-- WarriorArms.lua -- August 2025 -- Patch 11.2 if UnitClassBase( "player" ) ~= "WARRIOR" then return end local addon, ns = ... local Hekili = _G[ addon ] local class, state = Hekili.Class, Hekili.State local spec = Hekili:NewSpecialization( 71 ) ---- Local function declarations for increased performance -- Strings local strformat = string.format -- Tables local insert, remove, sort, wipe = table.insert, table.remove, table.sort, table.wipe -- Math local abs, ceil, floor, max, sqrt = math.abs, math.ceil, math.floor, math.max, math.sqrt -- Common WoW APIs, comment out unneeded per-spec -- local GetSpellCastCount = C_Spell.GetSpellCastCount -- local GetSpellInfo = C_Spell.GetSpellInfo -- local GetSpellInfo = ns.GetUnpackedSpellInfo -- local GetPlayerAuraBySpellID = C_UnitAuras.GetPlayerAuraBySpellID -- local FindUnitBuffByID, FindUnitDebuffByID = ns.FindUnitBuffByID, ns.FindUnitDebuffByID -- local IsSpellOverlayed = C_SpellActivationOverlay.IsSpellOverlayed -- local IsSpellKnownOrOverridesKnown = C_SpellBook.IsSpellInSpellBook -- local IsActiveSpell = ns.IsActiveSpell -- Specialization-specific local functions (if any) local FindPlayerAuraByID = ns.FindPlayerAuraByID local LSR = LibStub("SpellRange-1.0") local base_rage_gen, arms_rage_mult = 1.59, 4.000 spec:RegisterResource( Enum.PowerType.Rage, { mainhand = { swing = "mainhand", last = function () local swing = state.swings.mainhand local t = state.query_time if state.mainhand_speed == 0 then return 0 else return swing + floor( ( t - swing ) / state.mainhand_speed ) * state.mainhand_speed end end, interval = "mainhand_speed", stop = function () return state.swings.mainhand == 0 end, value = function () return ( state.talent.war_machine.enabled and 1.1 or 1 ) * base_rage_gen * arms_rage_mult * state.mainhand_speed / state.haste end, }, conquerors_banner = { aura = "conquerors_banner", last = function () local app = state.buff.conquerors_banner.applied local t = state.query_time return app + floor( t - app ) end, interval = 1, value = 4, }, ravager = { aura = "ravager", last = function () local app = state.buff.ravager.applied local t = state.query_time return app + floor( ( t - app ) / state.haste ) * state.haste end, interval = function () return state.haste end, value = 10, }, } ) -- Talents spec:RegisterTalents( { -- Warrior armored_to_the_teeth = { 90366, 384124, 2 }, -- Gain Strength equal to $s1% of your Armor avatar = { 90365, 107574, 1 }, -- Transform into a colossus for $s1 sec, causing you to deal $s2% increased damage and removing all roots and snares. Generates $s3 Rage barbaric_training = { 90340, 383082, 1 }, -- Slam, Cleave, and Whirlwind deal $s1% more damage and $s2% increased critical strike damage battle_stance = { 90327, 386164, 1 }, -- A balanced combat state that increases the critical strike chance of your abilities by $s1% and reduces the duration of movement impairing effects by $s2%. Lasts until canceled berserker_shout = { 90348, 384100, 1 }, -- Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for $s1 sec. Also remove fear effects from group members within $s2 yds bitter_immunity = { 90356, 383762, 1 }, -- Restores $s1% health instantly and removes all diseases, poisons, and curses affecting you blademasters_torment = { 90363, 390138, 1 }, -- Activating Avatar grants $s1 sec of Sweeping Strikes and while Avatar is active the cooldown of Cleave is reduced by $s2 sec bounding_stride = { 90355, 202163, 1 }, -- Reduces the cooldown of Heroic Leap by $s1 sec and Heroic Leap also increases your movement speed by $s2% for $s3 sec cacophonous_roar = { 90383, 382954, 1 }, -- Intimidating Shout can withstand $s1% more damage before breaking champions_might = { 90323, 386284, 1 }, -- The duration of Champion's Spear is increased by $s1 sec. You deal $s2% increased critical strike damage to targets chained to your Spear champions_spear = { 90380, 376079, 1 }, -- Throw a spear at the target location, dealing $s$s2 Physical damage instantly and an additional $s3 damage over $s4 sec. Deals reduced damage beyond $s5 targets. Enemies hit are chained to the spear's location for the duration. Generates $s6 Rage concussive_blows = { 90354, 383115, 1 }, -- Cooldown of Pummel reduced by $s1 sec. Successfully interrupting an enemy increases the damage you deal to them by $s2% for $s3 sec crackling_thunder = { 95959, 203201, 1 }, -- Thunder Clap's radius is increased by $s1% and it reduces affected target's movement speed by an additional $s2% cruel_strikes = { 90381, 392777, 2 }, -- Critical strike chance increased by $s1% and critical strike damage of Execute increased by $s2% crushing_force = { 90347, 382764, 2 }, -- Mortal Strike deals an additional $s1% damage and deals $s2% increased critical strike damage defensive_stance = { 92537, 386208, 1 }, -- A defensive combat state that reduces all damage you take by $s1% and all damage you deal by $s2%. Lasts until canceled double_time = { 90382, 103827, 1 }, -- Charge gains $s1 additional charge and its cooldown is reduced by $s2 sec fast_footwork = { 90344, 382260, 1 }, -- Movement speed increased by $s1% frothing_berserker = { 90352, 392792, 1 }, -- Mortal Strike and Cleave have a $s1% chance to immediately refund $s2% of the Rage spent heroic_leap = { 90346, 6544, 1 }, -- Leap through the air toward a target location, slamming down with destructive force to deal $s$s2 Physical damage to all enemies within $s3 yards honed_reflexes = { 95956, 391271, 1 }, -- Cooldown of Die By the Sword, Pummel, Intervene, Spell Reflection, and Storm Bolt reduced by $s1% impending_victory = { 90326, 202168, 1 }, -- Instantly attack the target, causing $s1 damage and healing you for $s2% of your maximum health. Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage intervene = { 90329, 3411, 1 }, -- Run at high speed toward an ally, intercepting all melee and ranged attacks against them for $s1 sec while they remain within $s2 yds intimidating_shout = { 90384, 5246, 1 }, -- Causes the targeted enemy to cower in fear and up to $s1 additional enemies within $s2 yards to flee. Targets are disoriented for $s3 sec leeching_strikes = { 90371, 382258, 1 }, -- Leech increased by $s1% menace = { 90383, 275338, 1 }, -- Intimidating Shout will knock back all nearby enemies except your primary target and cause them all to cower in fear for $s1 sec instead of fleeing overwhelming_rage = { 90378, 382767, 1 }, -- Maximum Rage increased by $s1 pain_and_gain = { 90353, 382549, 1 }, -- When you take any damage, heal for $s1% of your maximum health. This can only occur once every $s2 sec piercing_challenge = { 90379, 382948, 1 }, -- Champion's Spear's damage increased by $s1% and its Rage generation is increased by $s2% piercing_howl = { 90348, 12323, 1 }, -- Snares all enemies within $s1 yards, reducing their movement speed by $s2% for $s3 sec rallying_cry = { 90331, 97462, 1 }, -- Lets loose a rallying cry, granting all party or raid members within $s1 yards $s2% temporary and maximum health for $s3 sec reinforced_plates = { 90368, 382939, 2 }, -- Stamina increased by $s1% and Armor increased by $s2% rumbling_earth = { 90374, 275339, 1 }, -- Shockwave's range increased by $s1 yards and when it strikes at least $s2 targets its cooldown is reduced by $s3 sec second_wind = { 90332, 29838, 1 }, -- Restores $s1% health every $s2 sec when you have not taken damage for $s3 sec. Restores $s4% health every $s5 sec while you are below $s6% health. The amount restored increases the closer you are to death seismic_reverberation = { 90354, 382956, 1 }, -- If Whirlwind or Cleave hits $s1 or more enemies it hits them $s2 additional time for $s3% damage shattering_throw = { 90351, 64382, 1 }, -- Hurl your weapon at the enemy, removing any magical immunities and causing $s$s2 Physical damage, ignoring armor. Deals up to $s3% increased damage to absorb shields shockwave = { 90375, 46968, 1 }, -- Sends a wave of force in a frontal cone, causing $s1 damage and stunning all enemies within $s2 yards for $s3 sec sidearm = { 90340, 384404, 1 }, -- Your auto-attacks have a $s2% chance to hurl weapons at your target and $s3 other enemy in front of you, dealing $s$s4 Physical damage spell_reflection = { 90385, 23920, 1 }, -- Raise your weapon, reflecting the first spell cast on you and reducing magic damage you take by $s1% for $s2 sec storm_bolt = { 90337, 107570, 1 }, -- Hurls your weapon at an enemy, causing $s$s2 Physical damage and stunning for $s3 sec thunder_clap = { 90343, 6343, 1 }, -- Blasts all enemies within $s2 yards for $s$s3 Physical damage and reduces their movement speed by $s4% for $s5 sec. Deals reduced damage beyond $s6 targets. If you have Rend, Thunder Clap affects $s7 nearby targets with Rend thunderous_roar = { 90359, 384318, 1 }, -- Roar explosively, dealing $s$s3 Physical damage to enemies within $s4 yds and cause them to bleed for $s$s5 physical damage over $s6 sec. Deals reduced damage beyond $s7 targets thunderous_words = { 90358, 384969, 1 }, -- Increases the duration of Thunderous Roar's Bleed effect by $s1 sec and Thunderous Roar's Bleed effect causes enemies to take $s2% increased damage from all your bleeds twohanded_weapon_specialization = { 90322, 382896, 2 }, -- While wielding two-handed weapons your damage is increased by $s1% and damage taken from area of effect attacks is reduced by $s2% uproar = { 90357, 391572, 1 }, -- Thunderous Roar's cooldown reduced by $s1 sec war_machine = { 90328, 262231, 1 }, -- Your auto-attacks generate $s1% more Rage. Killing an enemy instantly generates $s2 Rage and increases your movement speed by $s3% for $s4 sec warlords_torment = { 90363, 390140, 1 }, -- Activating Avatar grants $s1 sec of Recklessness. The additional Rage generation of this Recklessness is reduced to $s2% wild_strikes = { 90360, 382946, 2 }, -- Haste increased by $s1% and your auto-attack critical strikes increase your auto-attack speed by $s2% for $s3 sec wrecking_throw = { 90351, 384110, 1 }, -- Hurl your weapon at the enemy, causing $s$s2 Physical damage, ignoring armor. Deals up to $s3% increased damage to absorb shields -- Arms anger_management = { 90289, 152278, 1 }, -- Every $s1 Rage you spend on attacks reduces the remaining cooldown on Warbreaker, Bladestorm, and Ravager by $s2 sec battlelord = { 92615, 386630, 1 }, -- Overpower has a $s1% chance to reset the cooldown of Mortal Strike and generate $s2 Rage bladestorm = { 90441, 227847, 1 }, -- Become an unstoppable storm of destructive force, striking all nearby enemies for $s$s2 Physical damage over $s3 sec. Deals reduced damage beyond $s4 targets. You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks bloodborne = { 90283, 383287, 2 }, -- Your Bleed effects deal $s1% increased damage bloodletting = { 90438, 383154, 1 }, -- Deep Wounds, Rend and Thunderous Roar's Bleed effects last $s1 sec longer and have a $s2% increased critical strike chance. If you have Rend, Mortal Strike inflicts Rend on targets below $s3% health bloodsurge = { 90277, 384361, 1 }, -- Damage from Deep Wounds has a chance to generate $s1 Rage blunt_instruments = { 90287, 383442, 1 }, -- Colossus Smash damage increased by $s1% and its effect duration is increased by $s2 sec cleave = { 90293, 845, 1 }, -- Strikes all enemies in front of you for $s$s2 Physical damage, inflicting Deep Wounds. Cleave will consume your Overpower effect to deal increased damage. Deals reduced damage beyond $s3 targets collateral_damage = { 92536, 334779, 1 }, -- When Sweeping Strikes ends, your next Cleave or Whirlwind deals $s1% increased damage for each ability used during Sweeping Strikes that damaged a second target colossus_smash = { 90290, 167105, 1 }, -- Smashes the enemy's armor, dealing $s$s2 Physical damage and increasing damage you deal to them by $s3% for $s4 sec critical_thinking = { 90444, 389306, 2 }, -- Critical Strike chance increased by $s1% and Execute immediately refunds $s2% of the Rage spent dance_of_death = { 92535, 390713, 1 }, -- When an enemy dies while affected by your Bladestorm, all damage you deal is increased by $s1% for the remainder of the Bladestorm and for $s2 sec afterwards. When an enemy dies while affected by your Ravager, its duration is extended by $s3 sec. These effects can trigger a maximum of $s4 times per use of Bladestorm or Ravager deft_experience = { 90437, 389308, 2 }, -- Mastery increased by $s1% and Tactician's chance to trigger is increased by an additional $s2% die_by_the_sword = { 90276, 118038, 1 }, -- Increases your parry chance by $s1% and reduces all damage you take by $s2% for $s3 sec dreadnaught = { 90285, 262150, 1 }, -- Overpower causes a seismic wave, dealing $s1 damage to all enemies in a $s2 yd line. Deals reduced damage beyond $s3 targets executioners_precision = { 90445, 386634, 1 }, -- Execute causes the target to take $s1% more damage from your next Mortal Strike, stacking up to $s2 times exhilarating_blows = { 90286, 383219, 1 }, -- Mortal Strike and Cleave have a $s1% chance to instantly reset their own cooldowns fatality = { 90439, 383703, 1 }, -- Mortal Strike and Cleave have a high chance to apply Fatal Mark to enemies above $s2% health. When an enemy with Fatal Mark is below $s3% health, your next Execute causes the Fatal Mark to deal $s$s4 Physical damage per stack fervor_of_battle = { 90272, 202316, 1 }, -- If Cleave or Whirlwind hits $s1 or more targets you also Slam your primary target finishing_blows = { 92614, 400205, 1 }, -- Overpower generates $s1 Rage when used on enemies below $s2% health fueled_by_violence = { 90275, 383103, 1 }, -- You are healed for $s1% of the damage dealt by Deep Wounds ignore_pain = { 90269, 190456, 1 }, -- Fight through the pain, ignoring $s2% of damage taken until $s3 damage has been prevented. Repeated uses of Ignore Pain accumulate, up to $s$s4 total damage prevented impale = { 90292, 383430, 1 }, -- Critical strike damage of your abilities is increased by $s1% improved_execute = { 90273, 316405, 1 }, -- Execute no longer has a cooldown and if your foe survives, $s1% of the Rage spent is refunded improved_overpower = { 90279, 385571, 1 }, -- Overpower has $s1 charges and deals $s2% more damage improved_sweeping_strikes = { 92536, 383155, 1 }, -- Sweeping Strikes lasts $s1 sec longer in_for_the_kill = { 90288, 248621, 1 }, -- Warbreaker increases your Haste by $s1%, or by $s2% if any target is below $s3% health. Lasts for the duration of Warbreaker juggernaut = { 90446, 383292, 1 }, -- Execute increases Execute's damage dealt by $s1% for $s2 sec, stacking up to $s3 times martial_prowess = { 90278, 316440, 1 }, -- Overpower increases the damage of your next Mortal Strike or Cleave by $s1%, stacking up to $s2 times massacre = { 90291, 281001, 1 }, -- Execute is usable on targets below $s1% health merciless_bonegrinder = { 90266, 383317, 1 }, -- Whirlwind and Cleave deal $s1% increased damage during Ravager or for $s2 sec after Bladestorm ends mortal_strike = { 90270, 12294, 1 }, -- A vicious strike that deals $s$s2 Physical damage and reduces the effectiveness of healing on the target by $s3% for $s4 sec overpower = { 90271, 7384, 1 }, -- Overpower the enemy, dealing $s$s2 Physical damage. Cannot be blocked, dodged, or parried. Increases the damage of your next Mortal Strike by $s3%, stacking up to $s4 times ravager = { 90441, 228920, 1 }, -- Throws a whirling weapon at the target location that chases nearby enemies, inflicting $s$s2 Physical damage to all enemies over $s3 sec. Deals reduced damage beyond $s4 targets. Generates $s5 Rage each time it deals damage rend = { 90284, 772, 1 }, -- Wounds the target, causing $s$s3 Physical damage instantly and an additional $s$s4 Bleed damage over $s5 sec. Thunder Clap affects $s6 nearby targets with Rend sharpened_blades = { 90447, 383341, 1 }, -- Your Mortal Strike, Cleave and Execute critical strike damage is increased by $s1% and your Execute has a $s2% increased critical hit chance skullsplitter = { 90281, 260643, 1 }, -- Bash an enemy's skull, dealing $s$s2 Physical damage. Skullsplitter causes your Rend and Deep Wounds on the target to bleed out $s3% faster for $s4 sec. Generates $s5 Rage spiteful_serenity = { 90289, 400314, 1 }, -- Colossus Smash and Avatar's base durations are increased by $s1% but their damage bonuses are reduced by $s2% storm_of_swords = { 90267, 385512, 1 }, -- Cleave and Whirlwind have a $s1% chance to make your next Cleave or Whirlwind cost $s2% less Rage storm_wall = { 90269, 388807, 1 }, -- Whenever you Parry, you heal for $s1% of your maximum health. This effect cannot occur more than once every $s2 sec strength_of_arms = { 90285, 400803, 1 }, -- Overpower deals $s1% additional damage, has $s2% increased critical strike chance, and deals $s3% increased critical strike damage sudden_death = { 90274, 29725, 1 }, -- Your attacks have a chance to make your next Execute cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent $s1 Rage tactician = { 90282, 184783, 1 }, -- You have a $s1% chance per Rage spent on attacks to reset the remaining cooldown on Overpower test_of_might = { 90288, 385008, 1 }, -- When Warbreaker expires, your Strength is increased by $s1% for every $s2 Rage you spent on attacks during Warbreaker. Lasts $s3 sec unhinged = { 90440, 386628, 1 }, -- Every other time Bladestorm or Ravager deal damage, you automatically cast a Mortal Strike at your target or random nearby enemy valor_in_victory = { 90442, 383338, 1 }, -- Increases Versatility by $s1% and reduces the cooldown of Die by the Sword by $s2 sec warbreaker = { 90287, 262161, 1 }, -- Smash the ground and shatter the armor of all enemies within $s2 yds, dealing $s$s3 Physical damage and increasing damage you deal to them by $s4% for $s5 sec -- Colossus arterial_bleed = { 94799, 440995, 1 }, -- Colossal Might increases the damage of your Rend and Deep Wounds by $s1% per stack boneshaker = { 94789, 429639, 1 }, -- Shockwave's stun duration is increased by $s1 sec and reduces the movement speed of affected enemies by $s2% for $s3 sec after the stun ends colossal_might = { 94819, 429634, 1 }, -- Colossal Might increases damage dealt by your next Demolish by $s1%, stacking up to $s2 times. Mortal Strike grants a stack of Colossal Might and Cleave grants a stack of Colossal Might when it strikes $s3 or more targets demolish = { 94818, 436358, 1 }, -- Unleash a series of precise and powerful strikes against your target, dealing $s1 damage to it, and $s2 damage to enemies within $s3 yds of it. Deals reduced damage beyond $s4 targets. While channeling Demolish, you take $s5% less damage and are immune to stuns, knockbacks, and forced movement effects. You can block, parry, dodge, and use certain defensive abilities while channeling Demolish dominance_of_the_colossus = { 94793, 429636, 1 }, -- Colossal Might now stacks up to $s1 times. If you would gain a stack of Colossal Might and are at max stacks, the cooldown of Demolish is reduced by $s2 sec. Enemies affected by Demolish take up to $s3% more damage from you and deal up to $s4% less damage to you for $s5 sec based on the number of stacks of Colossal Might consumed by Demolish earthquaker = { 94789, 440992, 1 }, -- Shockwave also knocks enemies into the air and its cooldown is reduced by $s1 sec martial_expert = { 94812, 429638, 1 }, -- Critical strike damage of your abilities is increased by $s1% and the amount of damage blocked by your critical blocks is increased by $s2% mountain_of_muscle_and_scars = { 94806, 429642, 1 }, -- You deal $s1% more damage and take $s2% less damage. Size increased by $s3% no_stranger_to_pain = { 94815, 429644, 1 }, -- Damage prevented by each use of Ignore Pain is increased by $s1% one_against_many = { 94799, 429637, 1 }, -- Shockwave, Cleave, and Whirlwind deal $s1% more damage per target affected up to $s2 practiced_strikes = { 94796, 429647, 1 }, -- Mortal Strike and Cleave damage increased by $s1% precise_might = { 94794, 431548, 1 }, -- Mortal Strike critical strikes grant an additional stack of Colossal Might tide_of_battle = { 94811, 429641, 1 }, -- Colossal Might increases the damage of your Overpower by $s1% per stack veteran_vitality = { 94815, 440993, 1 }, -- When your health is brought below $s1%, you gain a Second Wind, healing you for $s2% of your max health over $s3 sec. This effect cannot occur more than once every $s4 sec -- Slayer brutal_finish = { 94786, 446085, 1 }, -- Your next Mortal Strike after Bladestorm ends deals $s1% additional damage culling_cyclone = { 94786, 444778, 1 }, -- Each strike of Bladestorm deals an additional $s1% damage evenly split across all targets death_drive = { 94813, 444770, 1 }, -- You heal for $s1% of damage dealt by Sudden Death fierce_followthrough = { 94787, 444773, 1 }, -- Mortal Strike critical strikes increase the damage of your next Mortal Strike by $s1% imminent_demise = { 94788, 444769, 1 }, -- Every $s1 Slayer's Strikes you gain Sudden Death. Using Sudden Death accelerates your next Bladestorm, striking $s2 additional time (max $s3). Bladestorm's total duration is unchanged opportunist = { 94787, 444774, 1 }, -- When Overpower has its cooldown reset by Tactician, your next Overpower deals $s1% additional damage and $s2% additional critical damage overwhelming_blades = { 94810, 444772, 1 }, -- Each strike of Bladestorm applies Overwhelmed to all enemies affected, increasing damage you deal to them by $s1% for $s2 sec, max $s3 stacks reap_the_storm = { 94809, 444775, 1 }, -- Mortal Strike and Cleave when it hits $s2 or more targets have a $s3% chance to cause you to unleash a flurry of steel, striking all nearby enemies for $s$s4 Physical damage and applying Overwhelmed. Deals reduced damage beyond $s5 targets relentless_pursuit = { 94795, 444776, 1 }, -- Charge increases your movement speed by $s1% for $s2 sec. Charge removes all movement impairing effects, this effect cannot occur more than once every $s3 sec show_no_mercy = { 94784, 444771, 1 }, -- Marked for Execution increases the critical strike chance and critical strike damage of your next Execute on the target by $s1% slayers_dominance = { 94814, 444767, 1 }, -- Your attacks against your primary