---@type details local Details = _G.Details local Loc = LibStub("AceLocale-3.0"):GetLocale( "Details" ) local SharedMedia = LibStub:GetLibrary("LibSharedMedia-3.0") local detailsFramework = _G.DetailsFramework local DEFAULT_CHILD_WIDTH = 60 local DEFAULT_CHILD_HEIGHT = 16 local DEFAULT_CHILD_FONTFACE = "Friz Quadrata TT" local DEFAULT_CHILD_FONTCOLOR = {1, 0.733333, 0, 1} local DEFAULT_CHILD_FONTSIZE = 10 local _ local unpack = unpack ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --local pointers local ipairs = ipairs --api local local UnitGroupRolesAssigned = DetailsFramework.UnitGroupRolesAssigned ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --status bar core functions --hida all micro frames function Details.StatusBar:Hide(instance, side) if (not side) then if (instance.StatusBar.center and instance.StatusBar.left and instance.StatusBar.right) then instance.StatusBar.center.frame:Hide() instance.StatusBar.left.frame:Hide() instance.StatusBar.right.frame:Hide() end end end function Details.StatusBar:Show(instance, side) if (not side) then if (instance.StatusBar.center and instance.StatusBar.left and instance.StatusBar.right) then instance.StatusBar.center.frame:Show() instance.StatusBar.left.frame:Show() instance.StatusBar.right.frame:Show() end end end function Details.StatusBar:LockDisplays(instance, locked) if (instance.StatusBar.center and instance.StatusBar.left and instance.StatusBar.right) then if (locked) then instance.StatusBar.center.frame:EnableMouse(false) instance.StatusBar.left.frame:EnableMouse(false) instance.StatusBar.right.frame:EnableMouse(false) else instance.StatusBar.center.frame:EnableMouse(true) instance.StatusBar.left.frame:EnableMouse(true) instance.StatusBar.right.frame:EnableMouse(true) end end end --create a plugin child for an instance function Details.StatusBar:CreateStatusBarChildForInstance(instance, pluginName) local PluginObject = Details.StatusBar.NameTable[pluginName] if (PluginObject) then local newChild = PluginObject:CreateChildObject(instance) if (newChild) then instance.StatusBar[#instance.StatusBar+1] = newChild newChild.enabled = false return newChild end end return nil end --functions to set the three statusbar places: left, center and right function Details.StatusBar:SetCenterPlugin(instance, childObject, fromStartup) childObject.frame:Show() childObject.frame:ClearAllPoints() childObject.options.textAlign = 2 if (instance.micro_displays_side == 2) then --default - bottom childObject.frame:SetPoint("center", instance.baseframe.rodape.StatusBarCenterAnchor, "center") elseif (instance.micro_displays_side == 1) then --top side childObject.frame:SetPoint("center", instance.baseframe.cabecalho.StatusBarCenterAnchor, "center") end childObject.text:ClearAllPoints() childObject.text:SetPoint("center", childObject.frame, "center", childObject.options.textXMod, childObject.options.textYMod) instance.StatusBar.center = childObject childObject.anchor = "center" childObject.enabled = true if (childObject.OnEnable) then childObject:OnEnable() end if (fromStartup and childObject.options.isHidden) then childObject.frame.text:Hide() if (childObject.frame.texture) then childObject.frame.texture:Hide() end end return true end function Details.StatusBar:SetLeftPlugin(instance, childObject, fromStartup) if (not childObject) then return end childObject.frame:Show() childObject.frame:ClearAllPoints() childObject.options.textAlign = 1 if (instance.micro_displays_side == 2) then --default - bottom childObject.frame:SetPoint("left", instance.baseframe.rodape.StatusBarLeftAnchor, "left") elseif (instance.micro_displays_side == 1) then --top side childObject.frame:SetPoint("left", instance.baseframe.cabecalho.StatusBarLeftAnchor, "left") end childObject.text:ClearAllPoints() childObject.text:SetPoint("left", childObject.frame, "left", childObject.options.textXMod, childObject.options.textYMod) instance.StatusBar.left = childObject childObject.anchor = "left" childObject.enabled = true if (childObject.OnEnable) then childObject:OnEnable() end if (fromStartup and childObject.options.isHidden) then childObject.frame.text:Hide() if (childObject.frame.texture) then childObject.frame.texture:Hide() end end return true end function Details.StatusBar:SetRightPlugin(instance, childObject, fromStartup) childObject.frame:Show() childObject.frame:ClearAllPoints() childObject.options.textAlign = 3 if (instance.micro_displays_side == 2) then --default - bottom childObject.frame:SetPoint("right", instance.baseframe.rodape.direita, "right", -20, 10) elseif (instance.micro_displays_side == 1) then --top side childObject.frame:SetPoint("right", instance.baseframe.cabecalho.StatusBarRightAnchor, "right") end childObject.text:ClearAllPoints() childObject.text:SetPoint("right", childObject.frame, "right", childObject.options.textXMod, childObject.options.textYMod) instance.StatusBar.right = childObject childObject.anchor = "right" childObject.enabled = true if (childObject.OnEnable) then childObject:OnEnable() end if (fromStartup and childObject.options.isHidden) then childObject.frame.text:Hide() if (childObject.frame.texture) then childObject.frame.texture:Hide() end end return true end --disable all plugin childs attached to an specified instance and reactive the childs taking the instance statusbar anchors function Details.StatusBar:ReloadAnchors(instance) for _, child in ipairs(instance.StatusBar) do child.frame:ClearAllPoints() child.frame:Hide() child.anchor = nil child.enabled = false if (child.OnDisable) then child:OnDisable() end end --enable only needed plugins if (instance.StatusBar.right) then Details.StatusBar:SetRightPlugin(instance, instance.StatusBar.right) end if (instance.StatusBar.center) then Details.StatusBar:SetCenterPlugin(instance, instance.StatusBar.center) end if (instance.StatusBar.left) then Details.StatusBar:SetLeftPlugin(instance, instance.StatusBar.left) end if (not instance.show_statusbar and instance.micro_displays_side == 2) then Details.StatusBar:Hide(instance) end end --select a new plugin in for an instance anchor local ChoosePlugin = function(_, _, index, childObject, anchor) GameCooltip:Close() if (type(index) == "table") then index, childObject, anchor = unpack(index) end if (index and index == -1) then --hide Details.StatusBar:ApplyOptions(childObject, "hidden", true) return else Details.StatusBar:ApplyOptions(childObject, "hidden", false) childObject.frame.text:Show() if (childObject.frame.texture) then childObject.frame.texture:Show() end end local pluginMestre = Details.StatusBar.Plugins[index] if (not pluginMestre) then if (anchor == "left") then pluginMestre = Details.StatusBar.Plugins[2] elseif (anchor == "center") then pluginMestre = Details.StatusBar.Plugins[4] elseif (anchor == "right") then pluginMestre = Details.StatusBar.Plugins[1] end