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--- ============================ HEADER ============================
--- ======= LOCALIZE =======
-- Addon
local addonName, addonTable = ...
-- HeroDBC
local DBC = HeroDBC.DBC
-- HeroLib
local HL = HeroLib
local Cache = HeroCache
local Unit = HL.Unit
local Player = Unit.Player
local Target = Unit.Target
local Pet = Unit.Pet
local Spell = HL.Spell
local Item = HL.Item
-- HeroRotation
local HR = HeroRotation
local AoEON = HR.AoEON
local CDsON = HR.CDsON
local Cast = HR.Cast
local CastSuggested = HR.CastSuggested
-- Num/Bool Helper Functions
local num = HR.Commons.Everyone.num
local bool = HR.Commons.Everyone.bool
-- lua
local mathmin = math.min
--- ============================ CONTENT ===========================
--- ======= APL LOCALS =======
-- luacheck: max_line_length 9999
-- Define S/I for spell and item arrays
local S = Spell.DemonHunter.Havoc
local I = Item.DemonHunter.Havoc
-- Create table to exclude above trinkets from On Use function
local OnUseExcludes = {
-- I.TrinketName:ID(),
}
-- Trinket Item Objects
local equip = Player:GetEquipment()
local trinket1 = equip[13] and Item(equip[13]) or Item(0)
local trinket2 = equip[14] and Item(equip[14]) or Item(0)
-- Rotation Var
local Enemies8y, Enemies20y
local EnemiesCount8, EnemiesCount20
-- GUI Settings
local Everyone = HR.Commons.Everyone
local Settings = {
General = HR.GUISettings.General,
Commons = HR.GUISettings.APL.DemonHunter.Commons,
Havoc = HR.GUISettings.APL.DemonHunter.Havoc
}
-- Interrupts List
local StunInterrupts = {
{S.FelEruption, "Cast Fel Eruption (Interrupt)", function () return true; end},
{S.ChaosNova, "Cast Chaos Nova (Interrupt)", function () return true; end},
}
-- Variables
local VarBladeDance = false
local VarPoolingForBladeDance = false
local VarPoolingForEyeBeam = false
local VarWaitingForEssenceBreak = false
local VarWaitingForMomentum = false
local VarTrinketSyncSlot = 0
local VarUseEyeBeamFuryCondition = false
local BossFightRemains = 11111
local FightRemains = 11111
HL:RegisterForEvent(function()
VarBladeDance = false
VarPoolingForBladeDance = false
VarPoolingForEyeBeam = false
VarWaitingForEssenceBreak = false
VarWaitingForMomentum = false
BossFightRemains = 11111
FightRemains = 11111
end, "PLAYER_REGEN_ENABLED")
HL:RegisterForEvent(function()
equip = Player:GetEquipment()
trinket1 = equip[13] and Item(equip[13]) or Item(0)
trinket2 = equip[14] and Item(equip[14]) or Item(0)
end, "PLAYER_EQUIPMENT_CHANGED")
-- Functions
local function IsInMeleeRange(range)
if S.Felblade:TimeSinceLastCast() <= Player:GCD() then
return true
elseif S.VengefulRetreat:TimeSinceLastCast() < 1.0 then
return false
end
return range and Target:IsInMeleeRange(range) or Target:IsInMeleeRange(5)
end
local function UseFelRush()
return (Settings.Havoc.ConserveFelRush and S.FelRush:Charges() == 2) or not Settings.Havoc.ConserveFelRush
end
local function EvalutateTargetIfFilterDemonsBite(TargetUnit)
-- target_if=min:debuff.burning_wound.remains
return TargetUnit:DebuffRemains(S.BurningWoundDebuff) or TargetUnit:DebuffRemains(S.BurningWoundLegDebuff)
