if GetLocale() ~= "ptBR" then return end if not DBM_COMMON_L then DBM_COMMON_L = {} end local CL = DBM_COMMON_L --General CL.NONE = "Nenhum" CL.RANDOM = "Aleatório" CL.UNKNOWN = "Desconhecido"--UNKNOWN which is "Unknown" (does u vs U matter?) CL.NEXT = "Próximo %s" CL.COOLDOWN = "%s CD" CL.INCOMING = "%s a caminho" CL.INTERMISSION = "Intervalo"--No blizz global for this, and will probably be used in most end tier fights with intermission phases CL.NO_DEBUFF = "Não %s"--For use in places like info frame where you put "Not Spellname" CL.ALLY = "Aliado"--Such as "Move to Ally" CL.ALLIES = "Aliados"--Such as "Move to Allies" CL.TANK = "Tanque"--Such as "Move to Tank" CL.CLEAR = "Limpar" CL.SAFE = "Seguro" CL.NOTSAFE = "Não seguro" CL.SEASONAL = "Sazonal"--Used for option headers to label options that apply to seasonal mechanics (Such as season of mastery on classic era) CL.FULLENERGY = "Energia cheia" --Movements/Places CL.UP = "Cima" CL.DOWN = "Baixo" CL.LEFT = "Esquerda" CL.RIGHT = "Direita" CL.CENTER = "Meio" CL.BOTH = "Ambos" CL.BEHIND = "Atrás" CL.BACK = "De trás"--Back as in back of the room, not back as in body part CL.SIDE = "Lado"--Side as in move to the side CL.TOP = "Topo" CL.BOTTOM = "Fundo" CL.MIDDLE = "Meio" CL.FRONT = "A frente" CL.EAST = "Leste" CL.WEST = "Oeste" CL.NORTH = "Norte" CL.SOUTH = "Sul" CL.NORTHEAST = "Nordeste" CL.SOUTHEAST = "Sudeste" CL.SOUTHWEST = "Sudoeste" CL.NORTHWEST = "Noroeste" CL.SHIELD = "Escudo"--Usually auto localized but kept around in case it needs to be used in a place that's not auto localized such as MoveTo or Use alert CL.PILLAR = "Pilar" CL.SHELTER = "Abrigar" CL.EDGE = "Borda da sala" CL.FAR_AWAY = "Longe" CL.PIT = "Buraco"--Pit, as in hole in ground CL.TOTEM = "Totem" CL.TOTEMS = "Totens" CL.HORIZONTAL = "Horizontal" CL.VERTICAL = "Vertical" --Mechanics CL.BOMB = "Bomba"--Usually auto localized but kept around in case it needs to be used in a place that's not auto localized such as MoveTo or Use alert CL.BOMBS = "Bombas"--Usually auto localized but kept around in case it needs to be used in a place that's not auto localized such as MoveTo or Use alert CL.ORB = "Orbe"--Usually auto localized but kept around in case it needs to be used in a place that's not auto localized such as MoveTo or Use alert CL.ORBS = "Orbes"--Doesn't have a direct auto localize so has to be manually localized, unlike non plural version CL.RING = "Anel" CL.RINGS = "Anéis " CL.CHEST = "Cofre"--As in Treasure 'Chest'. Not Chest as in body part. CL.ADD = "Add"--A fight Add as in "boss spawned extra adds" CL.ADDS = "Adds" CL.ADDCOUNT = "Add %s" CL.BIG_ADD = "Add grande" CL.BOSS = "Chefe" CL.ENEMIES = "Inimigos" CL.BREAK_LOS = "Quebrar campo de visão" CL.RESTORE_LOS = "Manter campo de visão" CL.BOSSTOGETHER = "Chefes juntos" CL.BOSSAPART = "Chefes separados" CL.MINDCONTROL = "Controle mental" CL.TANKCOMBO = "Combo de tanque" CL.AOEDAMAGE = "Dano em área" CL.GROUPSOAK = "Absorção" CL.GROUPSOAKS = "Absorções" CL.HEALABSORB = "Absorção de cura" CL.HEALABSORBS = "Absorções de cura" CL.DODGES = "Esquivas" CL.POOL = "Poça" CL.POOLS = "Poças" CL.DEBUFFS = "Penalidade" CL.DISPELS = "Dissipações" CL.PUSHBACK = "Repulsão" CL.FRONTAL = "Frontal" CL.LASER = "Laser" CL.LASERS = "Lasers" CL.RIFT = "Fenda"--Often has auto localized alternatives, but still translated for BW aura matching when needed CL.RIFTS = "Fendas"--Often has auto localized alternatives, but still translated for BW aura matching when needed CL.TRAPS = "Armadilhas"--Doesn't have a direct auto localize so has to be manually localized, unlike non plural version CL.ROOTS = "Enraizamento" CL.MARK = "Marca"--As in short text for all the encounter mechanics that start or end in "Mark" CL.MARKS = "Marcas"--Plural of above CL.CURSE = "Maldição" CL.CURSES = "Maldições" CL.SWIRLS = "Redemoinhos"--Plural of Swirl