-- HunterMarksmanship.lua -- August 2025 -- Patch 11.2 if UnitClassBase( "player" ) ~= "HUNTER" then return end local addon, ns = ... local Hekili = _G[ addon ] local class, state = Hekili.Class, Hekili.State local spec = Hekili:NewSpecialization( 254, true ) ---- Local function declarations for increased performance -- Strings local strformat = string.format -- Tables local insert, remove, sort, wipe = table.insert, table.remove, table.sort, table.wipe -- Math local abs, ceil, floor, max, sqrt = math.abs, math.ceil, math.floor, math.max, math.sqrt -- Common WoW APIs, comment out unneeded per-spec -- local GetSpellCastCount = C_Spell.GetSpellCastCount -- local GetSpellInfo = C_Spell.GetSpellInfo -- local GetSpellInfo = ns.GetUnpackedSpellInfo -- local GetPlayerAuraBySpellID = C_UnitAuras.GetPlayerAuraBySpellID -- local FindUnitBuffByID, FindUnitDebuffByID = ns.FindUnitBuffByID, ns.FindUnitDebuffByID -- local IsSpellOverlayed = C_SpellActivationOverlay.IsSpellOverlayed -- local IsSpellKnownOrOverridesKnown = C_SpellBook.IsSpellInSpellBook -- local IsActiveSpell = ns.IsActiveSpell -- Specialization-specific local functions (if any) spec:RegisterResource( Enum.PowerType.Focus, { chakram = { aura = "chakram", last = function () return state.buff.chakram.applied + floor( ( state.query_time - state.buff.chakram.applied ) / class.auras.chakram.tick_time ) * class.auras.chakram.tick_time end, interval = function () return class.auras.chakram.tick_time end, value = function () return state.conduit.necrotic_barrage.enabled and 5 or 3 end, }, rapid_fire = { channel = "rapid_fire", last = function () local app = state.buff.casting.applied local t = state.query_time return app + floor( ( t - app ) / class.auras.rapid_fire.tick_time ) * class.auras.rapid_fire.tick_time end, interval = function () return class.auras.rapid_fire.tick_time end, value = 2, } } ) -- Talents spec:RegisterTalents( { -- Hunter binding_shackles = { 102388, 321468, 1 }, -- Targets stunned by Binding Shot, knocked back by High Explosive Trap, knocked up by Implosive Trap, incapacitated by Scatter Shot, or stunned by Intimidation deal $s1% less damage to you for $s2 sec after the effect ends binding_shot = { 102386, 109248, 1 }, -- Fires a magical projectile, tethering the enemy and any other enemies within $s1 yds for $s2 sec, stunning them for $s3 sec if they move more than $s4 yds from the arrow blackrock_munitions = { 102392, 462036, 1 }, -- The damage of Explosive Shot is increased by $s2%$s$s3 Pet damage bonus of Harmonize increased by $s4% born_to_be_wild = { 102416, 266921, 1 }, -- The cooldown of Aspect of the Cheetah, and Aspect of the Turtle are reduced by $s1 sec bursting_shot = { 102421, 186387, 1 }, -- Fires an explosion of bolts at all enemies in front of you, knocking them back, snaring them by $s2% for $s3 sec, and dealing $s$s4 Physical damage camouflage = { 102414, 199483, 1 }, -- You and your pet blend into the surroundings and gain stealth for $s1 min. While camouflaged, you will heal for $s2% of maximum health every $s3 sec concussive_shot = { 102407, 5116, 1 }, -- Dazes the target, slowing movement speed by $s1% for $s2 sec. Steady Shot will increase the duration of Concussive Shot on the target by $s3 sec counter_shot = { 102402, 147362, 1 }, -- Interrupts spellcasting, preventing any spell in that school from being cast for $s1 sec deathblow = { 102410, 343248, 1 }, -- Aimed Shot has a $s1% chance to grant Deathblow. Deathblow The cooldown of Black Arrow is reset. Your next Black Arrow can be used on any target, regardless of their current health devilsaur_tranquilizer = { 102415, 459991, 1 }, -- If Tranquilizing Shot removes only an Enrage effect, its cooldown is reduced by $s1 sec disruptive_rounds = { 102395, 343244, 1 }, -- When Tranquilizing Shot successfully dispels an effect or Counter Shot interrupts a cast, gain $s1 Focus emergency_salve = { 102389, 459517, 1 }, -- Feign Death and Aspect of the Turtle removes poison and disease effects from you entrapment = { 102403, 393344, 1 }, -- When Tar Trap is activated, all enemies in its area are rooted for $s1 sec. Damage taken may break this root explosive_shot = { 102420, 212431, 1 }, -- Fires an explosive shot at your target. After $s2 sec, the shot will explode, dealing $s$s3 Fire damage to all enemies within $s4 yds. Deals reduced damage beyond $s5 targets ghillie_suit = { 102385, 459466, 1 }, -- You take $s1% reduced damage while Camouflage is active. This effect persists for $s2 sec after you leave Camouflage harmonize = { 102420, 1245926, 1 }, -- All pet damage dealt increased by $s1% high_explosive_trap = { 102739, 236776, 1 }, -- Hurls a fire trap to the target location that explodes when an enemy approaches, causing $s$s2 Fire damage and knocking all enemies away. Limit $s3. Trap will exist for $s4 min hunters_avoidance = { 102423, 384799, 1 }, -- Damage taken from area of effect attacks reduced by $s1% implosive_trap = { 102739, 462031, 1 }, -- Hurls a fire trap to the target location that explodes when an enemy approaches, causing $s$s2 Fire damage and knocking all enemies up. Limit $s3. Trap will exist for $s4 min improved_traps = { 102418, 343247, 1 }, -- The cooldown of Tar Trap, High Explosive Trap, Implosive Trap, and Freezing Trap is reduced by $s1 sec intimidation = { 103990, 474421, 1 }, -- Your Spotting Eagle descends from the skies, stunning your target for $s1 sec. This ability does not require line of sight when used against players keen_eyesight = { 102409, 378004, 2 }, -- Critical strike chance increased by $s1% kill_shot = { 102399, 53351, 1 }, -- You attempt to finish off a wounded target, dealing $s$s2 Physical damage. Only usable on enemies with less than $s3% health kindling_flare = { 102425, 459506, 1 }, -- Flare's radius is increased by $s1% kodo_tranquilizer = { 102415, 459983, 1 }, -- Tranquilizing Shot removes up to $s1 additional Magic effect from up to $s2 nearby targets lone_survivor = { 102391, 388039, 1 }, -- The cooldown of Survival of the Fittest is reduced by $s1 sec, and its duration is increased by $s2 sec. The cooldown of Counter Shot is reduced by $s3 sec misdirection = { 102419, 34477, 1 }, -- Misdirects all threat you cause to the targeted party or raid member, beginning with your next attack within $s1 sec and lasting for $s2 sec moment_of_opportunity = { 102426, 459488, 1 }, -- When a trap triggers, you gain $s1% movement speed for $s2 sec natural_mending = { 102401, 270581, 1 }, -- Every $s1 Focus you spend reduces the remaining cooldown on Exhilaration by $s2 sec no_hard_feelings = { 102412, 459546, 1 }, -- When Misdirection targets your pet, it reduces the damage they take by $s1% for $s2 sec. The cooldown of Misdirection is reduced by $s3 sec padded_armor = { 102406, 459450, 1 }, -- Survival of the Fittest gains an additional charge pathfinding = { 102404, 378002, 1 }, -- Movement speed increased by $s1% posthaste = { 102411, 109215, 1 }, -- Disengage also frees you from all movement impairing effects and increases your movement speed by $s1% for $s2 sec quick_load = { 102413, 378771, 1 }, -- When you fall below $s1% health, Bursting Shot and Scatter Shot have their cooldown immediately reset. This can only occur once every $s2 sec rejuvenating_wind = { 102381, 385539, 1 }, -- Maximum health increased by $s1%, and Exhilaration now also heals you for an additional $s2% of your maximum health over $s3 sec roar_of_sacrifice = { 102405, 53480, 1 }, -- Instructs your pet to protect a friendly target from critical strikes, making attacks against that target unable to be critical strikes. Lasts $s1 sec. While Roar of Sacrifice is active, your Spotting Eagle cannot apply Spotter's Mark scare_beast = { 102382, 1513, 1 }, -- Scares a beast, causing it to run in fear for up to $s1 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time scatter_shot = { 102421, 213691, 1 }, -- A short-range shot that deals $s2 damage, removes all harmful damage over time effects, and incapacitates the target for $s3 sec$s$s4 Any damage