end
local function EvaluateTargetIfDemonsBite(TargetUnit)
-- if=talent.burning_wound&debuff.burning_wound.remains<4&active_dot.burning_wound<(spell_targets>?3)
return S.BurningWound:IsAvailable() and TargetUnit:DebuffRemains(S.BurningWoundDebuff) < 4 and S.BurningWoundDebuff:AuraActiveCount() < mathmin(EnemiesCount8, 3)
end
local function Precombat()
-- flask
-- augmentation
-- food
-- snapshot_stats
VarTrinketSyncSlot = 0
-- variable,name=trinket_sync_slot,value=1,if=trinket.1.has_stat.any_dps&(!trinket.2.has_stat.any_dps|trinket.1.cooldown.duration>=trinket.2.cooldown.duration)
if (trinket1:TrinketHasStatAnyDps() and ((not trinket2:TrinketHasStatAnyDps()) or trinket1:Cooldown() >= trinket2:Cooldown())) then
VarTrinketSyncSlot = 1
end
-- variable,name=trinket_sync_slot,value=2,if=trinket.2.has_stat.any_dps&(!trinket.1.has_stat.any_dps|trinket.2.cooldown.duration>trinket.1.cooldown.duration)
if (trinket2:TrinketHasStatAnyDps() and ((not trinket1:TrinketHasStatAnyDps()) or trinket2:Cooldown() >= trinket1:Cooldown())) then
VarTrinketSyncSlot = 2
end
-- arcane_torrent
if S.ArcaneTorrent:IsCastable() and CDsON() then
if Cast(S.ArcaneTorrent, Settings.Commons.OffGCDasOffGCD.Racials, nil, not Target:IsInRange(8)) then return "arcane_torrent precombat 2"; end
end
-- use_item,name=algethar_puzzle_box
if Settings.Commons.Enabled.Trinkets and I.AlgetharPuzzleBox:IsEquippedAndReady() then
if Cast(I.AlgetharPuzzleBox, nil, Settings.Commons.DisplayStyle.Trinkets) then return "algethar_puzzle_box precombat 4"; end
end
-- sigil_of_flame
if S.SigilofFlame:IsCastable() then
if Cast(S.SigilofFlame, Settings.Havoc.GCDasOffGCD.SigilOfFlame, nil, not Target:IsInRange(30)) then return "sigil_of_flame precombat 6"; end
end
-- immolation_aura
if S.ImmolationAura:IsCastable() then
if Cast(S.ImmolationAura, Settings.Havoc.GCDasOffGCD.ImmolationAura) then return "immolation_aura precombat 8"; end
end
-- Manually added: Fel Rush if out of range
if (not Target:IsInMeleeRange(5)) and S.FelRush:IsCastable() then
if Cast(S.FelRush, nil, Settings.Commons.DisplayStyle.FelRush, not Target:IsInRange(15)) then return "fel_rush precombat 10"; end
end
-- Manually added: Demon's Bite/Demon Blades if in melee range
if Target:IsInMeleeRange(5) and (S.DemonsBite:IsCastable() or S.DemonBlades:IsAvailable()) then
if Cast(S.DemonsBite, nil, nil, not Target:IsInMeleeRange(5)) then return "demons_bite or demon_blades precombat 12"; end
end
end
local function Cooldown()
-- metamorphosis,if=!talent.demonic&((!talent.chaotic_transformation|cooldown.eye_beam.remains>20)&active_enemies>desired_targets|raid_event.adds.in>60|fight_remains<25)
if S.Metamorphosis:IsCastable() and (not S.Demonic:IsAvailable()) then
if Cast(S.Metamorphosis, nil, Settings.Commons.DisplayStyle.Metamorphosis, not Target:IsInRange(40)) then return "metamorphosis cooldown 2"; end
end
-- metamorphosis,if=talent.demonic&(!talent.chaotic_transformation|cooldown.eye_beam.remains>20&(!variable.blade_dance|cooldown.blade_dance.remains>gcd.max)|fight_remains<25)