end local instance = childObject.instance --instance que estamos usando agora local chosenChild = nil --procura pra ver se ja tem uma criada for _, childCreated in ipairs(instance.StatusBar) do if (childCreated.mainPlugin == pluginMestre) then chosenChild = childCreated break end end --se nao tiver cria uma if (not chosenChild) then chosenChild = Details.StatusBar:CreateStatusBarChildForInstance(childObject.instance, pluginMestre.real_name) end instance.StatusBar[anchor] = chosenChild --copia os atributos do current para o chosen local optionsTable = Details.CopyTable(childObject.options) if (chosenChild and chosenChild.anchor) then --o widget escolhido ja estava sendo mostrado... --copia os atributos do chosen para o current childObject.options = Details.CopyTable(chosenChild.options) instance.StatusBar[chosenChild.anchor] = childObject end chosenChild.options = optionsTable Details.StatusBar:ReloadAnchors(instance) Details.StatusBar:UpdateOptions(instance) end function Details.StatusBar:SetPlugin(instance, absoluteName, anchor) if (absoluteName == -1) then --none anchor = string.lower(anchor) ChoosePlugin(nil, nil, -1, instance.StatusBar[anchor], anchor) else local index = Details.StatusBar:GetIndexFromAbsoluteName(absoluteName) if (index and anchor) then anchor = string.lower(anchor) ChoosePlugin(nil, nil, index, instance.StatusBar[anchor], anchor) end end end --on enter local onEnterCooltipTexts = { {text = "|TInterface\\TUTORIALFRAME\\UI-TUTORIAL-FRAME:14:14:0:1:512:512:8:70:224:306|t " .. Loc ["STRING_PLUGIN_TOOLTIP_LEFTBUTTON"]}, {text = "|TInterface\\TUTORIALFRAME\\UI-TUTORIAL-FRAME:14:14:0:1:512:512:8:70:328:409|t " .. Loc ["STRING_PLUGIN_TOOLTIP_RIGHTBUTTON"]} } local on_enter_backdrop = {bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 16} local OnEnter = function(frame) local instance = frame.child.instance Details.OnEnterMainWindow(instance) frame:SetBackdrop(on_enter_backdrop) frame:SetBackdropColor(0.7, 0.7, 0.7, 0.6) GameCooltip:Reset() GameCooltip:AddFromTable(onEnterCooltipTexts) GameCooltip:SetOption("TextSize", 9) GameCooltip:SetWallpaper(1, [[Interface\SPELLBOOK\Spellbook-Page-1]], {.6, 0.1, 0, 0.64453125}, {1, 1, 1, 0.1}, true) GameCooltip:SetOption("ButtonHeightMod", -4) GameCooltip:SetOption("ButtonsYMod", -4) GameCooltip:SetOption("YSpacingMod", -4) GameCooltip:SetOption("FixedHeight", 46) GameCooltip:ShowCooltip(frame, "tooltip") return true end --on leave local OnLeave = function(frame) frame:SetBackdrop(nil) Details.OnLeaveMainWindow(frame.child.instance) Details.popup:Hide() return true end local OnMouseUp = function(frame, mouse) if (mouse == "LeftButton") then if (not frame.child.Setup) then print(Loc ["STRING_STATUSBAR_NOOPTIONS"]) return end frame.child:Setup() else GameCooltip:Reset() GameCooltip:SetType("menu") GameCooltip:AddMenu(1, ChoosePlugin, -1, frame.child, frame.child.anchor, Loc ["STRING_PLUGIN_CLEAN"], [[Interface\Buttons\UI-GroupLoot-Pass-Down]], true) local currentIndex for index, thisNameIconTable in ipairs(Details.StatusBar.Menu) do GameCooltip:AddMenu(1, ChoosePlugin, {index, frame.child, frame.child.anchor}, nil, nil, thisNameIconTable[1], thisNameIconTable[2], true) local pluginMestre = Details.StatusBar.Plugins[index] if (pluginMestre and pluginMestre.real_name == frame.child.mainPlugin.real_name) then currentIndex = index + 1 end end if (currentIndex) then GameCooltip:SetLastSelected(1, currentIndex) else GameCooltip:SetOption("NoLastSelectedBar", true) end GameCooltip:SetOption("HeightAnchorMod", -12) GameCooltip:SetWallpaper(1, [[Interface\SPELLBOOK\Spellbook-Page-1]], {.6, 0.1, 0, 0.64453125}, {1, 1, 1, 0.1}, true) GameCooltip:ShowCooltip(frame, "menu") end return true end --reset micro frames function Details.StatusBar:Reset(instance) Details.StatusBar:ApplyOptions(instance.StatusBar.left, "textcolor", {1, 0.82, 0, 1}) Details.StatusBar:ApplyOptions(instance.StatusBar.center, "textcolor", {1, 0.82, 0, 1}) Details.StatusBar:ApplyOptions(instance.StatusBar.right, "textcolor", {1, 0.82, 0, 1}) Details.StatusBar:ApplyOptions(instance.StatusBar.left, "textface", "Friz Quadrata TT") Details.StatusBar:ApplyOptions(instance.StatusBar.center, "textface", "Friz Quadrata TT") Details.StatusBar:ApplyOptions(instance.StatusBar.right, "textface", "Friz Quadrata TT") Details.StatusBar:ApplyOptions(instance.StatusBar.left, "textsize", 9) Details.StatusBar:ApplyOptions(instance.StatusBar.center, "textsize", 9) Details.StatusBar:ApplyOptions(instance.StatusBar.right, "textsize", 9) end function Details.StatusBar:GetIndexFromAbsoluteName(absoluteName) for index, object in ipairs(Details.StatusBar.Plugins) do if (object.real_name == absoluteName) then return index end end end function Details.StatusBar:UpdateOptions(instance) Details.StatusBar:ApplyOptions(instance.StatusBar.left, "textcolor") Details.StatusBar:ApplyOptions(instance.StatusBar.left, "textsize") Details.StatusBar:ApplyOptions(instance.StatusBar.left, "textface") Details.StatusBar:ApplyOptions(instance.StatusBar.left, "textxmod") Details.StatusBar:ApplyOptions(instance.StatusBar.left, "textymod") Details.StatusBar:ApplyOptions(instance.StatusBar.left, "hidden") Details.StatusBar:ApplyOptions(instance.StatusBar.center, "textcolor") Details.StatusBar:ApplyOptions(instance.StatusBar.center, "textsize") Details.StatusBar:ApplyOptions(instance.StatusBar.center, "textface") Details.StatusBar:ApplyOptions(instance.StatusBar.center, "textxmod") Details.StatusBar:ApplyOptions(instance.StatusBar.center, "textymod") Details.StatusBar:ApplyOptions(instance.StatusBar.center, "hidden") Details.StatusBar:ApplyOptions(instance.StatusBar.right, "textcolor") Details.StatusBar:ApplyOptions(instance.StatusBar.right, "textsize") Details.StatusBar:ApplyOptions(instance.StatusBar.right, "textface") Details.StatusBar:ApplyOptions(instance.StatusBar.right, "textxmod") Details.StatusBar:ApplyOptions(instance.StatusBar.right, "textymod") Details.StatusBar:ApplyOptions(instance.StatusBar.right, "hidden") end function Details.StatusBar:UpdateChilds(instance) local left = instance.StatusBarSaved.left local center = instance.StatusBarSaved.center local right = instance.StatusBarSaved.right local left_index = Details.StatusBar:GetIndexFromAbsoluteName(left) ChoosePlugin(nil, nil, left_index, instance.StatusBar.left, "left") local center_index = Details.StatusBar:GetIndexFromAbsoluteName(center) ChoosePlugin(nil, nil, center_index, instance.StatusBar.center, "center") local right_index = Details.StatusBar:GetIndexFromAbsoluteName(right) ChoosePlugin(nil, nil, right_index, instance.StatusBar.right, "right") if (instance.StatusBarSaved.options and instance.StatusBarSaved.options[left]) then instance.StatusBar.left.options = Details.CopyTable(instance.StatusBarSaved.options[left]) end if (instance.StatusBarSaved.options and