caused will remove the effect. Turns off your attack when used scouts_instincts = { 102424, 459455, 1 }, -- You cannot be slowed below $s1% of your normal movement speed while Aspect of the Cheetah is active scrappy = { 102408, 459533, 1 }, -- Casting Aimed Shot reduces the cooldown of Intimidation and Binding Shot by $s1 sec serrated_tips = { 102384, 459502, 1 }, -- You gain $s1% more critical strike from critical strike sources specialized_arsenal = { 102390, 459542, 1 }, -- Aimed Shot deals $s1% increased damage survival_of_the_fittest = { 102422, 264735, 1 }, -- Reduces all damage you and your pet take by $s1% for $s2 sec tar_trap = { 102393, 187698, 1 }, -- Hurls a tar trap to the target location that creates a $s1 yd radius pool of tar around itself for $s2 sec when the first enemy approaches. All enemies have $s3% reduced movement speed while in the area of effect. Limit $s4. Trap will exist for $s5 min tarcoated_bindings = { 102417, 459460, 1 }, -- Binding Shot's stun duration is increased by $s1 sec territorial_instincts = { 102394, 459507, 1 }, -- The cooldown of Intimidation is reduced by $s1 sec trailblazer = { 102400, 199921, 1 }, -- Your movement speed is increased by $s1% anytime you have not attacked for $s2 sec tranquilizing_shot = { 102380, 19801, 1 }, -- Removes $s1 Enrage and $s2 Magic effect from an enemy target. Successfully dispelling an effect generates $s3 Focus trigger_finger = { 102396, 459534, 2 }, -- You and your pet have $s1% increased attack speed. This effect is increased by $s2% if you do not have an active pet unnatural_causes = { 102387, 459527, 1 }, -- Your damage over time effects deal $s1% increased damage. This effect is increased by $s2% on targets below $s3% health wilderness_medicine = { 102383, 343242, 1 }, -- Natural Mending now reduces the cooldown of Exhilaration by an additional $s1 sec Mend Pet heals for an additional $s2% of your pet's health over its duration, and has a $s3% chance to dispel a magic effect each time it heals your pet -- Marksmanship aimed_shot = { 103982, 19434, 1 }, -- A powerful aimed shot that deals $s$s2 Physical damage ammo_conservation = { 103975, 459794, 1 }, -- Rapid Fire shoots $s1 additional shots. Aimed Shot cooldown reduced by $s2 sec aspect_of_the_hydra = { 103957, 470945, 1 }, -- Aimed Shot, Rapid Fire, and Arcane Shot now hit $s1 additional target for $s2% of their damage avian_specialization = { 104127, 466867, 1 }, -- The damage bonus of Spotter's Mark is increased by $s1%. Additionally, your Eagle learns how to Fetch. Spotter's Mark Damaging an enemy with abilities empowered by Precise Shots has a $s4% chance to apply Spotter's Mark to the primary target, causing your next Aimed Shot to deal $s5% increased damage to the target bullet_hell = { 104095, 473378, 1 }, -- Damage from Multi-Shot and Volley reduces the cooldown of Rapid Fire by $s1 sec. Damage from Aimed Shot reduces the cooldown of Volley by $s2 sec bulletstorm = { 103962, 389019, 1 }, -- Damage from Rapid Fire increases the damage of Aimed Shot by $s1% for $s2 sec, stacking up to $s3 times. New stacks do not refresh duration and are removed upon casting Rapid Fire bullseye = { 103985, 204089, 1 }, -- When your abilities damage a target below $s1% health, you gain $s2% increased critical strike chance for $s3 sec, stacking up to $s4 times calling_the_shots = { 103958, 260404, 1 }, -- Trueshot's cooldown is reduced by $s1 sec cunning = { 103986, 474440, 1 }, -- Your Spotting Eagle gains the Cunning specialization, granting you Master's Call and Pathfinding. Master's Call Your pet removes all root and movement impairing effects from itself and a friendly target, and grants immunity to all such effects for $s3 sec. Pathfinding Your movement speed is increased by $s6% deadeye = { 103972, 321460, 1 }, -- Black Arrow now has $s1 charges and has its cooldown reduced by $s2 sec double_tap = { 103953, 473370, 1 }, -- Casting Trueshot or Volley grants Double Tap, causing your next Aimed Shot to fire again at $s1% power, or your next Rapid Fire to fire $s2% additional shots during its channel eagles_accuracy = { 103973, 473369, 2 }, -- Aimed Shot and Rapid Fire's damage is increased by $s1% feathered_frenzy = { 103984, 470943, 1 }, -- Trueshot sends your Spotting Eagle into a frenzy, instantly applying Spotter's Mark to your target. During Trueshot, your chance to apply Spotter's Mark is increased by $s1% focused_aim = { 103987, 378767, 1 }, -- Consuming Precise Shots reduces the cooldown of Aimed Shot by $s1 sec headshot = { 103972, 471363, 1 }, -- Black Arrow can now benefit from Precise Shots at $s1% effectiveness. Black Arrow consumes Precise Shots improved_deathblow = { 103969, 378769, 1 }, -- Aimed Shot now has a $s1% chance and Rapid Fire now has a $s2% chance to grant Deathblow. Black Arrow critical strike damage is increased by $s3%. Deathblow The cooldown of Black Arrow is reset. Your next Black Arrow can be used on any target, regardless of their current health improved_streamline = { 103987, 471427, 1 }, -- Streamline's cast time reduction effect is increased to $s1% in_the_rhythm = { 103948, 407404, 1 }, -- When Rapid Fire finishes channeling, the time between your Auto Shots is reduced by $s1 sec for $s2 sec incendiary_ammunition = { 107290, 471428, 1 }, -- Bulletstorm now increases your critical strike damage by $s1%. Additionally, Bulletstorm now stacks $s2 more times kill_zone = { 103960, 459921, 1 }, -- Your spells and attacks deal $s1% increased damage and ignore line of sight against any target in your Volley light_ammo = { 107288, 378913, 1 }, -- Trick Shots now causes Aimed Shot and Rapid Fire to ricochet to $s1 additional targets. Aspect of the Hydra's damage bonus is increased by $s2% lock_and_load = { 107289, 194595, 1 }, -- Your ranged auto attacks have a $s1% chance to trigger Lock and Load, causing your next Aimed Shot to cost no Focus and be instant magnetic_gunpowder = { 103981, 473522, 1 }, -- Consuming Precise Shots reduces the cooldown of Explosive Shot by $s1 sec. Consuming Lock and Load reduces the cooldown of Explosive Shot by $s2 sec master_marksman = { 103974, 260309, 1 }, -- Your ranged ability critical strikes cause the target to bleed for an additional $s1% of the damage dealt over $s2 sec moving_target = { 103980, 474296, 1 }, -- Consuming Precise Shots increases the damage of your next Aimed Shot by $s1% and grants Streamline. Streamline Your next Aimed Shot has its Focus cost and cast time reduced by $s4%. Stacks up to $s5 times no_scope = { 103955, 473385, 1 }, -- Rapid Fire grants Precise Shots obsidian_arrowhead = { 103959, 471350, 1 }, -- The damage of Auto Shot is increased by $s1% and its critical strike chance is increased by $s2% ohnahran_winds = { 103979, 1215021, 1 }, -- When your Eagle applies Spotter's Mark, it has a $s1% chance to apply a Spotter's Mark to up to $s2 additional nearby enemy at $s3% effectiveness on_target = { 103959, 471348, 1 }, -- Consuming Spotter's Mark grants $s1% increased Haste for $s2 sec, stacking up to $s3 times. Multiple instances of this effect can overlap penetrating_shots = { 104130, 459783, 1 }, -- Gain critical strike damage equal to $s1% of your critical strike chance precise_shots = { 103977, 260240, 1 }, -- Aimed Shot causes your next Arcane Shot or Multi-Shot to deal $s1% more damage, cost $s2% less Focus, and have its global cooldown reduced by $s3%. Your Auto Shot damage is increased by $s4% but the time between your Auto Shots is increased by $s5 sec precision_detonation = { 103949, 471369, 1 }, -- When Aimed Shot damages a target affected by your Explosive Shot, Explosive Shot instantly explodes, dealing $s1% increased damage rapid_fire = { 103961, 257044, 1 }, -- Shoot a stream of $s1 shots at your target over $s2 sec, dealing a total of $s3 million Physical damage. Usable while moving. Rapid Fire causes your next Aimed Shot to cast $s4% faster. Each shot generates $s5 Focus razor_fragments = { 103965, 384790, 1 }, -- After gaining Deathblow, your next Black Arrow will