if( not ShadowUF.ComboPoints ) then return end local HolyPower = setmetatable({}, {__index = ShadowUF.ComboPoints}) ShadowUF:RegisterModule(HolyPower, "holyPower", ShadowUF.L["Holy Power"], nil, "PALADIN", nil, PALADINPOWERBAR_SHOW_LEVEL) local holyConfig = {max = 5, key = "holyPower", colorKey = "HOLYPOWER", powerType = Enum.PowerType.HolyPower, eventType = "HOLY_POWER", icon = "Interface\\AddOns\\ShadowedUnitFrames\\media\\textures\\combo"} function HolyPower:OnEnable(frame) frame.holyPower = frame.holyPower or CreateFrame("Frame", nil, frame) frame.holyPower.cpConfig = holyConfig frame:RegisterUnitEvent("UNIT_POWER_FREQUENT", self, "Update") frame:RegisterUnitEvent("UNIT_MAXPOWER", self, "UpdateBarBlocks") frame:RegisterUnitEvent("UNIT_DISPLAYPOWER", self, "Update") frame:RegisterUpdateFunc(self, "Update") frame:RegisterUpdateFunc(self, "UpdateBarBlocks") holyConfig.max = UnitPowerMax("player", holyConfig.powerType) end function HolyPower:OnLayoutApplied(frame, config) ShadowUF.ComboPoints.OnLayoutApplied(self, frame, config) self:UpdateBarBlocks(frame) end function HolyPower:GetComboPointType() return "holyPower" end function HolyPower:GetPoints(unit) return UnitPower("player", holyConfig.powerType) end