-- WarriorFury.lua -- August 2025 -- Patch 11.2 if UnitClassBase( "player" ) ~= "WARRIOR" then return end local addon, ns = ... local Hekili = _G[ addon ] local class, state = Hekili.Class, Hekili.State local spec = Hekili:NewSpecialization( 72 ) ---- Local function declarations for increased performance -- Strings local strformat = string.format -- Tables local insert, remove, sort, wipe = table.insert, table.remove, table.sort, table.wipe -- Math local abs, ceil, floor, max, sqrt = math.abs, math.ceil, math.floor, math.max, math.sqrt -- Common WoW APIs, comment out unneeded per-spec -- local GetSpellCastCount = C_Spell.GetSpellCastCount -- local GetSpellInfo = C_Spell.GetSpellInfo -- local GetSpellInfo = ns.GetUnpackedSpellInfo -- local GetPlayerAuraBySpellID = C_UnitAuras.GetPlayerAuraBySpellID -- local FindUnitBuffByID, FindUnitDebuffByID = ns.FindUnitBuffByID, ns.FindUnitDebuffByID -- local IsSpellOverlayed = C_SpellActivationOverlay.IsSpellOverlayed -- local IsSpellKnownOrOverridesKnown = C_SpellBook.IsSpellInSpellBook -- local IsActiveSpell = ns.IsActiveSpell -- Specialization-specific local functions (if any) local FindPlayerAuraByID = ns.FindPlayerAuraByID local LSR = LibStub("SpellRange-1.0") local base_rage_gen, fury_rage_mult = 1.75, 1.00 local offhand_mod = 0.50 spec:RegisterResource( Enum.PowerType.Rage, { mainhand_fury = { swing = "mainhand", last = function () local swing = state.swings.mainhand local t = state.query_time return swing + floor( ( t - swing ) / state.swings.mainhand_speed ) * state.swings.mainhand_speed end, interval = "mainhand_speed", stop = function () return state.time == 0 or state.swings.mainhand == 0 end, value = function () local baseAmt = base_rage_gen * fury_rage_mult * ( state.talent.war_machine.enabled and 1.2 or 1 ) -- "static" amount return ( baseAmt * ( state.buff.recklessness.up and 2 or 1 ) * state.swings.mainhand_speed ) -- Dynamic factors end }, offhand_fury = { swing = "offhand", last = function () local swing = state.swings.offhand local t = state.query_time return swing + floor( ( t - swing ) / state.swings.offhand_speed ) * state.swings.offhand_speed end, interval = "offhand_speed", stop = function () return state.time == 0 or state.swings.offhand == 0 end, value = function () local baseAmt = base_rage_gen * fury_rage_mult * ( state.talent.war_machine.enabled and 1.2 or 1 ) -- "static" amount return ( baseAmt * ( state.buff.recklessness.up and 2 or 1 ) * state.swings.offhand_speed * offhand_mod ) -- Dynamic factors end, }, battle_trance = { aura = "battle_trance", last = function () local app = state.buff.battle_trance.applied local t = state.query_time return app + floor( ( t - app ) / 3 ) * 3 end, interval = 3, value = 5, }, conquerors_banner = { aura = "conquerors_banner", last = function () local app = state.buff.conquerors_banner.applied local t = state.query_time return app + floor( t - app ) end, interval = 1, value = 6, -- Fury 6, Arms 4, Prot 4 }, ravager = { aura = "ravager", last = function () local app = state.buff.ravager.applied local t = state.query_time return app + floor( ( t - app ) / state.haste ) * state.haste end, interval = function () return state.haste end, value = function () return state.talent.storm_of_steel.enabled and 20 or 10 end, }, } ) -- Talents spec:RegisterTalents( { -- Warrior armored_to_the_teeth = { 90366, 384124, 2 }, -- Gain Strength equal to $s1% of your Armor avatar = { 90365, 107574, 1 }, -- Transform into a colossus for $s1 sec, causing you to deal $s2% increased damage and removing all roots and snares. Generates $s3 Rage barbaric_training = { 90340, 383082, 1 }, -- Slam and Whirlwind deal $s1% more damage and $s2% increased critical strike damage berserker_shout = { 90348, 384100, 1 }, -- Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for $s1 sec. Also remove fear effects from group members within $s2 yds berserker_stance = { 90325, 386196, 1 }, -- An aggressive combat state that increases the damage of your auto-attacks by $s1% and reduces the duration of Fear, Sap and Incapacitate effects on you by $s2%. Lasts until canceled berserkers_torment = { 90362, 390123, 1 }, -- Activating Avatar or Recklessness grants $s1 sec of the other bitter_immunity = { 90356, 383762, 1 }, -- Restores $s1% health instantly and removes all diseases, poisons, and curses affecting you bounding_stride = { 90355, 202163, 1 }, -- Reduces the cooldown of Heroic Leap by $s1 sec and Heroic Leap also increases your movement speed by $s2% for $s3 sec cacophonous_roar = { 90383, 382954, 1 }, -- Intimidating Shout can withstand $s1% more damage before breaking champions_might = { 90323, 386284, 1 }, -- The duration of Champion's Spear is increased by $s1 sec. You deal $s2% increased critical strike damage to targets chained to your Spear champions_spear = { 90380, 376079, 1 }, -- Throw a spear at the target location, dealing $s$s2 Physical damage instantly and an additional $s3 damage over $s4 sec. Deals reduced damage beyond $s5 targets. Enemies hit are chained to the spear's location for the duration. Generates $s6 Rage concussive_blows = { 90354, 383115, 1 }, -- Cooldown of Pummel reduced by $s1 sec. Successfully interrupting an enemy increases the damage you deal to them by $s2% for $s3 sec crackling_thunder = { 95959, 203201, 1 }, -- Thunder Clap's radius is increased by $s1% and it reduces affected target's movement speed by an additional $s2% cruel_strikes = { 90381, 392777, 2 }, -- Critical strike chance increased by $s1% and critical strike damage of Execute increased by $s2% crushing_force = { 90347, 382764, 2 }, -- Bloodthirst deals an additional $s1% damage and deals $s2% increased critical strike damage defensive_stance = { 92538, 386208, 1 }, -- A defensive combat state that reduces all damage you take by $s1% and all damage you deal by $s2%. Lasts until canceled double_time = { 90382, 103827, 1 }, -- Charge gains $s1 additional charge and its cooldown is reduced by $s2 sec dual_wield_specialization = { 90373, 382900, 2 }, -- While dual wielding your damage is increased by $s1% and movement speed is increased by $s2% fast_footwork = { 90344, 382260, 1 }, -- Movement speed increased by $s1% frothing_berserker = { 90352, 392792, 1 }, -- Rampage has a $s1% chance to immediately refund $s2% of the Rage spent heroic_leap = { 90346, 6544, 1 }, -- Leap through the air toward a target location, slamming down with destructive force to deal $s$s2 Physical damage to all enemies within $s3 yards honed_reflexes = { 95956, 391271, 1 }, -- Cooldown of Enraged Regeneration, Pummel, Intervene, Spell Reflection, and Storm Bolt reduced by $s1% impending_victory = { 90326, 202168, 1 }, -- Instantly attack the target, causing $s1 damage and healing you for $s2% of your maximum health. Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage intervene = { 90329, 3411, 1 }, -- Run at high speed toward an ally, intercepting all melee and ranged attacks against them for $s1 sec while they remain within $s2 yds intimidating_shout = { 90384, 5246, 1 }, -- Causes the targeted enemy to cower in fear and up to $s1 additional enemies within $s2 yards to flee. Targets are disoriented for $s3 sec leeching_strikes = { 90371, 382258, 1 }, -- Leech increased by $s1% menace = { 90383, 275338, 1 }, -- Intimidating Shout will knock back all nearby enemies except your primary target and cause them all to cower in fear for $s1 sec instead of fleeing overwhelming_rage = { 90378, 382767, 1 }, -- Maximum Rage increased by $s1 pain_and_gain = { 90353, 382549, 1 }, -- When you take any damage, heal for $s1% of your maximum health. This can only occur once every $s2 sec piercing_challenge = { 90379, 382948, 1 }, -- Champion's Spear's damage increased by $s1% and its Rage generation is increased by $s2% piercing_howl = { 90348, 12323, 1 }, -- Snares all enemies within $s1 yards, reducing their movement speed by $s2% for $s3 sec rallying_cry = { 90331, 97462, 1 }, -- Lets loose a rallying cry, granting all party or raid members within $s1 yards $s2% temporary and maximum health for $s3 sec reinforced_plates = { 90368, 382939, 2 }, -- Stamina increased by $s1% and Armor increased by $s2% rumbling_earth = { 90374, 275339, 1 }, -- Shockwave's range increased by $s1 yards and when it strikes at least $s2 targets its cooldown is reduced by $s3 sec second_wind = { 90332, 29838, 1 }, -- Restores $s1% health every $s2 sec when you have not taken damage for $s3 sec. Restores $s4% health every $s5 sec while you are below $s6% health. The amount restored increases the closer you are to death seismic_reverberation = { 90354, 382956, 1 }, -- If Whirlwind hits $s1 or more enemies it hits them $s2 additional time for $s3% damage shattering_throw = { 90351, 64382, 1 }, -- Hurl your weapon at the enemy, removing any magical