instance.StatusBarSaved.options[center]) then instance.StatusBar.center.options = Details.CopyTable(instance.StatusBarSaved.options[center]) end if (instance.StatusBarSaved.options and instance.StatusBarSaved.options[right]) then instance.StatusBar.right.options = Details.CopyTable(instance.StatusBarSaved.options[right]) end Details.StatusBar:ApplyOptions(instance.StatusBar.left, "textcolor") Details.StatusBar:ApplyOptions(instance.StatusBar.left, "textsize") Details.StatusBar:ApplyOptions(instance.StatusBar.left, "textface") Details.StatusBar:ApplyOptions(instance.StatusBar.left, "textxmod") Details.StatusBar:ApplyOptions(instance.StatusBar.left, "textymod") Details.StatusBar:ApplyOptions(instance.StatusBar.left, "hidden") Details.StatusBar:ApplyOptions(instance.StatusBar.center, "textcolor") Details.StatusBar:ApplyOptions(instance.StatusBar.center, "textsize") Details.StatusBar:ApplyOptions(instance.StatusBar.center, "textface") Details.StatusBar:ApplyOptions(instance.StatusBar.center, "textxmod") Details.StatusBar:ApplyOptions(instance.StatusBar.center, "textymod") Details.StatusBar:ApplyOptions(instance.StatusBar.center, "hidden") Details.StatusBar:ApplyOptions(instance.StatusBar.right, "textcolor") Details.StatusBar:ApplyOptions(instance.StatusBar.right, "textsize") Details.StatusBar:ApplyOptions(instance.StatusBar.right, "textface") Details.StatusBar:ApplyOptions(instance.StatusBar.right, "textxmod") Details.StatusBar:ApplyOptions(instance.StatusBar.right, "textymod") Details.StatusBar:ApplyOptions(instance.StatusBar.right, "hidden") end --build-in function for create a frame for an plugin child function Details.StatusBar:CreateChildFrame(instance, frameName, width, height) --local frame = _detalhes.gump:NewPanel(instance.baseframe.cabecalho.fechar, nil, name..instance:GetInstanceId(), nil, w or DEFAULT_CHILD_WIDTH, h or DEFAULT_CHILD_HEIGHT, false) local frame = detailsFramework:NewPanel(instance.baseframe, nil, frameName .. instance:GetInstanceId(), nil, width or DEFAULT_CHILD_WIDTH, height or DEFAULT_CHILD_HEIGHT, false) frame:SetFrameLevel(instance.baseframe:GetFrameLevel() + 4) --create widgets local newLabel = detailsFramework:NewLabel(frame, nil, "$parentText", "text", "0") newLabel:SetPoint("right", frame, "right", 0, 0) newLabel:SetJustifyH("right") Details:SetFontSize(newLabel, 9.8) frame:SetHook("OnEnter", OnEnter) frame:SetHook("OnLeave", OnLeave) frame:SetHook("OnMouseUp", OnMouseUp) return frame end --built-in function for create an table for the plugin child function Details.StatusBar:CreateChildTable(instance, mainObject, frame) local childTable = {} --treat as a class setmetatable(childTable, mainObject) --default members childTable.instance = instance childTable.frame = frame childTable.text = frame.text childTable.mainPlugin = mainObject --options table childTable.options = instance.StatusBar.options[mainObject.real_name] if (instance.StatusBar.options[mainObject.real_name]) then childTable.options = instance.StatusBar.options[mainObject.real_name] else childTable.options = { textStyle = 2, textColor = {unpack(DEFAULT_CHILD_FONTCOLOR)}, textSize = DEFAULT_CHILD_FONTSIZE, textAlign = 0, textXMod = 0, textYMod = 0, textFace = DEFAULT_CHILD_FONTFACE} instance.StatusBar.options[mainObject.real_name] = childTable.options end Details.StatusBar:ApplyOptions(childTable, "textcolor") Details.StatusBar:ApplyOptions(childTable, "textsize") Details.StatusBar:ApplyOptions(childTable, "textface") Details.StatusBar:ReloadAnchors(instance) --table reference on frame widget frame.frame.child = childTable --adds this new child to parent child container mainObject.childs[#mainObject.childs+1] = childTable return childTable end function Details.StatusBar:ApplyOptions(child, option, value) option = string.lower(option) if (option == "textxmod") then if (value == nil) then value = child.options.textXMod end child.options.textXMod = value Details.StatusBar:ReloadAnchors(child.instance) elseif (option == "textymod") then if (value == nil) then value = child.options.textYMod end child.options.textYMod = value Details.StatusBar:ReloadAnchors(child.instance) elseif (option == "textcolor") then if (value == nil) then value = child.options.textColor end child.options.textColor = value local r, g, b, a = detailsFramework:ParseColors(child.options.textColor) child.text:SetTextColor(r, g, b, a) elseif (option == "textsize") then if (value == nil) then value = child.options.textSize end child.options.textSize = value or 9 child:SetFontSize(child.text, child.options.textSize) elseif (option == "textface") then if (value == nil) then value = child.options.textFace end child.options.textFace = value child:SetFontFace(child.text, SharedMedia:Fetch("font", child.options.textFace)) elseif (option == "hidden") then if (value == nil) then value = child.options.isHidden end child.options.isHidden = value if (value) then child.frame.text:Hide() if (child.frame.texture) then child.frame.texture:Hide() end else child.frame.text:Show() if (child.frame.texture) then child.frame.texture:Show() end end else if (child[option] and type(child[option]) == "function") then child[option](nil, child, value) end end end ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --BUILT-IN DPS PLUGIN do --Create the plugin Object[1] = frame name on _G[2] options[3] plugin type local PDps = Details:NewPluginObject("Details_StatusBarDps", DETAILSPLUGIN_ALWAYSENABLED, "STATUSBAR") --handle event "COMBAT_PLAYER_ENTER" function PDps:PlayerEnterCombat() for index, child in ipairs(PDps.childs) do if (child.enabled and child.instance:GetSegment() == 0) then child.tick = Details:ScheduleRepeatingTimer("PluginDpsUpdate", 1, child) end end end --handle event "COMBAT_PLAYER_LEAVE" function PDps:PlayerLeaveCombat() for index, child in ipairs(PDps.childs) do if (child.tick) then Details:CancelTimer(child.tick) child.tick = nil end end end --handle event "DETAILS_INSTANCE_CHANGESEGMENT" function PDps:ChangeSegment(instance, segment) for index, child in ipairs(PDps.childs) do if (child.enabled and child.instance == instance) then Details:PluginDpsUpdate(child) end end end --handle event "DETAILS_DATA_RESET" function PDps:DataReset() for index, child in ipairs(PDps.childs) do if (child.enabled) then child.text:SetText("0") end end end function PDps:Refresh(child) Details:PluginDpsUpdate(child) end --still a little buggy, working on function Details:PluginDpsUpdate(child) --showing is the combat table which is current shown on instance if (child.instance:GetCombat() and not child.instance:GetCombat().