-- WarriorFury.lua -- November 2022 if UnitClassBase( "player" ) ~= "WARRIOR" then return end local addon, ns = ... local Hekili = _G[ addon ] local class = Hekili.Class local state = Hekili.State local strformat = string.format local FindPlayerAuraByID = ns.FindPlayerAuraByID local IsActiveSpell = ns.IsActiveSpell local spec = Hekili:NewSpecialization( 72 ) local base_rage_gen, fury_rage_mult = 1.75, 1.00 local offhand_mod = 0.50 spec:RegisterResource( Enum.PowerType.Rage, { mainhand_fury = { swing = "mainhand", last = function () local swing = state.swings.mainhand local t = state.query_time return swing + floor( ( t - swing ) / state.swings.mainhand_speed ) * state.swings.mainhand_speed end, interval = "mainhand_speed", stop = function () return state.time == 0 or state.swings.mainhand == 0 end, value = function () -- annihilator: auto-attacks deal an additional (10% of Attack power) Physical damage and generate 2 Rage. -- swift strikes: annihilator generates 2 additional rage return ( ( ( state.talent.war_machine.enabled and 1.2 or 1 ) * base_rage_gen * fury_rage_mult * state.swings.mainhand_speed ) + ( state.talent.annihilator.enabled and ( state.talent.swift_strikes.rank > 0 and 2 + ( state.talent.swift_strikes.rank * 1 ) or 2 ) or 0 ) ) end }, offhand_fury = { swing = "offhand", last = function () local swing = state.swings.offhand local t = state.query_time return swing + floor( ( t - swing ) / state.swings.offhand_speed ) * state.swings.offhand_speed end, interval = "offhand_speed", stop = function () return state.time == 0 or state.swings.offhand == 0 end, value = function () -- annihilator: auto-attacks deal an additional (10% of Attack power) Physical damage and generate 2 Rage. -- swift strikes: annihilator generates 2 additional rage return ( ( state.talent.war_machine.enabled and 1.1 or 1 ) * base_rage_gen * fury_rage_mult * state.swings.offhand_speed * offhand_mod ) + ( state.talent.annihilator.enabled and ( state.talent.swift_strikes.rank > 0 and 2 + ( state.talent.swift_strikes.rank * 1 ) or 2 ) or 0 ) end, }, battle_trance = { aura = "battle_trance", last = function () local app = state.buff.battle_trance.applied local t = state.query_time return app + floor( ( t - app ) / 3 ) * 3 end, interval = 3, value = 5, }, conquerors_banner = { aura = "conquerors_banner", last = function () local app = state.buff.conquerors_banner.applied local t = state.query_time return app + floor( t - app ) end, interval = 1, value = 6, -- Fury 6, Arms 4, Prot 4 }, ravager = { aura = "ravager", last = function () local app = state.buff.ravager.applied local t = state.query_time return app + floor( ( t - app ) / state.haste ) * state.haste end, interval = function () return state.haste end, value = function () return state.talent.storm_of_steel.enabled and 20 or 10 end, }, } ) -- Talents spec:RegisterTalents( { -- Warrior Talents armored_to_the_teeth = { 90366, 384124, 2 }, -- Gain Strength equal to $s2% of your Armor. avatar = { 92640, 107574, 1 }, -- Transform into a colossus for $d, causing you to deal $s1% increased damage$?s394314[, take $394314s2% reduced damage][] and removing all roots and snares.; Generates ${$s2/10} Rage. barbaric_training = { 90377, 390675, 1 }, -- Revenge deals $s1% increased damage but now costs ${$s2/10} more rage. berserker_rage = { 90372, 18499 , 1 }, -- Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for $d. berserker_shout = { 90348, 384100, 1 }, -- Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for $d.; Also remove fear effects from group members within $384102A1 yds. berserkers_torment = { 90362, 390123, 1 }, -- Activating Avatar or Recklessness casts the other at reduced effectiveness. bitter_immunity = { 90356, 383762, 1 }, -- Restores $s1% health instantly and removes all diseases, poisons and curses affecting you.; blademasters_torment = { 90363, 390138, 1 }, -- Activating Avatar or Bladestorm casts the other at reduced effectiveness. blood_and_thunder = { 90342, 384277, 1 }, -- Thunder Clap $?!a137048[costs ${$s2/10} more Rage and ][]deals $s1% increased damage.$?!a137050[ If you have Rend, Thunder Clap affects $s3 nearby targets with Rend.][] bounding_stride = { 90355, 202163, 1 }, -- Reduces the cooldown of Heroic Leap by ${$m1/-1000} sec, and Heroic Leap now also increases your movement speed by $202164s1% for $202164d. cacophonous_roar = { 90383, 382954, 1 }, -- Intimidating Shout can withstand $s1% more damage before breaking. champions_might = { 90323, 386285, 1 }, -- [386284] The duration of Champion's Spear is increased by ${$s1/1000} sec. While you remain within the area of your Champion's Spear your critical strike damage is increased by $386286s1%. champions_spear = { 90380, 376079, 1 }, -- Throw a spear at the target location, dealing $376080s1 Physical damage instantly and an additional $376080o4 damage over $376081d. Deals reduced damage beyond $ targets.; Enemies hit are chained to the spear's location for the duration.; Generates $/10;376080s3 Rage. concussive_blows = { 90335, 383115, 1 }, -- Cooldown of Pummel reduced by ${$s1/-1000}.1 sec. ; Successfully interrupting an enemy increases the damage you deal to them by $383116s2% for $383116d. crackling_thunder = { 90342, 203201, 1 }, -- Thunder Clap's radius is increased by $s1%, and it reduces movement speed by an additional $s2%. cruel_strikes = { 90381, 392777, 2 }, -- Critical strike chance increased by $s1% and critical strike damage of Execute increased by $s2%. crushing_force = { 90347, 382764, 2 }, -- Slam deals an additional $s1% damage and has a ${$s3/10}.2% increased critical strike chance. defensive_stance = { 92538, 386208, 1 }, -- A defensive combat state that reduces all damage you take by $s1%, and all damage you deal by $s2%. ; Lasts until canceled. double_time = { 90382, 103827, 1 }, -- Increases the maximum number of charges on Charge by 1, and reduces its cooldown by ${$s2/-1000} sec. dual_wield_specialization = { 90373, 382900, 1 }, -- Increases your damage while dual wielding by $s1%. endurance_training = { 90339, 382940, 1 }, -- Stamina increased by $s1% and the duration of Fear, Sap and Incapacitate effects on you is reduced by ${$s6/10}.1%. fast_footwork = { 90371, 382260, 1 }, -- Movement speed increased by $s1%. frothing_berserker = { 90350, 215571, 1 }, -- Rampage has a $h% chance to immediately refund $s1% of the Rage spent. furious_blows = { 90336, 390354, 1 }, -- Auto-attack speed increased by $s1%. heroic_leap = { 90346, 6544 , 1 }, -- Leap through the air toward a target location, slamming down with destructive force to deal $52174s1 Physical damage to all enemies within $52174a1 yards$?c3[, and resetting the remaining cooldown on Taunt][]. honed_reflexes = { 90367, 391270, 1 }, -- Cooldown of Raging Blow and Pummel reduced by ${$s2/-1000}.1 sec. immovable_object = { 90364, 394307, 1 }, -- Activating Avatar or Shield Wall casts the other at reduced effectiveness. impending_victory = { 90326, 202168, 1 }, -- Instantly attack the target, causing $s1 damage and healing you for $202166s1% of your maximum health.; Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage. intervene = { 90329, 3411 , 1 }, -- Run at high speed toward an ally, intercepting all melee and ranged attacks against them for $147833d while they remain within $147833A1 yds. intimidating_shout = { 90384, 5246 , 1 }, -- $?s275338[Causes the targeted enemy and up to $s1 additional enemies within $5246A3 yards to cower in fear.][Causes the targeted enemy to cower in fear, and up to $s1 additional enemies within $5246A3 yards to flee.] Targets are disoriented for $d. leeching_strikes = { 90344, 382258, 1 }, -- Leech increased by $s1%. menace = { 90383, 275338, 1 }, -- Intimidating Shout will knock back all nearby enemies except your primary target, and cause them all to cower in fear for $316595d instead of fleeing. onehanded_weapon_specialization = { 90324, 382895, 