local mod = DBM:NewMod(570, "DBM-Party-BC", 4, 260) local L = mod:GetLocalizedStrings() mod.statTypes = "normal,heroic,timewalker" mod:SetRevision("20210922153837") mod:SetCreatureID(17941) mod:SetEncounterID(1939) mod:RegisterCombat("combat") mod:RegisterEventsInCombat( "SPELL_SUMMON 31991 31985 34980" ) --TODO, add a switch warning for the totem you actually want to kill (healing one probably) local WarnStoneskinTotem = mod:NewSpellAnnounce(31985, 2) local WarnHealingWard = mod:NewSpellAnnounce(34980, 3) local specWarnCorruptedNova = mod:NewSpecialWarningMove(31991, false, nil, nil, 1, 2) function mod:SPELL_SUMMON(args) if args.spellId == 31991 then specWarnCorruptedNova:Show() specWarnCorruptedNova:Play("runaway") elseif args.spellId == 31985 then WarnStoneskinTotem:Show() elseif args.spellId == 34980 then WarnHealingWard:Show() end end