if S.Metamorphosis:IsCastable() and (S.Demonic:IsAvailable() and ((not S.ChaoticTransformation:IsAvailable()) or S.EyeBeam:CooldownRemains() > 20 and ((not VarBladeDance) or S.BladeDance:CooldownRemains() > Player:GCD() + 0.5) or FightRemains < 25)) then
if Cast(S.Metamorphosis, nil, Settings.Commons.DisplayStyle.Metamorphosis, not Target:IsInRange(40)) then return "metamorphosis cooldown 4"; end
end
-- potion,if=buff.metamorphosis.remains>25|buff.metamorphosis.up&cooldown.metamorphosis.ready|fight_remains<60
if Settings.Commons.Enabled.Potions and (Player:BuffRemains(S.MetamorphosisBuff) > 25 or Player:BuffUp(S.MetamorphosisBuff) and S.Metamorphosis:CooldownUp() or FightRemains < 60) then
local PotionSelected = Everyone.PotionSelected()
if PotionSelected and PotionSelected:IsReady() then
if Cast(PotionSelected, nil, Settings.Commons.DisplayStyle.Potions) then return "potion cooldown 6"; end
end
end
if Settings.Commons.Enabled.Trinkets then
-- use_items,slots=trinket1,if=variable.trinket_sync_slot=1&(buff.metamorphosis.up|(!talent.demonic.enabled&cooldown.metamorphosis.remains>(fight_remains>?trinket.1.cooldown.duration%2))|fight_remains<=20)|(variable.trinket_sync_slot=2&!trinket.2.cooldown.ready)|!variable.trinket_sync_slot
local Trinket1ToUse, _, Trinket1Range = Player:GetUseableItems(OnUseExcludes, 13)
if Trinket1ToUse and (VarTrinketSyncSlot == 1 and (Player:BuffUp(S.MetamorphosisBuff) or ((not S.Demonic:IsAvailable()) and S.Metamorphosis:CooldownRemains() > ((FightRemains > trinket1:Cooldown() / 2) and FightRemains or trinket1:Cooldown() / 2)) or FightRemains <= 20) or (VarTrinketSyncSlot == 2 and not trinket2:IsReady()) or VarTrinketSyncSlot == 0) then
if Cast(Trinket1ToUse, nil, Settings.Commons.DisplayStyle.Trinkets, not Target:IsInRange(Trinket1Range)) then return "trinket1 cooldown 14"; end
end
-- use_items,slots=trinket2,if=variable.trinket_sync_slot=2&(buff.metamorphosis.up|(!talent.demonic.enabled&cooldown.metamorphosis.remains>(fight_remains>?trinket.2.cooldown.duration%2))|fight_remains<=20)|(variable.trinket_sync_slot=1&!trinket.1.cooldown.ready)|!variable.trinket_sync_slot
local Trinket2ToUse, _, Trinket2Range = Player:GetUseableItems(OnUseExcludes, 14)
if Trinket2ToUse and (VarTrinketSyncSlot == 2 and (Player:BuffUp(S.MetamorphosisBuff) or ((not S.Demonic:IsAvailable()) and S.Metamorphosis:CooldownRemains() > ((FightRemains > trinket2:Cooldown() / 2) and FightRemains or trinket2:Cooldown() / 2)) or FightRemains <= 20) or (VarTrinketSyncSlot == 1 and not trinket1:IsReady()) or VarTrinketSyncSlot == 0) then
if Cast(Trinket2ToUse, nil, Settings.Commons.DisplayStyle.Trinkets, not Target:IsInRange(Trinket2Range)) then return "trinket2 cooldown 16"; end
end
end
-- the_hunt,if=(!talent.momentum|!buff.momentum.up)
if S.TheHunt:IsCastable() and ((not S.Momentum:IsAvailable()) or Player:BuffDown(S.MomentumBuff)) then
if Cast(S.TheHunt, nil, Settings.Commons.DisplayStyle.Signature, not Target:IsSpellInRange(S.TheHunt)) then return "the_hunt cooldown 20"; end
end
-- elysian_decree,if=(active_enemies>desired_targets|raid_event.adds.in>30)
