--- ============================ HEADER ============================ --- ======= LOCALIZE ======= -- Addon local addonName, addonTable = ... -- HeroLib local HL = HeroLib local Cache = HeroCache local HR = HeroRotation local Unit = HL.Unit local Player = Unit.Player local Target = Unit.Target local Spell = HL.Spell local Item = HL.Item local Mage = HR.Commons.Mage -- Lua local select = select -- WoW API local GetTime = GetTime local C_Timer = C_Timer --- ============================ CONTENT ============================ --- ======= NON-COMBATLOG ======= --- ======= COMBATLOG ======= --- Combat Log Arguments ------- Base ------- -- 1 2 3 4 5 6 7 8 9 10 11 -- TimeStamp, Event, HideCaster, SourceGUID, SourceName, SourceFlags, SourceRaidFlags, DestGUID, DestName, DestFlags, DestRaidFlags ------- Prefixes ------- --- SWING -- N/A --- SPELL & SPELL_PACIODIC -- 12 13 14 -- SpellID, SpellName, SpellSchool ------- Suffixes ------- --- _CAST_START & _CAST_SUCCESS & _SUMMON & _RESURRECT -- N/A --- _CAST_FAILED -- 15 -- FailedType --- _AURA_APPLIED & _AURA_REMOVED & _AURA_REFRESH -- 15 -- AuraType --- _AURA_APPLIED_DOSE -- 15 16 -- AuraType, Charges --- _INTERRUPT -- 15 16 17 -- ExtraSpellID, ExtraSpellName, ExtraSchool --- _HEAL -- 15 16 17 18 -- Amount, Overhealing, Absorbed, Critical --- _DAMAGE -- 15 16 17 18 19 20 21 22 23 -- Amount, Overkill, School, Resisted, Blocked, Absorbed, Critical, Glancing, Crushing --- _MISSED -- 15 16 17 -- MissType, IsOffHand, AmountMissed ------- Special ------- --- UNIT_DIED, UNIT_DESTROYED -- N/A --- End Combat Log Arguments -------------------------- -------- Arcane ---------- -------------------------- -------------------------- -------- Frost ----------- -------------------------- -- Note: We don't currently use FrozenOrbGroundAoeRemains, so let's comment this out. -- Keeping it around, just in case we need it again in the future. --[[local FrozenOrbFirstHit = true local FrozenOrbHitTime = 0 HL:RegisterForSelfCombatEvent(function(...) local spellID = select(12, ...) if spellID == 84721 and FrozenOrbFirstHit then FrozenOrbFirstHit = false FrozenOrbHitTime = GetTime() C_Timer.After(10, function() FrozenOrbFirstHit = true FrozenOrbHitTime = 0 end) end end, "SPELL_DAMAGE") function Player:FrozenOrbGroundAoeRemains() return math.max((FrozenOrbHitTime - (GetTime() - 10) - HL.RecoveryTimer()), 0) end]]