1 }, -- Damage with one-handed weapons and Leech increased by $s1%. overwhelming_rage = { 90378, 382767, 2 }, -- Maximum Rage increased by ${$s1/10}. pain_and_gain = { 90353, 382549, 1 }, -- When you take any damage, heal for ${$m1/10}.2% of your maximum health. ; This can only occur once every $357946d. piercing_challenge = { 90379, 382948, 1 }, -- Instant damage of Champion's Spear increased by $s1% and its Rage generation is increased by $s2%. piercing_howl = { 90348, 12323 , 1 }, -- Snares all enemies within $A1 yards, reducing their movement speed by $s1% for $d. rallying_cry = { 90331, 97462 , 1 }, -- Lets loose a rallying cry, granting all party or raid members within $a1 yards $s1% temporary and maximum health for $97463d. reinforced_plates = { 90368, 382939, 1 }, -- Armor increased by $s1%. rumbling_earth = { 90374, 275339, 1 }, -- Shockwave's range increased by $s3 yards and when Shockwave strikes at least $s1 targets, its cooldown is reduced by $s2 sec. second_wind = { 90332, 29838 , 1 }, -- Restores $202147s1% health every $202147t1 sec when you have not taken damage for $202149d. seismic_reverberation = { 90340, 382956, 1 }, -- If Whirlwind $?a137048[or Revenge hits $s1 or more enemies, it hits them $s2 additional time for $s5% damage.][hits $s1 or more enemies, it hits them $s2 additional time for $s5% damage.] shattering_throw = { 90351, 64382 , 1 }, -- Hurl your weapon at the enemy, causing $ Physical damage, ignoring armor, and removing any magical immunities. Deals up to $?s329033[${($329033s3/100+1)*500}][500]% increased damage to absorb shields. shockwave = { 90375, 46968 , 1 }, -- Sends a wave of force in a frontal cone, causing $s2 damage and stunning all enemies within $a1 yards for $132168d.; Generates ${$m5/10} Rage. sidearm = { 90334, 384404, 1 }, -- Your auto-attacks have a $s2% chance to hurl weapons at your target and 3 other enemies in front of you, dealing an additional $384391s1 Physical damage. sonic_boom = { 90321, 390725, 1 }, -- Shockwave deals $s1% increased damage and will always critical strike. spell_reflection = { 90385, 23920 , 1 }, -- Raise your $?c3[shield][weapon], reflecting $?a213915[the next $213915s3 spells cast][the first spell cast] on you, and reduce magic damage you take by $385391s1% for $d. storm_bolt = { 90337, 107570, 1 }, -- Hurls your weapon at an enemy, causing $s1 Physical damage and stunning for $132169d. thunder_clap = { 92224, 396719, 1 }, -- Blasts all enemies within $6343A1 yards for $s1 Physical damage$?(s199045)[, rooting them for $199042d]?s199045[ and roots them for $199042d.][.] and reduces their movement speed by $s2% for $d. Deals reduced damage beyond $s5 targets.$?s386229[; Generates ${$s4/10} Rage.][] thunderous_roar = { 90359, 384318, 1 }, -- Roar explosively, dealing $s1 Physical damage to enemies within $A1 yds and cause them to bleed for $397364o1 physical damage over $397364d.; Generates ${$m3/10} Rage. thunderous_words = { 90358, 384969, 1 }, -- Increases the duration of Thunderous Roar's Bleed effect by ${$s2/1000}.1 sec and increases the damage of your bleed effects by $s1% at all times. titanic_throw = { 90341, 384090, 1 }, -- Throws your weapon at the enemy, causing $s1 Physical damage to it and $s2 nearby enemies. ; Generates high threat. titans_torment = { 90362, 390135, 1 }, -- Activating Avatar casts Odyn's Fury, activating Odyn's Fury casts Avatar at reduced effectiveness. twohanded_weapon_specialization = { 90322, 382896, 1 }, -- Increases your damage while using two-handed weapons by $s1%.; unstoppable_force = { 90364, 275336, 1 }, -- Avatar increases the damage of Thunder Clap and Shockwave by $s1%, and reduces the cooldown of Thunder Clap by $s2%. uproar = { 90357, 391572, 1 }, -- Thunderous Roar's cooldown reduced by ${$s1/-1000} sec. war_machine = { 90386, 346002, 1 }, -- Your auto attacks generate $s2% more Rage.; Killing an enemy instantly generates ${$262232s1/10} Rage, and increases your movement speed by $262232s2% for $262232d. warlords_torment = { 90363, 390140, 1 }, -- Activating Avatar or Colossus Smash casts Recklessness at reduced effectiveness. wild_strikes = { 90360, 382946, 2 }, -- Haste increased by $s1% and your auto-attack critical strikes increase your auto-attack speed by $s2% for $392778d. wrecking_throw = { 90351, 384110, 1 }, -- Hurl your weapon at the enemy, causing $ Physical damage, ignoring armor. Deals up to $?s329033[${($329033s3/100+1)*500}][500]% increased damage to absorb shields. -- Fury Talents anger_management = { 90415, 152278, 1 }, -- Every $?c1[$s1]?c2[$s3][$s2] Rage you spend$?c1[ on attacks][] reduces the remaining cooldown on $?c1&s262161[Warbreaker and Bladestorm]?c1[Colossus Smash and Bladestorm]?c2[Recklessness and Ravager][Avatar and Shield Wall] by 1 sec. annihilator = { 90419, 383916, 1 }, -- Your auto-attacks deal an additional $383915s1 Physical damage and generate ${$383915s2/10} Rage. ashen_juggernaut = { 90409, 392536, 1 }, -- $?a317320[Condemn][Execute] increases the critical strike chance of $?a317320[Condemn][Execute] by $392537s1% for $392537d, stacking up to $392537u times. berserker_stance = { 90325, 386196, 1 }, -- An aggressive combat state that increases the damage of your auto-attacks by $s1% and reduces the duration of Fear, Sap and Incapacitate effects on you by $s2%.; Lasts until canceled. bloodborne = { 90401, 385703, 1 }, -- Bleed damage of Odyn's Fury, Thunderous Roar and Gushing Wound increased by $s1%. bloodcraze = { 90405, 393950, 1 }, -- Bloodthirst increases the critical strike chance of your next Bloodthirst by $393950s1%. Stacking up to $s2 times. bloodthirst = { 90392, 23881 , 1 }, -- Assault the target in a bloodthirsty craze, dealing $s1 Physical damage and restoring $117313s1% of your health.$?s385735[; Increases the critical chance of your next Bloodthirst by $s3%. Stacking up to $u times.][]; Generates ${$s2/10} Rage. cold_steel_hot_blood = { 90402, 383959, 1 }, -- Bloodthirst critical strikes generate ${$383978s1/10} additional Rage, and inflict a Gushing Wound that leeches $385042o health over $385042d. critical_thinking = { 90425, 383297, 2 }, -- Critical Strike chance increased by ${$s1}.1% and Raging Blow and Annihilator's damaging critical strikes deal ${$s2}.1% increased damage. cruelty = { 90428, 392931, 1 }, -- While Enraged, Raging Blow deals $s1% increased damage and Annihilator deals $s2% increased damage. dancing_blades = { 90417, 391683, 1 }, -- Odyn's Fury increases your auto-attack damage and speed by $391688s1% for $391688d. deft_experience = { 90421, 383295, 2 }, -- Mastery increased by $s1% and Bloodthirst cooldown reduced by ${$s2/-1000}.2 sec. depths_of_insanity = { 90413, 383922, 1 }, -- Recklessness lasts ${$s1/1000}.1 sec longer. enraged_regeneration = { 90395, 184364, 1 }, -- Reduces damage taken by $s1%, and Bloodthirst restores an additional $s2% health. Usable while stunned or incapacitated. Lasts $d. focus_in_chaos = { 90403, 383486, 1 }, -- While Enraged, your auto-attacks can no longer miss. frenzied_flurry = { 90422, 383605, 1 }, -- Increases auto-attack damage with one-handed weapons by $s1% and your auto-attack critical strikes have a $s2% chance to Enrage you.; frenzy = { 90406, 335077, 1 }, -- Rampage increases your Haste by $335082s1% for $335082d, stacking up to $335082u times. This effect is reset if you Rampage a different primary target. fresh_meat = { 90399, 215568, 1 }, -- Bloodthirst always Enrages you the first time you strike a target, and it has a $s1% increased chance to trigger Enrage. hack_and_slash = { 90407, 383877, 1 }, -- Each Rampage strike has a $h% chance to refund a charge of Raging Blow. hurricane = { 90389, 390563, 1 }, -- While $?s137050[Ravager is active][Bladestorming], every $?c2[$390719t1][$390577t1] sec you gain $s2% movement speed and $s1% Strength, stacking up to $s3 times. Lasts $390581d. ; Bladestorm cannot be canceled while using