deal $s1% increased damage, and shred up to $s2 targets near your Black Arrow target for $s3% of the damage dealt by Black Arrow over $s4 sec salvo = { 103960, 400456, 1 }, -- Volley now also applies Explosive Shot to up to $s1 targets hit shrapnel_shot = { 104126, 473520, 1 }, -- Casting Explosive Shot has a $s1% chance to grant Lock and Load small_game_hunter = { 103978, 459802, 1 }, -- Multi-Shot deals $s1% increased damage and Explosive Shot deals $s2% increased damage streamline = { 103983, 260367, 1 }, -- Rapid Fire's damage is increased by $s1%. Casting Rapid Fire grants Streamline. Streamline Your next Aimed Shot has its Focus cost and cast time reduced by $s4%. Stacks up to $s5 times surging_shots = { 103964, 391559, 1 }, -- Rapid Fire deals $s1% additional damage, and Aimed Shot has a $s2% chance to reset the cooldown of Rapid Fire target_acquisition = { 103968, 473379, 1 }, -- Consuming Spotter's Mark reduces the cooldown of Aimed Shot by $s1 sec tenacious = { 103986, 474456, 1 }, -- Your Spotting Eagle gains the Tenacity specialization, granting you Endurance Training and Air Superiority. Endurance Training You gain $s3% increased maximum health. Air Superiority Your Spotting Eagle alerts you to oncoming danger, reducing all damage you take by $s6% tensile_bowstring = { 103966, 471366, 1 }, -- While Trueshot is active, consuming Precise Shots extends Trueshot's duration by $s1 sec, up to $s2 sec. Additionally, Trueshot now increases the effectiveness of Streamline by $s3% trick_shots = { 103957, 257621, 1 }, -- When Multi-Shot hits $s1 or more targets, your next Aimed Shot or Rapid Fire will ricochet and hit up to $s2 additional targets for $s3% of normal damage trueshot = { 103947, 288613, 1 }, -- Increases your critical strike chance by $s1% and critical strike damage by $s2% for $s3 sec. Reduces the cooldown of your Aimed Shot and Rapid Fire by $s4% unbreakable_bond = { 104127, 1223323, 1 }, -- Regain access to Call Pet. While outdoors, your pet deals $s1% increased damage and takes $s2% reduced damage unerring_vision = { 103958, 474738, 1 }, -- Trueshot now increases your critical strike chance by an additional $s1% and increases your critical strike damage by an additional $s2% unmatched_precision = { 103950, 1232955, 2 }, -- The damage bonus of Precise Shots is increased by an additional $s1% volley = { 103956, 260243, 1 }, -- Rain a volley of arrows down over $s1 sec, dealing up to $s2 million Physical damage to any enemy in the area, and gain the effects of Trick Shots for as long as Volley is active windrunner_quiver = { 103952, 473523, 1 }, -- Precise Shots can now stack up to $s1 times, but its damage bonus is reduced to $s2%. Casting Aimed Shot has a $s3% chance to grant an additional stack of Precise Shots -- Dark Ranger banshees_mark = { 94957, 467902, 1 }, -- Black Arrow's initial damage has a $s2% chance to summon a flock of crows to attack your target, dealing $s$s3 Shadow damage over $s4 sec black_arrow = { 94987, 466932, 1 }, -- Your Kill Shot is replaced with Black Arrow. Black Arrow You attempt to finish off a wounded target, dealing $s$s5 Shadow damage and $s$s6 Shadow damage over $s7 sec. Only usable on enemies above $s8% health or below $s9% health bleak_arrows = { 94961, 467749, 1 }, -- Your auto shot now deals Shadow damage, allowing it to bypass armor. Your auto shot has a $s1% chance to grant Deathblow. Deathblow The cooldown of Black Arrow is reset. Your next Black Arrow can be used on any target, regardless of their current health bleak_powder = { 94974, 467911, 1 }, -- Black Arrow now explodes in a cloud of shadow and sulfur on impact, dealing $s$s2 Shadow damage to all enemies within an $s3 yd cone behind the target. Damage reduced beyond $s4 targets dark_chains = { 94960, 430712, 1 }, -- While in combat, Disengage will chain the closest target to the ground, causing them to move $s1% slower until they move $s2 yards away ebon_bowstring = { 94986, 467897, 1 }, -- Casting Black Arrow has a $s1% chance to grant Deathblow. Deathblow The cooldown of Black Arrow is reset. Your next Black Arrow can be used on any target, regardless of their current health phantom_pain = { 94986, 467941, 1 }, -- When Aimed Shot deals damage, $s1% of the damage dealt is replicated to up to $s2 other units affected by Black Arrow's periodic damage shadow_dagger = { 94960, 467741, 1 }, -- While in combat, Disengage releases a fan of shadow daggers, dealing $s$s2 Shadow damage per second and reducing affected target's movement speed by $s3% for $s4 sec shadow_hounds = { 94983, 430707, 1 }, -- Each time Black Arrow deals damage, you have a small chance to manifest a Dark Hound that charges to your target and attacks nearby enemies for $s1 sec smoke_screen = { 94959, 430709, 1 }, -- Exhilaration grants you $s1 sec of Survival of the Fittest. Survival of the Fittest activates Exhilaration at $s2% effectiveness soul_drinker = { 94983, 469638, 1 }, -- Black Arrow damage increased by $s1%. Bleak Powder damage increased by $s2% the_bell_tolls = { 94968, 467644, 1 }, -- Firing a Black Arrow increases all damage dealt by $s1% for $s2 sec. Multiple instances of this effect may overlap umbral_reach = { 94982, 1235397, 1 }, -- Black Arrow periodic damage increased by $s1% and Bleak Powder now applies Black Arrow's periodic effect to all enemies it damages. If Bleak Powder damages $s2 or more enemies, gain Trick Shots if talented withering_fire = { 94993, 466990, 1 }, -- While Trueshot is active, you surrender to darkness, granting you Withering Fire and Deathblow. Withering Fire Casting Black Arrow fires a barrage of $s3 additional Black Arrows at nearby targets at $s4% effectiveness, prioritizing enemies that aren't affected by Black Arrow's damage over time effect -- Sentinel catch_out = { 94990, 451516, 1 }, -- When a target affected by Sentinel deals damage to you, they are rooted for $s1 sec. May only occur every $s2 min per target crescent_steel = { 94980, 451530, 1 }, -- Targets you damage below $s1% health gain a stack of Sentinel every $s2 sec dont_look_back = { 94989, 450373, 1 }, -- Each time Sentinel deals damage to an enemy you gain an absorb shield equal to $s1% of your maximum health, up to $s2% extrapolated_shots = { 94973, 450374, 1 }, -- When you apply Sentinel to a target not affected by Sentinel, you apply $s1 additional stack eyes_closed = { 94970, 450381, 1 }, -- For $s1 sec after activating Trueshot, all abilities are guaranteed to apply Sentinel invigorating_pulse = { 94971, 450379, 1 }, -- Each time Sentinel deals damage to an enemy it has an up to $s1% chance to generate $s2 Focus. Chances decrease with each additional Sentinel currently imploding applied to enemies lunar_storm = { 94978, 450385, 1 }, -- Every $s3 sec, the cooldown of Rapid Fire is reset and your next cast of Rapid Fire also fires a celestial arrow that conjures a $s4 yd radius Lunar Storm at the target's location, dealing $s$s5 Arcane damage. For the next $s6 sec, a random enemy affected by Sentinel within your Lunar Storm gets struck for $s$s7 Arcane damage every $s8 sec. Any target struck by this effect takes $s9% increased damage from you for $s10 sec overwatch = { 94980, 450384, 1 }, -- All Sentinel debuffs implode when a target affected by more than $s1 stacks of your Sentinel falls below $s2% health. This effect can only occur once every $s3 sec per target release_and_reload = { 94958, 450376, 1 }, -- When you apply Sentinel on a target, you have a $s1% chance to apply a second stack sentinel = { 94976, 450369, 1 }, -- Your attacks have a chance to apply Sentinel on the target, stacking up to $s2 times. While Sentinel stacks are higher than $s3, applying Sentinel has a chance to trigger an implosion, causing a stack to be consumed on the target every sec to deal $s$s4 Arcane damage sentinel_precision = { 94981, 450375, 1 }, -- Aimed Shot and Rapid Fire deal $s1% increased damage sentinel_watch = { 94970, 451546, 1 }, -- Whenever a Sentinel deals damage, the cooldown of Trueshot is reduced by $s1 