actions.precombat+=/arcane_intellect actions.precombat+=/use_item,name=soul_igniter,if=!variable.combustion_on_use&!equipped.dreadfire_vessel&(!talent.firestarter|variable.firestarter_combustion) actions.precombat+=/use_item,name=shadowed_orb_of_torment,if=!equipped.the_first_sigil actions.precombat+=/mirror_image actions.precombat+=/fleshcraft actions.precombat+=/pyroblast # Executed every time the actor is available. actions=counterspell,if=!runeforge.disciplinary_command # The second Time Warp is usually best used immediately on pull with Temporal Warp so that it comes off cooldown earlier; this can sometimes be slightly worse if doing so will not result in additional Time Warp(s) throughout the encounter. Additionally, it should always be used at the end of the fight regardless of Combustion being ready if it is available. actions+=/time_warp,if=debuff.sated.up&talent.temporal_warp&(firestarter.active|interpolated_fight_remainsvariable.time_to_combustion+buff.combustion.duration actions+=/use_item,effect_name=gladiators_badge,if=variable.time_to_combustion>cooldown-5 actions+=/use_item,name=empyreal_ordnance,if=variable.time_to_combustion<=variable.empyreal_ordnance_delay&variable.time_to_combustion>variable.empyreal_ordnance_delay-5 actions+=/use_item,name=shadowed_orb_of_torment,if=(variable.time_to_combustion<=variable.combustion_precast_time+2|fight_remains40) actions+=/use_item,name=grim_eclipse,if=variable.time_to_combustion<=8|fight_remainsinterpolated_fight_remains%%(cooldown+10)) # Soul Igniter should be used in a way that doesn't interfere with other on-use trinkets. Other trinkets do not trigger a shared ICD on it, so it can be used right after any other on-use trinket. actions+=/use_item,name=soul_igniter,if=(cooldown.hyperthread_wristwraps.remains|!variable.item_cutoff_active)&(!conduit.infernal_cascade|buff.infernal_cascade.up|buff.combustion.up)&(!equipped.dreadfire_vessel|cooldown.dreadfire_vessel_349857.remains>5) # Trigger Soul Igniter early with Infernal Cascade or when it was precast. actions+=/cancel_buff,name=soul_ignition,if=!conduit.infernal_cascade&time<5|buff.infernal_cascade.stack=buff.infernal_cascade.max_stack # Items that do not benefit Combustion should just be used outside of Combustion at some point. actions+=/use_item,name=inscrutable_quantum_device,if=equipped.gladiators_badge&(buff.combustion.down&variable.time_to_combustion>=variable.on_use_cutoff|variable.on_use_cutoff=0) actions+=/use_item,name=flame_of_battle,if=equipped.gladiators_badge&!variable.item_cutoff_active actions+=/use_item,name=wakeners_frond,if=equipped.gladiators_badge&!variable.item_cutoff_active actions+=/use_item,name=instructors_divine_bell,if=equipped.gladiators_badge&!variable.item_cutoff_active actions+=/use_item,name=sunblood_amethyst,if=equipped.gladiators_badge&!variable.item_cutoff_active actions+=/use_item,name=scars_of_fraternal_strife,if=buff.scars_of_fraternal_strife_4.down actions+=/use_items,if=!variable.item_cutoff_active # Use Frost Nova to trigger Grisly Icicle. actions+=/frost_nova,if=runeforge.grisly_icicle&buff.combustion.down&(variable.time_to_combustion>cooldown|variable.time_to_combustioncooldown.buff_disciplinary_command.duration|variable.time_to_combustion<5) actions+=/arcane_explosion,if=runeforge.disciplinary_command&cooldown.buff_disciplinary_command.ready&buff.disciplinary_command_arcane.down&!buff.disciplinary_command.up&(variable.time_to_combustion+execute_time+action.frostbolt.cast_time>cooldown.buff_disciplinary_command.duration|variable.time_to_combustion<5&!talent.rune_of_power) actions+=/frostbolt,if=runeforge.disciplinary_command&cooldown.buff_disciplinary_command.remainscooldown.buff_disciplinary_command.duration|variable.time_to_combustion<5) actions+=/frost_nova,if=runeforge.disciplinary_command&cooldown.buff_disciplinary_command.ready&buff.disciplinary_command_frost.down&!buff.disciplinary_command.up&(variable.time_to_combustion>cooldown.buff_disciplinary_command.duration|variable.time_to_combustion<5) # Pool