Hurricane. improved_bloodthirst = { 90397, 383852, 1 }, -- Bloodthirst damage increased by $s1%. improved_enrage = { 90398, 383848, 1 }, -- Enrage increases your Haste by $184362s1% and increases your movement speed by $184362s2%. improved_execute = { 90430, 316402, 1 }, -- Execute no longer costs Rage and now generates ${$s3/10} Rage. improved_raging_blow = { 90390, 383854, 1 }, -- Raging Blow has ${$s1+1} charges and has a $85288s1% chance to instantly reset its own cooldown. improved_whirlwind = { 90427, 12950 , 1 }, -- Whirlwind causes your next $85739u single-target $lattack:attacks; to strike up to $85739s1 additional targets for $85739s3% damage.; Whirlwind generates $190411s1 Rage, plus an additional $190411s2 per target hit. Maximum $ Rage. invigorating_fury = { 90393, 383468, 1 }, -- Enraged Regeneration lasts ${$s1/1000} sec longer and instantly heals for $s2% of your maximum health. massacre = { 90410, 206315, 1 }, -- $?a317320[Condemn][Execute] is now usable on targets below $s2% health, and its cooldown is reduced by ${$s3/1000}.1 sec. meat_cleaver = { 90391, 280392, 1 }, -- Whirlwind deals $s1% more damage and now affects your next ${$s2+$s3} single-target melee attacks, instead of the next $s3 attacks. odyns_fury = { 90418, 385059, 1 }, -- Unleashes your power, dealing ${$385060sw1+$385062sw1+$385061sw1+$385061sw1} Physical damage and an additional $385060o2 Physical damage over $385060d to all enemies within $385060A2 yards.; Generates ${$s5/10} Rage.; onslaught = { 90424, 315720, 1 }, -- Brutally attack an enemy for $396718s1 Physical damage$?s388933[ and become Enraged for $184362d.][.]; Generates ${$m1/10} Rage. raging_armaments = { 90426, 388049, 1 }, -- Raging Blow gains an extra charge. raging_blow = { 90396, 85288 , 1 }, -- A mighty blow with both weapons that deals a total of $ Physical damage.$?s383854[; Raging Blow has a $s1% chance to instantly reset its own cooldown.][]; Generates ${$m2/10} Rage. rampage = { 90408, 184367, 1 }, -- Enrages you and unleashes a series of $s1 brutal strikes for a total of $ Physical damage$?a396749[ and greatly empowering your next $396749s3 Bloodthirsts or Raging Blows][]. ravager = { 90388, 228920, 1 }, -- Throws a whirling weapon at the target location that chases nearby enemies, inflicting $ Physical damage to all enemies over $d. Deals reduced damage beyond $156287s2 targets.; Generates ${$334934s1/10} Rage each time it deals damage. reckless_abandon = { 90415, 396749, 1 }, -- Recklessness generates ${$s1/10} Rage and Rampage greatly empowers your next Bloodthirst or Raging Blow. recklessness = { 90412, 1719 , 1 }, -- Go berserk, increasing all Rage generation by $s4% and granting your abilities $s1% increased critical strike chance for $d.$?a396749[; Generates ${$s3/10} Rage.][] singleminded_fury = { 90400, 81099 , 1 }, -- While dual-wielding a pair of one-handed weapons, your damage done is increased by $s1% and your movement speed is increased by $s3%. slaughtering_strikes = { 90411, 388004, 1 }, -- Raging Blow causes every strike of your next Rampage to deal an additional $393931s1% damage, stacking up to $s2 times.; Annihilator causes every strike of your next Rampage to deal an additional $393943s1% damage, stacking up to $s2 times.; storm_of_steel = { 90389, 382953, 1 }, -- Ravager's damage is reduced by $s1% but it now has $s4 charges and generates $s6 Rage each time it deals damage. storm_of_swords = { 90420, 388903, 1 }, -- Whirlwind has a ${$s1/1000}.1 sec cooldown, but deals $s3% increased damage. ; Slam has a ${$s2/1000}.1 sec cooldown and generates ${$s6/10} Rage, but deals $s4% increased damage. sudden_death = { 90429, 280721, 1 }, -- Your attacks have a chance to reset the cooldown of $?a317320[Condemn][Execute] and make it usable on any target, regardless of their health. swift_strikes = { 90416, 383459, 2 }, -- Increases haste by $s1%, Raging Blow generates an additional ${$s2/10} Rage and Annihilator generates an ${$s3/10} additional Rage. tenderize = { 90423, 388933, 1 }, -- Onslaught Enrages you, and if you have Slaghtering Strikes grants you $s2 stacks of Slaughtering Strikes.; Enrage now lasts ${$s1/1000} sec longer.; titanic_rage = { 90417, 394329, 1 }, -- Odyn's Fury's Enrages you, deals $s2% increased damage and grants you $85739u stacks of Whirlwind.; unbridled_ferocity = { 90414, 389603, 1 }, -- Rampage and Onslaught have a $s1% chance to grant Recklessness for ${$s2/1000} sec. vicious_contempt = { 90404, 383885, 2 }, -- Bloodthirst deals $s1% increased damage to enemies who are below $% health. warpaint = { 90394, 208154, 1 }, -- You take $s1% reduced damage while Enrage is active. wrath_and_fury = { 90387, 392936, 1 }, -- Raging Blow deals $386045s1% increased damage and while Enraged, Raging Blow has a $h% chance to instantly reset its own cooldown.; } ) -- PvP Talents spec:RegisterPvpTalents( { barbarian = 166 , -- (280745) For 3 sec after casting Heroic Leap, you may cast the spell a second time without regard for its cooldown. Increases the damage done by your Heroic Leap by 200%. battle_trance = 170 , -- (213857) You go into a trance causing you to regenerate 3% of your health and generate 3 Rage every 3 sec for 18 sec after using Raging Blow twice in a row on a target. Attacking a new target with Raging Blow will cancel this effect. bloodrage = 172 , -- (329038) You gain 40 Rage over 4 sec, and all snares and roots are cleared from you, but at a cost of 5% of your health. death_sentence = 25 , -- (198500) Execute charges you to targets up to 15 yards away. This effect has a 6 sec cooldown. death_wish = 179 , -- (199261) Increases your damage taken and done by 10% for 15 sec at the cost of 10% of your health. Stacks up to 5 times. demolition = 5373, -- (329033) Reduces the cooldown of your Shattering Throw or Wrecking Throw by 50% and increases its damage to absorb shields by an additional 250%. disarm = 3533, -- (236077) Disarm the enemy's weapons and shield for 5 sec. Disarmed creatures deal significantly reduced damage. enduring_rage = 177 , -- (411764) You have a chance to become Enraged while you are suffering movement impairing effects. While Enraged, suffering loss of control effects have a chance to grant you Recklessness for 4 sec. master_and_commander = 3528, -- (235941) Cooldown of Rallying Cry reduced by 1 min, and grants 15% additional health. rebound = 5548, -- (213915) Spell Reflection reflects the next 2 incoming spells cast on you and reflected spells deal 50% extra damage to the attacker. Spell Reflection's cooldown is increased by 10 sec. slaughterhouse = 3735, -- (352998) Rampage damage reduces healing the target receives by 3% for 20 sec, stacking up to 12 times. warbringer = 5431, -- (356353) Charge roots enemies for 2 sec and emanates a shockwave past the target, rooting enemies and dealing 1,221 Physical damage in a 20 yd cone. } ) -- Auras spec:RegisterAuras( { annihilator = { id = 383915 }, ashen_juggernaut = { id = 392537, duration = 15, max_stack = 5 }, avatar = { id = 107574, duration = 20, max_stack = 1 }, battle_trance = { --PvP Talent id = 213858, duration = 18, max_stack = 1 }, berserker_rage = { id = 18499, duration = 6, max_stack = 1 }, berserker_shout = { id = 384100, duration = 6, max_stack = 1 }, berserker_stance = { id = 386196, duration = 3600, max_stack = 1 }, bloodcraze = { id = 393951, duration = 20, max_stack = 5 }, bloodrage = { id = 329038, duration = 4, tick_time = 1, max_stack = 1 }, bloodthirst = { id = 23881, duration = 20, max_stack = 1 }, charge = { id = 105771, duration = 1, max_stack = 1, }, concussive_blows = { id = 383116, duration = 10, max_stack = 1 }, dancing_blades = { id = 391688, duration = 10, max_stack = 1 }, death_wish = { id = 199261, duration = 15, max_stack = 10 }, defensive_stance = { id = 386208, duration = 3600, max_stack = 1 }, disarm = { id = 236077, duration = 6, max_stack = 1 }, elysian_might = { id = 386286, duration = 8, max_stack = 1, copy = 311193 -- Covenant version. }, enrage = { id = 184362, duration = function() return talent.tenderize.enabled and 6 or 4 end, max_stack = 1, }, enraged_regeneration = { id = 184364, duration = function () return state.talent.invigorating_fury.enabled and 11 or 8 end, max_stack = 1, }, frenzy = { id = 335082, duration = 12, max_stack = 4, }, gushing_wound = { id = 385042, duration = 6, tick_time = 2, max_stack = 1, }, hamstring = { id = 1715, duration = 15, max_stack = 1, }, hurricane = { id = 390581, duration = 6, max_stack = 6 }, indelible_victory = { id = 336642, duration = 8, max_stack = 1 }, intimidating_shout = { id = function () return talent.menace.enabled and 316593 or 5246 end, duration = function () return talent.menace.enabled and 15 or 8 end, max_stack = 1, }, odyns_fury = { id = 385060, duration = 4, tick_time = 1, max_stack = 1 }, piercing_howl = { id = 12323, duration = 8, max_stack = 1, }, quick_thinking = { id = 392778, duration = 10, max_stack = 1 }, raging_blow = { id = 85288, duration = 12, max_stack = 1 }, rallying_cry = { id = 97463, duration = 10, max_stack = 1, }, ravager = { id = 228920, duration = 12, tick_time = 2, max_stack = 1 }, reckless_abandon = { id = 396752, duration = 12, max_stack = 1, }, recklessness = { id = 1719, duration = function() return state.talent.depths_of_insanity.enabled and 16 or 12 end, max_stack = 1, }, rend = { id = 388539, duration = 15, tick_time = 3, max_stack = 1 }, slaughtering_strikes_annihilator = { id = 393943, duration = 12, max_stack = 5 }, slaughtering_strikes_raging_blow = { id = 393931, duration = 12, max_stack = 5 }, spell_reflection = { id = 23920, duration = function () return legendary.misshapen_mirror.enabled and 8 or 5 end, max_stack = 1, }, stance = { alias = { "battle_stance", "berserker_stance", "defensive_stance" }, aliasMode = "first", aliasType = "buff", duration = 3600, }, sudden_death = { id = 280776, duration = 10, max_stack = 1 }, taunt = { id = 355, duration = 3, max_stack = 1, }, thunder_clap = { id = 6343, duration = 10, max_stack = 1 }, thunderous_roar = { id = 397364, duration = 8, tick_time = 2, max_stack = 1 }, victorious = { id = 32216, duration = 20, max_stack = 1, }, war_machine = { id = 262232, duration = 8, max_stack = 1 }, whirlwind = { id = 85739, duration = 20, max_stack = function () if talent.meat_cleaver.enabled then return 4 elseif talent.improved_whirlwind.enabled or talent.titanic_rage.enabled then return 2 else return 0 end end, copy = "meat_cleaver" }, } ) spec:RegisterGear( "tier29", 200426, 200428, 200423, 200425, 200427 ) spec:RegisterSetBonuses( "tier29_2pc", 393708, "tier29_4pc", 393709 ) -- 2-Set - Execute’s chance to critically strike increased by 10%. -- 4-Set - Sudden Death’s chance to reset the cooldown of Execute and make it usable on any target, regardless of health, is greatly increased. spec:RegisterGear( "tier30", 202446, 202444, 202443, 202442, 202441, 217218, 217220, 217216, 217217, 217219 ) spec:RegisterSetBonuses( "tier30_2pc", 405579, "tier30_4pc", 405580 ) --(2) Rampage damage and critical strike chance increased by 10%. --(4) Rampage causes your next Bloodthirst to have a 10% increased critical strike chance, deal 25% increased damage and generate 2 additional Rage. Stacking up to 10 times. spec:RegisterAura( "merciless_assault", { id = 409983, duration = 14, max_stack = 10 } ) spec:RegisterGear( "tier31", 207180, 207181, 207182, 207183, 207185 ) spec:RegisterSetBonuses( "tier31_2pc", 422925, "tier31_4pc", 422926 ) -- (2) Odyn's Fury deals 50% increased damage and causes your next 3 Bloodthirsts to deal 150% additional damage and have 100% increased critical strike chance against its primary target. -- (4) Bloodthirst critical strikes reduce the cooldown of Odyn's Fury by 2.5 sec. spec:RegisterAura( "furious_bloodthirst", { id = 423211, duration = 20, max_stack = 3 } ) -- (4) Bloodthirst critical strikes reduce the cooldown of Odyn's Fury by 2.5 sec. spec:RegisterGear( 'tier20', 147187, 147188, 147189, 147190, 147191, 147192 ) spec:RegisterAura( "raging_thirst", { id = 242300, duration = 8 } ) -- fury 2pc. spec:RegisterAura( "bloody_rage", { id = 242952, duration = 10, max_stack = 10 } ) -- fury 4pc. spec:RegisterGear( 'tier21', 152178, 152179, 152180, 152181, 152182, 152183 ) spec:RegisterAura( "slaughter", { id = 253384, duration = 4 } ) -- fury 2pc dot. spec:RegisterAura( "outrage", { id = 253385, duration = 8 } ) -- fury 4pc. spec:RegisterGear( "ceannar_charger", 137088 ) spec:RegisterGear( "timeless_stratagem", 143728 ) spec:RegisterGear( "kazzalax_fujiedas_fury", 137053 ) spec:RegisterAura( "fujiedas_fury", { id = 207776, duration = 10, max_stack = 4 } ) spec:RegisterGear( "mannoroths_bloodletting_manacles", 137107 ) -- NYI. spec:RegisterGear( "najentuss_vertebrae", 137087 ) spec:RegisterGear( "valarjar_berserkers", 151824 ) spec:RegisterGear( "ayalas_stone_heart", 137052 ) spec:RegisterAura( "stone_heart", { id = 225947, duration = 10 } ) spec:RegisterGear( "the_great_storms_eye", 151823 ) spec:RegisterAura( "tornados_eye", { id = 248142, duration = 6, max_stack = 6 } ) spec:RegisterGear( "archavons_heavy_hand", 137060 ) spec:RegisterGear( "weight_of_the_earth", 137077 ) -- NYI. spec:RegisterGear( "soul_of_the_battlelord", 151650 ) state.IsActiveSpell = IsActiveSpell local whirlwind_consumers = { crushing_blow = 1, bloodbath = 1, bloodthirst = 1, execute = 1, impending_victory = 1, raging_blow = 1, rampage = 1, onslaught = 1, victory_rush = 1 } local whirlwind_stacks = 0 local rageSpent = 0 local gloryRage = 0 local fresh_meat_actual = {} local fresh_meat_virtual = {} local last_rampage_target = nil local TriggerColdSteelHotBlood = setfenv( function() applyDebuff( "target", "gushing_wound" ) gain( 4, "rage" ) end, state ) local TriggerSlaughteringStrikesAnnihilator = setfenv( function() addStack( "slaughtering_strikes_annihilator" ) end, state ) local RemoveFrenzy = setfenv( function() removeBuff( "frenzy" ) end, state ) spec:RegisterCombatLogEvent( function( _, subtype, _, sourceGUID, sourceName, sourceFlags, _, destGUID, destName, destFlags, _, spellID, spellName, school, amount, interrupt, a, b, c, d, critical ) if sourceGUID == state.GUID then if subtype == "SPELL_CAST_SUCCESS" then local ability = class.abilities[ spellID ] if not ability then return end if state.talent.improved_whirlwind.enabled and ability.key == "whirlwind" then whirlwind_stacks = state.talent.meat_cleaver.enabled and 4 or 2 elseif state.talent.titanic_rage.enabled and ( ability.key == "odyns_fury" or ( ability.key == "avatar" and state.talent.titans_torment.enabled ) ) then if state.talent.meat_cleaver.enabled then whirlwind_stacks = 4 else whirlwind_stacks = 2 -- Titanic Rage gives 2 stacks of WW even if Imp. WW / Meatcleaver are untalented. end elseif whirlwind_consumers[ ability.key ] and whirlwind_stacks > 0 then whirlwind_stacks = whirlwind_stacks - 1 elseif ability.key == "rampage" and last_rampage_target ~= destGUID and state.talent.frenzy.enabled then RemoveFrenzy() last_rampage_target = destGUID end elseif subtype == "SPELL_DAMAGE" and UnitGUID( "target" ) == destGUID then local ability = class.abilities[ spellID ] if not ability then return end if ability.key == "bloodthirst" or ability.key == "bloodbath" then if critical and state.talent.cold_steel_hot_blood.enabled then -- Critical boolean is the 21st parameter in SPELL_DAMAGE within CLEU (Ref: https://wowpedia.fandom.com/wiki/COMBAT_LOG_EVENT#Payload) TriggerColdSteelHotBlood() -- Bloodthirst/bath critical strike occured. elseif state.talent.fresh_meat.enabled and not fresh_meat_actual[ destGUID ] then fresh_meat_actual[ destGUID ] = true end end elseif subtype == "SWING_DAMAGE" and UnitGUID( "target" ) == destGUID then -- amt is the 12th parameter in SWING_DAMAGE within CLEU (Ref: https://wowpedia.fandom.com/wiki/COMBAT_LOG_EVENT#Payload) local amt = spellID