local mod = DBM:NewMod("SkyreachTrash", "DBM-Party-WoD", 7) local L = mod:GetLocalizedStrings() mod:SetRevision("20210119194132") --mod:SetModelID(47785) mod.isTrashMod = true mod:RegisterEvents( "SPELL_AURA_APPLIED 160303 160288", "SPELL_AURA_REMOVED 160303 160288" ) local specWarnSolarDetonation = mod:NewSpecialWarningMoveAway(160288, nil, nil, nil, 1, 2) mod:AddRangeFrameOption(3, 160288)--Range guessed. Maybe 5. one tooltip says 1.5 but it def seemed bigger then that. closer to 3-5 mod.vb.debuffCount = 0 local Debuff = DBM:GetSpellInfo(160288) local debuffFilter do debuffFilter = function(uId) return DBM:UnitDebuff(uId, Debuff) end end function mod:SPELL_AURA_APPLIED(args) if not self.Options.Enabled or self:IsDifficulty("normal5") or self:IsTrivial() then return end local spellId = args.spellId if spellId == 160303 or spellId == 160288 then self.vb.debuffCount = self.vb.debuffCount + 1 if self.Options.RangeFrame then if DBM:UnitDebuff("player", Debuff) then--You have debuff, show everyone DBM.RangeCheck:Show(3, nil) else--You do not have debuff, only show players who do DBM.RangeCheck:Show(3, debuffFilter) end end if args:IsPlayer() then specWarnSolarDetonation:Show() specWarnSolarDetonation:Play("runout") end end end function mod:SPELL_AURA_REMOVED(args) if not self.Options.Enabled or self:IsDifficulty("normal5") or self:IsTrivial() then return end local spellId = args.spellId if spellId == 160303 or spellId == 160288 then self.vb.debuffCount = self.vb.debuffCount - 1 if self.Options.RangeFrame then if self.vb.debuffCount == 0 then DBM.RangeCheck:Hide() else if DBM:UnitDebuff("player", Debuff) then--You have debuff, show everyone DBM.RangeCheck:Show(3, nil) else--You do not have debuff, only show players who do DBM.RangeCheck:Show(3, debuffFilter) end end end end end