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local PA = _G.ProjectAzilroka
local AR = PA:NewModule('AuraReminder', 'AceEvent-3.0', 'AceTimer-3.0')
PA.AR = AR
AR.Title = PA.ACL['|cFF16C3F2Aura|r |cFFFFFFFFReminder|r']
AR.Description = PA.ACL['Reminder for Buffs / Debuffs']
AR.Authors = 'Azilroka'
AR.isEnabled = false
local _G = _G
local pairs = pairs
local ipairs = ipairs
local tonumber = tonumber
local tostring = tostring
local select = select
local format = format
local strmatch = strmatch
local unpack = unpack
local tinsert = tinsert
local wipe = wipe
local GetSpellCooldown = GetSpellCooldown
local GetSpellInfo = GetSpellInfo
local IsSpellKnownOrOverridesKnown = IsSpellKnownOrOverridesKnown
local IsUsableSpell = IsUsableSpell
local IsInInstance = IsInInstance
local UnitAffectingCombat = UnitAffectingCombat
local UnitIsDeadOrGhost = UnitIsDeadOrGhost
local UnitLevel = UnitLevel
local UnitInVehicle = UnitInVehicle
local GetInventoryItemID = GetInventoryItemID
local GetWeaponEnchantInfo = GetWeaponEnchantInfo
local GetInventoryItemTexture = GetInventoryItemTexture
local PlaySoundFile = PlaySoundFile
local GetSpecialization = GetSpecialization
local GetSpecializationRole = GetSpecializationRole
local GetSpecializationInfo = GetSpecializationInfo
local GetItemInfoInstant = GetItemInfoInstant
local MAX_PLAYER_LEVEL = MAX_PLAYER_LEVEL
local CreateFrame = CreateFrame
local UIParent = UIParent
_G.AuraReminder = AR
AR.CreatedReminders = {}
local selectedFilter, selectedGroup, filters, spellList, filterTypeList, DefaultFilters = nil, PA.MyClass, {}, {}, {}
do
local function SpellIDPredicate(spellIDToFind, casterToFind, _, _, _, _, _, _, _, caster, _, _, spellID)
return (casterToFind and caster == casterToFind and spellIDToFind == spellID) or (spellIDToFind == spellID)
end
function AR:FindAuraBySpellID(spellID, unit, filter, caster)
return _G.AuraUtil.FindAura(SpellIDPredicate, unit, filter, spellID, caster);
end
end
function AR:FindPlayerAura(db, checkPersonal, filter)
if db then
for spellID, value in pairs(db) do
if value == true then
return AR:FindAuraBySpellID(spellID, 'player', filter, checkPersonal and 'player')
end
end
end
end
function AR:IsSpellOnCooldown(id)
local start, duration = GetSpellCooldown(id)
if start > 0 and duration > 1.5 then
return true
end
end
function AR:IsSpellUsable(id)
local isUsable = IsUsableSpell(id)
if isUsable then
return true
end
end
function AR:UpdateColors(frame, id)
local isUsable, notEnoughMana = IsUsableSpell(id)
if isUsable then
frame.icon:SetVertexColor(1, 1, 1)
elseif notEnoughMana then
frame.icon:SetVertexColor(.5, .5, 1)
else
frame.icon:SetVertexColor(.4, .4, .4)
end
end
function AR:HasOffHandWeapon(itemID)
if not itemID then return end
local itemEquipLoc = select(4, GetItemInfoInstant(itemID))
return (itemEquipLoc == "INVTYPE_WEAPON" or itemEquipLoc == "INVTYPE_2HWEAPON" or itemEquipLoc == "INVTYPE_WEAPONOFFHAND")
end
function AR:FilterCheck(db, isReverse)
local _, instanceType = IsInInstance()
local roleCheck, treeCheck, combatCheck, instanceCheck, PVPCheck = true, true, true, true, true
if PA.Retail then
local spec = GetSpecialization()
if db.role and (db.role ~= 'ANY' and db.role ~= GetSpecializationRole(spec)) then
roleCheck = false
