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-- Neuron is a World of Warcraft® user interface addon.
-- Copyright (c) 2017-2021 Britt W. Yazel
-- Copyright (c) 2006-2014 Connor H. Chenoweth
-- This code is licensed under the MIT license (see LICENSE for details)
local _, addonTable = ...
local Neuron = addonTable.Neuron
---@class PetButton : Button @define class PetButton inherits from class Button
local PetButton = setmetatable({}, { __index = Neuron.Button })
Neuron.PetButton = PetButton
local L = LibStub("AceLocale-3.0"):GetLocale("Neuron")
LibStub("AceEvent-3.0"):Embed(PetButton)
LibStub("AceTimer-3.0"):Embed(PetButton)
---Constructor: Create a new Neuron Button object (this is the base object for all Neuron button types)
---@param bar Bar @Bar Object this button will be a child of
---@param buttonID number @Button ID that this button will be assigned
---@param defaults table @Default options table to be loaded onto the given button
---@return PetButton @ A newly created PetButton object
function PetButton.new(bar, buttonID, defaults)
--call the parent object constructor with the provided information specific to this button type
local newButton = Neuron.Button.new(bar, buttonID, PetButton, "PetBar", "PetButton", "NeuronActionButtonTemplate")
if defaults then
newButton:SetDefaults(defaults)
end
return newButton
end
function PetButton:InitializeButton()
self:RegisterEvent("PLAYER_ENTERING_WORLD")
self:RegisterEvent("UNIT_PET")
self:RegisterEvent("PET_BAR_UPDATE", "UpdateData")
self:RegisterEvent("PET_BAR_UPDATE_COOLDOWN", "UpdateCooldown")
self:RegisterEvent("PLAYER_CONTROL_LOST", "UpdateData")
self:RegisterEvent("PLAYER_CONTROL_GAINED", "UpdateData")
self:RegisterEvent("PLAYER_FARSIGHT_FOCUS_CHANGED", "UpdateData")
self:RegisterEvent("PET_BAR_HIDEGRID", "UpdateVisibility")
self:RegisterEvent("PET_BAR_SHOWGRID", "UpdateVisibility", true)
if Neuron.isWoWRetail then
self:RegisterEvent("PET_SPECIALIZATION_CHANGED", "PLAYER_ENTERING_WORLD")
end
self.actionID = self.id
self:SetAttribute("type1", "pet")
self:SetAttribute("type2", "macro")
self:SetAttribute("*action1", self.actionID)
self:SetAttribute("hotkeypri", self.keys.hotKeyPri)
self:SetAttribute("hotkeys", self.keys.hotKeys)
self:SetScript("PostClick", function() self:UpdateData() self:UpdateStatus() end)
self:SetScript("OnDragStart", function() self:OnDragStart() end)
self:SetScript("OnReceiveDrag", function() self:OnReceiveDrag() end)
self:SetScript("OnEnter", function() self:UpdateTooltip() end)
self:SetScript("OnLeave", function() GameTooltip:Hide() end)
self:SetScript("OnAttributeChanged", nil)
--force grid to show for now, show/hide grid on the Pet bar is glitchy
self.bar:SetShowGrid(true)
self:InitializeButtonSettings()
end
function PetButton:InitializeButtonSettings()
self:SetFrameStrata(Neuron.STRATAS[self.bar:GetStrata()-1])
self:SetScale(self.bar:GetBarScale())
if self.bar:GetShowBindText() then
self.Hotkey:Show()
self.Hotkey:SetTextColor(self.bar:GetBindColor()[1],self.bar:GetBindColor()[2],self.bar:GetBindColor()[3])
else
self.Hotkey:Hide()
end
if self.bar:GetShowButtonText() then
self.Name:Show()
self.Name:SetTextColor(self.bar:GetMacroColor()[1],self.bar:GetMacroColor()[2],self.bar:GetMacroColor()[3])
else
self.Name:Hide()
end
--[[
if self.bar:GetClickMode() == "UpClick" then
self:RegisterForClicks("AnyUp")
elseif self.bar:GetClickMode() == "DownClick" then
self:RegisterForClicks("AnyDown")
end
]]
self:RegisterForClicks("AnyUp")
self:RegisterForDrag("LeftButton", "RightButton")
self:SetSkinned()
end
function PetButton:PLAYER_ENTERING_WORLD()
self:UpdateAll()
self:ApplyBindings()
self:ScheduleTimer(function() self:UpdateVisibility() end, 1)
end
function PetButton:UNIT_PET(event, unit)
if unit == "player" then
self:UpdateData()
end
end
function PetButton:OnDragStart()
if InCombatLockdown() then
return
end
local drag
if not self.bar:GetBarLock() then
drag = true
elseif self.bar:GetBarLock() == "alt" and IsAltKeyDown() then
drag = true
elseif self.bar:GetBarLock() == "ctrl" and IsControlKeyDown() then
