local AS = unpack(AddOnSkins) -- Cache global variables --Lua functions local _G = _G local pairs, select, unpack = pairs, select, unpack --WoW API / Variables local CreateFrame = CreateFrame local hooksecurefunc = hooksecurefunc -- GLOBALS: function AS:Blizzard_AuctionUI(event, addon) if addon ~= "Blizzard_AuctionUI" then return end AS:SkinBackdropFrame(_G.AuctionFrame, nil, nil, true) AS:CreateShadow(_G.AuctionFrame.Backdrop) _G.AuctionFrame.Backdrop:SetPoint('TOPLEFT', 0, -10) _G.AuctionFrame.Backdrop:SetPoint('BOTTOMRIGHT', 0, 10) local Buttons = { _G.BrowseSearchButton, _G.BrowseResetButton, _G.BrowseBidButton, _G.BrowseBuyoutButton, _G.BrowseCloseButton, _G.BidBidButton, _G.BidBuyoutButton, _G.BidCloseButton, _G.AuctionsCreateAuctionButton, _G.AuctionsCancelAuctionButton, _G.AuctionsCloseButton, _G.AuctionsStackSizeMaxButton, _G.AuctionsNumStacksMaxButton, } local CheckBoxes = { _G.ExactMatchCheckButton, _G.IsUsableCheckButton, _G.ShowOnPlayerCheckButton, } local EditBoxes = { _G.BrowseName, _G.BrowseMinLevel, _G.BrowseMaxLevel, _G.BrowseBidPriceGold, _G.BrowseBidPriceSilver, _G.BrowseBidPriceCopper, _G.BidBidPriceGold, _G.BidBidPriceSilver, _G.BidBidPriceCopper, _G.AuctionsStackSizeEntry, _G.AuctionsNumStacksEntry, _G.StartPriceGold, _G.StartPriceSilver, _G.StartPriceCopper, _G.BuyoutPriceGold, _G.BuyoutPriceSilver, _G.BuyoutPriceCopper, } local SortTabs = { _G.BrowseQualitySort, _G.BrowseLevelSort, _G.BrowseDurationSort, _G.BrowseHighBidderSort, _G.BrowseCurrentBidSort, _G.BidQualitySort, _G.BidLevelSort, _G.BidDurationSort, _G.BidBuyoutSort, _G.BidStatusSort, _G.BidBidSort, _G.AuctionsQualitySort, _G.AuctionsDurationSort, _G.AuctionsHighBidderSort, _G.AuctionsBidSort, } for _, Button in pairs(Buttons) do AS:SkinButton(Button, true) end for _, CheckBox in pairs(CheckBoxes) do AS:SkinCheckBox(CheckBox) end for _, EditBox in pairs(EditBoxes) do AS:SkinEditBox(EditBox) end for i = 1, _G.AuctionFrame.numTabs do AS:SkinTab(_G["AuctionFrameTab"..i]) end for _, Tab in pairs(SortTabs) do AS:SkinButton(Tab) Tab:SetNormalTexture([[Interface\Buttons\UI-SortArrow]]) end for _, Filter in pairs(_G.AuctionFrameBrowse.FilterButtons) do AS:SetTemplate(Filter) AS:StyleButton(Filter) Filter = Filter:GetName() _G[Filter..'Lines']:SetAlpha(0) _G[Filter..'Lines'].SetAlpha = AS.Noop _G[Filter..'NormalTexture']:SetAlpha(0) _G[Filter..'NormalTexture'].SetAlpha = AS.Noop end AS:StripTextures(_G.AuctionsScrollFrame) AS:StripTextures(_G.BrowseFilterScrollFrame) _G.BrowseFilterScrollFrame:SetHeight(300) AS:StripTextures(_G.BrowseScrollFrame) _G.BrowseScrollFrame:SetHeight(300) AS:SkinScrollBar(_G.BrowseFilterScrollFrameScrollBar) AS:SkinScrollBar(_G.BrowseScrollFrameScrollBar) AS:SkinArrowButton(_G.BrowseNextPageButton) AS:SkinArrowButton(_G.BrowsePrevPageButton) AS:SkinDropDownBox(_G.BrowseDropDown, 155) _G.BrowseDropDown:SetPoint('TOPLEFT', _G.BrowseMaxLevel, 'TOPRIGHT', -6, 