end
if not isReverse and db.tree and (db.tree ~= 'ANY' and db.tree ~= spec) then
treeCheck = false
end
if isReverse and db.talentTreeException and db.talentTreeException == spec then
treeCheck = false
end
end
if db.combat and not UnitAffectingCombat('player') then
combatCheck = false
end
if db.instance and (instanceType ~= 'party' and instanceType ~= 'raid') then
instanceCheck = false
end
if db.pvp and (instanceType ~= 'arena' and instanceType ~= 'pvp') then
PVPCheck = false
end
if (isReverse or roleCheck and treeCheck) and combatCheck and instanceCheck and PVPCheck then
return true
else
return false
end
end
function AR:Reminder_Update()
if UnitIsDeadOrGhost('player') or UnitInVehicle('player') then return end
for _, button in ipairs(AR.CreatedReminders) do
button:Hide()
button:SetAlpha(1)
end
local Position = 1
for _, filter in pairs({PA.MyClass, 'Global'}) do
if AR.db.Filters then
for _, db in pairs(AR.db.Filters[filter]) do
if db.enable and (not db.level or db.level and UnitLevel('player') > db.level) then
local Button = AR.CreatedReminders[Position]
if (not Button) or (Button:IsVisible()) then
Button = AR:CreateReminder(Position)
Position = Position + 1
end
AR:SetIconPosition(Button, db)
local filterCheck, reverseCheck = AR:FilterCheck(db), AR:FilterCheck(db, true)
if db.filterType == 'COOLDOWN' and db.cooldownSpellID and filterCheck then
local start, duration = GetSpellCooldown(db.cooldownSpellID)
if (duration and duration > 1.5) then
Button.cooldown:SetCooldown(start, duration)
end
Button.cooldown:SetShown((duration and duration > 0))
Button.icon:SetTexture(select(3, GetSpellInfo(db.cooldownSpellID)))
Button:SetShown((duration and duration == 0) or db.onCooldown)
AR:UpdateColors(Button, db.cooldownSpellID)
if (duration and duration > 1.5) and filterCheck and db.onCooldown then
Button:SetAlpha(db.cooldownAlpha or .5)
end
elseif (db.filterType == 'WEAPON' or (db.filterType == 'SPELL' and db.spellGroup and PA:CountTable(db.spellGroup) > 0)) and filterCheck then
if db.filterType == 'SPELL' then
local hasBuff, hasDebuff = AR:FindPlayerAura(db.spellGroup, db.personal), AR:FindPlayerAura(db.spellGroup, nil, 'HARMFUL')
local negate = AR:FindPlayerAura(db.negateGroup, db.personal)
local skip = false
if not (negate or hasBuff or hasDebuff) then
for buff, value in pairs(db.spellGroup) do
if value then
local usable = IsUsableSpell(buff);
if db.strictFilter then
usable = usable and IsSpellKnownOrOverridesKnown(buff);
skip = not usable;
end
if usable and AR:IsSpellOnCooldown(buff) then
break
end
if usable or not db.strictFilter then
Button.icon:SetTexture(select(3, GetSpellInfo(buff)))
AR:UpdateColors(Button, buff)
break
end
end
end
Button:SetShown(not skip and (((not hasBuff) and (not hasDebuff)) and not db.reverseCheck) or (reverseCheck and db.reverseCheck and ((hasBuff or hasDebuff) or ((not hasBuff) and (not hasDebuff)))))
end
end
if db.filterType == 'WEAPON' then
local hasOffhandWeapon = AR:HasOffHandWeapon(GetInventoryItemID('player', 17))
local hasMainHandEnchant, _, _, hasOffHandEnchant = GetWeaponEnchantInfo()
if (not hasMainHandEnchant) then
Button.icon:SetTexture(GetInventoryItemTexture('player', 16))
elseif (hasOffhandWeapon and not hasOffHandEnchant) then