__destroyed) then --GetCombatTime() return the time length of combat local combatTime = child.instance:GetCombat():GetCombatTime() if (combatTime < 1) then return child.text:SetText("0") end --GetTotal(attribute, sub attribute, onlyGroup) return the total of requested attribute local total = child.instance:GetCombat():GetTotal(child.instance.atributo, child.instance.sub_atributo, true) local dps = math.floor(total / combatTime) local textStyle = child.options.textStyle if (textStyle == 1) then child.text:SetText(Details:ToK(dps)) elseif (textStyle == 2) then child.text:SetText(Details:CommaValue(dps)) else child.text:SetText(dps) end end end --Create Plugin Frames function PDps:CreateChildObject(instance) --create main frame and widgets --a statusbar frame is made of a panel with a member called 'text' which is a label local childFrame = Details.StatusBar:CreateChildFrame(instance, "DetailsStatusBarDps", DEFAULT_CHILD_WIDTH, DEFAULT_CHILD_HEIGHT) local newChild = Details.StatusBar:CreateChildTable(instance, PDps, childFrame) return newChild end --Handle events(must have, we'll use direct call to functions) function PDps:OnDetailsEvent(event) return end --Install --_detalhes:InstallPlugin( Plugin Type | Plugin Display Name | Plugin Icon | Plugin Object | Plugin Real Name ) local install = Details:InstallPlugin("STATUSBAR", Loc ["STRING_PLUGIN_PDPSNAME"], "Interface\\Icons\\Achievement_brewery_3", PDps, "DETAILS_STATUSBAR_PLUGIN_PDPS") if (type(install) == "table" and install.error) then print(install.errortext) return end --Register needed events --here we are redirecting the event to an specified function, otherwise events need to be handle inside "PDps:OnDetailsEvent(event)" Details:RegisterEvent(PDps, "DETAILS_INSTANCE_CHANGESEGMENT", PDps.ChangeSegment) Details:RegisterEvent(PDps, "DETAILS_DATA_RESET", PDps.DataReset) Details:RegisterEvent(PDps, "COMBAT_PLAYER_ENTER", PDps.PlayerEnterCombat) Details:RegisterEvent(PDps, "COMBAT_PLAYER_LEAVE", PDps.PlayerLeaveCombat) end ---------BUILT-IN SEGMENT PLUGIN ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- do --Create the plugin Object local PSegment = Details:NewPluginObject("Details_Segmenter", DETAILSPLUGIN_ALWAYSENABLED, "STATUSBAR") --Handle events(must have) function PSegment:OnDetailsEvent(event) return end --initialize and reset 'can_schedule' variable function PSegment:NewCombat() PSegment.can_schedule = 1 PSegment:Change() end function PSegment:OnSegmentChange() PSegment.can_schedule = 1 PSegment:Change() end --on 'can_schedule' timeout, re-run the Change() function function PSegment:SchduleGetName() PSegment:Change() end function PSegment:Change() for index, child in ipairs(PSegment.childs) do if (child.enabled and child.instance:IsEnabled()) then child.options.segmentType = child.options.segmentType or 2 if (not child.instance:GetCombat()) then return child.text:SetText(Loc ["STRING_EMPTY_SEGMENT"]) end if (child.instance:GetSegmentId() == DETAILS_SEGMENTID_OVERALL) then child.text:SetText(Loc ["STRING_OVERALL"]) elseif (child.instance:GetSegmentId() == DETAILS_SEGMENTID_CURRENT) then if (child.options.segmentType == 1) then child.text:SetText(Loc ["STRING_CURRENT"]) else local combatName = Details:GetCurrentCombat():GetCombatName(false, true) if (combatName and combatName ~= Loc ["STRING_UNKNOW"]) then if (child.options.segmentType == 2) then child.text:SetText(combatName) elseif (child.options.segmentType == 3) then child.text:SetText(combatName) end else child.text:SetText(Loc ["STRING_CURRENT"]) if (Details.in_combat and PSegment.can_schedule <= 2) then PSegment:ScheduleTimer("SchduleGetName", 2) PSegment.can_schedule = PSegment.can_schedule + 1 return end end end else --some other segment in the segment container if (child.options.segmentType == 1) then child.text:SetText(Loc ["STRING_FIGHTNUMBER"] .. child.instance:GetSegmentId()) else local combatName = child.instance:GetCombat():GetCombatName(false, true) if (combatName ~= Loc ["STRING_UNKNOW"]) then if (child.options.segmentType == 2) then child.text:SetText(combatName) elseif (child.options.segmentType == 3) then child.text:SetText(combatName .. " #" .. child.instance:GetSegmentId()) end else if (child.options.segmentType == 2) then child.text:SetText(Loc ["STRING_UNKNOW"]) elseif (child.options.segmentType == 3) then child.text:SetText(Loc ["STRING_UNKNOW"] .. " #" .. child.instance:GetSegmentId()) end end end end end end end function PSegment:ExtraOptions() --all widgets need to be placed on a table local widgets = {} --reference of extra window for custom options local window = _G.DetailsStatusBarOptions2.MyObject --build widgets detailsFramework:NewLabel(window, nil, "$parentSegmentOptionLabel", "segmentOptionLabel", Loc ["STRING_PLUGIN_SEGMENTTYPE"]) window.segmentOptionLabel:SetPoint(10, -15) local onSelectSegmentType = function(_, childObject, thisType) childObject.options.segmentType = thisType PSegment:Change() end local segmentTypes = { {value = 1, label = Loc ["STRING_PLUGIN_SEGMENTTYPE_1"], onclick = onSelectSegmentType, icon = [[Interface\ICONS\Ability_Rogue_KidneyShot]]}, {value = 2, label = Loc ["STRING_PLUGIN_SEGMENTTYPE_2"], onclick = onSelectSegmentType, icon = [[Interface\ICONS\Achievement_Boss_Ra_Den]]}, {value = 3, label = Loc ["STRING_PLUGIN_SEGMENTTYPE_3"], onclick = onSelectSegmentType, icon = [[Interface\ICONS\Achievement_Boss_Durumu]]}, } detailsFramework:NewDropDown(window, nil, "$parentSegmentTypeDropdown", "segmentTypeDropdown", 200, 20, function() return segmentTypes end, 1) --func, default window.segmentTypeDropdown:SetPoint("left", window.segmentOptionLabel, "right", 2) --insert all widgets created on widgets table table.insert(widgets, window.segmentOptionLabel) table.insert(widgets, window.segmentTypeDropdown) --after first call, replace this function with widgets table PSegment.ExtraOptions = widgets end --ExtraOptionsOnOpen is called when options are opened and plugin have custom options --here we setup options widgets for get the values of clicked child and also for tell options window what child we are configuring function PSegment:ExtraOptionsOnOpen(child) _G.DetailsStatusBarOptions2SegmentTypeDropdown.MyObject:SetFixedParameter(child) _G.DetailsStatusBarOptions2SegmentTypeDropdown.MyObject:Select(child.options.segmentType, true) end --Create Plugin Frames(must have) function PSegment:CreateChildObject(instance) local childFrame = Details.StatusBar:CreateChildFrame(instance, "DetailsPSegmentInstance" .. instance:GetInstanceId(), DEFAULT_CHILD_WIDTH, DEFAULT_CHILD_HEIGHT) local newChild = Details.StatusBar:CreateChildTable(instance, PSegment, childFrame) newChild.options.segmentType = newChild.options.segmentType or 2 return newChild end --Install local install = Details:InstallPlugin("STATUSBAR", Loc ["STRING_PLUGIN_PSEGMENTNAME"], "Interface\\Icons\\inv_misc_enchantedscroll", PSegment, "DETAILS_STATUSBAR_PLUGIN_PSEGMENT") if (type(install) == "table" and install.error) then print(install.errortext) return end --Register needed events