immunities and causing $s$s2 Physical damage, ignoring armor. Deals up to $s3% increased damage to absorb shields shockwave = { 90375, 46968, 1 }, -- Sends a wave of force in a frontal cone, causing $s1 damage and stunning all enemies within $s2 yards for $s3 sec sidearm = { 90340, 384404, 1 }, -- Your auto-attacks have a $s2% chance to hurl weapons at your target and $s3 other enemy in front of you, dealing $s$s4 Physical damage spell_reflection = { 90385, 23920, 1 }, -- Raise your weapon, reflecting the first spell cast on you and reducing magic damage you take by $s1% for $s2 sec storm_bolt = { 90337, 107570, 1 }, -- Hurls your weapon at an enemy, causing $s$s2 Physical damage and stunning for $s3 sec thunder_clap = { 90343, 6343, 1 }, -- Blasts all enemies within $s2 yards for $s$s3 Physical damage and reduces their movement speed by $s4% for $s5 sec. Deals reduced damage beyond $s6 targets thunderous_roar = { 90359, 384318, 1 }, -- Roar explosively, dealing $s$s3 Physical damage to enemies within $s4 yds and cause them to bleed for $s$s5 physical damage over $s6 sec. Deals reduced damage beyond $s7 targets thunderous_words = { 90358, 384969, 1 }, -- Increases the duration of Thunderous Roar's Bleed effect by $s1 sec and Thunderous Roar's Bleed effect causes enemies to take $s2% increased damage from all your bleeds titans_torment = { 90362, 390135, 1 }, -- While Avatar is active Rampage's Rage cost is reduced by $s1 and Bloodthirst's cooldown is reduced by $s2 sec uproar = { 90357, 391572, 1 }, -- Thunderous Roar's cooldown reduced by $s1 sec war_machine = { 90328, 262231, 1 }, -- Your auto-attacks generate $s1% more Rage. Killing an enemy instantly generates $s2 Rage and increases your movement speed by $s3% for $s4 sec wild_strikes = { 90360, 382946, 2 }, -- Haste increased by $s1% and your auto-attack critical strikes increase your auto-attack speed by $s2% for $s3 sec wrecking_throw = { 90351, 384110, 1 }, -- Hurl your weapon at the enemy, causing $s$s2 Physical damage, ignoring armor. Deals up to $s3% increased damage to absorb shields -- Fury anger_management = { 90415, 152278, 1 }, -- Every $s1 Rage you spend reduces the remaining cooldown on Recklessness, Bladestorm, and Ravager by $s2 sec ashen_juggernaut = { 90409, 392536, 1 }, -- Execute increases the critical strike chance of Execute by $s1% for $s2 sec, stacking up to $s3 times bladestorm = { 90388, 227847, 1 }, -- Become an unstoppable storm of destructive force, striking all nearby enemies for $s$s2 Physical damage over $s3 sec. Deals reduced damage beyond $s4 targets. You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks. Generates $s5 Rage each time you deal damage bloodborne = { 90401, 385703, 1 }, -- Your Bleed effects deal $s1% additional damage bloodcraze = { 90405, 393950, 1 }, -- Raging Blow increases the critical strike chance of your next Bloodthirst by $s1% until it critically strikes, stacking up to $s2 times bloodthirst = { 90392, 23881, 1 }, -- Assault the target in a bloodthirsty craze, dealing $s$s2 Physical damage and restoring $s3% of your health. Generates $s4 Rage cold_steel_hot_blood = { 90402, 383959, 1 }, -- Bloodthirst critical strikes generate $s1 additional Rage and inflict a Gushing Wound that leeches $s2 health over $s3 sec critical_thinking = { 90425, 383297, 2 }, -- Critical Strike chance increased by $s1% and Raging Blow's critical strikes deal $s2% increased damage cruelty = { 90428, 392931, 1 }, -- While Enraged, Raging Blow deals $s1% increased damage dancing_blades = { 90417, 391683, 1 }, -- Odyn's Fury increases your auto-attack damage and speed by $s1% for $s2 sec deft_experience = { 90421, 383295, 2 }, -- Mastery increased by $s1% and if you are Enraged, Bloodthirst extends your Enrage by $s2 sec depths_of_insanity = { 90413, 383922, 1 }, -- Recklessness lasts $s1 sec longer enraged_regeneration = { 90395, 184364, 1 }, -- Reduces damage taken by $s1% and Bloodthirst restores an additional $s2% health for $s3 sec. Usable while stunned or incapacitated focus_in_chaos = { 90403, 383486, 1 }, -- While Enraged, your auto-attacks can no longer miss frenzied_enrage = { 90398, 383848, 1 }, -- Enrage increases your Haste by $s1% and increases your movement speed by $s2% frenzy = { 90406, 335077, 1 }, -- Rampage increases your Haste by $s1% for $s2 sec, stacking up to $s3 times. This effect is reset if you Rampage a different primary target fresh_meat = { 90399, 215568, 1 }, -- Bloodthirst always Enrages you the first time you strike a target and it has a $s1% increased chance to trigger Enrage hack_and_slash = { 90407, 383877, 1 }, -- Each Rampage strike has a $s1% chance to refund a charge of Raging Blow improved_bloodthirst = { 90397, 383852, 1 }, -- Bloodthirst damage increased by $s1% improved_execute = { 90430, 316402, 1 }, -- Execute no longer costs Rage and now generates $s1 Rage improved_raging_blow = { 90390, 383854, 1 }, -- Raging Blow has $s1 charges and has a $s2% chance to instantly reset its own cooldown improved_whirlwind = { 90427, 12950, 1 }, -- Whirlwind causes your next $s1 single-target attacks to strike up to $s2 additional targets for $s3% damage. Whirlwind generates $s4 Rage, plus an additional $s5 per target hit. Maximum $s6 Rage invigorating_fury = { 90393, 383468, 1 }, -- Enraged Regeneration lasts $s1 sec longer and instantly heals for $s2% of your maximum health massacre = { 90410, 206315, 1 }, -- Execute is now usable on targets below $s1% health and its cooldown is reduced by $s2 sec meat_cleaver = { 90391, 280392, 1 }, -- Whirlwind deals $s1% more damage and affects your next $s2 single-target attacks odyns_fury = { 90418, 385059, 1 }, -- Unleashes your power, dealing $s$s3 Physical damage and an additional $s$s4 Physical damage over $s5 sec to all enemies within $s6 yards. Deals reduced damage beyond $s7 targets. Generates $s8 Rage onslaught = { 90424, 315720, 1 }, -- Brutally attack an enemy for $s$s2 Physical damage. Generates $s3 Rage powerful_enrage = { 90398, 440277, 1 }, -- Enrage increases the damage your abilities deal by an additional $s1% and Enrage's duration is increased by $s2 sec raging_blow = { 90396, 85288, 1 }, -- A mighty blow with both weapons that deals a total of $s$s2 Physical damage. Raging Blow has a $s3% chance to instantly reset its own cooldown. Generates $s4 Rage rampage = { 90408, 184367, 1 }, -- Enrages you and unleashes a series of $s2 brutal strikes for a total of $s$s3 Physical damage and empowering your next Bloodthirst and Raging Blow ravager = { 90388, 228920, 1 }, -- Throws a whirling weapon at the target location that chases nearby enemies, inflicting $s$s2 Physical damage to all enemies over $s3 sec. Deals reduced damage beyond $s4 targets. Generates $s5 Rage each time it deals damage reckless_abandon = { 90415, 396749, 1 }, -- Activating Recklessness generates $s3 Rage and while Recklessness is active, Raging Blow and Bloodthirst are replaced by Crushing Blow and Bloodbath. Crushing Blow Strike a mighty blow with both weapons that deals a total of $s$s6 Physical damage. Crushing Blow has a $s7% chance to instantly reset its own cooldown and its critical strikes deal $s8% additional damage. Generates $s9 Rage. Bloodbath Assault the target in a bloodthirsty craze, dealing $s$s12 Physical damage and restoring $s13% of your health. Bloodbath causes the target to bleed for $s14 damage over $s15 sec. Using Bloodbath on a target that is affected by Bloodbath extends the bleed by $s16 sec. Generates $s17 Rage recklessness = { 90412, 1719, 1 }, -- Go berserk, increasing all Rage generation by $s1% and granting your abilities $s2% increased critical strike chance for $s3 sec. Generates $s4 Rage singleminded_fury = { 90400, 81099, 1 }, -- While dual-wielding a pair of one-handed weapons, your damage done is increased by $s1%, your auto-attack damage with one-handed weapons is increased by $s2%, your movement speed is increased by $s3%, and your auto-attack critical strikes have a $s4% chance to Enrage you slaughtering_strikes = { 90411, 388004, 1 }, -- Raging Blow causes every strike of your next Rampage to deal an additional $s1% damage, stacking up to $s2 times storm_of_steel = { 90389, 382953, 1 }, -- Bladestorm and Ravager's damage are reduced by $s1% but they now have $s2 charges and generate $s3 additional Rage each time they deal damage sudden_death = { 90429, 280721, 1 }, -- Your attacks have a chance to reset the cooldown of Execute and make it usable on any target, regardless of their health swift_strikes = { 90416, 383459, 2 }, -- Haste increased by $s1% and Raging Blow and Bloodthirst generate an additional $s2 Rage tenderize = { 90423, 388933, 1 }, -- Onslaught Enrages you. If you have Slaughtering Strikes, it also grants you $s1 stacks of Slaughtering Strikes titanic_rage = { 