sec, up to $s2 sec sideline = { 94990, 450378, 1 }, -- When Sentinel starts dealing damage, the target is snared by $s1% for $s2 sec symphonic_arsenal = { 94965, 450383, 1 }, -- Multi-Shot discharges arcane energy from all targets affected by your Sentinel, dealing $s$s2 Arcane damage to up to $s3 targets within $s4 yds of your Sentinel targets } ) -- Auras spec:RegisterAuras( { a_murder_of_crows = { id = 131894, duration = 15.0, tick_time = 1.0, max_stack = 1, }, aspect_of_the_chameleon = { id = 61648, duration = 60, max_stack = 1 }, -- Movement speed increased by $w1%. -- https://wowhead.com/beta/spell=186257 aspect_of_the_cheetah_sprint = { id = 186257, duration = 3, max_stack = 1 }, -- Movement speed increased by $w1%. -- https://wowhead.com/beta/spell=186258 aspect_of_the_cheetah = { id = 186258, duration = 9, max_stack = 1 }, -- The range of $?s259387[Mongoose Bite][Raptor Strike] is increased to $265189r yds. -- https://wowhead.com/beta/spell=186289 aspect_of_the_eagle = { id = 186289, duration = 15, max_stack = 1 }, -- Deflecting all attacks. Damage taken reduced by $w4%. -- https://wowhead.com/beta/spell=186265 aspect_of_the_turtle = { id = 186265, duration = 8, max_stack = 1 }, -- Talent: -- https://wowhead.com/beta/spell=120360 barrage = { id = 120360, duration = function() return ( talent.rapid_fire_barrage.enabled and 2 or 3 ) * haste end, tick_time = function() return talent.rapid_fire_barrage.enabled and spec.auras.rapid_fire.tick_time or ( 3 * haste / 16) end, max_stack = 1 }, -- Lore revealed. beast_lore = { id = 1462, duration = 30.0, max_stack = 1, }, -- Dealing $s1% less damage to the Hunter. binding_shackles = { id = 321469, duration = 8.0, max_stack = 1, }, -- Taking $w1 Shadow damage every $t1 seconds. black_arrow = { id = 468572, duration = 14, tick_time = 1, max_stack = 1, }, -- Firing at the target, probably not needed? bleak_arrows = { id = 467718, duration = 60.0, max_stack = 1, }, -- Bleeding for $w1 Physical damage every $t1 sec. Taking $s2% increased damage from the Hunter's pet. -- https://wowhead.com/beta/spell=321538 bloodshed = { id = 321538, duration = 18, tick_time = 3, max_stack = 1 }, bulletstorm = { id = 389020, duration = 15, max_stack = function() return 15 + 5 * talent.incendiary_ammunition.rank end }, -- Talent: Critical strike chance increased by $s1%. -- https://wowhead.com/beta/spell=204090 bullseye = { id = 204090, duration = 6, max_stack = 30 }, -- Talent: Movement speed reduced by $s4%. -- https://wowhead.com/beta/spell=186387 bursting_shot = { id = 186387, duration = 6, type = "Ranged", max_stack = 1 }, -- Talent: Disoriented. -- https://wowhead.com/beta/spell=224729 bursting_shot_disorient = { id = 224729, duration = 4, mechanic = "snare", max_stack = 1 }, -- Talent: Stealthed. -- https://wowhead.com/beta/spell=199483 camouflage = { id = 199483, duration = 60, max_stack = 1 }, -- Rooted. catch_out = { id = 451517, duration = 3.0, max_stack = 1, }, -- Taking $w2% increased damage from $@auracaster. chakram = { id = 375893, duration = 10.0, max_stack = 1, }, -- Talent: Movement slowed by $s1%. -- https://wowhead.com/beta/spell=5116 concussive_shot = { id = 5116, duration = 6, mechanic = "snare", type = "Ranged", max_stack = 1 }, -- Stunned. consecutive_concussion = { id = 357021, duration = 4.0, max_stack = 1, }, -- Your abilities are empowered. $@spellname187708: Reduces the cooldown of Wildfire Bomb by an additional 1 sec. $@spellname320976: Applies Bleeding Gash to your target. -- https://wowhead.com/beta/spell=361738 coordinated_assault = { id = 361738, duration = 5, max_stack = 1 }, -- Talent: Your next Kill Shot can be used on any target, regardless of their current health. -- https://wowhead.com/beta/spell=378770 deathblow = { id = 378770, duration = 12, max_stack = 1 }, -- Talent: Your next Aimed Shot will fire a second time instantly at $s4% power and consume no Focus, or your next Rapid Fire will shoot $s3% additional shots during its channel. -- https://wowhead.com/beta/spell=260402 double_tap = { id = 260402, duration = 15, max_stack = 1 }, -- Vision is enhanced. -- https://wowhead.com/beta/spell=6197 eagle_eye = { id = 6197, duration = 60, type = "Magic", max_stack = 1 }, -- Rooted. entrapment = { id = 393456, duration = 4.0, max_stack = 1, }, -- Talent: Exploding for $212680s1 Fire damage after $t1 sec. -- https://wowhead.com/beta/spell=212431 explosive_shot = { id = 212431, duration = 3, tick_time = 3, type = "Ranged", max_stack = 1 }, -- All abilities are guaranteed to apply Sentinel. eyes_closed = { id = 451180, duration = 8.0, max_stack = 1, }, -- Directly controlling pet. -- https://wowhead.com/beta/spell=321297 eyes_of_the_beast = { id = 321297, duration = 60, type = "Magic", max_stack = 1 }, -- Feigning death. -- https://wowhead.com/beta/spell=5384 feign_death = { id = 5384, duration = 360, max_stack = 1 }, -- Covenant: Bleeding for $s1 Shadow damage every $t1 sec. -- https://wowhead.com/beta/spell=324149 flayed_shot = { id = 324149, duration = 18, tick_time = 2, mechanic = "bleed", type = "Ranged", max_stack = 1 }, freezing_trap = { id = 3355, duration = 60, max_stack = 1, }, -- Can always be seen and tracked by the Hunter.; Damage taken increased by $428402s4% while above $s3% health. -- https://wowhead.com/beta/spell=257284 hunters_mark = { id = 257284, duration = 3600, type = "Magic", max_stack = 1 }, in_the_rhythm = { id = 407405, duration = 6, max_stack = 1 }, -- Talent: Bleeding for $w2 damage every $t2 sec. -- https://wowhead.com/beta/spell=259277 kill_command = { id = 259277, duration = 8, max_stack = 1 }, -- $@auracaster can attack this target regardless of line of sight.; $@auracaster deals $w2% increased damage to this target. kill_zone = { id = 393480, duration = 3600, max_stack = 1, }, -- Injected with Latent Poison. $?s137015[Barbed Shot]?s137016[Aimed Shot]?s137017&!s259387[Raptor Strike][Mongoose Bite] consumes all stacks of Latent Poison, dealing ${$378016s1/$s1} Nature damage per stack consumed. -- https://wowhead.com/beta/spell=378015 latent_poison = { id = 378015, duration = 15, max_stack = 10 }, -- Talent: Aimed Shot costs no Focus and is instant. -- https://wowhead.com/beta/spell=194594 lock_and_load = { id = 194594, duration = 15, max_stack = 1 }, lone_wolf = { id = 164273, duration = 3600, max_stack = 1, }, -- Damage taken from $@auracaster and their pets increased by $w1%. lunar_storm = { id = 450884, duration = 8.0, max_stack = 1, }, lunar_storm_cooldown = { id = 451803, duration = 30, max_stack = 1, onRemove = function() applyBuff( "lunar_storm_ready" ) end, -- This is a player debuff, use generate to create the buff version in order to align with SimulationCraft generate = function( t ) local src = auras.player.debuff.lunar_storm_cooldown if src and src.expires > now then t.applied = src.applied t.duration = src.duration t.expires = src.expires return end end }, lunar_storm_ready = { id = 451805, duration = 3600, max_stack = 1 }, -- https://www.wowhead.com/spell=269576 master_marksman = { id = 269576, duration = 6, max_stack = 1, }, -- Talent: Threat redirected from Hunter. -- https://wowhead.com/beta/spell=34477 misdirection = { id = 34477, duration = 30, max_stack = 1 }, -- moving_target = { id = 474293, duration = 15, max_stack = 1 }, -- Damage taken reduced by $w1% no_hard_feelings = { id = 459547, duration = 5.0, max_stack = 1, }, on_target = { id = 474257, duration = 10, max_stack = 4 }, pathfinding = { id = 264656, duration = 3600, max_stack = 1, }, -- Suffering $w1 Fire damage every $t1 sec. -- https://wowhead.com/beta/spell=270332 pheromone_bomb = { id = 270332, duration = 6, tick_time = 1, type = "Ranged", max_stack = 1 }, -- Talent: Increased movement speed by $s1%. -- https://wowhead.com/beta/spell=118922 posthaste = { id = 118922, duration = 4, max_stack = 1 }, -- Damage of $?s342049[Chimaera Shot][Arcane Shot] or Multi-Shot increased by $s1 and their Focus cost is reduced by $s6%. precise_shots = { id = 260242, duration = 15, max_stack = function() return 1 + talent.windrunner_quiver.rank