local AS, L, S, R = unpack(AddOnSkins) local _G = _G local unpack = unpack local hooksecurefunc = hooksecurefunc local function SetToggleIcon(button, texture) local icon = button:CreateTexture() icon:SetTexCoord(unpack(S.Media.TexCoords)) icon:SetInside() icon:SetTexture(texture) button:StyleButton() end local function SetItemQuality(slot) if not slot.slotState and not slot.isHiddenVisual and slot.transmogID then slot.backdrop:SetBackdropBorderColor(slot.Name:GetTextColor()) else slot.backdrop:SetBackdropBorderColor(unpack(S.Media.borderColor)) end end local function DetailsPanelRefresh(panel) if not panel.slotPool then return end for slot in panel.slotPool:EnumerateActive() do if not slot.backdrop then slot.IconBorder:SetAlpha(0) S:HandleIcon(slot.Icon, true) end SetItemQuality(slot) end end local function DressUpConfigureSize(frame, isMinimized) frame.OutfitDetailsPanel:ClearAllPoints() S:Point(frame.OutfitDetailsPanel, 'TOPLEFT', frame, 'TOPRIGHT', 4, 0) frame.OutfitDropDown:ClearAllPoints() S:Point(frame.OutfitDropDown, 'TOP', -(isMinimized and 42 or 28), -32) S:Width(frame.OutfitDropDown, isMinimized and 140 or 190) end function R:Blizzard_DressUpFrame() if not AS:IsSkinEnabled('Blizzard_DressUpFrame', 'dressingroom') then return end local DressUpFrame = _G.DressUpFrame S:HandlePortraitFrame(DressUpFrame) S:HandleMaxMinFrame(DressUpFrame.MaximizeMinimizeFrame) S:HandleButton(_G.DressUpFrameResetButton) S:HandleButton(_G.DressUpFrameCancelButton) S:HandleButton(DressUpFrame.LinkButton) S:HandleButton(DressUpFrame.ToggleOutfitDetailsButton) SetToggleIcon(DressUpFrame.ToggleOutfitDetailsButton, 1392954) DressUpFrame.ModelBackground:SetDrawLayer('BACKGROUND', 1) S:Size(DressUpFrame.LinkButton, 110, 22) DressUpFrame.LinkButton:ClearAllPoints() S:Point(DressUpFrame.LinkButton, 'BOTTOMLEFT', 4, 4) S:Point(_G.DressUpFrameCancelButton, 'BOTTOMRIGHT', -4, 4) S:Point(_G.DressUpFrameResetButton, 'RIGHT', _G.DressUpFrameCancelButton, 'LEFT', -3, 0) local OutfitDropDown = DressUpFrame.OutfitDropDown S:HandleDropDownBox(OutfitDropDown) S:HandleButton(OutfitDropDown.SaveButton) S:Size(OutfitDropDown.SaveButton, 80, 22) S:Point(OutfitDropDown.SaveButton, 'LEFT', OutfitDropDown, 'RIGHT', -7, 3) OutfitDropDown.Text:ClearAllPoints() S:Point(OutfitDropDown.Text, 'LEFT', OutfitDropDown.backdrop, 4, 0) S:Point(OutfitDropDown.Text, 'RIGHT', OutfitDropDown.backdrop, -4, 0) S:Point(OutfitDropDown.backdrop, 'TOPLEFT', 3, 3) -- 9.1.5 Outfit DetailPanel | Dont use StripTextures on the DetailsPanel, plx DressUpFrame.OutfitDetailsPanel:DisableDrawLayer('BACKGROUND') DressUpFrame.OutfitDetailsPanel:DisableDrawLayer('OVERLAY') -- to keep Artwork on the frame S:CreateBackdrop(DressUpFrame.OutfitDetailsPanel) --DressUpFrame.OutfitDetailsPanel.ClassBackground:SetAllPoints() hooksecurefunc(DressUpFrame.OutfitDetailsPanel, 'Refresh', DetailsPanelRefresh) hooksecurefunc(DressUpFrame, 'ConfigureSize', DressUpConfigureSize) local WardrobeOutfitFrame = _G.WardrobeOutfitFrame S:StripTextures(WardrobeOutfitFrame, true) S:SetTemplate(WardrobeOutfitFrame) local WardrobeOutfitEditFrame = _G.WardrobeOutfitEditFrame S:StripTextures(WardrobeOutfitEditFrame, true) S:SetTemplate(WardrobeOutfitEditFrame) S:StripTextures(WardrobeOutfitEditFrame.EditBox) S:HandleEditBox(WardrobeOutfitEditFrame.EditBox) S:Point(WardrobeOutfitEditFrame.EditBox.backdrop, 'TOPLEFT', WardrobeOutfitEditFrame.EditBox, 'TOPLEFT', -5, -5) S:Point(WardrobeOutfitEditFrame.EditBox.backdrop, 'BOTTOMRIGHT', WardrobeOutfitEditFrame.EditBox, 'BOTTOMRIGHT', 0, 5) S:HandleButton(WardrobeOutfitEditFrame.AcceptButton) S:HandleButton(WardrobeOutfitEditFrame.CancelButton) S:HandleButton(WardrobeOutfitEditFrame.DeleteButton) end AS:RegisterSkin('Blizzard_DressUpFrame')