90417, 394329, 1 }, -- Odyn's Fury's Enrages you, deals $s1% increased damage and grants you $s2 stacks of Whirlwind unbridled_ferocity = { 90414, 389603, 1 }, -- Rampage has a $s1% chance to grant Recklessness for $s2 sec unhinged = { 90389, 386628, 1 }, -- Every other time Bladestorm or Ravager deal damage, you automatically cast a Bloodthirst at your target or random nearby enemy vicious_contempt = { 90404, 383885, 2 }, -- Bloodthirst deals $s1% increased damage to enemies who are below $s2% health warpaint = { 90394, 208154, 1 }, -- You take $s1% reduced damage while Enrage is active wrath_and_fury = { 90387, 392936, 1 }, -- Raging Blow deals $s1% increased damage and while Enraged, Raging Blow has a $s2% increased chance to instantly reset its own cooldown -- Mountain Thane avatar_of_the_storm = { 94805, 437134, 1 }, -- Casting Avatar grants you $s1 charges of Thunder Blast and resets the cooldown of Thunder Clap. While Avatar is not active, Lightning Strikes have a $s2% chance to grant you Avatar for $s3 secs. Thunder Blast Your next Thunder Clap becomes a Thunder Blast that deals Stormstrike damage burst_of_power = { 94807, 437118, 1 }, -- Lightning Strikes have a $s1% chance to make your next $s2 Bloodthirsts have no cooldown, deal $s3% increased damage, and generate $s4 additional Rage crashing_thunder = { 94816, 436707, 1 }, -- Stormstrike or Nature damage your abilities deal is increased by $s2%$s$s3 Stormstrike damage ignores Armor. Thunder Clap damage increased by $s4%, and it generates $s5 Rage. Seismic Reverberations, Improved Whirlwind, Meat Cleaver, and Barbaric Training now affect Thunder Clap in addition to Whirlwind flashing_skies = { 94797, 437079, 1 }, -- Thunder Blast calls down a Lightning Strike on an enemy it hits gathering_clouds = { 94792, 436201, 1 }, -- Your attacks trigger Lightning Strikes $s1% more often ground_current = { 94800, 436148, 1 }, -- Lightning Strikes also deal $s$s2 Nature damage to enemies near their target. Damage reduced beyond $s3 targets keep_your_feet_on_the_ground = { 94798, 438590, 1 }, -- Physical damage taken reduced by $s1%. Thunder Blast reduces damage you take by $s2% for $s3 sec lightning_strikes = { 94803, 434969, 1 }, -- Damaging enemies with Thunder Clap, Raging Blow, or Execute has a $s2% chance to also strike one with a lightning bolt, dealing $s$s3 Nature damage. Lightning Strikes occur $s4% more often during Avatar snap_induction = { 94797, 456270, 1 }, -- Activating Recklessness grants a charge of Thunder Blast steadfast_as_the_peaks = { 94798, 434970, 1 }, -- Stamina increased by $s1%. Impending Victory increases your maximum health by $s2% for $s3 sec. When this health increase expires, you heal for any amount of the original Impending Victory that healed you in excess of your full health storm_bolts = { 94817, 436162, 1 }, -- Storm Bolt also hits $s1 additional nearby targets, stunning them for $s2 sec, but its cooldown is increased by $s3 sec storm_shield = { 94817, 438597, 1 }, -- Intervening a target grants them a shield for $s1 sec that absorbs magic damage equal to $s2 times your Armor strength_of_the_mountain = { 94808, 437068, 1 }, -- Shield Slam damage increased by $s1%. Bloodthirst and Rampage damage increased by $s2% thorims_might = { 94792, 436152, 1 }, -- Lightning Strikes generate $s1 Rage. Raging Blow and Execute damage increased by $s2% thunder_blast = { 94785, 435607, 1 }, -- Shield Slam and Bloodthirst have a $s1% chance to grant you Thunder Blast, stacking up to $s2 charges. Thunder Blast Your next Thunder Clap becomes a Thunder Blast that deals Stormstrike damage and generates $s5 Rage -- Slayer brutal_finish = { 94786, 446085, 1 }, -- Your next Rampage after Bladestorm ends deals $s1% additional damage culling_cyclone = { 94786, 444778, 1 }, -- Each strike of Bladestorm deals an additional $s1% damage evenly split across all targets death_drive = { 94813, 444770, 1 }, -- You heal for $s1% of damage dealt by Sudden Death fierce_followthrough = { 94787, 444773, 1 }, -- Bloodthirst critical strikes increase the damage of your next Bloodthirst by $s1% imminent_demise = { 94788, 444769, 1 }, -- Every $s1 Slayer's Strikes you gain Sudden Death. Using Sudden Death accelerates your next Bladestorm, striking $s2 additional time (max $s3). Bladestorm's total duration is unchanged opportunist = { 94787, 444774, 1 }, -- When Raging Blow resets its own cooldown, your next Raging Blow deals $s1% additional damage and $s2% additional critical damage overwhelming_blades = { 94810, 444772, 1 }, -- Each strike of Bladestorm applies Overwhelmed to all enemies affected, increasing damage you deal to them by $s1% for $s2 sec, max $s3 stacks reap_the_storm = { 94809, 444775, 1 }, -- Bloodthirst has a $s2% chance to cause you to unleash a flurry of steel, striking all nearby enemies for $s$s3 Physical damage and applying Overwhelmed. Deals reduced damage beyond $s4 targets relentless_pursuit = { 94795, 444776, 1 }, -- Charge increases your movement speed by $s1% for $s2 sec. Charge removes all movement impairing effects, this effect cannot occur more than once every $s3 sec show_no_mercy = { 94784, 444771, 1 }, -- Marked for Execution increases the critical strike chance and critical strike damage of your next Execute on the target by $s1% slayers_dominance = { 94814, 444767, 1 }, -- Your attacks against your primary target have a high chance to overwhelm their defenses and trigger a Slayer's Strike, dealing $s$s2 Physical damage and applying Marked for Execution, increasing the damage they take from your next Execute by $s3%. Stacks $s4 times slayers_malice = { 94801, 444779, 1 }, -- Raging Blow damage increased by $s1% unrelenting_onslaught = { 94820, 444780, 1 }, -- When you Execute a target that you've Marked for Execution, you both reduce the cooldown of Bladestorm by $s1 sec and apply $s2 stacks of Overwhelmed to the target per stack of Marked for Execution consumed. You can use Pummel and Storm Bolt while Bladestorming vicious_agility = { 94795, 444777, 1 }, -- Heroic Leap reduces the cooldown of Charge by $s1 sec and Charge reduces the cooldown of Heroic Leap by $s2 sec } ) -- PvP Talents spec:RegisterPvpTalents( { battlefield_commander = 5628, -- (424742) Your Shout abilities have additional effects. Battle Shout: Increases Stamina by $s3%. Piercing Howl: Radius increased by $s6% Berserker Shout: Range increased by $s9 yds. Intimidating Shout: Cooldown reduced by $s12 sec. Rallying Cry: Removes movement impairing effects and grants $s15% movement speed to allies. Thunderous Roar: Targets receive $s18% more damage from all sources while bleeding berserker_roar = 5702, -- (1227751) Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for $s1 sec. Also reduces the duration of the next crowd control effect within $s2 sec by $s3% on group members within $s4 yds death_wish = 179, -- (199261) Increases your damage taken and done by $s1% for $s2 sec at the cost of $s3% of your health. Stacks up to $s4 times demolition = 5373, -- (329033) Reduces the cooldown of your Shattering Throw or Wrecking Throw by $s1% and increases its damage to absorb shields by an additional $s2% disarm = 3533, -- (236077) Disarm the enemy's weapons and shield for $s1 sec. Disarmed creatures deal significantly reduced damage dragon_charge = 5678, -- (206572) Run at high speed at a distance in front of you. All enemies in your path will take $s$s2 Physical damage and be knocked back enduring_rage = 177, -- (411764) You have a chance to become Enraged while you are suffering movement impairing effects. Suffering loss of control effects have a chance to grant you Recklessness for $s1 sec master_and_commander = 3528, -- (235941) Cooldown of Rallying Cry reduced by $s1 sec rebound = 5548, -- (213915) Spell Reflection reflects the next $s1 incoming spells cast on you and reflected spells deal $s2% extra damage to the attacker. Spell Reflection's cooldown is increased by $s3 sec safeguard = 5624, -- (424654) Intervene now has $s1 charges and reduces the ally's damage taken by $s2% for $s3 sec. Intervene's cooldown is increased by $s4 sec slaughterhouse = 3735, -- (352998) Rampage, Onslaught, and Odyn's Fury damage reduce healing the target receives by $s1% for $s2 sec, stacking up to $s3 times } ) -- Auras spec:RegisterAuras( { ashen_juggernaut = { id = 392537, duration = 15, max_stack = 5 }, avatar = { id = 107574, duration = 20, max_stack = 1 }, battle_trance = { --PvP Talent id = 213858, duration = 18, max_stack = 1 }, berserker_rage = { id = 18499, duration = 6, max_stack = 1 }, berserker_shout = { id = 384100, duration = 6, max_stack = 1 }, berserker_stance = { id = 386196, duration = 3600, max_stack = 1 }, bladestorm = { id = 46924, duration = function () return ( buff.dance_of_death.up and 9 or 6 ) * haste