Button.icon:SetTexture(GetInventoryItemTexture('player', 17))
end
Button:SetShown(not (hasMainHandEnchant or hasOffHandEnchant))
Button.icon:SetVertexColor(1, 1, 1)
end
if Button:IsShown() and not db.disableSound then
AR:PlaySoundFile()
end
end
end
end
end
end
end
function AR:ResetSoundPlayback()
AR.IsPlaying = false
end
function AR:PlaySoundFile()
if AR.IsPlaying then return end
AR.IsPlaying = true
PlaySoundFile(PA.LSM:Fetch('sound', AR.db.Sound))
AR:ScheduleTimer('ResetSoundPlayback', 10)
end
function AR:SetIconPosition(button, db)
if not (button or db) then return end
local xOffset = db.xOffset or 0
local yOffset = db.yOffset or 200
local size = db.size or 40
button:ClearAllPoints()
button:SetPoint('CENTER', UIParent, 'CENTER', xOffset, yOffset);
button:SetSize(size, size)
end
function AR:CreateReminder(index)
local frame = CreateFrame('Frame', 'AuraReminder'..index, UIParent)
frame:Hide()
frame:SetClampedToScreen(true)
frame.icon = frame:CreateTexture(nil, 'OVERLAY')
frame.icon:SetTexCoord(unpack(PA.TexCoords))
frame.cooldown = CreateFrame('Cooldown', nil, frame, 'CooldownFrameTemplate')
frame.cooldown:SetAllPoints(frame.icon)
PA:SetTemplate(frame)
PA:SetInside(frame.icon)
tinsert(AR.CreatedReminders, frame)
return frame
end
function AR:UpdateFilterGroup(group)
for option, optionTable in pairs(PA.Options.args.AuraReminder.args.filterGroup.args[group].args) do
if strmatch(option, "^AR") then
optionTable.hidden = true
end
end
if AR.db.Filters[selectedGroup][selectedFilter] and AR.db.Filters[selectedGroup][selectedFilter][group] then
local i = 1
for spell in pairs(AR.db.Filters[selectedGroup][selectedFilter][group]) do
if spell and GetSpellInfo(spell) then
local name = format('AR%s', i + 2)
local optionName = PA.Options.args.AuraReminder.args.filterGroup.args[group].args[name]
if not optionName then
PA.Options.args.AuraReminder.args.filterGroup.args[group].args[name] = { type = 'toggle', width = 'double' }
optionName = PA.Options.args.AuraReminder.args.filterGroup.args[group].args[name]
end
optionName.name = function() return format('%s (%s)', GetSpellInfo(spell), spell) end
optionName.get = function() return spell and AR.db.Filters[selectedGroup][selectedFilter][group][spell] end
optionName.set = function(_, value) AR.db.Filters[selectedGroup][selectedFilter][group][spell] = value end
optionName.hidden = false
i = i + 1
end
end
end
end
function AR:CleanDB()
-- Cleanup DB
for _, filter in pairs({PA.MyClass, 'Global'}) do
if AR.db.Filters and AR.db.Filters[filter] then
for _, db in pairs(AR.db.Filters[filter]) do
if db.role == 'ANY' then db.role = nil end
if db.tree == 'ANY' then db.tree = nil end
if db.talentTreeException == 'NONE' then db.talentTreeException = nil end
if (db.level and db.level == 0) then db.level = nil end
if not db.combat then db.combat = nil end
if not db.instance then db.instance = nil end
if not db.pvp then db.pvp = nil end
if not db.onCooldown then db.onCooldown = nil end
if not db.disableSound then db.disableSound = nil end
end
end
end
end
local addGroupTemplate = { name = '', template = ''}
function AR:GetOptions()
local AuraReminder = PA.ACH:Group(AR.Title, nil, nil, 'tree', function(info) return AR.db[info[#info]] end, function(info, value) AR.db[info[#info]] = value end)
