: (string or number or table) Spell name or global spell id number or table of global spell id numbers.
; ** color
: (string or table or nil) Will accept color tables {r=1.0, g=1.0, b=1.0} or a string with the name of a color that has already been defined. May be nil for "White".
; ** size
: (number or nil) Percent for the flash size or nil for default.
; ** brightness
: (number or nil) Percent for the flash brightness or nil for default.
; ** blink
: (boolean) If true will make the action button fade in and out.
; ** NoMacros
: (boolean) If true will skip checking for macros.
: (string or number or nil) Path to texture (like: "Interface\\Cooldown\\starburst") or FileDataID (like: 131009) or AtlasID (like: "AftLevelup-WhiteStarBurst") or nil for default. Default: "Interface\\Cooldown\\star4"
; ** fixedSize
: (boolean or nil) If true will stop pulse animation. Default: false
; ** fixedBrightness
: (boolean or nil) If true will stop flicker animation. Default: false
: (string or number or table) Item name or item id number or table of item id numbers.
; ** color
: (string or table or nil) Will accept color tables {r=1.0, g=1.0, b=1.0} or a string with the name of a color that has already been defined. May be nil for "White".
; ** size
: (number or nil) Percent for the flash size or nil for default.
; ** brightness
: (number or nil) Percent for the flash brightness or nil for default.
; ** blink
: (boolean) If true will make the action button fade in and out.
; ** NoMacros
: (boolean) If true will skip checking for macros.
: (string or number or nil) Path to texture (like: "Interface\\Cooldown\\starburst") or FileDataID (like: 131009) or AtlasID (like: "AftLevelup-WhiteStarBurst") or nil for default. Default: "Interface\\Cooldown\\star4"
; ** fixedSize
: (boolean or nil) If true will stop pulse animation. Default: false
; ** fixedBrightness
: (boolean or nil) If true will stop flicker animation. Default: false
: (string or number or table) Localized name or global id number of the spell or table of global id numbers.
; ** color
: (string or table or nil) Will accept color tables {r=1.0, g=1.0, b=1.0} or a string with the name of a color that has already been defined. May be nil for "White".
; ** size
: (number or nil) Percent for the flash size or nil for default.
; ** brightness
: (number or nil) Percent for the flash brightness or nil for default.
; ** blink
: (boolean) If true will make the action button fade in and out.
: (string or number or nil) Path to texture (like: "Interface\\Cooldown\\starburst") or FileDataID (like: 131009) or AtlasID (like: "AftLevelup-WhiteStarBurst") or nil for default. Default: "Interface\\Cooldown\\star4"
; ** fixedSize
: (boolean or nil) If true will stop pulse animation. Default: false
; ** fixedBrightness
: (boolean or nil) If true will stop flicker animation. Default: false
: (string or number or table) Localized name or global id number of the spell or table of global id numbers.
; ** color
: (string or table or nil) Will accept color tables {r=1.0, g=1.0, b=1.0} or a string with the name of a color that has already been defined. May be nil for "White".
; ** size
: (number or nil) Percent for the flash size or nil for default.
; ** brightness
: (number or nil) Percent for the flash brightness or nil for default.
; ** blink
: (boolean) If true will make the action button fade in and out.
: (string or number or nil) Path to texture (like: "Interface\\Cooldown\\starburst") or FileDataID (like: 131009) or AtlasID (like: "AftLevelup-WhiteStarBurst") or nil for default. Default: "Interface\\Cooldown\\star4"
; ** fixedSize
: (boolean or nil) If true will stop pulse animation. Default: false
; ** fixedBrightness
: (boolean or nil) If true will stop flicker animation. Default: false
: (string or number or table) Localized name or global id number of the spell or table of global id numbers.
; ** color
: (string or table or nil) Will accept color tables {r=1.0, g=1.0, b=1.0} or a string with the name of a color that has already been defined. May be nil for "White".
; ** size
: (number or nil) Percent for the flash size or nil for default.
; ** brightness
: (number or nil) Percent for the flash brightness or nil for default.
; ** blink
: (boolean) If true will make the action button fade in and out.
: (string or number or nil) Path to texture (like: "Interface\\Cooldown\\starburst") or FileDataID (like: 131009) or AtlasID (like: "AftLevelup-WhiteStarBurst") or nil for default. Default: "Interface\\Cooldown\\star4"
; ** fixedSize
: (boolean or nil) If true will stop pulse animation. Default: false
; ** fixedBrightness
: (boolean or nil) If true will stop flicker animation. Default: false
: (string or table or nil) Will accept color tables {r=1.0, g=1.0, b=1.0} or a string with the name of a color that has already been defined. May be nil for "White".
; ** size
: (number or nil) Percent for the flash size or nil for default.
; ** brightness
: (number or nil) Percent for the flash brightness or nil for default.
; ** blink
: (boolean) If true will make the action button fade in and out.
: (string or number or nil) Path to texture (like: "Interface\\Cooldown\\starburst") or FileDataID (like: 131009) or AtlasID (like: "AftLevelup-WhiteStarBurst") or nil for default. Default: "Interface\\Cooldown\\star4"
; ** fixedSize
: (boolean or nil) If true will stop pulse animation. Default: false
; ** fixedBrightness
: (boolean or nil) If true will stop flicker animation. Default: false
: (string or table or nil) Will accept color tables {r=1.0, g=1.0, b=1.0} or a string with the name of a color that has already been defined. May be nil for "White".
; ** size
: (number or nil) Percent for the flash size or nil for default.
; ** brightness
: (number or nil) Percent for the flash brightness or nil for default.
; ** blink
: (boolean) If true will make the action button fade in and out.
: (string or number or nil) Path to texture (like: "Interface\\Cooldown\\starburst") or FileDataID (like: 131009) or AtlasID (like: "AftLevelup-WhiteStarBurst") or nil for default. Default: "Interface\\Cooldown\\star4"
; ** fixedSize
: (boolean or nil) If true will stop pulse animation. Default: false
; ** fixedBrightness
: (boolean or nil) If true will stop flicker animation. Default: false
: (variable) The variable assigned to a frame that you want to be flashed.
; ** color
: (string or table or nil) Will accept color tables {r=1.0, g=1.0, b=1.0} or a string with the name of a color that has already been defined. May be nil for "White".
; ** size
: (number or nil) Percent for the flash size or nil for default.
; ** brightness
: (number or nil) Percent for the flash brightness or nil for default.
; ** blink
: (boolean) If true will make the action button fade in and out.
: (string or number or nil) Path to texture (like: "Interface\\Cooldown\\starburst") or FileDataID (like: 131009) or AtlasID (like: "AftLevelup-WhiteStarBurst") or nil for default. Default: "Interface\\Cooldown\\star4"
; ** fixedSize
: (boolean or nil) If true will stop pulse animation. Default: false
; ** fixedBrightness
: (boolean or nil) If true will stop flicker animation. Default: false
This will dump the value of msg to the default chat window if debug mode has been enabled.
Debug slash command: ** /spellflashcore debug
<<code lua>>SpellFlashCore.debug(...)<</code>>
===== ** Arguments:
; ** ...
: (string or number or nil) String, number or array of strings and numbers that will be sent to the default chat window.
\\
----
\\
=== ** SpellFlashCore.RegisterBigLibTimer
Use this to embed BigLibTimer into your addon. Use either the argument or the return value but not both, because that would be the same as just using the argument.\\