if not WeakAuras.IsCorrectVersion() then return end if not(GetLocale() == "esES") then return end local L = WeakAuras.L -- WeakAuras/Templates L[" Debuff"] = "Perjuicio" L["<70% Mana"] = "<70% de maná" L[">70% Mana"] = ">70% de maná" L["Abilities"] = "Habilidades" L["Ability"] = "Habilidad" L["Add Triggers"] = "Añadir disparadores" L["Always Active"] = "Siempre activo" L["Always Show"] = "Mostrar siempre" L["Always show the aura, highlight it if debuffed."] = "Mostrar siempre el aura, resaltarla si hay perjuicios." L["Always show the aura, turns grey if on cooldown."] = "Siempre muestra el aura, se vuelve gris si está en tiempo de reutilización." L["Always show the aura, turns grey if the debuff not active."] = "Mostrar siempre el aura, se vuelve gris si el perjuicio no está activo." L["Always shows highlights if enchant missing."] = "Siempre se muestra resplandeciente si no hay encantamiento." L["Always shows the aura, grey if buff not active."] = "Muestra siempre el aura, se vuelve gris si el beneficio no está activo." L["Always shows the aura, highlight it if buffed."] = "Muestra siempre el aura, la resalta si el beneficio está activo." L["Always shows the aura, highlight when active, turns blue on insufficient resources."] = "Muestra siempre el aura, la resalta si está activa, se vuelve azul si no hay suficientes recursos." --[[Translation missing --]] L["Always shows the aura, highlight while proc is active, blue on insufficient resources."] = "Always shows the aura, highlight while proc is active, blue on insufficient resources." --[[Translation missing --]] L["Always shows the aura, highlight while proc is active, blue when not usable."] = "Always shows the aura, highlight while proc is active, blue when not usable." --[[Translation missing --]] L["Always shows the aura, highlight while proc is active, turns red when out of range, blue on insufficient resources."] = "Always shows the aura, highlight while proc is active, turns red when out of range, blue on insufficient resources." --[[Translation missing --]] L["Always shows the aura, turns blue on insufficient resources."] = "Always shows the aura, turns blue on insufficient resources." --[[Translation missing --]] L["Always shows the aura, turns blue when not usable."] = "Always shows the aura, turns blue when not usable." --[[Translation missing --]] L["Always shows the aura, turns grey if on cooldown."] = "Always shows the aura, turns grey if on cooldown." --[[Translation missing --]] L["Always shows the aura, turns grey if the ability is not usable and red when out of range."] = "Always shows the aura, turns grey if the ability is not usable and red when out of range." --[[Translation missing --]] L["Always shows the aura, turns grey if the ability is not usable."] = "Always shows the aura, turns grey if the ability is not usable." --[[Translation missing --]] L["Always shows the aura, turns red when out of range, blue on insufficient resources."] = "Always shows the aura, turns red when out of range, blue on insufficient resources." --[[Translation missing --]] L["Always shows the aura, turns red when out of range."] = "Always shows the aura, turns red when out of range." --[[Translation missing --]] L["Always shows the aura."] = "Always shows the aura." --[[Translation missing --]] L["Back"] = "Back" --[[Translation missing --]] L["Basic Show On Cooldown"] = "Basic Show On Cooldown" --[[Translation missing --]] L["Basic Show On Ready"] = "Basic Show On Ready" --[[Translation missing --]] L["Bloodlust/Heroism"] = "Bloodlust/Heroism" --[[Translation missing --]] L["Bonded Buff"] = "Bonded Buff" --[[Translation missing --]] L["Buff"] = "Buff" L["buff"] = "beneficio" --[[Translation missing --]] L["Buff on Other"] = "Buff on Other" L["Buffs"] = "Beneficios" --[[Translation missing --]] L["Build Up"] = "Build Up" --[[Translation missing --]] L["Cancel"] = "Cancel" --[[Translation missing --]] L["Cast"] = "Cast" L["Charge and Buff Tracking"] = "Seguimiento de cargas y beneficios" L["Charge and Debuff Tracking"] = "Seguimiento de cargas y perjuicios" --[[Translation missing --]] L["Charge and Duration Tracking"] = "Charge and Duration Tracking" --[[Translation missing --]] L["Charge Tracking"] = "Charge