PA.Options.args.AuraReminder = AuraReminder
AuraReminder.args = {
Description = {
order = 0,
type = 'description',
name = AR.Description,
},
Enable = {
order = 1,
type = 'toggle',
name = PA.ACL['Enable'],
set = function(info, value)
AR.db[info[#info]] = value
if (not AR.isEnabled) then
AR:Initialize()
else
_G.StaticPopup_Show('PROJECTAZILROKA_RL')
end
end,
},
Sound = {
order = 2,
type = 'select', dialogControl = 'LSM30_Sound',
name = PA.ACL['Sound'],
desc = PA.ACL['Sound that will play when you have a warning icon displayed.'],
values = PA.LSM:HashTable('sound'),
},
selectGroup = {
order = 3,
type = 'select',
name = PA.ACL['Select Group'],
get = function()
if selectedGroup == 'Global' then
return selectedGroup
else
return 'Class'
end
end,
set = function(_, value)
selectedFilter = nil
if value == 'Class' then
selectedGroup = PA.MyClass
else
selectedGroup = value
end
end,
values = { Class = 'Class', Global = 'Global'},
},
selectFilter = {
order = 4,
type = 'select',
name = PA.ACL['Select Filter'],
get = function() return selectedFilter ~= '' and selectedFilter or '' end,
set = function(_, value)
selectedFilter = value ~= '' and value or nil
AR:UpdateFilterGroup('spellGroup')
AR:UpdateFilterGroup('negateGroup')
end,
values = function()
wipe(filters)
for filter in pairs(AR.db.Filters[selectedGroup]) do
filters[filter] = filter
end
if not next(filters) then
filters[''] = PA.ACL['None']
end
return filters
end,
},
filterControl = {
order = 5,
type = 'group',
name = PA.ACL['Filter Control'],
inline = true,
args = {
addFilter = {
order = 1,
type = 'input',
name = PA.ACL['New Filter Name'],
get = function() return addGroupTemplate.name end,
set = function(_, value)
if AR.db.Filters[selectedGroup][value] then return end
addGroupTemplate.name = value
end,
},
addFilterTemplate = {
order = 2,
type = 'select',
name = PA.ACL['New Filter Type'],
get = function() return addGroupTemplate.template end,
set = function(_, value)
if AR.db.Filters[selectedGroup][value] then
return
end
addGroupTemplate.template = value
end,
values = function()
wipe(filterTypeList)
filterTypeList.SPELL = PA.ACL['Spell']
if selectedGroup ~= 'Global' then
filterTypeList.WEAPON = PA.ACL['Weapon']
filterTypeList.COOLDOWN = PA.ACL['Cooldown']
end
return filterTypeList
end,
},
addFilterButton = {
type = 'execute',
order = 3,
name = PA.ACL['Add Filter'],
hidden = function() return addGroupTemplate.name == '' or addGroupTemplate.template == '' end,
func = function()
AR.db.Filters[selectedGroup][addGroupTemplate.name] = { enable = true, size = 50, filterType = addGroupTemplate.template }
if addGroupTemplate.template == 'COOLDOWN' then
AR.db.Filters[selectedGroup][addGroupTemplate.name].cooldownAlpha = .5
--elseif addGroupTemplate.template == 'WEAPON' then
else
AR.db.Filters[selectedGroup][addGroupTemplate.name].spellGroup = {}
AR.db.Filters[selectedGroup][addGroupTemplate.name].negateGroup = {}
end
selectedFilter = addGroupTemplate.name
addGroupTemplate.name = ''
addGroupTemplate.template = ''
end,
},
deleteGroup = {
order = 5,
type = 'select',
name = PA.ACL['Remove Filter'],
get = function() return '' end,
confirm = function(_, value) return PA.ACL['Remove Filter']..' - '..value end,
set = function(_, value)
selectedFilter = nil