if S.ElysianDecree:IsCastable() then
if Cast(S.ElysianDecree, nil, Settings.Commons.DisplayStyle.Signature, not Target:IsInRange(30)) then return "elysian_decree cooldown 22"; end
end
end
--- ======= ACTION LISTS =======
local function APL()
if AoEON() then
Enemies8y = Player:GetEnemiesInMeleeRange(8) -- Multiple Abilities
Enemies20y = Player:GetEnemiesInMeleeRange(20) -- Eye Beam
EnemiesCount8 = #Enemies8y
EnemiesCount20 = #Enemies20y
else
EnemiesCount8 = 1
EnemiesCount20 = 1
end
if Everyone.TargetIsValid() or Player:AffectingCombat() then
-- Calculate fight_remains
BossFightRemains = HL.BossFightRemains(nil, true)
FightRemains = BossFightRemains
if FightRemains == 11111 then
FightRemains = HL.FightRemains(Enemies8y, false)
end
end
if Everyone.TargetIsValid() then
-- Precombat
if not Player:AffectingCombat() then
local ShouldReturn = Precombat(); if ShouldReturn then return ShouldReturn; end
end
-- auto_attack
-- retarget_auto_attack,line_cd=1,target_if=min:debuff.burning_wound.remains,if=talent.burning_wound&talent.demon_blades&active_dot.burning_wound<(spell_targets>?3)
-- variable,name=blade_dance,value=talent.first_blood|talent.trail_of_ruin|talent.chaos_theory&buff.chaos_theory.down|spell_targets.blade_dance1>1
VarBladeDance = (S.FirstBlood:IsAvailable() or S.TrailofRuin:IsAvailable() or S.ChaosTheory:IsAvailable() and Player:BuffDown(S.ChaosTheoryBuff) or EnemiesCount8 > 1)
-- variable,name=pooling_for_blade_dance,value=variable.blade_dance&fury<(75-talent.demon_blades*20)&cooldown.blade_dance.remains<gcd.max
VarPoolingForBladeDance = (VarBladeDance and Player:Fury() < (75 - num(S.DemonBlades:IsAvailable()) * 20) and S.BladeDance:CooldownRemains() < Player:GCD() + 0.5)
-- variable,name=pooling_for_eye_beam,value=talent.demonic&!talent.blind_fury&cooldown.eye_beam.remains<(gcd.max*2)&fury.deficit>20
VarPoolingForEyeBeam = S.Demonic:IsAvailable() and (not S.BlindFury:IsAvailable()) and S.EyeBeam:CooldownRemains() < (Player:GCD() * 2) and Player:FuryDeficit() > 20
-- variable,name=waiting_for_momentum,value=talent.momentum&!buff.momentum.up
VarWaitingForMomentum = S.Momentum:IsAvailable() and Player:BuffDown(S.MomentumBuff)
-- disrupt (and stun interrupts)
local ShouldReturn = Everyone.Interrupt(10, S.Disrupt, Settings.Commons.OffGCDasOffGCD.Disrupt, StunInterrupts); if ShouldReturn then return ShouldReturn; end
-- call_action_list,name=cooldown,if=gcd.remains=0
if CDsON() then
local ShouldReturn = Cooldown(); if ShouldReturn then return ShouldReturn; end
end
-- Manually added: Defensive Blur
if S.Blur:IsCastable() and Player:HealthPercentage() <= Settings.Havoc.BlurHealthThreshold then
if Cast(S.Blur, Settings.Havoc.OffGCDasOffGCD.Blur) then return "blur defensive"; end
end
-- pick_up_fragment,type=demon,if=demon_soul_fragments>0
-- pick_up_fragment,mode=nearest,if=talent.demonic_appetite&fury.deficit>=35&(!cooldown.eye_beam.ready|fury<30)
-- TODO: Can't detect when orbs actually spawn, we could possibly show a suggested icon when we DON'T want to pick up souls so people can avoid moving?