target have a high chance to overwhelm their defenses and trigger a Slayer's Strike, dealing $s$s2 Physical damage and applying Marked for Execution, increasing the damage they take from your next Execute by $s3%. Stacks $s4 times slayers_malice = { 94801, 444779, 1 }, -- Overpower damage increased by $s1% unrelenting_onslaught = { 94820, 444780, 1 }, -- When you Execute a target that you've Marked for Execution, you both reduce the cooldown of Bladestorm by $s1 sec and apply $s2 stacks of Overwhelmed to the target per stack of Marked for Execution consumed. You can use Pummel and Storm Bolt while Bladestorming vicious_agility = { 94795, 444777, 1 }, -- Heroic Leap reduces the cooldown of Charge by $s1 sec and Charge reduces the cooldown of Heroic Leap by $s2 sec } ) -- PvP Talents spec:RegisterPvpTalents( { battlefield_commander = 5630, -- (424742) Your Shout abilities have additional effects. Battle Shout: Increases Stamina by $s3%. Piercing Howl: Radius increased by $s6% Berserker Shout: Range increased by $s9 yds. Intimidating Shout: Cooldown reduced by $s12 sec. Rallying Cry: Removes movement impairing effects and grants $s15% movement speed to allies. Thunderous Roar: Targets receive $s18% more damage from all sources while bleeding berserker_roar = 5701, -- (1227751) Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for $s1 sec. Also reduces the duration of the next crowd control effect within $s2 sec by $s3% on group members within $s4 yds demolition = 5372, -- (329033) Reduces the cooldown of your Shattering Throw or Wrecking Throw by $s1% and increases its damage to absorb shields by an additional $s2% disarm = 3534, -- (236077) Disarm the enemy's weapons and shield for $s1 sec. Disarmed creatures deal significantly reduced damage dragon_charge = 5679, -- (206572) Run at high speed at a distance in front of you. All enemies in your path will take $s$s2 Physical damage and be knocked back duel = 34, -- (236273) You challenge the target to a duel. While challenged, all damage you and the target deal to all targets other than each other is reduced by $s1%. Lasts $s2 sec master_and_commander = 28, -- (235941) Cooldown of Rallying Cry reduced by $s1 sec rebound = 5547, -- (213915) Spell Reflection reflects the next $s1 incoming spells cast on you and reflected spells deal $s2% extra damage to the attacker. Spell Reflection's cooldown is increased by $s3 sec safeguard = 5625, -- (424654) Intervene now has $s1 charges and reduces the ally's damage taken by $s2% for $s3 sec. Intervene's cooldown is increased by $s4 sec sharpen_blade = 33, -- (1219165) Colossus Smash causes your next Mortal Strike to deal $s1% increased damage and reduce healing taken by $s2% for $s3 sec storm_of_destruction = 31, -- (236308) Bladestorm, Ravager, and Demolish now snare all targets you hit by $s1% for $s2 sec and decrease their healing taken by $s3% for $s4 sec } ) -- Auras spec:RegisterAuras( { avatar = { id = 107574, duration = function() return ( talent.spiteful_serenity.enabled and 40 or 20 ) end, -- 100% buff from spiteful_serenity max_stack = 1 }, battle_stance = { id = 386164, duration = 3600, max_stack = 1 }, battlelord = { id = 386631, duration = 3600, max_stack = 1 }, berserker_rage = { id = 18499, duration = 6, max_stack = 1 }, berserker_shout = { id = 384100, duration = 6, max_stack = 1 }, bladestorm = { id = 227847, duration = function () return ( buff.dance_of_death.up and 9 or 6 ) * haste end, max_stack = 1, onCancel = function() setCooldown( "global_cooldown", 0 ) end, copy = 389774 }, bounding_stride = { id = 202164, duration = 3, max_stack = 1 }, brutal_finish = { id = 446918, duration = 10, max_stack = 1 }, champions_might = { id = 386286, duration = 8, max_stack = 1, copy = "elysian_might" }, champions_spear = { id = 376080, duration = function () return ( legendary.elysian_might.enabled and 8 or 4 ) + ( talent.elysian_might.enabled and 2 or 0 ) end, tick_time = 1, max_stack = 1, copy = { "spear_of_bastion", 307871 } -- Covenant version. }, charge = { id = 105771, duration = 1, max_stack = 1 }, collateral_damage = { id = 334783, duration = 30, max_stack = 20 }, colossal_might = { id = 440989, duration = 24, max_stack = function() return 5 + ( talent.dominance_of_the_colossus.enabled and 5 or 10 ) end }, colossus_smash = { id = 208086, duration = function () return ( 10 + ( talent.blunt_instruments.enabled and 3 or 0 ) ) * ( talent.spiteful_serenity.enabled and 2 or 1 ) end, -- 100% buff from spiteful_serenity max_stack = 1, }, crushing_force = { id = 382764 }, dance_of_death = { id = 390714, duration = 180, max_stack = 1, }, deep_wounds = { id = 262115, duration = function() return 12 + ( talent.bloodletting.enabled and 6 or 0 ) end, tick_time = function() return debuff.skullsplitter.up and 1.5 or 3 end, max_stack = 1 }, defensive_stance = { id = 386208, duration = 3600, max_stack = 1 }, die_by_the_sword = { id = 118038, duration = 8, max_stack = 1 }, disarm = { id = 236077, duration = 6, max_stack = 1 }, duel = { id = 236273, duration = 8, max_stack = 1 }, executioners_precision = { id = 386633, duration = 30, max_stack = 2 }, exploiter = { -- Shadowlands Legendary id = 335452, duration = 30, max_stack = 1 }, fatal_mark = { id = 383704, duration = 180, max_stack = 999 }, hamstring = { id = 1715, duration = 15, max_stack = 1 }, imminent_demise = { id = 445606, duration = 60, max_stack = 3 }, fatality = { id = 383703 }, honed_reflexes = { id = 382461 }, improved_overpower = { id = 385571, }, ignore_pain = { id = 190456, duration = 12, max_stack = 1 }, in_for_the_kill = { id = 248622, duration = function () return ( 10 + ( talent.blunt_instruments.enabled and 3 or 0 ) ) * ( talent.spiteful_serenity.enabled and 2 or 1 ) end, -- 100% buff from spiteful_serenity max_stack = 1, }, indelible_victory = { id = 336642, duration = 8, max_stack = 1 }, intimidating_shout = { id = function () return talent.menace.enabled and 316593 or 5246 end, duration = function () return talent.menace.enabled and 15 or 8 end, max_stack = 1 }, juggernaut = { id = 383290, duration = 12, max_stack = 15 }, marked_for_execution = { id = 445584, duration = 30, max_stack = 3 }, merciless_bonegrinder = { id = 383316, duration = 9, max_stack = 1, }, mortal_wounds = { id = 115804, duration = 10, max_stack = 1 }, opportunist = { id = 456120, duration = 8, max_stack = 1 }, overpower = { id = 7384, duration = 15, max_stack = function() return talent.martial_prowess.enabled and 2 or 1 end, copy = "martial_prowess" }, piercing_howl = { id = 12323, duration = 8, max_stack = 1 }, piercing_howl_root = { id = 424752, duration = 2, max_stack = 1 }, rallying_cry = { id = 97463, duration = 10, max_stack = 1, }, ravager = { id = 228920, duration = 12, tick_time = 2, max_stack = 1 }, recklessness = { id = 1719, duration = 12, max_stack = 1, copy = "recklessness_warlords_torment" }, rend = { id = 388539, duration = function() return 15 + ( talent.bloodletting.enabled and 6 or 0 ) end, tick_time = function() return debuff.skullsplitter.up and 1.5 or 3 end, max_stack = 1, copy = 772 }, -- Damage taken reduced by $w1%. safeguard = { id = 424655, duration = 5.0, max_stack = 1, }, sharpen_blade = { id = 198817, duration = 3600, max_stack = 1 }, -- Bleeding out from Deep Wounds $s1% faster.