local mod = DBM:NewMod(177, "DBM-Party-Cataclysm", 11, 76, 1) local L = mod:GetLocalizedStrings() mod.statTypes = "heroic,timewalker" mod:SetRevision("20240110075649") mod:SetCreatureID(52258) mod:RegisterCombat("combat") mod:RegisterEventsInCombat( "SPELL_CAST_SUCCESS", "CHAT_MSG_MONSTER_EMOTE" ) local warnPursuit = mod:NewTargetNoFilterAnnounce(96306, 4) local warnRupture = mod:NewTargetNoFilterAnnounce(96619, 3) local specWarnPursuit = mod:NewSpecialWarningRun(96306, nil, nil, 2, 4, 2) local specWarnRupture = mod:NewSpecialWarningYou(96619, nil, nil, nil, 1, 2) local specWarnRuptureNear = mod:NewSpecialWarningClose(96619, nil, nil, nil, 1, 2) local timerPursuit = mod:NewBuffActiveTimer(15, 96306, nil, nil, nil, 5) local timerPursuitCD = mod:NewCDTimer(45, 96306, nil, nil, nil, 3)--Assumed, it's a very short fight. function mod:OnCombatStart(delay) -- timerPursuitCD:Start(-delay) end function mod:SPELL_CAST_SUCCESS(args) if args.spellId == 96619 then if args:IsPlayer() then specWarnRupture:Show() specWarnRupture:Play("targetyou") elseif self:IsClassic() and self:CheckNearby(10, args.destName) then specWarnRuptureNear:Show(args.destName) specWarnRuptureNear:Play("runaway") else warnRupture:Show(args.destName) end end end function mod:CHAT_MSG_MONSTER_EMOTE(msg, _, _, _, target) if msg:find(L.pursuitEmote) then if not target then return end target = DBM:GetUnitFullName(target) timerPursuit:Start() timerPursuitCD:Start() if target then if target == UnitName("player") then specWarnPursuit:Show() specWarnPursuit:Play("justrun") else warnPursuit:Show(target) end end end end