if ( self:GetChecked() ) then
PlaySound(SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON);
else
PlaySound(SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_OFF);
end
self:GetParent():SetMinimapIcon(self:GetChecked())
if ( self:GetChecked() ) then
PlaySound(SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON);
else
PlaySound(SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_OFF);
end
self:GetParent():SetMinimapTooltip(self:GetChecked())
self:GetParent():OnTextChanged(userInput)
self:GetParent():OnSpacePressed()
self:GetParent():OnEnterPressed()
self:GetParent():OnTabPressed()
self:GetParent():OnChar(text)
self:GetParent():OnKeyUp(key)
self.EditBox:SetFocus();
self.EditBox:SetCursorPosition(#(self.EditBox:GetText()))
ToggleDropDownMenu(1, nil, self:GetParent().AddDropDown, self, 0, 0);
InputScrollFrame_OnLoad(self);
self.EditBox:SetScript("OnTextChanged", function(self)
self:GetParent():GetParent():GetParent():ImportTodo(self:GetText())
end);
InputScrollFrame_OnLoad(self);
self.EditBox:HighlightText()
self.EditBox:SetFocus()
self:HighlightText()
self.Scroll.EditBox:SetText("")
self.Scroll.EditBox:SetFocus()
self.ErrorText:Hide()
InputScrollFrame_OnLoad(self);
self.EditBox:SetScript("OnChar", function (self)
self:SetText(self.text)
self:HighlightText()
end);
InputScrollFrame_OnLoad(self);
self.EditBox:HighlightText()
self.EditBox:SetFocus()
self:GetParent():GetParent():GetParent():HideExport()
self:HighlightText()
self.Scroll.EditBox:HighlightText()
self.Scroll.EditBox:SetFocus()
PlaySound(SOUNDKIT.GS_TITLE_OPTION_OK);
self:GetParent():AddList()
PlaySound(SOUNDKIT.GS_TITLE_OPTION_OK);
self:GetParent():CloneList()
PlaySound(SOUNDKIT.GS_TITLE_OPTION_OK);
self:GetParent():OnAddCategoryClicked()
self.texture:SetAlpha(1.0);
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
GameTooltip:SetText(DELETE);
self.texture:SetAlpha(0.5);
GameTooltip_Hide();
self.texture:SetPoint("TOPLEFT", 1, -1);
self.texture:SetPoint("TOPLEFT", 0, 0);
self:GetParent():Delete()
self:GetParent():SetItemWidth(self:GetNumber())
self:GetParent():SetItemHeight(self:GetNumber())
PlaySound(SOUNDKIT.GS_TITLE_OPTION_OK);
self:GetParent():OnAddCharacterClicked()
if ( self:GetChecked() ) then
PlaySound(SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON);
else
PlaySound(SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_OFF);
end
self:GetParent():ToggleAutoAddPlayer()