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-- WarriorFury.lua
-- November 2022
if UnitClassBase( "player" ) ~= "WARRIOR" then return end
local addon, ns = ...
local Hekili = _G[ addon ]
local class = Hekili.Class
local state = Hekili.State
local strformat = string.format
local FindPlayerAuraByID = ns.FindPlayerAuraByID
local IsActiveSpell = ns.IsActiveSpell
local spec = Hekili:NewSpecialization( 72 )
local base_rage_gen, fury_rage_mult = 1.75, 1.00
local offhand_mod = 0.50
spec:RegisterResource( Enum.PowerType.Rage, {
mainhand_fury = {
swing = "mainhand",
last = function ()
local swing = state.swings.mainhand
local t = state.query_time
return swing + floor( ( t - swing ) / state.swings.mainhand_speed ) * state.swings.mainhand_speed
end,
interval = "mainhand_speed",
stop = function () return state.time == 0 or state.swings.mainhand == 0 end,
value = function ()
-- annihilator: auto-attacks deal an additional (10% of Attack power) Physical damage and generate 2 Rage.
-- swift strikes: annihilator generates 2 additional rage
return ( ( ( state.talent.war_machine.enabled and 1.2 or 1 ) * base_rage_gen * fury_rage_mult * state.swings.mainhand_speed )
+ ( state.talent.annihilator.enabled and ( state.talent.swift_strikes.rank > 0 and 2 + ( state.talent.swift_strikes.rank * 1 ) or 2 ) or 0 )
)
end
},
offhand_fury = {
swing = "offhand",
last = function ()
local swing = state.swings.offhand
local t = state.query_time
return swing + floor( ( t - swing ) / state.swings.offhand_speed ) * state.swings.offhand_speed
end,
interval = "offhand_speed",
stop = function () return state.time == 0 or state.swings.offhand == 0 end,
value = function ()
-- annihilator: auto-attacks deal an additional (10% of Attack power) Physical damage and generate 2 Rage.
-- swift strikes: annihilator generates 2 additional rage
return ( ( state.talent.war_machine.enabled and 1.1 or 1 ) * base_rage_gen * fury_rage_mult * state.swings.offhand_speed * offhand_mod )
+ ( state.talent.annihilator.enabled and ( state.talent.swift_strikes.rank > 0 and 2 + ( state.talent.swift_strikes.rank * 1 ) or 2 ) or 0 )
end,
},
battle_trance = {
aura = "battle_trance",
last = function ()
local app = state.buff.battle_trance.applied
local t = state.query_time
return app + floor( ( t - app ) / 3 ) * 3
end,
interval = 3,
value = 5,
},
conquerors_banner = {
aura = "conquerors_banner",
last = function ()
local app = state.buff.conquerors_banner.applied
local t = state.query_time
return app + floor( t - app )
end,
interval = 1,
value = 6, -- Fury 6, Arms 4, Prot 4
},
ravager = {
aura = "ravager",
last = function ()
local app = state.buff.ravager.applied
local t = state.query_time
return app + floor( ( t - app ) / state.haste ) * state.haste
end,
interval = function () return state.haste end,
value = function () return state.talent.storm_of_steel.enabled and 20 or 10 end,
},
} )
-- Talents
spec:RegisterTalents( {
-- Warrior
berserker_rage = { 90372, 18499 , 1 }, -- Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec.
berserker_shout = { 90348, 384100, 1 }, -- Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec. Also remove fear effects from group members within 12 yards.
bitter_immunity = { 90356, 383762, 1 }, -- Restores 20% health instantly and removes all diseases, poisons and curses affecting you.
blood_and_thunder = { 90342, 384277, 1 }, -- Thunderclap costs 10 more Rage and deals 10% increased damage.
bounding_stride = { 90355, 202163, 1 }, -- Reduces the cooldown of Heroic Leap by 15 sec, and Heroic Leap now also increases your movement speed by 70% for 3 sec.
cacophonous_roar = { 90383, 382954, 1 }, -- Intimidating Shout can withstand 200% more damage before breaking.
crackling_thunder = { 90342, 203201, 1 }, -- Thunder Clap's radius is increased by 50%, and it reduces movement speed by an additional 20%.
cruel_strikes = { 90381, 392777, 2 }, -- Critical strike chance increased by 1% and critical strike damage of Execute increased by 5%.
double_time = { 90382, 103827, 1 }, -- Increases the maximum number of charges on Charge by 1, and reduces its cooldown by 3 sec.
elysian_might = { 90323, 386285, 1 }, -- Spear of Bastion's duration is increased by 2 sec. While you remain within Spear of Bastion's area your critical strike damage is increased by 25%.
fast_footwork = { 90371, 382260, 1 }, -- Movement speed increased by 5%.
furious_blows = { 90336, 390354, 1 }, -- Auto-attack speed increased by 5%.
heroic_leap = { 90346, 6544 , 1 }, -- Leap through the air toward a target location, slamming down with destructive force to deal 481 Physical damage to all enemies within 8 yards.
impending_victory = { 90326, 202168, 1 }, -- Instantly attack the target, causing 1,024 damage and healing you for 30% of your maximum health. Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage.
inspiring_presence = { 90332, 382310, 1 }, -- Rallying Cry's duration is increased by 3 sec and it grants an additional 5% maximum health.
intervene = { 90329, 3411 , 1 }, -- Run at high speed toward an ally, intercepting all melee and ranged attacks against them for 6 sec while they remain within 10 yds.
intimidating_shout = { 90384, 5246 , 1 }, -- Causes the targeted enemy to cower in fear, and up to 5 additional enemies within 8 yards to flee. Targets are disoriented for 8 sec.
leeching_strikes = { 90344, 382258, 1 }, -- Leech increased by 5%.
menace = { 90383, 275338, 1 }, -- Intimidating Shout will knock back all nearby enemies except your primary target, and cause them all to cower in fear for 15 sec instead of fleeing.
overwhelming_rage = { 90378, 382767, 2 }, -- Maximum Rage increased by 15.
pain_and_gain = { 90353, 382549, 1 }, -- When you take any damage, heal for 3.50% of your maximum health. This can only occur once every 10 sec.
piercing_howl = { 90348, 12323 , 1 }, -- Snares all enemies within 12 yards, reducing their movement speed by 70% for 8 sec.
piercing_verdict = { 90379, 382948, 1 }, -- Spear of Bastion's instant damage increased by 50% and its Rage generation is increased by 100%.
rallying_cry = { 90331, 97462 , 1 }, -- Lets loose a rallying cry, granting all party or raid members within 40 yards 15% temporary and maximum health for 10 sec.
reinforced_plates = { 90368, 382939, 1 }, -- Armor increased by 20%.
rumbling_earth = { 90374, 275339, 1 }, -- Shockwave's range increased by 6 yards and when Shockwave strikes at least 3 targets, its cooldown is reduced by 15 sec.
second_wind = { 90332, 29838 , 1 }, -- Restores 6% health every 1 sec when you have not taken damage for 5 sec.
seismic_reverberation = { 90340, 382956, 1 }, -- If Whirlwind hits 3 or more enemies, it hits them 1 additional time for 30% damage.
shattering_throw = { 90351, 64382 , 1 }, -- Hurl your weapon at the enemy, causing 2,048 Physical damage, ignoring armor, and removing any magical immunities. Deals up to 500% increased damage to absorb shields.
shockwave = { 90375, 46968 , 1 }, -- Sends a wave of force in a frontal cone, causing 409 damage and stunning all enemies within 10 yards for 2 sec. Generates 10 Rage.
sonic_boom = { 90321, 390725, 1 }, -- Shockwave deals 350% increased damage and will always critical strike.
spear_of_bastion = { 90380, 376079, 1 }, -- Throw a spear at the target location, dealing 3,380 Physical damage instantly and an additional 3,789 damage over 4 sec. Deals reduced damage beyond 5 targets. Enemies hit are chained to the spear's location for the duration. Generates 20 Rage.
spell_reflection = { 90385, 23920 , 1 }, -- Raise your weapon, reflecting the first spell cast on you, and reduce magic damage you take by 20% for 5 sec.
storm_bolt = { 90337, 107570, 1 }, -- Hurls your weapon at an enemy, causing 584 Physical damage and stunning for 4 sec.
thunderous_roar = { 90359, 384318, 1 }, -- Roar explosively, dealing 3,278 Physical damage to enemies within 12 yds and cause them to bleed for 4,039 physical damage over 8 sec. Generates 10 Rage.
thunderous_words = { 90358, 384969, 1 }, -- Increases the duration of Thunderous Roar's Bleed effect by 2.0 sec and increases the damage of your bleed effects by 15% at all times.
titanic_throw = { 90341, 384090, 1 }, -- Throws your weapon at the enemy, causing 717 Physical damage to it and 5 nearby enemies. Generates high threat.
