local detailsFramework = DetailsFramework if (not detailsFramework or not DetailsFrameworkCanLoad) then return end local unpack = unpack local CreateFrame = CreateFrame local PixelUtil = PixelUtil detailsFramework.IconMixin = { ---create a new icon frame ---@param self frame the parent frame ---@param iconName string the name of the icon frame ---@return frame CreateIcon = function(self, iconName) local iconFrame = CreateFrame("frame", iconName, self, "BackdropTemplate") iconFrame.Texture = iconFrame:CreateTexture(nil, "artwork") PixelUtil.SetPoint(iconFrame.Texture, "topleft", iconFrame, "topleft", 1, -1) PixelUtil.SetPoint(iconFrame.Texture, "bottomright", iconFrame, "bottomright", -1, 1) iconFrame.Border = iconFrame:CreateTexture(nil, "background") iconFrame.Border:SetAllPoints() iconFrame.Border:SetColorTexture(0, 0, 0) iconFrame:SetBackdrop({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1}) iconFrame:SetBackdropBorderColor(0, 0, 0, 0) iconFrame:EnableMouse(false) local cooldownFrame = CreateFrame("cooldown", "$parentCooldown", iconFrame, "CooldownFrameTemplate, BackdropTemplate") cooldownFrame:SetAllPoints() cooldownFrame:EnableMouse(false) cooldownFrame:SetFrameLevel(iconFrame:GetFrameLevel()+1) iconFrame.Cooldown = cooldownFrame iconFrame.CountdownText = cooldownFrame:CreateFontString(nil, "overlay", "GameFontNormal") iconFrame.CountdownText:SetPoint("center", iconFrame, "center", 0, 0) iconFrame.CountdownText:Hide() iconFrame.StackText = iconFrame:CreateFontString(nil, "overlay", "GameFontNormal") iconFrame.StackText:SetPoint("center", iconFrame, "bottomright", 0, 0) iconFrame.StackText:Hide() iconFrame.Desc = iconFrame:CreateFontString(nil, "overlay", "GameFontNormal") iconFrame.Desc:SetPoint("bottom", iconFrame, "top", 0, 2) iconFrame.Desc:Hide() return iconFrame end, GetIcon = function(self) local iconFrame = self.IconPool[self.NextIcon] if (not iconFrame) then local newIconFrame = self:CreateIcon("$parentIcon" .. self.NextIcon) newIconFrame.parentIconRow = self newIconFrame.Cooldown:SetHideCountdownNumbers(self.options.surpress_blizzard_cd_timer) newIconFrame.Cooldown.noCooldownCount = self.options.surpress_tulla_omni_cc newIconFrame.CountdownText:ClearAllPoints() newIconFrame.CountdownText:SetPoint(self.options.text_anchor or "center", iconFrame, self.options.text_rel_anchor or "center", self.options.text_x_offset or 0, self.options.text_y_offset or 0) newIconFrame.StackText:ClearAllPoints() newIconFrame.StackText:SetPoint(self.options.stack_text_anchor or "center", iconFrame, self.options.stack_text_rel_anchor or "bottomright", self.options.stack_text_x_offset or 0, self.options.stack_text_y_offset or 0) newIconFrame.Desc:ClearAllPoints() newIconFrame.Desc:SetPoint(self.options.desc_text_anchor or "bottom", iconFrame, self.options.desc_text_rel_anchor or "top", self.options.desc_text_x_offset or 0, self.options.desc_text_y_offset or 2) self.IconPool[self.NextIcon] = newIconFrame iconFrame = newIconFrame end iconFrame:ClearAllPoints() local anchor = self.options.anchor local anchorTo = self.NextIcon == 1 and self or self.IconPool[self.NextIcon - 1] local xPadding = self.NextIcon == 1 and self.options.left_padding or self.options.icon_padding or 1 local growDirection = self.options.grow_direction if (growDirection == 1) then --grow to right if (self.NextIcon == 1) then PixelUtil.SetPoint(iconFrame, "left", anchorTo, "left", xPadding, 0) else PixelUtil.SetPoint(iconFrame, "left", anchorTo, "right", xPadding, 0) end elseif (growDirection == 2) then --grow to left if (self.NextIcon == 1) then PixelUtil.SetPoint(iconFrame, "right", anchorTo, "right", xPadding, 0) else PixelUtil.SetPoint(iconFrame, "right", anchorTo, "left", xPadding, 0) end end detailsFramework:SetFontColor(iconFrame.CountdownText, self.options.text_color) self.NextIcon = self.NextIcon + 1 return iconFrame end, --adds only if not existing already in the cache AddSpecificIcon = function(self, identifierKey, spellId, borderColor, startTime, duration, forceTexture, descText, count, debuffType, caster, canStealOrPurge, spellName, isBuff) if (not identifierKey or identifierKey == "") then return end if (not self.AuraCache[identifierKey]) then local icon = self:SetIcon(spellId, borderColor, startTime, duration, forceTexture, descText, count, debuffType, caster, canStealOrPurge, spellName, isBuff or false) icon.identifierKey = identifierKey self.AuraCache[identifierKey] = true end end, SetIcon = function(self, spellId, borderColor, startTime, duration, forceTexture, descText, count, debuffType, caster, canStealOrPurge, spellName, isBuff, modRate) local actualSpellName, _, spellIcon = GetSpellInfo(spellId) if forceTexture then spellIcon = forceTexture end spellName = spellName or actualSpellName or "unknown_aura" modRate = modRate or 1 if (spellIcon) then local iconFrame = self:GetIcon() iconFrame.Texture:SetTexture(spellIcon) iconFrame.Texture:SetTexCoord(unpack(self.options.texcoord)) if (borderColor) then iconFrame:SetBackdropBorderColor(detailsFramework:ParseColors(borderColor)) else iconFrame:SetBackdropBorderColor(0, 0, 0 ,0) end if (startTime) then CooldownFrame_Set(iconFrame.Cooldown, startTime, duration, true, true, modRate) if (self.options.show_text) then iconFrame.CountdownText:Show() local now = GetTime() iconFrame.timeRemaining = (startTime + duration - now) / modRate iconFrame.expirationTime = startTime + duration local formattedTime = (iconFrame.timeRemaining > 0) and self.options.decimal_timer and iconFrame.parentIconRow.FormatCooldownTimeDecimal(iconFrame.timeRemaining) or iconFrame.parentIconRow.FormatCooldownTime(iconFrame.timeRemaining) or "" iconFrame.CountdownText:SetText(formattedTime) iconFrame.CountdownText:SetPoint(self.options.text_anchor or "center", iconFrame, self.options.text_rel_anchor or "center", self.options.text_x_offset or 0, self.options.text_y_offset or 0) detailsFramework:SetFontSize(iconFrame.CountdownText, self.options.text_size) detailsFramework:SetFontFace (iconFrame.CountdownText, self.options.text_font) detailsFramework:SetFontOutline (iconFrame.CountdownText, self.options.text_outline) if self.options.on_tick_cooldown_update then iconFrame.lastUpdateCooldown = now iconFrame:SetScript("OnUpdate", self.OnIconTick) else iconFrame:SetScript("OnUpdate", nil) end else iconFrame:SetScript("OnUpdate", nil) iconFrame.CountdownText:Hide() end iconFrame.Cooldown:SetReverse(self.options.cooldown_reverse) iconFrame.Cooldown:SetDrawSwipe(self.options.cooldown_swipe_enabled) iconFrame.Cooldown:SetEdgeTexture(self.options.cooldown_edge_texture) iconFrame.Cooldown:SetHideCountdownNumbers(self.options.surpress_blizzard_cd_timer) else iconFrame.timeRemaining = nil iconFrame.expirationTime = nil iconFrame:SetScript("OnUpdate", nil) iconFrame.CountdownText:Hide() end if (descText and self.options.desc_text) then iconFrame.Desc:Show() iconFrame.Desc:SetText(descText.text) iconFrame.Desc:SetTextColor(detailsFramework:ParseColors(descText.text_color or self.options.desc_text_color)) iconFrame.Desc:SetPoint(self.options.desc_text_anchor or "bottom", iconFrame, self.options.desc_text_rel_anchor or "top", self.options.desc_text_x_offset or 0, self.options.desc_text_y_offset or 2) detailsFramework:SetFontSize(iconFrame.Desc, descText.text_size or self.options.desc_text_size) detailsFramework:SetFontFace(iconFrame.Desc, self.options.desc_text_font) detailsFramework:SetFontOutline(iconFrame.Desc, self.options.desc_text_outline) else iconFrame.Desc:Hide() end if (count and count > 1 and self.options.stack_text) then iconFrame.StackText:Show() iconFrame.StackText:SetText(count) iconFrame.StackText:SetTextColor(detailsFramework:ParseColors(self.options.stack_text_color)) iconFrame.StackText:SetPoint(self.options.stack_text_anchor or "center", iconFrame, self.options.stack_text_rel_anchor or "bottomright", self.options.stack_text_x_offset or 0, self.options.stack_text_y_offset or 0) detailsFramework:SetFontSize(iconFrame.StackText, self.options.stack_text_size) detailsFramework:SetFontFace(iconFrame.StackText, self.options.stack_text_font) detailsFramework:SetFontOutline(iconFrame.StackText, self.options.stack_text_outline) else