as many Fire Blasts as possible for Combustion. actions+=/variable,use_off_gcd=1,use_while_casting=1,name=fire_blast_pooling,value=buff.combustion.down&action.fire_blast.charges_fractional+(variable.time_to_combustion+action.shifting_power.full_reduction*variable.shifting_power_before_combustion)%cooldown.fire_blast.duration-13*gcd.max,if=!variable.fire_blast_pooling&(runeforge.sun_kings_blessing|talent.sun_kings_blessing) actions+=/shifting_power,if=buff.combustion.down&(action.fire_blast.charges=0|variable.fire_blast_pooling)&!buff.hot_streak.react&variable.shifting_power_before_combustion # When Hardcasting Flamestrike, Fire Blasts should be used to generate Hot Streaks and to extend Feel the Burn. actions+=/fire_blast,use_off_gcd=1,use_while_casting=1,if=!variable.fire_blast_pooling&variable.time_to_combustion>0&active_enemies>=variable.hard_cast_flamestrike&!firestarter.active&!buff.hot_streak.react&(buff.heating_up.react&action.flamestrike.execute_remains<0.5|charges_fractional>=2) # During Firestarter, Fire Blasts are used similarly to during Combustion. Generally, they are used to generate Hot Streaks when crits will not be wasted and with Feel the Burn, they should be spread out to maintain the Feel the Burn buff. actions+=/call_action_list,name=firestarter_fire_blasts,if=buff.combustion.down&firestarter.active&variable.time_to_combustion>0 # Avoid capping Fire Blast charges while channeling Shifting Power actions+=/fire_blast,use_while_casting=1,if=action.shifting_power.executing&full_recharge_time0&buff.combustion.down actions+=/scorch actions.active_talents=living_bomb,if=active_enemies>1&buff.combustion.down&(variable.time_to_combustion>cooldown.living_bomb.duration|variable.time_to_combustion<=0) actions.active_talents+=/meteor,if=variable.time_to_combustion<=0|buff.combustion.remains>travel_time|!talent.sun_kings_blessing&(cooldown.meteor.duration15)&!firestarter.remains&!talent.tempered_flames actions.active_talents+=/dragons_breath,if=talent.alexstraszas_fury&(buff.combustion.down&!buff.hot_streak.react)&(buff.feel_the_burn.up|time>15)&talent.tempered_flames actions.combustion_cooldowns=potion actions.combustion_cooldowns+=/blood_fury actions.combustion_cooldowns+=/berserking,if=buff.combustion.up actions.combustion_cooldowns+=/fireblood actions.combustion_cooldowns+=/ancestral_call ## The addon does not invoke external buffs, because they player cannot actually choose to trigger them personally. ## actions.combustion_cooldowns+=/invoke_external_buff,name=power_infusion,if=buff.power_infusion.down ## actions.combustion_cooldowns+=/invoke_external_buff,name=blessing_of_summer,if=buff.blessing_of_summer.down actions.combustion_cooldowns+=/time_warp,if=(talent.temporal_warp|runeforge.temporal_warp)&debuff.sated.up actions.combustion_cooldowns+=/use_item,effect_name=gladiators_badge actions.combustion_cooldowns+=/use_item,name=irideus_fragment actions.combustion_cooldowns+=/use_item,name=spoils_of_neltharus actions.combustion_cooldowns+=/use_item,name=tome_of_unstable_power actions.combustion_cooldowns+=/use_item,name=timebreaching_talon