uproar = { 90357, 391572, 1 }, -- Thunderous Roar's cooldown reduced by 30 sec.
wild_strikes = { 90360, 382946, 2 }, -- Haste increased by 1% and your auto-attack critical strikes increase your auto-attack speed by 10% for 10 sec.
wrecking_throw = { 90351, 384110, 1 }, -- Hurl your weapon at the enemy, causing 2,048 Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
-- Fury
anger_management = { 90415, 152278, 1 }, -- Every 20 Rage you spend reduces the remaining cooldown on Recklessness and Ravager by 1 sec.
annihilator = { 90419, 383916, 1 }, -- Your auto-attacks deal an additional 271 Physical damage and generate 4 Rage.
armored_to_the_teeth = { 90258, 384124, 2 }, -- Gain Strength equal to 5% of your Armor.
ashen_juggernaut = { 90409, 392536, 1 }, -- Execute increases the critical strike chance of Execute by 10% for 15 sec, stacking up to 5 times.
avatar = { 92640, 107574, 1 }, -- Transform into a colossus for 20 sec, causing you to deal 20% increased damage and removing all roots and snares. Generates 10 Rage.
barbaric_training = { 92222, 390674, 1 }, -- Slam and Whirlwind deal 20% increased damage and 10% increased critical strike damage.
berserker_stance = { 90325, 386196, 1 }, -- An aggressive combat state that increases the damage of your auto- attacks by 15% and reduces the duration of Fear, Sap and Incapacitate effects on you by 10%. Lasts until canceled.
berserkers_torment = { 90362, 390123, 1 }, -- Activating Avatar or Recklessness casts the other at reduced effectiveness.
bloodborne = { 90401, 385703, 1 }, -- Bleed damage of Odyn's Fury, Thunderous Roar and Gushing Wound increased by 20%.
bloodcraze = { 90405, 393950, 1 }, -- Bloodthirst increases the critical strike chance of your next Bloodthirst by 15%. Stacking up to 5 times.
bloodthirst = { 90392, 23881 , 1 }, -- Assault the target in a bloodthirsty craze, dealing 1,809 Physical damage and restoring 3% of your health. Generates 8 Rage.
cold_steel_hot_blood = { 90402, 383959, 1 }, -- Bloodthirst critical strikes generate 4 additional Rage, and inflict a Gushing Wound that leeches 1,659 health over 6 sec.
concussive_blows = { 90335, 383115, 1 }, -- Cooldown of Pummel reduced by 1.0 sec. Successfully interrupting an enemy increases the damage you deal to them by 5% for 10 sec.
critical_thinking = { 90425, 383297, 2 }, -- Critical Strike chance increased by 1.0% and Raging Blow and Annihilator's damaging critical strikes deal 5.0% increased damage.
cruelty = { 90428, 392931, 1 }, -- While Enraged, Raging Blow deals 15% increased damage and Annihilator deals 10% increased damage.
crushing_force = { 90349, 382764, 2 }, -- Slam deals an additional 30% damage and has a 7.50% increased critical strike chance.
dancing_blades = { 90417, 391683, 1 }, -- Odyn's Fury increases your auto-attack damage and speed by 30% for 10 sec.
defensive_stance = { 92538, 386208, 1 }, -- A defensive combat state that reduces all damage you take by 15%, and all damage you deal by 10%. Lasts until canceled.
deft_experience = { 90421, 383295, 2 }, -- Mastery increased by 1% and Bloodthirst cooldown reduced by 0.75 sec.
depths_of_insanity = { 90413, 383922, 1 }, -- Recklessness lasts 4.0 sec longer.
dual_wield_specialization = { 90373, 382900, 1 }, -- Increases your damage while dual wielding by 5%.
endurance_training = { 90376, 391997, 1 }, -- Increases Stamina by 5% and reduces the duration of movement impairing effects on you by 10.0%.
enraged_regeneration = { 90395, 184364, 1 }, -- Reduces damage taken by 30%, and Bloodthirst restores an additional 20% health. Usable while stunned or incapacitated. Lasts 8 sec.
focus_in_chaos = { 90403, 383486, 1 }, -- While Enraged, your auto-attacks can no longer miss.
frenzied_flurry = { 90422, 383605, 1 }, -- Increases auto-attack damage with one-handed weapons by 30% and your auto-attack critical strikes have a 50% chance to Enrage you.
frenzy = { 90406, 335077, 1 }, -- Rampage increases your Haste by 2% for 12 sec, stacking up to 4 times. This effect is reset if you Rampage a different primary target.
fresh_meat = { 90399, 215568, 1 }, -- Bloodthirst always Enrages you the first time you strike a target, and it has a 15% increased chance to trigger Enrage.
frothing_berserker = { 90350, 215571, 1 }, -- Rampage has a 20% chance to immediately refund 20% of the Rage spent.
hack_and_slash = { 90407, 383877, 1 }, -- Each Rampage strike has a 25% chance to refund a charge of Raging Blow.
honed_reflexes = { 90367, 391270, 1 }, -- Cooldown of Raging Blow and Pummel reduced by 1.0 sec.
hurricane = { 90389, 390563, 1 }, -- While Ravager is active, every 0.8 sec you gain 5% movement speed and 5% Strength, stacking up to 6 times. Lasts 6 sec.
improved_bloodthirst = { 90397, 383852, 1 }, -- Bloodthirst damage increased by 10%.
improved_enrage = { 90398, 383848, 1 }, -- Enrage increases your Haste by 15% and increases your movement speed by 10%.
improved_execute = { 90430, 316402, 1 }, -- Execute no longer costs Rage and now generates 20 Rage.
improved_raging_blow = { 90390, 383854, 1 }, -- Raging Blow has 2 charges and has a 20% chance to instantly reset its own cooldown.
improved_whirlwind = { 90427, 12950 , 1 }, -- Whirlwind causes your next 2 single-target attacks to strike up to 4 additional targets for 50% damage. Whirlwind generates 3 Rage, plus an additional 1 per target hit. Maximum 8 Rage.
invigorating_fury = { 90393, 383468, 1 }, -- Enraged Regeneration lasts 3 sec longer and instantly heals for 15% of your maximum health.
massacre = { 90410, 206315, 1 }, -- Execute is now usable on targets below 35% health, and its cooldown is reduced by 1.5 sec.
meat_cleaver = { 90391, 280392, 1 }, -- Whirlwind deals 25% more damage and now affects your next 4 single-target melee attacks, instead of the next 2 attacks.
odyns_fury = { 90418, 385059, 1 }, -- Unleashes your power, dealing 4,578 Physical damage and an additional 1,720 Physical damage over 4 sec to all enemies within 12 yards. Generates 15 Rage.
onslaught = { 90424, 315720, 1 }, -- Brutally attack an enemy for 4,348 Physical damage. Generates 30 Rage.
raging_armaments = { 90426, 388049, 1 }, -- Raging Blow gains an extra charge.
raging_blow = { 90396, 85288 , 1 }, -- A mighty blow with both weapons that deals a total of 2,526 Physical damage. Raging Blow has a 20% chance to instantly reset its own cooldown. Generates 14 Rage.
rampage = { 90408, 184367, 1 }, -- Enrages you and unleashes a series of 4 brutal strikes for a total of 3,420 Physical damage.
ravager = { 90388, 228920, 1 }, -- Throws a whirling weapon at the target location that chases nearby enemies, inflicting 10,424 Physical damage to all enemies over 9.7 sec. Deals reduced damage beyond 8 targets. Generates 10 Rage each time it deals damage.
reckless_abandon = { 90415, 396749, 1 }, -- Recklessness generates 50 Rage and Rampage greatly empowers your next 2 Bloodthirsts or Raging Blows.
recklessness = { 90412, 1719 , 1 }, -- Go berserk, increasing all Rage generation by 100% and granting your abilities 20% increased critical strike chance for 12 sec.
sidearm = { 90335, 384404, 1 }, -- Your auto-attacks have a 20% chance to hurl weapons at your target and 3 other enemies in front of you, dealing an additional 512 Physical damage.
singleminded_fury = { 90400, 81099 , 1 }, -- While dual-wielding a pair of one-handed weapons, your damage done is increased by 5% and your movement speed is increased by 5%.
slaughtering_strikes = { 90411, 388004, 1 }, -- Raging Blow causes every strike of your next Rampage to deal an additional 20% damage, stacking up to 5 times. Annihilator causes every strike of your next Rampage to deal an additional 2% damage, stacking up to 5 times.
storm_of_steel = { 90389, 382953, 1 }, -- Ravager's damage is reduced by 30% but it now has 2 charges and generates 20 Rage each time it deals damage.
storm_of_swords = { 90420, 388903, 1 }, -- Whirlwind has a 7.0 sec cooldown, but deals 80% increased damage. Slam has a 12.0 sec cooldown and generates 10 Rage, but deals 100% increased damage.
