local UnitGroupRolesAssigned = _G.DetailsFramework.UnitGroupRolesAssigned local wipe = _G.wipe local C_Timer = _G.C_Timer local CreateFrame = _G.CreateFrame local Loc = _G.LibStub("AceLocale-3.0"):GetLocale("Details") --start funtion function Details:StartMeUp() --I'll never stop! --set default time for arena and bg to be the Details! load time in case the client loads mid event Details.lastArenaStartTime = GetTime() Details.lastBattlegroundStartTime = GetTime() ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --row single click, this determines what happen when the user click on a bar --single click row function replace --damage, dps, damage taken, friendly fire self.row_singleclick_overwrite[1] = {true, true, true, true, self.atributo_damage.ReportSingleFragsLine, self.atributo_damage.ReportEnemyDamageTaken, self.atributo_damage.ReportSingleVoidZoneLine, self.atributo_damage.ReportSingleDTBSLine} --healing, hps, overheal, healing taken self.row_singleclick_overwrite[2] = {true, true, true, true, false, self.atributo_heal.ReportSingleDamagePreventedLine} --mana, rage, energy, runepower self.row_singleclick_overwrite[3] = {true, true, true, true} --cc breaks, ress, interrupts, dispells, deaths self.row_singleclick_overwrite[4] = {true, true, true, true, self.atributo_misc.ReportSingleDeadLine, self.atributo_misc.ReportSingleCooldownLine, self.atributo_misc.ReportSingleBuffUptimeLine, self.atributo_misc.ReportSingleDebuffUptimeLine} function self:ReplaceRowSingleClickFunction(attribute, subAttribute, func) assert(type(attribute) == "number" and attribute >= 1 and attribute <= 4, "ReplaceRowSingleClickFunction expects a attribute index on #1 argument.") assert(type(subAttribute) == "number" and subAttribute >= 1 and subAttribute <= 10, "ReplaceRowSingleClickFunction expects a sub attribute index on #2 argument.") assert(type(func) == "function", "ReplaceRowSingleClickFunction expects a function on #3 argument.") self.row_singleclick_overwrite[attribute][subAttribute] = func return true end self.click_to_report_color = {1, 0.8, 0, 1} --death tooltip function, exposed for 3rd party customization --called when the mouse hover over a player line when displaying deaths --the function called receives 4 parameters: instanceObject, lineFrame, combatObject, deathTable --@instance: the details! object of the window showing the deaths --@lineFrame: the frame to setpoint your frame --@combatObject: the combat it self --@deathTable: a table containing all the information about the player's death Details.ShowDeathTooltipFunction = Details.ShowDeathTooltip ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --initialize C_Timer.After(2, function() --test libOpenRaid deprecated code --[=[ local openRaidLib = LibStub:GetLibrary("LibOpenRaid-1.0") openRaidLib.playerInfoManager.GetPlayerInfo() openRaidLib.RequestAllPlayersInfo() openRaidLib.playerInfoManager.GetAllPlayersInfo() openRaidLib.gearManager.GetAllPlayersGear() openRaidLib.gearManager.GetPlayerGear() openRaidLib.cooldownManager.GetAllPlayersCooldown() openRaidLib.cooldownManager.GetPlayerCooldowns() --]=] end) --plugin container self:CreatePluginWindowContainer() self:InitializeForge() --to install into the container plugin self:InitializeRaidHistoryWindow() --self:InitializeOptionsWindow() C_Timer.After(2, function() self:InitializeAuraCreationWindow() end) self:InitializeCustomDisplayWindow() self:InitializeAPIWindow() self:InitializeRunCodeWindow() self:InitializePlaterIntegrationWindow() self:InitializeMacrosWindow() if (self.ocd_tracker.show_options) then self:InitializeCDTrackerWindow() end --custom window self.custom = self.custom or {} --micro button alert --"MainMenuBarMicroButton" has been removed on 9.0 self.MicroButtonAlert = CreateFrame("frame", "DetailsMicroButtonAlert", UIParent) self.MicroButtonAlert.Text = self.MicroButtonAlert:CreateFontString(nil, "overlay", "GameFontNormal") self.MicroButtonAlert.Text:SetPoint("center") self.MicroButtonAlert:Hide() --actor details window self.playerDetailWindow = self.gump:CriaJanelaInfo() Details.FadeHandler.Fader(self.playerDetailWindow, 1) --copy and paste window self:CreateCopyPasteWindow() self.CreateCopyPasteWindow = nil --start instances if (self:GetNumInstancesAmount() == 0) then self:CriarInstancia() end self:GetLowerInstanceNumber() --start time machine self.timeMachine:Ligar() --update abbreviation shortcut self.atributo_damage:UpdateSelectedToKFunction() self.atributo_heal:UpdateSelectedToKFunction() self.atributo_energy:UpdateSelectedToKFunction() self.atributo_misc:UpdateSelectedToKFunction() self.atributo_custom:UpdateSelectedToKFunction() --start instances updater self:CheckSwitchOnLogon() function Details:ScheduledWindowUpdate(forced) if (not forced and Details.in_combat) then return end Details.scheduled_window_update = nil Details:RefreshMainWindow(-1, true) end function Details:ScheduleWindowUpdate(time, forced) if (Details.scheduled_window_update) then Details.Schedules.Cancel(Details.scheduled_window_update) Details.scheduled_window_update = nil end Details.scheduled_window_update = Details.Schedules.NewTimer(time or 1, Details.ScheduledWindowUpdate, Details, forced) end self:RefreshMainWindow(-1, true) Details:RefreshUpdater() for id = 1, Details:GetNumInstances() do local instance = Details:GetInstance(id) if (instance:IsEnabled()) then Details.Schedules.NewTimer(1, Details.RefreshBars, Details, instance) Details.Schedules.NewTimer(1, Details.InstanceReset, Details, instance) Details.Schedules.NewTimer(1, Details.InstanceRefreshRows, Details, instance) end end function self:RefreshAfterStartup() --repair nicknames as nicknames aren't saved within the actor when leaving the game if (not Details.ignore_nicktag) then local currentCombat = Details:GetCurrentCombat() local containerDamage = currentCombat:GetContainer(DETAILS_ATTRIBUTE_DAMAGE) for _, actorObject in containerDamage:ListActors() do --get the actor nickname local nickname = Details:GetNickname(actorObject:Name(), false, true) if (nickname and type(nickname) == "string" and nickname:len() >= 2) then actorObject:SetDisplayName(nickname) end end end local refreshAllInstances = -1 local forceRefresh = true self:RefreshMainWindow(refreshAllInstances, forceRefresh) local lowerInstance = Details:GetLowerInstanceNumber() for id = 1, Details:GetNumInstances() do local instance = Details:GetInstance(id) if (instance:IsEnabled()) then --refresh wallpaper if (instance.wallpaper.enabled) then instance:InstanceWallpaper(true) else instance:InstanceWallpaper(false) end --refresh desaturated icons if is lower instance because plugins shall have installed their icons at this point if (id == lowerInstance) then instance:DesaturateMenu() instance:SetAutoHideMenu(nil, nil, true) end end end --refresh lower instance plugin icons and skin Details.ToolBar:ReorganizeIcons() --refresh skin for other windows if (lowerInstance) then for id = lowerInstance+1, Details:GetNumInstances() do local instance = Details:GetInstance(id) if (instance and instance.baseframe and instance.ativa) then instance:ChangeSkin() end end end self.RefreshAfterStartup = nil function Details:CheckWallpaperAfterStartup() if (not Details.profile_loaded) then Details.Schedules.NewTimer(5, Details.CheckWallpaperAfterStartup, Details) end for id = 1, self.instances_amount do local instance = self:GetInstance(id) if (instance and instance:IsEnabled()) then if (not instance.wallpaper.enabled) then instance:InstanceWallpaper(false) end instance.do_not_snap = true