` skullsplitter = { id = 427040, duration = 10.0, max_stack = 1, }, spell_reflection = { id = 23920, duration = function () return legendary.misshapen_mirror.enabled and 8 or 5 end, max_stack = 1 }, spell_reflection_defense = { id = 385391, duration = 5, max_stack = 1 }, stance = { alias = { "battle_stance", "berserker_stance", "defensive_stance" }, aliasMode = "first", aliasType = "buff", duration = 3600, }, storm_bolt = { id = 107570, duration = 4, max_stack = 1 }, -- Movement slowed by $s1%. storm_of_destruction = { id = 424597, duration = 6.0, max_stack = 1, }, storm_of_swords = { id = 439601, duration = 8, max_stack = 1, }, sweeping_strikes = { id = 260708, duration = function() return 15 + ( talent.improved_sweeping_strikes.enabled and 6 or 0 ) end, max_stack = 1 }, sudden_death = { id = 52437, duration = 10, max_stack = 2 }, taunt = { id = 355, duration = 3, max_stack = 1 }, test_of_might = { id = 385013, duration = 12, max_stack = 1, }, thunder_clap = { id = 6343, duration = 10, max_stack = 1 }, thunderous_roar = { id = 397364, duration = function () return 8 + ( talent.thunderous_words.enabled and 2 or 0 ) + ( talent.bloodletting.enabled and 6 or 0 ) end, tick_time = 2, max_stack = 1 }, vicious_warbanner = { id = 320707, duration = 15, max_stack = 1 }, victorious = { id = 32216, duration = 20, max_stack = 1 }, war_machine = { id = 262232, duration = 8, max_stack = 1 }, wild_strikes = { id = 392778, duration = 10, max_stack = 1 }, } ) spec:RegisterGear({ -- The War Within tww3 = { items = { 237610, 237608, 237613, 237611, 237609 }, auras = { -- Colossus critical_conclusion = { id = 1239144, duration = 12, -- 8 for arms? max_stack = 1 }, deeper_wounds = { id = 1239153, duration = 8, max_stack = 1 }, } }, tww2 = { items = { 229235, 229233, 229238, 229236, 229234 }, auras = { winning_streak = { id = 1216552, duration = 30, max_stack = 10, copy = "winning_streak_arms" }, hedged_bets = { id = 1216556, duration = 12, max_stack = 1 } } }, -- Dragonflight tier31 = { items = { 207180, 207181, 207182, 207183, 207185 }, setBonuses = { tier31_2pc = 422923, tier31_4pc = 422924 }, auras = { finishing_wound = { id = 426284, duration = 5, max_stack = 1 } } }, tier30 = { items = { 202446, 202444, 202443, 202442, 202441 }, setBonuses = { tier30_2pc = 405577, tier30_4pc = 405578 }, auras = { crushing_advance = { id = 410138, duration = 30, max_stack = 3 } } }, tier29 = { items = { 200426, 200428, 200423, 200425, 200427, 217218, 217220, 217216, 217217, 217219 }, setBonuses = { tier29_2pc = 393705, tier29_4pc = 393706 }, auras = { strike_vulnerabilities = { id = 394173, duration = 6, max_stack = 1 } } }, auras = { lethal_blows = { id = 455485, duration = 12, max_stack = 1 } } } ) local rageSpent = 0 local gloryRage = 0 spec:RegisterStateExpr( "rage_spent", function () return rageSpent end ) spec:RegisterStateExpr( "glory_rage", function () return gloryRage end ) spec:RegisterHook( "spend", function( amt, resource ) if resource == "rage" then if talent.anger_management.enabled and this_action ~= "ignore_pain" then rage_spent = rage_spent + amt local reduction = floor( rage_spent / 20 ) rage_spent = rage_spent % 20 if reduction > 0 then cooldown.colossus_smash.expires = cooldown.colossus_smash.expires - reduction cooldown.bladestorm.expires = cooldown.bladestorm.expires - reduction cooldown.warbreaker.expires = cooldown.warbreaker.expires - reduction end end if legendary.glory.enabled and buff.conquerors_banner.up then glory_rage = glory_rage + amt local reduction = floor( glory_rage / 20 ) * 0.5 glory_rage = glory_rage % 20 buff.conquerors_banner.expires = buff.conquerors_banner.expires + reduction end end end ) local last_cs_target = nil local collateralDmgStacks = 0 local TriggerCollateralDamage = setfenv( function() addStack( "collateral_damage", nil, collateralDmgStacks ) collateralDmgStacks = 0 end, state ) spec:RegisterCombatLogEvent( function( _, subtype, _, sourceGUID, sourceName, _, _, destGUID, destName, destFlags, _, spellID, spellName, _, _, _, _, critical_swing, _, _, critical_spell ) if sourceGUID ~= state.GUID then return end if subtype == "SPELL_CAST_SUCCESS" then if ( spellName == class.abilities.colossus_smash.name or spellName == class.abilities.warbreaker.name ) then last_cs_target = destGUID end end end ) local RAGE = Enum.PowerType.Rage local lastRage = -1 spec:RegisterUnitEvent( "UNIT_POWER_FREQUENT", "player", nil, function( event, unit, powerType ) if powerType == "RAGE" then local current = UnitPower( "player", RAGE ) if current < lastRage - 3 then -- Spent Rage, -3 is used as a Hack to avoid Rage decaying if state.talent.anger_management.enabled then rageSpent = ( rageSpent + lastRage - current ) % 20 end if state.legendary.glory.enabled and FindPlayerAuraByID( 324143 ) then gloryRage = ( gloryRage + lastRage - current ) % 20 end end lastRage = current end end ) spec:RegisterHook( "TimeToReady", function( wait, action ) local id = class.abilities[ action ].id if buff.bladestorm.up and ( id < -99 or id > 0 ) then wait = max( wait, buff.bladestorm.remains ) end return wait end ) local cs_actual local ExpireBladestorm = setfenv( function() applyBuff( "merciless_bonegrinder" ) end, state ) local TriggerTestOfMight = setfenv( function() addStack( "test_of_might" ) end, state ) spec:RegisterHook( "reset_precast", function () rage_spent = nil glory_rage = nil if not cs_actual then cs_actual = cooldown.colossus_smash end if talent.warbreaker.enabled and cs_actual then cooldown.colossus_smash = cooldown.warbreaker else cooldown.colossus_smash = cs_actual end if buff.bladestorm.up and talent.merciless_bonegrinder.enabled then state:QueueAuraExpiration( "bladestorm_merciless_bonegrinder", ExpireBladestorm, buff.bladestorm.expires ) end if prev_gcd[1].colossus_smash and time - action.colossus_smash.lastCast < 1 and last_cs_target == target.unit and debuff.colossus_smash.down then -- Apply Colossus Smash early because its application is delayed for some reason. applyDebuff( "target", "colossus_smash" ) elseif prev_gcd[1].warbreaker and time - action.warbreaker.lastCast < 1 and last_cs_target == target.unit and debuff.colossus_smash.down then applyDebuff( "target", "colossus_smash" ) end if debuff.colossus_smash.up and talent.test_of_might.enabled then state:QueueAuraExpiration( "test_of_might", TriggerTestOfMight, debuff.colossus_smash.expires ) end if talent.collateral_damage.enabled and buff.sweeping_strikes.up then state:QueueAuraExpiration( "sweeping_strikes_collateral_dmg", TriggerCollateralDamage, buff.sweeping_strikes.expires ) end -- Will need to revisit this if `cancel_buff` is added to the APL. if buff.bladestorm.up then -- channelSpell( "bladestorm", buff.bladestorm.expires - class.auras.bladestorm.duration, class.auras.bladestorm.duration, class.abilities.bladestorm.id ) setCooldown( "global_cooldown", buff.bladestorm.remains ) end end ) spec:RegisterStateExpr( "cycle_for_execute", function () if active_enemies == 1 or target.health_pct < ( talent.massacre.enabled and 35 or 20 ) or not settings.cycle or buff.execute_ineligible.down or buff.sudden_death.up then return false end return Hekili:GetNumTargetsBelowHealthPct( talent.massacre.enabled and 35 or 20, false, max( settings.cycle_min, offset + delay ) ) > 0 end ) -- Abilities spec:RegisterAbilities( { avatar = { id = 107574, cast = 0, cooldown = 90, gcd = "off", spend = -15, spendType = "rage", talent = "avatar", startsCombat = false, texture = 613534, toggle = "cooldowns", handler = function () applyBuff( "avatar" ) if talent.blademasters_torment.enabled then applyBuff ( "sweeping_strikes", 8 ) end if talent.warlords_torment.enabled then if buff.recklessness.up then buff.recklessness.expires = buff.recklessness.expires + 6 else applyBuff( "recklessness", 6 ) end end end, }, battle_shout = { id = 6673, cast = 0, cooldown = 15, gcd = "spell", startsCombat = false, texture = 132333, nobuff = "battle_shout", essential = true, handler = function () applyBuff( "battle_shout" ) end, }, battle_stance = { id = 386164, cast = 0, cooldown = 3, gcd = "off", talent = "battle_stance", startsCombat = false, texture = 132349, essential = true, nobuff = "stance", handler = function () applyBuff( "battle_stance" ) removeBuff( "defensive_stance" ) end, }, berserker_rage = { id = 18499, cast = 0, cooldown = 60, gcd = "off", startsCombat = false, texture = 136009, --Not yet Implemented in LossOfControl via Classes.lua --toggle = "defensives", --usable = function () return ( debuff.sap.up or debuff.incapacitate.up or debuff.fear.up ) , "requires fear/incapacitate/sap debuff" end, handler = function () applyBuff( "berserker_rage" ) end, }, berserker_shout = { id = 384100, cast = 0, cooldown = 60, gcd = "off", talent = "berserker_shout", startsCombat = false, texture = 136009, --Not yet Implemented in LossOfControl via Classes.lua --toggle = "defensives", --usable = function () return ( debuff.sap.up or debuff.incapacitate.up or debuff.fear.up ) , "requires fear/incapacitate/sap debuff" end, handler = function () applyBuff( "berserker_shout" ) end, }, bitter_immunity = { id = 383762, cast = 0, cooldown = 180, gcd = "off", talent = "bitter_immunity", startsCombat = false, texture = 136088, toggle = "cooldowns", handler = function () gain( 0.2 * health.max, "health" ) end, }, -- ID: 227847 -- 227847 w/ MB bladestorm = { id = function() return talent.unrelenting_onslaught.enabled and 446035 or 227847 end, cast = 0, cooldown = 90, gcd = "spell", talent = "bladestorm", startsCombat = true, texture = 236303, range = 8, toggle = "cooldowns", handler = function () applyBuff( "bladestorm" ) setCooldown( "global_cooldown", class.auras.bladestorm.duration ) if talent.blademasters_torment.enabled then applyBuff( "avatar", 4 ) end if talent.merciless_bonegrinder.enabled then state:QueueAuraExpiration( "bladestorm_merciless_bonegrinder", ExpireBladestorm, buff.bladestorm.expires ) end -- the final tick brutal finish gets applied before the final Bladestorm tick goes off. -- If using imminent demise, it will affect the final MS instead of the one that -- comes after the bladestorm, which means we dont need to track it. if talent.brutal_finish.enabled and not talent.imminent_demise.enabled then applyBuff( "brutal_finish" ) end removeBuff( "imminent_demise" ) end, copy = { 227847, 389774, 446035 } }, charge = { id = 100, cast = 0, cooldown = function () return talent.double_time.enabled and 17 or 20 end, charges = function () if talent.double_time.enabled then return 2 end end, recharge = function () if talent.double_time.enabled then return 17 end end, gcd = "off", icd = 1, spend = -20, spendType = "rage", startsCombat = true, texture = 132337, usable = function () return target.minR > 8 and ( query_time - action.charge.lastCast > gcd.execute ), "target too close" end, handler = function () setDistance( 5 ) applyDebuff( "target", "charge" ) end, }, cleave = { id = 845, cast = 0, cooldown = function () return 4.5 - ( ( buff.avatar.up and talent.blademasters_torment.enabled ) and 1.5 or 0 ) end, gcd = "spell", spend = function() return buff.storm_of_swords.up and 0 or 20 end, spendType = "rage", talent = "cleave", startsCombat = false, texture = 132338, handler = function () applyDebuff( "target" , "deep_wounds" ) active_dot.deep_wounds = max( active_dot.deep_wounds, active_enemies ) removeBuff( "overpower" ) if talent.demolish.enabled and active_enemies > 2 then if talent.dominance_of_the_colossus.enabled and buff.colossal_might.stack == 10 then reduceCooldown( "demolish", 2 ) end if talent.colossal_might.enabled then addStack( "colossal_might" ) end end end, }, colossus_smash = { id = 167105, cast = 0, cooldown = 45, gcd = "spell", talent = "colossus_smash", notalent = "warbreaker", startsCombat = false, texture = 464973, handler = function () applyDebuff( "target", "colossus_smash" ) applyDebuff( "target", "deep_wounds" ) if talent.in_for_the_kill.enabled and buff.in_for_the_kill.down then applyBuff( "in_for_the_kill" ) stat.haste = stat.haste + ( target.health.pct < 35 and 0.2 or 0.1 ) end if talent.test_of_might.enabled then state:QueueAuraExpiration( "test_of_might", TriggerTestOfMight, debuff.colossus_smash.expires ) end end, }, defensive_stance = { id = 386208, cast = 0, cooldown = 3, gcd = "off", talent = "defensive_stance", startsCombat = false, texture = 132341, nobuff = "stance", handler = function () applyBuff( "defensive_stance" ) removeBuff( "battle_stance" ) end, }, die_by_the_sword = { id = 118038, cast = 0, cooldown = function () return 120 - ( talent.valor_in_victory.enabled and 30 or 0 ) - ( conduit.stalwart_guardian.enabled and 20 or 0 ) - ( talent.honed_reflexes.enabled and 120*0.05 or 0 ) end, gcd = "off", talent = "die_by_the_sword", startsCombat = false, texture = 132336, toggle = "defensives", handler = function () applyBuff ( "die_by_the_sword" ) end, }, disarm = { id = 236077, cast = 0, cooldown = 45, gcd = "spell", pvptalent = "disarm", startsCombat = false, texture = 132343, handler = function () applyDebuff( "target", "disarm" ) end, }, duel = { id = 236273, cast = 0, cooldown = 60, gcd = "spell", pvptalent = "duel", startsCombat = false, texture = 1455893, toggle = "cooldowns", handler = function () applyDebuff ( "target", "duel" ) applyBuff ( "duel" ) end, }, execute = { id = function () return talent.massacre.enabled and 281000 or 163201 end, known = 163201, copy = { 163201, 281000, 260798 }, noOverride = 317485, cast = 0, cooldown = function () return ( talent.improved_execute.enabled and 0 or 6 ) end, gcd = "spell", hasteCD = true, spend = 0, spendType = "rage", startsCombat = true, texture = 135358, usable = function () if buff.sudden_death.up or buff.stone_heart.up then return true end if cycle_for_execute then return true end return target.health_pct < ( talent.massacre.enabled and 35 or 20 ), "requires < " .. ( talent.massacre.enabled and 35 or 20 ) .. "% health" end, cycle = "execute_ineligible", indicator = function () if cycle_for_execute then return "cycle" end end, timeToReady = function() -- Instead of using regular resource requirements, we'll use timeToReady to support the spend system. if rage.current >= 20 then return 0 end return rage.time_to_20 end, handler = function () removeDebuff( "target", "marked_for_execution" ) if not buff.sudden_death.up and not buff.stone_heart.up then local cost = min( rage.current, 40 ) spend( cost, "rage", nil, true ) if talent.improved_execute.enabled then gain( cost * 0.1, "rage" ) end if talent.critical_thinking.enabled then gain( cost * ( talent.critical_thinking.rank * 0.1 ), "rage" ) -- Regain another 10/20% for critical thinking end end if buff.sudden_death.up then removeBuff( "sudden_death" ) if talent.imminent_demise.enabled then addStack( "imminent_demise" ) end if set_bonus.tier31_4pc > 0 then spec.abilities.thunder_clap.handler() applyDebuff( "target", "finishing_wound" ) end end if