end, max_stack = 1, onCancel = function() setCooldown( "global_cooldown", 0 ) end, copy = { 227847, 389774, 446035 } }, bloodbath_dot = { id = 113344, duration = 6, max_stack = 1 }, bloodcraze = { id = 393951, duration = 20, max_stack = 5 }, bloodrage = { id = 329038, duration = 4, tick_time = 1, max_stack = 1 }, bloodthirst = { id = 23881, duration = 20, max_stack = 1 }, brutal_finish = { id = 446918, duration = 10, max_stack = 1 }, burst_of_power = { id = 437121, duration = 15, max_stack = 2 }, charge = { id = 105771, duration = 1, max_stack = 1, }, concussive_blows = { id = 383116, duration = 10, max_stack = 1 }, dancing_blades = { id = 391688, duration = 10, max_stack = 1 }, death_wish = { id = 199261, duration = 15, max_stack = 10 }, defensive_stance = { id = 386208, duration = 3600, max_stack = 1 }, disarm = { id = 236077, duration = 6, max_stack = 1 }, elysian_might = { id = 386286, duration = 8, max_stack = 1, copy = 311193 -- Covenant version. }, enrage = { id = 184362, duration = function() return talent.powerful_enrage.enabled and 5 or 4 end, max_stack = 1, }, enraged_regeneration = { id = 184364, duration = function () return state.talent.invigorating_fury.enabled and 11 or 8 end, max_stack = 1, }, frenzy = { id = 335082, duration = 12, max_stack = 4, }, gushing_wound = { id = 385042, duration = 6, tick_time = 2, max_stack = 1, }, hamstring = { id = 1715, duration = 15, max_stack = 1, }, imminent_demise = { id = 445606, duration = 60, max_stack = 3, }, indelible_victory = { id = 336642, duration = 8, max_stack = 1 }, intimidating_shout = { id = function () return talent.menace.enabled and 316593 or 5246 end, duration = function () return talent.menace.enabled and 15 or 8 end, max_stack = 1, }, marked_for_execution = { id = 445584, duration = 30, max_stack = 3, }, odyns_fury = { id = 385060, duration = 4, tick_time = 1, max_stack = 1, copy = { "odyns_fury_torment", "odyns_fury_torment_mh" } }, opportunist = { id = 456120, duration = 8, max_stack = 1, }, overwhelmed = { id = 445836, duration = 20, max_stack = 10 }, piercing_howl = { id = 12323, duration = 8, max_stack = 1, }, quick_thinking = { id = 392778, duration = 10, max_stack = 1 }, raging_blow = { id = 85288, duration = 12, max_stack = 1 }, rallying_cry = { id = 97463, duration = 10, max_stack = 1, }, ravager = { id = 228920, duration = 12, tick_time = 2, max_stack = 1 }, recklessness = { id = 1719, duration = function() return state.talent.depths_of_insanity.enabled and 16 or 12 end, max_stack = 1, copy = "recklessness_warlords_torment" }, slaughterhouse = { id = 354788, duration = 20, max_stack = 12 }, slaughtering_strikes_raging_blow = { id = 393931, duration = 12, max_stack = 5, copy = "slaughtering_strikes" }, spell_reflection = { id = 23920, duration = function () return legendary.misshapen_mirror.enabled and 8 or 5 end, max_stack = 1, }, stance = { alias = { "battle_stance", "berserker_stance", "defensive_stance" }, aliasMode = "first", aliasType = "buff", duration = 3600, }, sudden_death = { id = 280776, duration = 10, max_stack = 2 }, steadfast_as_the_peaks = { id = 437152, duration = 5, max_stack = 1 }, taunt = { id = 355, duration = 3, max_stack = 1, }, thunder_blast = { id = 435615, duration = 15, max_stack = 2 }, thunder_clap = { id = 6343, duration = 10, max_stack = 1 }, thunderous_roar = { id = 397364, duration = function () return talent.thunderous_words.enabled and 10 or 8 end, tick_time = 2, max_stack = 1 }, victorious = { id = 32216, duration = 20, max_stack = 1, }, war_machine = { id = 262232, duration = 8, max_stack = 1 }, meat_cleaver = { id = 85739, duration = 20, max_stack = function () if talent.meat_cleaver.enabled then return 4 elseif talent.improved_whirlwind.enabled or talent.titanic_rage.enabled then return 2 else return 0 end end, copy = "whirlwind" }, } ) spec:RegisterGear({ -- The War Within tww3 = { items = { 237610, 237608, 237613, 237611, 237609 }, auras = { -- Mountain Thane severe_thunder = { id = 1252096, duration = 12, max_stack = 1 }, }, }, tww2 = { items = { 229235, 229233, 229238, 229236, 229234 }, auras = { winning_streak = { id = 1216561, duration = 30, max_stack = 10, copy = "winning_streak_fury" }, double_down_bt = { id = 1216565, duration = 12, max_stack = 1 }, double_down_rb = { id = 1216569, duration = 12, max_stack = 1 } } }, -- Dragonflight tier31 = { items = { 207180, 207181, 207182, 207183, 207185 }, setBonuses = { tier31_2pc = 422925, tier31_4pc = 422926 }, auras = { furious_bloodthirst = { id = 423211, duration = 20, max_stack = 3 } } }, tier30 = { items = { 202446, 202444, 202443, 202442, 202441, 217218, 217220, 217216, 217217, 217219 }, setBonuses = { tier30_2pc = 405579, tier30_4pc = 405580 }, auras = { merciless_assault = { id = 409983, duration = 14, max_stack = 10 } } }, tier29 = { items = { 200426, 200428, 200423, 200425, 200427 }, setBonuses = { tier29_2pc = 393708, tier29_4pc = 393709 } }, -- Legacy tier21 = { items = { 152178, 152179, 152180, 152181, 152182, 152183 }, auras = { slaughter = { id = 253384, duration = 4 }, outrage = { id = 253385, duration = 8 } } }, tier20 = { items = { 147187, 147188, 147189, 147190, 147191, 147192 }, auras = { raging_thirst = { id = 242300, duration = 8 }, bloody_rage = { id = 242952, duration = 10, max_stack = 10 } } }, ceannar_charger = { items = { 137088 } }, timeless_stratagem = { items = { 143728 } }, kazzalax_fujiedas_fury = { items = { 137053 }, auras = { fujiedas_fury = { id = 207776, duration = 10, max_stack = 4 } } }, mannoroths_bloodletting_manacles = { items = { 137107 } }, najentuss_vertebrae = { items = { 137087 } }, valarjar_berserkers = { items = { 151824 } }, ayalas_stone_heart = { items = { 137052 }, auras = { stone_heart = { id = 225947, duration = 10 } } }, the_great_storms_eye = { items = { 151823 }, auras = { tornados_eye = { id = 248142, duration = 6, max_stack = 6 } } }, archavons_heavy_hand = { items = { 137060 } }, weight_of_the_earth = { items = { 137077 } }, soul_of_the_battlelord = { items = { 151650 } } } ) local whirlwind_consumers = { crushing_blow = 1, bloodbath = 1, bloodthirst = 1, execute = 1, impending_victory = 1, raging_blow = 1, rampage = 1, onslaught = 1, victory_rush = 1 } local rageSpent = 0 local gloryRage = 0 local fresh_meat_actual = {} local last_rampage_target = nil local RemoveFrenzy = setfenv( function() removeBuff( "frenzy" ) end, state ) local ExpireBladestorm = setfenv( function() applyBuff( "merciless_bonegrinder" ) end, state ) spec:RegisterCombatLogEvent( function( _, subtype, _, sourceGUID, sourceName, sourceFlags, _, destGUID, destName, destFlags, _, spellID, spellName, school, amount, interrupt, a, b, c, d, critical ) if sourceGUID ~= state.GUID then return end if subtype == "SPELL_CAST_SUCCESS" then local ability = class.abilities[ spellID ] if not ability then return end if ability.key == "rampage" and last_rampage_target ~= destGUID and state.talent.frenzy.enabled then RemoveFrenzy() last_rampage_target = destGUID end elseif subtype == "SPELL_DAMAGE" then local ability = class.abilities[ spellID ] if not ability then return end if ( ability.key == "bloodthirst" or ability.key == "bloodbath" ) and state.talent.fresh_meat.enabled and not fresh_meat_actual[ destGUID ] then fresh_meat_actual[ destGUID ] = true end elseif ( subtype == "SPELL_AURA_APPLIED" or subtype == "SPELL_AURA_REMOVED" or subtype == "SPELL_AURA_REFRESH" or subtype == "SPELL_AURA_APPLIED_DOSE" or subtype == "SPELL_AURA_REMOVED_DOSE" ) then if state.talent.thunder_blast.enabled and spellID == 435615 then Hekili:ForceUpdate( "THUNDERBLAST_CHANGED", true ) end if state.talent.burst_of_power.enabled and spellID == 437121 then Hekili:ForceUpdate( "BURSTOFPOWER_CHANGED", true ) end end end ) spec:RegisterEvent( "PLAYER_REGEN_ENABLED", function() wipe( fresh_meat_actual ) end ) spec:RegisterHook( "UNIT_ELIMINATED", function( id ) fresh_meat_actual[ id ] = nil end ) local RAGE = Enum.PowerType.Rage local lastRage = -1 spec:RegisterUnitEvent( "UNIT_POWER_FREQUENT", "player", nil, function( event, unit, powerType ) if powerType == "RAGE" then local current = UnitPower( "player", RAGE ) if current < lastRage - 3 then -- Spent Rage, -3 is used as a Hack to avoid Rage decay triggering if state.talent.anger_management.enabled then rageSpent = ( rageSpent + ( lastRage - current ) ) % 20 end if state.legendary.glory.enabled and FindPlayerAuraByID( 324143 ) then gloryRage = ( gloryRage + lastRage - current ) % 25 end end lastRage = current end end ) spec:RegisterStateExpr( "rage_spent", function () return rageSpent end ) spec:RegisterStateExpr( "glory_rage", function () return gloryRage end ) spec:RegisterHook( "prespend", function( amt, resource, overcap, clean ) if buff.recklessness.up and resource == "rage" and amt < 0 then return amt * 2, resource, overcap, true end end ) spec:RegisterHook( "spend", function( amt, resource ) if resource == "rage" then if talent.anger_management.enabled then rage_spent = rage_spent + amt local reduction = floor( rage_spent / 20 ) rage_spent = rage_spent % 20 if reduction > 0 then cooldown.recklessness.expires = cooldown.recklessness.expires - reduction cooldown.ravager.expires = cooldown.ravager.expires - reduction cooldown.bladestorm.expires = cooldown.bladestorm.expires - reduction end end if legendary.glory.enabled and buff.conquerors_banner.up then glory_rage = glory_rage + amt local addition = floor( glory_rage / 10 ) * 0.5 glory_rage = glory_rage % 10 if addition > 0 then buff.conquerors_banner.expires = buff.conquerors_banner.expires + addition end end end end ) local WillOfTheBerserker = setfenv( function() applyBuff( "will_of_the_berserker" ) end, state ) spec:RegisterHook( "reset_precast", function () rage_spent = nil glory_rage = nil if legendary.will_of_the_berserker.enabled and buff.recklessness.up then state:QueueAuraExpiration( "recklessness", WillOfTheBerserker, buff.recklessness.expires ) end active_dot.hit_by_fresh_meat = 0 for k, v in pairs( fresh_meat_actual ) do if k == target.unit then applyDebuff( "target", "hit_by_fresh_meat" ) else active_dot.hit_by_fresh_meat = active_dot.hit_by_fresh_meat + 1 end end -- Will need to revisit this if `cancel_buff` is added to the APL. if buff.bladestorm.up then -- channelSpell( "bladestorm", buff.bladestorm.expires - class.auras.bladestorm.duration, class.auras.bladestorm.duration, class.abilities.bladestorm.id ) setCooldown( "bladestorm", buff.bladestorm.remains ) end end ) spec:RegisterStateExpr( "cycle_for_execute", function () if active_enemies == 1 or target.health_pct < ( talent.massacre.enabled and 35 or 20 ) or not settings.cycle or buff.execute_ineligible.down or buff.sudden_death.up then return false end return Hekili:GetNumTargetsBelowHealthPct( talent.massacre.enabled and 35 or 20, false, max( settings.cycle_min, offset + delay ) ) > 0 end ) spec:RegisterStateExpr( "cycle_for_condemn", function () if active_enemies == 1 or target.health_pct < ( talent.massacre.enabled and 35 or 20 ) or target.health_pct > 80 or not settings.cycle or not action.condemn.known or buff.condemn_ineligible.down or buff.sudden_death.up then return false end return Hekili:GetNumTargetsBelowHealthPct( talent.massacre.enabled and 35 or 20, false, max( settings.cycle_min, offset + delay ) ) > 0 or Hekili:GetNumTargetsAboveHealthPct( 80, false, max( settings.cycle_min, offset + delay ) ) > 0 end ) -- Abilities spec:RegisterAbilities( { avatar = { id = 107574, cast = 0, cooldown = 90, gcd = "off", spend = -10, spendType = "rage", talent = "avatar", startsCombat = false, texture = 613534, toggle = "cooldowns", handler = function () applyBuff( "avatar" ) if talent.berserkers_torment.enabled then applyBuff( "recklessness", 8 ) end if talent.titans_torment.enabled then applyBuff( "odyns_fury" ) active_dot.odyns_fury = max( active_dot.odyns_fury, active_enemies ) if talent.titanic_rage.enabled then applyBuff ( "enrage" ) applyBuff ( "whirlwind", nil, talent.meat_cleaver.enabled and 4 or 2 ) end end if talent.avatar_of_the_storm.enabled then addStack( "thunder_blast" , nil, 2 ) reduceCooldown( "thunder_clap", 6) -- resets cooldown of TC entirely end end, }, battle_shout = { id = 6673, cast = 0, cooldown = 15, gcd = "spell", startsCombat = false, texture = 132333, essential = true, nobuff = "battle_shout", handler = function () applyBuff( "battle_shout" ) end, }, berserker_rage = { id = 18499, cast = 0, cooldown = 60, gcd = "off", startsCombat = false, texture = 136009, --toggle = "defensives", --Not yet Implemented in LossOfControl via Classes.lua --usable = function () return ( debuff.sap.up or debuff.incapacitate.up or debuff.fear.up ) , "requires fear/incapacitate/sap debuff" end, handler = function () applyBuff( "berserker_rage" ) end, }, berserker_shout = { id = 384100, cast = 0, cooldown = 60, gcd = "off", talent = "berserker_shout", startsCombat = false, texture = 136009, --Not yet Implemented in LossOfControl via Classes.lua --toggle = "defensives", --usable = function () return ( debuff.sap.up or debuff.incapacitate.up or debuff.fear.up ) , "requires fear/incapacitate/sap debuff" end, handler = function () applyBuff( "berserker_shout" ) end, }, berserker_stance = { id = 386196, cast = 0, cooldown = 3, gcd = "off", talent = "berserker_stance", startsCombat = false, essential = true, nobuff = "stance", handler = function () applyBuff( "berserker_stance" ) removeBuff( "defensive_stance" ) end, }, bitter_immunity = { id = 383762, cast = 0, cooldown = 180, gcd = "off", talent = "bitter_immunity", startsCombat = false, texture = 136088, toggle = "cooldowns", handler = function () gain( 0.2 * health.max, "health" ) end, }, bladestorm = { id = function() return talent.unrelenting_onslaught.enabled and 446035 or 227847 end, cast = 0, cooldown = 90, gcd = "spell", talent = "bladestorm", startsCombat = true, texture = 236303, range = 8, charges = function () if talent.storm_of_steel.enabled then return 2 end end, spend = -20, spendType = "rage", toggle = "cooldowns", handler = function () applyBuff( "bladestorm" ) setCooldown( "global_cooldown", class.auras.bladestorm.duration ) if talent.blademasters_torment.enabled then applyBuff( "avatar", 4 ) end if talent.merciless_bonegrinder.enabled then state:QueueAuraExpiration( "bladestorm_merciless_bonegrinder", ExpireBladestorm, buff.bladestorm.expires ) end if talent.overwhelming_blades.enabled then applyDebuff( "target", "overwhelmed", nil, 10 ) end if talent.brutal_finish.enabled then applyBuff( "brutal_finish" ) end removeBuff( "imminent_demise" ) end, copy = { 227847, 389774, 446035 } }, bloodbath = { id = 335096, known = 23881, flash = 23881, cast = 0, cooldown = function () return buff.burst_of_power.up and 0 or ( 4.5 ) * haste end, gcd = "spell", spend = function() return -8 + ( -2 * buff.merciless_assault.stack ) + ( talent.cold_steel_hot_blood.enabled and action.bloodthirst.crit_pct_current >= 100 and -4 or 0 ) + ( buff.burst_of_power.up and -2 or 0 ) + ( -1 * talent.swift_strikes.rank ) + ( buff.double_down_rb.up and -2 or 0 ) end, spendType = "rage", cycle = function () return talent.fresh_meat.enabled and "hit_by_fresh_meat" or nil end, startsCombat = true, texture = 236304, talent = "reckless_abandon", buff = "recklessness", bind = "bloodthirst", critical = function() return stat.crit + ( 15 * buff.bloodcraze.stack ) + ( 12 * buff.merciless_assault.stack ) + ( 20 * buff.recklessness.stack ) + ( talent.crushing_force.enabled and talent.crushing_force.rank * 2 or 0 ) end, handler = function() removeStack( "whirlwind" ) if buff.enrage.up and talent.deft_experience.enabled then buff.enrage.remains = buff.enrage.remains + ( 0.5 * talent.deft_experience.rank ) end if talent.cold_steel_hot_blood.enabled and action.bloodthirst.crit_pct_current >= 100 then applyDebuff( "target", "gushing_wound" ) gain( 4, "rage" ) end if set_bonus.tier31_4pc > 0 and action.bloodthirst.crit_pct_current >= 100 then reduceCooldown( "odyns_fury", 2.5 ) end removeBuff( "merciless_assault" ) if talent.bloodcraze.enabled then if action.bloodthirst.crit_pct_current >= 100 then removeBuff( "bloodcraze" ) else addStack( "bloodcraze" ) end end -- Always extends by 6 seconds or applies a 6 second one applyDebuff( "target", "bloodbath_dot", debuff.bloodbath_dot.remains + 6 ) gain( health.max * ( buff.enraged_regeneration.up and 0.23 or 0.03 ) , "health" ) if talent.fresh_meat.enabled and debuff.hit_by_fresh_meat.down then applyBuff( "enrage" ) applyDebuff( "target", "hit_by_fresh_meat" ) end if legendary.cadence_of_fujieda.enabled then if buff.cadence_of_fujieda.stack < 5 then stat.haste = stat.haste + 0.01 end addStack( "cadence_of_fujieda" ) end removeBuff( "double_down_bt" ) end, }, bloodrage = { id = 329038, cast = 0, cooldown = 20, gcd = "off", spend = function() return 0.05 * health.max end, spendType = "health", pvptalent = "bloodrage", startsCombat = false, texture = 132277, handler = function () applyBuff ( "bloodrage" ) end, }, bloodthirst = { id = 23881, cast = 0, cooldown = function () return buff.burst_of_power.up and 0 or ( 4.5 - ( talent.titans_torment.enabled and buff.avatar.up and 1.5 or 0 ) ) * haste end, gcd = "spell", spend = function() return -8 + ( -2 * buff.merciless_assault.stack ) + ( talent.cold_steel_hot_blood.enabled and action.bloodthirst.crit_pct_current >= 100 and -4 or 0 ) + ( buff.burst_of_power.up and -2 or 0 ) + ( -1 * talent.swift_strikes.rank ) end, spendType = "rage", cycle = function () return talent.fresh_meat.enabled and "hit_by_fresh_meat" or nil end, talent = "bloodthirst", texture = 136012, nobuff = function() if talent.reckless_abandon.enabled then return "recklessness" end end, startsCombat = true, bind = "bloodbath", critical = function() return stat.crit + ( 15 * buff.bloodcraze.stack ) + ( 12 * buff.merciless_assault.stack ) + ( 20 * buff.recklessness.stack ) + ( talent.crushing_force.enabled and talent.crushing_force.rank * 2 or 0 ) end, handler = function() removeStack( "whirlwind" ) if buff.enrage.up and talent.deft_experience.enabled then buff.enrage.remains = buff.enrage.remains + ( 0.5 * talent.deft_experience.rank ) end if talent.cold_steel_hot_blood.enabled and action.bloodthirst.crit_pct_current >= 100 then applyDebuff( "target", "gushing_wound" ) end if talent.bloodcraze.enabled and action.bloodthirst.crit_pct_current >= 100 then removeBuff( "bloodcraze" ) end gain( health.max * ( buff.enraged_regeneration.up and 0.23 or 0.03 ) , "health" ) if talent.fresh_meat.enabled and debuff.hit_by_fresh_meat.down then applyBuff( "enrage" ) applyDebuff( "target", "hit_by_fresh_meat" ) end -- Legacy if set_bonus.tier30_4pc > 0 then removeBuff( "merciless_assault" ) end if set_bonus.tier31_4pc > 0 and action.bloodthirst.crit_pct_current >= 100 then reduceCooldown( "odyns_fury", 2.5 ) end if legendary.cadence_of_fujieda.enabled then if buff.cadence_of_fujieda.stack < 5 then stat.haste = stat.haste + 0.01 end addStack( "cadence_of_fujieda" ) end removeBuff( "double_down_bt" ) end, auras = { cadence_of_fujieda = { id = 335558, duration = 12, max_stack = 5, }, hit_by_fresh_meat = { duration = 3600, max_stack = 1, } }, }, champions_spear = { id = function() return talent.champions_spear.enabled and 376079 or 307865 end, cast = 0, cooldown = 90, gcd = "spell", spend = function () return ( -10 * ( talent.piercing_challenge.enabled and 2 or 1 ) ) * ( 1 + conduit.piercing_verdict.mod * 0.01 ) end, spendType = "rage", startsCombat = true, toggle = "cooldowns", velocity = 30, handler = function () applyDebuff( "target", "champions_spear" ) if talent.champions_might.enabled or legendary.elysian_might.enabled then applyBuff( "elysian_might" ) end end, copy = { "spear_of_bastion", 307865, 376079 } }, charge = { id = 100, cast = 0, charges = function () return talent.double_time.enabled and 2 or nil end, cooldown = function () return talent.double_time.enabled and 17 or 20 end, recharge = function () return talent.double_time.enabled and 17 or 20 end, gcd = "off", spend = -20, spendType = "rage", startsCombat = true, texture = 132337, usable = function () return target.minR >= ( settings.charge_min_range or 8 ) and ( query_time - action.charge.lastCast > gcd.execute ), "target too close" end, handler = function () applyDebuff( "target", "charge" ) setDistance( 5 ) end, }, crushing_blow = { id = 335097, known = 85288, flash = 85288, cast = 0, charges = function () return ( talent.raging_blow.enabled and 1 or 0 ) + ( talent.improved_raging_blow.enabled and 1 or 0 ) end, cooldown = function() return 7 * haste end, recharge = function() return 7 * haste end, gcd = "spell", spend = function () return -12 - talent.swift_strikes.rank end, spendType = "rage", startsCombat = true, texture = 132215, talent = "reckless_abandon", buff = "recklessness", bind = "raging_blow", handler = function () removeStack( "whirlwind" ) removeBuff( "opportunist" ) spendCharges( "raging_blow", 1 ) if buff.will_of_the_berserker.up then buff.will_of_the_berserker.expires = query_time + 12 end removeBuff( "double_down_rb" ) end, }, death_wish = { id = 199261, cast = 0, cooldown = 5, gcd = "spell", spend = 6777, spendType = "health", pvptalent = "death_wish", startsCombat = false, texture = 136146, handler = function () addStack( "death_wish" ) end, }, defensive_stance = { id = 386208, cast = 0, cooldown = 3, gcd = "off", startsCombat = false, nobuff = "stance", handler = function () applyBuff( "defensive_stance" ) removeBuff( "berserker_stance" ) end, }, disarm = { id = 236077, cast = 0, cooldown = 45, gcd = "spell", pvptalent = "disarm", startsCombat = false, texture = 132343, handler = function () applyDebuff( "target", "disarm" ) end, }, enraged_regeneration = { id = 184364, cast = 0, cooldown = function () return 120 - ( conduit.stalwart_guardian.enabled and 20 or 0 ) - ( talent.honed_reflexes.enabled and 15*0.05 or 0 ) end, gcd = "off", toggle = "defensives", talent = "enraged_regeneration", startsCombat = false, texture = 132345, handler = function () applyBuff( "enraged_regeneration" ) if ( talent.invigorating_fury.enabled ) then gain( health.max * 0.10 , "health" ) end end, }, execute = { id = function () return talent.massacre.enabled and 280735 or 5308 end, known = 5308, noOverride = 317485, cast = 0, cooldown = function () return ( talent.massacre.enabled and 4.5 or 6 ) end, hasteCD = true, gcd = "spell", spend = function () return ( talent.improved_execute.enabled and -20 or 0 ) end, spendType = "rage", startsCombat = true, texture = 135358, usable = function () if buff.sudden_death.up then return true end if cycle_for_execute then return true end return target.health_pct < ( talent.massacre.enabled and 35 or 20 ), "requires target in execute range" end, cycle = "execute_ineligible", indicator = function () if cycle_for_execute then return "cycle" end end, handler = function () removeDebuff( "target", "marked_for_execution" ) if not buff.sudden_death.up and not buff.stone_heart.up and not talent.improved_execute.enabled then -- Execute costs rage local cost = min( rage.current, 40 ) spend( cost, "rage", nil, true ) else removeBuff( "sudden_death" ) if talent.imminent_demise.enabled then addStack( "imminent_demise" ) end end removeStack( "whirlwind" ) if talent.ashen_juggernaut.enabled then applyBuff( "ashen_juggernaut" ) end end, copy = { 280735, 5308 }, auras = { -- Target Swapping execute_ineligible = { duration = 3600, max_stack = 1, generate = function( t, auraType ) if buff.sudden_death.down and buff.stone_heart.down and target.health_pct > ( talent.massacre.enabled and 35 or 20 ) then t.count = 1 t.expires = query_time + 3600 t.applied = query_time t.duration = 3600 t.caster = "player" return end t.count = 0 t.expires = 0 t.applied = 0 t.caster = "nobody" end } } }, hamstring = { id = 1715, cast = 0, cooldown = 0, gcd = "spell", spend = 10, spendType = "rage", startsCombat = true, texture = 132316, handler = function () applyDebuff ( "target", "hamstring" ) setCooldown( "global_cooldown", 0.75 ) end, }, heroic_leap = { id = 6544, cast = 0, cooldown = function () return talent.bounding_stride.enabled and 30 or 45 end, charges = function () return legendary.leaper.enabled and 3 or nil end, recharge = function () return legendary.leaper.enabled and ( talent.bounding_stride.enabled and 30 or 45 ) or nil end, gcd = "off", talent = "heroic_leap", startsCombat = false, texture = 236171, usable = function () return ( query_time - action.heroic_leap.lastCast > gcd.execute ) end, handler = function () setDistance( 15 ) -- probably heroic_leap + charge combo. if talent.bounding_stride.enabled then applyBuff( "bounding_stride" ) end end, copy = 52174 }, heroic_throw = { id = 57755, cast = 0, cooldown = 1, gcd = "spell", startsCombat = true, texture = 132453, handler = function () end, }, impending_victory = { id = 202168, cast = 0, cooldown = 25, gcd = "spell", spend = 10, spendType = "rage", startsCombat = true, texture = 589768, talent = "impending_victory", handler = function () gain( health.max * 0.3, "health" ) removeStack( "whirlwind" ) if conduit.indelible_victory.enabled then applyBuff( "indelible_victory" ) end if talent.steadfast_as_the_peaks.enabled then applyBuff( "steadfast_as_the_peaks" ) end end, }, intervene = { id = 3411, cast = 0, cooldown = function() return 30 - ( talent.honed_reflexes.enabled and 30*0.05 or 0 ) end, gcd = "off", talent = "intervene", startsCombat = false, texture = 132365, handler = function () end, }, intimidating_shout = { id = function () return talent.menace.enabled and 316593 or 5246 end, copy = { 316593, 5246 }, cast = 0, cooldown = 90, gcd = "spell", talent = "intimidating_shout", startsCombat = true, texture = 132154, toggle = "cooldowns", handler = function () applyDebuff( "target", "intimidating_shout" ) active_dot.intimidating_shout = max( active_dot.intimidating_shout, active_enemies ) end, }, odyns_fury = { id = 385059, cast = 0, cooldown = 45, gcd = "spell", talent = "odyns_fury", startsCombat = false, texture = 1278409, spend = 15, spendType = "rage", handler = function () applyDebuff( "target", "odyns_fury" ) active_dot.odyns_fury = max( active_dot.odyns_fury, active_enemies ) if talent.dancing_blades.enabled then applyBuff( "dancing_blades" ) end if talent.titanic_rage.enabled then applyBuff( "enrage" ) applyBuff( "whirlwind", nil, talent.meat_cleaver.enabled and 4 or 2 ) end if talent.titans_torment.enabled then applyBuff( "avatar", 4 ) end if state.spec.fury and set_bonus.tier31_2pc > 0 then applyBuff( "furious_bloodthirst", nil, 