sudden_death = { 90429, 280721, 1 }, -- Your attacks have a chance to reset the cooldown of Execute and make it usable on any target, regardless of their health.
swift_strikes = { 90416, 383459, 2 }, -- Increases haste by 1%, Raging Blow generates an additional 1 Rage and Annihilator generates an 1 additional Rage.
tenderize = { 90423, 388933, 1 }, -- Onslaught Enrages you, and if you have Slaghtering Strikes grants you 3 stacks of Slaughtering Strikes. Enrage now lasts 2 sec longer.
thunder_clap = { 92223, 396719, 1 }, -- Blasts all enemies within 8 yards for 1,230 Physical damage. and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets.
titanic_rage = { 90417, 394329, 1 }, -- Odyn's Fury's Enrages you, deals 10% increased damage and grants you 2 stacks of Whirlwind.
titans_torment = { 90362, 390135, 1 }, -- Activating Avatar casts Odyn's Fury, activating Odyn's Fury casts Avatar at reduced effectiveness.
unbridled_ferocity = { 90414, 389603, 1 }, -- Rampage and Onslaught have a 20% chance to grant Recklessness for 4 sec.
vicious_contempt = { 90404, 383885, 2 }, -- Bloodthirst deals 25% increased damage to enemies who are below 35% health.
war_machine = { 90386, 346002, 1 }, -- Your auto attacks generate 20% more Rage. Killing an enemy instantly generates 5 Rage, and increases your movement speed by 30% for 8 sec.
warpaint = { 90394, 208154, 1 }, -- You take 10% reduced damage while Enrage is active.
wrath_and_fury = { 90387, 392936, 1 }, -- Raging Blow deals 15% increased damage and while Enraged, Raging Blow has a 30% chance to instantly reset its own cooldown.
} )
-- PvP Talents
spec:RegisterPvpTalents( {
barbarian = 166 , -- (280745) For 3 sec after casting Heroic Leap, you may cast the spell a second time without regard for its cooldown. Increases the damage done by your Heroic Leap by 200%.
battle_trance = 170 , -- (213857) You go into a trance causing you to regenerate 3% of your health and generate 3 Rage every 3 sec for 18 sec after using Raging Blow twice in a row on a target. Attacking a new target with Raging Blow will cancel this effect.
bloodrage = 172 , -- (329038) You gain 40 Rage over 4 sec, and all snares and roots are cleared from you, but at a cost of 5% of your health.
death_sentence = 25 , -- (198500) Execute charges you to targets up to 15 yards away. This effect has a 6 sec cooldown.
death_wish = 179 , -- (199261) Increases your damage taken and done by 5% for 15 sec at the cost of 5% of your health. Stacks up to 10 times.
demolition = 5373, -- (329033) Reduces the cooldown of your Shattering Throw or Wrecking Throw by 50% and increases its damage to absorb shields by an additional 250%.
disarm = 3533, -- (236077) Disarm the enemy's weapons and shield for 6 sec. Disarmed creatures deal significantly reduced damage.
enduring_rage = 177 , -- (198877) Increases the duration of your Enrage effect by 1 sec, and your Raging Blows extend the duration of your Enrage by 1.5 sec.
master_and_commander = 3528, -- (235941) Cooldown of Rallying Cry reduced by 1 min, and grants 15% additional health.
rebound = 5548, -- (213915) Reflecting spells causes them to deal 50% extra damage back to the attacker.
slaughterhouse = 3735, -- (352998) Rampage damage reduces healing the target receives by 3% for 12 sec, stacking up to 12 times.
warbringer = 5431, -- (356353) Charge roots enemies for 2 sec and emanates a shockwave past the target, rooting enemies and dealing 4,701 Physical damage in a 15 yd cone.
} )
-- Auras
spec:RegisterAuras( {
annihilator = {
id = 383915
},
ashen_juggernaut = {
id = 392537,
duration = 15,
max_stack = 5
},
avatar = {
id = 107574,
duration = 20,
max_stack = 1
},
battle_trance = { --PvP Talent
id = 213858,
duration = 18,
max_stack = 1
},
berserker_rage = {
id = 18499,
duration = 6,
max_stack = 1
},
berserker_shout = {
id = 384100,
duration = 6,
max_stack = 1
},
berserker_stance = {
id = 386196,
duration = 3600,
max_stack = 1
},
bloodcraze = {
id = 393951,
duration = 20,
max_stack = 5
},
bloodrage = {
id = 329038,
duration = 4,
tick_time = 1,
max_stack = 1
},
bloodthirst = {
id = 23881,
duration = 20,
max_stack = 1
},
charge = {
id = 105771,
duration = 1,
max_stack = 1,
},
concussive_blows = {
id = 383116,
duration = 10,
max_stack = 1
},
dancing_blades = {
id = 391688,
duration = 10,
max_stack = 1
},
death_wish = {
id = 199261,
duration = 15,
max_stack = 10
},
defensive_stance = {
id = 386208,
duration = 3600,
max_stack = 1
},
disarm = {
id = 236077,
duration = 6,
max_stack = 1
},
elysian_might = {
id = 386286,
duration = 8,
max_stack = 1,
copy = 311193 -- Covenant version.
},
enrage = {
id = 184362,
duration = function() return talent.tenderize.enabled and 6 or 4 end,
max_stack = 1,
},
enraged_regeneration = {
id = 184364,
duration = function () return state.talent.invigorating_fury.enabled and 11 or 8 end,
max_stack = 1,
},
frenzy = {
id = 335082,
duration = 12,
max_stack = 4,
},
gushing_wound = {
id = 385042,
duration = 6,
tick_time = 2,
max_stack = 1,
},
hamstring = {
id = 1715,
duration = 15,
max_stack = 1,
},
hurricane = {
id = 390581,
duration = 6,
max_stack = 6
},
indelible_victory = {
id = 336642,
duration = 8,
max_stack = 1
},
intimidating_shout = {
id = function () return talent.menace.enabled and 316593 or 5246 end,
duration = function () return talent.menace.enabled and 15 or 8 end,
max_stack = 1,
},
odyns_fury = {
id = 385060,
duration = 4,
tick_time = 1,
max_stack = 1
},
piercing_howl = {
id = 12323,
duration = 8,
max_stack = 1,
},
quick_thinking = {
id = 392778,
duration = 10,
max_stack = 1
},
raging_blow = {
id = 85288,
duration = 12,
max_stack = 1
},
rallying_cry = {
id = 97463,
duration = function () return 10 + ( talent.inspiring_presence.enabled and 3 or 0 ) end,
max_stack = 1,
},
ravager = {
id = 228920,
duration = 12,
tick_time = 2,
max_stack = 1
},
reckless_abandon = {
id = 396752,
duration = 12,
max_stack = 2,
},
recklessness = {
id = 1719,
duration = function() return state.talent.depths_of_insanity.enabled and 16 or 12 end,
max_stack = 1,
},
rend = {
id = 388539,
duration = 15,
tick_time = 3,
max_stack = 1
},
slaughtering_strikes_annihilator = {
id = 393943,
duration = 12,
max_stack = 5
},
slaughtering_strikes_raging_blow = {
id = 393931,
duration = 12,
max_stack = 5
},
spell_reflection = {
id = 23920,
duration = function () return legendary.misshapen_mirror.enabled and 8 or 5 end,
max_stack = 1,
},
stance = {
alias = { "battle_stance", "berserker_stance", "defensive_stance" },
aliasMode = "first",
aliasType = "buff",
duration = 3600,
},
sudden_death = {
id = 280776,
duration = 10,
max_stack = 1
},
taunt = {
id = 355,
duration = 3,
max_stack = 1,
},
thunder_clap = {
id = 6343,
duration = 10,
max_stack = 1
},
thunderous_roar = {
id = 384318,
duration = 8,
tick_time = 2,
max_stack = 1
},
victorious = {
id = 32216,
duration = 20,
max_stack = 1,
},
war_machine = {
id = 262232,
duration = 8,
max_stack = 1
},
whirlwind = {
id = 85739,
duration = 20,
max_stack = function ()
if talent.meat_cleaver.enabled then return 4
elseif talent.improved_whirlwind.enabled or talent.titanic_rage.enabled then return 2
else return 0
end
end,
copy = "meat_cleaver"
},
} )
spec:RegisterGear( "tier29", 200426, 200428, 200423, 200425, 200427 )
spec:RegisterSetBonuses( "tier29_2pc", 393708, "tier29_4pc", 393709 )
-- 2-Set - Execute’s chance to critically strike increased by 10%.
-- 4-Set - Sudden Death’s chance to reset the cooldown of Execute and make it usable on any target, regardless of health, is greatly increased.
spec:RegisterGear( "tier30", 202446, 202444, 202443, 202442, 202441 )
spec:RegisterSetBonuses( "tier30_2pc", 405579, "tier30_4pc", 405580 )
--(2) Rampage damage and critical strike chance increased by 10%.