Tracking" --[[Translation missing --]] L["Combustion Ready"] = "Combustion Ready" --[[Translation missing --]] L["Conduits"] = "Conduits" --[[Translation missing --]] L["Cooldown"] = "Cooldown" --[[Translation missing --]] L["cooldown"] = "cooldown" --[[Translation missing --]] L["Cooldown Tracking"] = "Cooldown Tracking" --[[Translation missing --]] L["Create Auras"] = "Create Auras" --[[Translation missing --]] L["Debuff"] = "Debuff" L["debuff"] = "perjuicio" L["Debuffs"] = "Perjuicios" --[[Translation missing --]] L["Empowered Buff"] = "Empowered Buff" --[[Translation missing --]] L["Fire"] = "Fire" --[[Translation missing --]] L["Frost"] = "Frost" --[[Translation missing --]] L["General"] = "General" --[[Translation missing --]] L["Health"] = "Health" --[[Translation missing --]] L["Highlight while action is queued."] = "Highlight while action is queued." --[[Translation missing --]] L["Highlight while active, red when out of range."] = "Highlight while active, red when out of range." --[[Translation missing --]] L["Highlight while active."] = "Highlight while active." L["Highlight while buffed, red when out of range."] = "Resaltar cuando hay beneficio activo, rojo cuando esté fuera de rango." L["Highlight while buffed."] = "Resaltar cuando hay beneficio activo." L["Highlight while debuffed, red when out of range."] = "Resaltar cuando hay perjuicio activo, rojo cuando esté fuera de rango." L["Highlight while debuffed."] = "Resaltar cuando hay perjuicio activo." --[[Translation missing --]] L["Highlight while spell is active."] = "Highlight while spell is active." --[[Translation missing --]] L["Hold CTRL to create multiple auras at once"] = "Hold CTRL to create multiple auras at once" --[[Translation missing --]] L["Initial Buff"] = "Initial Buff" --[[Translation missing --]] L["Keeps existing triggers intact"] = "Keeps existing triggers intact" --[[Translation missing --]] L["Legendaries"] = "Legendaries" --[[Translation missing --]] L["Meteor Ready"] = "Meteor Ready" --[[Translation missing --]] L["Nature"] = "Nature" --[[Translation missing --]] L["Next"] = "Next" L["Only show the aura if the target has the debuff."] = "Mostrar el aura solo si el objetivo tiene el perjuicio activo." --[[Translation missing --]] L["Only show the aura when the item is on cooldown."] = "Only show the aura when the item is on cooldown." --[[Translation missing --]] L["Only shows if the weapon is enchanted."] = "Only shows if the weapon is enchanted." --[[Translation missing --]] L["Only shows if the weapon is not enchanted."] = "Only shows if the weapon is not enchanted." L["Only shows the aura if the target has the buff."] = "Muestra el aura solo si el objetivo tiene el beneficio activo." --[[Translation missing --]] L["Only shows the aura when the ability is on cooldown."] = "Only shows the aura when the ability is on cooldown." --[[Translation missing --]] L["Only shows the aura when the ability is ready to use."] = "Only shows the aura when the ability is ready to use." --[[Translation missing --]] L["Other cooldown"] = "Other cooldown" L["Pet alive"] = "Mascota viva" L["Pet Behavior"] = "Comportamiento de mascota" --[[Translation missing --]] L["Preparation"] = "Preparation" --[[Translation missing --]] L["PvP Talents"] = "PvP Talents" --[[Translation missing --]] L["Replace all existing triggers"] = "Replace all existing triggers" --[[Translation missing --]] L["Replace Triggers"] = "Replace Triggers" --[[Translation missing --]] L["Resources"] = "Resources" --[[Translation missing --]] L["Resources and Shapeshift Form"] = "Resources and Shapeshift Form" --[[Translation missing --]] L["Rogue cooldown"] = "Rogue cooldown" --[[Translation missing --]] L["Root"] = "Root" --[[Translation missing --]] L["Runes"] = "Runes" --[[Translation missing --]] L["Shapeshift Form"] = "Shapeshift Form" --[[Translation missing --]] L["Shards Of Domination"] = "Shards Of Domination" --[[Translation missing --]] L["Show Always, Glow on Missing"] = "Show Always, Glow on Missing" --[[Translation missing --]] L["Show Charges and Check Usable"] = "Show Charges and Check Usable" --[[Translation missing --]] L["Show Charges with Proc Tracking"] = "Show Charges with Proc Tracking" --[[Translation missing --]] L["Show Charges with Range Tracking"] = "Show Charges with Range Tracking" --[[Translation missing --]] L["Show Charges with Usable Check"] = "Show Charges with Usable Check" --[[Translation missing --]] L["Show Cooldown and Action Queued"] = "Show Cooldown and Action Queued" L["Show Cooldown and Buff"] = "Mostrar tiempo de reutilización y beneficio" L["Show Cooldown and Buff and Check for Target"] = "Mostrar Tiempo de reutilización, Beneficio y Comprobar objetivo" L["Show Cooldown and Buff and Check Usable"] = "Mostrar Tiempo de reutilización, Beneficio y Comprobar utilizable" --[[Translation missing --]] L["Show Cooldown and Check for Target"] = "Show Cooldown and Check for Target" --[[Translation missing --]] L["Show Cooldown and Check for Target & Proc Tracking"] = "Show Cooldown and Check for Target & Proc Tracking" --[[Translation missing --]] L["Show Cooldown and Check Usable"] = "Show Cooldown and Check Usable" --[[Translation missing --]] L["Show Cooldown and Check Usable & Target"] = "Show Cooldown and Check Usable & Target" --[[Translation missing --]] L["Show Cooldown and Check Usable, Proc Tracking"] = "Show Cooldown and Check Usable, Proc Tracking" --[[Translation missing --]] L["Show Cooldown and Check Usable, Target & Proc Tracking"] = "Show Cooldown and Check Usable, Target & Proc Tracking" L["Show Cooldown and Debuff"] = "Mostrar Tiempo de reutilización y Perjuicio" L["Show Cooldown and Debuff and Check for Target"] = "Mostrar Tiempo de reutilización, Perjuicio y Comprobar objetivo" --[[Translation missing --]] L["Show Cooldown and Duration"] = "Show Cooldown and Duration" --[[Translation missing --]] L["Show Cooldown and Duration and Check for Target"] = "Show Cooldown and Duration and Check for Target" --[[Translation missing --]] L["Show Cooldown and Duration and Check Usable"] = "Show Cooldown and Duration and Check Usable" --[[Translation missing --]] L["Show Cooldown and Proc Tracking"] = "Show Cooldown and Proc Tracking" --[[Translation missing --]] L["Show Cooldown and Totem Information"] = "Show Cooldown and Totem Information" --[[Translation missing --]] L["Show if Enchant Missing"] = "Show if Enchant Missing" --[[Translation missing --]] L["Show on Ready"] = "Show on Ready" L["Show Only if Buffed"] = "Mostrar solo si hay Beneficio activo" L["Show Only if Debuffed"] = "Mostrar solo si hay Perjuicio activo" --[[Translation missing --]] L["Show Only if Enchanted"] = "Show Only if Enchanted" --[[Translation missing --]] L["Show Only if on Cooldown"] = "Show Only if on Cooldown" --[[Translation missing --]] L["Show Totem and Charge Information"] = "Show Totem and Charge Information" --[[Translation missing --]] L["Slow"] = "Slow" L["slow debuff"] = "Perjuicio de ralentización" --[[Translation missing --]] L["Sprint"] = "Sprint" --[[Translation missing --]] L["Stance"] = "Stance" L["stun debuff"] = "Perjuicio de aturdimiento" --[[Translation missing --]] L["Stun Debuff"] = "Stun Debuff" --[[Translation missing --]] L["Totem"] = "Totem" --[[Translation missing --]] L["Track the charge and proc, highlight while proc is active, turns red when out of range, blue on insufficient resources."] = "Track the charge and proc, highlight while proc is active, turns red when out of range, blue on insufficient resources." L["Tracks the charge and the buff, highlight while the buff is active, blue on insufficient resources."] = "Realiza un seguimiento de la carga y el beneficio, resaltar cuando el beneficio está activo, azul si no hay recursos suficientes." L["Tracks the charge and the debuff, highlight while the debuff is active, blue on insufficient resources."] = "Realiza un seguimiento de la carga y el perjuicio, resaltar cuando el perjuicio está activo, azul si no hay recursos suficientes." --[[Translation missing --]] L["Tracks the charge and the duration of spell, highlight while the spell is active, blue on insufficient resources."] = "Tracks the charge and the duration of spell, highlight while the spell is active, blue on insufficient resources." --[[Translation missing --]] L["Unknown Item"] = "Unknown Item" --[[Translation missing --]] L["Unknown Spell"] = "Unknown Spell" --[[Translation missing --]] L["Warrior cooldown"] = "Warrior cooldown"