talent.executioners_precision.enabled then applyDebuff( "target", "executioners_precision", nil, min( 2, debuff.executioners_precision.stack + 1 ) ) end if legendary.exploiter.enabled then applyDebuff( "target", "exploiter", nil, min( 2, debuff.exploiter.stack + 1 ) ) end if talent.juggernaut.enabled then addStack( "juggernaut" ) end if talent.dominance_of_the_colossus.enabled and buff.colossal_might.stack == 10 then reduceCooldown( "demolish", 2 ) end end, auras = { -- Legendary exploiter = { id = 335452, duration = 30, max_stack = 2, }, -- Target Swapping execute_ineligible = { duration = 3600, max_stack = 1, generate = function( t, auraType ) if buff.sudden_death.down and buff.stone_heart.down and target.health_pct > ( talent.massacre.enabled and 35 or 20 ) then t.count = 1 t.expires = query_time + 3600 t.applied = query_time t.duration = 3600 t.caster = "player" return end t.count = 0 t.expires = 0 t.applied = 0 t.caster = "nobody" end } } }, hamstring = { id = 1715, cast = 0, cooldown = 0, gcd = "spell", spend = 10, spendType = "rage", startsCombat = true, texture = 132316, handler = function () applyDebuff ( "target", "hamstring" ) setCooldown( "global_cooldown", 0.75 ) end, }, heroic_leap = { id = 6544, cast = 0, cooldown = function () return 45 + ( talent.bounding_stride.enabled and -15 or 0 ) end, charges = function () return legendary.leaper.enabled and 3 or nil end, recharge = function () return legendary.leaper.enabled and ( talent.bounding_stride.enabled and 30 or 45 ) or nil end, gcd = "off", icd = 0.8, talent = "heroic_leap", startsCombat = false, texture = 236171, handler = function () if talent.bounding_stride.enabled then applyBuff( "bounding_stride" ) end end, }, heroic_throw = { id = 57755, cast = 0, cooldown = 6, gcd = "spell", startsCombat = true, texture = 132453, handler = function () end, }, ignore_pain = { id = 190456, cast = 0, cooldown = 1, gcd = "off", spend = 20, spendType = "rage", talent = "ignore_pain", startsCombat = false, texture = 1377132, readyTime = function () if buff.ignore_pain.up and buff.ignore_pain.v1 >= 0.3 * health.max then return buff.ignore_pain.remains - gcd.max end end, handler = function () if buff.ignore_pain.up then buff.ignore_pain.expires = query_time + class.auras.ignore_pain.duration buff.ignore_pain.v1 = min( 0.3 * health.max, buff.ignore_pain.v1 + stat.attack_power * 3.5 * ( 1 + stat.versatility_atk_mod / 100 ) ) else applyBuff( "ignore_pain" ) buff.ignore_pain.v1 = min( 0.3 * health.max, stat.attack_power * 3.5 * ( 1 + stat.versatility_atk_mod / 100 ) ) end end, }, impending_victory = { id = 202168, cast = 0, cooldown = 25, gcd = "spell", spend = 10, spendType = "rage", talent = "impending_victory", startsCombat = false, texture = 589768, handler = function () gain( health.max * 0.3, "health" ) if conduit.indelible_victory.enabled then applyBuff( "indelible_victory" ) end end, }, intervene = { id = 3411, cast = 0, cooldown = function() return 30 - ( talent.honed_reflexes.enabled and 30*0.05 or 0 ) end, gcd = "off", icd = 1.5, talent = "intervene", startsCombat = false, texture = 132365, handler = function () end, }, intimidating_shout = { id = function () return talent.menace.enabled and 316593 or 5246 end, copy = { 316593, 5246 }, cast = 0, cooldown = 90, gcd = "spell", talent = "intimidating_shout", startsCombat = true, texture = 132154, toggle = "cooldowns", handler = function () applyDebuff( "target", "intimidating_shout" ) active_dot.intimidating_shout = max( active_dot.intimidating_shout, active_enemies ) end, }, mortal_strike = { id = 12294, cast = 0, cooldown = 6, gcd = "spell", hasteCD = true, spend = function() return 30 - ( buff.battlelord.up and 10 or 0 ) end, spendType = "rage", talent = "mortal_strike", startsCombat = true, texture = 132355, handler = function () removeBuff( "overpower" ) removeBuff( "executioners_precision" ) removeBuff( "battlelord" ) if talent.dominance_of_the_colossus.enabled and buff.colossal_might.stack == 10 then reduceCooldown( "demolish", 2 ) end if talent.colossal_might.enabled then addStack( "colossal_might" ) end if set_bonus.tww3_colossus >= 4 then removeStack( "critical_conclusion" ) end if talent.rend.enabled and target.health.pct < 35 and talent.bloodletting.enabled then applyDebuff ( "target", "rend" ) end if set_bonus.tier30_4pc > 0 then removeBuff( "crushing_advance" ) end end, }, overpower = { id = 7384, cast = 0, charges = function () if talent.improved_overpower.enabled then return 2 end end, cooldown = 12, recharge = function () if talent.improved_overpower.enabled then return 12 end end, gcd = "spell", spend = function() return talent.finishing_blows.enabled and target.health_pct < 35 and -8 or 0 end, spendType = "rage", talent = "overpower", startsCombat = true, texture = 132223, handler = function () removeBuff( "opportunist" ) if talent.martial_prowess.enabled then addStack( "overpower" ) end end, }, piercing_howl = { id = 12323, cast = 0, cooldown = function () return 30 - ( conduit.disturb_the_peace.enabled and 5 or 0 ) end, gcd = "spell", talent = "piercing_howl", startsCombat = false, texture = 136147, handler = function () applyDebuff( "target", "piercing_howl" ) active_dot.piercing_howl = max( active_dot.piercing_howl, active_enemies ) end, }, pummel = { id = 6552, cast = 0, cooldown = function () return 15 - ( talent.concussive_blows.enabled and 1 or 0 ) - ( talent.honed_reflexes.enabled and 15*0.05 or 0 ) end, gcd = "off", startsCombat = true, texture = 132938, toggle = "interrupts", debuff = "casting", readyTime = state.timeToInterrupt, handler = function () if talent.concussive_blows.enabled then applyDebuff( "target", "concussive_blows" ) end end, }, rallying_cry = { id = 97462, cast = 0, cooldown = 180, gcd = "spell", talent = "rallying_cry", startsCombat = false, texture = 132351, toggle = "cooldowns", shared = "player", handler = function () applyBuff( "rallying_cry" ) gain( 0.10 * health.max, "health" ) end, }, ravager = { id = 228920, cast = 0, cooldown = 90, recharge = 90, gcd = "spell", talent = "ravager", startsCombat = true, texture = 970854, toggle = "cooldowns", handler = function () applyBuff( "ravager" ) if talent.merciless_bonegrinder.enabled then applyBuff( "merciless_bonegrinder" ) end end, }, rend = { id = 772, cast = 0, cooldown = 0, gcd = "spell", spend = 20, spendType = "rage", talent = "rend", startsCombat = true, texture = 132155, handler = function () applyDebuff ( "target", "rend" ) end, }, sharpen_blade = { id = 198817, cast = 0, cooldown = 25, gcd = "off", pvptalent = "sharpen_blade", startsCombat = false, handler = function () applyBuff ( "sharpened_blades" ) end, }, shattering_throw = { id = 64382, cast = 1.5, cooldown = function () return ( pvptalent.demolition.enabled and 90 or 180 ) end, gcd = "spell", talent = "shattering_throw", startsCombat = true, toggle = "cooldowns", handler = function () removeDebuff( "target", "all_absorbs" ) end, }, shockwave = { id = 46968, cast = 0, cooldown = function () return ( ( talent.rumbling_earth.enabled and active_enemies >= 3 ) and 25 or 40 ) end, gcd = "spell", spend = -10, spendType = "rage", talent = "shockwave", startsCombat = true, toggle = "interrupts", debuff = function () return settings.shockwave_interrupt and "casting" or nil end, readyTime = function () return settings.shockwave_interrupt and timeToInterrupt() or nil end, usable = function () return