--(4) Rampage causes your next Bloodthirst to have a 10% increased critical strike chance, deal 25% increased damage and generate 2 additional Rage. Stacking up to 10 times.
spec:RegisterAura( "merciless_assault", {
id = 409983,
duration = 14,
max_stack = 10
} )
spec:RegisterGear( 'tier20', 147187, 147188, 147189, 147190, 147191, 147192 )
spec:RegisterAura( "raging_thirst", {
id = 242300,
duration = 8
} ) -- fury 2pc.
spec:RegisterAura( "bloody_rage", {
id = 242952,
duration = 10,
max_stack = 10
} ) -- fury 4pc.
spec:RegisterGear( 'tier21', 152178, 152179, 152180, 152181, 152182, 152183 )
spec:RegisterAura( "slaughter", {
id = 253384,
duration = 4
} ) -- fury 2pc dot.
spec:RegisterAura( "outrage", {
id = 253385,
duration = 8
} ) -- fury 4pc.
spec:RegisterGear( "ceannar_charger", 137088 )
spec:RegisterGear( "timeless_stratagem", 143728 )
spec:RegisterGear( "kazzalax_fujiedas_fury", 137053 )
spec:RegisterAura( "fujiedas_fury", {
id = 207776,
duration = 10,
max_stack = 4
} )
spec:RegisterGear( "mannoroths_bloodletting_manacles", 137107 ) -- NYI.
spec:RegisterGear( "najentuss_vertebrae", 137087 )
spec:RegisterGear( "valarjar_berserkers", 151824 )
spec:RegisterGear( "ayalas_stone_heart", 137052 )
spec:RegisterAura( "stone_heart", { id = 225947,
duration = 10
} )
spec:RegisterGear( "the_great_storms_eye", 151823 )
spec:RegisterAura( "tornados_eye", {
id = 248142,
duration = 6,
max_stack = 6
} )
spec:RegisterGear( "archavons_heavy_hand", 137060 )
spec:RegisterGear( "weight_of_the_earth", 137077 ) -- NYI.
spec:RegisterGear( "soul_of_the_battlelord", 151650 )
state.IsActiveSpell = IsActiveSpell
local whirlwind_consumers = {
crushing_blow = 1,
bloodbath = 1,
bloodthirst = 1,
execute = 1,
impending_victory = 1,
raging_blow = 1,
rampage = 1,
onslaught = 1,
victory_rush = 1
}
local whirlwind_stacks = 0
local rageSpent = 0
local gloryRage = 0
local fresh_meat_actual = {}
local fresh_meat_virtual = {}
local last_rampage_target = nil
local TriggerColdSteelHotBlood = setfenv( function()
applyDebuff( "target", "gushing_wound" )
gain( 4, "rage" )
end, state )
local TriggerSlaughteringStrikesAnnihilator = setfenv( function()
addStack( "slaughtering_strikes_annihilator" )
end, state )
local RemoveFrenzy = setfenv( function()
removeBuff( "frenzy" )
end, state )
spec:RegisterCombatLogEvent( function( _, subtype, _, sourceGUID, sourceName, sourceFlags, _, destGUID, destName, destFlags, _, spellID, spellName, school, amount, interrupt, a, b, c, d, critical )
if sourceGUID == state.GUID then
if subtype == "SPELL_CAST_SUCCESS" then
local ability = class.abilities[ spellID ]
if not ability then return end
if state.talent.improved_whirlwind.enabled and ability.key == "whirlwind" then
whirlwind_stacks = state.talent.meat_cleaver.enabled and 4 or 2
elseif state.talent.titanic_rage.enabled and ( ability.key == "odyns_fury" or ( ability.key == "avatar" and state.talent.titans_torment.enabled ) ) then
if state.talent.meat_cleaver.enabled then
whirlwind_stacks = 4
else
whirlwind_stacks = 2 -- Titanic Rage gives 2 stacks of WW even if Imp. WW / Meatcleaver are untalented.
end
elseif whirlwind_consumers[ ability.key ] and whirlwind_stacks > 0 then
whirlwind_stacks = whirlwind_stacks - 1
elseif ability.key == "rampage" and last_rampage_target ~= destGUID and state.talent.frenzy.enabled then
RemoveFrenzy()
last_rampage_target = destGUID
end
elseif subtype == "SPELL_DAMAGE" and UnitGUID( "target" ) == destGUID then
local ability = class.abilities[ spellID ]
if not ability then return end
if ability.key == "bloodthirst" or ability.key == "bloodbath" then
if critical and state.talent.cold_steel_hot_blood.enabled then -- Critical boolean is the 21st parameter in SPELL_DAMAGE within CLEU (Ref: https://wowpedia.fandom.com/wiki/COMBAT_LOG_EVENT#Payload)
TriggerColdSteelHotBlood() -- Bloodthirst/bath critical strike occured.
elseif state.talent.fresh_meat.enabled and not fresh_meat_actual[ destGUID ] then
fresh_meat_actual[ destGUID ] = true
end
end
elseif subtype == "SWING_DAMAGE" and UnitGUID( "target" ) == destGUID then
-- amt is the 12th parameter in SWING_DAMAGE within CLEU (Ref: https://wowpedia.fandom.com/wiki/COMBAT_LOG_EVENT#Payload)
local amt = spellID
if amt > 0 and state.talent.annihilator.enabled and state.talent.slaughtering_strikes.enabled then
TriggerSlaughteringStrikesAnnihilator()
end
end
end
end )
local wipe = table.wipe
spec:RegisterEvent( "PLAYER_REGEN_ENABLED", function()
wipe( fresh_meat_actual )
end )
spec:RegisterHook( "UNIT_ELIMINATED", function( id )
fresh_meat_actual[ id ] = nil
end )
local RAGE = Enum.PowerType.Rage
local lastRage = -1
spec:RegisterUnitEvent( "UNIT_POWER_FREQUENT", "player", nil, function( event, unit, powerType )
if powerType == "RAGE" then
local current = UnitPower( "player", RAGE )
if current < lastRage - 3 then -- Spent Rage, -3 is used as a Hack to avoid Rage decay triggering
if state.talent.anger_management.enabled then
rageSpent = ( rageSpent + ( lastRage - current ) ) % 20
end
if state.legendary.glory.enabled and FindPlayerAuraByID( 324143 ) then
gloryRage = ( gloryRage + lastRage - current ) % 25
end
end
lastRage = current
end
end )
spec:RegisterStateExpr( "rage_spent", function ()
return rageSpent
end )
spec:RegisterStateExpr( "glory_rage", function ()
return gloryRage
end )
spec:RegisterHook( "spend", function( amt, resource )
if resource == "rage" then
if talent.anger_management.enabled then
rage_spent = rage_spent + amt
local reduction = floor( rage_spent / 20 )
rage_spent = rage_spent % 20
if reduction > 0 then
cooldown.recklessness.expires = cooldown.recklessness.expires - reduction
cooldown.ravager.expires = cooldown.ravager.expires - reduction
end
end
if legendary.glory.enabled and buff.conquerors_banner.up then
glory_rage = glory_rage + amt
local addition = floor( glory_rage / 10 ) * 0.5
glory_rage = glory_rage % 10
if addition > 0 then buff.conquerors_banner.expires = buff.conquerors_banner.expires + addition end
end
end
end )
local WillOfTheBerserker = setfenv( function()
applyBuff( "will_of_the_berserker" )
end, state )
local TriggerHurricane = setfenv( function()
addStack( "hurricane" )
end, state )
spec:RegisterHook( "reset_precast", function ()
rage_spent = nil
glory_rage = nil
if buff.whirlwind.up then
if whirlwind_stacks == 0 then removeBuff( "whirlwind" )
elseif whirlwind_stacks < buff.whirlwind.stack then
applyBuff( "whirlwind", buff.whirlwind.remains, whirlwind_stacks )
end
end
if legendary.will_of_the_berserker.enabled and buff.recklessness.up then
state:QueueAuraExpiration( "recklessness", WillOfTheBerserker, buff.recklessness.expires )
end
wipe( fresh_meat_virtual )
active_dot.hit_by_fresh_meat = 0
for k, v in pairs( fresh_meat_actual ) do
fresh_meat_virtual[ k ] = v
if k == target.unit then
applyDebuff( "target", "hit_by_fresh_meat" )
else
active_dot.hit_by_fresh_meat = active_dot.hit_by_fresh_meat + 1
end
end
if buff.ravager.up and talent.hurricane.enabled then
local next_hu = query_time + haste - ( ( query_time - buff.ravager.applied ) % haste )
while ( next_hu <= buff.ravager.expires ) do
state:QueueAuraEvent( "ravager_hurricane", TriggerHurricane, next_hu, "AURA_PERIODIC" )
next_hu = next_hu + haste
end
end
end )
spec:RegisterStateExpr( "cycle_for_execute", function ()
if active_enemies == 1 or target.health_pct < ( talent.massacre.enabled and 35 or 20 ) or not settings.cycle or buff.execute_ineligible.down or buff.sudden_death.up then return false end
return Hekili:GetNumTargetsBelowHealthPct( talent.massacre.enabled and 35 or 20, false, max( settings.cycle_min, offset + delay ) ) > 0
end )
spec:RegisterStateExpr( "cycle_for_condemn", function ()
if active_enemies == 1 or target.health_pct < ( talent.massacre.enabled and 35 or 20 ) or target.health_pct > 80 or not settings.cycle or not action.condemn.known or buff.condemn_ineligible.down or buff.sudden_death.up then return false end
return Hekili:GetNumTargetsBelowHealthPct( talent.massacre.enabled and 35 or 20, false, max( settings.cycle_min, offset + delay ) ) > 0 or Hekili:GetNumTargetsAboveHealthPct( 80, false, max( settings.cycle_min, offset + delay ) ) > 0
end )
-- Abilities
spec:RegisterAbilities( {
avatar = {
id = 107574,
cast = 0,
cooldown = 90,
gcd = "off",
spend = -10,