if DefaultFilters[selectedGroup][value] then
AR.db.Filters[selectedGroup][value].enable = false;
else
AR.db.Filters[selectedGroup][value] = nil;
end
end,
values = function()
wipe(filters)
for filter in pairs(AR.db.Filters[selectedGroup]) do
filters[filter] = filter
end
if not next(filters) then
filters[''] = PA.ACL['None']
end
return filters
end,
},
},
},
filterGroup = {
order = 8,
type = 'group',
name = function() return selectedFilter end,
inline = true,
get = function(info) return AR.db.Filters[selectedGroup][selectedFilter][info[#info]] end,
set = function(info, value) AR.db.Filters[selectedGroup][selectedFilter][info[#info]] = value end,
hidden = function() return not selectedFilter end,
args = {
enable = {
order = 1,
type = 'toggle',
name = PA.ACL['Enable'],
},
filterType = {
order = 2,
type = 'select',
name = PA.ACL['Filter Type'],
desc = PA.ACL['Change this if you want the Reminder module to check for weapon enchants, setting this will cause it to ignore any spells listed.'],
values = function()
wipe(filterTypeList)
filterTypeList.SPELL = PA.ACL['Spell']
if selectedGroup ~= 'Global' then
filterTypeList.WEAPON = PA.ACL['Weapon']
filterTypeList.COOLDOWN = PA.ACL['Cooldown']
end
return filterTypeList
end,
},
xOffset = {
order = 3,
type = 'range',
name = PA.ACL['X Offset'],
min = -(PA.ScreenWidth / 2), max = (PA.ScreenWidth / 2), step = 1,
},
yOffset = {
order = 4,
type = 'range',
name = PA.ACL['Y Offset'],
min = -(PA.ScreenHeight / 2), max = (PA.ScreenHeight / 2), step = 1,
},
size = {
order = 5,
type = 'range',
name = PA.ACL['Size'],
min = 0, max = 128, step = 1,
},
conditions = {
order = 10,
type = 'multiselect',
name = PA.ACL['Conditions'],
get = function(_, key) return AR.db.Filters[selectedGroup][selectedFilter][key] end,
set = function(_, key, value) AR.db.Filters[selectedGroup][selectedFilter][key] = value end,
values = {
instance = PA.ACL['Inside Raid/Party'],
pvp = PA.ACL['Inside BG/Arena'],
combat = PA.ACL['Combat'],
},
},
filterConditions = {
order = 11,
type = 'group',
name = PA.ACL['Filter Conditions'],
inline = true,
args = {
level = {
order = 4,
type = 'range',
name = PA.ACL['Level Requirement'],
desc = PA.ACL['Level requirement for the icon to be able to display. 0 for disabled.'],
min = 0, max = MAX_PLAYER_LEVEL, step = 1,
},
personal = {
order = 5,
type = 'toggle',
name = PA.ACL['Personal Buffs'],
desc = PA.ACL['Only check if the buff is coming from you.'],
hidden = function() return AR.db.Filters[selectedGroup][selectedFilter].filterType ~= 'SPELL' end,
},
reverseCheck = {
order = 6,
type = 'toggle',
name = PA.ACL['Reverse Check'],
desc = PA.ACL['Instead of hiding the frame when you have the buff, show the frame when you have the buff.'],
hidden = function() return AR.db.Filters[selectedGroup][selectedFilter].filterType ~= 'SPELL' end,
},
strictFilter = {
order = 7,
type = 'toggle',
name = PA.ACL['Strict Filter'],
desc = PA.ACL['This ensures you can only see spells that you actually know. You may want to uncheck this option if you are trying to monitor a spell that is not directly clickable out of your spellbook.'],
hidden = function() return AR.db.Filters[selectedGroup][selectedFilter].filterType == 'COOLDOWN' end,
},
disableSound = {
order = 8,
type = 'toggle',