actions.combustion_cooldowns+=/use_item,name=voidmenders_shadowgem actions.combustion_cooldowns+=/use_item,name=horn_of_valor actions.combustion_phase=lights_judgment,if=buff.combustion.down actions.combustion_phase+=/bag_of_tricks,if=buff.combustion.down actions.combustion_phase+=/living_bomb,if=active_enemies>1&buff.combustion.down # Other cooldowns that should be used with Combustion should only be used with an actual Combustion cast and not with a Sun King's Blessing proc. actions.combustion_phase+=/call_action_list,name=combustion_cooldowns,if=buff.combustion.remains>variable.skb_duration|fight_remains<20 actions.combustion_phase+=/use_item,name=hyperthread_wristwraps,if=prev.1.fire_blast+prev.2.fire_blast+prev.3.fire_blast>=2&action.fire_blast.charges=0 actions.combustion_phase+=/use_item,name=neural_synapse_enhancer,if=variable.time_to_combustion>60 # In Charring embers is not up before Combustion, make sure to apply it. actions.combustion_phase+=/phoenix_flames,if=set_bonus.tier30_2pc&!action.phoenix_flames.in_flight&debuff.charring_embers.remains<4*gcd.max&!buff.hot_streak.react actions.combustion_phase+=/call_action_list,name=active_talents # If Combustion is down, precast something before activating it. actions.combustion_phase+=/flamestrike,if=buff.combustion.down&buff.fury_of_the_sun_king.up&buff.fury_of_the_sun_king.remains>cast_time&buff.fury_of_the_sun_king.expiration_delay_remains=0&cooldown.combustion.remains=variable.skb_flamestrike actions.combustion_phase+=/pyroblast,if=buff.combustion.down&buff.fury_of_the_sun_king.up&buff.fury_of_the_sun_king.remains>cast_time&buff.fury_of_the_sun_king.expiration_delay_remains=0 actions.combustion_phase+=/fireball,if=buff.combustion.down&cooldown.combustion.remains3)&(buff.fury_of_the_sun_king.down|action.pyroblast.executing)&buff.combustion.up&!buff.hyperthermia.react&!buff.hot_streak.react&hot_streak_spells_in_flight+buff.heating_up.react*(gcd.remains>0)<2 # Spend Hot Streaks during Combustion at high priority. actions.combustion_phase+=/flamestrike,if=(buff.hot_streak.react&active_enemies>=variable.combustion_flamestrike)|((buff.firestorm.react|buff.hyperthermia.react)&active_enemies>=variable.combustion_flamestrike-(runeforge.firestorm|talent.hyperthermia)) # Radiant Spark should be used with a Hot Streak ready to use immediately after the cast finishes. This will naturally set up a Hot Streak spent for the final stack of Radiant Spark. actions.combustion_phase+=/radiant_spark,if=buff.combustion.up&2*buff.hot_streak.react+buff.heating_up.react+hot_streak_spells_in_flight=2 actions.combustion_phase+=/pyroblast,if=(buff.firestorm.react|buff.hyperthermia.react) ## With Sun King's Blessing, there is a brief delay before the Sun King's Blessing ready buff is removed after consuming it. It is beneficial to wait for this delay before spending Hot Streaks to not waste a stack. ## actions.combustion_phase+=/wait,sec=0.01,if=buff.hot_streak.react&active_enemiescast_time&active_enemies>=variable.skb_flamestrike&buff.fury_of_the_sun_king.expiration_delay_remains=0 actions.combustion_phase+=/pyroblast,if=buff.fury_of_the_sun_king.up&buff.fury_of_the_sun_king.remains>cast_time&buff.fury_of_the_sun_king.expiration_delay_remains=0 actions.combustion_phase+=/scorch,if=improved_scorch.active&debuff.improved_scorch.remains<3 # With the T30 set, Phoenix Flames should be used to maintain Charring Embers during Combustion and Flame's Fury procs should be spent. actions.combustion_phase+=/phoenix_flames,if=set_bonus.tier30_2pc&travel_timecast_time&buff.flame_accelerant.react # Use Phoenix Flames and Scorch in Combustion to help generate Hot Streaks when Fire Blasts are not available or need to be conserved. actions.combustion_phase+=/phoenix_flames,if=!set_bonus.tier30_2pc&!talent.alexstraszas_fury&travel_timecast_time&cast_time>=gcd.max actions.combustion_phase+=/fireball,if=buff.combustion.remains>cast_time # If there isn't enough time left in Combustion for a Phoenix Flames or Scorch to hit inside of Combustion, use something else. actions.combustion_phase+=/living_bomb,if=buff.combustion.remains1 actions.combustion_phase+=/ice_nova,if=buff.combustion.remainsgcd.remains|action.pyroblast.executing)&buff.heating_up.react+hot_streak_spells_in_flight=1&(cooldown.shifting_power.ready|charges>1|buff.feel_the_burn.remains<2*gcd.max) # If not casting anything, use Fire Blast to trigger Hot Streak! only if Feel the Burn is talented and would expire before the GCD ends or if Shifting Power is available. actions.firestarter_fire_blasts+=/fire_blast,use_off_gcd=1,if=!variable.fire_blast_pooling&buff.heating_up.react+hot_streak_spells_in_flight=1&(talent.feel_the_burn&buff.feel_the_burn.remains2*gcd.max)) actions.standard_rotation=flamestrike,if=active_enemies>=variable.hot_streak_flamestrike&(buff.hot_streak.react|(buff.firestorm.react|buff.hyperthermia.react)) actions.standard_rotation+=/pyroblast,if=buff.hyperthermia.react actions.standard_rotation+=/pyroblast,if=buff.hot_streak.react&(buff.hot_streak.remains=variable.skb_flamestrike&buff.fury_of_the_sun_king.up&buff.fury_of_the_sun_king.expiration_delay_remains=0 actions.standard_rotation+=/pyroblast,if=buff.fury_of_the_sun_king.up&buff.fury_of_the_sun_king.expiration_delay_remains=0 actions.standard_rotation+=/pyroblast,if=buff.hot_streak.react&searing_touch.active # During the standard rotation, only use Fire Blasts when they are not being pooled for RoP or Combustion. Use Fire Blast either during a Fireball/Pyroblast cast when Heating Up is active or during execute with Searing Touch. actions.standard_rotation+=/fire_blast,use_off_gcd=1,use_while_casting=1,if=!firestarter.active&!variable.fire_blast_pooling&buff.fury_of_the_sun_king.down&(((action.fireball.executing&(action.fireball.execute_remains<0.5|!talent.hyperthermia)|action.pyroblast.executing&(action.pyroblast.execute_remains<0.5|!talent.hyperthermia))&buff.heating_up.react)|(searing_touch.active&(!improved_scorch.active|debuff.improved_scorch.stack=debuff.improved_scorch.max_stack|full_recharge_time<3)&(buff.heating_up.react&!action.scorch.executing|!buff.hot_streak.react&!buff.heating_up.react&action.scorch.executing&!hot_streak_spells_in_flight))) # Modified; changed to Hot Streak to avoid hardcasted Pyroblasts. actions.standard_rotation+=/pyroblast,if=prev_gcd.1.scorch&buff.hot_streak.react&searing_touch.active&active_enemies2.5|charges_fractional>1.5&buff.feel_the_burn.remains<2*gcd.max) actions.standard_rotation+=/call_action_list,name=active_talents actions.standard_rotation+=/dragons_breath,if=active_enemies>1 actions.standard_rotation+=/scorch,if=searing_touch.active actions.standard_rotation+=/arcane_explosion,if=active_enemies>=variable.arcane_explosion&mana.pct>=variable.arcane_explosion_mana # With enough targets, it is a gain to cast Flamestrike as filler instead of Fireball. actions.standard_rotation+=/flamestrike,if=active_enemies>=variable.hard_cast_flamestrike actions.standard_rotation+=/pyroblast,if=talent.tempered_flames&!buff.flame_accelerant.react actions.standard_rotation+=/fireball