spendType = "rage",
talent = "avatar",
startsCombat = false,
texture = 613534,
toggle = "cooldowns",
handler = function ()
applyBuff( "avatar" )
if talent.berserkers_torment.enabled then applyBuff( "recklessness", 8 ) end
if talent.titans_torment.enabled then
applyBuff( "odyns_fury" )
active_dot.odyns_fury = max( active_dot.odyns_fury, active_enemies )
if talent.titanic_rage.enabled then
applyBuff ( "enrage" )
applyBuff ( "whirlwind", nil, talent.meat_cleaver.enabled and 4 or 2 )
end
end
end,
},
battle_shout = {
id = 6673,
cast = 0,
cooldown = 15,
gcd = "spell",
startsCombat = false,
texture = 132333,
essential = true,
nobuff = "battle_shout",
handler = function ()
applyBuff( "battle_shout" )
end,
},
berserker_rage = {
id = 18499,
cast = 0,
cooldown = 60,
gcd = "off",
toggle = "cooldowns",
talent = "berserker_rage",
startsCombat = false,
texture = 136009,
handler = function ()
applyBuff( "berserker_rage" )
end,
},
berserker_shout = {
id = 384100,
cast = 0,
cooldown = 60,
gcd = "off",
talent = "berserker_shout",
startsCombat = false,
texture = 136009,
toggle = "cooldowns",
handler = function ()
applyBuff( "berserker_shout" )
end,
},
berserker_stance = {
id = 386196,
cast = 0,
cooldown = 3,
gcd = "off",
talent = "berserker_stance",
startsCombat = false,
essential = true,
nobuff = "stance",
handler = function ()
applyBuff( "berserker_stance" )
removeBuff( "defensive_stance" )
end,
},
bitter_immunity = {
id = 383762,
cast = 0,
cooldown = 180,
gcd = "off",
talent = "bitter_immunity",
startsCombat = false,
texture = 136088,
toggle = "cooldowns",
handler = function ()
gain( 0.2 * health.max, "health" )
end,
},
bloodbath = {
id = 335096,
known = 23881,
flash = 23881,
cast = 0,
cooldown = function () return ( 3 - talent.deft_experience.rank * 0.75 ) * haste end,
gcd = "spell",
spend = function() return -8 - ( 2 * buff.merciless_assault.stack ) + ( talent.seethe.enabled and action.bloodbath.crit_pct_current >= 100 and -2 or 0 ) end,
spendType = "rage",
cycle = function () return talent.fresh_meat.enabled and "hit_by_fresh_meat" or nil end,
startsCombat = true,
texture = 236304,
buff = "reckless_abandon",
bind = "bloodthirst",
critical = function()
return stat.crit + ( 15 * buff.bloodcraze.stack ) + ( 10 * buff.merciless_assault.stack ) + ( 20 * buff.recklessness.stack )
end,
handler = function ()
removeStack( "whirlwind" )
removeStack( "reckless_abandon" )
if talent.cold_steel_hot_blood.enabled and stat.crit >= 100 then
applyDebuff( "target", "gushing_wound" )
gain( 4, "rage" )
end
removeBuff( "merciless_assault" )
if talent.bloodcraze.enabled then
if action.bloodthirst.crit_pct_current >= 100 then removeBuff( "bloodcraze" )
else addStack( "bloodcraze" ) end
end
gain( health.max * ( buff.enraged_regeneration.up and 0.23 or 0.03 ) , "health" )
if talent.fresh_meat.enabled and debuff.hit_by_fresh_meat.down then
applyBuff( "enrage" )
applyDebuff( "target", "hit_by_fresh_meat" )
end
if talent.invigorating_fury.enabled then gain ( health.max * 0.15 , "health" ) end
if legendary.cadence_of_fujieda.enabled then
if buff.cadence_of_fujieda.stack < 5 then stat.haste = stat.haste + 0.01 end
addStack( "cadence_of_fujieda" )
end
end,
},
bloodrage = {
id = 329038,
cast = 0,
cooldown = 20,
gcd = "off",
spend = function() return 0.05 * health.max end,
spendType = "health",
pvptalent = "bloodrage",
startsCombat = false,
texture = 132277,
handler = function ()
applyBuff ( "bloodrage" )
end,
},
bloodthirst = {
id = 23881,
cast = 0,
cooldown = function () return ( 4.5 - talent.deft_experience.rank * 0.75 ) * haste end,
gcd = "spell",
spend = function() return -8 - ( 2 * buff.merciless_assault.stack ) + ( talent.seethe.enabled and action.bloodthirst.crit_pct_current >= 100 and -2 or 0 ) end,
spendType = "rage",
cycle = function () return talent.fresh_meat.enabled and "hit_by_fresh_meat" or nil end,
talent = "bloodthirst",
texture = 136012,
nobuff = "reckless_abandon",
startsCombat = true,
bind = "bloodbath",
critical = function()
return stat.crit + ( 15 * buff.bloodcraze.stack ) + ( 10 * buff.merciless_assault.stack ) + ( 20 * buff.recklessness.stack )
end,
handler = function ()
removeStack( "whirlwind" )
if talent.cold_steel_hot_blood.enabled and action.bloodthirst.crit_pct_current >= 100 then
applyDebuff( "target", "gushing_wound" )
gain( 4, "rage" )
end
removeBuff( "merciless_assault" )
if talent.bloodcraze.enabled then
if action.bloodthirst.crit_pct_current >= 100 then removeBuff( "bloodcraze" )
else addStack( "bloodcraze" ) end
end
gain( health.max * ( buff.enraged_regeneration.up and 0.23 or 0.03 ) , "health" )
if talent.fresh_meat.enabled and debuff.hit_by_fresh_meat.down then
applyBuff( "enrage" )
applyDebuff( "target", "hit_by_fresh_meat" )
end
if talent.invigorating_fury.enabled then gain ( health.max * 0.2 , "health" ) end
if legendary.cadence_of_fujieda.enabled then
if buff.cadence_of_fujieda.stack < 5 then stat.haste = stat.haste + 0.01 end
addStack( "cadence_of_fujieda" )
end
end,
auras = {
cadence_of_fujieda = {
id = 335558,
duration = 12,
max_stack = 5,
},
hit_by_fresh_meat = {
duration = 3600,
max_stack = 1,
}
},
},
charge = {
id = 100,
cast = 0,
charges = function () return talent.double_time.enabled and 2 or nil end,
cooldown = function () return talent.double_time.enabled and 17 or 20 end,
recharge = function () return talent.double_time.enabled and 17 or 20 end,
gcd = "off",
spend = -20,
spentType = "rage",
startsCombat = true,
texture = 132337,
usable = function () return target.distance > 10 and ( query_time - action.charge.lastCast > gcd.execute ) end,
handler = function ()
applyDebuff( "target", "charge" )
setDistance( 5 )
end,
},
crushing_blow = {
id = 335097,
known = 85288,
flash = 85288,
cast = 0,
charges = function () return
( talent.raging_blow.enabled and 1 or 0 )
+ ( talent.improved_raging_blow.enabled and 1 or 0 )
+ ( talent.raging_armaments.enabled and 1 or 0 )
end,
cooldown = function() return 7 * haste end,
recharge = function() return 7 * haste end,
gcd = "spell",
spend = function () return -12 - talent.swift_strikes.rank end,
spendType = "rage",
startsCombat = true,
texture = 132215,
talent = "reckless_abandon",
buff = "reckless_abandon",
notalent = "annihilator",
bind = "raging_blow",
handler = function ()
removeStack( "whirlwind" )
removeStack( "reckless_abandon" )
spendCharges( "raging_blow", 1 )
if buff.will_of_the_berserker.up then buff.will_of_the_berserker.expires = query_time + 12 end
end,
},
death_wish = {
id = 199261,
cast = 0,
cooldown = 5,
gcd = "spell",
spend = 6777,
spendType = "health",
pvptalent = "death_wish",
startsCombat = false,
texture = 136146,
handler = function ()
addStack( "death_wish" )
end,
},
defensive_stance = {
id = 386208,
cast = 0,
cooldown = 3,
gcd = "off",
talent = "defensive_stance",
startsCombat = false,
nobuff = "stance",
handler = function ()
applyBuff( "defensive_stance" )
removeBuff( "berserker_stance" )
end,
},
disarm = {
id = 236077,
cast = 0,
cooldown = 45,
gcd = "spell",
pvptalent = "disarm",
startsCombat = false,
texture = 132343,
handler = function ()
applyDebuff( "target", "disarm" )
end,
},
enraged_regeneration = {
id = 184364,
cast = 0,
cooldown = function () return 120 - ( conduit.stalwart_guardian.enabled and 20 or 0 ) end,
gcd = "off",
toggle = "defensives",
talent = "enraged_regeneration",
startsCombat = false,
texture = 132345,
handler = function ()
applyBuff( "enraged_regeneration" )
end,
},
execute = {
id = function () return IsActiveSpell( 280735 ) and 280735 or 5308 end,
known = 5308,
noOverride = 317485,
cast = 0,
cooldown = function () return ( talent.massacre.enabled and 4.5 or 6 ) end,
hasteCD = true,
gcd = "spell",
spend = function () return ( talent.improved_execute.enabled and -20 or 0 ) end,
spendType = "rage",
startsCombat = true,
texture = 135358,
usable = function ()
if buff.sudden_death.up then return true end
if cycle_for_execute then return true end
return target.health_pct < ( talent.massacre.enabled and 35 or 20 ), "requires target in execute range"
end,
cycle = "execute_ineligible",
indicator = function () if cycle_for_execute then return "cycle" end end,
timeToReady = function()
-- Instead of using regular resource requirements, we'll use timeToReady to support the spend system.