end, copy = { "precise_shot" } -- just incase simc uses it }, -- Recently benefitted from Quick Load. quick_load = { id = 385646, duration = 25.0, max_stack = 1, copy = "quick_load_icd" }, rangers_finesse = { id = 408518, duration = 18, max_stack = 3 }, -- Talent: Being targeted by Rapid Fire. -- https://wowhead.com/beta/spell=257044 rapid_fire = { id = 257044, duration = function () return 2 * haste end, tick_time = function () return ( 2 * haste ) / ( action.rapid_fire.shots ) end, type = "Ranged", max_stack = 1 }, -- Your next Kill Shot will deal 75% increased damage, and shred up to 5 targets near your Kill shot target for 25% of the damage dealt by Kill Shot over 6 sec. razor_fragments = { id = 388998, duration = 15, max_stack = 1, }, -- Bleeding for $w1 damage every $t1 sec. razor_fragments_bleed = { id = 385638, duration = 6, tick_time = 2, mechanic = "bleed", max_stack = 1 }, -- Heals you for $w1 every $t sec. rejuvenating_wind = { id = 385540, duration = 8.0, max_stack = 1, }, salvo = { id = 400456, duration = 15, max_stack = 1 }, -- Talent: Feared. -- https://wowhead.com/beta/spell=1513 scare_beast = { id = 1513, duration = 20, mechanic = "flee", type = "Magic", max_stack = 1 }, -- Talent: Disoriented. -- https://wowhead.com/beta/spell=213691 scatter_shot = { id = 213691, duration = 4, type = "Ranged", max_stack = 1 }, -- $w1% reduced movement speed. scorpid_venom = { id = 356723, duration = 3.0, max_stack = 1, }, -- Sentinel from $@auracaster has a chance to start dealing $450412s1 Arcane damage every sec. sentinel = { id = 450387, duration = 1200.0, max_stack = 1, }, -- Leech increased by $s1%. sentinels_protection = { id = 393777, duration = 12.0, max_stack = 1, }, -- Suffering $s2 Nature damage every $t2 sec. serpent_sting = { id = 271788, duration = 18, tick_time = 3, max_stack = 1, }, -- Movement slowed by $w1%. sideline = { id = 450845, duration = 3.0, max_stack = 1, }, -- Range of all shots increased by $w3%. sniper_shot = { id = 203155, duration = 6.0, max_stack = 1, }, -- https://www.wowhead.com/spell=466872 spotters_mark = { id = 466872, duration = 12, max_stack = 1, }, -- Talent: Haste increased by $s1%. -- https://wowhead.com/beta/spell=193534 steady_focus = { id = 193534, duration = 15, max_stack = 1 }, -- Talent: Bleeding for $w1 damage every $t1 seconds. -- https://wowhead.com/beta/spell=162487 steel_trap = { id = 162487, duration = 20, tick_time = 2, mechanic = "bleed", type = "Ranged", max_stack = 1 }, -- Talent: Aimed Shot cast time reduced by $s1%. -- https://wowhead.com/beta/spell=342076 streamline = { id = 342076, duration = 15, max_stack = 1, -- Focus cost streamlineCostMultiplier = function() return 1 - ( buff.streamline.stack * 0.2 * ( talent.tensile_bowstring.enabled and buff.trueshot.up and 1.5 or 1 ) ) end, -- Cast speed reduction streamlineCastMultiplier = function() return 1 - ( buff.streamline.stack * ( 0.2 + 0.1 * talent.improved_streamline.rank ) * ( talent.tensile_bowstring.enabled and buff.trueshot.up and 1.5 or 1 ) ) end }, survival_of_the_fittest = { id = 281195, duration = function() return 6 + 2 * talent.lone_survivor.rank end, max_stack = 1, }, -- Taming a pet. tame_beast = { id = 1515, duration = 6.0, pandemic = true, max_stack = 1, }, tar_trap = { id = 135299, duration = 30, max_stack = 1 }, -- Dealing bonus Nature damage to the target every $t sec for $d. titans_thunder = { id = 207094, duration = 8.0, tick_time = 1.0, max_stack = 1, }, trailblazer = { id = 231390, duration = 3600, max_stack = 1, }, trick_shots = { id = 257622, duration = 20, max_stack = 1 }, trueshot = { id = 288613, duration = function () return ( 15 + ( legendary.eagletalons_true_focus.enabled and 3 or 0 ) ) * ( 1 + ( conduit.sharpshooters_focus.mod * 0.01 ) ) end, max_stack = 1, }, -- Talent: Raining arrows down in the target area. -- https://wowhead.com/beta/spell=260243 volley = { id = 260243, duration = 6, tick_time = 0.5, max_stack = 1 }, -- Movement speed reduced by $s1%. -- https://wowhead.com/beta/spell=195645 wing_clip = { id = 195645, duration = 15, max_stack = 1 }, withering_fire = { id = 466991, duration = function () return spec.auras.trueshot.duration end, max_stack = 1 }, -- Conduit brutal_projectiles = { id = 339929, duration = 3600, max_stack = 1, }, -- Legendaries nessingwarys_trapping_apparatus = { id = 336744, duration = 5, max_stack = 1, copy = { "nesingwarys_trapping_apparatus", "nesingwarys_apparatus", "nessingwarys_apparatus" } }, secrets_of_the_unblinking_vigil = { id = 336892, duration = 20, max_stack = 1, }, -- stub. eagletalons_true_focus_stub = { duration = 10, max_stack = 1, copy = "eagletalons_true_focus" } } ) spec:RegisterStateExpr( "trick_shots", function () -- Internal Expression to return target count for spells that interact with Trick Shots if buff.trick_shots.up or buff.volley.up then return min( 6 + ( 2 * talent.light_ammo.rank ), active_enemies ) elseif talent.aspect_of_the_hydra.enabled then min ( 2, active_enemies ) else return 1 end end ) local ExpireNesingwarysTrappingApparatus = setfenv( function() focus.regen = focus.regen * 0.5 forecastResources( "focus" ) end, state ) spec:RegisterStateTable( "tar_trap", setmetatable( {}, { __index = function( t, k ) return state.debuff.tar_trap[ k ] end } ) ) spec:RegisterGear( { -- The War Within tww3 = { items = { 237644, 237645, 237646, 237647, 237649 }, auras = { -- Dark Ranger blighted_quiver = { id = 1236975, duration = 3600, max_stack = 10 }, -- Sentinel boon_of_elune_consumable = { id = 1236644, duration = 20, max_stack = 2 }, boon_of_elune_storm = { id = 1249464, duration = 12, max_stack = 1 }, } }, tww2 = { items = { 229271, 229269, 229274, 229272, 229270 }, auras = { -- 2-set -- https://www.wowhead.com/spell=1218033 -- Jackpot! Auto shot damage increased by 200% and the time between auto shots is reduced by 0.5 sec. jackpot = { id = 1218033, duration = 10, max_stack = 1 } } }, tww1 = { items = { 212018, 212019, 212020, 212021, 212023 } }, -- Dragonflight tier31 = { items = { 207216, 207217, 207218, 207219, 207221, 217183, 217185, 217181, 217182, 217184 } }, tier30 = { items = { 202482, 202480, 202479, 202478, 202477 } }, tier29 = { items = { 200390, 200392, 200387, 200389, 200391 }, auras = { -- 2pc find_the_mark = { id = 394366, duration = 15, max_stack = 1 }, hit_the_mark = { id = 394371, duration = 6, max_stack = 1 }, -- 4pc focusing_aim = { id = 394384, duration = 15, max_stack = 1 } } } } ) local SpottersMarkConsumer = setfenv( function ( max_targets ) local markConsumptions = 0 local trueshotCDR = talent.unerring_vision.enabled and 3 or 2 if max_targets >= active_enemies then -- Case where all consumptions are guaranteed markConsumptions = min( active_enemies, active_dot.spotters_mark ) else -- Case where not all targets can be hit, ONLY apply CDR based on what we can guarantee local guaranteedHits = min( max_targets, active_dot.spotters_mark ) local overflowTargets = active_enemies - max_targets markConsumptions = max( 0, guaranteedHits - overflowTargets ) end removeDebuff( "target", "spotters_mark" ) active_dot.spotters_mark = max( 0, active_dot.spotters_mark - ( markConsumptions - 1 ) ) if talent.calling_the_shots.enabled then reduceCooldown( "trueshot", trueshotCDR * markConsumptions ) end if talent.target_acquisition.enabled then reduceCooldown( "aimed_shot", 2 * markConsumptions ) end if talent.on_target.enabled then addStack( "on_target", nil, markConsumptions ) end setCooldown( "global_cooldown", ( cooldown.global_cooldown.remains / 2 ) ) end, state ) local tensileTrueshotExtension = 0 local PreciseShotsConsumer = setfenv( function () local count = buff.precise_shots.stack if set_bonus.tww1 >= 4 or talent.moving_target.enabled then applyBuff( "moving_target" ) addStack( "streamline", nil, count ) end if talent.magnetic_gunpowder.enabled then reduceCooldown( "explosive_shot", 2 * count ) end if talent.focused_aim.enabled then reduceCooldown( "aimed_shot", 0.75 * count ) end if talent.tensile_bowstring.enabled and tensileTrueshotExtension < 5 then if tensileTrueshotExtension == 4 then -- If consuming 2 stacks @ 4, it still caps at 5. Don't roll over to 6 buff.trueshot.expires = buff.trueshot.expires + 1 else buff.trueshot.expires = buff.trueshot.expires + count end tensileTrueshotExtension = tensileTrueshotExtension + count end removeBuff( "precise_shots" ) end, state ) local LunarStormCycle = setfenv( function() applyBuff( "lunar_storm_ready" ) setCooldown( "rapid_fire", 0 ) end, state ) spec:RegisterHook( "reset_precast", function () if buff.lunar_storm_cooldown.up then state:QueueAuraEvent( "lunar_storm_cooldown", LunarStormCycle, buff.lunar_storm_cooldown.expires, "AURA_EXPIRATION" ) end if debuff.tar_trap.up then debuff.tar_trap.expires = debuff.tar_trap.applied + 30 end if legendary.nessingwarys_trapping_apparatus.enabled then if buff.nesingwarys_apparatus.up then state:QueueAuraExpiration( "nesingwarys_apparatus", ExpireNesingwarysTrappingApparatus, buff.nesingwarys_apparatus.expires ) end end if legendary.eagletalons_true_focus.enabled then rawset( buff, "eagletalons_true_focus", buff.trueshot_aura ) else rawset( buff, "eagletalons_true_focus", buff.eagletalons_true_focus_stub ) end if covenant.kyrian then if now - action.resonating_arrow.lastCast < 6 then applyBuff( "resonating_arrow", 10 - ( now - action.resonating_arrow.lastCast ) ) end end end ) -- Abilities spec:RegisterAbilities( { -- Trait: A powerful aimed shot that deals $s1 Physical damage$?s260240[ and causes your next 1-$260242u ][]$?s342049&s260240[Chimaera Shots]?s260240[Arcane Shots][]$?s260240[ or Multi-Shots to deal $260242s1% more damage][].$?s260228[ Aimed Shot deals $393952s1% bonus damage to targets who are above $260228s1% health.][]$?s378888[ Aimed Shot also fires a Serpent Sting at the primary target.][] aimed_shot = { id = 19434, cast = function () if buff.lock_and_load.up then return 0 end return 3 * haste * ( spec.auras.streamline.streamlineCastMultiplier ) end, charges = 2, cooldown = function () return haste * 12 * ( buff.trueshot.up and 0.4 or 1 ) - ( 1 * talent.ammo_conservation.rank ) end, recharge = function () return haste * 12 * ( buff.trueshot.up and 0.4 or 1 ) - ( 1 * talent.ammo_conservation.rank ) end, gcd = "spell", school = function() if set_bonus.tww3>=2 and buff.boon_of_elune_consumable.up or set_bonus.tww3>=4 and buff.boon_of_elune_storm.up then return "arcane" else return "physical" end end, cycle_to = true, cycle = "spotters_mark", max_targets = trick_shots, spend = function () if buff.lock_and_load.up or buff.secrets_of_the_unblinking_vigil.up then return 0 end return 35 * ( spec.auras.streamline.streamlineCostMultiplier * ( legendary.eagletalons_true_focus.enabled and 0.75 or 1 ) ) end, spendType = "focus", talent = "aimed_shot", texture = 135130, startsCombat = true, indicator = function() if settings.trueshot_rapid_fire and buff.trueshot.up then return spec.abilities.rapid_fire.texture end end, usable = function () if action.aimed_shot.cast > 0 and moving and settings.prevent_hardcasts then return false, "prevent_hardcasts is checked and player is moving" end return true end, handler = function () -- Simple buffs removeDebuff( "target", "spotters_mark" ) removeBuff ( "moving_target" ) if set_bonus.tww2 >= 2 then removeStack( "boon_of_elune_consumable" ) end if talent.precise_shots.enabled then addStack( "precise_shots", nil, 1 + talent.windrunner_quiver.rank ) end if debuff.spotters_mark.up then SpottersMarkConsumer( action.aimed_shot.max_targets ) end if buff.lock_and_load.up then if talent.magnetic_gunpowder.enabled then reduceCooldown( "explosive_shot", 8 ) end if set_bonus.tww2 >= 4 then spec.abilities.explosive_shot.handler() end removeBuff( "lock_and_load" ) -- prevent infinite buffs by removing this after else removeBuff( "streamline" ) end if debuff.explosive_shot.up and talent.precision_detonation.enabled then removeDebuff( "target", "explosive_shot" ) end if buff.double_tap.up then removeBuff( "double_tap" ) spec.abilities.aimed_shot.handler() end if talent.bullet_hell.enabled then reduceCooldown( "volley", 0.5 * action.aimed_shot.max_targets ) end -- Trick Shots if buff.trick_shots.up and buff.volley.down then removeBuff( "trick_shots" ) end --- Legacy / PvP stuff if set_bonus.tier29_2pc > 0 then if buff.find_the_mark.up then removeBuff( "find_the_mark" ) applyDebuff( "target", "hit_the_mark" ) end end if legendary.secrets_of_the_unblinking_vigil.enabled then if buff.secrets_of_the_unblinking_vigil.up then removeBuff( "secrets_of_the_unblinking_vigil" ) end end if pvptalent.rangers_finesse.enabled then addStack( "rangers_finesse" ) end end, }, -- A quick shot that causes $sw2 Arcane damage.$?s260393[ Arcane Shot has a $260393h% chance to reduce the cooldown of Rapid Fire by ${$260393m1/10}.1 sec.][] arcane_shot = { id = 185358, cast = 0, cooldown = 0, gcd = "spell", school = "arcane", max_targets = function() if talent.aspect_of_the_hydra.enabled then return min ( 2, active_enemies ) else return 1 end end, spend = function () return 40 * ( buff.precise_shots.up and 0.6 or 1 ) * ( buff.trueshot.up and legendary.eagletalons_true_focus.enabled and 0.75 or 1 ) end, spendType = "focus", startsCombat = true, cycle = "spotters_mark", -- notalent = "chimaera_shot", handler = function () if buff.precise_shots.up then PreciseShotsConsumer() end -- Legacy / PvP stuff if set_bonus.tier29_4pc > 0 then removeBuff( "focusing_aim" ) end end, }, -- The Hunter takes on the aspect of a chameleon, becoming untrackable. aspect_of_the_chameleon = { id = 61648, cast = 0.0, cooldown = 180.0, gcd = "spell", startsCombat = false, handler = function () applyBuff( "aspect_of_the_chameleon" ) end, }, -- Increases your movement speed by $s1% for $d, and then by $186258s1% for another $186258d$?a445701[, and then by $445701s1% for another $445701s2 sec][].$?a459455[; You cannot be slowed below $s2% of your normal movement speed.][] aspect_of_the_cheetah = { id = 186257, cast = 0.0, cooldown = function() return ( 180.0 - 30 * talent.born_to_be_wild.rank ) * ( talent.hunting_pack.enabled and 0.5 or 1 ) end, gcd = "off", startsCombat = false, handler = function () applyBuff( "aspect_of_the_cheetah" ) end, }, -- Deflects all attacks and reduces all damage you take by $s4% for $d, but you cannot attack.$?s83495[ Additionally, you have a $83495s1% chance to reflect spells back at the attacker.][] aspect_of_the_turtle = { id = 186265, cast = 0.0, cooldown = function() return 180.0 - 30 * talent.born_to_be_wild.rank end, gcd = "off", startsCombat = false, handler = function () applyBuff( "aspect_of_the_turtle" ) end, }, -- Talent: Fires a magical projectile, tethering the enemy and any other enemies within $s2 yards for $d, stunning them for $117526d if they move more than $s2 yards from the arrow.$?s321468[ Targets stunned by Binding Shot deal $321469s1% less damage to you for $321469d after the effect ends.][] binding_shot = { id = 109248, cast = 0, cooldown = 45, gcd = "spell", school = "nature", talent = "binding_shot", startsCombat = true, handler = function () applyDebuff( "target", "binding_shot" ) end, }, -- Talent: Fires an explosion of bolts at all enemies in front of you, knocking them back, snaring them by $s4% for $d, and dealing $s1 Physical damage.$?s378771[ When you fall below $378771s1% heath, Bursting Shot's cooldown is immediately reset. This can only occur once every $385646d.][] bursting_shot = { id = 186387, cast = 0, cooldown = 30, gcd = "spell", school = "physical", spend = function () return 10 * ( legendary.eagletalons_true_focus.enabled and buff.trueshot.up and 0.75 or 1 ) end, spendType = "focus", talent = "bursting_shot", startsCombat = true, handler = function () if buff.rangers_finesse.stack == 3 then removeBuff( "rangers_finesse" ) reduceCooldown( "aspect_of_the_turtle", 20 ) end applyBuff( "bursting_shot" ) end, }, -- Throw a deadly chakram at your current target that will rapidly deal $375893s1 Physical damage $x times, bouncing to other targets if they are nearby. Enemies struck by Death Chakram take $375893s2% more damage from you and your pet for $375893d.; Each time the chakram deals damage, its damage is increased by $s3% and you generate $s4 Focus. chakram = { id = 375891, cast = 0.0, cooldown = 45.0, gcd = "spell", startsCombat = true, handler = function () applyDebuff( "target", "chakram" ) end, }, -- Talent: A two-headed shot that hits your primary target for $344120sw1 Nature damage and another nearby target for ${$344121sw1*($s1/100)} Frost damage.