7) _G.BrowseDropDown.Text:SetPoint("RIGHT", _G.BrowseDropDownRight, "RIGHT", -43, -2) _G.BrowseDropDownName:SetPoint('BOTTOMLEFT', _G.BrowseDropDown, 'TOPLEFT', 20, -2) _G.BrowseLevelHyphen:SetPoint('LEFT', _G.BrowseMinLevel, 'RIGHT', 2, 1) for _, Frame in pairs({ _G.AuctionFrameBrowse, _G.AuctionFrameAuctions }) do Frame.LeftBackground = CreateFrame("Frame", nil, Frame) AS:SkinFrame(Frame.LeftBackground) Frame.LeftBackground:SetFrameLevel(Frame:GetFrameLevel()) Frame.RightBackground = CreateFrame("Frame", nil, Frame) AS:SkinFrame(Frame.RightBackground) Frame.RightBackground:SetFrameLevel(Frame:GetFrameLevel()) end _G.AuctionFrameAuctions.LeftBackground:SetPoint("TOPLEFT", 15, -70) _G.AuctionFrameAuctions.LeftBackground:SetPoint("BOTTOMRIGHT", -545, 35) _G.AuctionFrameAuctions.RightBackground:SetPoint("TOPLEFT", _G.AuctionFrameAuctions.LeftBackground, "TOPRIGHT", 3, 0) _G.AuctionFrameAuctions.RightBackground:SetPoint("BOTTOMRIGHT", _G.AuctionFrame, -8, 35) _G.AuctionFrameBrowse.LeftBackground:SetPoint("TOPLEFT", 20, -103) _G.AuctionFrameBrowse.LeftBackground:SetPoint("BOTTOMRIGHT", -575, 40) _G.AuctionFrameBrowse.RightBackground:SetPoint("TOPLEFT", _G.AuctionFrameBrowse.LeftBackground, "TOPRIGHT", 4, 0) _G.AuctionFrameBrowse.RightBackground:SetPoint("BOTTOMRIGHT", _G.AuctionFrame, "BOTTOMRIGHT", -8, 40) _G.AuctionFrameBid.Background = CreateFrame("Frame", nil, _G.AuctionFrameBid) AS:SkinFrame(_G.AuctionFrameBid.Background) _G.AuctionFrameBid.Background:SetPoint("TOPLEFT", 22, -72) _G.AuctionFrameBid.Background:SetPoint("BOTTOMRIGHT", 66, 39) _G.BidScrollFrame:SetHeight(332) _G.BrowsePrevPageButton:SetSize(20, 20) _G.BrowseNextPageButton:SetSize(20, 20) _G.BrowseBuyoutButton:SetPoint("RIGHT", _G.BrowseCloseButton, "LEFT", -1, 0) _G.BrowseBidButton:SetPoint("RIGHT", _G.BrowseBuyoutButton, "LEFT", -1, 0) _G.BidBuyoutButton:SetPoint("RIGHT", _G.BidCloseButton, "LEFT", -1, 0) _G.BidBidButton:SetPoint("RIGHT", _G.BidBuyoutButton, "LEFT", -1, 0) _G.BrowseMaxLevel:SetPoint("LEFT", _G.BrowseMinLevel, "RIGHT", 8, 0) AS:SkinScrollBar(_G.BidScrollFrameScrollBar) AS:SkinScrollBar(_G.AuctionsScrollFrameScrollBar) AS:SkinDropDownBox(_G.PriceDropDown) _G.AuctionsCloseButton:SetPoint("BOTTOMRIGHT", _G.AuctionFrameAuctions, "BOTTOMRIGHT", 66, 12) _G.AuctionsCancelAuctionButton:SetPoint("RIGHT", _G.AuctionsCloseButton, "LEFT", -4, 0) AS:SkinFrame(_G.AuctionsItemButton) _G.AuctionsItemButton.IconBorder:SetAlpha(0) hooksecurefunc(_G.AuctionsItemButton, "SetNormalTexture", function(self, texture) if self:GetNormalTexture() then AS:SetInside(self:GetNormalTexture()) AS:SkinTexture(self:GetNormalTexture()) end end) hooksecurefunc(_G.AuctionsItemButton.IconBorder, 'SetVertexColor', function(self, r, g, b) _G.AuctionsItemButton:SetBackdropBorderColor(r, g, b) end) hooksecurefunc(_G.AuctionsItemButton.IconBorder, 