local mod = DBM:NewMod(2410, "DBM-Party-Shadowlands", 7, 1188) local L = mod:GetLocalizedStrings() mod:SetRevision("20230708234551") mod:SetCreatureID(169769) mod:SetEncounterID(2396) mod:RegisterCombat("combat") mod:RegisterEventsInCombat( "SPELL_CAST_START 325258 327646 326171", "SPELL_CAST_SUCCESS 325725 326171 327426", "SPELL_AURA_APPLIED 325725 334970", "SPELL_AURA_REMOVED 325725 334970" -- "UNIT_DIED" -- "SPELL_PERIODIC_DAMAGE", -- "SPELL_PERIODIC_MISSED", -- "UNIT_SPELLCAST_SUCCEEDED boss1" ) --TODO, might use 324698 (Deathgate) instead of Shatter Reality for Phase 2 trigger --TODO, do anything with https://shadowlands.wowhead.com/spell=335000/stellar-cloud ? I suspect it's just a mechanic for going too far out --TODO, restart phase 1 timers when Phase 2 phases end --[[ (ability.id = 325258 or ability.id = 327646 or ability.id = 326171) and type = "begincast" or (ability.id = 325725 or ability.id = 326171) and type = "cast" or ability.id = 334970 and type = "removebuff" or type = "death" and target.id = 168326 --]] --Stage 1: The Master of Death local warnCosmicArtifice = mod:NewTargetAnnounce(325725, 3) local warnShatterReality = mod:NewCastAnnounce(326171, 4) --Stage 2: Shattered Reality --local warnAddsRemaining = mod:NewAddsLeftAnnounce(-22186, 2, 264049)--A nice shackle icon --Stage 1: The Master of Death local specWarnMasterofDeath = mod:NewSpecialWarningDodge(325258, nil, nil, nil, 2, 2) local specWarnCosmicArtifice = mod:NewSpecialWarningMoveAway(325725, nil, nil, nil, 1, 2) local yellCosmicArtifice = mod:NewYell(325725) local yellCosmicArtificeFades = mod:NewShortFadesYell(325725) local specWarnSoulcrusher = mod:NewSpecialWarningDefensive(327646, "Tank", nil, nil, 2, 2) local specWarnDeathgate = mod:NewSpecialWarningMoveTo(324698, nil, nil, nil, 3, 2) --local specWarnGTFO = mod:NewSpecialWarningGTFO(257274, nil, nil, nil, 1, 8) --Stage 2: Shattered Reality --Stage 1: The Master of Death local timerMasterofDeathCD = mod:NewCDTimer(32.8, 325258, nil, nil, nil, 3) local timerCosmicArtificeCD = mod:NewCDCountTimer(19.5, 325725, nil, nil, nil, 3, nil, DBM_COMMON_L.MAGIC_ICON) local timerSoulcrusherCD = mod:NewCDCountTimer(17.8, 327646, nil, "Tank|Healer", nil, 5, nil, DBM_COMMON_L.TANK_ICON) local timerShatterRealityCD = mod:NewCDTimer(25.3, 326171, nil, nil, nil, 6) local timerShatterReality = mod:NewCastTimer(10, 326171, nil, nil, nil, 2, nil, DBM_COMMON_L.DEADLY_ICON) --Stage 2: Shattered Reality local timerCoalescing = mod:NewCastTimer(25, 334970, nil, nil, nil, 6) --mod.vb.addsLeft = 3 mod.vb.cosmicCount = 0 mod.vb.soulCount = 0 function mod:OnCombatStart(delay) self.vb.cosmicCount = 0 self.vb.soulCount = 0 timerCosmicArtificeCD:Start(3.7-delay, 1)--SUCCESS timerSoulcrusherCD:Start(5.9-delay, 1) timerMasterofDeathCD:Start(9.3-delay) timerShatterRealityCD:Start(60) end function mod:SPELL_CAST_START(args) local spellId = args.spellId if spellId == 325258 then specWarnMasterofDeath:Show() specWarnMasterofDeath:Play("shockwave") timerMasterofDeathCD:Start() elseif spellId == 327646 then self.vb.soulCount = self.vb.soulCount + 1 specWarnSoulcrusher:Show() specWarnSoulcrusher:Play("defensive") if self.vb.soulCount % 2 == 0 then timerSoulcrusherCD:Start(10, self.vb.soulCount+1) else timerSoulcrusherCD:Start(20, self.vb.soulCount+1) end elseif spellId == 326171 then--Phase 1 End and big aoe timerMasterofDeathCD:Stop() timerCosmicArtificeCD:Stop() timerSoulcrusherCD:Stop() warnShatterReality:Show() timerShatterReality:Start() specWarnDeathgate:Schedule(4) specWarnDeathgate:ScheduleVoice(4, "findshelter") end end function mod:SPELL_CAST_SUCCESS(args) local spellId = args.spellId if spellId == 325725 then self.vb.cosmicCount = self.vb.cosmicCount + 1 if self.vb.cosmicCount % 2 == 0 then timerCosmicArtificeCD:Start(10, self.vb.cosmicCount+1) else timerCosmicArtificeCD:Start(20, self.vb.cosmicCount+1) end -- elseif spellId == 324698 then--Deathgate finished -- specWarnDeathgate:Show(args.spellName) -- specWarnDeathgate:Play("findshelter") --- elseif spellId == 326171 then--Shattered Reality ending (Phase 2 begin) -- self.vb.cosmicCount = 0 -- timerCosmicArtificeCD:Start(2, 1) end end function mod:SPELL_AURA_APPLIED(args) local spellId = args.spellId if spellId == 325725 then if args:IsPlayer() then specWarnCosmicArtifice:Show() specWarnCosmicArtifice:Play("runout") yellCosmicArtifice:Yell() yellCosmicArtificeFades:Countdown(spellId) else warnCosmicArtifice:CombinedShow(1, args.destName) end elseif spellId == 334970 then--Coalescing timerCoalescing:Start() end end function mod:SPELL_AURA_REMOVED(args) local spellId = args.spellId if spellId == 325725 then if args:IsPlayer() then yellCosmicArtificeFades:Cancel() end elseif spellId == 334970 then--Coalescing self.vb.cosmicCount = 0 self.vb.soulCount = 0 timerCoalescing:Stop() timerCosmicArtificeCD:Start(11.1, 1)--11-19 (maybe a case of pause/resume from previous stage?) timerMasterofDeathCD:Start(15.6) timerSoulcrusherCD:Start(21.8, 1) timerShatterRealityCD:Start(76.4) end end --[[ function mod:UNIT_DIED(args) local cid = self:GetCIDFromGUID(args.destGUID) if cid == 168326 then--Shattered Visage self.vb.addsLeft = self.vb.addsLeft - 1 if self.vb.addsLeft >= 0 then--Apparently possible too kill more than 3? warnAddsRemaining:Show(self.vb.addsLeft) end end end function mod:SPELL_PERIODIC_DAMAGE(_, _, _, _, destGUID, _, _, _, spellId, spellName) if spellId == 309991 and destGUID == UnitGUID("player") and self:AntiSpam(2, 2) then specWarnGTFO:Show(spellName) specWarnGTFO:Play("watchfeet") end end mod.SPELL_PERIODIC_MISSED = mod.SPELL_PERIODIC_DAMAGE function mod:UNIT_SPELLCAST_SUCCEEDED(uId, _, spellId) if spellId == 257453 then end end --]]