iconFrame.StackText:Hide() end PixelUtil.SetSize(iconFrame, self.options.icon_width, self.options.icon_height) iconFrame:Show() --update the size of the frame self:SetWidth((self.options.left_padding * 2) + (self.options.icon_padding * (self.NextIcon-2)) + (self.options.icon_width * (self.NextIcon - 1))) self:SetHeight(self.options.icon_height + (self.options.top_padding * 2)) --make information available iconFrame.spellId = spellId iconFrame.startTime = startTime iconFrame.duration = duration iconFrame.count = count iconFrame.debuffType = debuffType iconFrame.caster = caster iconFrame.canStealOrPurge = canStealOrPurge iconFrame.isBuff = isBuff iconFrame.spellName = spellName iconFrame.identifierKey = nil -- only used for "specific" add/remove --add the spell into the cache self.AuraCache[spellId or -1] = true self.AuraCache[spellName] = true self.AuraCache.canStealOrPurge = self.AuraCache.canStealOrPurge or canStealOrPurge self.AuraCache.hasEnrage = self.AuraCache.hasEnrage or debuffType == "" --yes, enrages are empty-string... --show the frame self:Show() return iconFrame end end, OnIconTick = function(self, deltaTime) local now = GetTime() if (self.lastUpdateCooldown + 0.05) <= now then self.timeRemaining = self.expirationTime - now if self.timeRemaining > 0 then if self.parentIconRow.options.decimal_timer then self.CountdownText:SetText(self.parentIconRow.FormatCooldownTimeDecimal(self.timeRemaining)) else self.CountdownText:SetText(self.parentIconRow.FormatCooldownTime(self.timeRemaining)) end else self.CountdownText:SetText("") end self.lastUpdateCooldown = now end end, FormatCooldownTime = function(formattedTime) if (formattedTime >= 3600) then formattedTime = math.floor(formattedTime / 3600) .. "h" elseif (formattedTime >= 60) then formattedTime = math.floor(formattedTime / 60) .. "m" else formattedTime = math.floor(formattedTime) end return formattedTime end, FormatCooldownTimeDecimal = function(formattedTime) if formattedTime < 10 then return ("%.1f"):format(formattedTime) elseif formattedTime < 60 then return ("%d"):format(formattedTime) elseif formattedTime < 3600 then return ("%d:%02d"):format(formattedTime/60%60, formattedTime%60) elseif formattedTime < 86400 then return ("%dh %02dm"):format(formattedTime/(3600), formattedTime/60%60) else return ("%dd %02dh"):format(formattedTime/86400, (formattedTime/3600) - (math.floor(formattedTime/86400) * 24)) end end, RemoveSpecificIcon = function(self, identifierKey) if (not identifierKey or identifierKey == "") then return end table.wipe(self.AuraCache) local iconPool = self.IconPool local countStillShown = 0 for i = 1, self.NextIcon -1 do local iconFrame = iconPool[i] if (iconFrame.identifierKey and iconFrame.identifierKey == identifierKey) then iconFrame:Hide() iconFrame:ClearAllPoints() iconFrame.identifierKey = nil else self.AuraCache[iconFrame.spellId] = true self.AuraCache[iconFrame.spellName] = true self.AuraCache.canStealOrPurge = self.AuraCache.canStealOrPurge or iconFrame.canStealOrPurge self.AuraCache.hasEnrage = self.AuraCache.hasEnrage or iconFrame.debuffType == "" --yes, enrages are empty-string... countStillShown = countStillShown + 1 end end self:AlignAuraIcons() end, ClearIcons = function(self, resetBuffs, resetDebuffs) resetBuffs = resetBuffs ~= false resetDebuffs = resetDebuffs ~= false table.wipe(self.AuraCache) local iconPool = self.IconPool for i = 1, self.NextIcon -1 do local iconFrame = iconPool[i] if (iconFrame.isBuff == nil) then iconFrame:Hide() iconFrame:ClearAllPoints() elseif (resetBuffs and iconFrame.isBuff) then iconFrame:Hide() iconFrame:ClearAllPoints() elseif (resetDebuffs and not iconFrame.isBuff) then iconFrame:Hide() iconFrame:ClearAllPoints() else self.AuraCache[iconFrame.spellId] = true self.AuraCache[iconFrame.spellName] = true self.AuraCache.canStealOrPurge = self.AuraCache.canStealOrPurge or iconFrame.canStealOrPurge self.AuraCache.hasEnrage = self.AuraCache.hasEnrage or iconFrame.debuffType == "" --yes, enrages are empty-string... end