self.move_janela_func(instance.baseframe, true, instance, true) self.move_janela_func(instance.baseframe, false, instance, true) instance.do_not_snap = false end end self.CheckWallpaperAfterStartup = nil Details.profile_loaded = nil end Details.Schedules.NewTimer(5, Details.CheckWallpaperAfterStartup, Details) end Details.Schedules.NewTimer(5, Details.RefreshAfterStartup, Details) --start garbage collector self.ultima_coleta = 0 self.intervalo_coleta = 720 self.intervalo_memoria = 180 self.garbagecollect = Details.Schedules.NewTicker(self.intervalo_coleta, Details.IniciarColetaDeLixo, Details) self.next_memory_check = _G.time() + self.intervalo_memoria --player role self.last_assigned_role = UnitGroupRolesAssigned and UnitGroupRolesAssigned("player") --load parser capture options self:CaptureRefresh() --register parser events self.listener:RegisterEvent("PLAYER_REGEN_DISABLED") self.listener:RegisterEvent("PLAYER_REGEN_ENABLED") self.listener:RegisterEvent("UNIT_PET") self.listener:RegisterEvent("GROUP_ROSTER_UPDATE") self.listener:RegisterEvent("INSTANCE_ENCOUNTER_ENGAGE_UNIT") self.listener:RegisterEvent("ZONE_CHANGED_NEW_AREA") self.listener:RegisterEvent("PLAYER_ENTERING_WORLD") self.listener:RegisterEvent("ENCOUNTER_START") self.listener:RegisterEvent("ENCOUNTER_END") self.listener:RegisterEvent("START_TIMER") self.listener:RegisterEvent("UNIT_NAME_UPDATE") self.listener:RegisterEvent("PLAYER_ROLES_ASSIGNED") self.listener:RegisterEvent("ROLE_CHANGED_INFORM") self.listener:RegisterEvent("UNIT_FACTION") if (not DetailsFramework.IsTimewalkWoW()) then self.listener:RegisterEvent("PET_BATTLE_OPENING_START") self.listener:RegisterEvent("PET_BATTLE_CLOSE") self.listener:RegisterEvent("PLAYER_SPECIALIZATION_CHANGED") self.listener:RegisterEvent("PLAYER_TALENT_UPDATE") self.listener:RegisterEvent("CHALLENGE_MODE_START") self.listener:RegisterEvent("CHALLENGE_MODE_COMPLETED") end self.parser_frame:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED") --update is in group self.details_users = {} self.in_group = IsInGroup() or IsInRaid() --done self.initializing = nil --scan pets Details:SchedulePetUpdate(1) --send messages gathered on initialization Details.Schedules.NewTimer(10, Details.ShowDelayMsg, Details) --send instance open signal for id, instancia in Details:ListInstances() do if (instancia.ativa) then self:SendEvent("DETAILS_INSTANCE_OPEN", nil, instancia) end end --send details startup done signal function self:AnnounceStartup() self:SendEvent("DETAILS_STARTED", "SEND_TO_ALL") if (Details.in_group) then Details:SendEvent("GROUP_ONENTER") else Details:SendEvent("GROUP_ONLEAVE") end Details.last_zone_type = "INIT" Details.parser_functions:ZONE_CHANGED_NEW_AREA() Details.AnnounceStartup = nil end Details.Schedules.NewTimer(5, Details.AnnounceStartup, Details) if (Details.failed_to_load) then Details.failed_to_load:Cancel() Details.failed_to_load = nil end --announce alpha version function self:AnnounceVersion() for index, instancia in Details:ListInstances() do if (instancia.ativa) then Details.FadeHandler.Fader(instancia._version, "in", 0.1) end end end --check version Details:CheckVersion(true) --restore cooltip anchor position, this is for the custom anchor in the screen DetailsTooltipAnchor:Restore() --check is this is the first run ever if (self.is_first_run) then if (#self.custom == 0) then Details:AddDefaultCustomDisplays() end Details:FillUserCustomSpells() end --check is this is the first run of this version if (self.is_version_first_run) then local lowerInstanceId = Details:GetLowerInstanceNumber() if (lowerInstanceId) then lowerInstanceId = Details:GetInstance(lowerInstanceId) if (lowerInstanceId) then --check if there's changes in the size of the news string if (Details.last_changelog_size < #Loc["STRING_VERSION_LOG"]) then Details.last_changelog_size = #Loc["STRING_VERSION_LOG"] if (Details.auto_open_news_window) then C_Timer.After(5, function() Details.OpenNewsWindow() end) end if (lowerInstanceId) then C_Timer.After(10, function() if (lowerInstanceId:IsEnabled()) then lowerInstanceId:InstanceAlert(Loc ["STRING_VERSION_UPDATE"], {[[Interface\GossipFrame\AvailableQuestIcon]], 16, 16, false}, 60, {Details.OpenNewsWindow}, true) Details:Msg("A new version has been installed: /details news") --localize-me end end) end end end end Details:FillUserCustomSpells() Details:AddDefaultCustomDisplays() end local lowerInstanceId = Details:GetLowerInstanceNumber() if (lowerInstanceId) then local instance = Details:GetInstance(lowerInstanceId) if (instance) then --in development local devIcon = instance.bgdisplay:CreateTexture(nil, "overlay") devIcon:SetWidth(40) devIcon:SetHeight(40) devIcon:SetPoint("bottomleft", instance.baseframe, "bottomleft", 4, 8) devIcon:SetAlpha(.3) local devText = instance.bgdisplay:CreateFontString(nil, "overlay", "GameFontHighlightSmall") devText:SetHeight(64) devText:SetPoint("left", devIcon, "right", 5, 0) devText:SetTextColor(1, 1, 1) devText:SetAlpha(.3) --version Details.FadeHandler.Fader(instance._version, 0) instance._version:SetText("Details! " .. Details.userversion .. " (core " .. self.realversion .. ")") instance._version:SetTextColor(1, 1, 1, .35) instance._version:SetPoint("bottomleft", instance.baseframe, "bottomleft", 5, 1) if (instance.auto_switch_to_old) then instance:SwitchBack() end function Details:FadeStartVersion() Details.FadeHandler.Fader(devIcon, "in", 2) Details.FadeHandler.Fader(devText, "in", 2) Details.FadeHandler.Fader(instance._version, "in", 2) end Details.Schedules.NewTimer(12, Details.FadeStartVersion, Details) end end function Details:OpenOptionsWindowAtStart() --Details:OpenOptionsWindow (Details.tabela_instancias[1]) --print(_G ["DetailsClearSegmentsButton1"]:GetSize()) --Details:OpenCustomDisplayWindow() --Details:OpenWelcomeWindow() end Details.Schedules.NewTimer(2, Details.OpenOptionsWindowAtStart, Details) --Details:OpenCustomDisplayWindow() --minimap registration Details.SafeRun(Details.RegisterMinimap, "Register Minimap Icon", Details) --hot corner addon Details.Schedules.NewTimer(5, function() Details.SafeRun(Details.DoRegisterHotCorner, "Register on Hot Corner Addon", Details) end, Details) --restore mythic dungeon state Details:RestoreState_CurrentMythicDungeonRun() --open profiler Details:OpenProfiler() --start announcers Details:StartAnnouncers() --open welcome if (self.is_first_run) then C_Timer.After(1, function() --wait details full load the rest of the systems before executing the welcome window Details:OpenWelcomeWindow() end) end --load broadcaster tools Details:LoadFramesForBroadcastTools() Details:BrokerTick() --register boss mobs callbacks (DBM and BigWigs) -> functions/bossmods.lua Details.Schedules.NewTimer(5, Details.BossModsLink, Details) --limit item level life for 24Hs local now = time() for guid, ilevelTable in pairs(Details.ilevel:GetPool()) do if (ilevelTable.time + 86400 < now) then Details.ilevel:ClearIlvl(guid) end end --dailly reset of the cache for talents and specs local today = date("%d") if (Details.last_day ~= today) then wipe(Details.cached_specs) wipe(Details.cached_talents) end --get the player spec C_Timer.After(2, Details.parser_functions.PLAYER_SPECIALIZATION_CHANGED) --embed windows on the chat window Details.chat_embed:CheckChatEmbed(true) --save the time when the addon finished loading Details.AddOnStartTime = GetTime() function Details.GetStartupTime() return Details.AddOnStartTime or GetTime() end if (Details.player_details_window.skin ~= "ElvUI") then local setDefaultSkinOnPlayerBreakdownWindow = function() Details:ApplyPDWSkin("ElvUI") end