if talent.improved_execute.enabled then
return 0 -- We gain rage when using excute with this talent
elseif rage.current >= 20 then
return 0
else
return rage.time_to_20
end
end,
handler = function ()
if not buff.sudden_death.up and not buff.stone_heart.up and not talent.improved_execute.enabled then -- Execute costs rage
local cost = min( rage.current, 40 )
spend( cost, "rage", nil, true )
else
removeBuff( "sudden_death" )
end
removeStack( "whirlwind" )
if talent.ashen_juggernaut.enabled then applyBuff( "ashen_juggernaut" ) end
end,
copy = { 280735, 5308 },
auras = {
-- Target Swapping
execute_ineligible = {
duration = 3600,
max_stack = 1,
generate = function( t, auraType )
if buff.sudden_death.down and buff.stone_heart.down and target.health_pct > ( talent.massacre.enabled and 35 or 20 ) then
t.count = 1
t.expires = query_time + 3600
t.applied = query_time
t.duration = 3600
t.caster = "player"
return
end
t.count = 0
t.expires = 0
t.applied = 0
t.caster = "nobody"
end
}
}
},
hamstring = {
id = 1715,
cast = 0,
cooldown = 0,
gcd = "spell",
spend = 10,
spendType = "rage",
startsCombat = true,
texture = 132316,
handler = function ()
applyDebuff ( "target", "hamstring" )
end,
},
heroic_leap = {
id = 6544,
cast = 0,
cooldown = function () return talent.bounding_stride.enabled and 30 or 45 end,
charges = function () return legendary.leaper.enabled and 3 or nil end,
recharge = function () return legendary.leaper.enabled and ( talent.bounding_stride.enabled and 30 or 45 ) or nil end,
gcd = "off",
talent = "heroic_leap",
startsCombat = false,
texture = 236171,
usable = function () return ( query_time - action.heroic_leap.lastCast > gcd.execute ) end,
handler = function ()
setDistance( 15 ) -- probably heroic_leap + charge combo.
if talent.bounding_stride.enabled then applyBuff( "bounding_stride" ) end
end,
copy = 52174
},
heroic_throw = {
id = 57755,
cast = 0,
cooldown = 1,
gcd = "spell",
startsCombat = true,
texture = 132453,
handler = function ()
end,
},
impending_victory = {
id = 202168,
cast = 0,
cooldown = 25,
gcd = "spell",
spend = 10,
spendType = "rage",
startsCombat = true,
texture = 589768,
talent = "impending_victory",
handler = function ()
gain( health.max * 0.3, "health" )
removeStack( "whirlwind" )
if conduit.indelible_victory.enabled then applyBuff( "indelible_victory" ) end
end,
},
intervene = {
id = 3411,
cast = 0,
cooldown = 30,
gcd = "off",
talent = "intervene",
startsCombat = false,
texture = 132365,
handler = function ()
end,
},
intimidating_shout = {
id = function () return talent.menace.enabled and 316593 or 5246 end,
copy = { 316593, 5246 },
cast = 0,
cooldown = 90,
gcd = "spell",
talent = "intimidating_shout",
startsCombat = true,
texture = 132154,
toggle = "cooldowns",
handler = function ()
applyDebuff( "target", "intimidating_shout" )
active_dot.intimidating_shout = max( active_dot.intimidating_shout, active_enemies )
end,
},
odyns_fury = {
id = 385059,
cast = 0,
cooldown = 45,
gcd = "spell",
talent = "odyns_fury",
startsCombat = false,
texture = 1278409,
handler = function ()
applyDebuff( "target", "odyns_fury" )
active_dot.odyns_fury = max( active_dot.odyns_fury, active_enemies )
if talent.dancing_blades.enabled then applyBuff( "dancing_blades" ) end
if talent.titanic_rage.enabled then
applyBuff( "enrage" )
applyBuff( "whirlwind", nil, talent.meat_cleaver.enabled and 4 or 2 )
end
if talent.titans_torment.enabled then applyBuff( "avatar", 4 ) end
end,
},
onslaught = {
id = 315720,
cast = 0,
cooldown = 18,
hasteCD = true,
gcd = "spell",
spend = -30,
spendType = "rage",
talent = "onslaught",
startsCombat = true,
texture = 132364,
handler = function ()
removeStack( "whirlwind" )
if talent.tenderize.enabled then
applyBuff( "enrage" )
end
end,
},
piercing_howl = {
id = 12323,
cast = 0,
cooldown = function () return 30 - ( conduit.disturb_the_peace.enabled and 5 or 0 ) end,
gcd = "spell",
talent = "piercing_howl",
startsCombat = true,
texture = 136147,
handler = function ()
applyDebuff( "target", "piercing_howl" )
active_dot.piercing_howl = max( active_dot.piercing_howl, active_enemies )
end,
},
pummel = {
id = 6552,
cast = 0,
cooldown = function () return 15 - ( talent.concussive_blows.enabled and 1 or 0 ) - ( talent.honed_reflexes.enabled and 1 or 0 ) end,
gcd = "off",
startsCombat = true,
texture = 132938,
toggle = "interrupts",
debuff = "casting",
readyTime = state.timeToInterrupt,
handler = function ()
interrupt()
if talent.concussive_blows.enabled then
applyDebuff( "target", "concussive_blows" )
end
end,
},
raging_blow = {
id = 85288,
cast = 0,
charges = function () return
( talent.raging_blow.enabled and 1 or 0 )
+ ( talent.improved_raging_blow.enabled and 1 or 0 )
+ ( talent.raging_armaments.enabled and 1 or 0 )
end,
cooldown = function() return 8 * state.haste end,
recharge = function() return 8 * state.haste end,
gcd = "spell",
spend = function () return -12 - talent.swift_strikes.rank end,
spendType = "rage",
talent = "raging_blow",
texture = 589119,
notalent = "annihilator",
startsCombat = true,
nobuff = "reckless_abandon",
bind = "crushing_blow",
handler = function ()
removeStack( "whirlwind" )
spendCharges( "crushing_blow", 1 )
if buff.will_of_the_berserker.up then buff.will_of_the_berserker.expires = query_time + 12 end
if talent.slaughtering_strikes.enabled then addStack( "slaughtering_strikes_raging_blow" ) end
end,
},
rallying_cry = {
id = 97462,
cast = 0,
cooldown = 180,
gcd = "spell",
talent = "rallying_cry",
startsCombat = false,
texture = 132351,
toggle = "cooldowns",
shared = "player",
handler = function ()
applyBuff( "rallying_cry" )
gain( ( talent.inspiring_presence.enabled and 0.25 or 0.15 ) * health.max, "health" )
end,
},
rampage = {
id = 184367,
cast = 0,
cooldown = 0,
gcd = "spell",
spend = 80,
spendType = "rage",
startsCombat = true,
texture = 132352,
talent = "rampage",
handler = function ()
applyBuff( "enrage" )
removeStack( "whirlwind" )
if talent.frenzy.enabled then addStack( "frenzy" ) end
if talent.reckless_abandon.enabled then addStack( "reckless_abandon", nil, 2 ) end
if set_bonus.tier30_4pc > 0 then addStack( "merciless_assault" ) end
end,
},
ravager = {
id = 228920,
cast = 0,
charges = function () return ( talent.storm_of_steel.enabled and 2 or 1 ) end,
cooldown = 90,
recharge = 90,
gcd = "spell",
talent = "ravager",
startsCombat = true,