if amt > 0 and state.talent.annihilator.enabled and state.talent.slaughtering_strikes.enabled then TriggerSlaughteringStrikesAnnihilator() end end end end ) local wipe = table.wipe spec:RegisterEvent( "PLAYER_REGEN_ENABLED", function() wipe( fresh_meat_actual ) end ) spec:RegisterHook( "UNIT_ELIMINATED", function( id ) fresh_meat_actual[ id ] = nil end ) local RAGE = Enum.PowerType.Rage local lastRage = -1 spec:RegisterUnitEvent( "UNIT_POWER_FREQUENT", "player", nil, function( event, unit, powerType ) if powerType == "RAGE" then local current = UnitPower( "player", RAGE ) if current < lastRage - 3 then -- Spent Rage, -3 is used as a Hack to avoid Rage decay triggering if state.talent.anger_management.enabled then rageSpent = ( rageSpent + ( lastRage - current ) ) % 20 end if state.legendary.glory.enabled and FindPlayerAuraByID( 324143 ) then gloryRage = ( gloryRage + lastRage - current ) % 25 end end lastRage = current end end ) spec:RegisterStateExpr( "rage_spent", function () return rageSpent end ) spec:RegisterStateExpr( "glory_rage", function () return gloryRage end ) spec:RegisterHook( "spend", function( amt, resource ) if resource == "rage" then if talent.anger_management.enabled then rage_spent = rage_spent + amt local reduction = floor( rage_spent / 20 ) rage_spent = rage_spent % 20 if reduction > 0 then cooldown.recklessness.expires = cooldown.recklessness.expires - reduction cooldown.ravager.expires = cooldown.ravager.expires - reduction end end if legendary.glory.enabled and buff.conquerors_banner.up then glory_rage = glory_rage + amt local addition = floor( glory_rage / 10 ) * 0.5 glory_rage = glory_rage % 10 if addition > 0 then buff.conquerors_banner.expires = buff.conquerors_banner.expires + addition end end end end ) local WillOfTheBerserker = setfenv( function() applyBuff( "will_of_the_berserker" ) end, state ) local TriggerHurricane = setfenv( function() addStack( "hurricane" ) end, state ) spec:RegisterHook( "reset_precast", function () rage_spent = nil glory_rage = nil if buff.whirlwind.up then if whirlwind_stacks == 0 then removeBuff( "whirlwind" ) elseif whirlwind_stacks < buff.whirlwind.stack then applyBuff( "whirlwind", buff.whirlwind.remains, whirlwind_stacks ) end end if legendary.will_of_the_berserker.enabled and buff.recklessness.up then state:QueueAuraExpiration( "recklessness", WillOfTheBerserker, buff.recklessness.expires ) end wipe( fresh_meat_virtual ) active_dot.hit_by_fresh_meat = 0 for k, v in pairs( fresh_meat_actual ) do fresh_meat_virtual[ k ] = v if k == target.unit then applyDebuff( "target", "hit_by_fresh_meat" ) else active_dot.hit_by_fresh_meat = active_dot.hit_by_fresh_meat + 1 end end if buff.ravager.up and talent.hurricane.enabled then local next_hu = query_time + haste - ( ( query_time - buff.ravager.applied ) % haste ) while ( next_hu <= buff.ravager.expires ) do state:QueueAuraEvent( "ravager_hurricane", TriggerHurricane, next_hu, "AURA_PERIODIC" ) next_hu = next_hu + haste end end end ) spec:RegisterStateExpr( "cycle_for_execute", function () if active_enemies == 1 or target.health_pct < ( talent.massacre.enabled and 35 or 20 ) or not settings.cycle or buff.execute_ineligible.down or buff.sudden_death.up then return false end return Hekili:GetNumTargetsBelowHealthPct( talent.massacre.enabled and 35 or 20, false, max( settings.cycle_min, offset + delay ) ) > 0 end ) spec:RegisterStateExpr( "cycle_for_condemn", function () if active_enemies == 1 or target.health_pct < ( talent.massacre.enabled and 35 or 20 ) or target.health_pct > 80 or not settings.cycle or not action.condemn.known or buff.condemn_ineligible.down or buff.sudden_death.up then return false end return Hekili:GetNumTargetsBelowHealthPct( talent.massacre.enabled and 35 or 20, false, max( settings.cycle_min, offset + delay ) ) > 0 or Hekili:GetNumTargetsAboveHealthPct( 80, false, max( settings.cycle_min, offset + delay ) ) > 0 end ) -- Abilities spec:RegisterAbilities( { avatar = { id = 107574, cast = 0, cooldown = 90, gcd = "off", spend = -10, spendType = "rage", talent = "avatar", startsCombat = false, texture = 613534, toggle = "cooldowns", handler = function () applyBuff( "avatar" ) if talent.berserkers_torment.enabled then applyBuff( "recklessness", 8 ) end if talent.titans_torment.enabled then applyBuff( "odyns_fury" ) active_dot.odyns_fury = max( active_dot.odyns_fury, active_enemies ) if talent.titanic_rage.enabled then applyBuff ( "enrage" ) applyBuff ( "whirlwind", nil, talent.meat_cleaver.enabled and 4 or 2 ) end end end, }, battle_shout = { id = 6673, cast = 0, cooldown = 15, gcd = "spell", startsCombat = false, texture = 132333, essential = true, nobuff = "battle_shout", handler = function () applyBuff( "battle_shout" ) end, }, berserker_rage = { id = 18499, cast = 0, cooldown = 60, gcd = "off", toggle = "cooldowns", talent = "berserker_rage", startsCombat = false, texture = 136009, handler = function () applyBuff( "berserker_rage" ) end, }, berserker_shout = { id = 384100, cast = 0, cooldown = 60, gcd = "off", talent = "berserker_shout", startsCombat = false, texture = 136009, toggle = "cooldowns", handler = function () applyBuff( "berserker_shout" ) end, }, berserker_stance = { id = 386196, cast = 0, cooldown = 3, gcd = "off", talent = "berserker_stance", startsCombat = false, essential = true, nobuff = "stance", handler = function () applyBuff( "berserker_stance" ) removeBuff( "defensive_stance" ) end, }, bitter_immunity = { id = 383762, cast = 0, cooldown = 180, gcd = "off", talent = "bitter_immunity", startsCombat = false, texture = 136088, toggle = "cooldowns", handler = function () gain( 0.2 * health.max, "health" ) end, }, bloodbath = { id = 335096, known = 23881, flash = 23881, cast = 0, cooldown = function () return ( 3 - talent.deft_experience.rank * 0.75 ) * haste end, gcd = "spell", spend = function() return -8 - ( 2 * buff.merciless_assault.stack ) + ( talent.seethe.enabled and action.bloodbath.crit_pct_current >= 100 and -2 or 0 ) end, spendType = "rage", cycle = function () return talent.fresh_meat.enabled and "hit_by_fresh_meat" or nil end, startsCombat = true, texture = 236304, buff = "reckless_abandon", bind = "bloodthirst", critical = function() return stat.crit + ( 15 * buff.bloodcraze.stack ) + ( 12 * buff.merciless_assault.stack ) + ( 20 * buff.recklessness.stack ) + ( buff.furious_bloodthirst.up and 100 or 0 ) end, handler = function () removeStack( "whirlwind" ) removeBuff( "reckless_abandon" ) if talent.cold_steel_hot_blood.enabled and action.bloodthirst.crit_pct_current >= 100 then applyDebuff( "target", "gushing_wound" ) gain( 4, "rage" ) end if set_bonus.tier31_4pc > 0 and action.bloodthirst.crit_pct_current >= 100 then reduceCooldown( "odyns_fury", 2.5 ) end removeBuff( "merciless_assault" ) if talent.bloodcraze.enabled then if action.bloodthirst.crit_pct_current >= 100 then removeBuff( "bloodcraze" ) else addStack( "bloodcraze" ) end end gain( health.max * ( buff.enraged_regeneration.up and 0.23 or 0.03 ) , "health" ) if talent.fresh_meat.enabled and debuff.hit_by_fresh_meat.down then applyBuff( "enrage" ) applyDebuff( "target", "hit_by_fresh_meat" ) end if talent.invigorating_fury.enabled then gain ( health.max * 0.15 , "health" ) end if legendary.cadence_of_fujieda.enabled then if buff.cadence_of_fujieda.stack < 5 then stat.haste = stat.haste + 0.01 end addStack( "cadence_of_fujieda" ) end end, }, bloodrage = { id = 329038, cast = 0, cooldown = 20, gcd = "off", spend = function() return 0.05 * health.max end, spendType = "health", pvptalent = "bloodrage", startsCombat = false, texture = 132277, handler = function () applyBuff ( "bloodrage" ) end, }, bloodthirst = { id = 23881, cast = 0, cooldown = function () return ( 4.5 - talent.deft_experience.rank * 0.75 ) * haste end, gcd = "spell", spend = function() return -8 - ( 2 * buff.merciless_assault.stack ) + ( talent.seethe.enabled and action.bloodthirst.crit_pct_current >= 100 and -2 or 0 ) end, spendType = "rage", cycle = function () return talent.fresh_meat.enabled and "hit_by_fresh_meat" or nil end, talent = "bloodthirst", texture = 136012, nobuff = "reckless_abandon", startsCombat = true, bind = "bloodbath", critical = function() return stat.crit + ( 15 * buff.bloodcraze.stack ) + ( 12 * buff.merciless_assault.stack ) + ( 20 * buff.recklessness.stack ) + ( buff.furious_bloodthirst.up and 100 or 0 ) end, handler = function () removeStack( "whirlwind" ) if talent.cold_steel_hot_blood.enabled and action.bloodthirst.crit_pct_current >= 100 then applyDebuff( "target", "gushing_wound" ) gain( 4, "rage" ) end if set_bonus.tier31_4pc > 0 and action.bloodthirst.crit_pct_current >= 100 then reduceCooldown( "odyns_fury", 2.5 ) end removeBuff( "merciless_assault" ) if talent.bloodcraze.enabled then if action.bloodthirst.crit_pct_current >= 100 then removeBuff( "bloodcraze" ) else addStack( "bloodcraze" ) end end gain( health.max * ( buff.enraged_regeneration.up and 0.23 or 0.03 ) , "health" ) if talent.fresh_meat.enabled and debuff.hit_by_fresh_meat.down then applyBuff( "enrage" ) applyDebuff( "target", "hit_by_fresh_meat" ) end if talent.invigorating_fury.enabled then gain ( health.max * 0.2 , "health" ) end if legendary.cadence_of_fujieda.enabled then if buff.cadence_of_fujieda.stack < 5 then stat.haste = stat.haste + 0.01 end addStack( "cadence_of_fujieda" ) end end, auras = { cadence_of_fujieda = { id = 335558, duration = 12, max_stack = 5, }, hit_by_fresh_meat = { duration = 3600, max_stack = 1, } }, }, charge = { id = 100, cast = 0, charges = function () return talent.double_time.enabled and 2 or nil end, cooldown = function () return talent.double_time.enabled and 17 or 20 end, recharge = function () return talent.double_time.enabled and 17 or 20 end, gcd = "off", spend = -20, spendType = "rage", startsCombat = true, texture = 132337, usable = function () return target.minR > 8 and ( query_time - action.charge.lastCast > gcd.execute ), "target too close" end, handler = function () applyDebuff( "target", "charge" ) setDistance( 5 ) end, }, crushing_blow = { id = 335097, known = 85288, flash = 85288, cast = 0, charges = function () return ( talent.raging_blow.enabled and 1 or 0 ) + ( talent.improved_raging_blow.enabled and 1 or 0 ) + ( talent.raging_armaments.enabled and 1 or 0 ) end, cooldown = function() return 7 * haste end, recharge = function() return 7 * haste end, gcd = "spell", spend = function () return -12 - talent.swift_strikes.rank end, spendType = "rage", startsCombat = true, texture = 132215, talent = "reckless_abandon", buff = "reckless_abandon", notalent = "annihilator", bind = "raging_blow", handler = function () removeStack( "whirlwind" ) removeBuff( "reckless_abandon" ) spendCharges( "raging_blow", 1 ) if buff.will_of_the_berserker.up then buff.will_of_the_berserker.expires = query_time + 12 end end, }, death_wish = { id = 199261, cast = 0, cooldown = 5, gcd = "spell", spend = 6777, spendType = "health", pvptalent = "death_wish", startsCombat = false, texture = 136146, handler = function () addStack( "death_wish" ) end, }, defensive_stance = { id = 386208, cast = 0, cooldown = 3, gcd = "off", talent = "defensive_stance", startsCombat = false, nobuff = "stance", handler = function () applyBuff( "defensive_stance" ) removeBuff( "berserker_stance" ) end, }, disarm = { id = 236077, cast = 0, cooldown = 45, gcd = "spell", pvptalent = "disarm", startsCombat = false, texture = 132343, handler = function () applyDebuff( "target", "disarm" ) end, }, enraged_regeneration = { id = 184364, cast = 0, cooldown = function () return 120 - ( conduit.stalwart_guardian.enabled and 20 or 0 ) end, gcd = "off", toggle = "defensives", talent = "enraged_regeneration", startsCombat = false, texture = 132345, handler = function () applyBuff( "enraged_regeneration" ) end, }, execute = { id = function () return IsActiveSpell( 280735 ) and 280735 or 5308 end, known = 5308, noOverride = 317485, cast = 0, cooldown = function () return ( talent.massacre.enabled and 4.5 or 6 ) end, hasteCD = true, gcd = "spell", spend = function () return ( talent.improved_execute.enabled and -20 or 0 ) end, spendType = "rage", startsCombat = true, texture = 135358, usable = function () if buff.sudden_death.up then return true end if cycle_for_execute then return true end return target.health_pct < ( talent.massacre.enabled and 35 or 20 ), "requires target in execute range" end, cycle = "execute_ineligible", indicator = function () if cycle_for_execute then return "cycle" end end, timeToReady = function() -- Instead of using regular resource requirements, we'll use timeToReady to support the spend system. if talent.improved_execute.enabled then return 0 -- We gain rage when using excute with this talent elseif rage.current >= 20 then return 0 else return rage.time_to_20 end end, handler = function () if not buff.sudden_death.up and not buff.stone_heart.up and not talent.improved_execute.enabled then -- Execute costs rage local cost = min( rage.current, 40 ) spend( cost, "rage", nil, true ) else removeBuff( "sudden_death" ) end removeStack( "whirlwind" ) if talent.ashen_juggernaut.enabled then applyBuff( "ashen_juggernaut" ) end end, copy = { 280735, 5308 }, auras = { -- Target Swapping execute_ineligible = { duration = 3600, max_stack = 1, generate = function( t, auraType ) if buff.sudden_death.down and buff.stone_heart.down and target.health_pct > ( talent.massacre.enabled and 35 or 20 ) then t.count = 1 t.expires = query_time + 3600 t.applied = query_time t.duration = 3600 t.caster = "player" return end t.count = 0 t.expires = 0 t.applied = 0 t.caster = "nobody" end } } }, hamstring = { id = 1715, cast = 0, cooldown = 0, gcd = "spell", spend = 10, spendType = "rage", startsCombat = true, texture = 132316, handler = function () applyDebuff ( "target", "hamstring" ) end, }, heroic_leap = { id = 6544, cast = 0, cooldown = function () return talent.bounding_stride.enabled and 30 or 45 end, charges = function () return legendary.leaper.enabled and 3 or nil end, recharge = function () return legendary.leaper.enabled and ( talent.bounding_stride.enabled and 30 or 45 ) or nil end, gcd = "off", talent = "heroic_leap", startsCombat = false, texture = 236171, usable = function () return ( query_time - action.heroic_leap.lastCast > gcd.execute ) end, handler = function () setDistance( 15 ) -- probably heroic_leap + charge combo. if talent.bounding_stride.enabled then applyBuff( "bounding_stride" ) end end, copy = 52174 }, heroic_throw = { id = 57755, cast = 0, cooldown = 1, gcd = "spell", startsCombat = true, texture = 132453, handler = function () end, }, impending_victory = { id = 202168, cast = 0, cooldown = 25, gcd = "spell", spend = 10, spendType = "rage", startsCombat = true, texture = 589768, talent = "impending_victory", handler = function () gain( health.max * 0.3, "health" ) removeStack( "whirlwind" ) if conduit.indelible_victory.enabled then applyBuff( "indelible_victory" ) end end, }, intervene = { id = 3411, cast = 0, cooldown = 30, gcd = "off", talent = "intervene", startsCombat = false, texture = 132365, handler = function () end, }, intimidating_shout = { id = function () return talent.menace.enabled and 316593 or 5246 end, copy = { 316593, 5246 }, cast = 0, cooldown = 90, gcd = "spell", talent = "intimidating_shout", startsCombat = true, texture = 132154, toggle = "cooldowns", handler = function () applyDebuff( "target", "intimidating_shout" ) active_dot.intimidating_shout = max( active_dot.intimidating_shout, active_enemies ) end, }, odyns_fury = { id = 385059, cast = 0, cooldown = 45, gcd = "spell", talent = "odyns_fury", startsCombat = false, texture = 1278409, handler = function () applyDebuff( "target", "odyns_fury" ) active_dot.odyns_fury = max( active_dot.odyns_fury, active_enemies ) if pvptalent.slaughterhouse.enabled then