-- annihilation,if=buff.inner_demon.up&cooldown.metamorphosis.remains<=gcd*3
if S.Annihilation:IsReady() and (Player:BuffUp(S.InnerDemonBuff) and S.Metamorphosis:CooldownRemains() <= Player:GCD() * 3) then
if Cast(S.Annihilation, nil, nil, not IsInMeleeRange(5)) then return "annihilation main 2"; end
end
-- vengeful_retreat,use_off_gcd=1,if=talent.initiative&talent.essence_break&time>1&gcd.remains<0.4&(cooldown.essence_break.remains>15|cooldown.essence_break.remains<gcd.max&(!talent.demonic|buff.metamorphosis.up|cooldown.eye_beam.remains>15+(10*talent.cycle_of_hatred)))
-- Note: Add 250ms to GCDRemains check to allow for internet and human latencies
if S.VengefulRetreat:IsCastable() and (S.Initiative:IsAvailable() and S.EssenceBreak:IsAvailable() and HL.CombatTime() > 1 and Player:GCDRemains() < 0.65 and (S.EssenceBreak:CooldownRemains() > 15 or S.EssenceBreak:CooldownRemains() < Player:GCD() + 0.5 and ((not S.Demonic:IsAvailable()) or Player:BuffUp(S.MetamorphosisBuff) or S.EyeBeam:CooldownRemains() > 15 + (10 * num(S.CycleofHatred:IsAvailable()))))) then
if Cast(S.VengefulRetreat, Settings.Havoc.OffGCDasOffGCD.VengefulRetreat) then return "vengeful_retreat main 4"; end
end
-- vengeful_retreat,use_off_gcd=1,if=talent.initiative&!talent.essence_break&time>1&!buff.momentum.up
if S.VengefulRetreat:IsCastable() and (S.Initiative:IsAvailable() and (not S.EssenceBreak:IsAvailable()) and HL.CombatTime() > 1 and Player:BuffDown(S.MomentumBuff)) then
if Cast(S.VengefulRetreat, Settings.Havoc.OffGCDasOffGCD.VengefulRetreat) then return "vengeful_retreat main 5"; end
end
-- fel_rush,if=(buff.unbound_chaos.up|variable.waiting_for_momentum&(!talent.unbound_chaos|!cooldown.immolation_aura.ready))&(charges=2|(raid_event.movement.in>10&raid_event.adds.in>10))
if S.FelRush:IsCastable() and ((Player:BuffUp(S.UnboundChaosBuff) or VarWaitingForMomentum and ((not S.UnboundChaos:IsAvailable()) or S.ImmolationAura:CooldownDown())) and UseFelRush()) then
if Cast(S.FelRush, nil, Settings.Commons.DisplayStyle.FelRush) then return "fel_rush main 6"; end
end
-- essence_break,if=(active_enemies>desired_targets|raid_event.adds.in>40)&!variable.waiting_for_momentum&fury>40&(cooldown.eye_beam.remains>8|buff.metamorphosis.up)&(!talent.tactical_retreat|buff.tactical_retreat.up)
if S.EssenceBreak:IsCastable() and ((not VarWaitingForMomentum) and Player:Fury() > 40 and (S.EyeBeam:CooldownRemains() > 8 or Player:BuffUp(S.MetamorphosisBuff)) and ((not S.TacticalRetreat:IsAvailable()) or Player:BuffUp(S.TacticalRetreatBuff))) then
if Cast(S.EssenceBreak, nil, nil, not IsInMeleeRange(10)) then return "essence_break main 9"; end
end
-- death_sweep,if=variable.blade_dance&(!talent.essence_break|cooldown.essence_break.remains>(cooldown.death_sweep.duration-4))
if S.DeathSweep:IsReady() and (VarBladeDance and ((not S.EssenceBreak:IsAvailable()) or S.EssenceBreak:CooldownRemains() > ((9 * Player:SpellHaste()) - 4))) then
if Cast(S.DeathSweep, nil, nil, not IsInMeleeRange(8)) then return "death_sweep main 10"; end
end
-- fel_barrage,if=active_enemies>desired_targets|raid_event.adds.in>30
if S.FelBarrage:IsCastable() then
if Cast(S.FelBarrage, nil, nil, not IsInMeleeRange(8)) then return "fel_barrage main 12"; end
end
-- glaive_tempest,if=active_enemies>desired_targets|raid_event.adds.in>10