texture = 970854,
toggle = "cooldowns",
handler = function ()
applyBuff( "ravager" )
end,
},
recklessness = {
id = 1719,
cast = 0,
cooldown = 90,
gcd = "off",
toggle = "cooldowns",
talent = "recklessness",
startsCombat = false,
texture = 458972,
handler = function ()
applyBuff( "recklessness" )
if talent.reckless_abandon.enabled then
gain( 50, "rage" )
end
if talent.berserkers_torment.enabled then applyBuff( "avatar", 8 ) end
if legendary.will_of_the_berserker.enabled then
state:QueueAuraExpiration( "recklessness", WillOfTheBerserker, buff.recklessness.expires )
end
end,
auras = {
will_of_the_berserker = { -- Shadowlands Legendary
id = 335597,
duration = 12,
max_stack = 1
}
}
},
shattering_throw = {
id = 64382,
cast = 1.5,
cooldown = 180,
gcd = "spell",
talent = "shattering_throw",
startsCombat = true,
texture = 311430,
range = 30,
toggle = "cooldowns",
},
shockwave = {
id = 46968,
cast = 0,
cooldown = function () return ( ( talent.rumbling_earth.enabled and active_enemies >= 3 ) and 25 or 40 ) end,
gcd = "spell",
spend = -10,
spendType = "rage",
talent = "shockwave",
startsCombat = true,
texture = 236312,
toggle = "interrupts",
debuff = function () return settings.shockwave_interrupt and "casting" or nil end,
readyTime = function () return settings.shockwave_interrupt and timeToInterrupt() or nil end,
usable = function () return not target.is_boss end,
handler = function ()
applyDebuff( "target", "shockwave" )
active_dot.shockwave = max( active_dot.shockwave, active_enemies )
if not target.is_boss then interrupt() end
end,
},
slam = {
id = 1464,
cast = 0,
cooldown = function () return talent.storm_of_swords.enabled and 12 or 0 end,
gcd = "spell",
spend = 20,
spendType = "rage",
startsCombat = true,
texture = 132340,
handler = function ()
removeStack( "whirlwind" )
end,
},
storm_bolt = {
id = 107570,
cast = 0,
cooldown = 30,
gcd = "spell",
startsCombat = true,
texture = 613535,
talent = "storm_bolt",
handler = function ()
applyDebuff( "target", "storm_bolt" )
end,
},
taunt = {
id = 355,
cast = 0,
cooldown = 8,
gcd = "off",
startsCombat = true,
texture = 136080,
handler = function ()
applyDebuff( "target", "taunt" )
end,
},
thunder_clap = {
id = 6343,
cast = 0,
cooldown = 6,
gcd = "spell",
hasteCD = true,
spend = function() return 30 + ( talent.blood_and_thunder.enabled and 10 or 0 ) end,
spendType = "rage",
talent = "thunder_clap",
startsCombat = true,
texture = 136105,
handler = function ()
applyDebuff( "target", "thunder_clap" )
active_dot.thunder_clap = max( active_dot.thunder_clap, active_enemies )
end,
},
thunderous_roar = {
id = 384318,
cast = 0,
cooldown = function() return 90 - ( talent.uproar.enabled and 30 or 0 ) end,
gcd = "spell",
spend = -10,
spendType = "rage",
talent = "thunderous_roar",
startsCombat = true,
texture = 642418,
toggle = "cooldowns",
handler = function ()
applyDebuff( "target", "thunderous_roar" )
active_dot.thunderous_roar = max( active_dot.thunderous_roar, active_enemies )
end,
},
titanic_throw = {
id = 384090,
cast = 0,
cooldown = 6,
gcd = "spell",
talent = "titanic_throw",
startsCombat = true,
texture = 132453,
handler = function ()
end,
},
victory_rush = {
id = 34428,
cast = 0,
cooldown = 0,
gcd = "spell",
startsCombat = true,
texture = 132342,
notalent = "impending_victory",
buff = "victorious",
handler = function ()
removeBuff( "victorious" )
removeStack( "whirlwind" )
gain( 0.2 * health.max, "health" )
if conduit.indelible_victory.enabled then applyBuff( "indelible_victory" ) end
end,
},
whirlwind = {
id = 190411,
cast = 0,
cooldown = function () return ( talent.storm_of_swords.enabled and 7 * haste or 0 ) end,
gcd = "spell",
startsCombat = true,
-- TODO: Find a way to calculate the extra 1 rage per extra target hit?
spend = function() return talent.improved_whirlwind.enabled and ( -3 - min( 5, active_enemies ) ) or 0 end,
spendType = "rage",
texture = 132369,
usable = function ()
if settings.check_ww_range and target.outside7 then return false, "target is outside of whirlwind range" end
return true
end,
handler = function ()
if talent.improved_whirlwind.enabled then
applyBuff ( "whirlwind", nil, talent.meat_cleaver.enabled and 4 or 2 )
end
end,
},
wrecking_throw = {
id = 384110,
cast = 0,
cooldown = function () return pvptalent.demolition.enabled and 22.5 or 45 end,
gcd = "spell",
talent = "wrecking_throw",
startsCombat = true,
texture = 460959,
handler = function ()
end,
},
} )
spec:RegisterSetting( "check_ww_range", false, {
name = "Check |T132369:0|t Whirlwind Range",
desc = "If checked, when your target is outside of |T132369:0|t Whirlwind's range, it will not be recommended.",
type = "toggle",
width = "full"
} )
spec:RegisterSetting( "shockwave_interrupt", true, {
name = "Only |T236312:0|t Shockwave as Interrupt (when Talented)",
desc = "If checked, |T236312:0|t Shockwave will only be recommended when your target is casting.",
type = "toggle",
width = "full"
} )
spec:RegisterSetting( "t30_bloodthirst_crit", 95, {
name = strformat( "%s Critical Threshold (Tier 30)", Hekili:GetSpellLinkWithTexture( spec.abilities.bloodthirst.id ) ),
desc = strformat( "By default, if you have four pieces of Tier 30 equipped, |W%s|w and |W%s|w will be recommended when their chance to crit is |cFFFFD10095%%|r or higher.\n\n"
.. "Your tier set, %s, and %s can bring you over the 95%% threshold. If |W%s|w is talented, these crits will proc a %s for additional damage. "
.. "Lowering this percentage slightly may be helpful if your base Critical Strike chance is very low. However, if set too low, you may use these abilities but "
.. "fail to crit.",
spec.abilities.bloodthirst.name, spec.abilities.bloodbath.name, Hekili:GetSpellLinkWithTexture( spec.talents.recklessness[2] ),
Hekili:GetSpellLinkWithTexture( spec.talents.bloodcraze[2] ), Hekili:GetSpellLinkWithTexture( spec.talents.cold_steel_hot_blood[2] ),
Hekili:GetSpellLinkWithTexture( spec.auras.gushing_wound.id ) ),
type = "range",
min = 0,
max = 100,
step = 1,
width = "full",
} )
spec:RegisterStateExpr( "bloodthirst_crit_threshold", function()
return settings.t30_bloodthirst_crit or 95
end )
spec:RegisterSetting( "heroic_charge", false, {
name = "Use Heroic Charge Combo",
desc = "If checked, the default priority will check |cFFFFD100settings.heroic_charge|r to determine whether to use Heroic Leap + Charge together.\n\n" ..
