local L = BigWigs:NewBossLocale("Shriekwing", "zhCN") if not L then return end if L then L.pickup_lantern = "%s 捡起了灯笼!" L.dropped_lantern = "%s 丢掉了灯笼!" end L = BigWigs:NewBossLocale("Huntsman Altimor", "zhCN") if L then L.killed = "%s 已击杀" end L = BigWigs:NewBossLocale("Sun King's Salvation", "zhCN") if L then L.shield_removed = "%s在%.1f秒后移除" -- "Shield removed after 1.1s" s = seconds L.shield_remaining = "%s剩余:%s(%.1f%%)" -- "Shield remaining: 2.1K (5.3%)" end L = BigWigs:NewBossLocale("Hungering Destroyer", "zhCN") if L then L.miasma = "瘴气" -- Short for Gluttonous Miasma L.custom_on_repeating_yell_miasma = "重复瘴气生命值喊话" L.custom_on_repeating_yell_miasma_desc = "重复暴食瘴气喊话信息让其他人知道你的生命值低于75%。" L.custom_on_repeating_say_laser = "重复不稳定的喷发说话" L.custom_on_repeating_say_laser_desc = "重复不稳定的喷发说话信息来帮助没有看到您的第一条消息的玩家移入聊天范围。" end L = BigWigs:NewBossLocale("Artificer Xy'mox", "zhCN") if L then L.tear = "撕裂" -- Short for Dimensional Tear L.spirits = "灵魂" -- Short for Fleeting Spirits L.seeds = "种" -- Short for Seeds of Extinction end L = BigWigs:NewBossLocale("Lady Inerva Darkvein", "zhCN") if L then L.times = "%d层 %s" L.level = "%s(等级 |cffffff00%d|r)" L.full = "%s(|cffff0000满|r)" L.anima_adds = "浓缩心能增援" L.anima_adds_desc = "当浓缩心能负面效果刷新增援时显示一个计时器。" L.custom_off_experimental = "启用实验性功能" L.custom_off_experimental_desc = "此功能|cffff0000未测试|r并可能|cffff0000刷屏|r。" L.anima_tracking = "心能追踪|cffff0000(实验性)|r" L.anima_tracking_desc = "追踪容器的心能等级的信息和计时条。|n|cffaaff00提示:可能要禁用信息盒或计时条,根据配置。" L.custom_on_stop_timers = "总是显示技能条" L.custom_on_stop_timers_desc = "只是为了马上测试" L.desires = "欲望" L.bottles = "瓶子" L.sins = "罪孽" end L = BigWigs:NewBossLocale("The Council of Blood", "zhCN") if L then L.custom_on_repeating_dark_recital = "重复黑暗伴舞" L.custom_on_repeating_dark_recital_desc = "重复黑暗伴舞喊话信息使用 {rt1},{rt2} 图标,和伙伴共舞。" L.custom_off_select_boss_order = "标记首领击杀顺序" L.custom_off_select_boss_order_desc = "使用叉子 {rt7} 标记团队首领击杀顺序。需要权限。" L.custom_off_select_boss_order_value1 = "堡主 -> 女男爵 -> 勋爵" L.custom_off_select_boss_order_value2 = "女男爵 -> 堡主 -> 勋爵" L.custom_off_select_boss_order_value3 = "勋爵 -> 堡主 -> 女男爵" L.custom_off_select_boss_order_value4 = "堡主 -> 勋爵 -> 女男爵" L.custom_off_select_boss_order_value5 = "女男爵 -> 勋爵 -> 堡主" L.custom_off_select_boss_order_value6 = "勋爵 -> 女男爵 -> 堡主" L.dance_assist = "跳舞助手" L.dance_assist_desc = "显示舞台的定向警报。" L.dance_assist_up = "|T450907:0:0:0:0:64:64:4:60:4:60|t 向前跳 |T450907:0:0:0:0:64:64:4:60:4:60|t" L.dance_assist_right = "|T450908:0:0:0:0:64:64:4:60:4:60|t 向右跳 |T450908:0:0:0:0:64:64:4:60:4:60|t" L.dance_assist_down = "|T450905:0:0:0:0:64:64:4:60:4:60|t 向后跳 |T450905:0:0:0:0:64:64:4:60:4:60|t" L.dance_assist_left = "|T450906:0:0:0:0:64:64:4:60:4:60|t 向左跳 |T450906:0:0:0:0:64:64:4:60:4:60|t" -- These need to match the in-game boss yells L.dance_yell_up = "前阔步" -- Prance Forward! L.dance_yell_right = "右摆步" -- Shimmy right! L.dance_yell_down = "后摇步" -- Boogie down! L.dance_yell_left = "左滑步" -- Sashay left! end L = BigWigs:NewBossLocale("Sludgefist", "zhCN") if L then L.stomp_shift = "踩踏和位移" -- Destructive Stomp + Seismic Shift L.fun_info = "伤害信息" L.fun_info_desc = "显示一个毁灭冲击期间损失了多少血量的信息。" L.health_lost = "泥拳倒下 %.1f%%!" end L = BigWigs:NewBossLocale("Stone Legion Generals", "zhCN") if L then L.first_blade = "第一刀" L.second_blade = "第二刀" L.skirmishers = "散兵" -- Short for Stone Legion Skirmishers L.eruption = "震荡爆发" -- Short for Reverberating Eruption L.custom_on_stop_timers = "总是显示技能条" L.custom_on_stop_timers_desc = "为了马上测试" L.goliath_short = "巨怪" L.goliath_desc = "显示警告和计时器,提示何时会刷新顽石军团巨怪。" L.commando_short = "特种兵" L.commando_desc = "当击杀顽石军团特种兵时显示警告。" end L = BigWigs:NewBossLocale("Sire Denathrius", "zhCN") if L then L.infobox_stacks = "%d 堆叠:%d 玩家" -- 4 Stacks: 5 players // 1 Stack: 1 player L.custom_on_repeating_nighthunter = "重复午夜猎手喊话" L.custom_on_repeating_nighthunter_desc = "使用 {rt1}、{rt2}、{rt3} 图标重复午夜猎手技能喊话信息让你找线更容易。" L.custom_on_repeating_impale = "重复穿刺说话" L.custom_on_repeating_impale_desc = "使用“1”、“22”、“333”、“4444”重复穿刺技能说话信息让你清楚击中顺序。" L.hymn_stacks = "纳斯利亚赞歌" L.hymn_stacks_desc = "你的纳斯利亚赞歌当前堆叠层数警报。" L.ravage_target = "镜像:毁灭目标施放条" L.ravage_target_desc = "计时条显示时间直到镜像目标位置毁灭。" L.ravage_targeted = "毁灭已目标" -- Text on the bar for when Ravage picks its location to target in stage 3 L.no_mirror = "没镜子:%d" -- Player amount that does not have the Through the Mirror L.mirror = "镜子:%d" -- Player amount that does have the Through the Mirror end L = BigWigs:NewBossLocale("Castle Nathria Trash", "zhCN") if L then --[[ Pre Shriekwing ]]-- L.moldovaak = "摩多瓦克" L.caramain = "卡拉梅恩" L.sindrel = "辛德雷尔" L.hargitas = "哈尔基塔司" --[[ Shriekwing -> Huntsman Altimor ]]-- L.gargon = "魁梧的加尔贡" L.hawkeye = "纳斯利亚鹰眼射手" L.overseer = "狗舍监督者" --[[ Huntsman Altimor -> Hungering Destroyer ]]-- L.feaster = "恐惧吞食者" L.rat = "尺寸惊人的老鼠" L.miasma = "瘴气" -- Short for Gluttonous Miasma --[[ Hungering Destroyer -> Lady Inerva Darkvein ]]-- L.deplina = "德普莉娜" L.dragost = "德拉苟斯特" L.kullan = "库兰" --[[ Shriekwing -> Xy'mox ]]-- L.antiquarian = "阴险的古董收藏家" L.conservator = "纳斯利亚管理员" L.archivist = "纳斯利亚档案员" L.hierarch = "王庭主教" --[[ Sludgefist -> Stone Legion Generals ]]-- L.goliath = "顽石军团巨怪" end