if S.GlaiveTempest:IsReady() then
if Cast(S.GlaiveTempest, Settings.Havoc.GCDasOffGCD.GlaiveTempest) then return "glaive_tempest main 14"; end
end
-- annihilation,if=buff.inner_demon.up&cooldown.eye_beam.remains<=gcd
if S.Annihilation:IsReady() and (Player:BuffUp(S.InnerDemonBuff) and S.EyeBeam:CooldownRemains() <= Player:GCD()) then
if Cast(S.Annihilation, nil, nil, not IsInMeleeRange(5)) then return "annihilation main 16"; end
end
-- eye_beam,if=active_enemies>desired_targets|raid_event.adds.in>(40-talent.cycle_of_hatred*15)&!debuff.essence_break.up
if S.EyeBeam:IsReady() and (Target:DebuffDown(S.EssenceBreakDebuff)) then
if Cast(S.EyeBeam, Settings.Havoc.GCDasOffGCD.EyeBeam, nil, not IsInMeleeRange(20)) then return "eye_beam main 18"; end
end
-- blade_dance,if=variable.blade_dance&(cooldown.eye_beam.remains>5|!talent.demonic|(raid_event.adds.in>cooldown&raid_event.adds.in<25))
if S.BladeDance:IsReady() and (VarBladeDance and (S.EyeBeam:CooldownRemains() > 5 or not S.Demonic:IsAvailable())) then
if Cast(S.BladeDance, nil, nil, not IsInMeleeRange(8)) then return "blade_dance main 20"; end
end
-- throw_glaive,if=talent.soulrend&(active_enemies>desired_targets|raid_event.adds.in>full_recharge_time+9)&spell_targets>=(2-talent.furious_throws)&!debuff.essence_break.up
if S.ThrowGlaive:IsReady() and (S.Soulrend:IsAvailable() and EnemiesCount8 >= (2 - num(S.FuriousThrows)) and Target:DebuffDown(S.EssenceBreakDebuff)) then
if Cast(S.ThrowGlaive, Settings.Havoc.GCDasOffGCD.ThrowGlaive, nil, not Target:IsSpellInRange(S.ThrowGlaive)) then return "throw_glaive main 22"; end
end
-- annihilation,if=!variable.pooling_for_blade_dance
if S.Annihilation:IsReady() and (not VarPoolingForBladeDance) then
if Cast(S.Annihilation, nil, nil, not IsInMeleeRange(5)) then return "annihilation main 24"; end
end
-- throw_glaive,if=talent.serrated_glaive&cooldown.eye_beam.remains<4&!debuff.serrated_glaive.up&!debuff.essence_break.up
if S.ThrowGlaive:IsReady() and (S.SerratedGlaive:IsAvailable() and S.EyeBeam:CooldownRemains() < 4 and Target:DebuffDown(S.SerratedGlaiveDebuff) and Target:DebuffDown(S.EssenceBreakDebuff)) then
if Cast(S.ThrowGlaive, Settings.Havoc.GCDasOffGCD.ThrowGlaive, nil, not Target:IsSpellInRange(S.ThrowGlaive)) then return "throw_glaive main 16"; end
end
-- immolation_aura,if=!buff.immolation_aura.up&(!talent.ragefire|active_enemies>desired_targets|raid_event.adds.in>15)
if S.ImmolationAura:IsCastable() and (Player:BuffDown(S.ImmolationAuraBuff)) then
if Cast(S.ImmolationAura, Settings.Havoc.GCDasOffGCD.ImmolationAura, nil, not IsInMeleeRange(8)) then return "immolation_aura main 26"; end
end
-- fel_rush,if=talent.isolated_prey&active_enemies=1&fury.deficit>=35
if S.FelRush:IsCastable() and UseFelRush() and (S.IsolatedPrey:IsAvailable() and EnemiesCount8 == 1 and Player:FuryDeficit() >= 35) then
if Cast(S.FelRush, nil, Settings.Commons.DisplayStyle.FelRush) then return "fel_rush main 27"; end
end
-- felblade,if=fury.deficit>=40
if S.Felblade:IsCastable() and (Player:FuryDeficit() >= 40) then
if Cast(S.Felblade, nil, nil, not Target:IsSpellInRange(S.Felblade)) then return "felblade main 28"; end
end
-- sigil_of_flame,if=active_enemies>desired_targets
--[[if S.SigilofFlame:IsCastable() then
if Cast(S.SigilofFlame, Settings.Havoc.GCDasOffGCD.SigilOfFlame, nil, not Target:IsInRange(30)) then return "sigil_of_flame main 30"; end