not target.is_boss end, handler = function () applyDebuff( "target", "shockwave" ) active_dot.shockwave = max( active_dot.shockwave, active_enemies ) if not target.is_boss then interrupt() end end, }, -- Bash an enemy's skull, dealing $s1 Physical damage.; Skullsplitter causes your Deep Wounds $?s386357[and Rend ][]on the target to bleed out $427040s1% faster for $427040d.; Generates ${$s2/10} Rage. skullsplitter = { id = 260643, cast = 0, cooldown = 21, gcd = "spell", spend = -15, spendType = "rage", talent = "skullsplitter", startsCombat = true, handler = function () applyDebuff( "target", "skullsplitter" ) end, }, slam = { id = 1464, cast = 0, cooldown = 0, gcd = "spell", spend = 20, spendType = "rage", startsCombat = true, handler = function () end, }, champions_spear = { id = function() return talent.champions_spear.enabled and 376079 or 307865 end, cast = 0, cooldown = 90, gcd = "spell", spend = function () return ( -10 * ( talent.piercing_challenge.enabled and 2 or 1 ) ) * ( 1 + conduit.piercing_verdict.mod * 0.01 ) end, spendType = "rage", startsCombat = true, toggle = "cooldowns", velocity = 30, handler = function () applyDebuff( "target", "champions_spear" ) if talent.champions_might.enabled or legendary.elysian_might.enabled then applyBuff( "elysian_might" ) end end, copy = { "spear_of_bastion", 307865, 376079 } }, spell_reflection = { id = 23920, cast = 0, cooldown = function() return 25 - ( talent.honed_reflexes.enabled and 25 * 0.05 or 0 ) end, gcd = "off", talent = "spell_reflection", startsCombat = false, toggle = "interrupts", debuff = "casting", readyTime = state.timeToInterrupt, usable = function() if not settings.spell_reflection_filter then return true end local zone = state.instance_id local npcid = target.npcid or -1 local t = debuff.casting -- Only use on a reflectable spell targeted at the player. if not t.up then return false, "Target is not casting" end if not state.target.is_dummy and not class.reflectableFilters[ t.v1 ] then return false, "spell[" .. t.v1 .. "] in zone[" .. zone .. "] by npc[" .. npcid .. "] is not reflectable" end if not UnitIsUnit( "player", t.caster .. "target" ) then return false, "Player is not target of cast" end return true end, handler = function () applyBuff( "spell_reflection" ) applyBuff( "spell_reflection_defense" ) end, }, storm_bolt = { id = 107570, cast = 0, cooldown = function() return 30 - ( talent.honed_reflexes.enabled and 30*0.05 or 0 ) end, gcd = "spell", talent = "storm_bolt", startsCombat = true, texture = 613535, handler = function () applyDebuff( "target", "storm_bolt" ) end, }, sweeping_strikes = { id = 260708, cast = 0, cooldown = 30, gcd = "off", icd = 0.75, startsCombat = false, texture = 132306, handler = function () setCooldown( "global_cooldown", 0.75 ) applyBuff( "sweeping_strikes" ) if talent.collateral_damage.enabled then state:QueueAuraExpiration( "sweeping_strikes_collateral_dmg", TriggerCollateralDamage, buff.sweeping_strikes.expires ) end end, }, taunt = { id = 355, cast = 0, cooldown = 8, gcd = "off", startsCombat = true, texture = 136080, handler = function () applyDebuff( "target", "taunt" ) end, }, thunder_clap = { id = 6343, cast = 0, cooldown = 6, hasteCD = true, gcd = "spell", spend = 20, spendType = "rage", talent = "thunder_clap", startsCombat = true, handler = function () applyDebuff( "target", "thunder_clap" ) active_dot.thunder_clap = max( active_dot.thunder_clap, active_enemies ) if talent.rend.enabled then applyDebuff( "target", "rend" ) active_dot.rend = min( active_enemies, 5 ) end end, }, thunderous_roar = { id = 384318, cast = 0, cooldown = function() return 90 - ( talent.uproar.enabled and 45 or 0 ) end, gcd = "spell", spend = -10, spendType = "rage", talent = "thunderous_roar", startsCombat = true, texture = 642418, toggle = "cooldowns", handler = function () applyDebuff ( "target", "thunderous_roar" ) active_dot.thunderous_roar = max( active_dot.thunderous_roar, active_enemies ) end, }, victory_rush = { id = 34428, cast = 0, cooldown = 0, gcd = "spell", startsCombat = true, texture = 132342, buff = "victorious", handler = function () removeBuff( "victorious" ) gain( 0.2 * health.max, "health" ) if conduit.indelible_victory.enabled then applyBuff( "indelible_victory" ) end end, }, war_banner = { id = 236320, cast = 0, cooldown = 90, gcd = "off", icd = 1, pvptalent = "war_banner", startsCombat = false, texture = 603532, toggle = "cooldowns", handler = function () applyBuff ( "war_banner" ) end, }, warbreaker = { id = 262161, cast = 0, cooldown = 45, gcd = "spell", talent = "warbreaker", startsCombat = false, texture = 2065633, range = 8, handler = function () if talent.in_for_the_kill.enabled and buff.in_for_the_kill.down then applyBuff( "in_for_the_kill" ) stat.haste = stat.haste + ( target.health.pct < 35 and 0.2 or 0.1 ) end applyDebuff( "target", "colossus_smash" ) active_dot.colossus_smash = max( active_dot.colossus_smash, active_enemies ) if talent.test_of_might.enabled then state:QueueAuraExpiration( "test_of_might", TriggerTestOfMight, debuff.colossus_smash.expires ) end end, }, whirlwind = { id = 1680, cast = 0, cooldown = 0, gcd = "spell", spend = function() return buff.storm_of_swords.up and 0 or 20 end, spendType = "rage", notalent = "cleave", startsCombat = false, texture = 132369, handler = function () removeBuff ( "collateral_damage" ) collateralDmgStacks = 0 end, }, wrecking_throw = { id = 384110, cast = 0, cooldown = function () return ( pvptalent.demolition.enabled and 45 * 0.5 or 45 ) end, gcd = "spell", talent = "wrecking_throw", startsCombat = false, texture = 460959, handler = function () end, }, } ) local NewFeature = "|TInterface\\OptionsFrame\\UI-OptionsFrame-NewFeatureIcon:0|t" spec:RegisterSetting( "spell_reflection_filter", true, { name = format( "%s Filter M+ |T132361:0|t Spell Reflection", NewFeature ), desc = "If checked, then the addon will only suggest |T132361:0|t Spell Reflection on reflectable spells that target the player.", type = "toggle", width = "full", } ) spec:RegisterSetting( "shockwave_interrupt", true, { name = "Only |T236312:0|t Shockwave as Interrupt (when Talented)", desc = "If checked, |T236312:0|t Shockwave will only be recommended when your target is casting.", type = "toggle", width = "full" } ) spec:RegisterSetting( "heroic_charge", false, { name = "Use Heroic Charge Combo", desc = "If checked, the default priority will check |cFFFFD100settings.heroic_charge|r to determine whether to use Heroic Leap + Charge together.\n\n" .. "This is generally a DPS increase but the erratic movement can be disruptive to smooth gameplay.", type = "toggle", width = "full", } ) spec:RegisterRanges( "hamstring", "mortal_strike", "execute", "storm_bolt", "charge", "heroic_throw", "taunt" ) spec:RegisterRangeFilter( strformat( "Can %s but cannot %s (8 yards)", Hekili:GetSpellLinkWithTexture( spec.abilities.taunt.id ), Hekili:GetSpellLinkWithTexture( spec.abilities.charge.id ) ), function() return LSR.IsSpellInRange( spec.abilities.taunt.name ) == 1 and LSR.IsSpellInRange( class.abilities.charge.name ) ~= 0 end ) spec:RegisterOptions( { enabled = true, aoe = 2, nameplates = true, nameplateRange = 10, rangeFilter = true, damage = true, damageDots = false, damageExpiration = 8, potion = "tempered_potion", package = "Arms", } ) spec:RegisterPack( "Arms", 20250308, 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