Details:RegisterEvent(PSegment, "DETAILS_INSTANCE_CHANGESEGMENT", PSegment.OnSegmentChange) Details:RegisterEvent(PSegment, "DETAILS_DATA_RESET", PSegment.Change) Details:RegisterEvent(PSegment, "COMBAT_PLAYER_ENTER", PSegment.NewCombat) end ---------BUILT-IN ATTRIBUTE PLUGIN ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- do --Create the plugin Object local PAttribute = Details:NewPluginObject("Details_Attribute", DETAILSPLUGIN_ALWAYSENABLED, "STATUSBAR") --Handle events(must have) function PAttribute:OnDetailsEvent(event) return end function PAttribute:Change(instance) if (not instance) then instance = self.instance end for index, child in ipairs(PAttribute.childs) do if (child.instance == instance and child.enabled and child.instance:IsEnabled()) then local sName = child.instance:GetInstanceAttributeText() child.text:SetText(sName) end end end function PAttribute:OnEnable() self:Change() end --Create Plugin Frames(must have) function PAttribute:CreateChildObject(instance) local childFrame = Details.StatusBar:CreateChildFrame(instance, "DetailsPAttributeInstance" .. instance:GetInstanceId(), DEFAULT_CHILD_WIDTH, DEFAULT_CHILD_HEIGHT) local newChild = Details.StatusBar:CreateChildTable(instance, PAttribute, childFrame) return newChild end --Install local install = Details:InstallPlugin("STATUSBAR", Loc ["STRING_PLUGIN_PATTRIBUTENAME"], "Interface\\Icons\\inv_misc_emberclothbolt", PAttribute, "DETAILS_STATUSBAR_PLUGIN_PATTRIBUTE") if (type(install) == "table" and install.error) then print(install.errortext) return end --Register needed events Details:RegisterEvent(PAttribute, "DETAILS_INSTANCE_CHANGEATTRIBUTE", PAttribute.Change) end ---------BUILT-IN CLOCK PLUGIN ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- do --Create the plugin Object local Clock = Details:NewPluginObject("Details_Clock", DETAILSPLUGIN_ALWAYSENABLED, "STATUSBAR") --Handle events --must have this function function Clock:OnDetailsEvent(event) return end --enter combat function Clock:PlayerEnterCombat() Clock.tick = Details:ScheduleRepeatingTimer("ClockPluginTick", 1) end --leave combat function Clock:PlayerLeaveCombat() Details:CancelTimer(Clock.tick) end function Details:ClockPluginTickOnSegment() Details:ClockPluginTick(true) end --1 sec tick function Details:ClockPluginTick(force) for index, childObject in ipairs(Clock.childs) do ---@type instance local instance = childObject.instance if (childObject.enabled and instance:IsEnabled()) then ---@type combat local combatObject = instance:GetCombat() if (combatObject and not combatObject.__destroyed and ((instance:GetSegmentId() ~= DETAILS_SEGMENTID_OVERALL) or (instance:GetSegmentId() == DETAILS_SEGMENTID_OVERALL and not Details.in_combat) or force)) then local timeType = childObject.options.timeType if (timeType == 1) then local combatTime = combatObject:GetCombatTime() local minutos, segundos = math.floor(combatTime/60), math.floor(combatTime%60) childObject.text:SetText(minutos .. "m " .. segundos .. "s") elseif (timeType == 2) then local combatTime = combatObject:GetCombatTime() childObject.text:SetText(combatTime .. "s") elseif (timeType == 3) then local segmentId = instance:GetSegmentId() if (segmentId < 1) then segmentId = 1 elseif (segmentId > Details.segments_amount) then segmentId = Details.segments_amount else segmentId = segmentId + 1 end local lastFight = Details:GetCombat(segmentId) local currentCombatTime = combatObject:GetCombatTime() if (lastFight) then childObject.text:SetText(currentCombatTime - lastFight:GetCombatTime() .. "s") else childObject.text:SetText(currentCombatTime .. "s") end end end end end end --on reset function Clock:DataReset() for index, child in ipairs(Clock.childs) do if (child.enabled and child.instance:IsEnabled()) then child.text:SetText("0m 0s") end end end --this is a fixed member, put all your widgets for custom options inside this function --if ExtraOptions isn't preset, secondary options box will be hided and only default options will be show function Clock:ExtraOptions() --all widgets need to be placed on a table local widgets = {} --reference of extra window for custom options local window = _G.DetailsStatusBarOptions2.MyObject --build all your widgets detailsFramework:NewLabel(window, nil, "$parentClockTypeLabel", "ClockTypeLabel", Loc ["STRING_PLUGIN_CLOCKTYPE"]) window.ClockTypeLabel:SetPoint(10, -15) local onSelectClockType = function(_, child, thistype) child.options.timeType = thistype Details:ClockPluginTick() end local clockTypes = { {value = 1, label = Loc ["STRING_PLUGIN_MINSEC"], onclick = onSelectClockType}, {value = 2, label = Loc ["STRING_PLUGIN_SECONLY"], onclick = onSelectClockType}, {value = 3, label = Loc ["STRING_PLUGIN_TIMEDIFF"], onclick = onSelectClockType} } detailsFramework:NewDropDown(window, nil, "$parentClockTypeDropdown", "ClockTypeDropdown", 200, 20, function() return clockTypes end, 1) --func, default window.ClockTypeDropdown:SetPoint("left", window.ClockTypeLabel, "right", 2) --insert all widgets created on widgets table table.insert(widgets, window.ClockTypeLabel) table.insert(widgets, window.ClockTypeDropdown) --after first call we replace this function with widgets table Clock.ExtraOptions = widgets end --ExtraOptionsOnOpen is called when options are opened and plugin have custom options --here we setup options widgets for get the values of clicked child and also for tell options window what child we are configuring function Clock:ExtraOptionsOnOpen(child) _G.DetailsStatusBarOptions2ClockTypeDropdown.MyObject:SetFixedParameter(child) _G.DetailsStatusBarOptions2ClockTypeDropdown.MyObject:Select(child.options.timeType, true) end --Create Plugin Frames function Clock:CreateChildObject(instance) local childFrame = Details.StatusBar:CreateChildFrame(instance, "DetailsClockInstance"..instance:GetInstanceId(), DEFAULT_CHILD_WIDTH, DEFAULT_CHILD_HEIGHT) local newChild = Details.StatusBar:CreateChildTable(instance, Clock, childFrame) --default text newChild.text:SetText("0m 0s") --some changes from default options if (newChild.options.textXMod == 0) then newChild.options.textXMod = 6 end --here we are adding a new option member newChild.options.timeType = newChild.options.timeType or 1 return newChild end --Install local install = Details:InstallPlugin("STATUSBAR", Loc ["STRING_PLUGIN_CLOCKNAME"], "Interface\\Icons\\Achievement_BG_grab_cap_flagunderXseconds", Clock, "DETAILS_STATUSBAR_PLUGIN_CLOCK") if (type(install) == "table" and install.error) then print(install.errortext) return end --Register needed events Details:RegisterEvent(Clock, "COMBAT_PLAYER_ENTER", Clock.PlayerEnterCombat) Details:RegisterEvent(Clock, "COMBAT_PLAYER_LEAVE", Clock.PlayerLeaveCombat) Details:RegisterEvent(Clock, "DETAILS_INSTANCE_CHANGESEGMENT", Details.ClockPluginTickOnSegment) Details:RegisterEvent(Clock, "DETAILS_DATA_SEGMENTREMOVED", Details.ClockPluginTick) Details:RegisterEvent(Clock, "DETAILS_DATA_RESET", Clock.PlayerLeaveCombat) Details:RegisterEvent(Clock, "DETAILS_DATA_SEGMENTREMOVED", Clock.PlayerLeaveCombat) end ---------BUILT-IN THREAT PLUGIN ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- do local _UnitDetailedThreatSituation = UnitDetailedThreatSituation --wow api --Create the plugin Object local Threat = Details:NewPluginObject("Details_TargetThreat", DETAILSPLUGIN_ALWAYSENABLED, "STATUSBAR") --Handle events function Threat:OnDetailsEvent(event) return end Threat.isTank = nil function Threat:PlayerEnterCombat() local role = UnitGroupRolesAssigned("player") if (role == "TANK") then Threat.isTank = true else Threat.isTank = nil end Threat.tick = Details:ScheduleRepeatingTimer("ThreatPluginTick", 1) end function Threat:PlayerLeaveCombat() Details:CancelTimer(Threat.tick) end function Details:ThreatPluginTick() for index, child in ipairs(Threat.childs) do local instance = child.instance if (child.enabled and instance:IsEnabled()) then local isTanking, status, threatPercent, rawthreatpct, threatvalue = _UnitDetailedThreatSituation("player", "target") if (threatPercent) then child.text:SetText(math.floor(threatPercent).."%") if (Threat.isTank) then child.text:SetTextColor(math.abs(threatPercent - 100) * 0.01, threatPercent * 0.01, 0, 1) else child.text:SetTextColor(threatPercent * 0.01, math.abs(threatPercent - 100) * 0.01, 0, 1) end else child.text:SetText("0%") child.text:SetTextColor(1, 1, 1, 1) end end end end --Create Plugin Frames function Threat:CreateChildObject(instance) local childFrame = Details.StatusBar:CreateChildFrame(instance, "DetailsThreatInstance"..instance:GetInstanceId(), DEFAULT_CHILD_WIDTH, DEFAULT_CHILD_HEIGHT) local newChild = Details.StatusBar:CreateChildTable(instance, Threat, childFrame) childFrame.widget:RegisterEvent("PLAYER_TARGET_CHANGED") childFrame.widget:SetScript("OnEvent", function() Details:ThreatPluginTick() end) return newChild end --Install local install = Details:InstallPlugin("STATUSBAR", Loc ["STRING_PLUGIN_THREATNAME"], "Interface\\Icons\\Ability_Hunter_ResistanceIsFutile", Threat, "DETAILS_STATUSBAR_PLUGIN_THREAT") if (type(install) == "table" and install.error) then print(install.errortext) return end --Register needed events Details:RegisterEvent(Threat, "COMBAT_PLAYER_ENTER", Threat.PlayerEnterCombat) Details:RegisterEvent(Threat, "COMBAT_PLAYER_LEAVE", Threat.PlayerLeaveCombat) end ---------BUILT-IN PFS PLUGIN ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- do --Create the plugin Object local PFps = Details:NewPluginObject("Details_Statusbar_Fps", DETAILSPLUGIN_ALWAYSENABLED, "STATUSBAR") --Handle events(must have) function PFps:OnDetailsEvent(event) return end function PFps:UpdateFps() self.text:SetText(math.floor(GetFramerate()) .. " fps") end function PFps:OnDisable() self:CancelTimer(self.srt, true) end function PFps:OnEnable() self.srt = self:ScheduleRepeatingTimer("UpdateFps", 1, self) self:UpdateFps() end function PFps:CreateChildObject(instance) local childFrame = Details.StatusBar:CreateChildFrame(instance, "DetailsPFpsInstance" .. instance:GetInstanceId(), DEFAULT_CHILD_WIDTH, DEFAULT_CHILD_HEIGHT) local newChild = Details.StatusBar:CreateChildTable(instance, PFps, childFrame) return newChild end --Install local install = Details:InstallPlugin("STATUSBAR", Loc ["STRING_PLUGIN_FPS"], "Interface\\Icons\\Spell_Shadow_MindTwisting", PFps, "DETAILS_STATUSBAR_PLUGIN_PFPS") if (type(install) == "table" and install.error) then print(install.errortext) return end end ---------BUILT-IN LATENCY PLUGIN ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- do --Create the plugin Object local PLatency = Details:NewPluginObject("Details_Statusbar_Latency", DETAILSPLUGIN_ALWAYSENABLED, "STATUSBAR") --Handle events(must have) function PLatency:OnDetailsEvent(event) return end function PLatency:UpdateLatency() local _, _, _, lagWorld = GetNetStats() self.text:SetText(math.floor(lagWorld) .. " ms") end function PLatency:OnDisable() self:CancelTimer(self.srt, true) end function PLatency:OnEnable() self.srt = self:ScheduleRepeatingTimer("UpdateLatency", 30, self) self:UpdateLatency() end function PLatency:CreateChildObject(instance) local childFrame = Details.StatusBar:CreateChildFrame(instance, "DetailsPLatencyInstance" .. instance:GetInstanceId(), DEFAULT_CHILD_WIDTH, DEFAULT_CHILD_HEIGHT) local newChild = Details.StatusBar:CreateChildTable(instance, PLatency, childFrame) return newChild end --Install local install = Details:InstallPlugin("STATUSBAR", Loc ["STRING_PLUGIN_LATENCY"], "Interface\\FriendsFrame\\PlusManz-BattleNet", PLatency, "DETAILS_STATUSBAR_PLUGIN_PLATENCY") if (type(install) == "table" and install.error) then print(install.errortext) return end end ---------BUILT-IN DURABILITY PLUGIN ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- do local _GetInventoryItemDurability = GetInventoryItemDurability --Create the plugin Object local PDurability = Details:NewPluginObject("Details_Statusbar_Latency", DETAILSPLUGIN_ALWAYSENABLED, "STATUSBAR") --Handle events(must have) function PDurability:OnDetailsEvent(event) return end function PDurability:UpdateDurability() local percent, items = 0, 0 for i = INVSLOT_FIRST_EQUIPPED, INVSLOT_LAST_EQUIPPED do local durability, maxdurability = _GetInventoryItemDurability(i) if (durability and maxdurability) then local durabilityPercent = durability / maxdurability * 100 percent = percent + durabilityPercent items = items + 1 end end if (items == 0) then self.text:SetText(Loc ["STRING_UPTADING"]) return self:ScheduleTimer("UpdateDurability", 5, self) end percent = percent / items self.text:SetText(math.floor(percent) .. "%") end function PDurability:OnDisable() self.frame.widget:UnregisterEvent("PLAYER_DEAD") self.frame.widget:UnregisterEvent("PLAYER_UNGHOST") self.frame.widget:UnregisterEvent("UPDATE_INVENTORY_DURABILITY") self.frame.widget:UnregisterEvent("MERCHANT_SHOW") self.frame.widget:UnregisterEvent("MERCHANT_CLOSED") self.frame.widget:UnregisterEvent("ZONE_CHANGED_NEW_AREA") end function PDurability:OnEnable() self.frame.widget:RegisterEvent("PLAYER_DEAD") self.frame.widget:RegisterEvent("PLAYER_UNGHOST") self.frame.widget:RegisterEvent("UPDATE_INVENTORY_DURABILITY") self.frame.widget:RegisterEvent("MERCHANT_SHOW") self.frame.widget:RegisterEvent("MERCHANT_CLOSED") self.frame.widget:RegisterEvent("ZONE_CHANGED_NEW_AREA") self:UpdateDurability() end function PDurability:CreateChildObject(instance) local childFrame = Details.StatusBar:CreateChildFrame(instance, "DetailsPDurabilityInstance" .. instance:GetInstanceId(), DEFAULT_CHILD_WIDTH, DEFAULT_CHILD_HEIGHT) local newChild = Details.StatusBar:CreateChildTable(instance, PDurability, childFrame) local durabilityTexture = childFrame:CreateTexture(nil, "overlay") durabilityTexture:SetTexture("Interface\\AddOns\\Details\\images\\icons") durabilityTexture:SetPoint("right", childFrame.text.widget, "left", -2, -1) durabilityTexture:SetWidth(10) durabilityTexture:SetHeight(10) durabilityTexture:SetTexCoord(0.216796875, 0.26171875, 0.0078125, 0.052734375) childFrame.texture = durabilityTexture childFrame.widget:SetScript("OnEvent", function() newChild:UpdateDurability() end) return newChild end --Install local install = Details:InstallPlugin("STATUSBAR", Loc ["STRING_PLUGIN_DURABILITY"], "Interface\\ICONS\\INV_Chest_Chain_10", PDurability, "DETAILS_STATUSBAR_PLUGIN_PDURABILITY") if (type(install) == "table" and install.error) then print(install.errortext) return end end ---------BUILT-IN GOLD PLUGIN ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- do --Create the plugin Object local PGold = Details:NewPluginObject("Details_Statusbar_Gold", DETAILSPLUGIN_ALWAYSENABLED, "STATUSBAR") --Handle events(must have) function PGold:OnDetailsEvent(event) return end function PGold:GoldPluginTick() for index, child in ipairs(PGold.childs) do local instance = child.instance if (child.enabled and instance:IsEnabled()) then child:UpdateGold() end end end function PGold:UpdateGold() self.text:SetText(math.floor(GetMoney() / 100 / 100)) end function PGold:OnEnable() self:UpdateGold() end function PGold:CreateChildObject(instance) local childFrame = Details.StatusBar:CreateChildFrame(instance, "DetailsPGoldInstance" .. instance:GetInstanceId(), DEFAULT_CHILD_WIDTH, DEFAULT_CHILD_HEIGHT) local newChild = Details.StatusBar:CreateChildTable(instance, PGold, childFrame) local coinTexture = childFrame:CreateTexture(nil, "overlay") coinTexture:SetTexture("Interface\\MONEYFRAME\\UI-GoldIcon") coinTexture:SetPoint("right", childFrame.text.widget, "left") coinTexture:SetWidth(12) coinTexture:SetHeight(12) childFrame.texture = coinTexture childFrame.widget:RegisterEvent("PLAYER_MONEY") childFrame.widget:RegisterEvent("PLAYER_ENTERING_WORLD") childFrame.widget:SetScript("OnEvent", function(event) if (event == "PLAYER_ENTERING_WORLD") then return PGold:ScheduleTimer("GoldPluginTick", 10) end PGold:GoldPluginTick() end) return newChild end --Install local install = Details:InstallPlugin("STATUSBAR", Loc ["STRING_PLUGIN_GOLD"], "Interface\\Icons\\INV_Ore_Gold_01", PGold, "DETAILS_STATUSBAR_PLUGIN_PGold") if (type(install) == "table" and install.error) then print(install.errortext) return end end ---------BUILT-IN TIME PLUGIN ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- do --Create the plugin Object local PTime = Details:NewPluginObject("Details_Statusbar_Time", DETAILSPLUGIN_ALWAYSENABLED, "STATUSBAR") --Handle events(must have) function PTime:OnDetailsEvent(event) return end function PTime:UpdateClock() if (self.options.timeType == 1) then self.text:SetText(date("%I:%M %p")) elseif (self.options.timeType == 2) then self.text:SetText(date("%H:%M")) end end function PTime:OnDisable() self:CancelTimer(self.srt, true) end function PTime:OnEnable() self.srt = self:ScheduleRepeatingTimer("UpdateClock", 60, self) self:UpdateClock() end function PTime:ExtraOptions() --all widgets need to be placed on a table local widgets = {} --reference of extra window for custom options local window = _G.DetailsStatusBarOptions2.MyObject --build all your widgets detailsFramework:NewLabel(window, _, "$parentTimeTypeLabel", "TimeTypeLabel", Loc ["STRING_PLUGIN_CLOCKTYPE"]) window.TimeTypeLabel:SetPoint(10, -15) local onSelectClockType = function(_, childObject, thisType) childObject.options.timeType = thisType childObject:UpdateClock() end local clockTypes = { {value = 1, label = date("%I:%M %p"), onclick = onSelectClockType}, {value = 2, label = date("%H:%M"), onclick = onSelectClockType} } detailsFramework:NewDropDown(window, _, "$parentTimeTypeDropdown", "TimeTypeDropdown", 200, 20, function() return clockTypes end, 1) --func, default window.TimeTypeDropdown:SetPoint("left", window.TimeTypeLabel, "right", 2) --now we insert all widgets created on widgets table table.insert(widgets, window.TimeTypeLabel) table.insert(widgets, window.TimeTypeDropdown) --after first call we replace this function with widgets table PTime.ExtraOptions = widgets end --ExtraOptionsOnOpen is called when options are opened and plugin have custom options --here we setup options widgets for get the values of clicked child and also for tell options window what child we are configuring function PTime:ExtraOptionsOnOpen(child) _G.DetailsStatusBarOptions2TimeTypeDropdown.MyObject:SetFixedParameter(child) _G.DetailsStatusBarOptions2TimeTypeDropdown.MyObject:Select(child.options.timeType, true) end --Create Plugin Frames(must have) function PTime:CreateChildObject(instance) local childFrame = Details.StatusBar:CreateChildFrame(instance, "DetailsPTimeInstance" .. instance:GetInstanceId(), DEFAULT_CHILD_WIDTH, DEFAULT_CHILD_HEIGHT) local newChild = Details.StatusBar:CreateChildTable(instance, PTime, childFrame) newChild.options.timeType = newChild.options.timeType or 1 return newChild end --Install local install = Details:InstallPlugin("STATUSBAR", Loc ["STRING_PLUGIN_TIME"], "Interface\\Icons\\Spell_Shadow_LastingAfflictions", PTime, "DETAILS_STATUSBAR_PLUGIN_PTIME") if (type(install) == "table" and install.error) then print(install.errortext) return end end ---------default options panel ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --create the options window local window = detailsFramework:NewPanel(UIParent, nil, "DetailsStatusBarOptions", nil, 300, 180) tinsert(UISpecialFrames, "DetailsStatusBarOptions") window:SetPoint("center", UIParent, "center") window.locked = false window.close_with_right = true window.child = nil window.instance = nil window:SetFrameStrata("FULLSCREEN") DetailsFramework:ApplyStandardBackdrop(window) local extraWindow = detailsFramework:NewPanel(window, nil, "DetailsStatusBarOptions2", "extra", 300, 180) extraWindow:SetPoint("left", window, "right") extraWindow.close_with_right = true extraWindow.locked = false extraWindow:Hide() DetailsFramework:ApplyStandardBackdrop(extraWindow) extraWindow:SetHook("OnHide", function() window:Hide() end) --text style detailsFramework:NewLabel(window, _, "$parentTextStyleLabel", "textstyle", Loc ["STRING_PLUGINOPTIONS_TEXTSTYLE"]) window.textstyle:SetPoint(10, -15) local onSelectTextStyle = function(_, child, style) window.instance.StatusBar.left.options.textStyle = style window.instance.StatusBar.center.options.textStyle = style window.instance.StatusBar.right.options.textStyle = style if (window.instance.StatusBar.left.Refresh and type(window.instance.StatusBar.left.Refresh) == "function") then window.instance.StatusBar.left:Refresh(window.instance.StatusBar.left) end if (window.instance.StatusBar.center.Refresh and type(window.instance.StatusBar.center.Refresh) == "function") then window.instance.StatusBar.center:Refresh(window.instance.StatusBar.center) end