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if GetLocale() ~= "koKR" then return end
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if not DBM_COMMON_L then DBM_COMMON_L = {} end
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local CL = DBM_COMMON_L
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--General
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CL.NONE = "없음"
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CL.RANDOM = "무작위"
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CL.UNKNOWN = "알 수 없음"--UNKNOWN which is "Unknown" (does u vs U matter?)
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CL.NEXT = "다음 %s"
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CL.COOLDOWN = "%s 쿨타임"
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CL.INCOMING = "%s 등장"
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CL.INTERMISSION = "사잇 단계"
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CL.NO_DEBUFF = "%s 없음"--For use in places like info frame where you put "Not Spellname"
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CL.ALLY = "공대원"--Such as "Move to Ally"
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CL.ALLIES = "공대원"--Such as "Move to Allies"
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CL.CLEAR = "지움"
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CL.SAFE = "안전함"
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CL.NOTSAFE = "위험함"
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CL.SEASONAL = "시즌제"--Used for option headers to label options that apply to seasonal mechanics (Such as season of mastery on classic era)
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--Movements/Places
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CL.LEFT = "왼쪽"
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CL.RIGHT = "오른쪽"
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CL.BOTH = "양쪽"
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CL.BEHIND = "뒤쪽"
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CL.BACK = "뒤쪽"--Back as in back of the room, not back as in body part
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CL.SIDE = "옆쪽"--Side as in move to the side
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CL.TOP = "위쪽"--Top as in up top, not BDSM
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CL.BOTTOM = "아래쪽"--Bottom as in at the bottom, not BDSM
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CL.MIDDLE = "가운데"
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CL.FRONT = "앞쪽"
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CL.EAST = "동쪽"
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CL.WEST = "서쪽"
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CL.NORTH = "북쪽"
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CL.SOUTH = "남쪽"
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CL.SHIELD = "보호막"
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CL.PILLAR = "기둥"
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CL.SHELTER = "안전한 곳"
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CL.EDGE = "구석"
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CL.FAR_AWAY = "먼 곳"
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CL.PIT = "구멍"--Pit, as in hole in ground
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--Mechanics
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CL.BOMB = "폭탄"
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CL.BOMBS = "폭탄"
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CL.ORB = "구슬"
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CL.ORBS = "구슬"
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CL.RING = "고리"
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CL.RINGS = "고리"
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CL.CHEST = "상자"--As in Treasure 'Chest'. Not Chest as in body part.
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CL.ADD = "쫄"--A fight Add as in "boss spawned extra adds"
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CL.ADDS = "쫄"
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CL.ADDCOUNT = "쫄 %s"--ie, Add 1, Add 2, Add 3
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CL.BIG_ADD = "큰 쫄"
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CL.BOSS = "보스"
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CL.ENEMIES = "적"
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CL.BREAK_LOS = "시야 안나오는 곳"
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CL.RESTORE_LOS = "시야 확보되는 곳"
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CL.BOSSTOGETHER = "보스 붙이세요"
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CL.BOSSAPART = "보스 떨어트리세요"
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CL.MINDCONTROL = "정신 지배"
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CL.TANKCOMBO = "탱커 연속 공격"
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CL.TANKCOMBOC = "탱커 연속 공격 (%s)"
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CL.AOEDAMAGE = "광역 데미지"
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CL.GROUPSOAK = "같이 맞기"
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CL.GROUPSOAKS = "같이 맞기"
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