name = PA.ACL['Disable Sound'],
hidden = function() return AR.db.Filters[selectedGroup][selectedFilter].filterType == 'COOLDOWN' end,
},
},
},
cooldownConditions = {
order = 12,
type = 'group',
name = PA.ACL['Cooldown Conditions'],
inline = true,
hidden = function() return AR.db.Filters[selectedGroup][selectedFilter].filterType ~= 'COOLDOWN' or selectedGroup == 'Global' end,
args = {
dscription = {
order = 0,
type = 'description',
fontSize = 'medium',
name = function()
local spellID = AR.db.Filters[selectedGroup][selectedFilter].cooldownSpellID
if not spellID or spellID == '' then return end
return format('%s (%s)', GetSpellInfo(spellID), spellID)
end,
hidden = function() return AR.db.Filters[selectedGroup][selectedFilter].cooldownSpellID == '' end,
},
cooldownSpellID = {
order = 1,
type = 'input',
name = PA.ACL['Spell ID'],
get = function(info) return tostring(AR.db.Filters[selectedGroup][selectedFilter][info[#info]] or '') end,
set = function(info, value)
value = tonumber(value)
if not value then return end
AR.db.Filters[selectedGroup][selectedFilter][info[#info]] = value
end,
},
onCooldown = {
order = 2,
type = 'toggle',
name = PA.ACL['Show On Cooldown'],
},
cooldownAlpha = {
order = 3,
type = 'range',
name = PA.ACL['Cooldown Alpha'],
min = 0, max = 1, step = 0.1,
hidden = function() return not AR.db.Filters[selectedGroup][selectedFilter].onCooldown end,
},
},
},
spellGroup = {
order = 13,
type = 'group',
name = PA.ACL['Spells'],
inline = true,
get = function() AR:UpdateFilterGroup('spellGroup') return '' end,
hidden = function() return AR.db.Filters[selectedGroup][selectedFilter].filterType ~= 'SPELL' end,
args = {
AddSpell = {
order = 0,
type = 'input',
name = PA.ACL['New ID'],
set = function(_, value)
value = tonumber(value)
if not value then return end
AR.db.Filters[selectedGroup][selectedFilter].spellGroup = AR.db.Filters[selectedGroup][selectedFilter].spellGroup or {}
AR.db.Filters[selectedGroup][selectedFilter].spellGroup[value] = true
AR:UpdateFilterGroup('spellGroup')
end,
},
RemoveSpell = {
order = 1,
type = 'select',
name = PA.ACL['Remove ID'],
get = function() return '' end,
set = function(_, value)
AR.db.Filters[selectedGroup][selectedFilter].spellGroup[value] = nil;
AR:UpdateFilterGroup('spellGroup')
end,
values = function()
wipe(spellList)
if AR.db.Filters[selectedGroup][selectedFilter].spellGroup then
for spellID in pairs(AR.db.Filters[selectedGroup][selectedFilter].spellGroup) do
local name = GetSpellInfo(spellID)
spellList[spellID] = name and format('%s (%s)', name, spellID) or spellID
end
end
return spellList
end,
},
spacer = PA.ACH:Spacer(2)
},
},
negateGroup = {
order = 14,
type = 'group',
name = PA.ACL['Negate Spells'],
inline = true,
get = function() AR:UpdateFilterGroup('negateGroup') return '' end,
hidden = function() return AR.db.Filters[selectedGroup][selectedFilter].filterType ~= 'SPELL' end,
args = {
AddSpell = {
order = 0,
type = 'input',
name = PA.ACL['New ID'],
set = function(_, value)
value = tonumber(value)
if not value then return end
AR.db.Filters[selectedGroup][selectedFilter].negateGroup = AR.db.Filters[selectedGroup][selectedFilter].negateGroup or {}
AR.db.Filters[selectedGroup][selectedFilter].negateGroup[value] = true