if (window.instance.StatusBar.right.Refresh and type(window.instance.StatusBar.right.Refresh) == "function") then window.instance.StatusBar.right:Refresh(window.instance.StatusBar.right) end end local textStyleDropdownFunc = function() local textStyle = { {value = 1, label = Loc ["STRING_PLUGINOPTIONS_ABBREVIATE"] .. "(105.5K)", onclick = onSelectTextStyle}, {value = 2, label = Loc ["STRING_PLUGINOPTIONS_COMMA"] .. "(105.500)", onclick = onSelectTextStyle}, {value = 3, label = Loc ["STRING_PLUGINOPTIONS_NOFORMAT"] .. "(105500)", onclick = onSelectTextStyle} } return textStyle end detailsFramework:NewDropDown(window, _, "$parentTextStyleDropdown", "textstyleDropdown", 200, 20, textStyleDropdownFunc, 1) --func, default window.textstyleDropdown:SetPoint("left", window.textstyle, "right", 2) --text color detailsFramework:NewLabel(window, _, "$parentTextColorLabel", "textcolor", Loc ["STRING_PLUGINOPTIONS_TEXTCOLOR"]) window.textcolor:SetPoint(10, -35) local selectedColor = function() local r, g, b, a = ColorPickerFrame:GetColorRGB() window.textcolortexture:SetTexture(r, g, b, a) --_detalhes.StatusBar:ApplyOptions(window.child, "textcolor", {r, g, b, a}) local color = {r, g, b, a} Details.StatusBar:ApplyOptions(window.instance.StatusBar.left, "textcolor", color) Details.StatusBar:ApplyOptions(window.instance.StatusBar.center, "textcolor", color) Details.StatusBar:ApplyOptions(window.instance.StatusBar.right, "textcolor", color) end local canceledColor = function() local r, g, b, a = unpack(ColorPickerFrame.previousValues) window.textcolortexture:SetTexture(r, g, b, a) local color = {r, g, b, a} Details.StatusBar:ApplyOptions(window.instance.StatusBar.left, "textcolor", color) Details.StatusBar:ApplyOptions(window.instance.StatusBar.center, "textcolor", color) Details.StatusBar:ApplyOptions(window.instance.StatusBar.right, "textcolor", color) end local colorpick = function() ColorPickerFrame.func = selectedColor ColorPickerFrame.cancelFunc = canceledColor ColorPickerFrame.opacityFunc = nil ColorPickerFrame.hasOpacity = false ColorPickerFrame.previousValues = window.child.options.textColor ColorPickerFrame:SetParent(window.widget) ColorPickerFrame:SetColorRGB(unpack(window.child.options.textColor)) ColorPickerFrame:Show() end detailsFramework:NewImage(window, nil, 160, 16, nil, nil, "textcolortexture", "$parentTextColorTexture") window.textcolortexture:SetPoint("left", window.textcolor, "right", 2) window.textcolortexture:SetTexture(1, 1, 1) detailsFramework:NewButton(window, _, "$parentTextColorButton", "textcolorbutton", 160, 20, colorpick) window.textcolorbutton:SetPoint("left", window.textcolor, "right", 2) --text size detailsFramework:NewLabel(window, _, "$parentFontSizeLabel", "fonsizeLabel", Loc ["STRING_PLUGINOPTIONS_TEXTSIZE"]) window.fonsizeLabel:SetPoint(10, -55) detailsFramework:NewSlider(window, _, "$parentSliderFontSize", "fonsizeSlider", 170, 20, 7, 20, 1, 1) window.fonsizeSlider:SetPoint("left", window.fonsizeLabel, "right", 2) window.fonsizeSlider:SetThumbSize(50) window.fonsizeSlider:SetHook("OnValueChange", function(self, child, amount) Details.StatusBar:ApplyOptions(window.instance.StatusBar.left, "textsize", amount) Details.StatusBar:ApplyOptions(window.instance.StatusBar.center, "textsize", amount) Details.StatusBar:ApplyOptions(window.instance.StatusBar.right, "textsize", amount) end) --text font local onSelectFont = function(_, child, fontName) Details.StatusBar:ApplyOptions(window.instance.StatusBar.left, "textface", fontName) Details.StatusBar:ApplyOptions(window.instance.StatusBar.center, "textface", fontName) Details.StatusBar:ApplyOptions(window.instance.StatusBar.right, "textface", fontName) end local buildFontMenu = function() local fontObjects = SharedMedia:HashTable("font") local fontTable = {} for name, fontPath in pairs(fontObjects) do fontTable[#fontTable+1] = {value = name, label = name, onclick = onSelectFont, font = fontPath} end return fontTable end detailsFramework:NewLabel(window, _, "$parentFontFaceLabel", "fontfaceLabel", Loc ["STRING_PLUGINOPTIONS_FONTFACE"]) window.fontfaceLabel:SetPoint(10, -75) detailsFramework:NewDropDown(window, _, "$parentFontDropdown", "fontDropdown", 170, 20, buildFontMenu, nil) window.fontDropdown:SetPoint("left", window.fontfaceLabel, "right", 2) window:Hide() --align mod X detailsFramework:NewLabel(window, _, "$parentAlignXLabel", "alignXLabel", Loc ["STRING_PLUGINOPTIONS_TEXTALIGN_X"]) window.alignXLabel:SetPoint(10, -115) detailsFramework:NewSlider(window, _, "$parentSliderAlignX", "alignXSlider", 160, 20, -20, 20, 1, 0) window.alignXSlider:SetPoint("left", window.alignXLabel, "right", 2) window.alignXSlider:SetThumbSize(40) window.alignXSlider:SetHook("OnValueChange", function(self, child, amount) Details.StatusBar:ApplyOptions(child, "textxmod", amount) end) --align modY detailsFramework:NewLabel(window, _, "$parentAlignYLabel", "alignYLabel", Loc ["STRING_PLUGINOPTIONS_TEXTALIGN_Y"]) window.alignYLabel:SetPoint(10, -135) detailsFramework:NewSlider(window, _, "$parentSliderAlignY", "alignYSlider", 160, 20, -10, 10, 1, 0) window.alignYSlider:SetPoint("left", window.alignYLabel, "right", 2) window.alignYSlider:SetThumbSize(40) window.alignYSlider:SetHook("OnValueChange", function(self, child, amount) Details.StatusBar:ApplyOptions(child, "textymod", amount) end) --right click to close local rightClickLabel = window:CreateRightClickLabel("short") rightClickLabel:SetPoint("bottomleft", window, "bottomleft", 8, 5) --open options function Details.StatusBar:OpenOptionsForChild(child) window.child = child window.instance = child.instance _G.DetailsStatusBarOptionsTextStyleDropdown.MyObject:Select(child.options.textStyle, true) _G.DetailsStatusBarOptionsTextColorTexture:SetColorTexture(child.options.textColor[1], child.options.textColor[2], child.options.textColor[3], child.options.textColor[4]) _G.DetailsStatusBarOptionsSliderFontSize.MyObject:SetFixedParameter(child) _G.DetailsStatusBarOptionsSliderFontSize.MyObject:SetValue(child.options.textSize) _G.DetailsStatusBarOptionsFontDropdown.MyObject:SetFixedParameter(child) _G.DetailsStatusBarOptionsFontDropdown.MyObject:Select(child.options.textFace) _G.DetailsStatusBarOptionsSliderAlignX.MyObject:SetFixedParameter(child) _G.DetailsStatusBarOptionsSliderAlignX.MyObject:SetValue(child.options.textXMod) _G.DetailsStatusBarOptionsSliderAlignY.MyObject:SetFixedParameter(child) _G.DetailsStatusBarOptionsSliderAlignY.MyObject:SetValue(child.options.textYMod) _G.DetailsStatusBarOptions:Show() if (child.ExtraOptions) then if (type(child.ExtraOptions) == "function") then child.ExtraOptions() end extraWindow:HideWidgets() for _, widget in pairs(child.ExtraOptions) do widget:Show() end child:ExtraOptionsOnOpen(child) extraWindow:Show() else extraWindow:Hide() end end