applyDebuff( "target", "slaughterhouse", nil, debuff.slaughterhouse.stack + 1 ) end if talent.dancing_blades.enabled then applyBuff( "dancing_blades" ) end if talent.titanic_rage.enabled then applyBuff( "enrage" ) applyBuff( "whirlwind", nil, talent.meat_cleaver.enabled and 4 or 2 ) end if talent.titans_torment.enabled then applyBuff( "avatar", 4 ) end if state.spec.fury and set_bonus.tier31_2pc > 0 then applyBuff( "furious_bloodthirst", nil, 3 ) end end, }, onslaught = { id = 315720, cast = 0, cooldown = 18, hasteCD = true, gcd = "spell", spend = -30, spendType = "rage", talent = "onslaught", startsCombat = true, texture = 132364, handler = function () removeStack( "whirlwind" ) if pvptalent.slaughterhouse.enabled then applyDebuff( "target", "slaughterhouse", nil, debuff.slaughterhouse.stack + 1 ) end if talent.tenderize.enabled then applyBuff( "enrage" ) end end, }, piercing_howl = { id = 12323, cast = 0, cooldown = function () return 30 - ( conduit.disturb_the_peace.enabled and 5 or 0 ) end, gcd = "spell", talent = "piercing_howl", startsCombat = true, texture = 136147, handler = function () applyDebuff( "target", "piercing_howl" ) active_dot.piercing_howl = max( active_dot.piercing_howl, active_enemies ) end, }, pummel = { id = 6552, cast = 0, cooldown = function () return 15 - ( talent.concussive_blows.enabled and 1 or 0 ) - ( talent.honed_reflexes.enabled and 1 or 0 ) end, gcd = "off", startsCombat = true, texture = 132938, toggle = "interrupts", debuff = "casting", readyTime = state.timeToInterrupt, handler = function () interrupt() if talent.concussive_blows.enabled then applyDebuff( "target", "concussive_blows" ) end end, }, raging_blow = { id = 85288, cast = 0, charges = function () return ( talent.raging_blow.enabled and 1 or 0 ) + ( talent.improved_raging_blow.enabled and 1 or 0 ) + ( talent.raging_armaments.enabled and 1 or 0 ) end, cooldown = function() return 8 * state.haste end, recharge = function() return 8 * state.haste end, gcd = "spell", spend = function () return -12 - talent.swift_strikes.rank end, spendType = "rage", talent = "raging_blow", texture = 589119, notalent = "annihilator", startsCombat = true, nobuff = "reckless_abandon", bind = "crushing_blow", handler = function () removeStack( "whirlwind" ) spendCharges( "crushing_blow", 1 ) if buff.will_of_the_berserker.up then buff.will_of_the_berserker.expires = query_time + 12 end if talent.slaughtering_strikes.enabled then addStack( "slaughtering_strikes_raging_blow" ) end end, }, rallying_cry = { id = 97462, cast = 0, cooldown = 180, gcd = "spell", talent = "rallying_cry", startsCombat = false, texture = 132351, toggle = "cooldowns", shared = "player", handler = function () applyBuff( "rallying_cry" ) gain( 0.10 * health.max, "health" ) end, }, rampage = { id = 184367, cast = 0, cooldown = 0, gcd = "spell", spend = 80, spendType = "rage", startsCombat = true, texture = 132352, talent = "rampage", handler = function () applyBuff( "enrage" ) removeStack( "whirlwind" ) if pvptalent.slaughterhouse.enabled then applyDebuff( "target", "slaughterhouse", nil, debuff.slaughterhouse.stack + 1 ) end if talent.frenzy.enabled then addStack( "frenzy" ) end if talent.reckless_abandon.enabled then applyBuff( "reckless_abandon" ) end if set_bonus.tier30_4pc > 0 then addStack( "merciless_assault" ) end end, }, ravager = { id = 228920, cast = 0, charges = function () return ( talent.storm_of_steel.enabled and 2 or 1 ) end, cooldown = 90, recharge = 90, gcd = "spell", talent = "ravager", startsCombat = true, texture = 970854, toggle = "cooldowns", handler = function () applyBuff( "ravager" ) end, }, recklessness = { id = 1719, cast = 0, cooldown = 90, gcd = "off", toggle = "cooldowns", talent = "recklessness", startsCombat = false, texture = 458972, handler = function () applyBuff( "recklessness" ) if talent.reckless_abandon.enabled then gain( 50, "rage" ) end if talent.berserkers_torment.enabled then applyBuff( "avatar", 8 ) end if legendary.will_of_the_berserker.enabled then state:QueueAuraExpiration( "recklessness", WillOfTheBerserker, buff.recklessness.expires ) end end, auras = { will_of_the_berserker = { -- Shadowlands Legendary id = 335597, duration = 12, max_stack = 1 } } }, shattering_throw = { id = 64382, cast = 1.5, cooldown = 180, gcd = "spell", talent = "shattering_throw", startsCombat = true, texture = 311430, range = 30, toggle = "cooldowns", }, shockwave = { id = 46968, cast = 0, cooldown = function () return ( ( talent.rumbling_earth.enabled and active_enemies >= 3 ) and 25 or 40 ) end, gcd = "spell", spend = -10, spendType = "rage", talent = "shockwave", startsCombat = true, texture = 236312, toggle = "interrupts", debuff = function () return settings.shockwave_interrupt and "casting" or nil end, readyTime = function () return settings.shockwave_interrupt and timeToInterrupt() or nil end, usable = function () return not target.is_boss end, handler = function () applyDebuff( "target", "shockwave" ) active_dot.shockwave = max( active_dot.shockwave, active_enemies ) if not target.is_boss then interrupt() end end, }, slam = { id = 1464, cast = 0, cooldown = function () return talent.storm_of_swords.enabled and 9 or 0 end, gcd = "spell", spend = 20, spendType = "rage", startsCombat = true, texture = 132340, handler = function () removeStack( "whirlwind" ) end, }, storm_bolt = { id = 107570, cast = 0, cooldown = 30, gcd = "spell", startsCombat = true, texture = 613535, talent = "storm_bolt", handler = function () applyDebuff( "target", "storm_bolt" ) end, }, taunt = { id = 355, cast = 0, cooldown = 8, gcd = "off", startsCombat = true, texture = 136080, handler = function () applyDebuff( "target", "taunt" ) end, }, thunder_clap = { id = 6343, cast = 0, cooldown = 6, gcd = "spell", hasteCD = true, spend = function() return 30 + ( talent.blood_and_thunder.enabled and 10 or 0 ) end, spendType = "rage", talent = "thunder_clap", startsCombat = true, texture = 136105, handler = function () applyDebuff( "target", "thunder_clap" ) active_dot.thunder_clap = max( active_dot.thunder_clap, active_enemies ) end, }, thunderous_roar = { id = 384318, cast = 0, cooldown = function() return 90 - ( talent.uproar.enabled and 30 or 0 ) end, gcd = "spell", spend = -10, spendType = "rage", talent = "thunderous_roar", startsCombat = true, texture = 642418, toggle = "cooldowns", handler = function () applyDebuff( "target", "thunderous_roar" ) active_dot.thunderous_roar = max( active_dot.thunderous_roar, active_enemies ) end, }, titanic_throw = { id = 384090, cast = 0, cooldown = 6, gcd = "spell", talent = "titanic_throw", startsCombat = true, texture = 132453, handler = function () end, }, victory_rush = { id = 34428, cast = 0, cooldown = 0, gcd = "spell", startsCombat = true, texture = 132342, notalent = "impending_victory", buff = "victorious", handler = function () removeBuff( "victorious" ) removeStack( "whirlwind" ) gain( 0.2 * health.max, "health" ) if conduit.indelible_victory.enabled then applyBuff( "indelible_victory" ) end end, }, whirlwind = { id = 190411, cast = 0, cooldown = function () return ( talent.storm_of_swords.enabled and 7 * haste or 0 ) end, gcd = "spell", startsCombat = true, -- TODO: Find a way to calculate the extra 1 rage per extra target hit? spend = function() return talent.improved_whirlwind.enabled and ( -3 - min( 5, active_enemies ) ) or 0 end, spendType = "rage", texture = 132369, usable = function () if action.taunt.known and action.heroic_throw.known and settings.check_ww_range and not ( action.taunt.in_range and not action.heroic_throw.in_range ) then return false, "target is outside of whirlwind range" end return true end, handler = function () if talent.improved_whirlwind.enabled then applyBuff ( "whirlwind", nil, talent.meat_cleaver.enabled and 4 or 2 ) end end, }, wrecking_throw = { id = 384110, cast = 0, cooldown = function () return pvptalent.demolition.enabled and 22.5 or 45 end, gcd = "spell", talent = "wrecking_throw", startsCombat = true, texture = 460959, handler = function () end, }, } ) spec:RegisterSetting( "check_ww_range", false, { name = "Check |T132369:0|t Whirlwind Range", desc = "If checked, when your target is outside of |T132369:0|t Whirlwind's range, it will not be recommended.", type = "toggle", width = "full" } ) spec:RegisterSetting( "shockwave_interrupt", true, { name = "Only |T236312:0|t Shockwave as Interrupt (when Talented)", desc = "If checked, |T236312:0|t Shockwave will only be recommended when your target is casting.", type = "toggle", width = "full" } ) spec:RegisterSetting( "t30_bloodthirst_crit", 95, { name = strformat( "%s Critical Threshold (Tier 30)", Hekili:GetSpellLinkWithTexture( spec.abilities.bloodthirst.id ) ), desc = strformat( "By default, if you have four pieces of Tier 30 equipped, |W%s|w and |W%s|w will be recommended when their chance to crit is |cFFFFD10095%%|r or higher.