3 ) end -- PvP if pvptalent.slaughterhouse.enabled then applyDebuff( "target", "slaughterhouse", nil, debuff.slaughterhouse.stack + 1 ) end end, }, onslaught = { id = 315720, cast = 0, cooldown = 18, hasteCD = true, gcd = "spell", spend = -30, spendType = "rage", talent = "onslaught", startsCombat = true, texture = 132364, handler = function () removeStack( "whirlwind" ) if pvptalent.slaughterhouse.enabled then applyDebuff( "target", "slaughterhouse", nil, debuff.slaughterhouse.stack + 1 ) end if talent.tenderize.enabled then applyBuff( "enrage" ) addStack( "slaughtering_strikes", nil, 3 ) end end, }, piercing_howl = { id = 12323, cast = 0, cooldown = function () return 30 - ( conduit.disturb_the_peace.enabled and 5 or 0 ) end, gcd = "spell", talent = "piercing_howl", startsCombat = true, texture = 136147, handler = function () applyDebuff( "target", "piercing_howl" ) active_dot.piercing_howl = max( active_dot.piercing_howl, active_enemies ) end, }, pummel = { id = 6552, cast = 0, cooldown = function () return 15 - ( talent.concussive_blows.enabled and 1 or 0 ) - - ( talent.honed_reflexes.enabled and 15*0.05 or 0 ) end, gcd = "off", startsCombat = true, texture = 132938, toggle = "interrupts", debuff = "casting", readyTime = state.timeToInterrupt, handler = function () interrupt() if talent.concussive_blows.enabled then applyDebuff( "target", "concussive_blows" ) end end, }, raging_blow = { id = 85288, cast = 0, charges = function () if talent.improved_raging_blow.enabled then return 2 end end, cooldown = 8, hasteCD = true, recharge = function () if talent.improved_raging_blow.enabled then return 8 * haste end end, gcd = "spell", spend = function () return -12 - talent.swift_strikes.rank - ( buff.double_down_rb.up and 2 or 0 )end, spendType = "rage", talent = "raging_blow", texture = 589119, startsCombat = true, nobuff = function() if talent.reckless_abandon.enabled then return "recklessness" end end, bind = "crushing_blow", handler = function () removeStack( "whirlwind" ) spendCharges( "crushing_blow", 1 ) removeBuff( "opportunist" ) if buff.will_of_the_berserker.up then buff.will_of_the_berserker.expires = query_time + 12 end if talent.slaughtering_strikes.enabled then addStack( "slaughtering_strikes_raging_blow" ) end removeBuff( "double_down_rb" ) end, }, rallying_cry = { id = 97462, cast = 0, cooldown = 180, gcd = "spell", talent = "rallying_cry", startsCombat = false, texture = 132351, toggle = "cooldowns", shared = "player", handler = function () applyBuff( "rallying_cry" ) gain( 0.10 * health.max, "health" ) end, }, rampage = { id = 184367, cast = 0, cooldown = 0, gcd = "spell", spend = function() return 80 - ( talent.titans_torment.enabled and buff.avatar.up and 20 or 0 ) end, spendType = "rage", startsCombat = true, texture = 132352, talent = "rampage", handler = function () applyBuff( "enrage" ) removeStack( "whirlwind" ) removeBuff( "slaughtering_strikes" ) if talent.frenzy.enabled then addStack( "frenzy" ) end -- TODO: resets on target swap removeBuff( "brutal_finish" ) -- PvP if pvptalent.slaughterhouse.enabled then applyDebuff( "target", "slaughterhouse", nil, debuff.slaughterhouse.stack + 1 ) end -- Legacy if set_bonus.tier30_4pc > 0 then addStack( "merciless_assault" ) end end, }, ravager = { id = 228920, cast = 0, charges = function () return ( talent.storm_of_steel.enabled and 2 or 1 ) end, cooldown = 90, recharge = 90, gcd = "spell", talent = "ravager", startsCombat = true, texture = 970854, toggle = "cooldowns", handler = function () applyBuff( "ravager" ) end, }, recklessness = { id = 1719, cast = 0, cooldown = 90, gcd = "off", toggle = "cooldowns", spend = function() return talent.reckless_abandon.enabled and -50 or 0 end, spendType = "rage", talent = "recklessness", startsCombat = false, texture = 458972, handler = function () applyBuff( "recklessness" ) if talent.berserkers_torment.enabled then applyBuff( "avatar", 8 ) end if talent.snap_induction.enabled then addStack( "thunder_blast " ) end if legendary.will_of_the_berserker.enabled then state:QueueAuraExpiration( "recklessness", WillOfTheBerserker, buff.recklessness.expires ) end end, auras = { will_of_the_berserker = { -- Shadowlands Legendary id = 335597, duration = 12, max_stack = 1 } } }, shattering_throw = { id = 64382, cast = 1.5, cooldown = 180, gcd = "spell", talent = "shattering_throw", startsCombat = true, texture = 311430, range = 30, toggle = "cooldowns", }, shockwave = { id = 46968, cast = 0, cooldown = function () return ( ( talent.rumbling_earth.enabled and active_enemies >= 3 ) and 25 or 40 ) end, gcd = "spell", talent = "shockwave", startsCombat = true, texture = 236312, toggle = "interrupts", debuff = function () return settings.shockwave_interrupt and "casting" or nil end, readyTime = function () return settings.shockwave_interrupt and timeToInterrupt() or nil end, usable = function () return not target.is_boss end, handler = function () applyDebuff( "target", "shockwave" ) active_dot.shockwave = max( active_dot.shockwave, active_enemies ) if not target.is_boss then interrupt() end end, }, slam = { id = 1464, cast = 0, cooldown = 0, gcd = "spell", startsCombat = true, texture = 132340, handler = function () removeStack( "whirlwind" ) end, }, storm_bolt = { id = 107570, cast = 0, cooldown = function() return 30 + ( talent.storm_bolts.enabled and 10 or 0 ) - ( talent.honed_reflexes.enabled and 30*0.05 or 0 ) end, gcd = "spell", startsCombat = true, texture = 613535, talent = "storm_bolt", -- Add usable check for Unrelenting Onslaught talent usable = function() if buff.bladestorm.up and not talent.unrelenting_onslaught.enabled then return false, "can't use during bladestorm without unrelenting onslaught" end return true end, handler = function () applyDebuff( "target", "storm_bolt" ) end, }, taunt = { id = 355, cast = 0, cooldown = 8, gcd = "off", startsCombat = true, texture = 136080, handler = function () applyDebuff( "target", "taunt" ) end, }, thunder_blast = { id = 435222, flash = 6343, cast = 0, cooldown = 6, gcd = "spell", hasteCD = true, spend = 10, spendType = "rage", talent = "thunder_blast", buff = "thunder_blast", startsCombat = true, texture = 460957, handler = function () if ( talent.crashing_thunder.enabled ) then if ( talent.improved_whirlwind.enabled ) then applyBuff ( "whirlwind", nil, talent.meat_cleaver.enabled and 4 or 2 ) end end applyDebuff( "target", "thunder_clap" ) active_dot.thunder_clap = max( active_dot.thunder_clap, active_enemies ) removeStack( "thunder_blast" ) if set_bonus.tww3 >= 4 then removeBuff( "severe_thunder" ) end end, bind = "thunder_clap" }, thunder_clap = { id = 6343, cast = 0, cooldown = 6, gcd = "spell", hasteCD = true, spend = 8, spendType = "rage", talent = "thunder_clap", nobuff = "thunder_blast", startsCombat = true, texture = 136105, handler = function () if talent.crashing_thunder.enabled and talent.improved_whirlwind.enabled then applyBuff ( "whirlwind", nil, talent.meat_cleaver.enabled and 4 or 2 ) end applyDebuff( "target", "thunder_clap" ) active_dot.thunder_clap = max( active_dot.thunder_clap, active_enemies ) end, bind = "thunder_blast", }, thunderous_roar = { id = 384318, cast = 0, cooldown = function() return 90 - ( talent.uproar.enabled and 45 or 0 ) end, gcd = "spell", spend = -10, spendType = "rage", talent = "thunderous_roar", startsCombat = true, texture = 642418, toggle = "cooldowns", handler = function () applyDebuff( "target", "thunderous_roar" ) active_dot.thunderous_roar = max( active_dot.thunderous_roar, active_enemies ) end, }, victory_rush = { id = 34428, cast = 0, cooldown = 0, gcd = "spell", startsCombat = true, texture = 132342, notalent = "impending_victory", buff = "victorious", handler = function () removeBuff( "victorious" ) removeStack( "whirlwind" ) gain( 0.2 * health.max, "health" ) if conduit.indelible_victory.enabled then applyBuff( "indelible_victory" ) end if talent.steadfast_as_the_peaks.enabled then applyBuff( "steadfast_as_the_peaks" ) end end, }, whirlwind = { id = 190411, cast = 0, cooldown = 0, gcd = "spell", startsCombat = true, spend = function() return talent.improved_whirlwind.enabled and ( -3 - min( 5, active_enemies ) ) or 0 end, spendType = "rage", texture = 132369, usable = function () if settings.check_ww_range and target.distance > 8 then return false, "target is outside of whirlwind range" end end, -- Modify Syrif's solution; in multi-target using WW while Meat Cleaver is up is fine; the restriction was only intended for single-target. -- Checking both active_enemies and true_active_enemies lets WW slip through with Meat Cleaver up when single-target mode is active but there are actually more targets. nobuff = function() if max( active_enemies, true_active_enemies ) > 1 then return end return "meat_cleaver" end, handler = function () if