$?s260393[ Chimaera Shot has a $260393h% chance to reduce the cooldown of Rapid Fire by ${$260393m1/10}.1 sec.][] --[[chimaera_shot = { id = 342049, cast = 0, cooldown = 0, gcd = "spell", school = "nature", spend = function () return 40 * ( buff.precise_shots.up and 0.3 or 1 ) * ( buff.trueshot.up and legendary.eagletalons_true_focus.enabled and 0.75 or 1 ) end, spendType = "focus", talent = "chimaera_shot", startsCombat = true, handler = function () if buff.precise_shots.up then PreciseShotsConsumer() end -- Legacy / PvP stuff if set_bonus.tier29_4pc > 0 then removeBuff( "focusing_aim" ) end end, },--]] -- Stings the target, dealing $s1 Nature damage and initiating a series of venoms. Each lasts $356723d and applies the next effect after the previous one ends.; $@spellicon356723 $@spellname356723:; $356723s1% reduced movement speed.; $@spellicon356727 $@spellname356727:; Silenced.; $@spellicon356730 $@spellname356730:; $356730s1% reduced damage and healing. chimaeral_sting = { id = 356719, cast = 0, cooldown = 60, gcd = "spell", pvptalent = "chimaeral_sting", startsCombat = false, texture = 132211, toggle = "cooldowns", handler = function () applyDebuff( "target", "scorpid_venom" ) end, auras = { scorpid_venom = { id = 356723, duration = 3, max_stack = 1 }, spider_venom = { id = 356727, duration = 3, max_stack = 1 }, viper_venom = { id = 356730, duration = 3, max_stack = 1 } } }, -- Talent: Dazes the target, slowing movement speed by $s1% for $d. $?s193455[Cobra Shot][Steady Shot] will increase the duration of Concussive Shot on the target by ${$56641m3/10}.1 sec. concussive_shot = { id = 5116, cast = 0, cooldown = 5, gcd = "spell", school = "physical", talent = "concussive_shot", startsCombat = true, handler = function () applyBuff( "concussive_shot" ) end, }, -- Changes your viewpoint to the targeted location for $d. Only usable outdoors. eagle_eye = { id = 6197, cast = 60, channeled = true, cooldown = 0, gcd = "spell", school = "arcane", startsCombat = false, start = function () applyBuff( "eagle_eye" ) end, }, -- Talent: Fires an explosive shot at your target. After $t1 sec, the shot will explode, dealing $212680s1 Fire damage to all enemies within $212680A1 yards. Deals reduced damage beyond $s2 targets. explosive_shot = { id = 212431, cast = 0, cooldown = 30, gcd = "spell", school = "fire", spend = 20, spendType = "focus", talent = "explosive_shot", startsCombat = true, handler = function () -- It does technically trigger the explosion, but we just need to model the debuff presence applyDebuff( "target", "explosive_shot", debuff.explosive_shot.remains + spec.auras.explosive_shot.duration ) if talent.precision_detonation.enabled then addStack( "streamline" ) end if talent.shrapnel_shot.enabled then applyBuff( "lock_and_load" ) end end, }, interlope = { id = 248518, cast = 0, cooldown = 45, gcd = "off", pvptalent = "interlope", startsCombat = false, texture = 132180, handler = function () end, }, -- Your Spotting Eagle descends from the skies, stunning your target for 5 sec. Targets stunned by Intimidation deal 10% less damage to you for 8 sec after the effect ends. This ability does not require line of sight. intimidation = { id = 474421, cast = 0, cooldown = function() return 60 - ( 10* talent.territorial_instincts.rank ) end, gcd = "spell", talent = "intimidation", startsCombat = true, texture = 1392564, handler = function () applyDebuff( "target", "intimidation" ) end, }, -- Talent: You attempt to finish off a wounded target, dealing $s1 Physical damage. Only usable on enemies with less than $s2% health.$?s343248[ Kill Shot deals $343248s1% increased critical damage.][] kill_shot = { id = function() return talent.black_arrow.enabled and 466930 or 53351 end, cast = 0, cooldown = function() return 10 - ( 2 * talent.deadeye.rank ) end, charges = function() if talent.deadeye.enabled then return 2 end end, recharge = function() if talent.deadeye.enabled then return 10 end end, gcd = "spell", school = function() return talent.black_arrow.enabled and "shadow" or "physical" end, spend = function () return buff.flayers_mark.up and 0 or 10 end, spendType = "focus", cycle = "spotters_mark", talent = "kill_shot", startsCombat = true, usable = function () return buff.deathblow.up or target.health_pct < 20 or talent.black_arrow.enabled and target.health_pct > 80, "Requires deathblow, target health below 20 percent (or above 80% with Black Arrow)" end, handler = function () removeBuff( "deathblow" ) if buff.razor_fragments.up then removeBuff( "razor_fragments" ) applyDebuff( "target", "razor_fragments_bleed" ) end if talent.headshot.enabled and buff.precise_shots.up then PreciseShotsConsumer() end if talent.black_arrow.enabled then applyDebuff( "target", "black_arrow" ) if talent.umbral_reach.active and active_enemies > 1 then active_dot.black_arrow = min( active_dot.black_arrow, true_active_enemies ) if talent.trick_shots.enabled then applyBuff( "trick_shots" ) end end end --- Legacy / PvP Stuff if covenant.venthyr then if buff.flayers_mark.up and legendary.pouch_of_razor_fragments.enabled then applyDebuff( "target", "pouch_of_razor_fragments" ) removeBuff( "flayers_mark" ) end end if set_bonus.tier30_4pc > 0 then reduceCooldown( "aimed_shot", 1.5 ) reduceCooldown( "rapid_fire", 1.5 ) end end, bind = "black_arrow" }, -- Your pet removes all root and movement impairing effects from itself and a friendly target, and grants immunity to all such effects for 4 sec. masters_call = { id = 272682, cast = 0, cooldown = function() return pvptalent.kindred_beasts.enabled and 22.5 or 45 end, gcd = "spell", startsCombat = false, texture = off, talent = "cunning", handler = function () applyBuff( "masters_call" ) end, copy = 53271, -- Pet's version. auras = { masters_call = { id = 62305, duration = 4, max_stack = 1 } } }, -- Talent: Fires several missiles, hitting your current target and all enemies within $A1 yards for $s1 Physical damage. Deals reduced damage beyond $2643s1 targets.$?s260393[ Multi-Shot has a $260393h% chance to reduce the cooldown of Rapid Fire by ${$260393m1/10}.1 sec.][] multishot = { id = 257620, cast = 0, cooldown = 0, gcd = "spell", school = "physical", spend = function () return 30 * ( buff.precise_shots.up and 0.6 or 1 ) * ( buff.trueshot.up and legendary.eagletalons_true_focus.enabled and 0.75 or 1 ) end, spendType = "focus", cycle = "spotters_mark", startsCombat = true, handler = function () if buff.precise_shots.up then PreciseShotsConsumer() end if talent.trick_shots.enabled and active_enemies > 2 then applyBuff( "trick_shots" ) end if talent.bullet_hell.enabled then reduceCooldown( "rapid_fire", 0.3 * active_enemies ) end -- Legacy / PvP stuff if set_bonus.tier29_4pc > 0 then removeBuff( "focusing_aim" ) end end, }, -- Talent: Shoot a stream of $s1 shots at your target over $d, dealing a total of ${$m1*$257045sw1} Physical damage. Usable while moving.$?s260367[ Rapid Fire causes your next Aimed Shot to cast $342076s1% faster.][] |cFFFFFFFFEach shot generates $263585s1 Focus.