"This is generally a DPS increase but the erratic movement can be disruptive to smooth gameplay.",
type = "toggle",
width = "full",
} )
spec:RegisterPack( "Fury", 20230520, [[Hekili:TZvBZTnUr4FlAUPY2ttKjPTCCUg7zAtNonEUjFOk9RIcIesIn8fvsq7KmE4V9UauIeaelFrwY9UBUpKm2el2DX(6daO5C75Fz(mFcJo)Zowoxzn1XAI9vtVD605ZyFFlD(STeVVswd)qmjc())rE635p87HjeF(KZsYt9Gb2WyBZ(5lVCDaBt(YjEjrxMfeLhsybjXEPKvm(V7D58zlZdczFkE(sZs2z(msoBts68zZcI(iW5aFFAj50mV5Z4K)wRPV1X6NlwuS4lPbXFLYU8J)9If5B5CCsXdfpSNk7Rfu9x99lwKfg4ttlwSkb(VVeW)XRSkw4LgWkw8NGXPmwq8AL5Bvo))TGZzflsPWsIcmJLuZd1z4inJDcZgwCseD1BDUrq0NI9cZ9bQMTLggwS4Frxfs94MS)cxurjpcJ9pPPjbEfl(fkz7eW4NMSkiem5ebHzt2MsbZ9sc7pF3LlPPz00VstDZyKypAXdgPIWyHu3Snj5mZuqcxtzBiPUBZ)XpasxM8necFKWiPVjy1DJyKqAmBclaKCMlljnc(vZZc(XVgsZYIH)jp39p3LSKe7NeZnz7MpmlpqHwt50ZcIOF4oRjtF(zUnIlOj(bLl57Nw8Wp9tflQN3gHb0neSF8jFEkjW3L(iFsnNTZ0XMgpi((RNEHS2SnpkIgk)KmUt0nTYhQqDI(tmyI5ANxssOFYtXtKTrWVercIZ(Wvp)857SvK41GBoIedPNCvCC1ml9j1ZrrTFmGe6MSYLeheXJKDxgMK4ZL8Y8vR2p38TYZjifsCYZCxLswZfv7udQeyTxNgqxbbbEB0PMRJY0VoK4hqasZCxs8lDWTAfU32A85coQmA(2NFMXJq4XGruic01pG(bBBtp((Bu9M5zu3agnkt(HPGgdg5oviUBXK(iZRWG1ByzU)NCFvtOYu0nn7sNHIsMPxvecpP7kOeT8txfKsfJOe8bH6zSuiuWJafE0sywswZdryPbEFndxthlEmngIkOAQsDzbJvf0MPCghX3pJNTzpL72eZTQOg68hPgnIXpZLOgpcxoiHzltYYgVI7rD3hc4yPep1OcNUkr)guXjBCD2CCWMGqEAaAImeiJm09xBvV6khYCUGZbPKJAQKgTb2oALdHQBqC0ssg)zvbs1(nmZRI3eXC)8ZCr9i1LgtJcOqvHlm73vAHar7UL)QBiS2EdhwZDaofwGBP96nz8WE2D2C1vtcoDZQmixfkMxYlP2xtKLHbtpseR(sSlZUUys8)oeOZljyy5ypwoFaQzZDlJpVmzkIsyUEqpZhPPMDkgCDxGQipTjin8PGyrNMYgLLJLnPAOAfkicq58i0CQASXiAvt72hCgkxqvA63OE5mADdSSn0yOe(AOPqmGsLhcBEG9UM1E(OChakhd4rtGgRPjLfl1tpqnuMw4qadU9VJaH(upgL3IUlaWorNEaenaLjopdIQOPxz5E9wVXLtCIGqgSkYyt4OUD36b(H80uqq3FN0OUIrzBsPag1qCtO0uE1LTxAE2giBNdG6jPoDpLcwcaEvzNySEKDfQ19mu9OVihykjAlznfdJXUC9DCxk0gaJYF092aGSDREiFl9Pn0WiULHp4f7j6wRQ(injQl7s)I90mciBQOsnu9u9nitwi8wXYiYR7HpAyLhHhfsYHI6Y7gsMFQlTkOrmkVesWpWnqWmKdsl3dLuT)EAeAeTFOmc1HvAlhOVPHA1VqG(6RhO2GyRVZURmp0XHOIiPAlsreDBG7JA2pdB3D1Lr6Oab63mT(116JCVFD2FAB(RlTw7vmCbvTRfFyFKLbjeFAwP9q9zvwdPTFPsrlQTuFjSd9OTDqyQHL4jqR)7VTn71RiIgJI(1cstxb9gqH0i0sUZv)7sPZMxiAQUJCAGc40e50DiBNw)Egw2VoDDc2PJ4VJdANMwPddusNrnhmNEHWs6uX6N3Q3ULHQpyg8odKXjOpqtqTY9st7P5TxgTEapPfs4(jU4GsOTjVm(XgcLRdzZNb4lYaI2F9w2xpF2tK0yygzZN9Ln0IfagLKu2UBi6mfEDg)2F(V5bP8BAkljcOgqwKevE1tG3dQPKnP4HFjiggY(Nlw8XKyqIIHpdfd0zLxBfobqekzziLt452F7IxrjCTzjOcvqJ7AinE158uZCwVGVgV1hgJ7V3m3R6LQX2QNJ6dTmZq1siACvDquwJeFOxEtJ56dJYENtQH2gjc5yP9iS)yy3rJaRQf3WMuncktV50PVV70X6BpDSgjt8ifF4C6YlDU6OgFu8GH(wYNiWzdQTfswT8LrOxJtAiS1mYs(i2Q60lbKaUJqebwP0gNiRg3Bm())eWFuTUpvRpjm9WXE87Qc)hbwJv0)iff7Gai7yO5ijihyaNXEk(0veOTYzdQDYPfnoweS6RsIEEHYGdL1nFDu0yFtcgQi(nI2JKIFGHCDWuXB4Go)kFThgyDIdu)mMsu92toSKcKK1JGFhjD7fxaR4Hpjw4CME9(xkTIf83Wg(YA(mXpjE1JLpXe4bFw82mVJHZ)BZNXp1BOTebi18nCuS4EW7vSymOKL6hognbvJkwy8wKw88ZGBPXDLuS4dqbZxo)3)U(oFw10MZM)zh01l2nwjesR3ALqLx75pjI8TAXU7KP5c9Q2fA9zZZf15qiA7MEmdhF0PflUOwh0UXmUUC9RRUSNn78LMpKOAtS5lctyGNwkSrDYlP1F9D4Xx6trx6D0yB)IW0j2xQvgUbe5OI92PYBdryDUv1tT7OJ5Q5n4PKgUylHU1Jl3ce6DGEIEbx1Qs1boZvM39RbLPKgU6CBpJEnMg((Eo5sV1(k7640LIU2FnECMBB1v0LzSI1X(guELZSxif861D0T41ng2gVoBh5AMzNOcQUlvI)CAguLT(yTQl1y21HKYyJxNr)sYkTP1LhnGXrPhxd)2fOzk24Lr2Dtwn7K31Yu6EMeIaV4WblIMr89lLV2AEOET(xDO7WNwwpo41jgOMx7RDWRkO4iq9KooY5x7t8uZVCWrXGh9wZu(vFkyZ1YIQ2fOjSPQkuT2Qr3nY0PAS1O8DnK7odOgD3ktxn2rnQEVcvk31PgPxzjtQ81Dktg8RYNkC7qZBbWfpdGlR63uzzKA8xeEr8RYldVOkVTJK9wQmt7GMnlQ6eetN(8(orTUXGsa3v)Psv)S2kbQc3dpE93NBTPJ(FNMT20VEDhTTtuRdg2AdEhp0WudkjQ4XIZ(vbe59TXW7w(kQm1DMWBQEmbfJ3sTh7kOfi1hJOJwqc)cHIFEjA8s5BBjxxb9MHe7ixFY3APb3TTP)h4Zp54Zh1P8og7x9eaExF)b4fJoyr0m5VF42FX7pOfC7dp8TL1tly5hOMlT)a8Aq1oI7ADdcx1JniGNGpOnimTxBq4MEUbH317ni0hG)m(xudXfT1ocD(FaXqfBWMAnzhQ8gF2eeb)s9nkDfv4T3)4YVzcAkRI7q)BOGgTkB4Q8BQGgf4feB9pHFrlPRAwJSLdrf5Vf79CsQCPHp1dTJXtDhd1mY8hVH2bUHXl9pQdTJ4sMl8fDnF0)Cp0ouPoCc8sOwDF8ELyUL)tBVCFF24ddC(gvu36F3jQHFTNIQpke6T)B5mk6BqMPfNCraXxEIbd6s11O9nNOgDtp5MSgv)POOgaKsHTsuIAgkL6FvFjk0PsP(N6NMcDsXJZL3LEJBVCWBqsbhc(vvJX3rn31F3sBK6rnywyJ6Rw1(5JJF4jowQ1UeRGoGanQ5AR8thXEnPdmGTvkDxonkjGb8AlDdO6f23Erdh1DcODErTGjR9vDhiFFjhH1GGV199KOF0uThBGFQCx03DvQ)LbPdSIgKMd)0h5FNo4axQrDO9j5O8LfWT8txMYrsAcizV4I6lDGaev1RMrfmkTAMvFnU0rPPqR03KR2aizclHbmsybSTwGXuwpoEQrdyRbAHWc7gef4baxCe)28)h]] )