C_Timer.After(2, setDefaultSkinOnPlayerBreakdownWindow) end --coach feature startup Details.Coach.StartUp() --force the group edit be always enabled when Details! starts Details.options_group_edit = true --shutdown pre-pot announcer Details.announce_prepots.enabled = false --remove standard skin on 9.0.1 Details.standard_skin = false --enforce to show 6 abilities on the tooltip --_detalhes.tooltip.tooltip_max_abilities = 6 freeeeeedooommmmm Details.InstallRaidInfo() --Plater integration C_Timer.After(2, function() Details:RefreshPlaterIntegration() end) --show warning message about classic beta if (not DetailsFramework.IsClassicWow()) then --i'm not in classc wow else print("|CFFFFFF00[Details!]: you're using Details! for RETAIL on Classic WOW, please get the classic version (Details! Damage Meter Classic WoW), if you need help see our Discord (/details discord).") end Details:InstallHook("HOOK_DEATH", Details.Coach.Client.SendMyDeath) local sentMessageOnStartup = false if (math.random(20) == 1) then Details:Msg("use '/details me' macro to open the player breakdown for you!") sentMessageOnStartup = true end if (not DetailsFramework.IsTimewalkWoW()) then Details.cached_specs[UnitGUID("player")] = GetSpecializationInfo(GetSpecialization() or 0) end if (not Details.data_wipes_exp["9"]) then wipe(Details.encounter_spell_pool or {}) wipe(Details.boss_mods_timers or {}) wipe(Details.spell_school_cache or {}) wipe(Details.spell_pool or {}) wipe(Details.npcid_pool or {}) wipe(Details.current_exp_raid_encounters or {}) Details.data_wipes_exp["9"] = true end Details.boss_mods_timers.encounter_timers_dbm = Details.boss_mods_timers.encounter_timers_dbm or {} Details.boss_mods_timers.encounter_timers_bw = Details.boss_mods_timers.encounter_timers_bw or {} --clear overall data on new session if (Details.overall_clear_logout) then Details.tabela_overall = Details.combate:NovaTabela() end if (not DetailsFramework.IsTimewalkWoW()) then --wipe overall on torghast - REMOVE ON 10.0 local torghastTracker = CreateFrame("frame") torghastTracker:RegisterEvent("JAILERS_TOWER_LEVEL_UPDATE") torghastTracker:SetScript("OnEvent", function(self, event, level, towerType) if (level == 1) then if (Details.overall_clear_newtorghast) then Details.historico:resetar_overall() Details:Msg("overall data are now reset.") --localize-me end end end) end --hide the panel shown by pressing the right mouse button on the title bar when a cooltip is opened hooksecurefunc(GameCooltip, "SetMyPoint", function() if (DetailsAllAttributesFrame) then DetailsAllAttributesFrame:Hide() end end) --[=[ --survey for cooldown types are done if (DetailsFramework.IsDragonflight()) then DetailsFramework.Schedules.NewTimer(5, Details.RegisterDragonFlightEditMode) --run only on beta, remove on 10.0 launch if (Details.Survey.GetTargetCharacterForRealm()) then Details.Survey.InitializeSpellCategoryFeedback() if (not sentMessageOnStartup) then if (math.random(5) == 1) then Details:Msg("use '/details survey' to help on identifying cooldown spells (Dragonflight Beta).") end end end end --]=] function Details:InstallOkey() return true end if (DetailsFramework:IsNearlyEqual(Details.class_coords.ROGUE[4], 0.25)) then DetailsFramework.table.copy(Details.class_coords, _detalhes.default_profile.class_coords) end --shutdown the old OnDeathMenu --cleanup: this line can be removed after the first month of dragonflight Details.on_death_menu = false --reset to default the evoker color local defaultEvokerColor = _detalhes.default_profile.class_colors.EVOKER local currentEvokerColorTable = _detalhes.class_colors.EVOKER currentEvokerColorTable[1] = defaultEvokerColor[1] currentEvokerColorTable[2] = defaultEvokerColor[2] currentEvokerColorTable[3] = defaultEvokerColor[3] end Details.AddOnLoadFilesTime = _G.GetTime()