\n\n" .. "Your tier set, %s, and %s can bring you over the 95%% threshold. If |W%s|w is talented, these crits will proc a %s for additional damage. " .. "Lowering this percentage slightly may be helpful if your base Critical Strike chance is very low. However, if set too low, you may use these abilities but " .. "fail to crit.", spec.abilities.bloodthirst.name, spec.abilities.bloodbath.name, Hekili:GetSpellLinkWithTexture( spec.talents.recklessness[2] ), Hekili:GetSpellLinkWithTexture( spec.talents.bloodcraze[2] ), Hekili:GetSpellLinkWithTexture( spec.talents.cold_steel_hot_blood[2] ), Hekili:GetSpellLinkWithTexture( spec.auras.gushing_wound.id ) ), type = "range", min = 0, max = 100, step = 1, width = "full", } ) spec:RegisterStateExpr( "bloodthirst_crit_threshold", function() return settings.t30_bloodthirst_crit or 95 end ) spec:RegisterSetting( "heroic_charge", false, { name = "Use Heroic Charge Combo", desc = "If checked, the default priority will check |cFFFFD100settings.heroic_charge|r to determine whether to use Heroic Leap + Charge together.\n\n" .. "This is generally a DPS increase but the erratic movement can be disruptive to smooth gameplay.", type = "toggle", width = "full", } ) local LSR = LibStub( "SpellRange-1.0" ) spec:RegisterRanges( "hamstring", "bloodthirst", "execute", "storm_bolt", "charge", "heroic_throw", "taunt" ) spec:RegisterRangeFilter( strformat( "Can %s but cannot %s (8 yards)", Hekili:GetSpellLinkWithTexture( spec.abilities.taunt.id ), Hekili:GetSpellLinkWithTexture( spec.abilities.charge.id ) ), function() return LSR.IsSpellInRange( spec.abilities.taunt.name ) == 1 and LSR.IsSpellInRange( class.abilities.charge.name ) ~= 0 end ) spec:RegisterOptions( { enabled = true, aoe = 2, nameplates = true, nameplateRange = 10, rangeFilter = true, damage = true, damageDots = false, damageExpiration = 8, potion = "spectral_strength", package = "Fury", } ) spec:RegisterPack( "Fury", 20240508, [[Hekili:T3ZAZnUns(BXvQ4rAJhzrARzCYz5QYM7U6Yu7LDRZZDFuu0sus8gksD8H94uQ0V9RbaFGxniiLKZJARuXJnrJUB0OFbWgGZCM95zpU0ppy2V4o292XtgF3ih3B)(X3m7X8x3fm7XD(l(I)A4xI93c)8FVi9vYdFnkXFjPZzjfPlGg2KNVl7hU(61H5BkEA0IKTxNfUTiYppmjErQ)QCYFV46zp(uryu(php7jTuE2J(f5BssN94JHB)jaVHlxgWaoiBXShja)(XtE)47(HdZjGCyEXocEgD4th(eR1BEVZhHw)8lb(Fb(NnfXldstkYom))kXpf6qgmI4G3f6ca))zyCskksDEVZTaqhM)VfNvKgCy(p(SFobBHzeOpm)PGvjKNltVkCaCLZ7Djm2FnC9H5(FnqSfxk2)VP09W88egNiaJZekm)yuuYlnmWlGihiByUF87aA(5K0TbX5advKZAmH8l)9LVsBMmdkGuQKSE0dtsvd(mrWy0(F4NVaOMZ4rUnnp(JaeISFAy8xcYb6TIGvaCNrt46WK37oM2HpZa86F6FvwMtHQuM)JlxcSwuiixlX4Ndj)6nJpmFrAim8(wO9G88W41c9F8TCSfWnPbGgzWsM8TchI9qCEOH9Ba6M37(bkq)C8IOILaupUlikcMUdwffSGOX)Vqi12KNH2(paDHWfhM)3c83ncSDstwfgbwm(uaZgTlnaSwEYp)7ME9tbPzbPFji1ldMnxeC4tAHYpppkWlJoXQfIISaVW8GTxrSAN6hToiFJFQ3UIF9xHo(uYx13nFQg1vHRMErUFeOenkNOvL5LxQtPTxWV(LOGSSy4)57B1Z98FYpEzsS(E)SFAO)trbmwTuVXZXl4Ruz7vp7hvu)CyAimBuAXtV69YMGODGmae873l08lBcZ2fapzTxy8c)0yyI0lCr3yaxegW1md42cd8nG)dcczAJ(8gklssIwM8s8vhMVm8zqvh0sF6vaOsZCIIycyetSPkaVkZ)5vGZNCInnLfpmFJp87Xjuvp)WyQXsAqErAmOcdOniklO5jJPgK2lrC8YEnEXvj7McgAHRkLloS)1JG7PakVcgMldj4KBodympIk5tfRwD5GMNxnKhTSiLgO4B)26hXg21TmDm)SSPosLrERiU5A68WUmsD77i1fzK623rQ5oE8JuhkJMPyKXpm2VFGydKhoklpniED(g(zL6g36NLhK(Q22EgCXbSAuyU(23q6R2wio6V8IQbYifxfDAK7QDK7InYDnnYDnmYDBzK7IoYDBDK72Rr(U0WeaFVkRF7YRF7WPDRtKtfExQHJOnSFpwlxoWOrrtBqyYfJ8JF1B5US62h(xgaPr8DgMuai0qAI58WHpmWORNM2SH2Amf0rBNsA3LjihVT(Xf(r6c9zDOCmTETO2ff11ihq5cOX1bKi85HBdUN4dC)EsooKudgTmKLYYdtGOCqyUM(THMaKxeK)dPZds9dx6f8mPtQ92DYL6Apm(HBNmKNB2vSDBqe)tYijH5LwNdMa0jYpzHpam7p9IaQliOY4HmfCqVoGMwuTwdFopJyHBZU)M97PkecnclnGdxrHR3KN59)wSCnzCrWPAxiuGVtLzfc5tOhErs8uusYsAub(NUkmnG2c)djsCq71pYJinKN3cJFo5lG)GVcE0IbyieMjL2L8cKIAy8QIma2AMQmqwP44bNjxUImC9QEWuNBMq8PsuJYhTjWpkFZODlYV)MjxwMZi4)mZFrkXnOcuUJhEjpDk2TFVabUFQ7eHHxD6SAZMLHSG4uYQbl2XR35VCzgrNdgcxisYlhuLEBt03971fsUKPgsgk0ouNCpkhitlTC0(96to)YlWPZaDkn1YyI5maQ3YWaIqwq3xo3Ezwk4RGTd4wVK2(XXHBcH1yLKEzTqbCCSDhbHEGjAJcY9oCcojDNBh3mmznPLBDC7f3EHk3IGEj)F8dJA1(M5Vbm5mm9hcl)3JAVLVjmnlN0Q2zTHytNiZo73tyONbZY4GTHbGvgGaimo4UoUidaoi9ghp3DlgQx7rqCveR6bCBruEOhJ2xbohcxKdzdaJvj6o1TvuLbESGajTIRPoCbAgXZaAMtrSjuLkMNpLjtJHRMXQJWChelJmHdEcyP8f4N7TaIUb53rTQK9rPZ2BikJalEmn6fy1Be(GfsJ1gDDLSMAyOWTqYkphS0RUTlr4kv529UDflOmDWxdwuKh0ejawwCmeLB9AsOJcQ6V(gQ8fSEXsCvaWUZVmZJkdxO)KCzGhBYbhV9jhLisd4jqqLhUBc(urE9o55LMO3GxEUEGStlmhCFyytKezdFdrtG(bDevTq30myEGpeBrT3MiK2PjRQobj8T4ltlPXMIuW7GFCjzwhC)DJP)7dFymkbO(xH0D3qnve9bo272DlUK1Xr8oIjRLYdM59waKegjpm97b3hkEqHEBMUm0rtO9yi9qoDg5nm7strteNAWNHxKwKTHSvuq)FHZe6fyznB8a6qN9LqNL6lhL6bNvDhnEhqvmCCgx5)c8DLs2oUTKXjPXHvabArxGcKDkwsdsS5Ql0kxT2JPcbK9uAR2ip2iorOjCRKB2fDlOe8Oi)civB(93LhFIJH6uEZdioqd)1GUlhmO3SMxDMTQuUy0wobOyx0xeHQSWK(DuVqHTSt9ZwTJoYniYAscBMTQrBh0J2keiVwhQDbSnSPDcwBexThxJpRvHCD)dtACYC9jopoz0lg9yGCYuDoTM6LDU0pEbBU1FzqgJffFwndYT(zri43Kozg)nlduzcFYsXPfs87RSzGuJxMKpADPf7ljqE4vsVsrAZIX3s2cis0REkgPRwgVR)zCrak2L8H3TpuUmA6vQMLUO0RxyVNk7WhIZRAd1Scs1M4Te8xUP2CDkyVEP6Uw(Gv7A5d8BOMf(vuSAop(vSiTR25vzFGTsolnqTlLNwZ424aqAAsZwqdCa5fOyiCMSNZJj17H90oOVzd3QTBlyQNS7rMSCRCTTQo9N5Blx6EIBS5XwvNXbWMuTrNFSIt7Wet)KkAthhnvBdGq0aiSt(MutSDgj8lKCquoj3(VPU80AEFGvVzxYMElwLvREn1pIOjKVjWBzAG)2uAitYONKnZw)0V4LSYRcoiIpLNKFRpMjf5xswTYd81p1bT8UOQqT9UkhGLkls6k3FZqrzY8pVPPu)QQdXCYZ2a5KfaZzZHFeULvXD0x58veWiLk3tbK6WK88v0z35G9ZH578dtjpJHkwbooQlcKSOK8QxIl9nnGw7c6QQb2lhVAJ9BEpCCLnGFwUh5vk8a9fuP75dLtieEaEPBWHfw5muj81weq15aRGWQQ6yQZq(INrBPm8WuHxBAFLVUALVUOYx3wLVUiYx3olFD0iFDqKVoDs(6oKFMXo573WkwVK4Oxj)mG8dQ6pN1dzP7HllRkqYa8QkiigujWptzDRMzpm)Vtk)yaXXbHS2BhBpLqSSeXtpN)P2x4fhKrdm0EPR8GQNv0Ptr72qHIuJtzr25kQrl6I0afPDblapyIzY3nrLRErLv2k4LsLjfyuj8qHQAZorL7BHOIGcVn(SDm7IG)VIWD7cwoclSQbLitM2dnirn5YDyzcb)pL9LZRzf6idqXYUcKz7Ii5DfVUSIRi9H)fFF5aSA8qFPlm0gYsGV05JwY(WuxqkONaQBEqznti)4Q9IyYWzpsQSrGNkpkh348Xzp(IFkzyNn7rAscHB3LKMxwo9VtiTR3rkjzy2Mg4plzlanSM8KYSgGeHH0tihfH)wiXXj5yg8tjXafPn)o0T(8DSA8hhGQ13baoW5RdFdPWn6PG42rkHDPDZ8nhZ3QhZY5okHB5MXW(h0JD51TjHD5MXW(Di8o15LmhZ8O1nmjU3DsyuSrmm)9iyUAx3KrA1Zr1IhRhHIlwvcRInIIAelKQnorcPY7NIc6CpRt(oNxnxNZRQlg6pftJyMfn7tGImPUfuKIOhFc4x3ZNgTlIg9Pa1NxTBxep(Ncohr1RN6hh(KMebwgSYViQRPaGispbEHXqDZ7GrcTCVCMoIs1Q0vc1Qa0vsCgfiNsUhrfUN6zTG0UhZhpaYXWFtoFtzNduR16T(8M0n7xe55rXFmmJmYpr(Av8hwVitnhj0AAucuogu2tc0JvQEAzcCbI(reIQ9OUQqlmOSNe2pUAfCZjRxlm5pKFAeEsnBjsvorzAWSoyoRO)SH4FJ47eyMNcrg4mkgFARzZX0HE7o8TT0t9N(2wuNAHV6nB1gxvlpvYpV2s0OrHsZcZ(4iT9zF9WCwr)zdX)gX34gfyhiDDO3sJI(CK0BrDQf(Q3SvBCvtktklT8ueQOfSs3T9QZomcQLH5uJ)JH1lpQ7M48gqoXy)y47NBog(M4DrWodu5ygd0RkatCFfaNumFmCmPArnXWLTFkXlk7QSBp1(LpIyGTGvZwJ6H5uJ)JH1XSh1cYjg7hdFBYoefSZavoMXGEBsnaCsX8XWXATkvB)uIxu2vzhSQrB)Yc7CJFBWS2Yord2XGZ2rGT0Hi496b(T1ZLzpJhp(7SYtFxx75g)2Gz7MuXHZ2rGT0PFkp2NKB)uESh)2Q8OSmTZ0fRK21cHzSkDTgjzpy51PK2TKaBgwMIoTsXQlrPk5)BOC763C521Nb5wJkPYRfPwBx)naLgvEuafv(v2L)smGDxtPXZCBuI(kjwLqUnudJjxPQGKcSTEjGCnSwqlUyIDgTakzvn1H5KBNKQRgvkCXj03NrrSa0ljNP25l9Z9FYpl4ho8PdZFF5vnQ(3fsjBtkUMo8QqqE7ANOAtaFYUUC(0fuHRTFlqhZsQYUajGnxZwI0AdTYcxtdI1aYze5TIw7JGAvK6JNmgduJBVJRD4IRD8gHohZkBknBjsBvFqliNrK3kATpxFRu2oEYyuzt5f9EuwINvK3kA7P7Ztm6WFZZToOBxx(0I8wrBp9rCIrh278UFd6ZkYBfT9t13sEUFiFesIy8xwhV7uKmg)D(27eteJVjRtcJ11ZF5K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)