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local SLE, T, E, L, V, P, G = unpack(ElvUI_SLE)
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local DB = SLE.DataBars
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--GLOBALS: ChatFrame_AddMessageEventFilter, ChatFrame_RemoveMessageEventFilter
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DB.Icons = {
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Rep = [[Interface\Icons\Achievement_Reputation_08]],
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XP = [[Interface\Icons\XP_ICON]],
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}
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function DB:RegisterFilters()
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if E.db.sle.databars.reputation.chatfilter.enable then
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ChatFrame_AddMessageEventFilter('CHAT_MSG_COMBAT_FACTION_CHANGE', DB.FilterReputation)
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else
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ChatFrame_RemoveMessageEventFilter('CHAT_MSG_COMBAT_FACTION_CHANGE', DB.FilterReputation)
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end
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if E.db.sle.databars.experience.chatfilter.enable then
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ChatFrame_AddMessageEventFilter('CHAT_MSG_COMBAT_XP_GAIN', DB.FilterExperience)
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else
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ChatFrame_RemoveMessageEventFilter('CHAT_MSG_COMBAT_XP_GAIN', DB.FilterExperience)
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end
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if E.db.sle.databars.honor.chatfilter.enable then
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ChatFrame_AddMessageEventFilter('CHAT_MSG_COMBAT_HONOR_GAIN', DB.FilterHonor)
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else
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ChatFrame_RemoveMessageEventFilter('CHAT_MSG_COMBAT_HONOR_GAIN', DB.FilterHonor)
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end
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end
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function DB:Initialize()
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if not SLE.initialized then return end
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DB.db = E.db.sle.databars
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DB:RegisterFilters()
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function DB:ForUpdateAll()
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DB:RegisterFilters()
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end
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DB:ExpInit()
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DB:RepInit()
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DB:AzeriteInit()
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DB:HonorInit()
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-- DB:ForUpdateAll()
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end
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SLE:RegisterModule(DB:GetName())
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