS[cid] then
DBM:EndCombat(self, true)
end
end
function mod:INSTANCE_ENCOUNTER_ENGAGE_UNIT()
if self:IsInCombat() then return end
for i = 1, 5 do
local unitID = "party"..i--Not an error, they don't get added to boss frames, they get added to party
local GUID = UnitGUID(unitID)
if GUID then
local cid = self:GetCIDFromGUID(GUID)
if friendlyNPCS[cid] then
DBM:StartCombat(self, 0, "Hack")
end
end
end
end
--For failsafe, if we somehow don't detect npcs dying, we'll also end combat on zone out
function mod:ZONE_CHANGED_NEW_AREA()
DBM:EndCombat(self, true)
end