drag = true
elseif self.bar:GetBarLock() == "shift" and IsShiftKeyDown() then
drag = true
else
drag = false
end
if drag then
self:SetChecked(0)
PickupPetAction(self.actionID)
self:UpdateData()
end
for i,bar in pairs(Neuron.bars) do
bar:ACTIONBAR_SHOWHIDEGRID(true)
end
end
function PetButton:OnReceiveDrag()
if InCombatLockdown() then
return
end
if GetCursorInfo() == "petaction" then
self:SetChecked(0)
PickupPetAction(self.actionID)
self:UpdateData()
else
ClearCursor()
Neuron:Print(L["DragDrop_Error_Message"])
end
for i,bar in pairs(Neuron.bars) do
bar:ACTIONBAR_SHOWHIDEGRID()
end
end
-----------------------------------------------------
--------------------- Overrides ---------------------
-----------------------------------------------------
--overwrite function in parent class Button
function PetButton:UpdateData()
if not self.actionID then
return
end
local spell = GetPetActionInfo(self.actionID)
self.spell = spell
if not InCombatLockdown() then
if spell then
self:SetAttribute("*macrotext2", "/petautocasttoggle "..spell)
end
end
self:UpdateIcon()
self:UpdateCooldown()
self:UpdateStatus()
end
--overwrite function in parent class Button
function PetButton:UpdateIcon()
if not self.actionID then
return
end
local _, texture, isToken = GetPetActionInfo(self.actionID)
self.Name:SetText("")
self.Count:SetText("")
if texture then
if isToken then
self.Icon:SetTexture(_G[texture])
else
self.Icon:SetTexture(texture)
end
self.Icon:Show()
else
self.Icon:SetTexture("")
self.Icon:Hide()
end
--make sure our button gets the correct Normal texture if we're not using a Masque skin
self:UpdateNormalTexture()
end
--overwrite function in parent class Button
function PetButton:UpdateStatus()
if not self.actionID then
return
end
local _, _, _, isActive, allowed, enabled = GetPetActionInfo(self.actionID)
if isActive then
if IsPetAttackAction(self.actionID) then
self:GetCheckedTexture():SetAlpha(0.5)
else
self:GetCheckedTexture():SetAlpha(1.0)
end
self:SetChecked(true)
else
self:GetCheckedTexture():SetAlpha(1.0)
self:SetChecked(false)
end
if allowed then
self.AutoCastable:Show()
else
self.AutoCastable:Hide()
end
if enabled then
self.Shine:Show()
AutoCastShine_AutoCastStart(self.Shine)
self.AutoCastable:Hide()
else
self.Shine:Hide()
AutoCastShine_AutoCastStop(self.Shine)
if allowed then
self.AutoCastable:Show()
end
end
self:UpdateUsable()
end
--overwrite function in parent class Button
function PetButton:UpdateCooldown()
if self.actionID and GetPetActionInfo(self.actionID) then
local start, duration, enable, modrate = GetPetActionCooldown(self.actionID)
self:SetCooldownTimer(start, duration, enable, modrate, self.bar:GetShowCooldownText(), self.bar:GetCooldownColor1(), self.bar:GetCooldownColor2(), self.bar:GetShowCooldownAlpha())
end
end
--overwrite function in parent class Button
function PetButton:UpdateUsable()
if Neuron.buttonEditMode or Neuron.bindingMode then
self.Icon:SetVertexColor(0.2, 0.2, 0.2)
elseif self.actionID and GetPetActionSlotUsable(self.actionID) then
self.Icon:SetVertexColor(1.0, 1.0, 1.0)
else
self.Icon:SetVertexColor(0.4, 0.4, 0.4)
end
end
--overwrite function in parent class Button
function PetButton:UpdateTooltip()
--if we are in combat and we don't have tooltips enable in-combat, don't go any further
if InCombatLockdown() and not self.bar:GetTooltipCombat() then
return
end
if self.bar:GetTooltipOption() ~= "off" and GetPetActionInfo(self.actionID) then
GameTooltip:SetOwner(self, "ANCHOR_RIGHT")
if self.bar:GetTooltipOption() == "normal" then
GameTooltip:SetPetAction(self.actionID)
elseif self.bar:GetTooltipOption() == "minimal" then
GameTooltip:SetText(self.spell)
end
GameTooltip:Show()
end
end
--overwrite function in parent class Button
function PetButton:UpdateVisibility(show)
if (self.bar:GetShowGrid() and IsPetActive()) or (self.actionID and GetPetActionInfo(self.actionID) and IsPetActive()) or show then
self.isShown = true
else
self.isShown = false
end
Neuron.Button.UpdateVisibility(self) --call parent function
end