'Hide', function() _G.AuctionsItemButton:SetBackdropBorderColor(unpack(AS.BorderColor)) end) AS:StyleButton(_G.AuctionsItemButton) AS:SkinFrame(_G.AuctionProgressFrame) AS:CreateShadow(_G.AuctionProgressFrame) AS:StyleButton(_G.AuctionProgressFrameCancelButton) AS:SetTemplate(_G.AuctionProgressFrameCancelButton, 'Default') _G.AuctionProgressFrameCancelButton:SetHitRectInsets(0, 0, 0, 0) AS:SetInside(_G.AuctionProgressFrameCancelButton:GetNormalTexture()) _G.AuctionProgressFrameCancelButton:GetNormalTexture():SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-LeaveItem-Transparent]]) _G.AuctionProgressFrameCancelButton:SetSize(28, 28) _G.AuctionProgressFrameCancelButton:SetPoint("LEFT", _G.AuctionProgressBar, "RIGHT", 8, 0) AS:CreateBackdrop(_G.AuctionProgressFrame) AS:SetOutside(_G.AuctionProgressFrame.Backdrop, _G.AuctionProgressBarIcon) _G.AuctionProgressFrame.Backdrop:SetFrameLevel(_G.AuctionProgressFrame:GetFrameLevel()) _G.AuctionProgressBar.Icon:SetSize(36, 36) _G.AuctionProgressBar.Icon:SetPoint("RIGHT", "$parent", "LEFT", -10, 0) AS:SkinTexture(_G.AuctionProgressBar.Icon, true) _G.AuctionProgressBar.Text:ClearAllPoints() _G.AuctionProgressBar.Text:SetPoint("CENTER") AS:SkinStatusBar(_G.AuctionProgressBar) _G.AuctionProgressBar:SetHeight(24) for Frame, NumButtons in pairs({ ['Browse'] = _G.NUM_BROWSE_TO_DISPLAY, ['Auctions'] = _G.NUM_AUCTIONS_TO_DISPLAY, ['Bid'] = _G.NUM_BIDS_TO_DISPLAY }) do for i = 1, NumButtons do local Button = _G[Frame..'Button'..i] local ItemButton = _G[Frame..'Button'..i..'Item'] local ItemCount = _G[Frame..'Button'..i..'ItemCount'] local Texture = _G[Frame..'Button'..i..'ItemIconTexture'] local Name = _G[Frame..'Button'..i..'Name'] AS:SkinFrame(ItemButton, nil, true) ItemButton.IconBorder:SetAlpha(0) AS:StripTextures(Button) AS:StyleButton(Button) ItemButton:GetNormalTexture():SetTexture('') Button:GetHighlightTexture():SetPoint("TOPLEFT", ItemButton, "TOPRIGHT", 2, 0) Button:GetHighlightTexture():SetPoint("BOTTOMRIGHT", Button, "BOTTOMRIGHT", -2, 5) Button:GetPushedTexture():SetAllPoints(Button:GetHighlightTexture()) AS:StyleButton(ItemButton) AS:SkinTexture(Texture) AS:SetInside(Texture) ItemCount:SetDrawLayer("OVERLAY") hooksecurefunc(Name, 'SetVertexColor', function(self, r, g, b) if not (r == g) then ItemButton:SetBackdropBorderColor(r, g, b) else ItemButton:SetBackdropBorderColor(unpack(AS.BorderColor)) end end) hooksecurefunc(Name, 'Hide', function() ItemButton:SetBackdropBorderColor(unpack(AS.BorderColor)) end) end end AS:SkinButton(_G.BrowseWowTokenResults.Buyout) AS:CreateBackdrop(_G.BrowseWowTokenResultsToken) AS:SkinTexture(_G.BrowseWowTokenResultsTokenIconTexture, true) _G.BrowseWowTokenResultsTokenIconTexture.Backdrop:SetBackdropBorderColor(_G.BrowseWowTokenResultsToken.IconBorder:GetVertexColor()) _G.BrowseWowTokenResultsToken.IconBorder:SetTexture() _G.BrowseWowTokenResultsToken.ItemBorder:SetTexture() AS:UnregisterSkinEvent(addon, event) end AS:RegisterSkin('Blizzard_AuctionUI', AS.Blizzard_AuctionUI, 'ADDON_LOADED')