end]]
-- chaos_strike,if=!variable.pooling_for_blade_dance&!variable.pooling_for_eye_beam
if S.ChaosStrike:IsReady() and ((not VarPoolingForBladeDance) and not VarPoolingForEyeBeam) then
if Cast(S.ChaosStrike, nil, nil, not Target:IsSpellInRange(S.ChaosStrike)) then return "chaos_strike main 32"; end
end
-- fel_rush,if=!talent.momentum&talent.demon_blades&!cooldown.eye_beam.ready&(charges=2|(raid_event.movement.in>10&raid_event.adds.in>10))
if S.FelRush:IsCastable() and ((not S.Momentum:IsAvailable()) and S.DemonBlades:IsAvailable() and S.EyeBeam:CooldownDown() and UseFelRush()) then
if Cast(S.FelRush, nil, Settings.Commons.DisplayStyle.FelRush) then return "fel_rush main 34"; end
end
-- demons_bite,target_if=min:debuff.burning_wound.remains,if=talent.burning_wound&debuff.burning_wound.remains<4&active_dot.burning_wound<(spell_targets>?3)
if S.DemonsBite:IsCastable() then
if Everyone.CastTargetIf(S.DemonsBite, Enemies8y, "min", EvalutateTargetIfFilterDemonsBite, EvaluateTargetIfDemonsBite, not Target:IsSpellInRange(S.DemonsBite)) then return "demons_bite main 36"; end
end
-- fel_rush,if=!talent.momentum&!talent.demon_blades&spell_targets>1&(charges=2|(raid_event.movement.in>10&raid_event.adds.in>10))
if S.FelRush:IsCastable() and ((not S.Momentum:IsAvailable()) and (not S.DemonBlades:IsAvailable()) and EnemiesCount8 > 1 and UseFelRush()) then
if Cast(S.FelRush, nil, Settings.Commons.DisplayStyle.FelRush) then return "fel_rush main 38"; end
end
-- sigil_of_flame,if=raid_event.adds.in>15&fury.deficit>=30
if S.SigilofFlame:IsCastable() and (Player:FuryDeficit() >= 30) then
if Cast(S.SigilofFlame, Settings.Havoc.GCDasOffGCD.SigilOfFlame, nil, not Target:IsInRange(30)) then return "sigil_of_flame main 40"; end
end
-- demons_bite
if S.DemonsBite:IsCastable() then
if Cast(S.DemonsBite, nil, nil, not Target:IsSpellInRange(S.DemonsBite)) then return "demons_bite main 42"; end
end
-- fel_rush,if=movement.distance>15|(buff.out_of_range.up&!talent.momentum)
if S.FelRush:IsCastable() and ((not IsInMeleeRange()) and (not S.Momentum:IsAvailable()) and UseFelRush()) then
if Cast(S.FelRush, nil, Settings.Commons.DisplayStyle.FelRush) then return "fel_rush main 46"; end
end
-- vengeful_retreat,if=!talent.initiative&movement.distance>15
if S.VengefulRetreat:IsCastable() and ((not S.Initiative:IsAvailable()) and (not IsInMeleeRange())) then
if Cast(S.VengefulRetreat, Settings.Havoc.OffGCDasOffGCD.VengefulRetreat) then return "vengeful_retreat main 48"; end
end
-- throw_glaive,if=(talent.demon_blades.enabled|buff.out_of_range.up)&!debuff.essence_break.up
if S.ThrowGlaive:IsReady() and ((S.DemonBlades:IsAvailable() or not Target:IsInRange(12)) and Target:DebuffDown(S.EssenceBreakDebuff)) then
if Cast(S.ThrowGlaive, Settings.Havoc.GCDasOffGCD.ThrowGlaive, nil, not Target:IsSpellInRange(S.ThrowGlaive)) then return "throw_glaive main 50"; end
end
-- Show pool icon if nothing else to do (should only happen when Demon Blades is used)
if (S.DemonBlades:IsAvailable()) then
if Cast(S.Pool) then return "pool demon_blades"; end
end
end
end
local function Init()
S.BurningWoundDebuff:RegisterAuraTracking()
HR.Print("Havoc DH rotation is currently a work in progress, but has been updated for patch 10.0.")
end
HR.SetAPL(577, APL, Init)