AR:UpdateFilterGroup('negateGroup')
end,
},
RemoveSpell = {
order = 1,
type = 'select',
name = PA.ACL['Remove ID'],
get = function() return '' end,
set = function(_, value)
AR.db.Filters[selectedGroup][selectedFilter].negateGroup[value] = nil;
AR:UpdateFilterGroup('negateGroup')
end,
values = function()
wipe(spellList)
if AR.db.Filters[selectedGroup][selectedFilter].negateGroup then
for spellID in pairs(AR.db.Filters[selectedGroup][selectedFilter].negateGroup) do
local name = GetSpellInfo(spellID)
spellList[spellID] = name and format('%s (%s)', name, spellID) or spellID
end
end
if not next(spellList) then
spellList[''] = PA.ACL['None']
end
return spellList
end,
},
spacer = PA.ACH:Spacer(2)
},
},
},
},
}
PA.Options.args.AuraReminder.args.AuthorHeader = PA.ACH:Header(PA.ACL['Authors:'], -2)
PA.Options.args.AuraReminder.args.Authors = PA.ACH:Description(AR.Authors, -1, 'large')
if PA.Retail then
local optionGroup = PA.Options.args.AuraReminder.args.filterGroup.args.filterConditions.args
local Specializations = { ['ANY'] = PA.ACL['Any'] }
for i = 1, 4 do
Specializations[tostring(i)] = select(2, GetSpecializationInfo(i))
end
optionGroup.role = PA.ACH:Select(PA.ACL['Role'], PA.ACL['You must be a certain role for the icon to appear.'], 1, { TANK = PA.ACL['Tank'], DAMAGER = PA.ACL['Damage'], HEALER = PA.ACL['Healer'], ANY = PA.ACL['Any'] }, nil, nil, function(info) return AR.db.Filters[selectedGroup][selectedFilter][info[#info]] or 'ANY' end, nil, nil, function() return selectedGroup == 'Global' end)
optionGroup.tree = PA.ACH:Select(PA.ACL['Talent Tree'], PA.ACL['You must be using a certain talent tree for the icon to show.'], 2, Specializations, nil, nil, function() return tostring(AR.db.Filters[PA.MyClass][selectedFilter].tree or 'ANY') end, function(_, value) if value == 'ANY' then AR.db.Filters[PA.MyClass][selectedFilter].tree = 'ANY' else AR.db.Filters[PA.MyClass][selectedFilter].tree = tonumber(value) end end, nil, function() return selectedGroup == 'Global' or AR.db.Filters[PA.MyClass][selectedFilter].reverseCheck end)
optionGroup.talentTreeException = PA.ACH:Select(PA.ACL['Tree Exception'], PA.ACL['Set a talent tree to not follow the reverse check.'], 2, CopyTable(Specializations), nil, nil, function() return tostring(AR.db.Filters[PA.MyClass][selectedFilter]['talentTreeException'] or 'NONE') end, function(_, value) if value == 'NONE' then AR.db.Filters[PA.MyClass][selectedFilter].talentTreeException = nil else AR.db.Filters[PA.MyClass][selectedFilter]['talentTreeException'] = tonumber(value) end; end, nil, function() return selectedGroup == 'Global' or not AR.db.Filters[PA.MyClass][selectedFilter].reverseCheck end)
optionGroup.talentTreeException.values.NONE = PA.ACL['None']
end
end
function AR:BuildProfile()
PA.Defaults.profile.AuraReminder = {
Enable = true,
Sound = 'Warning',
Filters = { Global = {} },
}
for k in pairs(LOCALIZED_CLASS_NAMES_MALE) do PA.Defaults.profile.AuraReminder.Filters[k] = {} end
DefaultFilters = CopyTable(PA.Defaults.profile.AuraReminder.Filters)
end
function AR:Initialize()
AR.db = PA.db.AuraReminder
if AR.db.Enable ~= true then
return
end
AR.isEnabled = true
AR:ScheduleRepeatingTimer('Reminder_Update', .5)
AR:CleanDB()
AR:RegisterEvent("PLAYER_LOGOUT", 'CleanDB')
end