end self:AlignAuraIcons() end, AlignAuraIcons = function(self) local iconPool = self.IconPool local iconAmount = #iconPool local countStillShown = 0 table.sort(iconPool, function(i1, i2) return i1:IsShown() and not i2:IsShown() end) if iconAmount == 0 then self:Hide() else --re-anchor not hidden for i = 1, iconAmount do local iconFrame = iconPool[i] local anchor = self.options.anchor local anchorTo = i == 1 and self or self.IconPool[i - 1] local xPadding = i == 1 and self.options.left_padding or self.options.icon_padding or 1 local growDirection = self.options.grow_direction countStillShown = countStillShown + (iconFrame:IsShown() and 1 or 0) iconFrame:ClearAllPoints() if (growDirection == 1) then --grow to right if (i == 1) then PixelUtil.SetPoint(iconFrame, "left", anchorTo, "left", xPadding, 0) else PixelUtil.SetPoint(iconFrame, "left", anchorTo, "right", xPadding, 0) end elseif (growDirection == 2) then --grow to left if (i == 1) then PixelUtil.SetPoint(iconFrame, "right", anchorTo, "right", xPadding, 0) else PixelUtil.SetPoint(iconFrame, "right", anchorTo, "left", xPadding, 0) end end end end self.NextIcon = countStillShown + 1 end, GetIconGrowDirection = function(self) local side = self.options.anchor.side if (side == 1) then return 1 elseif (side == 2) then return 2 elseif (side == 3) then return 1 elseif (side == 4) then return 1 elseif (side == 5) then return 2 elseif (side == 6) then return 1 elseif (side == 7) then return 2 elseif (side == 8) then return 1 elseif (side == 9) then return 1 elseif (side == 10) then return 1 elseif (side == 11) then return 2 elseif (side == 12) then return 1 elseif (side == 13) then return 1 end end, OnOptionChanged = function(self, optionName) self:SetBackdropColor(unpack(self.options.backdrop_color)) self:SetBackdropBorderColor(unpack(self.options.backdrop_border_color)) end, } local default_icon_row_options = { icon_width = 20, icon_height = 20, texcoord = {.1, .9, .1, .9}, show_text = true, text_color = {1, 1, 1, 1}, text_size = 12, text_font = "Arial Narrow", text_outline = "NONE", text_anchor = "center", text_rel_anchor = "center", text_x_offset = 0, text_y_offset = 0, desc_text = true, desc_text_color = {1, 1, 1, 1}, desc_text_size = 7, desc_text_font = "Arial Narrow", desc_text_outline = "NONE", desc_text_anchor = "bottom", desc_text_rel_anchor = "top", desc_text_x_offset = 0, desc_text_y_offset = 2, stack_text = true, stack_text_color = {1, 1, 1, 1}, stack_text_size = 10, stack_text_font = "Arial Narrow", stack_text_outline = "NONE", stack_text_anchor = "center", stack_text_rel_anchor = "bottomright", stack_text_x_offset = 0, stack_text_y_offset = 0, left_padding = 1, --distance between right and left top_padding = 1, --distance between top and bottom icon_padding = 1, --distance between each icon backdrop = {}, backdrop_color = {0, 0, 0, 0.5}, backdrop_border_color = {0, 0, 0, 1}, anchor = {side = 6, x = 2, y = 0}, grow_direction = 1, --1 = to right 2 = to left surpress_blizzard_cd_timer = false, surpress_tulla_omni_cc = false, on_tick_cooldown_update = true, decimal_timer = false, cooldown_reverse = false, cooldown_swipe_enabled = true, cooldown_edge_texture = "Interface\\Cooldown\\edge", } function detailsFramework:CreateIconRow(parent, name, options) local newIconRowFrame = CreateFrame("frame", name, parent, "BackdropTemplate") newIconRowFrame.IconPool = {} newIconRowFrame.NextIcon = 1 newIconRowFrame.AuraCache = {} detailsFramework:Mixin(newIconRowFrame, detailsFramework.IconMixin) detailsFramework:Mixin(newIconRowFrame, detailsFramework.OptionsFunctions) newIconRowFrame:BuildOptionsTable(default_icon_row_options, options) newIconRowFrame:SetSize(newIconRowFrame.options.icon_width, newIconRowFrame.options.icon_height + (newIconRowFrame.options.top_padding * 2)) newIconRowFrame:SetBackdrop(newIconRowFrame.options.backdrop) newIconRowFrame:SetBackdropColor(unpack(newIconRowFrame.options.backdrop_color)) newIconRowFrame:SetBackdropBorderColor(unpack(newIconRowFrame.options.backdrop_border_color)) return newIconRowFrame end