|r rapid_fire = { id = 257044, cast = function () return ( 2 * haste ) end, channeled = true, cooldown = function() return 20 * ( buff.trueshot.up and 0.4 or 1 ) end, gcd = "spell", school = "physical", max_targets = trick_shots, shots = function() return ( 7 + 3 * talent.ammo_conservation.rank ) * ( buff.double_tap.up and 1.8 or 1 ) end, talent = "rapid_fire", startsCombat = true, texture = 461115, toggle = function () if buff.lunar_storm_ready.up then local dyn = state.settings.lunar_toggle if dyn == "none" then return "none" end if dyn == "default" then return nil end -- let the base toggle apply return dyn end return "none" end, start = function () if talent.bulletstorm.enabled then addStack( "bulletstorm", nil, action.rapid_fire.max_targets * action.rapid_fire.shots ) end if talent.lunar_storm.enabled and buff.lunar_storm_ready.up then removeBuff( "lunar_storm_ready" ) applyDebuff( "player", "lunar_storm_cooldown" ) applyDebuff( "target", "lunar_storm" ) end if talent.streamline.enabled then addStack( "streamline" ) end if talent.no_scope.enabled then addStack( "precise_shots" ) end -- Legacy / PvP stuff if conduit.brutal_projectiles.enabled then removeBuff( "brutal_projectiles" ) end if set_bonus.tier31_2pc > 0 then applyBuff( "volley", 2 * haste ) end removeBuff( "double_tap" ) end, finish = function () if buff.volley.down then if buff.trick_shots.up then removeBuff( "trick_shots" ) end end if talent.in_the_rhythm.up then applyBuff( "in_the_rhythm" ) end end, }, sniper_shot = { id = 203155, cast = 3, cooldown = 10, gcd = "spell", spend = 40, spendType = "focus", pvptalent = "sniper_shot", startsCombat = false, texture = 1412205, handler = function () end, }, -- A steady shot that causes $s1 Physical damage. Usable while moving.$?s321018[ |cFFFFFFFFGenerates $s2 Focus.|r][] steady_shot = { id = 56641, cast = 1.7, cooldown = 0, gcd = "spell", spend = -20, spendType = "focus", startsCombat = true, texture = 132213, handler = function () if debuff.concussive_shot.up then debuff.concussive_shot.expires = debuff.concussive_shot.expires + 3 end reduceCooldown( "aimed_shot", 2 ) end, }, -- Talent: Reduces the cooldown of your Aimed Shot and Rapid Fire by ${100*(1-(100/(100+$m1)))}%, and causes Aimed Shot to cast $s4% faster for $d. While Trueshot is active, you generate $s5% additional Focus$?s386878[ and you gain $386877s1% critical strike chance and $386877s2% increased critical damage dealt every $386876t1 sec, stacking up to $386877u times.][].$?s260404[ Every $260404s2 Focus spent reduces the cooldown of Trueshot by ${$260404m1/1000}.1 sec.][] trueshot = { id = 288613, cast = 0, cooldown = function() return 120 - ( talent.calling_the_shots.enabled and 30 or 0 ) - ( set_bonus.tww3_dark_ranger >=2 and 30 or 0 ) end, gcd = "off", school = "physical", talent = "trueshot", startsCombat = false, toggle = "cooldowns", nobuff = function () if settings.trueshot_vop_overlap then return end return "trueshot" end, handler = function () tensileTrueshotExtension = 0 focus.regen = focus.regen * 1.5 reduceCooldown( "aimed_shot", cooldown.aimed_shot.remains * 0.6 ) reduceCooldown( "rapid_fire", cooldown.rapid_fire.remains * 0.6 ) applyBuff( "trueshot" ) if talent.withering_fire.enabled then applyBuff ( "withering_fire" ) applyBuff( "deathblow" ) gainCharges( "black_arrow", 1 ) if set_bonus.tww2 >= 4 then removeBuff( "blighted_quiver" ) end end if talent.feathered_frenzy.enabled then applyDebuff( "target", "spotters_mark" ) end end, --[[meta = { duration_guess = function( t ) return ( t.duration - ( 15 * talent.sentinel_watch.rank) - ( 15 * talent.calling_the_shots.rank ) ) end, }--]] }, -- Talent: Rain a volley of arrows down over $d, dealing up to ${$260247s1*12} Physical damage to any enemy in the area, and gain the effects of Trick Shots for as long as Volley is active. volley = { id = 260243, cast = 0, cooldown = 45, gcd = "spell", school = "physical", talent = "volley", startsCombat = true, handler = function () applyBuff( "volley" ) applyBuff( "trick_shots", 6 ) if talent.double_tap.enabled then applyBuff( "double_tap" ) end -- There are weird situations where it doesn't do the below .. but this is usually what happens if talent.salvo.enabled then if active_enemies < 3 then spec.abilities.explosive_shot.handler() if active_enemies > 1 then active_dot.explosive_shot = min( true_active_enemies, active_dot.explosive_shot + 1 ) end else active_dot.explosive_shot = min( true_active_enemies, active_dot.explosive_shot + 2 ) end if talent.shrapnel_shot.enabled then applyBuff( "lock_and_load" ) end end if pvptalent.rangers_finesse.enabled then if buff.rangers_finesse.stack == 3 then removeBuff( "rangers_finesse" ) reduceCooldown( "aspect_of_the_turtle", 20 ) end end end, tick = function() if talent.bullet_hell.enabled then reduceCooldown( "rapid_fire", 0.3 * active_enemies ) end end, }, wild_kingdom = { id = 356707, cast = 0, cooldown = 60, gcd = "spell", pvptalent = "wild_kingdom", startsCombat = false, texture = 236159, toggle = "cooldowns", handler = function () end, }, } ) spec:RegisterRanges( "aimed_shot", "scatter_shot", "wing_clip", "arcane_shot" ) spec:RegisterOptions( { enabled = true, aoe = 3, cycle = false, nameplates = false, nameplateRange = 40, rangeFilter = false, damage = true, damageExpiration = 6, potion = "tempered_potion", package = "Marksmanship", } ) local beastMastery = class.specs[ 253 ] spec:RegisterSetting( "pet_healing", 0, { name = strformat( "%s Below Health %%", Hekili:GetSpellLinkWithTexture( beastMastery.abilities.mend_pet.id ) ), desc = strformat( "If set above zero, %s may be recommended when your pet falls below this health percentage.\n\n" .. "Setting to |cFFFFD1000|r disables this feature.", Hekili:GetSpellLinkWithTexture( beastMastery.abilities.mend_pet.id ) ), icon = 132179, iconCoords = { 0.1, 0.9, 0.1, 0.9 }, type = "range", min = 0, max = 100, step = 1, width = "1.5" } ) spec:RegisterSetting( "mark_any", false, { name = strformat( "%s Any Target", Hekili:GetSpellLinkWithTexture( beastMastery.abilities.hunters_mark.id ) ), desc = strformat( "If checked, %s may be recommended for any target rather than only bosses.", Hekili:GetSpellLinkWithTexture( beastMastery.abilities.hunters_mark.id ) ), type = "toggle", width = "full" } ) spec:RegisterSetting( "trueshot_rapid_fire", true, { name = strformat( "|T135130:0|t %s Icon in %s", Hekili:GetSpellLinkWithTexture( spec.abilities.rapid_fire.id ), Hekili:GetSpellLinkWithTexture( spec.abilities.trueshot.id ) ), desc = strformat( "If checked, when %s is recommended during %s, a %s indicator will also be shown.\n\n" .. "This icon means that you should attempt to queue %s during the cast, in case %s's cooldown is reset by %s.\n\n" .. "Otherwise, follow the next recommendation.", Hekili:GetSpellLinkWithTexture( spec.abilities.aimed_shot.id ), Hekili:GetSpellLinkWithTexture( spec.abilities.trueshot.id ), Hekili:GetSpellLinkWithTexture( spec.abilities.rapid_fire.id ), spec.abilities.rapid_fire.name, spec.abilities.rapid_fire.name, -- Hekili:GetSpellLinkWithTexture( spec.talents.improved_deathblow[ 2 ] ), -- no longer resets Rapid Fire? Hekili:GetSpellLinkWithTexture( spec.talents.surging_shots[ 2 ] ) ), type = "toggle", width = "full" } ) spec:RegisterSetting( "lunar_toggle", "none", { name = strformat( "|T461115:0|t %s: Special Toggle", Hekili:GetSpellLinkWithTexture( spec.talents.lunar_storm[2] ) ), desc = strformat( "When %s is talented and is not on cooldown, %s will only be recommended if the selected toggle is active.\n\n" .. "This setting will be ignored if you have set %s's toggle in |cFFFFD100Abilities and Items|r.\n\n" .. "Select |cFFFFD100Do Not Override|r to disable this feature.", Hekili:GetSpellLinkWithTexture( spec.talents.lunar_storm[2] ), Hekili:GetSpellLinkWithTexture( spec.abilities.rapid_fire.id ), spec.abilities.rapid_fire.name ), type = "select", width = 2, values = function () local toggles = { none = "Do Not Override", default = "Default |cffffd100(" .. ( spec.abilities.rapid_fire.toggle or "none" ) .. ")|r", cooldowns = "Cooldowns", essences = "Minor CDs", defensives = "Defensives", interrupts = "Interrupts", potions = "Potions", custom1 = spec.custom1Name or "Custom 1", custom2 = spec.custom2Name or "Custom 2", } return toggles end } ) spec:RegisterSetting( "prevent_hardcasts", false, { name = "Prevent Hardcasts While Moving", desc = strformat( "If checked, the addon will not recommend %s when moving and hardcasting.", Hekili:GetSpellLinkWithTexture( spec.abilities.aimed_shot.id ) ), type = "toggle", width = "full" } ) spec:RegisterPack( "Marksmanship", 20250804, 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)