talent.improved_whirlwind.enabled then applyBuff( "meat_cleaver", nil, talent.meat_cleaver.enabled and 4 or 2 ) end end, }, wrecking_throw = { id = 384110, cast = 0, cooldown = function () return pvptalent.demolition.enabled and 22.5 or 45 end, gcd = "spell", talent = "wrecking_throw", startsCombat = true, texture = 460959, handler = function () end, }, } ) local NewFeature = "|TInterface\\OptionsFrame\\UI-OptionsFrame-NewFeatureIcon:0|t" spec:RegisterSetting( "spell_reflection_filter", true, { name = format( "%s Filter M+ |T132361:0|t Spell Reflection", NewFeature ), desc = "If checked, then the addon will only suggest |T132361:0|t Spell Reflection on reflectable spells that target the player.", type = "toggle", width = "full", } ) spec:RegisterSetting( "check_ww_range", false, { name = "Check |T132369:0|t Whirlwind Range", desc = "If checked, when your target is outside of |T132369:0|t Whirlwind's range, it will not be recommended.", type = "toggle", width = "full" } ) spec:RegisterSetting( "shockwave_interrupt", true, { name = "Only |T236312:0|t Shockwave as Interrupt", desc = "If checked, |T236312:0|t Shockwave will only be recommended when your target is casting.", type = "toggle", width = "full" } ) spec:RegisterSetting( "charge_min_range", 10, { name = strformat( "%s Minimum Distance", Hekili:GetSpellLinkWithTexture( spec.abilities.charge.id ) ), desc = strformat( "If your target is closer than this distance, |W%s|w will not be recommended.", Hekili:GetSpellLinkWithTexture( spec.abilities.charge.id ) ), type = "range", min = 8, max = 25, step = 1, width = "full", } ) spec:RegisterSetting( "t30_bloodthirst_crit", 95, { name = strformat( "%s Critical Threshold (Tier 30)", Hekili:GetSpellLinkWithTexture( spec.abilities.bloodthirst.id ) ), desc = strformat( "By default, if you have four pieces of Tier 30 equipped, |W%s|w and |W%s|w will be recommended when their chance to crit is |cFFFFD10095%%|r or higher.\n\n" .. "Your (old) tier set and %s can bring you over the 95%% threshold. If |W%s|w is talented, these crits will proc a %s for additional damage. " .. "Lowering this percentage slightly may be helpful if your base Critical Strike chance is very low. However, if set too low, you may use these abilities but " .. "fail to crit.", spec.abilities.bloodthirst.name, spec.abilities.bloodbath.name, Hekili:GetSpellLinkWithTexture( spec.auras.recklessness.id ), Hekili:GetSpellLinkWithTexture( spec.auras.bloodcraze.id ), Hekili:GetSpellLinkWithTexture( spec.auras.gushing_wound.id ) ), type = "range", min = 0, max = 100, step = 1, width = "full", } ) spec:RegisterStateExpr( "bloodthirst_crit_threshold", function() return settings.t30_bloodthirst_crit or 95 end ) spec:RegisterSetting( "heroic_charge", false, { name = "Use Heroic Charge Combo", desc = "If checked, the default priority will check |cFFFFD100settings.heroic_charge|r to determine whether to use Heroic Leap + Charge together.\n\n" .. "This is generally a DPS increase but the erratic movement can be disruptive to smooth gameplay.", type = "toggle", width = "full", } ) spec:RegisterRanges( "hamstring", "bloodthirst", "execute", "storm_bolt", "charge", "heroic_throw", "taunt" ) spec:RegisterRangeFilter( strformat( "Can %s but cannot %s (8 yards)", Hekili:GetSpellLinkWithTexture( spec.abilities.taunt.id ), Hekili:GetSpellLinkWithTexture( spec.abilities.charge.id ) ), function() return LSR.IsSpellInRange( spec.abilities.taunt.name ) == 1 and LSR.IsSpellInRange( class.abilities.charge.name ) ~= 0 end ) spec:RegisterOptions( { enabled = true, aoe = 2, nameplates = true, nameplateRange = 10, rangeFilter = true, damage = true, damageDots = false, damageExpiration = 8, potion = "tempered_potion", package = "Fury", } ) spec:RegisterPack( "Fury", 20250308, [[Hekili:D31EVnUrs(plghII1ooAePSMXjWYa7T4oGm4qU)q5VffLeTf3HIulFmZ4ad9z)QUB(OFuv3uVMK9WUXXMDZFD117QjzLfEl(9fZ3ewgT438h7pD8KXpmAS30798wmV819rlMVpC9NdFb(L0WDWp)VRYFLDXxtYc3WU5ISQ81WaBll3x8lV)9VexUTA1O1z7EFr8UQKWY4S015HpxY(71VFX8vvXjL)A6IvOR84FEX8WQYTz5lMppE3)aqoEZMiX0JkwVyoB6)04j)04h(LdlN)A66dl)kSOWVdt)WNo8jXe8)jF2e(7B2eZiHWK6jSC92W0xIkuM5hqGc2M5zphNaBUW1mikgTppc2yRclF3S3d)SmjkOyBwv5HpHoJO8IO8phLhuugMUo6UYSxEjjAwwk(8)syEC4QKO7yS6zL5rHR3gLNvveuMhMwSlUSeWQ9ocwhwuE3xctQIM5JJyvruqCz0oRiIFRWV(5KOIIu4FUl(5z3e9VQI3VpAZONFnpeeRBdk3gfSbWCxEu6gkCc)syziXy6B440phvg4fe9T1jvBIQ3B1xFK3O4Irh1EahFFc89TI))XHL)xS5dASfhwgEyz9Tb)X6SSKnzFn9Udl3e)L4nrBoSC1RWKeB9LzS)zZRPWuFUkF0HL)6Zhwgx(JWFZPGdl3gc)EA2HL5r7cJ5mt4xlRYtpS0dGnkPiQ7kJhnD0XSH9ckav77Y2pRiQm(56TTN4FhWWEga5DRZsfMksCCGWcykrRQE(5b32D9MT8Onv5Cl8F4hAVKyB3oYSXV9w)UropkayrVkDZdpMDQ)PUt9j2P(N6o1(nE(7upoHwyyIiVnE7TBvhaCdvokm91Gn7lgCtdWJmm8okkXhLs8POe)(qj(NeLSppolpU8vD5VVS83ts6JXc4BMbiueFG3EJAKb3AvPPBmiOY6MTE74d)B36nA67uzsmChvaEKsFPClmdKLMPUpC4t3A10SBS(S2E9BT9Qx7Jra5fSlmTkmbZXEyYlrLBdH4Bv)XFaXvxL9TJbAFCO9pdOJ(w06QYOG9a)OjwXTLHjrPLJ2fwueUopAuuk7g2ma8dalYOTrHjLBhTFD5JtMoeChyCz)X9zTZsdEz9MG8W1XHjn2wCzICC5rm58a(LBCfXUqoKV2Jpmwmqrfl7PGnrqeBXW30QHSkjesPQmlFhaB4MxhCB3y17EXaV9wNPIcBzillQ6TdSj2xTBxuclDH6n(MiorWYujo9fgyRlLVbixmyE8BiEx0JmVZV92USVeTJXL3elsC6PPY3dl6C86GKOW9SB0C2(ktFFg73yZCvwbyM(C8lBldebAlEAYyWPnFaLRdsVbMS7Q9OZ1F6q5fSNjDbPua5u87cfvi8)VVnQnPIM0qlzxBlSyGucYcayI7G8p2uN3WDSPLa51UcMfSQW1FooNnZWu433hgNZUMaQ)UqbbLqlsYkBmz8yCks)IyEmfgEGUJSIy1(bsUKaXFata)eWSVb96dhOD3yE7QdkiHHWrzJslA43APeIN7M4fZ8gkNIcQtYNMPiZDYg9rzJ(KSrFNSrFc2O)rYg9qyJEeSrVJIn6puwa0p2iZgGLoCwAYRSFgX(bxBwYyaGILwTiVB2g8UMzWSpYGFMlUTwQ9WY)x4sXaWPrXIXDJ2QmMHIkoUKZCZf68iUfvzFGMmM2OWQ9M7vfZmat3JFBdvYx8ui33Etp146vfu52hTg8C9K)yCFLg2oKKPYURxePVlEQVfEQXQIztqkkgQK57PqUNlpLn3GTqaH(ve)GUPSIfVjLbsHfLnBolgAHHAZxTLWPseLuAgmEvqzwWM4ON88hp4wcE2tSXSjiTqtKccoOKUsjcvnSl5qjI)XzmQhlxYbul(dtRZjbbnpLeHsyEElc(NvBEHLVepJO)sMrzhjVk8LGSNH8MIx)5I)TGGfh5hKRlo1wTxz2jzzB4hdG8vHC4I4JiFrwITq5yHjbRdHu(4Xn7gno9lzFgkW9BqMLPWC4r142l7Z(AuEqC6ZvfnzblXRAuI8MQMs7tZ8MmvkuVYgEGUNl1SHNPM(DEvAG4VcsGe0fuvrs4Rr53vWeSLZeXqRRSIRLMcmWa2OFoQWjyqPDPrkyrdvxTxcs4DQh0jYWI9jdvjpcssu9ec7UZAMwhpVylOf(pRE5fMqQQKLEg(aTSsOgqeGHIM2TNDPGI9rcAJJtuktTNN1hU(DTS1xYvg24EFyqDDB7cZ)CeOHMLhi2nWQocQYA9NNnzicL1HggrvlwAyFbHRGWszPKU2M5FpZjj)MyhzFolmnagZ71aRsd2TIrFDN7gJ(UvLaBxRYyOosOct21hsrDiO)1TX5jFnweQLn6xatY0ODXrmcAqZrheXo6EO61VarBfCzPRW9p1dLjfFAcjIpI3UgnPpESq2OBIIM)PIw8UDXPataU8U4IibH)4KbwuhFuYDc6QztvTzDxLxbC)GNJtJl4ut9nLbC8VUnkzhKUJGw8gJP2ajCewbotKCUuYtxk(pIWxbmhnGvBO4WoUrxZtWYelcGANllbz90S7X8dKxvSLnxiAXxB05GDnGAZvhjoGLcMnpoN42BAoJMwVk7y(n5Kf5qdigPX(dCCHz)vUTIX1yNfsEgQNRB6l3889Uo501RQDbI6becCVc05Bjm(vwNh(hrnYspwrbcTOQ9m(WGnzLJAVZa2F1qK3pUXVHy8S80OH1YYoUM8F2CN4XoK0n6OqDDchAJpo97RwJKHdTgoK6mpRpG9oULNze1GV8g5psjhl3YoonP6mutjVEr(s86yMg96SuOmL9LeUCWezM6gGDQEKdm)FsSK6n9emhxMtZRLSncdBYBCRk8KBJGBj2PqS915XLbaZmyDvou(z5tZEykMcGIJoxR3XiQSHvpnEY2VplVScKYL4oQoFnjtLKEjQpkZG(q6hNG0o)Z(Qz3ZSnwyZdMX1JEbJV14toDvE8MeMtFiu164YxPVnAc9ytJWv(K1ZpEh74lbARDqKBKNavWQSezXwBIvmrD3nXRE6DuLb1mQ(BXr7Dbd8seYa1r6bzDOKYtN7pKKHPbzDI4r9iciRNTmAI16or9jrNozeZBXzLxM3YvPKJo2FRYRmWQX0AMSIfKWVGwQr9OC0bU2VM2tDQEwZZNJoDAfMRK1InBTLzXnI2GD3UtudrP57Be1w9o8aGg7fe1V(5ZrB7rSeYrXWdyH6AMovNB4P6k8H0Oiqn9jMzg9bSnasiM(Bb4WrMv(c56z3X2I5G)k2HZv)Iq67)WI5FnmNDWvflMZFSWGxFijJdlFM9QK9JCu(r27d2)Qs8iElY2bZcO)S6NpC9744OdF6)jM9m1U)xoS8FKLcReF4FeXLjayzg(qnVLdWuU17BdBrD6vb1hWrv2fPgQYdrHQ3yCy11a0G2Wzif8E4W35KsdyjpGuq6JdzJpnnaBUmjCe6a6ET0GvFys4)iHyRXzJUmR56Ka(Z4aQ7Zrdx9HPG3NqGD26dh(eIjRi1SJZMLW66cjViqxVub9TV2WuO)HRInmHk2z6VHYo701Cj8GjoShDZw(fpwO6omid3kndqQ4t5i8Yi5PSRUuMTtUQwf(ekUxkQ)66tBY1v0oHklI6AU1T90EhjnGJWfKz936MmgtGCjOYL4unTNqianllxdzZj0ZihBIEoSkHjYoIqhgAXMVUoT0x9qLQJz3B(1bo13qcdengUNGQ)MCGamYuUIG7ewI3breEm186f13)LHvswaf8grLnFpMW4kuAhFNGZZUYMXW9euN6dOt5kcUtyjEtnr4X9sz78xgRkBgo0ppxrFNG708tCvb3jSxywWjcNr82ZZBW3j4ont1Rk4oH9cZcor4mpMMZAxFDr3nUNMTzFP6td9oCnkv7S4g6u9LfD34EACJ(s1Ng6UX9SYdXc1EgPstDOdgVpLT4sm(XE0ExGfaTgQ2VZUF8OQIIorm6puCebO1j3RyN2(Y0rKT9FbPdXi)17sOuknCpbT18WsPgyZ5Qc)vd4)KO7S9rIzuaMbP0ITUpecm473x5UJ7e)ZC3H6Kd66KjlxuvFc3A1QWy4JoiULIICQEDXX)6H8FAuoTPbv)Fad)EAAy)o7PPXrrxNmz5IQCNVXzfWWbQY9kccK1MIk6gpENlI5SDuTsZOtrfDJNYXzAsCTXVpi33Z)PxhZ0fyDSEotwWFRE7XGqaRpNln(KQMuqFQzACTXVpi3pHAppq8lW6CAkpi9wfcpANMYt)XVVkpgHmVs9mh04sugRADSgn7HE2PCqtsKscRVIEoxXM(Jtd))7iF79F35BV)kW36ujnESZTA74n3hevEYjQQ8B8ePRrGQncH4z21kD4t)k)Sjy4FFZ3W7HLSpNv2jpSyEX(O1l(Tp6Vyo)ASESy75xa)XVXBzJIBBXC5Mq4I51NgYI)ZfLl(nF28eDCWfZzZT9E0AlHA33e291DL5z7bAkQS7(BezSFlPc(x(8RfiAqK9RTfYwO71wiR3F3YtnbaXPAiY(SeIaIDX8BoS0zRpOBjKFLDz4(bzwUi5AnM2hpAMMQYj5UwMX2yGu3)wyR7dN(6A7CIWwxF519NXx34NLz6ew9hwoaSgoS0MdLdl)bPUWIw9mhwo7WYXhw(2Bhdii120a0qrRfnpEVGP9xPg9iUkaZhjPqM3O7wmhU7wPUhtO5nMwQHbLPgGyzrKW(2LWibPoEjStqSlHTZA8oDdjDTBgrRQERxUhN)CdtPWi4xTnwnfBk45X)5uS)PtX6slDk2Savsk23bf7lrXerw6R6xtFMsZVovEvCsMkdkXEMEuH(Rtv43RmbLmFa(XHL)nogqgqhw(od(Bh)VDMe5FXNb8)FYGQq969ELj0BQsxpMMQ8KOkvdlpPKcyIC9y8hHskvsB42fIg4eFn1Zc4iwtQ03W1SLwZpC0RjtkI)EsY1(m(qAoS8r2RmjNPZDlIob)XYKQsBBHtNhFEk8Ijn)IPz0iFiPUUd)IS3FBoP8W4Ujz0bEA8N0Q9Q3hEAmbLN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)